JisolGame/JNFrame/Assets/Plugins/BestHTTP/Unity 2017.2 and up - Editor.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Release</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{ECCE81DF-0B2C-4DA7-9A8E-D8FBE4C9E91A}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>BestHTTP</RootNamespace>
<AssemblyName>BestHTTP</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Plugins\Editor\</OutputPath>
<DefineConstants>TRACE;BESTHTTP_DISABLE_UNITY_FORM;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<DocumentationFile>Plugins\Editor\BestHTTP.XML</DocumentationFile>
<NoWarn>1591</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Plugins\Editor\</OutputPath>
<DefineConstants>DEBUG;TRACE;BESTHTTP_DISABLE_UNITY_FORM;UNITY_EDITOR</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Net" />
<Reference Include="UnityEditor">
<HintPath>..\..\..\..\..\Program Files\Unity 2017.2\Editor\Data\Managed\UnityEditor.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>..\..\..\..\..\Program Files\Unity 2017.2\Editor\Data\Managed\UnityEngine\UnityEngine.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\..\..\Program Files\Unity 2017.2\Editor\Data\Managed\UnityEngine\UnityEngine.CoreModule.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="UnityEngine.ImageConversionModule">
<HintPath>..\..\..\..\..\Program Files\Unity 2017.2\Editor\Data\Managed\UnityEngine\UnityEngine.ImageConversionModule.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="BestHTTP\**\*.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>