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2023-10-30 02:34:11 +08:00
import { v2 } from "cc";
import { JTween } from "../../../../../extensions/ngame/assets/ngame/sync/frame/game/tween/JNFrameTween";
import { TableGRoleSkill } from "../../../../resources/config/ts/TableGRoleSkill";
import { app } from "../../../App";
import GSpine from "../../base/common/GSpine";
import GRoleBase from "../../base/role/GRoleBase";
import GSkillCDBase from "../GSkillCDBase";
import { v3 } from "cc";
import GBaseMode from "../../GBaseMode";
import GDetection from "../../base/common/GDetection";
import { rect } from "cc";
/**
*
* :[]
*/
export default class GSkillCrazySquirrel extends GSkillCDBase{
role:GRoleBase<{}>;
info: TableGRoleSkill;
bind(role:GRoleBase<{}>,info: TableGRoleSkill):GSkillCrazySquirrel {
//技能冷却
this.cdTatal = parseInt(info.skillArgs[0]);
this.role = role;
this.info = info;
return this;
}
onRelease(): boolean {
//获取敌人位置
let enemy = this.role.fsm.enemy;
let scene:GBaseMode<{}> = this.role.mode;
if(!enemy) return false;
let aw = parseInt(this.info.skillArgs[1]);
let ah = parseInt(this.info.skillArgs[2]);
//出现松鼠丢炸弹
GSpine.onPlayAnotherSpine(this.role,app.role.effects[50001],"skill",{
end:() => {
//从天而降
let pos = enemy.v2World.add(v2(0,1000));
let end = enemy.v2World;
//生成火球
let spine = GSpine.onCreateSpine(app.role.effects[50002]);
this.role.mode.addGNode(spine.node,pos);
spine.setAnimation(0,"animation",true);
spine.node.angle = 90;
JTween(pos)
.to(end,600)
.onUpdate(pos => {
spine.node.worldPosition = v3(pos.x,pos.y,0);
})
.onComplete(() => {
let world = spine.node.worldPosition;
spine.node.destroy();
GSpine.onPlaySceneSpine(scene,v2(world.x,world.y),app.role.effects[50003],"animation");
console.log(GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).length)
GDetection.testAABBRole(rect(world.x,world.y,aw,ah)).forEach(role =>{
role.onHit();
});
})
.start();
}
});
return true;
}
}