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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphData.cs" />
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2024-10-22 16:10:12 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdConfig.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcCompressor.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileColliderAdditionJob.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamsReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolyQuery.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeQueue.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.Extension.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\GeometryUtil.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\GenMapConfigHelper.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryData.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcResources.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCompositeGizmo.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindNearestPolyQuery.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LAxis2D.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDetailTriEdgeFlags.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCompositeCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceParams.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\TriangleEdgeGraphPath.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRegion.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\PrimerLUT.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCachePolyMesh.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeLink2Reader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\RcNavMeshBuildSettings.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtRaycastHit.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\SampleAreaModifications.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.UnityExtension.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompacts.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConnectPoly.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\IRcRand.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastController.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.Listable.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\EdgePoint.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQuery.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtCapsuleCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LFloat.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtCompressedTileFlags.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IndexedGraph.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheParams.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Numerics\RcMatrix4x4f.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdNeighbour.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAcos.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\CollectionExtensions.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtBVNode.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcOffMeshConnectionTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphConnectionReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\SplitLine.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdScopedTimer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathFlags.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcTimerLabel.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtLayerMonotoneRegion.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConvexVolume.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcMeshDetails.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTSin.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtDefaultQueryHeuristic.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\Funnel.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleEdge.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.Extension.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\AbstractGroundSampler.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuildContoursFlags.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\TriangleRef.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmo.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPoly.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\GroundSegment.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtOffMeshConnection.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilledVolumeRasterization.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConfig.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcImmutableArray.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTileTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicFloat.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetWriter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTreeNode.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray512.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSegmentVert.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFile.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\IDtTileCacheCompressorFactory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNodeFlags.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightfield.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSweepSpan.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexInFlag.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemZComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcConvexVolumeTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcFrequency.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcDirtyEntry.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCommons.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcRand.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcChunkyTriMeshNode.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtConvexConvexIntersections.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtWriter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpan.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryHeuristic.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtLocalBoundary.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTelemetry.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPartition.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\Geometry\Ray.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcHeightPatch.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtUtils.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderResult.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\Trajectory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffers.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtLink.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtBoxCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Geom\DemoDtTileCacheMeshProcess.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcEdge.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshDataReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\DemoNavMeshBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStatus.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicUpdateTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtMeshHeader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray4.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\IDtDaynmicTileJob.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTile.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcContext.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DetourBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContour.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemYComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LMatrix3x3.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtNavMeshParamWriter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcHashCodes.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicTileCheckpoint.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeshDataReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\BVTreeCreator.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtSegInterval.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentUpdateFlags.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcConvexUtils.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItemXComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentType.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IPathFinder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\MetaReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray128.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacle.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\IGroundSampler.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcConstants.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactSpan.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\IDtTileCacheMeshProcess.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\DtMeshSetReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcJumpLinkBuilderTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheLayerHeaderReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\NavMeshBuildResult.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\NavMeshGroundSampler.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTCos.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\UnityAStarPathfindingImporter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Builder\TileNavMeshBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleState.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtVoxelQuery.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowd.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtPolygonByCircleConstraint.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcFilters.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LRect.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLevelStackEntry.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtObstacleRequest.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyPoint.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtQueryDefaultFilter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCylinderGizmo.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcRentedArray.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcObstacleTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtTrimeshCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentConfig.