DelayNoMore/frontend/assets/scripts/modules/jsexport.js

7219 lines
340 KiB
JavaScript

"use strict";
(function() {
var $goVersion = "go1.18.6";
Error.stackTraceLimit = Infinity;
var $NaN = NaN;
var $global, $module;
if (typeof window !== "undefined") { /* web page */
$global = window;
} else if (typeof self !== "undefined") { /* web worker */
$global = self;
} else if (typeof global !== "undefined") { /* Node.js */
$global = global;
$global.require = require;
} else { /* others (e.g. Nashorn) */
$global = this;
}
if ($global === undefined || $global.Array === undefined) {
throw new Error("no global object found");
}
if (typeof module !== "undefined") {
$module = module;
}
if (!$global.fs && $global.require) {
try {
var fs = $global.require('fs');
if (typeof fs === "object" && fs !== null && Object.keys(fs).length !== 0) {
$global.fs = fs;
}
} catch(e) { /* Ignore if the module couldn't be loaded. */ }
}
if (!$global.fs) {
var outputBuf = "";
var decoder = new TextDecoder("utf-8");
$global.fs = {
constants: { O_WRONLY: -1, O_RDWR: -1, O_CREAT: -1, O_TRUNC: -1, O_APPEND: -1, O_EXCL: -1 }, // unused
writeSync: function writeSync(fd, buf) {
outputBuf += decoder.decode(buf);
var nl = outputBuf.lastIndexOf("\n");
if (nl != -1) {
console.log(outputBuf.substr(0, nl));
outputBuf = outputBuf.substr(nl + 1);
}
return buf.length;
},
write: function write(fd, buf, offset, length, position, callback) {
if (offset !== 0 || length !== buf.length || position !== null) {
callback(enosys());
return;
}
var n = this.writeSync(fd, buf);
callback(null, n);
}
};
}
var $linknames = {} // Collection of functions referenced by a go:linkname directive.
var $packages = {}, $idCounter = 0;
var $keys = function(m) { return m ? Object.keys(m) : []; };
var $flushConsole = function() {};
var $throwRuntimeError; /* set by package "runtime" */
var $throwNilPointerError = function() { $throwRuntimeError("invalid memory address or nil pointer dereference"); };
var $call = function(fn, rcvr, args) { return fn.apply(rcvr, args); };
var $makeFunc = function(fn) { return function() { return $externalize(fn(this, new ($sliceType($jsObjectPtr))($global.Array.prototype.slice.call(arguments, []))), $emptyInterface); }; };
var $unused = function(v) {};
var $print = console.log;
// Under Node we can emulate print() more closely by avoiding a newline.
if (($global.process !== undefined) && $global.require) {
try {
var util = $global.require('util');
$print = function() { $global.process.stderr.write(util.format.apply(this, arguments)); };
} catch (e) {
// Failed to require util module, keep using console.log().
}
}
var $println = console.log
var $initAllLinknames = function() {
var names = $keys($packages);
for (var i = 0; i < names.length; i++) {
var f = $packages[names[i]]["$initLinknames"];
if (typeof f == 'function') {
f();
}
}
}
var $mapArray = function(array, f) {
var newArray = new array.constructor(array.length);
for (var i = 0; i < array.length; i++) {
newArray[i] = f(array[i]);
}
return newArray;
};
// Returns a method bound to the receiver instance, safe to invoke as a
// standalone function. Bound function is cached for later reuse.
var $methodVal = function(recv, name) {
var vals = recv.$methodVals || {};
recv.$methodVals = vals; /* noop for primitives */
var f = vals[name];
if (f !== undefined) {
return f;
}
var method = recv[name];
f = method.bind(recv);
vals[name] = f;
return f;
};
var $methodExpr = function(typ, name) {
var method = typ.prototype[name];
if (method.$expr === undefined) {
method.$expr = function() {
$stackDepthOffset--;
try {
if (typ.wrapped) {
arguments[0] = new typ(arguments[0]);
}
return Function.call.apply(method, arguments);
} finally {
$stackDepthOffset++;
}
};
}
return method.$expr;
};
var $ifaceMethodExprs = {};
var $ifaceMethodExpr = function(name) {
var expr = $ifaceMethodExprs["$" + name];
if (expr === undefined) {
expr = $ifaceMethodExprs["$" + name] = function() {
$stackDepthOffset--;
try {
return Function.call.apply(arguments[0][name], arguments);
} finally {
$stackDepthOffset++;
}
};
}
return expr;
};
var $subslice = function(slice, low, high, max) {
if (high === undefined) {
high = slice.$length;
}
if (max === undefined) {
max = slice.$capacity;
}
if (low < 0 || high < low || max < high || high > slice.$capacity || max > slice.$capacity) {
$throwRuntimeError("slice bounds out of range");
}
if (slice === slice.constructor.nil) {
return slice;
}
var s = new slice.constructor(slice.$array);
s.$offset = slice.$offset + low;
s.$length = high - low;
s.$capacity = max - low;
return s;
};
var $substring = function(str, low, high) {
if (low < 0 || high < low || high > str.length) {
$throwRuntimeError("slice bounds out of range");
}
return str.substring(low, high);
};
// Convert Go slice to an equivalent JS array type.
var $sliceToNativeArray = function(slice) {
if (slice.$array.constructor !== Array) {
return slice.$array.subarray(slice.$offset, slice.$offset + slice.$length);
}
return slice.$array.slice(slice.$offset, slice.$offset + slice.$length);
};
// Convert Go slice to a pointer to an underlying Go array.
//
// Note that an array pointer can be represented by an "unwrapped" native array
// type, and it will be wrapped back into its Go type when necessary.
var $sliceToGoArray = function(slice, arrayPtrType) {
var arrayType = arrayPtrType.elem;
if (arrayType !== undefined && slice.$length < arrayType.len) {
$throwRuntimeError("cannot convert slice with length " + slice.$length + " to pointer to array with length " + arrayType.len);
}
if (slice == slice.constructor.nil) {
return arrayPtrType.nil; // Nil slice converts to nil array pointer.
}
if (slice.$array.constructor !== Array) {
return slice.$array.subarray(slice.$offset, slice.$offset + arrayType.len);
}
if (slice.$offset == 0 && slice.$length == slice.$capacity && slice.$length == arrayType.len) {
return slice.$array;
}
if (arrayType.len == 0) {
return new arrayType([]);
}
// Array.slice (unlike TypedArray.subarray) returns a copy of an array range,
// which is not sharing memory with the original one, which violates the spec
// for slice to array conversion. This is incompatible with the Go spec, in
// particular that the assignments to the array elements would be visible in
// the slice. Prefer to fail explicitly instead of creating subtle bugs.
$throwRuntimeError("gopherjs: non-numeric slice to underlying array conversion is not supported for subslices");
};
// Convert between compatible slice types (e.g. native and names).
var $convertSliceType = function(slice, desiredType) {
if (slice == slice.constructor.nil) {
return desiredType.nil; // Preserve nil value.
}
return $subslice(new desiredType(slice.$array), slice.$offset, slice.$offset + slice.$length);
}
var $decodeRune = function(str, pos) {
var c0 = str.charCodeAt(pos);
if (c0 < 0x80) {
return [c0, 1];
}
if (c0 !== c0 || c0 < 0xC0) {
return [0xFFFD, 1];
}
var c1 = str.charCodeAt(pos + 1);
if (c1 !== c1 || c1 < 0x80 || 0xC0 <= c1) {
return [0xFFFD, 1];
}
if (c0 < 0xE0) {
var r = (c0 & 0x1F) << 6 | (c1 & 0x3F);
if (r <= 0x7F) {
return [0xFFFD, 1];
}
return [r, 2];
}
var c2 = str.charCodeAt(pos + 2);
if (c2 !== c2 || c2 < 0x80 || 0xC0 <= c2) {
return [0xFFFD, 1];
}
if (c0 < 0xF0) {
var r = (c0 & 0x0F) << 12 | (c1 & 0x3F) << 6 | (c2 & 0x3F);
if (r <= 0x7FF) {
return [0xFFFD, 1];
}
if (0xD800 <= r && r <= 0xDFFF) {
return [0xFFFD, 1];
}
return [r, 3];
}
var c3 = str.charCodeAt(pos + 3);
if (c3 !== c3 || c3 < 0x80 || 0xC0 <= c3) {
return [0xFFFD, 1];
}
if (c0 < 0xF8) {
var r = (c0 & 0x07) << 18 | (c1 & 0x3F) << 12 | (c2 & 0x3F) << 6 | (c3 & 0x3F);
if (r <= 0xFFFF || 0x10FFFF < r) {
return [0xFFFD, 1];
}
return [r, 4];
}
return [0xFFFD, 1];
};
var $encodeRune = function(r) {
if (r < 0 || r > 0x10FFFF || (0xD800 <= r && r <= 0xDFFF)) {
r = 0xFFFD;
}
if (r <= 0x7F) {
return String.fromCharCode(r);
}
if (r <= 0x7FF) {
return String.fromCharCode(0xC0 | r >> 6, 0x80 | (r & 0x3F));
}
if (r <= 0xFFFF) {
return String.fromCharCode(0xE0 | r >> 12, 0x80 | (r >> 6 & 0x3F), 0x80 | (r & 0x3F));
}
return String.fromCharCode(0xF0 | r >> 18, 0x80 | (r >> 12 & 0x3F), 0x80 | (r >> 6 & 0x3F), 0x80 | (r & 0x3F));
};
var $stringToBytes = function(str) {
var array = new Uint8Array(str.length);
for (var i = 0; i < str.length; i++) {
array[i] = str.charCodeAt(i);
}
return array;
};
var $bytesToString = function(slice) {
if (slice.$length === 0) {
return "";
}
var str = "";
for (var i = 0; i < slice.$length; i += 10000) {
str += String.fromCharCode.apply(undefined, slice.$array.subarray(slice.$offset + i, slice.$offset + Math.min(slice.$length, i + 10000)));
}
return str;
};
var $stringToRunes = function(str) {
var array = new Int32Array(str.length);
var rune, j = 0;
for (var i = 0; i < str.length; i += rune[1], j++) {
rune = $decodeRune(str, i);
array[j] = rune[0];
}
return array.subarray(0, j);
};
var $runesToString = function(slice) {
if (slice.$length === 0) {
return "";
}
var str = "";
for (var i = 0; i < slice.$length; i++) {
str += $encodeRune(slice.$array[slice.$offset + i]);
}
return str;
};
var $copyString = function(dst, src) {
var n = Math.min(src.length, dst.$length);
for (var i = 0; i < n; i++) {
dst.$array[dst.$offset + i] = src.charCodeAt(i);
}
return n;
};
var $copySlice = function(dst, src) {
var n = Math.min(src.$length, dst.$length);
$copyArray(dst.$array, src.$array, dst.$offset, src.$offset, n, dst.constructor.elem);
return n;
};
var $copyArray = function(dst, src, dstOffset, srcOffset, n, elem) {
if (n === 0 || (dst === src && dstOffset === srcOffset)) {
return;
}
if (src.subarray) {
dst.set(src.subarray(srcOffset, srcOffset + n), dstOffset);
return;
}
switch (elem.kind) {
case $kindArray:
case $kindStruct:
if (dst === src && dstOffset > srcOffset) {
for (var i = n - 1; i >= 0; i--) {
elem.copy(dst[dstOffset + i], src[srcOffset + i]);
}
return;
}
for (var i = 0; i < n; i++) {
elem.copy(dst[dstOffset + i], src[srcOffset + i]);
}
return;
}
if (dst === src && dstOffset > srcOffset) {
for (var i = n - 1; i >= 0; i--) {
dst[dstOffset + i] = src[srcOffset + i];
}
return;
}
for (var i = 0; i < n; i++) {
dst[dstOffset + i] = src[srcOffset + i];
}
};
var $clone = function(src, type) {
var clone = type.zero();
type.copy(clone, src);
return clone;
};
var $pointerOfStructConversion = function(obj, type) {
if(obj.$proxies === undefined) {
obj.$proxies = {};
obj.$proxies[obj.constructor.string] = obj;
}
var proxy = obj.$proxies[type.string];
if (proxy === undefined) {
var properties = {};
for (var i = 0; i < type.elem.fields.length; i++) {
(function(fieldProp) {
properties[fieldProp] = {
get: function() { return obj[fieldProp]; },
set: function(value) { obj[fieldProp] = value; }
};
})(type.elem.fields[i].prop);
}
proxy = Object.create(type.prototype, properties);
proxy.$val = proxy;
obj.$proxies[type.string] = proxy;
proxy.$proxies = obj.$proxies;
}
return proxy;
};
var $append = function(slice) {
return $internalAppend(slice, arguments, 1, arguments.length - 1);
};
var $appendSlice = function(slice, toAppend) {
if (toAppend.constructor === String) {
var bytes = $stringToBytes(toAppend);
return $internalAppend(slice, bytes, 0, bytes.length);
}
return $internalAppend(slice, toAppend.$array, toAppend.$offset, toAppend.$length);
};
var $internalAppend = function(slice, array, offset, length) {
if (length === 0) {
return slice;
}
var newArray = slice.$array;
var newOffset = slice.$offset;
var newLength = slice.$length + length;
var newCapacity = slice.$capacity;
if (newLength > newCapacity) {
newOffset = 0;
newCapacity = Math.max(newLength, slice.$capacity < 1024 ? slice.$capacity * 2 : Math.floor(slice.$capacity * 5 / 4));
if (slice.$array.constructor === Array) {
newArray = slice.$array.slice(slice.$offset, slice.$offset + slice.$length);
newArray.length = newCapacity;
var zero = slice.constructor.elem.zero;
for (var i = slice.$length; i < newCapacity; i++) {
newArray[i] = zero();
}
} else {
newArray = new slice.$array.constructor(newCapacity);
newArray.set(slice.$array.subarray(slice.$offset, slice.$offset + slice.$length));
}
}
$copyArray(newArray, array, newOffset + slice.$length, offset, length, slice.constructor.elem);
var newSlice = new slice.constructor(newArray);
newSlice.$offset = newOffset;
newSlice.$length = newLength;
newSlice.$capacity = newCapacity;
return newSlice;
};
var $equal = function(a, b, type) {
if (type === $jsObjectPtr) {
return a === b;
}
switch (type.kind) {
case $kindComplex64:
case $kindComplex128:
return a.$real === b.$real && a.$imag === b.$imag;
case $kindInt64:
case $kindUint64:
return a.$high === b.$high && a.$low === b.$low;
case $kindArray:
if (a.length !== b.length) {
return false;
}
for (var i = 0; i < a.length; i++) {
if (!$equal(a[i], b[i], type.elem)) {
return false;
}
}
return true;
case $kindStruct:
for (var i = 0; i < type.fields.length; i++) {
var f = type.fields[i];
if (!$equal(a[f.prop], b[f.prop], f.typ)) {
return false;
}
}
return true;
case $kindInterface:
return $interfaceIsEqual(a, b);
default:
return a === b;
}
};
var $interfaceIsEqual = function(a, b) {
if (a === $ifaceNil || b === $ifaceNil) {
return a === b;
}
if (a.constructor !== b.constructor) {
return false;
}
if (a.constructor === $jsObjectPtr) {
return a.object === b.object;
}
if (!a.constructor.comparable) {
$throwRuntimeError("comparing uncomparable type " + a.constructor.string);
}
return $equal(a.$val, b.$val, a.constructor);
};
var $min = Math.min;
var $mod = function(x, y) { return x % y; };
var $parseInt = parseInt;
var $parseFloat = function(f) {
if (f !== undefined && f !== null && f.constructor === Number) {
return f;
}
return parseFloat(f);
};
var $froundBuf = new Float32Array(1);
var $fround = Math.fround || function(f) {
$froundBuf[0] = f;
return $froundBuf[0];
};
var $imul = Math.imul || function(a, b) {
var ah = (a >>> 16) & 0xffff;
var al = a & 0xffff;
var bh = (b >>> 16) & 0xffff;
var bl = b & 0xffff;
return ((al * bl) + (((ah * bl + al * bh) << 16) >>> 0) >> 0);
};
var $floatKey = function(f) {
if (f !== f) {
$idCounter++;
return "NaN$" + $idCounter;
}
return String(f);
};
var $flatten64 = function(x) {
return x.$high * 4294967296 + x.$low;
};
var $shiftLeft64 = function(x, y) {
if (y === 0) {
return x;
}
if (y < 32) {
return new x.constructor(x.$high << y | x.$low >>> (32 - y), (x.$low << y) >>> 0);
}
if (y < 64) {
return new x.constructor(x.$low << (y - 32), 0);
}
return new x.constructor(0, 0);
};
var $shiftRightInt64 = function(x, y) {
if (y === 0) {
return x;
}
if (y < 32) {
return new x.constructor(x.$high >> y, (x.$low >>> y | x.$high << (32 - y)) >>> 0);
}
if (y < 64) {
return new x.constructor(x.$high >> 31, (x.$high >> (y - 32)) >>> 0);
}
if (x.$high < 0) {
return new x.constructor(-1, 4294967295);
}
return new x.constructor(0, 0);
};
var $shiftRightUint64 = function(x, y) {
if (y === 0) {
return x;
}
if (y < 32) {
return new x.constructor(x.$high >>> y, (x.$low >>> y | x.$high << (32 - y)) >>> 0);
}
if (y < 64) {
return new x.constructor(0, x.$high >>> (y - 32));
}
return new x.constructor(0, 0);
};
var $mul64 = function(x, y) {
var x48 = x.$high >>> 16;
var x32 = x.$high & 0xFFFF;
var x16 = x.$low >>> 16;
var x00 = x.$low & 0xFFFF;
var y48 = y.$high >>> 16;
var y32 = y.$high & 0xFFFF;
var y16 = y.$low >>> 16;
var y00 = y.$low & 0xFFFF;
var z48 = 0, z32 = 0, z16 = 0, z00 = 0;
z00 += x00 * y00;
z16 += z00 >>> 16;
z00 &= 0xFFFF;
z16 += x16 * y00;
z32 += z16 >>> 16;
z16 &= 0xFFFF;
z16 += x00 * y16;
z32 += z16 >>> 16;
z16 &= 0xFFFF;
z32 += x32 * y00;
z48 += z32 >>> 16;
z32 &= 0xFFFF;
z32 += x16 * y16;
z48 += z32 >>> 16;
z32 &= 0xFFFF;
z32 += x00 * y32;
z48 += z32 >>> 16;
z32 &= 0xFFFF;
z48 += x48 * y00 + x32 * y16 + x16 * y32 + x00 * y48;
z48 &= 0xFFFF;
var hi = ((z48 << 16) | z32) >>> 0;
var lo = ((z16 << 16) | z00) >>> 0;
var r = new x.constructor(hi, lo);
return r;
};
var $div64 = function(x, y, returnRemainder) {
if (y.$high === 0 && y.$low === 0) {
$throwRuntimeError("integer divide by zero");
}
var s = 1;
var rs = 1;
var xHigh = x.$high;
var xLow = x.$low;
if (xHigh < 0) {
s = -1;
rs = -1;
xHigh = -xHigh;
if (xLow !== 0) {
xHigh--;
xLow = 4294967296 - xLow;
}
}
var yHigh = y.$high;
var yLow = y.$low;
if (y.$high < 0) {
s *= -1;
yHigh = -yHigh;
if (yLow !== 0) {
yHigh--;
yLow = 4294967296 - yLow;
}
}
var high = 0, low = 0, n = 0;
while (yHigh < 2147483648 && ((xHigh > yHigh) || (xHigh === yHigh && xLow > yLow))) {
yHigh = (yHigh << 1 | yLow >>> 31) >>> 0;
yLow = (yLow << 1) >>> 0;
n++;
}
for (var i = 0; i <= n; i++) {
high = high << 1 | low >>> 31;
low = (low << 1) >>> 0;
if ((xHigh > yHigh) || (xHigh === yHigh && xLow >= yLow)) {
xHigh = xHigh - yHigh;
xLow = xLow - yLow;
if (xLow < 0) {
xHigh--;
xLow += 4294967296;
}
low++;
if (low === 4294967296) {
high++;
low = 0;
}
}
yLow = (yLow >>> 1 | yHigh << (32 - 1)) >>> 0;
yHigh = yHigh >>> 1;
}
if (returnRemainder) {
return new x.constructor(xHigh * rs, xLow * rs);
}
return new x.constructor(high * s, low * s);
};
var $divComplex = function(n, d) {
var ninf = n.$real === Infinity || n.$real === -Infinity || n.$imag === Infinity || n.$imag === -Infinity;
var dinf = d.$real === Infinity || d.$real === -Infinity || d.$imag === Infinity || d.$imag === -Infinity;
var nnan = !ninf && (n.$real !== n.$real || n.$imag !== n.$imag);
var dnan = !dinf && (d.$real !== d.$real || d.$imag !== d.$imag);
if(nnan || dnan) {
return new n.constructor(NaN, NaN);
}
if (ninf && !dinf) {
return new n.constructor(Infinity, Infinity);
}
if (!ninf && dinf) {
return new n.constructor(0, 0);
}
if (d.$real === 0 && d.$imag === 0) {
if (n.$real === 0 && n.$imag === 0) {
return new n.constructor(NaN, NaN);
}
return new n.constructor(Infinity, Infinity);
}
var a = Math.abs(d.$real);
var b = Math.abs(d.$imag);
if (a <= b) {
var ratio = d.$real / d.$imag;
var denom = d.$real * ratio + d.$imag;
return new n.constructor((n.$real * ratio + n.$imag) / denom, (n.$imag * ratio - n.$real) / denom);
}
var ratio = d.$imag / d.$real;
var denom = d.$imag * ratio + d.$real;
return new n.constructor((n.$imag * ratio + n.$real) / denom, (n.$imag - n.$real * ratio) / denom);
};
var $kindBool = 1;
var $kindInt = 2;
var $kindInt8 = 3;
var $kindInt16 = 4;
var $kindInt32 = 5;
var $kindInt64 = 6;
var $kindUint = 7;
var $kindUint8 = 8;
var $kindUint16 = 9;
var $kindUint32 = 10;
var $kindUint64 = 11;
var $kindUintptr = 12;
var $kindFloat32 = 13;
var $kindFloat64 = 14;
var $kindComplex64 = 15;
var $kindComplex128 = 16;
var $kindArray = 17;
var $kindChan = 18;
var $kindFunc = 19;
var $kindInterface = 20;
var $kindMap = 21;
var $kindPtr = 22;
var $kindSlice = 23;
var $kindString = 24;
var $kindStruct = 25;
var $kindUnsafePointer = 26;
var $methodSynthesizers = [];
var $addMethodSynthesizer = function(f) {
if ($methodSynthesizers === null) {
f();
return;
}
$methodSynthesizers.push(f);
};
var $synthesizeMethods = function() {
$methodSynthesizers.forEach(function(f) { f(); });
$methodSynthesizers = null;
};
var $ifaceKeyFor = function(x) {
if (x === $ifaceNil) {
return 'nil';
}
var c = x.constructor;
return c.string + '$' + c.keyFor(x.$val);
};
var $identity = function(x) { return x; };
var $typeIDCounter = 0;
var $idKey = function(x) {
if (x.$id === undefined) {
$idCounter++;
x.$id = $idCounter;
}
return String(x.$id);
};
// Creates constructor functions for array pointer types. Returns a new function
// instace each time to make sure each type is independent of the other.
