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2023-11-05 03:26:09 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg;
import "errors"
type AiService struct {
Id int32
NodeName string
}
const TypeId_AiService = -472395057
func (*AiService) GetTypeId() int32 {
return -472395057
}
func NewAiService(_buf map[string]interface{}) (interface{}, error) {
var id string
var _ok_ bool
if id, _ok_ = _buf["$type"].(string) ; !_ok_ {
return nil, errors.New("type id missing")
}
switch id {
case "UeSetDefaultFocus": _v, err := NewAiUeSetDefaultFocus(_buf); if err != nil { return nil, errors.New("aiuesetdefaultfocus") } else { return _v, nil }
case "ExecuteTimeStatistic": _v, err := NewAiExecuteTimeStatistic(_buf); if err != nil { return nil, errors.New("aiexecutetimestatistic") } else { return _v, nil }
case "ChooseTarget": _v, err := NewAiChooseTarget(_buf); if err != nil { return nil, errors.New("aichoosetarget") } else { return _v, nil }
case "KeepFaceTarget": _v, err := NewAiKeepFaceTarget(_buf); if err != nil { return nil, errors.New("aikeepfacetarget") } else { return _v, nil }
case "GetOwnerPlayer": _v, err := NewAiGetOwnerPlayer(_buf); if err != nil { return nil, errors.New("aigetownerplayer") } else { return _v, nil }
case "UpdateDailyBehaviorProps": _v, err := NewAiUpdateDailyBehaviorProps(_buf); if err != nil { return nil, errors.New("aiupdatedailybehaviorprops") } else { return _v, nil }
default: return nil, errors.New("unknown type id")
}
}