HuaweiDemo/assets/script/framework/constant.ts
2023-11-07 09:17:57 +08:00

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import { Enum } from "cc";
export class Constant {
public static GAME_NAME = 'Coin';
public static GAME_VERSION = '1.0.1';
public static GAME_FRAME = 60; //游戏当前帧率
public static GAME_INIT_FRAME = 60; //游戏开发基础帧率
//本地缓存key值
public static LOCAL_CACHE = {
PLAYER: 'player', //玩家基础数据缓存,如金币砖石等信息,暂时由客户端存储,后续改由服务端管理
SETTINGS: 'settings', //设置相关,所有杂项都丢里面进去
DATA_VERSION: 'dataVersion', //数据版本
ACCOUNT: 'account', //玩家账号
// TMP_DATA: 'tmpData', //临时数据,不会存储到云盘
HISTORY: "history", //关卡通关数据
BAG: "bag", //玩家背包,即道具列表,字典类型
}
static PTM_RATIO = 1;
static GAME_OBJ_TYPE = { // 二进制位
PLAYER: 1,
COIN: 2
};
static ACTION = {
MOVE: 1,
STOP_MOVE: 2,//停止移动但是不转向敌人
GAME_START: 3,
GAME_OVER: 4,
READY: 5,
HEART_BEAT: 6,
UPDATE_POS: 8,
VIBRATE: 9,
RUN: 13,
IDLE: 14,
IS_ATTACK_ED: 12,//被攻击
HIT: 7,
ICON: 15,
HAMMER: 16,
CREATE_HAMMER: 17,
CREATE_ICON: 18,
}
static NETWORK_STATUS = {
COMMON_OFFLINE: 0,
COMMON_ONLINE: 1,
RELAY_OFFLINE: 2,
RELAY_ONLINE: 3,
}
static FRAME_SYNC_STATE = {
STOP: 0,
START: 1
}
static COIN_TYPE = Enum({
COIN: 1,
PROP: 2
});
static ADD_SIZE_PER_COIN = 0.03; //每1个金币 体积增加 5%
static MIN_SPEED_PERCENT = 0.2; //最低速度降低百分比
static INIT_MOVE_SPEED = 20; //初始移动速度
static GAME_TIME = 60; //游戏时间60 * 4秒
static MIN_PLAYER = 2;//玩家最少人数
static MAX_PLAYER = 2;//玩家最多人数
static EVENT_NAME = {
ON_GET_ROOM_INFO: 'onGetRoomInfo', //获取到房间信息
ON_RECV_SYNC:'onRecvSync', //帧同步数据
ON_GAME_READY: 'onGameReady', //游戏准备开始
ON_GAME_START: 'onGameStart', //开始游戏
ON_GAME_321: 'onGame321', //开始游戏
ON_GAME_END: 'onGameEnd', //结束游戏
ON_SHOW_COIN_TIPS: "showCoinTips", //显示金币提示
ON_OTHER_JOIN_ROOM: 'onOtherJoinRoom', //加入房间
SEND_MSG: 'sendMsg', //收到消息
SEND_MSG_HEIGHT: 'sendMsgHeight', //收到消息
SEND_VT: 'sendVt', //收到消息
OPEN_MEDIA: 'openMedia', //收到消息
OPEN_CHANNEL: 'openChannel', //收到消息
IS_TOUCH: 'is_touch', // 触摸
GAME_INIT: 'game_init',
INIT_MEDIA: 'init_media', // 语音准备
INIT_CHANNEL: 'init_channel', // channel准备
CREATE_HAMMER: 'create_hammer', // channel准备
CREATE_COIN: 'create_coin', // channel准备
DIS_JOIN: 'dis_join', // channel准备
OPEN_PGS: 'openPgs', // 开启社区
HUAWEI_LOGIN_MSG : 'huawei_login_msg', // 华为初始化
}
static PANEL_NAME = {
READY: 'fight/ready', //准备界面
GAME_OVER: 'fight/gameOver',//结算界面
FIGHT_UI: 'fight/fightUI', //结算界面
READY_GO: 'fight/readyGo', //结算界面
START_GAME: 'fight/startPanel', //开始游戏
SELECT_GAME: 'fight/selectPanel', //选择界面
TIP_PANEL: 'fight/tipPanel', //离开界面
JOIN_ROOM_PANEL: 'fight/joinRoomPanel', //加入房间
MATCH_PANEL: 'fight/matchPanel', //匹配界面
TRANSITION:'fight/transitionPanel', // 过度界面
TRANSITION_BG:'fight/transitionBgPanel', // 过度界面
MESSAGE_PANEL:'fight/messagePanel', // 消息面板
DOWNOFF_PANEL:'fight/downOffPanel', // 断线
MEDIA_PANEL:'fight/mediaPanel', // 对话
}
static SCENE_NAME = {
FIGHT : "fight",
START : "start",
SLECT : "select"
}
static AUDIO_NAME = {
BACKGROUND: 'background', //背景音乐
WIN: 'win', //胜利音效
GO: 'go', //游戏开始音效
TICK: 'tick', //倒计时音效
TIME_OUT: 'timeout', //时间到音效
GOLD: 'gold' ,//金币音效
HIT: 'hit', //击中音效
}
static EFFECT_NAME = {