var $arrayPtrCtor = function() {
return function(array) {
this.$get = function() { return array; };
this.$set = function(v) { typ.copy(this, v); };
this.$val = array;
}
}
var $newType = function(size, kind, string, named, pkg, exported, constructor) {
var typ;
switch(kind) {
case $kindBool:
case $kindInt:
case $kindInt8:
case $kindInt16:
case $kindInt32:
case $kindUint:
case $kindUint8:
case $kindUint16:
case $kindUint32:
case $kindUintptr:
case $kindUnsafePointer:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.keyFor = $identity;
break;
case $kindString:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.keyFor = function(x) { return "$" + x; };
break;
case $kindFloat32:
case $kindFloat64:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.keyFor = function(x) { return $floatKey(x); };
break;
case $kindInt64:
typ = function(high, low) {
this.$high = (high + Math.floor(Math.ceil(low) / 4294967296)) >> 0;
this.$low = low >>> 0;
this.$val = this;
};
typ.keyFor = function(x) { return x.$high + "$" + x.$low; };
break;
case $kindUint64:
typ = function(high, low) {
this.$high = (high + Math.floor(Math.ceil(low) / 4294967296)) >>> 0;
this.$low = low >>> 0;
this.$val = this;
};
typ.keyFor = function(x) { return x.$high + "$" + x.$low; };
break;
case $kindComplex64:
typ = function(real, imag) {
this.$real = $fround(real);
this.$imag = $fround(imag);
this.$val = this;
};
typ.keyFor = function(x) { return x.$real + "$" + x.$imag; };
break;
case $kindComplex128:
typ = function(real, imag) {
this.$real = real;
this.$imag = imag;
this.$val = this;
};
typ.keyFor = function(x) { return x.$real + "$" + x.$imag; };
break;
case $kindArray:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.ptr = $newType(4, $kindPtr, "*" + string, false, "", false, $arrayPtrCtor());
typ.init = function(elem, len) {
typ.elem = elem;
typ.len = len;
typ.comparable = elem.comparable;
typ.keyFor = function(x) {
return Array.prototype.join.call($mapArray(x, function(e) {
return String(elem.keyFor(e)).replace(/\\/g, "\\\\").replace(/\$/g, "\\$");
}), "$");
};
typ.copy = function(dst, src) {
$copyArray(dst, src, 0, 0, src.length, elem);
};
typ.ptr.init(typ);
Object.defineProperty(typ.ptr.nil, "nilCheck", { get: $throwNilPointerError });
};
break;
case $kindChan:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.keyFor = $idKey;
typ.init = function(elem, sendOnly, recvOnly) {
typ.elem = elem;
typ.sendOnly = sendOnly;
typ.recvOnly = recvOnly;
};
break;
case $kindFunc:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.init = function(params, results, variadic) {
typ.params = params;
typ.results = results;
typ.variadic = variadic;
typ.comparable = false;
};
break;
case $kindInterface:
typ = { implementedBy: {}, missingMethodFor: {} };
typ.keyFor = $ifaceKeyFor;
typ.init = function(methods) {
typ.methods = methods;
methods.forEach(function(m) {
$ifaceNil[m.prop] = $throwNilPointerError;
});
};
break;
case $kindMap:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.init = function(key, elem) {
typ.key = key;
typ.elem = elem;
typ.comparable = false;
};
break;
case $kindPtr:
typ = constructor || function(getter, setter, target) {
this.$get = getter;
this.$set = setter;
this.$target = target;
this.$val = this;
};
typ.keyFor = $idKey;
typ.init = function(elem) {
typ.elem = elem;
typ.wrapped = (elem.kind === $kindArray);
typ.nil = new typ($throwNilPointerError, $throwNilPointerError);
};
break;
case $kindSlice:
typ = function(array) {
if (array.constructor !== typ.nativeArray) {
array = new typ.nativeArray(array);
}
this.$array = array;
this.$offset = 0;
this.$length = array.length;
this.$capacity = array.length;
this.$val = this;
};
typ.init = function(elem) {
typ.elem = elem;
typ.comparable = false;
typ.nativeArray = $nativeArray(elem.kind);
typ.nil = new typ([]);
};
break;
case $kindStruct:
typ = function(v) { this.$val = v; };
typ.wrapped = true;
typ.ptr = $newType(4, $kindPtr, "*" + string, false, pkg, exported, constructor);
typ.ptr.elem = typ;
typ.ptr.prototype.$get = function() { return this; };
typ.ptr.prototype.$set = function(v) { typ.copy(this, v); };
typ.init = function(pkgPath, fields) {
typ.pkgPath = pkgPath;
typ.fields = fields;
fields.forEach(function(f) {
if (!f.typ.comparable) {
typ.comparable = false;
}
});
typ.keyFor = function(x) {
var val = x.$val;
return $mapArray(fields, function(f) {
return String(f.typ.keyFor(val[f.prop])).replace(/\\/g, "\\\\").replace(/\$/g, "\\$");
}).join("$");
};
typ.copy = function(dst, src) {
for (var i = 0; i < fields.length; i++) {
var f = fields[i];
switch (f.typ.kind) {
case $kindArray:
case $kindStruct:
f.typ.copy(dst[f.prop], src[f.prop]);
continue;
default:
dst[f.prop] = src[f.prop];
continue;
}
}
};
/* nil value */
var properties = {};
fields.forEach(function(f) {
properties[f.prop] = { get: $throwNilPointerError, set: $throwNilPointerError };
});
typ.ptr.nil = Object.create(constructor.prototype, properties);
typ.ptr.nil.$val = typ.ptr.nil;
/* methods for embedded fields */
$addMethodSynthesizer(function() {
var synthesizeMethod = function(target, m, f) {
if (target.prototype[m.prop] !== undefined) { return; }
target.prototype[m.prop] = function() {
var v = this.$val[f.prop];
if (f.typ === $jsObjectPtr) {
v = new $jsObjectPtr(v);
}
if (v.$val === undefined) {
v = new f.typ(v);
}
return v[m.prop].apply(v, arguments);
};
};
fields.forEach(function(f) {
if (f.embedded) {
$methodSet(f.typ).forEach(function(m) {
synthesizeMethod(typ, m, f);
synthesizeMethod(typ.ptr, m, f);
});
$methodSet($ptrType(f.typ)).forEach(function(m) {
synthesizeMethod(typ.ptr, m, f);
});
}
});
});
};
break;
default:
$panic(new $String("invalid kind: " + kind));
}
switch (kind) {
case $kindBool:
case $kindMap:
typ.zero = function() { return false; };
break;
case $kindInt:
case $kindInt8:
case $kindInt16:
case $kindInt32:
case $kindUint:
case $kindUint8 :
case $kindUint16:
case $kindUint32:
case $kindUintptr:
case $kindUnsafePointer:
case $kindFloat32:
case $kindFloat64:
typ.zero = function() { return 0; };
break;
case $kindString:
typ.zero = function() { return ""; };
break;
case $kindInt64:
case $kindUint64:
case $kindComplex64:
case $kindComplex128:
var zero = new typ(0, 0);
typ.zero = function() { return zero; };
break;
case $kindPtr:
case $kindSlice:
typ.zero = function() { return typ.nil; };
break;
case $kindChan:
typ.zero = function() { return $chanNil; };
break;
case $kindFunc:
typ.zero = function() { return $throwNilPointerError; };
break;
case $kindInterface:
typ.zero = function() { return $ifaceNil; };
break;
case $kindArray:
typ.zero = function() {
var arrayClass = $nativeArray(typ.elem.kind);
if (arrayClass !== Array) {
return new arrayClass(typ.len);
}
var array = new Array(typ.len);
for (var i = 0; i < typ.len; i++) {
array[i] = typ.elem.zero();
}
return array;
};
break;
case $kindStruct:
typ.zero = function() { return new typ.ptr(); };
break;
default:
$panic(new $String("invalid kind: " + kind));
}
typ.id = $typeIDCounter;
$typeIDCounter++;
typ.size = size;
typ.kind = kind;
typ.string = string;
typ.named = named;
typ.pkg = pkg;
typ.exported = exported;
typ.methods = [];
typ.methodSetCache = null;
typ.comparable = true;
return typ;
};
var $methodSet = function(typ) {
if (typ.methodSetCache !== null) {
return typ.methodSetCache;
}
var base = {};
var isPtr = (typ.kind === $kindPtr);
if (isPtr && typ.elem.kind === $kindInterface) {
typ.methodSetCache = [];
return [];
}
var current = [{typ: isPtr ? typ.elem : typ, indirect: isPtr}];
var seen = {};
while (current.length > 0) {
var next = [];
var mset = [];
current.forEach(function(e) {
if (seen[e.typ.string]) {
return;
}
seen[e.typ.string] = true;
if (e.typ.named) {
mset = mset.concat(e.typ.methods);
if (e.indirect) {
mset = mset.concat($ptrType(e.typ).methods);
}
}
switch (e.typ.kind) {
case $kindStruct:
e.typ.fields.forEach(function(f) {
if (f.embedded) {
var fTyp = f.typ;
var fIsPtr = (fTyp.kind === $kindPtr);
next.push({typ: fIsPtr ? fTyp.elem : fTyp, indirect: e.indirect || fIsPtr});
}
});
break;
case $kindInterface:
mset = mset.concat(e.typ.methods);
break;
}
});
mset.forEach(function(m) {
if (base[m.name] === undefined) {
base[m.name] = m;
}
});
current = next;
}
typ.methodSetCache = [];
Object.keys(base).sort().forEach(function(name) {
typ.methodSetCache.push(base[name]);
});
return typ.methodSetCache;
};
var $Bool = $newType( 1, $kindBool, "bool", true, "", false, null);
var $Int = $newType( 4, $kindInt, "int", true, "", false, null);
var $Int8 = $newType( 1, $kindInt8, "int8", true, "", false, null);
var $Int16 = $newType( 2, $kindInt16, "int16", true, "", false, null);
var $Int32 = $newType( 4, $kindInt32, "int32", true, "", false, null);
var $Int64 = $newType( 8, $kindInt64, "int64", true, "", false, null);
var $Uint = $newType( 4, $kindUint, "uint", true, "", false, null);
var $Uint8 = $newType( 1, $kindUint8, "uint8", true, "", false, null);
var $Uint16 = $newType( 2, $kindUint16, "uint16", true, "", false, null);
var $Uint32 = $newType( 4, $kindUint32, "uint32", true, "", false, null);
var $Uint64 = $newType( 8, $kindUint64, "uint64", true, "", false, null);
var $Uintptr = $newType( 4, $kindUintptr, "uintptr", true, "", false, null);
var $Float32 = $newType( 4, $kindFloat32, "float32", true, "", false, null);
var $Float64 = $newType( 8, $kindFloat64, "float64", true, "", false, null);
var $Complex64 = $newType( 8, $kindComplex64, "complex64", true, "", false, null);
var $Complex128 = $newType(16, $kindComplex128, "complex128", true, "", false, null);
var $String = $newType( 8, $kindString, "string", true, "", false, null);
var $UnsafePointer = $newType( 4, $kindUnsafePointer, "unsafe.Pointer", true, "unsafe", false, null);
var $nativeArray = function(elemKind) {
switch (elemKind) {
case $kindInt:
return Int32Array;
case $kindInt8:
return Int8Array;
case $kindInt16:
return Int16Array;
case $kindInt32:
return Int32Array;
case $kindUint:
return Uint32Array;
case $kindUint8:
return Uint8Array;
case $kindUint16:
return Uint16Array;
case $kindUint32:
return Uint32Array;
case $kindUintptr:
return Uint32Array;
case $kindFloat32:
return Float32Array;
case $kindFloat64:
return Float64Array;
default:
return Array;
}
};
var $toNativeArray = function(elemKind, array) {
var nativeArray = $nativeArray(elemKind);
if (nativeArray === Array) {
return array;
}
return new nativeArray(array);
};
var $arrayTypes = {};
var $arrayType = function(elem, len) {
var typeKey = elem.id + "$" + len;
var typ = $arrayTypes[typeKey];
if (typ === undefined) {
typ = $newType(12, $kindArray, "[" + len + "]" + elem.string, false, "", false, null);
$arrayTypes[typeKey] = typ;
typ.init(elem, len);
}
return typ;
};
var $chanType = function(elem, sendOnly, recvOnly) {
var string = (recvOnly ? "<-" : "") + "chan" + (sendOnly ? "<- " : " ");
if (!sendOnly && !recvOnly && (elem.string[0] == "<")) {
string += "(" + elem.string + ")";
} else {
string += elem.string;
}
var field = sendOnly ? "SendChan" : (recvOnly ? "RecvChan" : "Chan");
var typ = elem[field];
if (typ === undefined) {
typ = $newType(4, $kindChan, string, false, "", false, null);
elem[field] = typ;
typ.init(elem, sendOnly, recvOnly);
}
return typ;
};
var $Chan = function(elem, capacity) {
if (capacity < 0 || capacity > 2147483647) {
$throwRuntimeError("makechan: size out of range");
}
this.$elem = elem;
this.$capacity = capacity;
this.$buffer = [];
this.$sendQueue = [];
this.$recvQueue = [];
this.$closed = false;
};
var $chanNil = new $Chan(null, 0);
$chanNil.$sendQueue = $chanNil.$recvQueue = { length: 0, push: function() {}, shift: function() { return undefined; }, indexOf: function() { return -1; } };
var $funcTypes = {};
var $funcType = function(params, results, variadic) {
var typeKey = $mapArray(params, function(p) { return p.id; }).join(",") + "$" + $mapArray(results, function(r) { return r.id; }).join(",") + "$" + variadic;
var typ = $funcTypes[typeKey];
if (typ === undefined) {
var paramTypes = $mapArray(params, function(p) { return p.string; });
if (variadic) {
paramTypes[paramTypes.length - 1] = "..." + paramTypes[paramTypes.length - 1].substr(2);
}
var string = "func(" + paramTypes.join(", ") + ")";
if (results.length === 1) {
string += " " + results[0].string;
} else if (results.length > 1) {
string += " (" + $mapArray(results, function(r) { return r.string; }).join(", ") + ")";
}
typ = $newType(4, $kindFunc, string, false, "", false, null);
$funcTypes[typeKey] = typ;
typ.init(params, results, variadic);
}
return typ;
};
var $interfaceTypes = {};
var $interfaceType = function(methods) {
var typeKey = $mapArray(methods, function(m) { return m.pkg + "," + m.name + "," + m.typ.id; }).join("$");
var typ = $interfaceTypes[typeKey];
if (typ === undefined) {
var string = "interface {}";
if (methods.length !== 0) {
string = "interface { " + $mapArray(methods, function(m) {
return (m.pkg !== "" ? m.pkg + "." : "") + m.name + m.typ.string.substr(4);
}).join("; ") + " }";
}
typ = $newType(8, $kindInterface, string, false, "", false, null);
$interfaceTypes[typeKey] = typ;
typ.init(methods);
}
return typ;
};
var $emptyInterface = $interfaceType([]);
var $ifaceNil = {};
var $error = $newType(8, $kindInterface, "error", true, "", false, null);
$error.init([{prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}]);
var $mapTypes = {};
var $mapType = function(key, elem) {
var typeKey = key.id + "$" + elem.id;
var typ = $mapTypes[typeKey];
if (typ === undefined) {
typ = $newType(4, $kindMap, "map[" + key.string + "]" + elem.string, false, "", false, null);
$mapTypes[typeKey] = typ;
typ.init(key, elem);
}
return typ;
};
var $makeMap = function(keyForFunc, entries) {
var m = {};
for (var i = 0; i < entries.length; i++) {
var e = entries[i];
m[keyForFunc(e.k)] = e;
}
return m;
};
var $ptrType = function(elem) {
var typ = elem.ptr;
if (typ === undefined) {
typ = $newType(4, $kindPtr, "*" + elem.string, false, "", elem.exported, null);
elem.ptr = typ;
typ.init(elem);
}
return typ;
};
var $newDataPointer = function(data, constructor) {
if (constructor.elem.kind === $kindStruct) {
return data;
}
return new constructor(function() { return data; }, function(v) { data = v; });
};
var $indexPtr = function(array, index, constructor) {
if (array.buffer) {
// Pointers to the same underlying ArrayBuffer share cache.
var cache = array.buffer.$ptr = array.buffer.$ptr || {};
// Pointers of different primitive types are non-comparable and stored in different caches.
