JisolGame/JNFrame/Assets/Plugins/BestHTTP/Unity 5.x and up - UWP.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{E37F457D-2037-4CB8-BE7E-8E0221C754EA}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BestHTTP</RootNamespace>
<AssemblyName>BestHTTP</AssemblyName>
<DefaultLanguage>en-US</DefaultLanguage>
<FileAlignment>512</FileAlignment>
<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
<TargetFrameworkProfile>Profile32</TargetFrameworkProfile>
<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Plugins\WSA\</OutputPath>
<DefineConstants>TRACE;NETFX_CORE;UNITY_METRO;UNITY_WSA;BESTHTTP_DISABLE_UNITY_FORM</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>Plugins\WSA\BestHTTP.XML</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Plugins\WSA\</OutputPath>
<DefineConstants>TRACE;DEBUG;NETFX_CORE;UNITY_METRO;UNITY_WSA;BESTHTTP_DISABLE_UNITY_FORM</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<TargetPlatform Include="WindowsPhoneApp, Version=8.1" />
<TargetPlatform Include="Windows, Version=8.1" />
</ItemGroup>
<ItemGroup>
<Compile Include="BestHTTP\**\*.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files\Unity 5.1\Editor\Data\PlaybackEngines\metrosupport\Managed\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="WinRTLegacy">
<HintPath>..\..\..\..\Program Files\Unity 5.1\Editor\Data\PlaybackEngines\metrosupport\Managed\WinRTLegacy.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>