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\NodeBinaryHeap.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcBuilderConfig.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray32.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\ClimbTrajectory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcSpanPool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IHeuristic.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentData.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector.Extension.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingToolConfig.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\DtDynamicNavMesh.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\PolyQueryInvoker.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcArrays.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueue.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtConvexTrimeshCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\NavMeshSetHeader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtMoveRequestState.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheContourSet.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourSet.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Buffers\RcCyclicBuffer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcCompactCell.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\SimpleInputGeomProvider.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleNavMesh.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\BVTreeBuilder.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathCorridor.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreas.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LUT\LUTAtan2.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\BspTree.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\GraphMeta.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\DotRecastRoot.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoFactory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcDirectory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Util\Profiler.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\DefaultGraphPath.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdAgentProfilingTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemYComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LMath.LVector.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHoleComparer.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Util\MeshData.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\ObjExporter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdTool.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Unity\Astar\NodeIndexReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcCrowdToolMode.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\IGraph.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcBoxGizmo.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\TriangleGraph.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\JNGameRoot.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2Int.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerHeader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheObstacleType.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\DtPolyUtils.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\IDtCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\HashCodeExtension.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerRegion.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Colliders\DtSphereCollider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LQuaternion.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeExtractor.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\BSP\ESplitType.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdAgentAnimation.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\BVItem.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavTriangle.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Util\NoThread\Interlocked.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\IRcBuilderProgressListener.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcSpans.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcProcess.cs" />
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2024-10-18 15:29:52 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcOffMeshConnection.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcRasterizations.cs" />
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2024-10-22 16:10:12 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleCircle.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpTrajectory.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheSetHeader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\DtTileCacheReader.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtPathQueryResult.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\RcTriMesh.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtCrowdTimerLabel.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\Io\Compress\DtTileCacheFastLzCompressor.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheLayerBuildResult.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\LMath.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\Io\IOUtils.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Dynamic\Io\DtVoxelFileWriter.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\EdgeSampler.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Extras\Jumplink\JumpLinkType.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcAtomicLong.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\NavMesh\NavMeshData.cs" />
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2024-10-19 03:51:59 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray2.cs" />
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2024-10-22 16:10:12 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcAreaModification.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtObstacleAvoidanceDebugData.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtFindPathOption.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.TileCache\DtTileCacheStorageParams.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcTestNavmeshToolMode.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshRaycast.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshQuery.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcContourHole.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPotentialDiagonal.cs" />
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2024-10-22 16:10:12 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\RcScopedTimer.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\BoundsItemXComparer.cs" />
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2024-10-18 15:29:52 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\2DPathFinding\NavMesh\PathFinder\IndexedAStarPathFinder.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\DefaultInputGeomProvider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Tools\RcDynamicColliderShape.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcCapsuleGizmo.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\IDtQueryFilter.cs" />
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2024-10-19 03:51:59 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNavMeshParams.cs" />
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2024-10-22 16:10:12 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtStraightPathOptions.cs" />
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2024-10-17 20:36:24 +08:00
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcPolyMesh.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast.Toolset\Gizmos\RcGizmoHelper.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour.Crowd\DtProximityGrid.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\Geom\IInputGeomProvider.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtPolyTypes.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Core\Collections\RcStackArray8.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Recast\RcLayerSweepSpan.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Math\BaseType\LVector2.cs" />
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<Compile Include="Assets\HotScripts\JNGame\Root\Map\DotRecast\Src\DotRecast.Detour\DtNode.cs" />
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="System.Xml.ReaderWriter">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.ReaderWriter.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="System.Xml.XDocument">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XDocument.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="System.Xml.XmlDocument">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlDocument.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="System.Xml.XmlSerializer">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XmlSerializer.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="System.Xml.XPath">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="System.Xml.XPath.XDocument">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\Unity\2022.3.1f1\Editor\Data\UnityReferenceAssemblies\unity-4.8-api\Facades\System.Xml.XPath.XDocument.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="Unity.AI.Navigation">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\Unity.AI.Navigation.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="UnityEditor.UI">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEditor.UI.dll</HintPath>
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2024-10-17 20:36:24 +08:00
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</Reference>
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<Reference Include="UnityEngine.UI">
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2024-10-22 16:10:12 +08:00
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<HintPath>D:\myproject\JisolGame\JNFrame2\Library\ScriptAssemblies\UnityEngine.UI.dll</HintPath>
|
2024-10-17 20:36:24 +08:00
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</Reference>
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</ItemGroup>
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<ItemGroup>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project>
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