var typeCache = cache[array.name] = cache[array.name] || {};
var cacheIdx = array.BYTES_PER_ELEMENT * index + array.byteOffset;
return typeCache[cacheIdx] || (typeCache[cacheIdx] = new constructor(function() { return array[index]; }, function(v) { array[index] = v; }));
} else {
array.$ptr = array.$ptr || {};
return array.$ptr[index] || (array.$ptr[index] = new constructor(function() { return array[index]; }, function(v) { array[index] = v; }));
}
};
var $sliceType = function(elem) {
var typ = elem.slice;
if (typ === undefined) {
typ = $newType(12, $kindSlice, "[]" + elem.string, false, "", false, null);
elem.slice = typ;
typ.init(elem);
}
return typ;
};
var $makeSlice = function(typ, length, capacity) {
capacity = capacity || length;
if (length < 0 || length > 2147483647) {
$throwRuntimeError("makeslice: len out of range");
}
if (capacity < 0 || capacity < length || capacity > 2147483647) {
$throwRuntimeError("makeslice: cap out of range");
}
var array = new typ.nativeArray(capacity);
if (typ.nativeArray === Array) {
for (var i = 0; i < capacity; i++) {
array[i] = typ.elem.zero();
}
}
var slice = new typ(array);
slice.$length = length;
return slice;
};
var $structTypes = {};
var $structType = function(pkgPath, fields) {
var typeKey = $mapArray(fields, function(f) { return f.name + "," + f.typ.id + "," + f.tag; }).join("$");
var typ = $structTypes[typeKey];
if (typ === undefined) {
var string = "struct { " + $mapArray(fields, function(f) {
var str = f.typ.string + (f.tag !== "" ? (" \"" + f.tag.replace(/\\/g, "\\\\").replace(/"/g, "\\\"") + "\"") : "");
if (f.embedded) {
return str;
}
return f.name + " " + str;
}).join("; ") + " }";
if (fields.length === 0) {
string = "struct {}";
}
typ = $newType(0, $kindStruct, string, false, "", false, function() {
this.$val = this;
for (var i = 0; i < fields.length; i++) {
var f = fields[i];
if (f.name == '_') {
continue;
}
var arg = arguments[i];
this[f.prop] = arg !== undefined ? arg : f.typ.zero();
}
});
$structTypes[typeKey] = typ;
typ.init(pkgPath, fields);
}
return typ;
};
var $assertType = function(value, type, returnTuple) {
var isInterface = (type.kind === $kindInterface), ok, missingMethod = "";
if (value === $ifaceNil) {
ok = false;
} else if (!isInterface) {
ok = value.constructor === type;
} else {
var valueTypeString = value.constructor.string;
ok = type.implementedBy[valueTypeString];
if (ok === undefined) {
ok = true;
var valueMethodSet = $methodSet(value.constructor);
var interfaceMethods = type.methods;
for (var i = 0; i < interfaceMethods.length; i++) {
var tm = interfaceMethods[i];
var found = false;
for (var j = 0; j < valueMethodSet.length; j++) {
var vm = valueMethodSet[j];
if (vm.name === tm.name && vm.pkg === tm.pkg && vm.typ === tm.typ) {
found = true;
break;
}
}
if (!found) {
ok = false;
type.missingMethodFor[valueTypeString] = tm.name;
break;
}
}
type.implementedBy[valueTypeString] = ok;
}
if (!ok) {
missingMethod = type.missingMethodFor[valueTypeString];
}
}
if (!ok) {
if (returnTuple) {
return [type.zero(), false];
}
$panic(new $packages["runtime"].TypeAssertionError.ptr(
$packages["runtime"]._type.ptr.nil,
(value === $ifaceNil ? $packages["runtime"]._type.ptr.nil : new $packages["runtime"]._type.ptr(value.constructor.string)),
new $packages["runtime"]._type.ptr(type.string),
missingMethod));
}
if (!isInterface) {
value = value.$val;
}
if (type === $jsObjectPtr) {
value = value.object;
}
return returnTuple ? [value, true] : value;
};
var $stackDepthOffset = 0;
var $getStackDepth = function() {
var err = new Error();
if (err.stack === undefined) {
return undefined;
}
return $stackDepthOffset + err.stack.split("\n").length;
};
var $panicStackDepth = null, $panicValue;
var $callDeferred = function(deferred, jsErr, fromPanic) {
if (!fromPanic && deferred !== null && $curGoroutine.deferStack.indexOf(deferred) == -1) {
throw jsErr;
}
if (jsErr !== null) {
var newErr = null;
try {
$panic(new $jsErrorPtr(jsErr));
} catch (err) {
newErr = err;
}
$callDeferred(deferred, newErr);
return;
}
if ($curGoroutine.asleep) {
return;
}
$stackDepthOffset--;
var outerPanicStackDepth = $panicStackDepth;
var outerPanicValue = $panicValue;
var localPanicValue = $curGoroutine.panicStack.pop();
if (localPanicValue !== undefined) {
$panicStackDepth = $getStackDepth();
$panicValue = localPanicValue;
}
try {
while (true) {
if (deferred === null) {
deferred = $curGoroutine.deferStack[$curGoroutine.deferStack.length - 1];
if (deferred === undefined) {
/* The panic reached the top of the stack. Clear it and throw it as a JavaScript error. */
$panicStackDepth = null;
if (localPanicValue.Object instanceof Error) {
throw localPanicValue.Object;
}
var msg;
if (localPanicValue.constructor === $String) {
msg = localPanicValue.$val;
} else if (localPanicValue.Error !== undefined) {
msg = localPanicValue.Error();
} else if (localPanicValue.String !== undefined) {
msg = localPanicValue.String();
} else {
msg = localPanicValue;
}
throw new Error(msg);
}
}
var call = deferred.pop();
if (call === undefined) {
$curGoroutine.deferStack.pop();
if (localPanicValue !== undefined) {
deferred = null;
continue;
}
return;
}
var r = call[0].apply(call[2], call[1]);
if (r && r.$blk !== undefined) {
deferred.push([r.$blk, [], r]);
if (fromPanic) {
throw null;
}
return;
}
if (localPanicValue !== undefined && $panicStackDepth === null) {
/* error was recovered */
if (fromPanic) {
throw null;
}
return;
}
}
} catch(e) {
// Deferred function threw a JavaScript exception or tries to unwind stack
// to the point where a panic was handled.
if (fromPanic) {
// Re-throw the exception to reach deferral execution call at the end
// of the function.
throw e;
}
// We are at the end of the function, handle the error or re-throw to
// continue unwinding if necessary, or simply stop unwinding if we got far
// enough.
$callDeferred(deferred, e, fromPanic);
} finally {
if (localPanicValue !== undefined) {
if ($panicStackDepth !== null) {
$curGoroutine.panicStack.push(localPanicValue);
}
$panicStackDepth = outerPanicStackDepth;
$panicValue = outerPanicValue;
}
$stackDepthOffset++;
}
};
var $panic = function(value) {
$curGoroutine.panicStack.push(value);
$callDeferred(null, null, true);
};
var $recover = function() {
if ($panicStackDepth === null || ($panicStackDepth !== undefined && $panicStackDepth !== $getStackDepth() - 2)) {
return $ifaceNil;
}
$panicStackDepth = null;
return $panicValue;
};
var $throw = function(err) { throw err; };
var $noGoroutine = { asleep: false, exit: false, deferStack: [], panicStack: [] };
var $curGoroutine = $noGoroutine, $totalGoroutines = 0, $awakeGoroutines = 0, $checkForDeadlock = true, $exportedFunctions = 0;
var $mainFinished = false;
var $go = function(fun, args) {
$totalGoroutines++;
$awakeGoroutines++;
var $goroutine = function() {
try {
$curGoroutine = $goroutine;
var r = fun.apply(undefined, args);
if (r && r.$blk !== undefined) {
fun = function() { return r.$blk(); };
args = [];
return;
}
$goroutine.exit = true;
} catch (err) {
if (!$goroutine.exit) {
throw err;
}
} finally {
$curGoroutine = $noGoroutine;
if ($goroutine.exit) { /* also set by runtime.Goexit() */
$totalGoroutines--;
$goroutine.asleep = true;
}
if ($goroutine.asleep) {
$awakeGoroutines--;
if (!$mainFinished && $awakeGoroutines === 0 && $checkForDeadlock && $exportedFunctions === 0) {
console.error("fatal error: all goroutines are asleep - deadlock!");
if ($global.process !== undefined) {
$global.process.exit(2);
}
}
}
}
};
$goroutine.asleep = false;
$goroutine.exit = false;
$goroutine.deferStack = [];
$goroutine.panicStack = [];
$schedule($goroutine);
};
var $scheduled = [];
var $runScheduled = function() {
// For nested setTimeout calls browsers enforce 4ms minimum delay. We minimize
// the effect of this penalty by queueing the timer preemptively before we run
// the goroutines, and later cancelling it if it turns out unneeded. See:
// https://developer.mozilla.org/en-US/docs/Web/API/setTimeout#nested_timeouts
var nextRun = setTimeout($runScheduled);
try {
var start = Date.now();
var r;
while ((r = $scheduled.shift()) !== undefined) {
r();
// We need to interrupt this loop in order to allow the event loop to
// process timers, IO, etc. However, invoking scheduling through
// setTimeout is ~1000 times more expensive, so we amortize this cost by
// looping until the 4ms minimal delay has elapsed (assuming there are
// scheduled goroutines to run), and then yield to the event loop.
var elapsed = Date.now() - start;
if (elapsed > 4 || elapsed < 0) { break; }
}
} finally {
if ($scheduled.length == 0) {
// Cancel scheduling pass if there's nothing to run.
clearTimeout(nextRun);
}
}
};
var $schedule = function(goroutine) {
if (goroutine.asleep) {
goroutine.asleep = false;
$awakeGoroutines++;
}
$scheduled.push(goroutine);
if ($curGoroutine === $noGoroutine) {
$runScheduled();
}
};
var $setTimeout = function(f, t) {
$awakeGoroutines++;
return setTimeout(function() {
$awakeGoroutines--;
f();
}, t);
};
var $block = function() {
if ($curGoroutine === $noGoroutine) {
$throwRuntimeError("cannot block in JavaScript callback, fix by wrapping code in goroutine");
}
$curGoroutine.asleep = true;
};
var $restore = function(context, params) {
if (context !== undefined && context.$blk !== undefined) {
return context;
}
return params;
}
var $send = function(chan, value) {
if (chan.$closed) {
$throwRuntimeError("send on closed channel");
}
var queuedRecv = chan.$recvQueue.shift();
if (queuedRecv !== undefined) {
queuedRecv([value, true]);
return;
}
if (chan.$buffer.length < chan.$capacity) {
chan.$buffer.push(value);
return;
}
var thisGoroutine = $curGoroutine;
var closedDuringSend;
chan.$sendQueue.push(function(closed) {
closedDuringSend = closed;
$schedule(thisGoroutine);
return value;
});
$block();
return {
$blk: function() {
if (closedDuringSend) {
$throwRuntimeError("send on closed channel");
}
}
};
};
var $recv = function(chan) {
var queuedSend = chan.$sendQueue.shift();
if (queuedSend !== undefined) {
chan.$buffer.push(queuedSend(false));
}
var bufferedValue = chan.$buffer.shift();
if (bufferedValue !== undefined) {
return [bufferedValue, true];
}
if (chan.$closed) {
return [chan.$elem.zero(), false];
}
var thisGoroutine = $curGoroutine;
var f = { $blk: function() { return this.value; } };
var queueEntry = function(v) {
f.value = v;
$schedule(thisGoroutine);
};
chan.$recvQueue.push(queueEntry);
$block();
return f;
};
var $close = function(chan) {
if (chan.$closed) {
$throwRuntimeError("close of closed channel");
}
chan.$closed = true;
while (true) {
var queuedSend = chan.$sendQueue.shift();
if (queuedSend === undefined) {
break;
}
queuedSend(true); /* will panic */
}
while (true) {
var queuedRecv = chan.$recvQueue.shift();
if (queuedRecv === undefined) {
break;
}
queuedRecv([chan.$elem.zero(), false]);
}
};
var $select = function(comms) {
var ready = [];
var selection = -1;
for (var i = 0; i < comms.length; i++) {
var comm = comms[i];
var chan = comm[0];
switch (comm.length) {
case 0: /* default */
selection = i;
break;
case 1: /* recv */
if (chan.$sendQueue.length !== 0 || chan.$buffer.length !== 0 || chan.$closed) {
ready.push(i);
}
break;
case 2: /* send */
if (chan.$closed) {
$throwRuntimeError("send on closed channel");
}
if (chan.$recvQueue.length !== 0 || chan.$buffer.length < chan.$capacity) {
ready.push(i);
}
break;
}
}
if (ready.length !== 0) {
selection = ready[Math.floor(Math.random() * ready.length)];
}
if (selection !== -1) {
var comm = comms[selection];
switch (comm.length) {
case 0: /* default */
return [selection];
case 1: /* recv */
return [selection, $recv(comm[0])];
case 2: /* send */
$send(comm[0], comm[1]);
return [selection];
}
}
var entries = [];
var thisGoroutine = $curGoroutine;
var f = { $blk: function() { return this.selection; } };
var removeFromQueues = function() {
for (var i = 0; i < entries.length; i++) {
var entry = entries[i];
var queue = entry[0];
var index = queue.indexOf(entry[1]);
if (index !== -1) {
queue.splice(index, 1);
}
}
};
for (var i = 0; i < comms.length; i++) {
(function(i) {
var comm = comms[i];
switch (comm.length) {
case 1: /* recv */
var queueEntry = function(value) {
f.selection = [i, value];
removeFromQueues();
$schedule(thisGoroutine);
};
entries.push([comm[0].$recvQueue, queueEntry]);
comm[0].$recvQueue.push(queueEntry);
break;
case 2: /* send */
var queueEntry = function() {
if (comm[0].$closed) {
$throwRuntimeError("send on closed channel");
}
f.selection = [i];
removeFromQueues();
$schedule(thisGoroutine);
return comm[1];
};
entries.push([comm[0].$sendQueue, queueEntry]);
comm[0].$sendQueue.push(queueEntry);
break;
}
})(i);
}
$block();
return f;
};
var $jsObjectPtr, $jsErrorPtr;
var $needsExternalization = function(t) {
switch (t.kind) {
case $kindBool:
case $kindInt:
case $kindInt8:
case $kindInt16:
case $kindInt32:
case $kindUint:
case $kindUint8:
case $kindUint16:
case $kindUint32:
case $kindUintptr:
case $kindFloat32:
case $kindFloat64:
return false;
default:
return t !== $jsObjectPtr;
}
};
var $externalize = function(v, t, makeWrapper) {
if (t === $jsObjectPtr) {
return v;
}
switch (t.kind) {
case $kindBool:
case $kindInt:
case $kindInt8:
case $kindInt16:
case $kindInt32:
case $kindUint:
case $kindUint8:
case $kindUint16:
case $kindUint32:
case $kindUintptr:
case $kindFloat32:
case $kindFloat64:
return v;
case $kindInt64:
case $kindUint64:
return $flatten64(v);
case $kindArray:
if ($needsExternalization(t.elem)) {
return $mapArray(v, function(e) { return $externalize(e, t.elem, makeWrapper); });
}
return v;
case $kindFunc:
return $externalizeFunction(v, t, false, makeWrapper);
case $kindInterface:
if (v === $ifaceNil) {
return null;
}
if (v.constructor === $jsObjectPtr) {
return v.$val.object;
}
return $externalize(v.$val, v.constructor, makeWrapper);
case $kindMap:
var m = {};
var keys = $keys(v);
for (var i = 0; i < keys.length; i++) {
var entry = v[keys[i]];
m[$externalize(entry.k, t.key, makeWrapper)] = $externalize(entry.v, t.elem, makeWrapper);
}
return m;
case $kindPtr:
if (v === t.nil) {
return null;
}
return $externalize(v.$get(), t.elem, makeWrapper);
case $kindSlice:
if ($needsExternalization(t.elem)) {
return $mapArray($sliceToNativeArray(v), function(e) { return $externalize(e, t.elem, makeWrapper); });
}
return $sliceToNativeArray(v);
case $kindString:
if ($isASCII(v)) {
return v;
}
var s = "", r;
for (var i = 0; i < v.length; i += r[1]) {
r = $decodeRune(v, i);
var c = r[0];
if (c > 0xFFFF) {
var h = Math.floor((c - 0x10000) / 0x400) + 0xD800;
var l = (c - 0x10000) % 0x400 + 0xDC00;
s += String.fromCharCode(h, l);
continue;
}
s += String.fromCharCode(c);
}
return s;
case $kindStruct:
var timePkg = $packages["time"];
if (timePkg !== undefined && v.constructor === timePkg.Time.ptr) {
var milli = $div64(v.UnixNano(), new $Int64(0, 1000000));
return new Date($flatten64(milli));
}
var noJsObject = {};
var searchJsObject = function(v, t) {
if (t === $jsObjectPtr) {
return v;
}
switch (t.kind) {
case $kindPtr:
if (v === t.nil) {
return noJsObject;
}
return searchJsObject(v.$get(), t.elem);
case $kindStruct:
var f = t.fields[0];
return searchJsObject(v[f.prop], f.typ);
case $kindInterface:
return searchJsObject(v.$val, v.constructor);
default:
return noJsObject;
}
};
var o = searchJsObject(v, t);
if (o !== noJsObject) {
return o;
}
if (makeWrapper !== undefined) {
return makeWrapper(v);
}
o = {};
for (var i = 0; i < t.fields.length; i++) {
var f = t.fields[i];
if (!f.exported) {
continue;
}
o[f.name] = $externalize(v[f.prop], f.typ, makeWrapper);
}
return o;
}
$throwRuntimeError("cannot externalize " + t.string);
};
var $externalizeFunction = function(v, t, passThis, makeWrapper) {
if (v === $throwNilPointerError) {
return null;
}
if (v.$externalizeWrapper === undefined) {
$checkForDeadlock = false;
v.$externalizeWrapper = function() {
var args = [];
for (var i = 0; i < t.params.length; i++) {
if (t.variadic && i === t.params.length - 1) {
var vt = t.params[i].elem, varargs = [];
for (var j = i; j < arguments.length; j++) {
varargs.push($internalize(arguments[j], vt, makeWrapper));
}
args.push(new (t.params[i])(varargs));
break;
}
args.push($internalize(arguments[i], t.params[i], makeWrapper));
}
var result = v.apply(passThis ? this : undefined, args);
switch (t.results.length) {
case 0:
return;
case 1:
return $externalize($copyIfRequired(result, t.results[0]), t.results[0], makeWrapper);
default:
for (var i = 0; i < t.results.length; i++) {
result[i] = $externalize($copyIfRequired(result[i], t.results[i]), t.results[i], makeWrapper);
}
return result;
}
};
}
return v.$externalizeWrapper;
};
var $internalize = function(v, t, recv, seen, makeWrapper) {
if (t === $jsObjectPtr) {
return v;
}
if (t === $jsObjectPtr.elem) {
$throwRuntimeError("cannot internalize js.Object, use *js.Object instead");
}
if (v && v.__internal_object__ !== undefined) {
return $assertType(v.__internal_object__, t, false);
}
var timePkg = $packages["time"];
if (timePkg !== undefined && t === timePkg.Time) {
if (!(v !== null && v !== undefined && v.constructor === Date)) {
$throwRuntimeError("cannot internalize time.Time from " + typeof v + ", must be Date");
}
return timePkg.Unix(new $Int64(0, 0), new $Int64(0, v.getTime() * 1000000));
}
// Cache for values we've already internalized in order to deal with circular
// references.
