JisolGame/luban_examples/Projects/Go_json/gen/ai.UeSetDefaultFocus.go

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2023-11-05 03:26:09 +08:00
//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
package cfg;
import "errors"
type AiUeSetDefaultFocus struct {
Id int32
NodeName string
KeyboardKey string
}
const TypeId_AiUeSetDefaultFocus = 1812449155
func (*AiUeSetDefaultFocus) GetTypeId() int32 {
return 1812449155
}
func NewAiUeSetDefaultFocus(_buf map[string]interface{}) (_v *AiUeSetDefaultFocus, err error) {
_v = &AiUeSetDefaultFocus{}
{ var _ok_ bool; var _tempNum_ float64; if _tempNum_, _ok_ = _buf["id"].(float64); !_ok_ { err = errors.New("id error"); return }; _v.Id = int32(_tempNum_) }
{ var _ok_ bool; if _v.NodeName, _ok_ = _buf["node_name"].(string); !_ok_ { err = errors.New("node_name error"); return } }
{ var _ok_ bool; if _v.KeyboardKey, _ok_ = _buf["keyboard_key"].(string); !_ok_ { err = errors.New("keyboard_key error"); return } }
return
}