RUNNING: 'running', //跑步特效
WIN: "leaveWinAni",
TRANSITION: "transition07", //过场动画
}
//道具类型
static PROP_TYPE = {
TO_SELF: "toSelf",//对己
TO_ENEMY: "toEnemy",//对敌人
}
//玩家动画类型
static ANI_TYPE = {
IDLE: 'idle',//普通待机
RUN: 'run',//空手跑
RUN_1: 'run1',//拿着锤子跑
VICTORY: "victory",//胜利
LOSE: "lose",//失败哭泣播放一次后播放lose1循环
LOSE_1: "lose1",//失败,哭泣循环
ATTACK: 'attack',//锤子攻击
HIT: "hit",//被击中先播放一次再播放dizzy循环
DIZZY: 'dizzy',//被击中眩晕
}
public static EASY_TOUCH = {
TOUCH_LEFT_X: 'touchLeftX', // 左手 x
TOUCH_LEFT_Y: 'touchLeftY', // 左右 y
TOUCH_RIGHT_X: 'touchRightX', // 右手 x
TOUCH_RIGHT_Y: 'touchRightY', // 右手 y
}
static PROP_DISAPPEAR_TIME = 10;//道具10秒后回收
static READY_PREFAB = {
GIRL_MODEL: "fight/girlUI", //ui上显示的女生模型
BOY_MODEL: "fight/boyUI", //ui上显示的男生模型
JOIN_EFFECT: "joinEff", //加入房间特效
VS_EFFECT: "vsAni" , //开始特效
}
static ROOM_TIPS = {
CREATE: "创建房间。。。",
WAITING: "请稍等,房主正在创建房间。。。",
LEAVE: "您的对手已经离开房间。。。",
IN_ROOM: "已在房间内。。。",
CREATE_ROOM_ERROR: "创建房间失败",
JOIN_ROOM_ERROR: "加入房间失败",
NO_ROOM_ID:"请输入正确的房间号",
LEAVE_ROOM_ERROR:"离开房间出错",
LEAVE_ROOM_MSG : "确认退出房间?",
LEAVE_ROOM_SUCCESS : "成功离开房间",
JOIN_ROOM_SUCCESS : "成功加入房间",
MATCH_ROOM_ERROR : "匹配房间出错",
PLAYER_LENGHT_ERROR : "长度需要大于2",
LEAVE_GAME : "是否退出游戏?",
INPUT_MSG : "请输入文字",
VT_ERROR:"未识别到语音",
PLAYER_LEAVE_1:"队友离开队伍,",
PLAYER_LEAVE_2:"秒游戏结束",
INIT_FAIL:"登录失败",
MEDIA_FAIL:"语音权限不足,语音未开启",
WORLD_LABEL:"世界频道",
ROOM_LABEL:"房间号:",
LOGIN_GAME_ERROR:"进入场景异常,请重试",
HUA_WEI_LOAGIN_ERROR:"华为登录失败,请改用普通账号登录"
}
static PLAYER_ORIGIN_SCALE = 1.5;//玩家初始缩放大小
static WORLD_ID = "cocosworldid00000"
static DIZZY_TIME = 1; //被榴莲击中后眩晕时间
static HAMMER_TIME = 15; //锤子生成时间每隔15秒
static AUTO_GEN_COIN = { //自动生成金币相关
SECOND_PER_TIMES: 1, //每多少秒触发一次
COIN_PER_TIMES: 1, //每次生成几个金币
START_NUM: 10, //金币数量小于指定个数,开始自动生成
END_NUM: 20 //金币数量大于指定个数,停止生成
}
static REVIVE_TIME = 0.5; //复活时间
static INIT_COLLIDER_CIRCLE = 0.8; //初始的人物碰撞矩形框
static HAMMER_TIMES = 1; //锤子可用次数
static AI_PLAYER_ID = "ai00000";
static AI_PLAYER = 1;
static HAMMER_POS:number[][]= [
[0, 0, 0],
[-28, 0, -25],
[28, 0, -25],
[23, 0, 23],
[-28, 0, 23]
];
static AI_SPEED : number = 0.22;
static AI_POS_INDEX : number[][] = [
[1, 26, 27, 19], // 初始化
[2, 26, 19], // Cube-001
[1, 3, 22], // Cube-002
[2, 4, 23], // 3
[3, 24, 5], // 4.......
[6, 25, 4], // 5
[5, 7, 20], //6 ..........
[25, 8, 23, 6], // 7
[10, 11, 18, 17], // 8
[23, 22], // 9
[13, 11, 18, 9], // 10
[10, 17, 12, 28], // 11
[11, 16, 13], // 12
[10, 12, 15], // 13
[13, 15, 16, 12], // 14
[18, 16, 28, 9], // 15
[15, 17, 28, 9], // 16
[18, 16, 28, 9], // 17
[15, 17, 28, 9], // 18
[1, 27, 20], // 19
[6, 21, 19], // 20
[7, 14, 22, 20], // 21
[23, 2, 14, 21, 2], // 22
[7, 8, 22, 3, 4], // 23
[25, 23], // 24
[7, 24], // 25 ..............
[27, 19, 22], // 26
[21, 26, 19], // 27
[7, 21], // 28
];
static HUAWEI_LOGIN = {
SIGN_IN_SUCCESS : 0, // 账号登录成功
INIT_SUCCESS : 10000, // 初始化成功
INIT_UNDER_AGE : 10001, // 未成年人登录
INIT_ERROR : 10002, // 初始化报错
SIGN_IN_ERROR : 10003, // 登录报错
NO_HUAWEI : 10004 // 非华为手机
}
static START_GAME :string = 'startGame';
static DISMISS :string = 'dismiss';
static START_GAME_TIME :string = 'start_game_time';
}