if (seen === undefined) { seen = new Map(); }
if (!seen.has(t)) { seen.set(t, new Map()); }
if (seen.get(t).has(v)) { return seen.get(t).get(v); }
switch (t.kind) {
case $kindBool:
return !!v;
case $kindInt:
return parseInt(v);
case $kindInt8:
return parseInt(v) << 24 >> 24;
case $kindInt16:
return parseInt(v) << 16 >> 16;
case $kindInt32:
return parseInt(v) >> 0;
case $kindUint:
return parseInt(v);
case $kindUint8:
return parseInt(v) << 24 >>> 24;
case $kindUint16:
return parseInt(v) << 16 >>> 16;
case $kindUint32:
case $kindUintptr:
return parseInt(v) >>> 0;
case $kindInt64:
case $kindUint64:
return new t(0, v);
case $kindFloat32:
case $kindFloat64:
return parseFloat(v);
case $kindArray:
if (v.length !== t.len) {
$throwRuntimeError("got array with wrong size from JavaScript native");
}
return $mapArray(v, function(e) { return $internalize(e, t.elem, makeWrapper); });
case $kindFunc:
return function() {
var args = [];
for (var i = 0; i < t.params.length; i++) {
if (t.variadic && i === t.params.length - 1) {
var vt = t.params[i].elem, varargs = arguments[i];
for (var j = 0; j < varargs.$length; j++) {
args.push($externalize(varargs.$array[varargs.$offset + j], vt, makeWrapper));
}
break;
}
args.push($externalize(arguments[i], t.params[i], makeWrapper));
}
var result = v.apply(recv, args);
switch (t.results.length) {
case 0:
return;
case 1:
return $internalize(result, t.results[0], makeWrapper);
default:
for (var i = 0; i < t.results.length; i++) {
result[i] = $internalize(result[i], t.results[i], makeWrapper);
}
return result;
}
};
case $kindInterface:
if (t.methods.length !== 0) {
$throwRuntimeError("cannot internalize " + t.string);
}
if (v === null) {
return $ifaceNil;
}
if (v === undefined) {
return new $jsObjectPtr(undefined);
}
switch (v.constructor) {
case Int8Array:
return new ($sliceType($Int8))(v);
case Int16Array:
return new ($sliceType($Int16))(v);
case Int32Array:
return new ($sliceType($Int))(v);
case Uint8Array:
return new ($sliceType($Uint8))(v);
case Uint16Array:
return new ($sliceType($Uint16))(v);
case Uint32Array:
return new ($sliceType($Uint))(v);
case Float32Array:
return new ($sliceType($Float32))(v);
case Float64Array:
return new ($sliceType($Float64))(v);
case Array:
return $internalize(v, $sliceType($emptyInterface), makeWrapper);
case Boolean:
return new $Bool(!!v);
case Date:
if (timePkg === undefined) {
/* time package is not present, internalize as &js.Object{Date} so it can be externalized into original Date. */
return new $jsObjectPtr(v);
}
return new timePkg.Time($internalize(v, timePkg.Time, makeWrapper));
case (function () { }).constructor: // is usually Function, but in Chrome extensions it is something else
var funcType = $funcType([$sliceType($emptyInterface)], [$jsObjectPtr], true);
return new funcType($internalize(v, funcType, makeWrapper));
case Number:
return new $Float64(parseFloat(v));
case String:
return new $String($internalize(v, $String, makeWrapper));
default:
if ($global.Node && v instanceof $global.Node) {
return new $jsObjectPtr(v);
}
var mapType = $mapType($String, $emptyInterface);
return new mapType($internalize(v, mapType, recv, seen, makeWrapper));
}
case $kindMap:
var m = {};
seen.get(t).set(v, m);
var keys = $keys(v);
for (var i = 0; i < keys.length; i++) {
var k = $internalize(keys[i], t.key, recv, seen, makeWrapper);
m[t.key.keyFor(k)] = { k: k, v: $internalize(v[keys[i]], t.elem, recv, seen, makeWrapper) };
}
return m;
case $kindPtr:
if (t.elem.kind === $kindStruct) {
return $internalize(v, t.elem, makeWrapper);
}
case $kindSlice:
return new t($mapArray(v, function(e) { return $internalize(e, t.elem, makeWrapper); }));
case $kindString:
v = String(v);
if ($isASCII(v)) {
return v;
}
var s = "";
var i = 0;
while (i < v.length) {
var h = v.charCodeAt(i);
if (0xD800 <= h && h <= 0xDBFF) {
var l = v.charCodeAt(i + 1);
var c = (h - 0xD800) * 0x400 + l - 0xDC00 + 0x10000;
s += $encodeRune(c);
i += 2;
continue;
}
s += $encodeRune(h);
i++;
}
return s;
case $kindStruct:
var noJsObject = {};
var searchJsObject = function(t) {
if (t === $jsObjectPtr) {
return v;
}
if (t === $jsObjectPtr.elem) {
$throwRuntimeError("cannot internalize js.Object, use *js.Object instead");
}
switch (t.kind) {
case $kindPtr:
return searchJsObject(t.elem);
case $kindStruct:
var f = t.fields[0];
var o = searchJsObject(f.typ);
if (o !== noJsObject) {
var n = new t.ptr();
n[f.prop] = o;
return n;
}
return noJsObject;
default:
return noJsObject;
}
};
var o = searchJsObject(t);
if (o !== noJsObject) {
return o;
}
}
$throwRuntimeError("cannot internalize " + t.string);
};
var $copyIfRequired = function(v, typ) {
// interface values
if (v && v.constructor && v.constructor.copy) {
return new v.constructor($clone(v.$val, v.constructor))
}
// array and struct values
if (typ.copy) {
var clone = typ.zero();
typ.copy(clone, v);
return clone;
}
return v;
}
/* $isASCII reports whether string s contains only ASCII characters. */
var $isASCII = function(s) {
for (var i = 0; i < s.length; i++) {
if (s.charCodeAt(i) >= 128) {
return false;
}
}
return true;
};
$packages["github.com/gopherjs/gopherjs/js"] = (function() {
var $pkg = {}, $init, Object, Error, sliceType, ptrType, sliceType$2, funcType, ptrType$1, MakeWrapper, init;
Object = $pkg.Object = $newType(0, $kindStruct, "js.Object", true, "github.com/gopherjs/gopherjs/js", true, function(object_) {
this.$val = this;
if (arguments.length === 0) {
this.object = null;
return;
}
this.object = object_;
});
Error = $pkg.Error = $newType(0, $kindStruct, "js.Error", true, "github.com/gopherjs/gopherjs/js", true, function(Object_) {
this.$val = this;
if (arguments.length === 0) {
this.Object = null;
return;
}
this.Object = Object_;
});
sliceType = $sliceType($emptyInterface);
ptrType = $ptrType(Object);
sliceType$2 = $sliceType(ptrType);
funcType = $funcType([sliceType$2], [ptrType], true);
ptrType$1 = $ptrType(Error);
Object.ptr.prototype.Get = function(key) {
var key, o;
o = this;
return o.object[$externalize(key, $String)];
};
Object.prototype.Get = function(key) { return this.$val.Get(key); };
Object.ptr.prototype.Set = function(key, value) {
var key, o, value;
o = this;
o.object[$externalize(key, $String)] = $externalize(value, $emptyInterface);
};
Object.prototype.Set = function(key, value) { return this.$val.Set(key, value); };
Object.ptr.prototype.Delete = function(key) {
var key, o;
o = this;
delete o.object[$externalize(key, $String)];
};
Object.prototype.Delete = function(key) { return this.$val.Delete(key); };
Object.ptr.prototype.Length = function() {
var o;
o = this;
return $parseInt(o.object.length);
};
Object.prototype.Length = function() { return this.$val.Length(); };
Object.ptr.prototype.Index = function(i) {
var i, o;
o = this;
return o.object[i];
};
Object.prototype.Index = function(i) { return this.$val.Index(i); };
Object.ptr.prototype.SetIndex = function(i, value) {
var i, o, value;
o = this;
o.object[i] = $externalize(value, $emptyInterface);
};
Object.prototype.SetIndex = function(i, value) { return this.$val.SetIndex(i, value); };
Object.ptr.prototype.Call = function(name, args) {
var args, name, o, obj;
o = this;
return (obj = o.object, obj[$externalize(name, $String)].apply(obj, $externalize(args, sliceType)));
};
Object.prototype.Call = function(name, args) { return this.$val.Call(name, args); };
Object.ptr.prototype.Invoke = function(args) {
var args, o;
o = this;
return o.object.apply(undefined, $externalize(args, sliceType));
};
Object.prototype.Invoke = function(args) { return this.$val.Invoke(args); };
Object.ptr.prototype.New = function(args) {
var args, o;
o = this;
return new ($global.Function.prototype.bind.apply(o.object, [undefined].concat($externalize(args, sliceType))));
};
Object.prototype.New = function(args) { return this.$val.New(args); };
Object.ptr.prototype.Bool = function() {
var o;
o = this;
return !!(o.object);
};
Object.prototype.Bool = function() { return this.$val.Bool(); };
Object.ptr.prototype.String = function() {
var o;
o = this;
return $internalize(o.object, $String);
};
Object.prototype.String = function() { return this.$val.String(); };
Object.ptr.prototype.Int = function() {
var o;
o = this;
return $parseInt(o.object) >> 0;
};
Object.prototype.Int = function() { return this.$val.Int(); };
Object.ptr.prototype.Int64 = function() {
var o;
o = this;
return $internalize(o.object, $Int64);
};
Object.prototype.Int64 = function() { return this.$val.Int64(); };
Object.ptr.prototype.Uint64 = function() {
var o;
o = this;
return $internalize(o.object, $Uint64);
};
Object.prototype.Uint64 = function() { return this.$val.Uint64(); };
Object.ptr.prototype.Float = function() {
var o;
o = this;
return $parseFloat(o.object);
};
Object.prototype.Float = function() { return this.$val.Float(); };
Object.ptr.prototype.Interface = function() {
var o;
o = this;
return $internalize(o.object, $emptyInterface);
};
Object.prototype.Interface = function() { return this.$val.Interface(); };
Object.ptr.prototype.Unsafe = function() {
var o;
o = this;
return o.object;
};
Object.prototype.Unsafe = function() { return this.$val.Unsafe(); };
Error.ptr.prototype.Error = function() {
var err;
err = this;
return "JavaScript error: " + $internalize(err.Object.message, $String);
};
Error.prototype.Error = function() { return this.$val.Error(); };
Error.ptr.prototype.Stack = function() {
var err;
err = this;
return $internalize(err.Object.stack, $String);
};
Error.prototype.Stack = function() { return this.$val.Stack(); };
MakeWrapper = function(i) {
var i, i$1, m, methods, o, v;
v = i;
o = new ($global.Object)();
o.__internal_object__ = v;
methods = v.constructor.methods;
i$1 = 0;
while (true) {
if (!(i$1 < $parseInt(methods.length))) { break; }
m = [m];
m[0] = methods[i$1];
if (!($internalize(m[0].pkg, $String) === "")) {
i$1 = i$1 + (1) >> 0;
continue;
}
o[$externalize($internalize(m[0].name, $String), $String)] = $externalize((function(m) { return function(args) {
var args;
return $externalizeFunction(v[$externalize($internalize(m[0].prop, $String), $String)], m[0].typ, $externalize(true, $Bool)).apply(v, $externalize(args, sliceType$2));
}; })(m), funcType);
i$1 = i$1 + (1) >> 0;
}
return o;
};
$pkg.MakeWrapper = MakeWrapper;
init = function() {
var e;
e = new Error.ptr(null);
$unused(e);
};
ptrType.methods = [{prop: "Get", name: "Get", pkg: "", typ: $funcType([$String], [ptrType], false)}, {prop: "Set", name: "Set", pkg: "", typ: $funcType([$String, $emptyInterface], [], false)}, {prop: "Delete", name: "Delete", pkg: "", typ: $funcType([$String], [], false)}, {prop: "Length", name: "Length", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "Index", name: "Index", pkg: "", typ: $funcType([$Int], [ptrType], false)}, {prop: "SetIndex", name: "SetIndex", pkg: "", typ: $funcType([$Int, $emptyInterface], [], false)}, {prop: "Call", name: "Call", pkg: "", typ: $funcType([$String, sliceType], [ptrType], true)}, {prop: "Invoke", name: "Invoke", pkg: "", typ: $funcType([sliceType], [ptrType], true)}, {prop: "New", name: "New", pkg: "", typ: $funcType([sliceType], [ptrType], true)}, {prop: "Bool", name: "Bool", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "String", name: "String", pkg: "", typ: $funcType([], [$String], false)}, {prop: "Int", name: "Int", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "Int64", name: "Int64", pkg: "", typ: $funcType([], [$Int64], false)}, {prop: "Uint64", name: "Uint64", pkg: "", typ: $funcType([], [$Uint64], false)}, {prop: "Float", name: "Float", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Interface", name: "Interface", pkg: "", typ: $funcType([], [$emptyInterface], false)}, {prop: "Unsafe", name: "Unsafe", pkg: "", typ: $funcType([], [$Uintptr], false)}];
ptrType$1.methods = [{prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}, {prop: "Stack", name: "Stack", pkg: "", typ: $funcType([], [$String], false)}];
Object.init("github.com/gopherjs/gopherjs/js", [{prop: "object", name: "object", embedded: false, exported: false, typ: ptrType, tag: ""}]);
Error.init("", [{prop: "Object", name: "Object", embedded: true, exported: true, typ: ptrType, tag: ""}]);
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
init();
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$packages["runtime"] = (function() {
var $pkg = {}, $init, js, _type, TypeAssertionError, errorString, ptrType$1, ptrType$2, buildVersion, init, throw$1;
js = $packages["github.com/gopherjs/gopherjs/js"];
_type = $pkg._type = $newType(0, $kindStruct, "runtime._type", true, "runtime", false, function(str_) {
this.$val = this;
if (arguments.length === 0) {
this.str = "";
return;
}
this.str = str_;
});
TypeAssertionError = $pkg.TypeAssertionError = $newType(0, $kindStruct, "runtime.TypeAssertionError", true, "runtime", true, function(_interface_, concrete_, asserted_, missingMethod_) {
this.$val = this;
if (arguments.length === 0) {
this._interface = ptrType$1.nil;
this.concrete = ptrType$1.nil;
this.asserted = ptrType$1.nil;
this.missingMethod = "";
return;
}
this._interface = _interface_;
this.concrete = concrete_;
this.asserted = asserted_;
this.missingMethod = missingMethod_;
});
errorString = $pkg.errorString = $newType(8, $kindString, "runtime.errorString", true, "runtime", false, null);
ptrType$1 = $ptrType(_type);
ptrType$2 = $ptrType(TypeAssertionError);
_type.ptr.prototype.string = function() {
var t;
t = this;
return t.str;
};
_type.prototype.string = function() { return this.$val.string(); };
_type.ptr.prototype.pkgpath = function() {
var t;
t = this;
return "";
};
_type.prototype.pkgpath = function() { return this.$val.pkgpath(); };
TypeAssertionError.ptr.prototype.RuntimeError = function() {
};
TypeAssertionError.prototype.RuntimeError = function() { return this.$val.RuntimeError(); };
TypeAssertionError.ptr.prototype.Error = function() {
var as, cs, e, inter, msg;
e = this;
inter = "interface";
if (!(e._interface === ptrType$1.nil)) {
inter = e._interface.string();
}
as = e.asserted.string();
if (e.concrete === ptrType$1.nil) {
return "interface conversion: " + inter + " is nil, not " + as;
}
cs = e.concrete.string();
if (e.missingMethod === "") {
msg = "interface conversion: " + inter + " is " + cs + ", not " + as;
if (cs === as) {
if (!(e.concrete.pkgpath() === e.asserted.pkgpath())) {
msg = msg + (" (types from different packages)");
} else {
msg = msg + (" (types from different scopes)");
}
}
return msg;
}
return "interface conversion: " + cs + " is not " + as + ": missing method " + e.missingMethod;
};
TypeAssertionError.prototype.Error = function() { return this.$val.Error(); };
init = function() {
var e, jsPkg;
jsPkg = $packages[$externalize("github.com/gopherjs/gopherjs/js", $String)];
$jsObjectPtr = jsPkg.Object.ptr;
$jsErrorPtr = jsPkg.Error.ptr;
$throwRuntimeError = throw$1;
buildVersion = $internalize($goVersion, $String);
e = $ifaceNil;
e = new TypeAssertionError.ptr(ptrType$1.nil, ptrType$1.nil, ptrType$1.nil, "");
$unused(e);
};
errorString.prototype.RuntimeError = function() {
var e;
e = this.$val;
};
$ptrType(errorString).prototype.RuntimeError = function() { return new errorString(this.$get()).RuntimeError(); };
errorString.prototype.Error = function() {
var e;
e = this.$val;
return "runtime error: " + (e);
};
$ptrType(errorString).prototype.Error = function() { return new errorString(this.$get()).Error(); };
throw$1 = function(s) {
var s;
$panic(new errorString((s)));
};
ptrType$1.methods = [{prop: "string", name: "string", pkg: "runtime", typ: $funcType([], [$String], false)}, {prop: "pkgpath", name: "pkgpath", pkg: "runtime", typ: $funcType([], [$String], false)}];
ptrType$2.methods = [{prop: "RuntimeError", name: "RuntimeError", pkg: "", typ: $funcType([], [], false)}, {prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}];
errorString.methods = [{prop: "RuntimeError", name: "RuntimeError", pkg: "", typ: $funcType([], [], false)}, {prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}];
_type.init("runtime", [{prop: "str", name: "str", embedded: false, exported: false, typ: $String, tag: ""}]);
TypeAssertionError.init("runtime", [{prop: "_interface", name: "_interface", embedded: false, exported: false, typ: ptrType$1, tag: ""}, {prop: "concrete", name: "concrete", embedded: false, exported: false, typ: ptrType$1, tag: ""}, {prop: "asserted", name: "asserted", embedded: false, exported: false, typ: ptrType$1, tag: ""}, {prop: "missingMethod", name: "missingMethod", embedded: false, exported: false, typ: $String, tag: ""}]);
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
$r = js.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
buildVersion = "";
init();
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$packages["math/bits"] = (function() {
var $pkg = {}, $init;
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$packages["math"] = (function() {
var $pkg = {}, $init, js, bits, arrayType, arrayType$1, arrayType$2, structType, math, _zero, posInf, negInf, nan, buf, Round, max, min, Abs, Cos, Floor, Inf, IsInf, IsNaN, Max, Min, NaN, Pow, Signbit, Sin, Sqrt, init, Float64bits, Float64frombits;
js = $packages["github.com/gopherjs/gopherjs/js"];
bits = $packages["math/bits"];
arrayType = $arrayType($Uint32, 2);
arrayType$1 = $arrayType($Float32, 2);
arrayType$2 = $arrayType($Float64, 1);
structType = $structType("math", [{prop: "uint32array", name: "uint32array", embedded: false, exported: false, typ: arrayType, tag: ""}, {prop: "float32array", name: "float32array", embedded: false, exported: false, typ: arrayType$1, tag: ""}, {prop: "float64array", name: "float64array", embedded: false, exported: false, typ: arrayType$2, tag: ""}]);
Round = function(x) {
var bits$1, e, x, x$1, x$2, x$3, x$4;
bits$1 = Float64bits(x);
e = ((($shiftRightUint64(bits$1, 52).$low >>> 0)) & 2047) >>> 0;
if (e < 1023) {
bits$1 = (x$1 = new $Uint64(2147483648, 0), new $Uint64(bits$1.$high & x$1.$high, (bits$1.$low & x$1.$low) >>> 0));
if (e === 1022) {
bits$1 = (x$2 = new $Uint64(1072693248, 0), new $Uint64(bits$1.$high | x$2.$high, (bits$1.$low | x$2.$low) >>> 0));
}
} else if (e < 1075) {
e = e - (1023) >>> 0;
bits$1 = (x$3 = $shiftRightUint64(new $Uint64(524288, 0), e), new $Uint64(bits$1.$high + x$3.$high, bits$1.$low + x$3.$low));
bits$1 = (x$4 = $shiftRightUint64(new $Uint64(1048575, 4294967295), e), new $Uint64(bits$1.$high & ~x$4.$high, (bits$1.$low & ~x$4.$low) >>> 0));
}
return Float64frombits(bits$1);
};
$pkg.Round = Round;
max = function(x, y) {
var x, y;
if (IsInf(x, 1) || IsInf(y, 1)) {
return Inf(1);
} else if (IsNaN(x) || IsNaN(y)) {
return NaN();
} else if ((x === 0) && (x === y)) {
if (Signbit(x)) {
return y;
}
return x;
}
if (x > y) {
return x;
}
return y;
};
min = function(x, y) {
var x, y;
if (IsInf(x, -1) || IsInf(y, -1)) {
return Inf(-1);
} else if (IsNaN(x) || IsNaN(y)) {
return NaN();
} else if ((x === 0) && (x === y)) {
if (Signbit(x)) {
return x;
}
return y;
}
if (x < y) {
return x;
}
return y;
};
Abs = function(x) {
var x, x$1;
return Float64frombits((x$1 = Float64bits(x), new $Uint64(x$1.$high & ~2147483648, (x$1.$low & ~0) >>> 0)));
};
$pkg.Abs = Abs;
Cos = function(x) {
var x;
return $parseFloat(math.cos(x));
};
$pkg.Cos = Cos;
Floor = function(x) {
var x;
return $parseFloat(math.floor(x));
};
$pkg.Floor = Floor;
Inf = function(sign) {
var sign;
if (sign >= 0) {
return posInf;
} else {
return negInf;
}
};
$pkg.Inf = Inf;
IsInf = function(f, sign) {
var f, sign;
if (f === posInf) {
return sign >= 0;
}
if (f === negInf) {
return sign <= 0;
}
return false;
};
$pkg.IsInf = IsInf;
IsNaN = function(f) {
var f, is;
is = false;
is = !((f === f));
return is;
};
$pkg.IsNaN = IsNaN;
Max = function(x, y) {
var x, y;
return max(x, y);
};
$pkg.Max = Max;
Min = function(x, y) {
var x, y;
return min(x, y);
};
$pkg.Min = Min;
NaN = function() {
return nan;
};
$pkg.NaN = NaN;
Pow = function(x, y) {
var x, y;
if ((x === 1) || ((x === -1) && ((y === posInf) || (y === negInf)))) {
return 1;
}
return $parseFloat(math.pow(x, y));
};
$pkg.Pow = Pow;
Signbit = function(x) {
var x;
return x < 0 || (1 / x === negInf);
};
$pkg.Signbit = Signbit;
Sin = function(x) {
var x;
return $parseFloat(math.sin(x));
};
$pkg.Sin = Sin;
Sqrt = function(x) {
var x;
return $parseFloat(math.sqrt(x));
};
$pkg.Sqrt = Sqrt;
init = function() {
var ab;
ab = new ($global.ArrayBuffer)(8);
