using UnityEngine;

namespace Game.Plugins.App.Util
{
    //临时的随机数 因为帧同步不允许随机数 所以临时用固定值代替
    public class JNRandom
    {
        public static float value => 0.5f;

        public static float Range(float min,float max)
        {
            return min + ((max - min) / 2);
        }

        public static Vector3 onUnitSphere => new Vector3(-0.577844f, 0.327635f, 0.177893f);

    }
}