using BepuPhysics.Collidables;
using UnityEngine;

namespace Plugins.JNGame.BepuPhysics.Components
{
    public class BPhysicsSphere : BPhysicsBase
    {
        
        void Awake()
        {
            
            if (this.Physics == null) return;
            Debug.Log("BPhysicsSphere");
            
            this.Physics.Shapes.Add(this);
            var sphereShape = new Sphere(transform.localScale.x / 2);
            sphereShape.ComputeInertia(0.5f, out var sphereInertia);
            this.AddDynamic(sphereShape,sphereInertia);

        }
        
    }
    
}