buf.uint32array = new ($global.Uint32Array)(ab);
buf.float32array = new ($global.Float32Array)(ab);
buf.float64array = new ($global.Float64Array)(ab);
};
Float64bits = function(f) {
var f, x, x$1;
buf.float64array[0] = f;
return (x = $shiftLeft64((new $Uint64(0, buf.uint32array[1])), 32), x$1 = (new $Uint64(0, buf.uint32array[0])), new $Uint64(x.$high + x$1.$high, x.$low + x$1.$low));
};
$pkg.Float64bits = Float64bits;
Float64frombits = function(b) {
var b;
buf.uint32array[0] = ((b.$low >>> 0));
buf.uint32array[1] = (($shiftRightUint64(b, 32).$low >>> 0));
return buf.float64array[0];
};
$pkg.Float64frombits = Float64frombits;
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
$r = js.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
$r = bits.$init(); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
buf = new structType.ptr(arrayType.zero(), arrayType$1.zero(), arrayType$2.zero());
math = $global.Math;
_zero = 0;
posInf = 1 / _zero;
negInf = -1 / _zero;
nan = $parseFloat($NaN);
init();
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$packages["resolv"] = (function() {
var $pkg = {}, $init, math, Vector, Axis, Space, Shape, Line, ConvexPolygon, ContactSet, Circle, Projection, RingBuffer, Object, Collision, Cell, sliceType, ptrType, sliceType$1, sliceType$2, ptrType$1, ptrType$2, sliceType$3, sliceType$4, ptrType$3, sliceType$5, ptrType$4, ptrType$5, ptrType$6, sliceType$6, ptrType$7, sliceType$7, ptrType$8, sliceType$8, ptrType$9, mapType, Dot, NewSpace, NewLine, NewConvexPolygon, NewContactSet, NewRectangle, NewCircle, NewRingBuffer, NewObjectSingleTag, NewObject, axpyUnitaryTo, scalUnitaryTo, NewCollision, newCell;
math = $packages["math"];
Vector = $pkg.Vector = $newType(12, $kindSlice, "resolv.Vector", true, "resolv", true, null);
Axis = $pkg.Axis = $newType(4, $kindInt, "resolv.Axis", true, "resolv", true, null);
Space = $pkg.Space = $newType(0, $kindStruct, "resolv.Space", true, "resolv", true, function(Cells_, CellWidth_, CellHeight_) {
this.$val = this;
if (arguments.length === 0) {
this.Cells = sliceType$2.nil;
this.CellWidth = 0;
this.CellHeight = 0;
return;
}
this.Cells = Cells_;
this.CellWidth = CellWidth_;
this.CellHeight = CellHeight_;
});
Shape = $pkg.Shape = $newType(8, $kindInterface, "resolv.Shape", true, "resolv", true, null);
Line = $pkg.Line = $newType(0, $kindStruct, "resolv.Line", true, "resolv", true, function(Start_, End_) {
this.$val = this;
if (arguments.length === 0) {
this.Start = Vector.nil;
this.End = Vector.nil;
return;
}
this.Start = Start_;
this.End = End_;
});
ConvexPolygon = $pkg.ConvexPolygon = $newType(0, $kindStruct, "resolv.ConvexPolygon", true, "resolv", true, function(Points_, X_, Y_, Closed_) {
this.$val = this;
if (arguments.length === 0) {
this.Points = sliceType$4.nil;
this.X = 0;
this.Y = 0;
this.Closed = false;
return;
}
this.Points = Points_;
this.X = X_;
this.Y = Y_;
this.Closed = Closed_;
});
ContactSet = $pkg.ContactSet = $newType(0, $kindStruct, "resolv.ContactSet", true, "resolv", true, function(Points_, MTV_, Center_) {
this.$val = this;
if (arguments.length === 0) {
this.Points = sliceType$4.nil;
this.MTV = Vector.nil;
this.Center = Vector.nil;
return;
}
this.Points = Points_;
this.MTV = MTV_;
this.Center = Center_;
});
Circle = $pkg.Circle = $newType(0, $kindStruct, "resolv.Circle", true, "resolv", true, function(X_, Y_, Radius_) {
this.$val = this;
if (arguments.length === 0) {
this.X = 0;
this.Y = 0;
this.Radius = 0;
return;
}
this.X = X_;
this.Y = Y_;
this.Radius = Radius_;
});
Projection = $pkg.Projection = $newType(0, $kindStruct, "resolv.Projection", true, "resolv", true, function(Min_, Max_) {
this.$val = this;
if (arguments.length === 0) {
this.Min = 0;
this.Max = 0;
return;
}
this.Min = Min_;
this.Max = Max_;
});
RingBuffer = $pkg.RingBuffer = $newType(0, $kindStruct, "resolv.RingBuffer", true, "resolv", true, function(Ed_, St_, EdFrameId_, StFrameId_, N_, Cnt_, Eles_) {
this.$val = this;
if (arguments.length === 0) {
this.Ed = 0;
this.St = 0;
this.EdFrameId = 0;
this.StFrameId = 0;
this.N = 0;
this.Cnt = 0;
this.Eles = sliceType$6.nil;
return;
}
this.Ed = Ed_;
this.St = St_;
this.EdFrameId = EdFrameId_;
this.StFrameId = StFrameId_;
this.N = N_;
this.Cnt = Cnt_;
this.Eles = Eles_;
});
Object = $pkg.Object = $newType(0, $kindStruct, "resolv.Object", true, "resolv", true, function(Shape_, Space_, X_, Y_, W_, H_, TouchingCells_, Data_, ignoreList_, tags_) {
this.$val = this;
if (arguments.length === 0) {
this.Shape = $ifaceNil;
this.Space = ptrType$1.nil;
this.X = 0;
this.Y = 0;
this.W = 0;
this.H = 0;
this.TouchingCells = ptrType$7.nil;
this.Data = $ifaceNil;
this.ignoreList = false;
this.tags = sliceType$7.nil;
return;
}
this.Shape = Shape_;
this.Space = Space_;
this.X = X_;
this.Y = Y_;
this.W = W_;
this.H = H_;
this.TouchingCells = TouchingCells_;
this.Data = Data_;
this.ignoreList = ignoreList_;
this.tags = tags_;
});
Collision = $pkg.Collision = $newType(0, $kindStruct, "resolv.Collision", true, "resolv", true, function(checkingObject_, dx_, dy_, Objects_, Cells_) {
this.$val = this;
if (arguments.length === 0) {
this.checkingObject = ptrType$2.nil;
this.dx = 0;
this.dy = 0;
this.Objects = ptrType$7.nil;
this.Cells = ptrType$7.nil;
return;
}
this.checkingObject = checkingObject_;
this.dx = dx_;
this.dy = dy_;
this.Objects = Objects_;
this.Cells = Cells_;
});
Cell = $pkg.Cell = $newType(0, $kindStruct, "resolv.Cell", true, "resolv", true, function(X_, Y_, Objects_) {
this.$val = this;
if (arguments.length === 0) {
this.X = 0;
this.Y = 0;
this.Objects = ptrType$7.nil;
return;
}
this.X = X_;
this.Y = Y_;
this.Objects = Objects_;
});
sliceType = $sliceType($Float64);
ptrType = $ptrType(Cell);
sliceType$1 = $sliceType(ptrType);
sliceType$2 = $sliceType(sliceType$1);
ptrType$1 = $ptrType(Space);
ptrType$2 = $ptrType(Object);
sliceType$3 = $sliceType(ptrType$2);
sliceType$4 = $sliceType(Vector);
ptrType$3 = $ptrType(Line);
sliceType$5 = $sliceType(ptrType$3);
ptrType$4 = $ptrType(Circle);
ptrType$5 = $ptrType(ConvexPolygon);
ptrType$6 = $ptrType(ContactSet);
sliceType$6 = $sliceType($emptyInterface);
ptrType$7 = $ptrType(RingBuffer);
sliceType$7 = $sliceType($String);
ptrType$8 = $ptrType(Shape);
sliceType$8 = $sliceType(Axis);
ptrType$9 = $ptrType(Collision);
mapType = $mapType(ptrType$2, $Bool);
Vector.prototype.Clone = function() {
var clone, v;
v = this;
clone = $makeSlice(Vector, v.$length);
$copySlice(clone, v);
return clone;
};
$ptrType(Vector).prototype.Clone = function() { return this.$get().Clone(); };
Vector.prototype.Add = function(vs) {
var _i, _ref, dim, i, v, vs;
v = this;
dim = v.$length;
_ref = vs;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
if (((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]).$length > dim) {
axpyUnitaryTo($convertSliceType(v, sliceType), 1, $convertSliceType(v, sliceType), $convertSliceType($subslice(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), 0, dim), sliceType));
} else {
axpyUnitaryTo($convertSliceType(v, sliceType), 1, $convertSliceType(v, sliceType), $convertSliceType(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), sliceType));
}
_i++;
}
return v;
};
$ptrType(Vector).prototype.Add = function(vs) { return this.$get().Add(vs); };
Vector.prototype.Sub = function(vs) {
var _i, _ref, dim, i, v, vs;
v = this;
dim = v.$length;
_ref = vs;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
if (((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]).$length > dim) {
axpyUnitaryTo($convertSliceType(v, sliceType), -1, $convertSliceType($subslice(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), 0, dim), sliceType), $convertSliceType(v, sliceType));
} else {
axpyUnitaryTo($convertSliceType(v, sliceType), -1, $convertSliceType(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), sliceType), $convertSliceType(v, sliceType));
}
_i++;
}
return v;
};
$ptrType(Vector).prototype.Sub = function(vs) { return this.$get().Sub(vs); };
Vector.prototype.Scale = function(size) {
var size, v;
v = this;
scalUnitaryTo($convertSliceType(v, sliceType), size, $convertSliceType(v, sliceType));
return v;
};
$ptrType(Vector).prototype.Scale = function(size) { return this.$get().Scale(size); };
Vector.prototype.Equal = function(v2) {
var _i, _ref, i, v, v2;
v = this;
if (!((v.$length === v2.$length))) {
return false;
}
_ref = v;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
if (math.Abs(((i < 0 || i >= v.$length) ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + i]) - ((i < 0 || i >= v2.$length) ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + i])) > 1e-08) {
return false;
}
_i++;
}
return true;
};
$ptrType(Vector).prototype.Equal = function(v2) { return this.$get().Equal(v2); };
Vector.prototype.Magnitude = function() {
var v;
v = this;
return math.Sqrt(v.Magnitude2());
};
$ptrType(Vector).prototype.Magnitude = function() { return this.$get().Magnitude(); };
Vector.prototype.Magnitude2 = function() {
var _i, _ref, result, scalar, v;
v = this;
result = 0;
_ref = v;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
scalar = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
result = result + (scalar * scalar);
_i++;
}
return result;
};
$ptrType(Vector).prototype.Magnitude2 = function() { return this.$get().Magnitude2(); };
Vector.prototype.Unit = function() {
var _i, _ref, i, l, v;
v = this;
l = v.Magnitude();
if (l < 1e-08) {
return v;
}
_ref = v;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
((i < 0 || i >= v.$length) ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + i] = ((i < 0 || i >= v.$length) ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + i]) / l);
_i++;
}
return v;
};
$ptrType(Vector).prototype.Unit = function() { return this.$get().Unit(); };
Dot = function(v1, v2) {
var _i, _ref, _tmp, _tmp$1, _tmp$2, dim1, dim2, i, result, v1, v2;
_tmp = 0;
_tmp$1 = v1.$length;
_tmp$2 = v2.$length;
result = _tmp;
dim1 = _tmp$1;
dim2 = _tmp$2;
if (dim1 > dim2) {
v2 = $appendSlice(v2, $convertSliceType($makeSlice(Vector, (dim1 - dim2 >> 0)), sliceType));
}
if (dim1 < dim2) {
v1 = $appendSlice(v1, $convertSliceType($makeSlice(Vector, (dim2 - dim1 >> 0)), sliceType));
}
_ref = v1;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
result = result + (((i < 0 || i >= v1.$length) ? ($throwRuntimeError("index out of range"), undefined) : v1.$array[v1.$offset + i]) * ((i < 0 || i >= v2.$length) ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + i]));
_i++;
}
return result;
};
$pkg.Dot = Dot;
Vector.prototype.Dot = function(v2) {
var v, v2;
v = this;
return Dot(v, v2);
};
$ptrType(Vector).prototype.Dot = function(v2) { return this.$get().Dot(v2); };
Vector.prototype.Cross = function(v2) {
var v, v2;
v = this;
if (!((v.$length === 3)) || !((v2.$length === 3))) {
return Vector.nil;
}
return new Vector([(1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]) * (2 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 2]) - (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]) * (1 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 1]), (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]) * (0 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 0]) - (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]) * (2 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 2]), (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]) * (2 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 2]) - (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]) * (0 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 0])]);
};
$ptrType(Vector).prototype.Cross = function(v2) { return this.$get().Cross(v2); };
Vector.prototype.Rotate = function(angle, as) {
var _1, _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, angle, as, axis, cos, dim, sin, v, x, y, z, z$1;
v = this;
_tmp = 2;
_tmp$1 = v.$length;
axis = _tmp;
dim = _tmp$1;
if (dim === 0) {
return v;
}
if (as.$length > 0) {
axis = (0 >= as.$length ? ($throwRuntimeError("index out of range"), undefined) : as.$array[as.$offset + 0]);
}
if ((dim === 1) && !((axis === 2))) {
v = $append(v, 0, 0);
}
if ((dim < 2 && (axis === 2)) || ((dim === 2) && !((axis === 2)))) {
v = $append(v, 0);
}
_tmp$2 = (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]);
_tmp$3 = (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]);
x = _tmp$2;
y = _tmp$3;
_tmp$4 = math.Cos(angle);
_tmp$5 = math.Sin(angle);
cos = _tmp$4;
sin = _tmp$5;
_1 = axis;
if (_1 === (0)) {
z = (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]);
(1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1] = y * cos - z * sin);
(2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2] = y * sin + z * cos);
} else if (_1 === (1)) {
z$1 = (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]);
(0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0] = x * cos + z$1 * sin);
(2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2] = -x * sin + z$1 * cos);
} else if (_1 === (2)) {
(0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0] = x * cos - y * sin);
(1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1] = x * sin + y * cos);
}
if (dim > 3) {
return $subslice(v, 0, 3);
}
return v;
};
$ptrType(Vector).prototype.Rotate = function(angle, as) { return this.$get().Rotate(angle, as); };
Vector.prototype.X = function() {
var v;
v = this;
if (v.$length < 1) {
return 0;
}
return (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]);
};
$ptrType(Vector).prototype.X = function() { return this.$get().X(); };
Vector.prototype.Y = function() {
var v;
v = this;
if (v.$length < 2) {
return 0;
}
return (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]);
};
$ptrType(Vector).prototype.Y = function() { return this.$get().Y(); };
Vector.prototype.Z = function() {
var v;
v = this;
if (v.$length < 3) {
return 0;
}
return (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]);
};
$ptrType(Vector).prototype.Z = function() { return this.$get().Z(); };
NewSpace = function(spaceWidth, spaceHeight, cellWidth, cellHeight) {
var _q, _q$1, cellHeight, cellWidth, sp, spaceHeight, spaceWidth;
sp = new Space.ptr(sliceType$2.nil, cellWidth, cellHeight);
sp.Resize((_q = spaceWidth / cellWidth, (_q === _q && _q !== 1/0 && _q !== -1/0) ? _q >> 0 : $throwRuntimeError("integer divide by zero")), (_q$1 = spaceHeight / cellHeight, (_q$1 === _q$1 && _q$1 !== 1/0 && _q$1 !== -1/0) ? _q$1 >> 0 : $throwRuntimeError("integer divide by zero")));
return sp;
};
$pkg.NewSpace = NewSpace;
Space.ptr.prototype.AddSingle = function(obj) {
var {obj, sp, $s, $r, $c} = $restore(this, {obj});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
sp = this;
if (sp === ptrType$1.nil) {
$panic(new $String("ERROR: space is nil"));
}
obj.Space = sp;
$r = obj.Update(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
$s = -1; return;
/* */ } return; } var $f = {$blk: Space.ptr.prototype.AddSingle, $c: true, $r, obj, sp, $s};return $f;
};
Space.prototype.AddSingle = function(obj) { return this.$val.AddSingle(obj); };
Space.ptr.prototype.Add = function(objects) {
var {_i, _ref, obj, objects, sp, $s, $r, $c} = $restore(this, {objects});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
sp = this;
if (sp === ptrType$1.nil) {
$panic(new $String("ERROR: space is nil"));
}
_ref = objects;
_i = 0;
/* while (true) { */ case 1:
/* if (!(_i < _ref.$length)) { break; } */ if(!(_i < _ref.$length)) { $s = 2; continue; }
obj = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
obj.Space = sp;
$r = obj.Update(); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
_i++;
$s = 1; continue;
case 2:
$s = -1; return;
/* */ } return; } var $f = {$blk: Space.ptr.prototype.Add, $c: true, $r, _i, _ref, obj, objects, sp, $s};return $f;
};
Space.prototype.Add = function(objects) { return this.$val.Add(objects); };
Space.ptr.prototype.RemoveSingle = function(obj) {
var cell, obj, sp;
sp = this;
if (sp === ptrType$1.nil) {
$panic(new $String("ERROR: space is nil"));
}
while (true) {
if (!(0 < obj.TouchingCells.Cnt)) { break; }
cell = $assertType(obj.TouchingCells.Pop(), ptrType);
cell.unregister(obj);
}
obj.Space = ptrType$1.nil;
};
Space.prototype.RemoveSingle = function(obj) { return this.$val.RemoveSingle(obj); };
Space.ptr.prototype.Remove = function(objects) {
var _i, _ref, cell, obj, objects, sp;
sp = this;
if (sp === ptrType$1.nil) {
$panic(new $String("ERROR: space is nil"));
}
_ref = objects;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
obj = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
while (true) {
if (!(0 < obj.TouchingCells.Cnt)) { break; }
cell = $assertType(obj.TouchingCells.Pop(), ptrType);
cell.unregister(obj);
}
obj.Space = ptrType$1.nil;
_i++;
}
};
Space.prototype.Remove = function(objects) { return this.$val.Remove(objects); };
Space.ptr.prototype.Objects = function() {
var _entry, _i, _i$1, _key, _ref, _ref$1, _tuple, added, cx, cy, i, o, objects, objectsAdded, rb, sp, x, x$1, x$2;
sp = this;
objectsAdded = $makeMap(ptrType$2.keyFor, []);
objects = new sliceType$3([]);
_ref = sp.Cells;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
cy = _i;
_ref$1 = (x = sp.Cells, ((cy < 0 || cy >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + cy]));
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
cx = _i$1;
rb = (x$1 = (x$2 = sp.Cells, ((cy < 0 || cy >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + cy])), ((cx < 0 || cx >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + cx])).Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
_tuple = (_entry = objectsAdded[ptrType$2.keyFor(o)], _entry !== undefined ? [_entry.v, true] : [false, false]);
added = _tuple[1];
if (!added) {
objects = $append(objects, o);
_key = o; (objectsAdded || $throwRuntimeError("assignment to entry in nil map"))[ptrType$2.keyFor(_key)] = { k: _key, v: true };
}
i = i + (1) >> 0;
}
_i$1++;
}
_i++;
}
return objects;
};
Space.prototype.Objects = function() { return this.$val.Objects(); };
Space.ptr.prototype.Resize = function(width, height) {
var height, sp, width, x, x$1, x$2, x$3, y;
sp = this;
sp.Cells = $makeSlice(sliceType$2, height);
y = 0;
while (true) {
if (!(y < height)) { break; }
(x = sp.Cells, ((y < 0 || y >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + y] = $makeSlice(sliceType$1, width)));
x$1 = 0;
while (true) {
if (!(x$1 < width)) { break; }
(x$2 = (x$3 = sp.Cells, ((y < 0 || y >= x$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + y])), ((x$1 < 0 || x$1 >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + x$1] = newCell(x$1, y)));
x$1 = x$1 + (1) >> 0;
}
y = y + (1) >> 0;
}
};
Space.prototype.Resize = function(width, height) { return this.$val.Resize(width, height); };
Space.ptr.prototype.Cell = function(x, y) {
var sp, x, x$1, x$2, x$3, y;
sp = this;
if (y >= 0 && y < sp.Cells.$length && x >= 0 && x < (x$1 = sp.Cells, ((y < 0 || y >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + y])).$length) {
return (x$2 = (x$3 = sp.Cells, ((y < 0 || y >= x$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + y])), ((x < 0 || x >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + x]));
}
return ptrType.nil;
};
Space.prototype.Cell = function(x, y) { return this.$val.Cell(x, y); };
Space.ptr.prototype.CheckCells = function(x, y, w, h, tags) {
var cell, h, i, ix, iy, obj, rb, sp, tags, w, x, y;
sp = this;
ix = x;
while (true) {
if (!(ix < (x + w >> 0))) { break; }
iy = y;
while (true) {
if (!(iy < (y + h >> 0))) { break; }
cell = sp.Cell(ix, iy);
if (!(cell === ptrType.nil)) {
rb = cell.Objects;
if (tags.$length > 0) {
if (cell.ContainsTags(tags)) {
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
obj = $assertType(rb.GetByFrameId(i), ptrType$2);
if (obj.HasTags(tags)) {
return obj;
}
i = i + (1) >> 0;
}
}
} else if (cell.Occupied()) {
return $assertType(rb.GetByFrameId(rb.StFrameId), ptrType$2);
}
}
iy = iy + (1) >> 0;
}
ix = ix + (1) >> 0;
}
return ptrType$2.nil;
};
Space.prototype.CheckCells = function(x, y, w, h, tags) { return this.$val.CheckCells(x, y, w, h, tags); };
Space.ptr.prototype.CheckCellsWorld = function(x, y, w, h, tags) {
var _tuple, _tuple$1, ch, cw, h, sp, sx, sy, tags, w, x, y;
sp = this;
_tuple = sp.WorldToSpace(x, y);
sx = _tuple[0];
sy = _tuple[1];
_tuple$1 = sp.WorldToSpace(w, h);
cw = _tuple$1[0];
ch = _tuple$1[1];
return sp.CheckCells(sx, sy, cw, ch, tags);
};
Space.prototype.CheckCellsWorld = function(x, y, w, h, tags) { return this.$val.CheckCellsWorld(x, y, w, h, tags); };
