mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
37 lines
1.3 KiB
Go
37 lines
1.3 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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import "errors"
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type vec4 struct {
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X float32
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Y float32
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Z float32
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W float32
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}
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const TypeId_vec4 = 3615520
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func (*vec4) GetTypeId() int32 {
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return 3615520
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}
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func Newvec4(_buf map[string]interface{}) (_v *vec4, err error) {
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_v = &vec4{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["x"].(float64); !_ok_ { err = errors.New("x error"); return }; _v.X = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["y"].(float64); !_ok_ { err = errors.New("y error"); return }; _v.Y = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["z"].(float64); !_ok_ { err = errors.New("z error"); return }; _v.Z = float32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["w"].(float64); !_ok_ { err = errors.New("w error"); return }; _v.W = float32(_tempNum_) }
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return
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}
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