//#define ASTARDEBUG   //"BBTree Debug" If enables, some queries to the tree will show debug lines. Turn off multithreading when using this since DrawLine calls cannot be called from a different thread

using System;
using System.Buffers;
using Game.Plugins.JNGame.Sync.Frame.AStar.Navmesh;
using Pathfinding.ClipperLib;
using Plugins.JNGame.Sync.Frame.AStar;
using UnityEngine;
using IntRect = Plugins.JNGame.Sync.Frame.AStar.IntRect;

namespace Game.Plugins.JNGame.Sync.Frame.AStar.Util {
	/// <summary>
	/// Axis Aligned Bounding Box Tree.
	/// Holds a bounding box tree of triangles.
	/// </summary>
	public class BBTree {
	}
}
