mirror of
https://gitee.com/jisol/jisol-game/
synced 2025-06-26 11:24:46 +00:00
43 lines
1.9 KiB
Go
43 lines
1.9 KiB
Go
|
|
||
|
//------------------------------------------------------------------------------
|
||
|
// <auto-generated>
|
||
|
// This code was generated by a tool.
|
||
|
// Changes to this file may cause incorrect behavior and will be lost if
|
||
|
// the code is regenerated.
|
||
|
// </auto-generated>
|
||
|
//------------------------------------------------------------------------------
|
||
|
|
||
|
package cfg;
|
||
|
|
||
|
|
||
|
import (
|
||
|
"demo/luban"
|
||
|
)
|
||
|
|
||
|
import "errors"
|
||
|
|
||
|
type AiSequence struct {
|
||
|
Id int32
|
||
|
NodeName string
|
||
|
Decorators []interface{}
|
||
|
Services []interface{}
|
||
|
Children []interface{}
|
||
|
}
|
||
|
|
||
|
const TypeId_AiSequence = -1789006105
|
||
|
|
||
|
func (*AiSequence) GetTypeId() int32 {
|
||
|
return -1789006105
|
||
|
}
|
||
|
|
||
|
func NewAiSequence(_buf *luban.ByteBuf) (_v *AiSequence, err error) {
|
||
|
_v = &AiSequence{}
|
||
|
{ if _v.Id, err = _buf.ReadInt(); err != nil { err = errors.New("error"); return } }
|
||
|
{ if _v.NodeName, err = _buf.ReadString(); err != nil { err = errors.New("error"); return } }
|
||
|
{_v.Decorators = make([]interface{}, 0); var _n_ int; if _n_, err = _buf.ReadSize(); err != nil { err = errors.New("error"); return}; for i := 0 ; i < _n_ ; i++ { var _e_ interface{}; { if _e_, err = NewAiDecorator(_buf); err != nil { err = errors.New("error"); return } }; _v.Decorators = append(_v.Decorators, _e_) } }
|
||
|
{_v.Services = make([]interface{}, 0); var _n_ int; if _n_, err = _buf.ReadSize(); err != nil { err = errors.New("error"); return}; for i := 0 ; i < _n_ ; i++ { var _e_ interface{}; { if _e_, err = NewAiService(_buf); err != nil { err = errors.New("error"); return } }; _v.Services = append(_v.Services, _e_) } }
|
||
|
{_v.Children = make([]interface{}, 0); var _n_ int; if _n_, err = _buf.ReadSize(); err != nil { err = errors.New("error"); return}; for i := 0 ; i < _n_ ; i++ { var _e_ interface{}; { if _e_, err = NewAiFlowNode(_buf); err != nil { err = errors.New("error"); return } }; _v.Children = append(_v.Children, _e_) } }
|
||
|
return
|
||
|
}
|
||
|
|