Space.ptr.prototype.UnregisterAllObjects = function() {
var cell, i, o, rb, sp, x, x$1, x$2, x$3, y;
sp = this;
y = 0;
while (true) {
if (!(y < sp.Cells.$length)) { break; }
x = 0;
while (true) {
if (!(x < (x$1 = sp.Cells, ((y < 0 || y >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + y])).$length)) { break; }
cell = (x$2 = (x$3 = sp.Cells, ((y < 0 || y >= x$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + y])), ((x < 0 || x >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + x]));
rb = cell.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
sp.RemoveSingle(o);
i = i + (1) >> 0;
}
x = x + (1) >> 0;
}
y = y + (1) >> 0;
}
};
Space.prototype.UnregisterAllObjects = function() { return this.$val.UnregisterAllObjects(); };
Space.ptr.prototype.WorldToSpace = function(x, y) {
var fx, fy, sp, x, y;
sp = this;
fx = ((math.Floor(x / (sp.CellWidth)) >> 0));
fy = ((math.Floor(y / (sp.CellHeight)) >> 0));
return [fx, fy];
};
Space.prototype.WorldToSpace = function(x, y) { return this.$val.WorldToSpace(x, y); };
Space.ptr.prototype.SpaceToWorld = function(x, y) {
var fx, fy, sp, x, y;
sp = this;
fx = (($imul(x, sp.CellWidth)));
fy = (($imul(y, sp.CellHeight)));
return [fx, fy];
};
Space.prototype.SpaceToWorld = function(x, y) { return this.$val.SpaceToWorld(x, y); };
Space.ptr.prototype.Height = function() {
var sp;
sp = this;
return sp.Cells.$length;
};
Space.prototype.Height = function() { return this.$val.Height(); };
Space.ptr.prototype.Width = function() {
var sp, x;
sp = this;
if (sp.Cells.$length > 0) {
return (x = sp.Cells, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])).$length;
}
return 0;
};
Space.prototype.Width = function() { return this.$val.Width(); };
Space.ptr.prototype.CellsInLine = function(startX, startY, endX, endY) {
var _q, _q$1, _q$2, _q$3, _tuple, _tuple$1, alternate, c, cell, cells, cx, cy, dv, endCell, endX, endY, p, pX, pY, sp, startX, startY;
sp = this;
cells = new sliceType$1([]);
cell = sp.Cell(startX, startY);
endCell = sp.Cell(endX, endY);
if (!(cell === ptrType.nil) && !(endCell === ptrType.nil)) {
dv = new Vector([((endX - startX >> 0)), ((endY - startY >> 0))]).Unit();
(0 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 0] = (0 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 0]) * (((_q = sp.CellWidth / 2, (_q === _q && _q !== 1/0 && _q !== -1/0) ? _q >> 0 : $throwRuntimeError("integer divide by zero")))));
(1 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 1] = (1 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 1]) * (((_q$1 = sp.CellHeight / 2, (_q$1 === _q$1 && _q$1 !== 1/0 && _q$1 !== -1/0) ? _q$1 >> 0 : $throwRuntimeError("integer divide by zero")))));
_tuple = sp.SpaceToWorld(startX, startY);
pX = _tuple[0];
pY = _tuple[1];
p = new Vector([pX + ((_q$2 = sp.CellWidth / 2, (_q$2 === _q$2 && _q$2 !== 1/0 && _q$2 !== -1/0) ? _q$2 >> 0 : $throwRuntimeError("integer divide by zero"))), pY + ((_q$3 = sp.CellHeight / 2, (_q$3 === _q$3 && _q$3 !== 1/0 && _q$3 !== -1/0) ? _q$3 >> 0 : $throwRuntimeError("integer divide by zero")))]);
alternate = false;
while (true) {
if (!(!(cell === ptrType.nil))) { break; }
if (cell === endCell) {
cells = $append(cells, cell);
break;
}
cells = $append(cells, cell);
if (alternate) {
(1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1] = (1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1]) + ((1 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 1])));
} else {
(0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0] = (0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0]) + ((0 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 0])));
}
_tuple$1 = sp.WorldToSpace((0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0]), (1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1]));
cx = _tuple$1[0];
cy = _tuple$1[1];
c = sp.Cell(cx, cy);
if (!(c === cell)) {
cell = c;
}
alternate = !alternate;
}
}
return cells;
};
Space.prototype.CellsInLine = function(startX, startY, endX, endY) { return this.$val.CellsInLine(startX, startY, endX, endY); };
NewLine = function(x, y, x2, y2) {
var x, x2, y, y2;
return new Line.ptr(new Vector([x, y]), new Vector([x2, y2]));
};
$pkg.NewLine = NewLine;
Line.ptr.prototype.Project = function(axis) {
var axis, line;
line = this;
return line.Vector().Scale(axis.Dot(line.Start.Sub(new sliceType$4([line.End]))));
};
Line.prototype.Project = function(axis) { return this.$val.Project(axis); };
Line.ptr.prototype.Normal = function() {
var dx, dy, line, x, x$1, x$2, x$3;
line = this;
dy = (x = line.End, (1 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 1])) - (x$1 = line.Start, (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1]));
dx = (x$2 = line.End, (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])) - (x$3 = line.Start, (0 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 0]));
return new Vector([dy, -dx]).Unit();
};
Line.prototype.Normal = function() { return this.$val.Normal(); };
Line.ptr.prototype.Vector = function() {
var line;
line = this;
return line.End.Clone().Sub(new sliceType$4([line.Start])).Unit();
};
Line.prototype.Vector = function() { return this.$val.Vector(); };
Line.ptr.prototype.IntersectionPointsLine = function(other) {
var det, dx, dy, gamma, lambda, line, other, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$16, x$17, x$18, x$19, x$2, x$20, x$21, x$22, x$23, x$24, x$25, x$26, x$27, x$28, x$29, x$3, x$4, x$5, x$6, x$7, x$8, x$9;
line = this;
det = ((x = line.End, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) - (x$1 = line.Start, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0]))) * ((x$2 = other.End, (1 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 1])) - (x$3 = other.Start, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1]))) - ((x$4 = other.End, (0 >= x$4.$length ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + 0])) - (x$5 = other.Start, (0 >= x$5.$length ? ($throwRuntimeError("index out of range"), undefined) : x$5.$array[x$5.$offset + 0]))) * ((x$6 = line.End, (1 >= x$6.$length ? ($throwRuntimeError("index out of range"), undefined) : x$6.$array[x$6.$offset + 1])) - (x$7 = line.Start, (1 >= x$7.$length ? ($throwRuntimeError("index out of range"), undefined) : x$7.$array[x$7.$offset + 1])));
if (!((det === 0))) {
lambda = ((((x$8 = line.Start, (1 >= x$8.$length ? ($throwRuntimeError("index out of range"), undefined) : x$8.$array[x$8.$offset + 1])) - (x$9 = other.Start, (1 >= x$9.$length ? ($throwRuntimeError("index out of range"), undefined) : x$9.$array[x$9.$offset + 1]))) * ((x$10 = other.End, (0 >= x$10.$length ? ($throwRuntimeError("index out of range"), undefined) : x$10.$array[x$10.$offset + 0])) - (x$11 = other.Start, (0 >= x$11.$length ? ($throwRuntimeError("index out of range"), undefined) : x$11.$array[x$11.$offset + 0])))) - (((x$12 = line.Start, (0 >= x$12.$length ? ($throwRuntimeError("index out of range"), undefined) : x$12.$array[x$12.$offset + 0])) - (x$13 = other.Start, (0 >= x$13.$length ? ($throwRuntimeError("index out of range"), undefined) : x$13.$array[x$13.$offset + 0]))) * ((x$14 = other.End, (1 >= x$14.$length ? ($throwRuntimeError("index out of range"), undefined) : x$14.$array[x$14.$offset + 1])) - (x$15 = other.Start, (1 >= x$15.$length ? ($throwRuntimeError("index out of range"), undefined) : x$15.$array[x$15.$offset + 1])))) + 1) / det;
gamma = ((((x$16 = line.Start, (1 >= x$16.$length ? ($throwRuntimeError("index out of range"), undefined) : x$16.$array[x$16.$offset + 1])) - (x$17 = other.Start, (1 >= x$17.$length ? ($throwRuntimeError("index out of range"), undefined) : x$17.$array[x$17.$offset + 1]))) * ((x$18 = line.End, (0 >= x$18.$length ? ($throwRuntimeError("index out of range"), undefined) : x$18.$array[x$18.$offset + 0])) - (x$19 = line.Start, (0 >= x$19.$length ? ($throwRuntimeError("index out of range"), undefined) : x$19.$array[x$19.$offset + 0])))) - (((x$20 = line.Start, (0 >= x$20.$length ? ($throwRuntimeError("index out of range"), undefined) : x$20.$array[x$20.$offset + 0])) - (x$21 = other.Start, (0 >= x$21.$length ? ($throwRuntimeError("index out of range"), undefined) : x$21.$array[x$21.$offset + 0]))) * ((x$22 = line.End, (1 >= x$22.$length ? ($throwRuntimeError("index out of range"), undefined) : x$22.$array[x$22.$offset + 1])) - (x$23 = line.Start, (1 >= x$23.$length ? ($throwRuntimeError("index out of range"), undefined) : x$23.$array[x$23.$offset + 1])))) + 1) / det;
if ((0 < lambda && lambda < 1) && (0 < gamma && gamma < 1)) {
dx = (x$24 = line.End, (0 >= x$24.$length ? ($throwRuntimeError("index out of range"), undefined) : x$24.$array[x$24.$offset + 0])) - (x$25 = line.Start, (0 >= x$25.$length ? ($throwRuntimeError("index out of range"), undefined) : x$25.$array[x$25.$offset + 0]));
dy = (x$26 = line.End, (1 >= x$26.$length ? ($throwRuntimeError("index out of range"), undefined) : x$26.$array[x$26.$offset + 1])) - (x$27 = line.Start, (1 >= x$27.$length ? ($throwRuntimeError("index out of range"), undefined) : x$27.$array[x$27.$offset + 1]));
return new Vector([(x$28 = line.Start, (0 >= x$28.$length ? ($throwRuntimeError("index out of range"), undefined) : x$28.$array[x$28.$offset + 0])) + (lambda * dx), (x$29 = line.Start, (1 >= x$29.$length ? ($throwRuntimeError("index out of range"), undefined) : x$29.$array[x$29.$offset + 1])) + (lambda * dy)]);
}
}
return Vector.nil;
};
Line.prototype.IntersectionPointsLine = function(other) { return this.$val.IntersectionPointsLine(other); };
Line.ptr.prototype.IntersectionPointsCircle = function(circle) {
var a, b, c, circle, cp, det, diff, lEnd, lStart, line, points, t, t$1, x, x$1, x$2, x$3, x$4, x$5;
line = this;
points = new sliceType$4([]);
cp = new Vector([circle.X, circle.Y]);
lStart = line.Start.Sub(new sliceType$4([cp]));
lEnd = line.End.Sub(new sliceType$4([cp]));
diff = lEnd.Sub(new sliceType$4([lStart]));
a = (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]) * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]) + (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1]) * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1]);
b = 2 * (((0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]) * (0 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 0])) + ((1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1]) * (1 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 1])));
c = ((0 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 0]) * (0 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 0])) + ((1 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 1]) * (1 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 1])) - (circle.Radius * circle.Radius);
det = b * b - (4 * a * c);
if (det < 0) {
} else if (det === 0) {
t = -b / (2 * a);
if (t >= 0 && t <= 1) {
points = $append(points, new Vector([(x = line.Start, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) + t * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]), (x$1 = line.Start, (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1])) + t * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1])]));
}
} else {
t$1 = (-b + math.Sqrt(det)) / (2 * a);
if (t$1 >= 0 && t$1 <= 1) {
points = $append(points, new Vector([(x$2 = line.Start, (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])) + t$1 * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]), (x$3 = line.Start, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1])) + t$1 * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1])]));
}
t$1 = (-b - math.Sqrt(det)) / (2 * a);
if (t$1 >= 0 && t$1 <= 1) {
points = $append(points, new Vector([(x$4 = line.Start, (0 >= x$4.$length ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + 0])) + t$1 * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]), (x$5 = line.Start, (1 >= x$5.$length ? ($throwRuntimeError("index out of range"), undefined) : x$5.$array[x$5.$offset + 1])) + t$1 * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1])]));
}
}
return points;
};
Line.prototype.IntersectionPointsCircle = function(circle) { return this.$val.IntersectionPointsCircle(circle); };
NewConvexPolygon = function(points) {
var cp, points;
cp = new ConvexPolygon.ptr(new sliceType$4([]), 0, 0, true);
cp.AddPoints(points);
return cp;
};
$pkg.NewConvexPolygon = NewConvexPolygon;
ConvexPolygon.ptr.prototype.Clone = function() {
var _i, _ref, cp, newPoly, point, points;
cp = this;
points = new sliceType$4([]);
_ref = cp.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
points = $append(points, point.Clone());
_i++;
}
newPoly = NewConvexPolygon(sliceType.nil);
newPoly.X = cp.X;
newPoly.Y = cp.Y;
newPoly.AddPointsVec(points);
newPoly.Closed = cp.Closed;
return newPoly;
};
ConvexPolygon.prototype.Clone = function() { return this.$val.Clone(); };
ConvexPolygon.ptr.prototype.AddPointsVec = function(points) {
var cp, points;
cp = this;
cp.Points = $appendSlice(cp.Points, points);
};
ConvexPolygon.prototype.AddPointsVec = function(points) { return this.$val.AddPointsVec(points); };
ConvexPolygon.ptr.prototype.AddPoints = function(vertexPositions) {
var cp, v, vertexPositions, x;
cp = this;
v = 0;
while (true) {
if (!(v < vertexPositions.$length)) { break; }
cp.Points = $append(cp.Points, new Vector([((v < 0 || v >= vertexPositions.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertexPositions.$array[vertexPositions.$offset + v]), (x = v + 1 >> 0, ((x < 0 || x >= vertexPositions.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertexPositions.$array[vertexPositions.$offset + x]))]));
v = v + (2) >> 0;
}
};
ConvexPolygon.prototype.AddPoints = function(vertexPositions) { return this.$val.AddPoints(vertexPositions); };
ConvexPolygon.ptr.prototype.Lines = function() {
var _tmp, _tmp$1, cp, end, i, line, lines, linesCnt, start, vertices, x;
cp = this;
vertices = cp.Transformed();
linesCnt = vertices.$length;
if (!cp.Closed) {
linesCnt = linesCnt - (1) >> 0;
}
lines = $makeSlice(sliceType$5, linesCnt);
i = 0;
while (true) {
if (!(i < linesCnt)) { break; }
_tmp = ((i < 0 || i >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + i]);
_tmp$1 = (0 >= vertices.$length ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + 0]);
start = _tmp;
end = _tmp$1;
if (i < (vertices.$length - 1 >> 0)) {
end = (x = i + 1 >> 0, ((x < 0 || x >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + x]));
}
line = NewLine((0 >= start.$length ? ($throwRuntimeError("index out of range"), undefined) : start.$array[start.$offset + 0]), (1 >= start.$length ? ($throwRuntimeError("index out of range"), undefined) : start.$array[start.$offset + 1]), (0 >= end.$length ? ($throwRuntimeError("index out of range"), undefined) : end.$array[end.$offset + 0]), (1 >= end.$length ? ($throwRuntimeError("index out of range"), undefined) : end.$array[end.$offset + 1]));
((i < 0 || i >= lines.$length) ? ($throwRuntimeError("index out of range"), undefined) : lines.$array[lines.$offset + i] = line);
i = i + (1) >> 0;
}
return lines;
};
ConvexPolygon.prototype.Lines = function() { return this.$val.Lines(); };
ConvexPolygon.ptr.prototype.Transformed = function() {
var _i, _ref, cp, i, point, transformed;
cp = this;
transformed = $makeSlice(sliceType$4, cp.Points.$length);
_ref = cp.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
((i < 0 || i >= transformed.$length) ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + i] = new Vector([(0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) + cp.X, (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) + cp.Y]));
_i++;
}
return transformed;
};
ConvexPolygon.prototype.Transformed = function() { return this.$val.Transformed(); };
ConvexPolygon.ptr.prototype.Bounds = function() {
var bottomRight, cp, i, point, topLeft, transformed, x, x$1;
cp = this;
transformed = cp.Transformed();
topLeft = new Vector([(x = (0 >= transformed.$length ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + 0]), (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])), (x$1 = (0 >= transformed.$length ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + 0]), (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1]))]);
bottomRight = topLeft.Clone();
i = 0;
while (true) {
if (!(i < transformed.$length)) { break; }
point = ((i < 0 || i >= transformed.$length) ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + i]);
if ((0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) < (0 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 0])) {
(0 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 0] = (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]));
} else if ((0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) > (0 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 0])) {
(0 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 0] = (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]));
}
if ((1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) < (1 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 1])) {
(1 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 1] = (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]));
} else if ((1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) > (1 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 1])) {
(1 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 1] = (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]));
}
i = i + (1) >> 0;
}
return [topLeft, bottomRight];
};
ConvexPolygon.prototype.Bounds = function() { return this.$val.Bounds(); };
ConvexPolygon.ptr.prototype.Position = function() {
var cp;
cp = this;
return [cp.X, cp.Y];
};
ConvexPolygon.prototype.Position = function() { return this.$val.Position(); };
ConvexPolygon.ptr.prototype.SetPosition = function(x, y) {
var cp, x, y;
cp = this;
cp.X = x;
cp.Y = y;
};
ConvexPolygon.prototype.SetPosition = function(x, y) { return this.$val.SetPosition(x, y); };
ConvexPolygon.ptr.prototype.SetPositionVec = function(vec) {
var cp, vec;
cp = this;
cp.X = vec.X();
cp.Y = vec.Y();
};
ConvexPolygon.prototype.SetPositionVec = function(vec) { return this.$val.SetPositionVec(vec); };
ConvexPolygon.ptr.prototype.Move = function(x, y) {
var cp, x, y;
cp = this;
cp.X = cp.X + (x);
cp.Y = cp.Y + (y);
};
ConvexPolygon.prototype.Move = function(x, y) { return this.$val.Move(x, y); };
ConvexPolygon.ptr.prototype.MoveVec = function(vec) {
var cp, vec;
cp = this;
cp.X = cp.X + (vec.X());
cp.Y = cp.Y + (vec.Y());
};
ConvexPolygon.prototype.MoveVec = function(vec) { return this.$val.MoveVec(vec); };
ConvexPolygon.ptr.prototype.Center = function() {
var _i, _ref, cp, denom, pos, v, vertices;
cp = this;
pos = new Vector([0, 0]);
vertices = cp.Transformed();
_ref = vertices;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
v = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
pos.Add(new sliceType$4([v]));
_i++;
}
denom = (vertices.$length);
(0 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 0] = (0 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 0]) / (denom));
(1 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 1] = (1 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 1]) / (denom));
return pos;
};
ConvexPolygon.prototype.Center = function() { return this.$val.Center(); };
ConvexPolygon.ptr.prototype.Project = function(axis) {
var axis, cp, i, max, min, p, vertices, x, x$1, x$2, x$3;
cp = this;
axis = axis.Unit();
vertices = cp.Transformed();
min = axis.Dot(new Vector([(x = (0 >= vertices.$length ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + 0]), (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])), (x$1 = (0 >= vertices.$length ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + 0]), (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1]))]));
max = min;
i = 1;
while (true) {
if (!(i < vertices.$length)) { break; }
p = axis.Dot(new Vector([(x$2 = ((i < 0 || i >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + i]), (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])), (x$3 = ((i < 0 || i >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + i]), (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1]))]));
if (p < min) {
min = p;
} else if (p > max) {
max = p;
}
i = i + (1) >> 0;
}
return new Projection.ptr(min, max);
};
ConvexPolygon.prototype.Project = function(axis) { return this.$val.Project(axis); };
ConvexPolygon.ptr.prototype.SATAxes = function() {
var _i, _ref, axes, cp, i, line, lines;
