mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
69 lines
3.1 KiB
XML
69 lines
3.1 KiB
XML
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<MinimumVisualStudioVersion>12.0</MinimumVisualStudioVersion>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{E37F457D-2037-4CB8-BE7E-8E0221C754EA}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>BestHTTP</RootNamespace>
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<AssemblyName>BestHTTP</AssemblyName>
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<DefaultLanguage>en-US</DefaultLanguage>
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<FileAlignment>512</FileAlignment>
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<ProjectTypeGuids>{786C830F-07A1-408B-BD7F-6EE04809D6DB};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
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<TargetFrameworkProfile>Profile32</TargetFrameworkProfile>
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<TargetFrameworkVersion>v4.6</TargetFrameworkVersion>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>Plugins\WSA\</OutputPath>
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<DefineConstants>TRACE;NETFX_CORE;UNITY_METRO;UNITY_WSA;BESTHTTP_DISABLE_UNITY_FORM</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<DocumentationFile>Plugins\WSA\BestHTTP.XML</DocumentationFile>
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<NoWarn>1591</NoWarn>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Plugins\WSA\</OutputPath>
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<DefineConstants>TRACE;DEBUG;NETFX_CORE;UNITY_METRO;UNITY_WSA;BESTHTTP_DISABLE_UNITY_FORM</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<TargetPlatform Include="WindowsPhoneApp, Version=8.1" />
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<TargetPlatform Include="Windows, Version=8.1" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="BestHTTP\**\*.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="UnityEngine">
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<HintPath>..\..\..\..\..\Program Files\Unity 5.1\Editor\Data\PlaybackEngines\metrosupport\Managed\UnityEngine.dll</HintPath>
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<Private>False</Private>
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</Reference>
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<Reference Include="WinRTLegacy">
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<HintPath>..\..\..\..\Program Files\Unity 5.1\Editor\Data\PlaybackEngines\metrosupport\Managed\WinRTLegacy.dll</HintPath>
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<Private>False</Private>
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</Reference>
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</ItemGroup>
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<Import Project="$(MSBuildExtensionsPath32)\Microsoft\Portable\$(TargetFrameworkVersion)\Microsoft.Portable.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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