using Plugins.JNGame.Sync.Frame;
using Plugins.JNGame.Sync.Frame.game;

namespace Game.Plugins.App.Sync
{
    public abstract class JNGSyncFrame<T> : JNSyncFrameComponent<T>
    {
        protected override JNSyncFrame GetSync()
        {
            return App.Sync;
        }

        public override void OnSyncLoad(){}
        public override void OnSyncStart(){}
        public override void OnSyncUpdate(int dt, JNFrameInfo frame, T input)
        {
            
        }

        public override void OnLateSyncUpdate(int dt, JNFrameInfo frame, T input)
        {
            
        }
    }
}