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import { _decorator, Component, Node } from 'cc';
import JNLayerBase from '../../../../extensions/ngame/assets/ngame/ui/base/JNLayerBase';
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import { Prefab } from 'cc';
import PlayerPetData from '../../data/PlayerPetData';
import JNScrollView from '../../../../extensions/ngame/assets/ngame/util/components/scrollview/JNScrollView';
import { PetIconItem } from '../Consts/Pet/PetIconItem';
import { NodeEventType } from 'cc';
import { sp } from 'cc';
import { app } from '../../App';
import { PlayerPetOV } from '../../consts/API';
import { UIPetAnim } from '../../consts/GData';
import { GUI } from '../UIConfig';
import PlayerTacticalData from '../../data/PlayerTacticalData';
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const { ccclass, property } = _decorator;
//上阵页面
@ccclass('IntoBattleView')
export class IntoBattleView extends JNLayerBase {
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@property(JNScrollView)
views:JNScrollView; //宠物列表
@property(Prefab)
petIconPrefab; //宠物Icon预制体
@property(sp.Skeleton)
spine:sp.Skeleton; //当前选中的宠物
//宠物数据
pets:PlayerPetOV[] = [];
//当前选中
index:number = -1;
tIndex:number = -1; //阵法下标
onJNLoad(data: {index}): void {
super.onJNLoad();
//获取传入的下标
this.tIndex = data.index;
console.log("你选择的是",this.tIndex);
this.onUpdateView();
}
//刷新页面
onUpdateView(){
//获取所有玩家宠物
this.pets = PlayerPetData.getIns().getData();
this.views.refreshData(this.pets);
//向子节点添加点击事件
this.views.addItemEvent(NodeEventType.TOUCH_START,this.onClickItem.bind(this));
}
//刷新选中
onUpdateSelect(){
//默认都不选中
this.views.getItems<PetIconItem>().forEach(item => {
item.isSelect = false;
item.onUpdateSelect();
})
//设置选中
if(this.index != -1){
let current = this.views.getItems<PetIconItem>()[this.index]
current.isSelect = true;
current.onUpdateSelect();
}
//显示选中宠物
this.spine.skeletonData = app.battleRes.roleSpine[this.pets[this.index].petTbId];
this.spine.setAnimation(0,UIPetAnim.std,true);
}
//点击Item
onClickItem(index:number){
//设置当前选中
this.index = index;
//刷新
this.onUpdateSelect();
}
//点击上阵
async onClickTactical(){
if(this.index < 0){
app.layer.Open(GUI.Tips,{text:"请选择要上阵的宠物."})
return;
}
//修改上阵信息
await PlayerTacticalData.getIns().UpdateIndexTactical(this.index,this.pets[this.index].petId);
//上阵完 关闭页面
app.layer.CloseNode(this.node);
}
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}