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using System;
using System.Collections.Generic;
using System.Reflection;
using System.Threading.Tasks;
using BestHTTP.WebSocket;
using Cysharp.Threading.Tasks;
using DotRecast.Core.Collections;
using Google.Protobuf;
using Plugins.JNGame.Network.Entity;
using Plugins.JNGame.Network.Util;
using Plugins.JNGame.Util;
using UnityEngine;
namespace Plugins.JNGame.Network
{
public abstract class JNSocket : JNClientBase
{
private WebSocket _socket;
private UniTaskCompletionSource _onOpen;
public override async Task OnInit()
{
await StartConnect();
}
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public async Task StartConnect()
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{
var url = $"{await this.GetUrl()}";
this._socket = new WebSocket(new Uri(url));
this._socket.OnOpen += OnOpen;
this._socket.OnMessage += OnMessageReceived;
this._socket.OnError += OnError;
this._socket.OnClosed += OnClosed;
this._socket.OnBinary += Onbinary;
Debug.Log($"[JNSocket]初始化WebSocket成功URL{url}");
this._socket.Open();
//等待连接成功
await (this._onOpen = new UniTaskCompletionSource()).Task;
}
private void OnOpen(WebSocket websocket)
{
Debug.Log($"[JNSocket] OnOpen");
this._onOpen.TrySetResult();
}
private void OnMessageReceived(WebSocket websocket, string message)
{
Debug.Log($"[JNSocket] OnMessageReceived");
}
private void OnError(WebSocket websocket, string reason)
{
Debug.Log($"[JNSocket] OnError");
}
private void OnClosed(WebSocket websocket, ushort code, string message)
{
Debug.Log($"[JNSocket] OnClosed");
}
private void Onbinary(WebSocket websocket, byte[] data)
{
// NSystem.Log($"[JNSocket] Onbinary");
Dispatch(NDataUtil.Parse(data));
}
protected abstract UniTask<string> GetUrl();
public override void SendBytes(byte[] data)
{
_socket.Send(data);
}
}
}