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import { _decorator, sp } from "cc";
import GObject from "../GObject";
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import { JNFrameInfo } from "../../../../../extensions/ngame/assets/ngame/sync/frame/JNSyncFrame";
import GFSMBase from "../fsm/GFSMBase";
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const { ccclass, property } = _decorator;
//角色基类
export default abstract class GRoleBase<T> extends GObject<T>{
@property(sp.Skeleton)
spine:sp.Skeleton;
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//状态机
fsm:GFSMBase;
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onLoad(){
if(!this.spine) this.spine = this.node.getComponent(sp.Skeleton);
//如果没有生成则直接销毁
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if(!this.spine) {
this.node.removeFromParent();
return;
}
//创建角色状态机
this.fsm = this.fsmCreate();
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}
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//创建一个状态机
protected abstract fsmCreate():GFSMBase;
onSyncUpdate(dt: number,frame:JNFrameInfo, input?: T){
//更新状态机
this.fsm.onUpdate(dt);
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}
}