JisolGame/JEX_GAS/Assets/GAS/Runtime/JexGasManager.cs

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2024-10-18 17:48:59 +08:00
using GAS.General;
namespace GAS.Runtime
{
/// <summary>
/// 帧同步 EX_GAS 管理器 每次游戏开始和结束必须调用 Awake Destroy
/// </summary>
public class JexGasManager
{
public static void Awake()
{
//初始化 GAS 对象池
JexGasObjectPool.Awake();
}
public static void Destroy()
{
//销毁 GAS 对象池
JexGasObjectPool.Destroy();
}
public static void Update()
{
}
}
}