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2023-12-03 03:31:19 +08:00
import { _decorator } from "cc";
import GBaseMode from "../../GBaseMode";
import { GMapLoop } from "../../base/common/map/GMapLoop";
import { TD, app } from "../../../App";
import { TB } from "../../../../resources/config/data/schema";
const { ccclass, property } = _decorator;
export default class GDefaultMode<T,DT> extends GBaseMode<T,DT>{
//场景地图
@property(GMapLoop)
map1:GMapLoop;
@property(GMapLoop)
map2:GMapLoop;
@property(GMapLoop)
map3:GMapLoop;
//地图信息
mapInfo:TB.TbGMap;
//设置世界地图
setWorldMap(mapId:number = 60001){
//初始化地图
this.mapInfo = TD.TbGMap.get(mapId);
let scale = this.mapInfo.scale;
this.map1.init(app.battleRes.maps[mapId][0],1,app.battleRes.maps[mapId][0].width * scale,app.battleRes.maps[mapId][0].height * scale);
this.map2.init(app.battleRes.maps[mapId][1],1,app.battleRes.maps[mapId][1].width * scale,app.battleRes.maps[mapId][1].height * scale);
this.map3.init(app.battleRes.maps[mapId][2],1,app.battleRes.maps[mapId][1].width * scale,1048 * scale);
//更新地图
this.onUpdateMap(0);
}
//更新地图
onUpdateMap(dt){
let cameraX = this.camera.node.worldPosition.x;
this.map1.UpdateMap(cameraX,0,this.mapInfo.map1OffsetY);
this.map2.UpdateMap(cameraX,cameraX / 10,this.mapInfo.map2OffsetY);
this.map3.UpdateMap(cameraX,0,this.mapInfo.map3OffsetY);
}
}