using System;
using Cysharp.Threading.Tasks;
using Plugins.JNGame.System;
using UnityEngine;

namespace Plugins.JNGame
{
    public static class JNGame
    {
        public static async UniTask Init(SystemBase[] systems)
        {
            foreach (var system in systems)
            {
                await system.OnInit();
            }
        }
    }
}