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2024-02-01 19:06:51 +08:00
using Pathfinding.Util;
using UnityEngine;
namespace Pathfinding {
/// <summary>
/// Helper for navmesh cut objects.
///
/// Deprecated: Use <see cref="AstarPath.navmeshUpdates"/> instead
/// </summary>
[System.Obsolete("Use AstarPath.navmeshUpdates instead. You can safely remove this component.")]
[HelpURL("https://arongranberg.com/astar/documentation/stable/class_pathfinding_1_1_tile_handler_helper.php")]
public class TileHandlerHelper : VersionedMonoBehaviour {
/// <summary>How often to check if an update needs to be done (real seconds between checks).</summary>
public float updateInterval {
get { return AstarPath.active.navmeshUpdates.updateInterval; }
set { AstarPath.active.navmeshUpdates.updateInterval = value; }
}
/// <summary>Use the specified handler, will create one at start if not called</summary>
[System.Obsolete("All navmesh/recast graphs now use navmesh cutting")]
public void UseSpecifiedHandler (TileHandler newHandler) {
throw new System.Exception("All navmesh/recast graphs now use navmesh cutting");
}
/// <summary>Discards all pending updates caused by moved or modified navmesh cuts</summary>
public void DiscardPending () {
AstarPath.active.navmeshUpdates.DiscardPending();
}
/// <summary>Checks all NavmeshCut instances and updates graphs if needed.</summary>
public void ForceUpdate () {
AstarPath.active.navmeshUpdates.ForceUpdate();
}
}
}