cp = this;
lines = cp.Lines();
axes = $makeSlice(sliceType$4, lines.$length);
_ref = lines;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
line = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
((i < 0 || i >= axes.$length) ? ($throwRuntimeError("index out of range"), undefined) : axes.$array[axes.$offset + i] = line.Normal());
_i++;
}
return axes;
};
ConvexPolygon.prototype.SATAxes = function() { return this.$val.SATAxes(); };
ConvexPolygon.ptr.prototype.PointInside = function(point) {
var _i, _ref, contactCount, line, point, pointLine, polygon;
polygon = this;
pointLine = NewLine((0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]), (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]), (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) + 9.99999999999e+11, (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]));
contactCount = 0;
_ref = polygon.Lines();
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
line = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (!(line.IntersectionPointsLine(pointLine) === Vector.nil)) {
contactCount = contactCount + (1) >> 0;
}
_i++;
}
return contactCount === 1;
};
ConvexPolygon.prototype.PointInside = function(point) { return this.$val.PointInside(point); };
ConvexPolygon.ptr.prototype.GetPoints = function() {
var polygon;
polygon = this;
return polygon.Points;
};
ConvexPolygon.prototype.GetPoints = function() { return this.$val.GetPoints(); };
NewContactSet = function() {
return new ContactSet.ptr(new sliceType$4([]), new Vector([0, 0]), new Vector([0, 0]));
};
$pkg.NewContactSet = NewContactSet;
ContactSet.ptr.prototype.LeftmostPoint = function() {
var _i, _ref, cs, left, point;
cs = this;
left = Vector.nil;
_ref = cs.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (left === Vector.nil || (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) < (0 >= left.$length ? ($throwRuntimeError("index out of range"), undefined) : left.$array[left.$offset + 0])) {
left = point;
}
_i++;
}
return left;
};
ContactSet.prototype.LeftmostPoint = function() { return this.$val.LeftmostPoint(); };
ContactSet.ptr.prototype.RightmostPoint = function() {
var _i, _ref, cs, point, right;
cs = this;
right = Vector.nil;
_ref = cs.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (right === Vector.nil || (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) > (0 >= right.$length ? ($throwRuntimeError("index out of range"), undefined) : right.$array[right.$offset + 0])) {
right = point;
}
_i++;
}
return right;
};
ContactSet.prototype.RightmostPoint = function() { return this.$val.RightmostPoint(); };
ContactSet.ptr.prototype.TopmostPoint = function() {
var _i, _ref, cs, point, top;
cs = this;
top = Vector.nil;
_ref = cs.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (top === Vector.nil || (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) < (1 >= top.$length ? ($throwRuntimeError("index out of range"), undefined) : top.$array[top.$offset + 1])) {
top = point;
}
_i++;
}
return top;
};
ContactSet.prototype.TopmostPoint = function() { return this.$val.TopmostPoint(); };
ContactSet.ptr.prototype.BottommostPoint = function() {
var _i, _ref, bottom, cs, point;
cs = this;
bottom = Vector.nil;
_ref = cs.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (bottom === Vector.nil || (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) > (1 >= bottom.$length ? ($throwRuntimeError("index out of range"), undefined) : bottom.$array[bottom.$offset + 1])) {
bottom = point;
}
_i++;
}
return bottom;
};
ContactSet.prototype.BottommostPoint = function() { return this.$val.BottommostPoint(); };
ConvexPolygon.ptr.prototype.Intersection = function(dx, dy, other) {
var _i, _i$1, _i$2, _i$3, _ref, _ref$1, _ref$2, _ref$3, _tuple, _tuple$1, circle, contactSet, cp, deltaMagnitude, dx, dy, isCircle, isPoly, line, line$1, mtv, ogMagnitude, ogX, ogY, other, otherLine, point, point$1, poly, x, x$1, x$2, x$3;
cp = this;
contactSet = NewContactSet();
ogX = cp.X;
ogY = cp.Y;
cp.X = cp.X + (dx);
cp.Y = cp.Y + (dy);
_tuple = $assertType(other, ptrType$4, true);
circle = _tuple[0];
isCircle = _tuple[1];
if (isCircle) {
_ref = cp.Lines();
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
line = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
contactSet.Points = $appendSlice(contactSet.Points, line.IntersectionPointsCircle(circle));
_i++;
}
} else {
_tuple$1 = $assertType(other, ptrType$5, true);
poly = _tuple$1[0];
isPoly = _tuple$1[1];
if (isPoly) {
_ref$1 = cp.Lines();
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
line$1 = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]);
_ref$2 = poly.Lines();
_i$2 = 0;
while (true) {
if (!(_i$2 < _ref$2.$length)) { break; }
otherLine = ((_i$2 < 0 || _i$2 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$2]);
point = line$1.IntersectionPointsLine(otherLine);
if (!(point === Vector.nil)) {
contactSet.Points = $append(contactSet.Points, point);
}
_i$2++;
}
_i$1++;
}
}
}
if (contactSet.Points.$length > 0) {
_ref$3 = contactSet.Points;
_i$3 = 0;
while (true) {
if (!(_i$3 < _ref$3.$length)) { break; }
point$1 = ((_i$3 < 0 || _i$3 >= _ref$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$3.$array[_ref$3.$offset + _i$3]);
contactSet.Center = contactSet.Center.Add(new sliceType$4([point$1]));
_i$3++;
}
(x$1 = contactSet.Center, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0] = (x = contactSet.Center, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) / ((contactSet.Points.$length))));
(x$3 = contactSet.Center, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1] = (x$2 = contactSet.Center, (1 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 1])) / ((contactSet.Points.$length))));
mtv = cp.calculateMTV(contactSet, other);
if (!(mtv === Vector.nil)) {
contactSet.MTV = mtv;
}
} else {
contactSet = ptrType$6.nil;
}
if (!(contactSet === ptrType$6.nil) && (!((dx === 0)) || !((dy === 0)))) {
deltaMagnitude = new Vector([dx, dy]).Magnitude();
ogMagnitude = contactSet.MTV.Magnitude();
contactSet.MTV = contactSet.MTV.Unit().Scale(ogMagnitude - deltaMagnitude);
}
cp.X = ogX;
cp.Y = ogY;
return contactSet;
};
ConvexPolygon.prototype.Intersection = function(dx, dy, other) { return this.$val.Intersection(dx, dy, other); };
ConvexPolygon.ptr.prototype.calculateMTV = function(contactSet, otherShape) {
var _i, _i$1, _ref, _ref$1, _ref$2, axis, axis$1, contactSet, cp, delta, other, otherShape, overlap, overlap$1, smallest;
cp = this;
delta = new Vector([0, 0]);
smallest = new Vector([1.7976931348623157e+308, 0]);
_ref = otherShape;
if ($assertType(_ref, ptrType$5, true)[1]) {
other = _ref.$val;
_ref$1 = cp.SATAxes();
_i = 0;
while (true) {
if (!(_i < _ref$1.$length)) { break; }
axis = ((_i < 0 || _i >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i]);
if (!$clone(cp.Project(axis), Projection).Overlapping($clone(other.Project(axis), Projection))) {
return Vector.nil;
}
overlap = $clone(cp.Project(axis), Projection).Overlap($clone(other.Project(axis), Projection));
if (smallest.Magnitude() > overlap) {
smallest = axis.Scale(overlap);
}
_i++;
}
_ref$2 = other.SATAxes();
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$2.$length)) { break; }
axis$1 = ((_i$1 < 0 || _i$1 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$1]);
if (!$clone(cp.Project(axis$1), Projection).Overlapping($clone(other.Project(axis$1), Projection))) {
return Vector.nil;
}
overlap$1 = $clone(cp.Project(axis$1), Projection).Overlap($clone(other.Project(axis$1), Projection));
if (smallest.Magnitude() > overlap$1) {
smallest = axis$1.Scale(overlap$1);
}
_i$1++;
}
}
(0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = (0 >= smallest.$length ? ($throwRuntimeError("index out of range"), undefined) : smallest.$array[smallest.$offset + 0]));
(1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = (1 >= smallest.$length ? ($throwRuntimeError("index out of range"), undefined) : smallest.$array[smallest.$offset + 1]));
return delta;
};
ConvexPolygon.prototype.calculateMTV = function(contactSet, otherShape) { return this.$val.calculateMTV(contactSet, otherShape); };
ConvexPolygon.ptr.prototype.ContainedBy = function(otherShape) {
var _i, _i$1, _ref, _ref$1, _ref$2, axis, axis$1, cp, other, otherShape;
cp = this;
_ref = otherShape;
if ($assertType(_ref, ptrType$5, true)[1]) {
other = _ref.$val;
_ref$1 = cp.SATAxes();
_i = 0;
while (true) {
if (!(_i < _ref$1.$length)) { break; }
axis = ((_i < 0 || _i >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i]);
if (!$clone(cp.Project(axis), Projection).IsInside($clone(other.Project(axis), Projection))) {
return false;
}
_i++;
}
_ref$2 = other.SATAxes();
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$2.$length)) { break; }
axis$1 = ((_i$1 < 0 || _i$1 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$1]);
if (!$clone(cp.Project(axis$1), Projection).IsInside($clone(other.Project(axis$1), Projection))) {
return false;
}
_i$1++;
}
}
return true;
};
ConvexPolygon.prototype.ContainedBy = function(otherShape) { return this.$val.ContainedBy(otherShape); };
ConvexPolygon.ptr.prototype.FlipH = function() {
var _i, _ref, cp, v;
cp = this;
_ref = cp.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
v = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
(0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0] = -(0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]));
_i++;
}
cp.ReverseVertexOrder();
};
ConvexPolygon.prototype.FlipH = function() { return this.$val.FlipH(); };
ConvexPolygon.ptr.prototype.FlipV = function() {
var _i, _ref, cp, v;
cp = this;
_ref = cp.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
v = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
(1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1] = -(1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]));
_i++;
}
cp.ReverseVertexOrder();
};
ConvexPolygon.prototype.FlipV = function() { return this.$val.FlipV(); };
ConvexPolygon.ptr.prototype.ReverseVertexOrder = function() {
var cp, i, verts, x, x$1;
cp = this;
verts = new sliceType$4([(x = cp.Points, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0]))]);
i = cp.Points.$length - 1 >> 0;
while (true) {
if (!(i >= 1)) { break; }
verts = $append(verts, (x$1 = cp.Points, ((i < 0 || i >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + i])));
i = i - (1) >> 0;
}
cp.Points = verts;
};
ConvexPolygon.prototype.ReverseVertexOrder = function() { return this.$val.ReverseVertexOrder(); };
NewRectangle = function(x, y, w, h) {
var h, w, x, y;
return NewConvexPolygon(new sliceType([x, y, x + w, y, x + w, y + h, x, y + h]));
};
$pkg.NewRectangle = NewRectangle;
NewCircle = function(x, y, radius) {
var circle, radius, x, y;
circle = new Circle.ptr(x, y, radius);
return circle;
};
$pkg.NewCircle = NewCircle;
Circle.ptr.prototype.Clone = function() {
var circle;
circle = this;
return NewCircle(circle.X, circle.Y, circle.Radius);
};
Circle.prototype.Clone = function() { return this.$val.Clone(); };
Circle.ptr.prototype.Bounds = function() {
var circle;
circle = this;
return [new Vector([circle.X - circle.Radius, circle.Y - circle.Radius]), new Vector([circle.X + circle.Radius, circle.Y + circle.Radius])];
};
Circle.prototype.Bounds = function() { return this.$val.Bounds(); };
Circle.ptr.prototype.Intersection = function(dx, dy, other) {
var _i, _ref, _ref$1, circle, contactSet, dist, dx, dy, other, ox, oy, point, shape, shape$1, x, x$1, x$2, x$3;
circle = this;
contactSet = ptrType$6.nil;
ox = circle.X;
oy = circle.Y;
circle.X = circle.X + (dx);
circle.Y = circle.Y + (dy);
_ref = other;
if ($assertType(_ref, ptrType$5, true)[1]) {
shape = _ref.$val;
contactSet = shape.Intersection(-dx, -dy, circle);
if (!(contactSet === ptrType$6.nil)) {
contactSet.MTV = contactSet.MTV.Scale(-1);
}
} else if ($assertType(_ref, ptrType$4, true)[1]) {
shape$1 = _ref.$val;
contactSet = NewContactSet();
contactSet.Points = circle.IntersectionPointsCircle(shape$1);
if (contactSet.Points.$length === 0) {
return ptrType$6.nil;
}
contactSet.MTV = new Vector([circle.X - shape$1.X, circle.Y - shape$1.Y]);
dist = contactSet.MTV.Magnitude();
contactSet.MTV = contactSet.MTV.Unit().Scale(circle.Radius + shape$1.Radius - dist);
_ref$1 = contactSet.Points;
_i = 0;
while (true) {
if (!(_i < _ref$1.$length)) { break; }
point = ((_i < 0 || _i >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i]);
contactSet.Center = contactSet.Center.Add(new sliceType$4([point]));
_i++;
}
(x$1 = contactSet.Center, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0] = (x = contactSet.Center, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) / ((contactSet.Points.$length))));
(x$3 = contactSet.Center, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1] = (x$2 = contactSet.Center, (1 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 1])) / ((contactSet.Points.$length))));
}
circle.X = ox;
circle.Y = oy;
return contactSet;
};
Circle.prototype.Intersection = function(dx, dy, other) { return this.$val.Intersection(dx, dy, other); };
Circle.ptr.prototype.Move = function(x, y) {
var circle, x, y;
circle = this;
circle.X = circle.X + (x);
circle.Y = circle.Y + (y);
};
Circle.prototype.Move = function(x, y) { return this.$val.Move(x, y); };
Circle.ptr.prototype.MoveVec = function(vec) {
var circle, vec;
circle = this;
circle.X = circle.X + (vec.X());
circle.Y = circle.Y + (vec.Y());
};
Circle.prototype.MoveVec = function(vec) { return this.$val.MoveVec(vec); };
Circle.ptr.prototype.SetPosition = function(x, y) {
var circle, x, y;
circle = this;
circle.X = x;
circle.Y = y;
};
Circle.prototype.SetPosition = function(x, y) { return this.$val.SetPosition(x, y); };
Circle.ptr.prototype.SetPositionVec = function(vec) {
var circle, vec;
circle = this;
circle.X = vec.X();
circle.Y = vec.Y();
};
Circle.prototype.SetPositionVec = function(vec) { return this.$val.SetPositionVec(vec); };
Circle.ptr.prototype.Position = function() {
var circle;
circle = this;
return [circle.X, circle.Y];
};
Circle.prototype.Position = function() { return this.$val.Position(); };
Circle.ptr.prototype.PointInside = function(point) {
var circle, point;
circle = this;
return point.Sub(new sliceType$4([new Vector([circle.X, circle.Y])])).Magnitude() <= circle.Radius;
};
Circle.prototype.PointInside = function(point) { return this.$val.PointInside(point); };
Circle.ptr.prototype.IntersectionPointsCircle = function(other) {
var a, circle, d, h, other, x2, y2;
circle = this;
d = math.Sqrt(math.Pow(other.X - circle.X, 2) + math.Pow(other.Y - circle.Y, 2));
if (d > circle.Radius + other.Radius || d < math.Abs(circle.Radius - other.Radius) || (d === 0) && (circle.Radius === other.Radius)) {
return sliceType$4.nil;
}
a = (math.Pow(circle.Radius, 2) - math.Pow(other.Radius, 2) + math.Pow(d, 2)) / (2 * d);
h = math.Sqrt(math.Pow(circle.Radius, 2) - math.Pow(a, 2));
x2 = circle.X + a * (other.X - circle.X) / d;
y2 = circle.Y + a * (other.Y - circle.Y) / d;
return new sliceType$4([new Vector([x2 + h * (other.Y - circle.Y) / d, y2 - h * (other.X - circle.X) / d]), new Vector([x2 - h * (other.Y - circle.Y) / d, y2 + h * (other.X - circle.X) / d])]);
};
Circle.prototype.IntersectionPointsCircle = function(other) { return this.$val.IntersectionPointsCircle(other); };
Projection.ptr.prototype.Overlapping = function(other) {
var other, projection;
projection = this;
return $clone(projection, Projection).Overlap($clone(other, Projection)) > 0;
};
Projection.prototype.Overlapping = function(other) { return this.$val.Overlapping(other); };
Projection.ptr.prototype.Overlap = function(other) {
var other, projection;
projection = this;
return math.Min(projection.Max, other.Max) - math.Max(projection.Min, other.Min);
};
Projection.prototype.Overlap = function(other) { return this.$val.Overlap(other); };
Projection.ptr.prototype.IsInside = function(other) {
var other, projection;
projection = this;
return projection.Min >= other.Min && projection.Max <= other.Max;
};
Projection.prototype.IsInside = function(other) { return this.$val.IsInside(other); };
NewRingBuffer = function(n) {
var n;
return new RingBuffer.ptr(0, 0, 0, 0, n, 0, $makeSlice(sliceType$6, n));
};
$pkg.NewRingBuffer = NewRingBuffer;
RingBuffer.ptr.prototype.Put = function(pItem) {
var pItem, rb, x, x$1;
rb = this;
while (true) {
if (!(0 < rb.Cnt && rb.Cnt >= rb.N)) { break; }
rb.Pop();
}
(x = rb.Eles, x$1 = rb.Ed, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1] = pItem));
rb.EdFrameId = rb.EdFrameId + (1) >> 0;
rb.Cnt = rb.Cnt + (1) >> 0;
rb.Ed = rb.Ed + (1) >> 0;
if (rb.Ed >= rb.N) {
rb.Ed = rb.Ed - (rb.N) >> 0;
}
};
RingBuffer.prototype.Put = function(pItem) { return this.$val.Put(pItem); };
RingBuffer.ptr.prototype.Pop = function() {
var pItem, rb, x, x$1;
rb = this;
if (0 === rb.Cnt) {
return $ifaceNil;
}
pItem = (x = rb.Eles, x$1 = rb.St, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1]));
rb.StFrameId = rb.StFrameId + (1) >> 0;
rb.Cnt = rb.Cnt - (1) >> 0;
rb.St = rb.St + (1) >> 0;
if (rb.St >= rb.N) {
rb.St = rb.St - (rb.N) >> 0;
}
return pItem;
};
RingBuffer.prototype.Pop = function() { return this.$val.Pop(); };
RingBuffer.ptr.prototype.GetArrIdxByOffset = function(offsetFromSt) {
var arrIdx, offsetFromSt, rb;
rb = this;
if ((0 === rb.Cnt) || 0 > offsetFromSt) {
return -1;
}
arrIdx = rb.St + offsetFromSt >> 0;
if (rb.St < rb.Ed) {
if (rb.St <= arrIdx && arrIdx < rb.Ed) {
return arrIdx;
}
} else {
if (arrIdx >= rb.N) {
arrIdx = arrIdx - (rb.N) >> 0;
}
if (arrIdx >= rb.St || arrIdx < rb.Ed) {
return arrIdx;
}
}
return -1;
};
RingBuffer.prototype.GetArrIdxByOffset = function(offsetFromSt) { return this.$val.GetArrIdxByOffset(offsetFromSt); };
RingBuffer.ptr.prototype.GetByOffset = function(offsetFromSt) {
var arrIdx, offsetFromSt, rb, x;
rb = this;
arrIdx = rb.GetArrIdxByOffset(offsetFromSt);
if (-1 === arrIdx) {
return $ifaceNil;
}
return (x = rb.Eles, ((arrIdx < 0 || arrIdx >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + arrIdx]));
};
RingBuffer.prototype.GetByOffset = function(offsetFromSt) { return this.$val.GetByOffset(offsetFromSt); };
RingBuffer.ptr.prototype.GetByFrameId = function(frameId) {
var frameId, rb;
rb = this;
if (frameId >= rb.EdFrameId || frameId < rb.StFrameId) {
return $ifaceNil;
}
return rb.GetByOffset(frameId - rb.StFrameId >> 0);
};
RingBuffer.prototype.GetByFrameId = function(frameId) { return this.$val.GetByFrameId(frameId); };
RingBuffer.ptr.prototype.SetByFrameId = function(pItem, frameId) {
var _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, arrIdx, frameId, oldEdFrameId, oldStFrameId, pItem, rb, ret, x;
rb = this;
_tmp = rb.StFrameId;
_tmp$1 = rb.EdFrameId;
oldStFrameId = _tmp;
oldEdFrameId = _tmp$1;
if (frameId < oldStFrameId) {
return [2, oldStFrameId, oldEdFrameId];
}
if (oldEdFrameId > frameId) {
arrIdx = rb.GetArrIdxByOffset(frameId - rb.StFrameId >> 0);
if (!((-1 === arrIdx))) {
(x = rb.Eles, ((arrIdx < 0 || arrIdx >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + arrIdx] = pItem));
return [0, oldStFrameId, oldEdFrameId];
}
}
ret = 0;
if (oldEdFrameId < frameId) {
_tmp$2 = 0;
_tmp$3 = 0;
rb.St = _tmp$2;
rb.Ed = _tmp$3;
_tmp$4 = frameId;
_tmp$5 = frameId;
rb.StFrameId = _tmp$4;
rb.EdFrameId = _tmp$5;
rb.Cnt = 0;
ret = 1;
}
rb.Put(pItem);
return [ret, oldStFrameId, oldEdFrameId];
};
RingBuffer.prototype.SetByFrameId = function(pItem, frameId) { return this.$val.SetByFrameId(pItem, frameId); };
RingBuffer.ptr.prototype.Clear = function() {
var rb;
rb = this;
while (true) {
if (!(0 < rb.Cnt)) { break; }
rb.Pop();
}
rb.St = 0;
rb.Ed = 0;
rb.StFrameId = 0;
rb.EdFrameId = 0;
};
RingBuffer.prototype.Clear = function() { return this.$val.Clear(); };
RingBuffer.ptr.prototype.GetStFrameId = function() {
var rb;
rb = this;
return rb.StFrameId;
};
RingBuffer.prototype.GetStFrameId = function() { return this.$val.GetStFrameId(); };
RingBuffer.ptr.prototype.GetEdFrameId = function() {
var rb;
rb = this;
return rb.EdFrameId;
};
RingBuffer.prototype.GetEdFrameId = function() { return this.$val.GetEdFrameId(); };
RingBuffer.ptr.prototype.GetCnt = function() {
var rb;
rb = this;
return rb.Cnt;
};
RingBuffer.prototype.GetCnt = function() { return this.$val.GetCnt(); };
NewObjectSingleTag = function(x, y, w, h, tag) {
var h, o, tag, w, x, y;
o = new Object.ptr($ifaceNil, ptrType$1.nil, x, y, w, h, NewRingBuffer(512), $ifaceNil, $makeMap(ptrType$2.keyFor, []), new sliceType$7([tag]));
