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2023-11-20 18:25:50 +08:00
import { app } from "../App";
import GBattleModeManager, { BattleMode } from "../battle/GBattleModeManager";
import { GAction } from "../consts/GAction";
import { GActionType } from "../consts/GActionType";
import { GUI } from "../ui/UIConfig";
import BaseAction from "./BaseAction";
export interface GPVPStart{
leftTactical:string;
rightTactical:string;
}
export default class PVPAction extends BaseAction {
onInit(){
app.socket.on(GAction.C_MODE_PVP_START_WAIT,this.onModePVPStartWait,this);
app.socket.on(GAction.C_MODE_PVP_END_WAIT,this.onModePVPEndWait,this);
app.socket.on(GAction.C_MODE_PVP_START,this.onModePVPStart,this,GActionType.GPVPStart);
}
//PVP开始等待
onModePVPStartWait(){
//PVP 匹配页面
app.layer.Open(GUI.PVPModeMatchView);
}
//PVP结束等待
onModePVPEndWait(){
//PVP 匹配页面
app.layer.Close(GUI.PVPModeMatchView);
}
//开始PVP
onModePVPStart(info:GPVPStart){
console.log("开始PVP",info);
GBattleModeManager.getIns().Open(BattleMode.PVP,true);
}
}