mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 19:34:47 +00:00
35 lines
1.1 KiB
Go
35 lines
1.1 KiB
Go
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//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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package cfg;
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import "errors"
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type TestDemoE1 struct {
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X1 int32
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X3 int32
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X4 int32
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}
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const TypeId_TestDemoE1 = -2138341717
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func (*TestDemoE1) GetTypeId() int32 {
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return -2138341717
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}
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func NewTestDemoE1(_buf map[string]interface{}) (_v *TestDemoE1, err error) {
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_v = &TestDemoE1{}
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["x1"].(float64); !_ok_ { err = errors.New("x1 error"); return }; _v.X1 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["x3"].(float64); !_ok_ { err = errors.New("x3 error"); return }; _v.X3 = int32(_tempNum_) }
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{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["x4"].(float64); !_ok_ { err = errors.New("x4 error"); return }; _v.X4 = int32(_tempNum_) }
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return
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}
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