return o;
};
$pkg.NewObjectSingleTag = NewObjectSingleTag;
NewObject = function(x, y, w, h, tags) {
var h, o, tags, w, x, y;
o = new Object.ptr($ifaceNil, ptrType$1.nil, x, y, w, h, NewRingBuffer(512), $ifaceNil, $makeMap(ptrType$2.keyFor, []), new sliceType$7([]));
if (tags.$length > 0) {
o.AddTags(tags);
}
return o;
};
$pkg.NewObject = NewObject;
Object.ptr.prototype.GetData = function() {
var obj;
obj = this;
return obj.Data;
};
Object.prototype.GetData = function() { return this.$val.GetData(); };
Object.ptr.prototype.GetShape = function() {
var obj;
obj = this;
return (obj.$ptr_Shape || (obj.$ptr_Shape = new ptrType$8(function() { return this.$target.Shape; }, function($v) { this.$target.Shape = $v; }, obj)));
};
Object.prototype.GetShape = function() { return this.$val.GetShape(); };
Object.ptr.prototype.Position = function() {
var obj;
obj = this;
return [obj.X, obj.Y];
};
Object.prototype.Position = function() { return this.$val.Position(); };
Object.ptr.prototype.Clone = function() {
var {_entry, _i, _keys, _r, _ref, k, newObj, obj, $s, $r, $c} = $restore(this, {});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
obj = this;
newObj = NewObject(obj.X, obj.Y, obj.W, obj.H, obj.Tags());
newObj.Data = obj.Data;
/* */ if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { $s = 1; continue; }
/* */ $s = 2; continue;
/* if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { */ case 1:
_r = obj.Shape.Clone(); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; }
$r = newObj.SetShape(_r); /* */ $s = 4; case 4: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
/* } */ case 2:
_ref = obj.ignoreList;
_i = 0;
_keys = $keys(_ref);
while (true) {
if (!(_i < _keys.length)) { break; }
_entry = _ref[_keys[_i]];
if (_entry === undefined) {
_i++;
continue;
}
k = _entry.k;
newObj.AddToIgnoreList(k);
_i++;
}
$s = -1; return newObj;
/* */ } return; } var $f = {$blk: Object.ptr.prototype.Clone, $c: true, $r, _entry, _i, _keys, _r, _ref, k, newObj, obj, $s};return $f;
};
Object.prototype.Clone = function() { return this.$val.Clone(); };
Object.ptr.prototype.Update = function() {
var {_tuple, c, cx, cy, ex, ey, obj, space, x, y, $s, $r, $c} = $restore(this, {});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
obj = this;
if (!(obj.Space === ptrType$1.nil)) {
space = obj.Space;
obj.Space.RemoveSingle(obj);
obj.Space = space;
_tuple = obj.BoundsToSpace(0, 0);
cx = _tuple[0];
cy = _tuple[1];
ex = _tuple[2];
ey = _tuple[3];
y = cy;
while (true) {
if (!(y <= ey)) { break; }
x = cx;
while (true) {
if (!(x <= ex)) { break; }
c = obj.Space.Cell(x, y);
if (!(c === ptrType.nil)) {
c.register(obj);
obj.TouchingCells.Put(c);
}
x = x + (1) >> 0;
}
y = y + (1) >> 0;
}
}
/* */ if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { $s = 1; continue; }
/* */ $s = 2; continue;
/* if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { */ case 1:
$r = obj.Shape.SetPosition(obj.X, obj.Y); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
/* } */ case 2:
$s = -1; return;
/* */ } return; } var $f = {$blk: Object.ptr.prototype.Update, $c: true, $r, _tuple, c, cx, cy, ex, ey, obj, space, x, y, $s};return $f;
};
Object.prototype.Update = function() { return this.$val.Update(); };
Object.ptr.prototype.AddTags = function(tags) {
var obj, tags;
obj = this;
obj.tags = $appendSlice(obj.tags, tags);
};
Object.prototype.AddTags = function(tags) { return this.$val.AddTags(tags); };
Object.ptr.prototype.RemoveTags = function(tags) {
var _i, _i$1, _ref, _ref$1, i, obj, t, tag, tags;
obj = this;
_ref = tags;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
tag = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
_ref$1 = obj.tags;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
i = _i$1;
t = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]);
if (t === tag) {
obj.tags = $appendSlice($subslice(obj.tags, 0, i), $subslice(obj.tags, (i + 1 >> 0)));
break;
}
_i$1++;
}
_i++;
}
};
Object.prototype.RemoveTags = function(tags) { return this.$val.RemoveTags(tags); };
Object.ptr.prototype.HasTags = function(tags) {
var _i, _i$1, _ref, _ref$1, obj, t, tag, tags;
obj = this;
_ref = tags;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
tag = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
_ref$1 = obj.tags;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
t = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]);
if (t === tag) {
return true;
}
_i$1++;
}
_i++;
}
return false;
};
Object.prototype.HasTags = function(tags) { return this.$val.HasTags(tags); };
Object.ptr.prototype.Tags = function() {
var obj;
obj = this;
return $appendSlice(new sliceType$7([]), obj.tags);
};
Object.prototype.Tags = function() { return this.$val.Tags(); };
Object.ptr.prototype.SetShape = function(shape) {
var {obj, shape, $s, $r, $c} = $restore(this, {shape});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
obj = this;
/* */ if (!($interfaceIsEqual(obj.Shape, shape))) { $s = 1; continue; }
/* */ $s = 2; continue;
/* if (!($interfaceIsEqual(obj.Shape, shape))) { */ case 1:
obj.Shape = shape;
$r = obj.Update(); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
/* } */ case 2:
$s = -1; return;
/* */ } return; } var $f = {$blk: Object.ptr.prototype.SetShape, $c: true, $r, obj, shape, $s};return $f;
};
Object.prototype.SetShape = function(shape) { return this.$val.SetShape(shape); };
Object.ptr.prototype.BoundsToSpace = function(dx, dy) {
var _tuple, _tuple$1, cx, cy, dx, dy, ex, ey, obj;
obj = this;
_tuple = obj.Space.WorldToSpace(obj.X + dx, obj.Y + dy);
cx = _tuple[0];
cy = _tuple[1];
_tuple$1 = obj.Space.WorldToSpace(obj.X + obj.W + dx - 1, obj.Y + obj.H + dy - 1);
ex = _tuple$1[0];
ey = _tuple$1[1];
return [cx, cy, ex, ey];
};
Object.prototype.BoundsToSpace = function(dx, dy) { return this.$val.BoundsToSpace(dx, dy); };
Object.ptr.prototype.SharesCells = function(other) {
var cell, i, obj, other, rb;
obj = this;
rb = obj.TouchingCells;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
cell = $assertType(rb.GetByFrameId(i), ptrType);
if (cell.Contains(other)) {
return true;
}
i = i + (1) >> 0;
}
return false;
};
Object.prototype.SharesCells = function(other) { return this.$val.SharesCells(other); };
Object.ptr.prototype.SharesCellsTags = function(tags) {
var cell, i, obj, rb, tags;
obj = this;
rb = obj.TouchingCells;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
cell = $assertType(rb.GetByFrameId(i), ptrType);
if (cell.ContainsTags(tags)) {
return true;
}
i = i + (1) >> 0;
}
return false;
};
Object.prototype.SharesCellsTags = function(tags) { return this.$val.SharesCellsTags(tags); };
Object.ptr.prototype.Center = function() {
var obj;
obj = this;
return [obj.X + (obj.W / 2), obj.Y + (obj.H / 2)];
};
Object.prototype.Center = function() { return this.$val.Center(); };
Object.ptr.prototype.SetCenter = function(x, y) {
var obj, x, y;
obj = this;
obj.X = x - (obj.W / 2);
obj.Y = y - (obj.H / 2);
};
Object.prototype.SetCenter = function(x, y) { return this.$val.SetCenter(x, y); };
Object.ptr.prototype.CellPosition = function() {
var _tuple, obj;
obj = this;
_tuple = obj.Center();
return obj.Space.WorldToSpace(_tuple[0], _tuple[1]);
};
Object.prototype.CellPosition = function() { return this.$val.CellPosition(); };
Object.ptr.prototype.SetRight = function(x) {
var obj, x;
obj = this;
obj.X = x - obj.W;
};
Object.prototype.SetRight = function(x) { return this.$val.SetRight(x); };
Object.ptr.prototype.SetBottom = function(y) {
var obj, y;
obj = this;
obj.Y = y - obj.H;
};
Object.prototype.SetBottom = function(y) { return this.$val.SetBottom(y); };
Object.ptr.prototype.Bottom = function() {
var obj;
obj = this;
return obj.Y + obj.H;
};
Object.prototype.Bottom = function() { return this.$val.Bottom(); };
Object.ptr.prototype.Right = function() {
var obj;
obj = this;
return obj.X + obj.W;
};
Object.prototype.Right = function() { return this.$val.Right(); };
Object.ptr.prototype.SetBounds = function(topLeft, bottomRight) {
var bottomRight, obj, topLeft;
obj = this;
obj.X = (0 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 0]);
obj.Y = (1 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 1]);
obj.W = (0 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 0]) - obj.X;
obj.H = (1 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 1]) - obj.Y;
};
Object.prototype.SetBounds = function(topLeft, bottomRight) { return this.$val.SetBounds(topLeft, bottomRight); };
Object.ptr.prototype.CheckAllWithHolder = function(dx, dy, cc) {
var _entry, _entry$1, _entry$2, _key, _key$1, _tuple, _tuple$1, _tuple$2, added, added$1, c, cc, cellsAdded, cx, cy, dx, dy, ex, ey, i, ignored, o, obj, objectsAdded, rb, x, y;
obj = this;
if (obj.Space === ptrType$1.nil) {
return false;
}
cc.checkingObject = obj;
if (dx < 0) {
dx = math.Min(dx, -1);
} else if (dx > 0) {
dx = math.Max(dx, 1);
}
if (dy < 0) {
dy = math.Min(dy, -1);
} else if (dy > 0) {
dy = math.Max(dy, 1);
}
cc.dx = dx;
cc.dy = dy;
_tuple = obj.BoundsToSpace(dx, dy);
cx = _tuple[0];
cy = _tuple[1];
ex = _tuple[2];
ey = _tuple[3];
objectsAdded = $makeMap(ptrType$2.keyFor, []);
cellsAdded = $makeMap(ptrType.keyFor, []);
y = cy;
while (true) {
if (!(y <= ey)) { break; }
x = cx;
while (true) {
if (!(x <= ex)) { break; }
c = obj.Space.Cell(x, y);
if (!(c === ptrType.nil)) {
rb = c.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
ignored = (_entry = obj.ignoreList[ptrType$2.keyFor(o)], _entry !== undefined ? _entry.v : false);
if (o === obj || ignored) {
i = i + (1) >> 0;
continue;
}
_tuple$1 = (_entry$1 = objectsAdded[ptrType$2.keyFor(o)], _entry$1 !== undefined ? [_entry$1.v, true] : [false, false]);
added = _tuple$1[1];
if (!added) {
cc.Objects.Put(o);
_key = o; (objectsAdded || $throwRuntimeError("assignment to entry in nil map"))[ptrType$2.keyFor(_key)] = { k: _key, v: true };
_tuple$2 = (_entry$2 = cellsAdded[ptrType.keyFor(c)], _entry$2 !== undefined ? [_entry$2.v, true] : [false, false]);
added$1 = _tuple$2[1];
if (!added$1) {
cc.Cells.Put(c);
_key$1 = c; (cellsAdded || $throwRuntimeError("assignment to entry in nil map"))[ptrType.keyFor(_key$1)] = { k: _key$1, v: true };
}
i = i + (1) >> 0;
continue;
}
i = i + (1) >> 0;
}
}
x = x + (1) >> 0;
}
y = y + (1) >> 0;
}
if (0 >= cc.Objects.Cnt) {
return false;
}
return true;
};
Object.prototype.CheckAllWithHolder = function(dx, dy, cc) { return this.$val.CheckAllWithHolder(dx, dy, cc); };
Object.ptr.prototype.Overlaps = function(other) {
var obj, other;
obj = this;
return other.X <= obj.X + obj.W && other.X + other.W >= obj.X && other.Y <= obj.Y + obj.H && other.Y + other.H >= obj.Y;
};
Object.prototype.Overlaps = function(other) { return this.$val.Overlaps(other); };
Object.ptr.prototype.AddToIgnoreList = function(ignoreObj) {
var _key, ignoreObj, obj;
obj = this;
_key = ignoreObj; (obj.ignoreList || $throwRuntimeError("assignment to entry in nil map"))[ptrType$2.keyFor(_key)] = { k: _key, v: true };
};
Object.prototype.AddToIgnoreList = function(ignoreObj) { return this.$val.AddToIgnoreList(ignoreObj); };
Object.ptr.prototype.RemoveFromIgnoreList = function(ignoreObj) {
var ignoreObj, obj;
obj = this;
delete obj.ignoreList[ptrType$2.keyFor(ignoreObj)];
};
Object.prototype.RemoveFromIgnoreList = function(ignoreObj) { return this.$val.RemoveFromIgnoreList(ignoreObj); };
axpyUnitaryTo = function(dst, alpha, x, y) {
var _i, _ref, alpha, dim, dst, i, v, x, y;
dim = y.$length;
_ref = x;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
v = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (i === dim) {
return;
}
((i < 0 || i >= dst.$length) ? ($throwRuntimeError("index out of range"), undefined) : dst.$array[dst.$offset + i] = alpha * v + ((i < 0 || i >= y.$length) ? ($throwRuntimeError("index out of range"), undefined) : y.$array[y.$offset + i]));
_i++;
}
};
scalUnitaryTo = function(dst, alpha, x) {
var _i, _ref, alpha, dst, i, x;
_ref = x;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
((i < 0 || i >= dst.$length) ? ($throwRuntimeError("index out of range"), undefined) : dst.$array[dst.$offset + i] = ((i < 0 || i >= dst.$length) ? ($throwRuntimeError("index out of range"), undefined) : dst.$array[dst.$offset + i]) * (alpha));
_i++;
}
};
NewCollision = function() {
return new Collision.ptr(ptrType$2.nil, 0, 0, NewRingBuffer(16), NewRingBuffer(16));
};
$pkg.NewCollision = NewCollision;
Collision.ptr.prototype.Clear = function() {
var cc;
cc = this;
cc.checkingObject = ptrType$2.nil;
cc.dx = 0;
cc.dy = 0;
cc.Objects.Clear();
cc.Cells.Clear();
};
Collision.prototype.Clear = function() { return this.$val.Clear(); };
Collision.ptr.prototype.FirstCollidedObject = function() {
var cc;
cc = this;
if (0 >= cc.Objects.Cnt) {
return ptrType$2.nil;
}
return $assertType(cc.Objects.Pop(), ptrType$2);
};
Collision.prototype.FirstCollidedObject = function() { return this.$val.FirstCollidedObject(); };
Collision.ptr.prototype.HasTags = function(tags) {
var cc, i, o, rb, tags;
cc = this;
rb = cc.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
if (o === cc.checkingObject) {
i = i + (1) >> 0;
continue;
}
if (o.HasTags(tags)) {
return true;
}
i = i + (1) >> 0;
}
return false;
};
Collision.prototype.HasTags = function(tags) { return this.$val.HasTags(tags); };
Collision.ptr.prototype.ObjectsByTags = function(tags) {
var cc, i, o, objects, rb, tags;
cc = this;
objects = new sliceType$3([]);
rb = cc.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
if (o === cc.checkingObject) {
i = i + (1) >> 0;
continue;
}
if (o.HasTags(tags)) {
objects = $append(objects, o);
}
i = i + (1) >> 0;
}
return objects;
};
Collision.prototype.ObjectsByTags = function(tags) { return this.$val.ObjectsByTags(tags); };
Collision.ptr.prototype.ContactWithObject = function(object) {
var cc, delta, object;
cc = this;
delta = new Vector([0, 0]);
if (cc.dx < 0) {
(0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = object.X + object.W - cc.checkingObject.X);
} else if (cc.dx > 0) {
(0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = object.X - cc.checkingObject.W - cc.checkingObject.X);
}
if (cc.dy < 0) {
(1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = object.Y + object.H - cc.checkingObject.Y);
} else if (cc.dy > 0) {
(1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = object.Y - cc.checkingObject.H - cc.checkingObject.Y);
}
return delta;
};
Collision.prototype.ContactWithObject = function(object) { return this.$val.ContactWithObject(object); };
Collision.ptr.prototype.ContactWithCell = function(cell) {
var cc, cell, cx, cy, delta;
cc = this;
delta = new Vector([0, 0]);
cx = (($imul(cell.X, cc.checkingObject.Space.CellWidth)));
cy = (($imul(cell.Y, cc.checkingObject.Space.CellHeight)));
if (cc.dx < 0) {
(0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = cx + (cc.checkingObject.Space.CellWidth) - cc.checkingObject.X);
} else if (cc.dx > 0) {
(0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = cx - cc.checkingObject.W - cc.checkingObject.X);
}
if (cc.dy < 0) {
(1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = cy + (cc.checkingObject.Space.CellHeight) - cc.checkingObject.Y);
} else if (cc.dy > 0) {
(1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = cy - cc.checkingObject.H - cc.checkingObject.Y);
}
return delta;
};
Collision.prototype.ContactWithCell = function(cell) { return this.$val.ContactWithCell(cell); };
Collision.ptr.prototype.SlideAgainstCell = function(cell, avoidTags) {
var _tuple, _tuple$1, avoidTags, cc, ccX, ccY, cell, collidingCell, diffX, diffY, down, hX, hY, left, oX, oY, right, slide, sp, up;
cc = this;
sp = cc.checkingObject.Space;
collidingCell = $assertType(cc.Cells.GetByFrameId(cc.Cells.StFrameId), ptrType);
_tuple = sp.SpaceToWorld(collidingCell.X, collidingCell.Y);
ccX = _tuple[0];
ccY = _tuple[1];
hX = (sp.CellWidth) / 2;
hY = (sp.CellHeight) / 2;
ccX = ccX + (hX);
ccY = ccY + (hY);
_tuple$1 = cc.checkingObject.Center();
oX = _tuple$1[0];
oY = _tuple$1[1];
diffX = oX - ccX;
diffY = oY - ccY;
left = sp.Cell(collidingCell.X - 1 >> 0, collidingCell.Y);
right = sp.Cell(collidingCell.X + 1 >> 0, collidingCell.Y);
up = sp.Cell(collidingCell.X, collidingCell.Y - 1 >> 0);
down = sp.Cell(collidingCell.X, collidingCell.Y + 1 >> 0);
slide = new Vector([0, 0]);
if (!((cc.dy === 0))) {
if (diffX > 0 && (right === ptrType.nil || !right.ContainsTags(avoidTags))) {
(0 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 0] = ccX + hX - cc.checkingObject.X);
} else if (diffX < 0 && (left === ptrType.nil || !left.ContainsTags(avoidTags))) {
(0 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 0] = ccX - hX - (cc.checkingObject.X + cc.checkingObject.W));
} else {
return Vector.nil;
}
}
if (!((cc.dx === 0))) {
if (diffY > 0 && (down === ptrType.nil || !down.ContainsTags(avoidTags))) {
(1 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 1] = ccY + hY - cc.checkingObject.Y);
} else if (diffY < 0 && (up === ptrType.nil || !up.ContainsTags(avoidTags))) {
(1 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 1] = ccY - hY - (cc.checkingObject.Y + cc.checkingObject.H));
} else {
return Vector.nil;
}
}
return slide;
};
Collision.prototype.SlideAgainstCell = function(cell, avoidTags) { return this.$val.SlideAgainstCell(cell, avoidTags); };
newCell = function(x, y) {
var x, y;
return new Cell.ptr(x, y, NewRingBuffer(16));
};
Cell.ptr.prototype.register = function(obj) {
var cell, obj;
cell = this;
if (!cell.Contains(obj)) {
cell.Objects.Put(obj);
}
};
Cell.prototype.register = function(obj) { return this.$val.register(obj); };
Cell.ptr.prototype.unregister = function(obj) {
var cell, i, o, obj, rb;
cell = this;
rb = cell.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
if (o === obj) {
rb.SetByFrameId(rb.GetByFrameId(rb.StFrameId), i);
rb.Pop();
break;
}
i = i + (1) >> 0;
}
};
Cell.prototype.unregister = function(obj) { return this.$val.unregister(obj); };
Cell.ptr.prototype.Contains = function(obj) {
var cell, i, o, obj, rb;
cell = this;
rb = cell.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
if (o === obj) {
return true;
}
i = i + (1) >> 0;
}
return false;
};
Cell.prototype.Contains = function(obj) { return this.$val.Contains(obj); };
Cell.ptr.prototype.ContainsTags = function(tags) {
var cell, i, o, rb, tags;
cell = this;
rb = cell.Objects;
i = rb.StFrameId;
while (true) {
if (!(i < rb.EdFrameId)) { break; }
o = $assertType(rb.GetByFrameId(i), ptrType$2);
if (o.HasTags(tags)) {
return true;
}
i = i + (1) >> 0;
}
return false;
};
Cell.prototype.ContainsTags = function(tags) { return this.$val.ContainsTags(tags); };
Cell.ptr.prototype.Occupied = function() {
var cell;
cell = this;
return 0 < cell.Objects.Cnt;
};
Cell.prototype.Occupied = function() { return this.$val.Occupied(); };
Vector.methods = [{prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Add", name: "Add", pkg: "", typ: $funcType([sliceType$4], [Vector], true)}, {prop: "Sub", name: "Sub", pkg: "", typ: $funcType([sliceType$4], [Vector], true)}, {prop: "Scale", name: "Scale", pkg: "", typ: $funcType([$Float64], [Vector], false)}, {prop: "Equal", name: "Equal", pkg: "", typ: $funcType([Vector], [$Bool], false)}, {prop: "Magnitude", name: "Magnitude", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Magnitude2", name: "Magnitude2", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Unit", name: "Unit", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Dot", name: "Dot", pkg: "", typ: $funcType([Vector], [$Float64], false)}, {prop: "Cross", name: "Cross", pkg: "", typ: $funcType([Vector], [Vector], false)}, {prop: "Rotate", name: "Rotate", pkg: "", typ: $funcType([$Float64, sliceType$8], [Vector], true)}, {prop: "X", name: "X", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Y", name: "Y", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Z", name: "Z", pkg: "", typ: $funcType([], [$Float64], false)}];
ptrType$1.methods = [{prop: "AddSingle", name: "AddSingle", pkg: "", typ: $funcType([ptrType$2], [], false)}, {prop: "Add", name: "Add", pkg: "", typ: $funcType([sliceType$3], [], true)}, {prop: "RemoveSingle", name: "RemoveSingle", pkg: "", typ: $funcType([ptrType$2], [], false)}, {prop: "Remove", name: "Remove", pkg: "", typ: $funcType([sliceType$3], [], true)}, {prop: "Objects", name: "Objects", pkg: "", typ: $funcType([], [sliceType$3], false)}, {prop: "Resize", name: "Resize", pkg: "", typ: $funcType([$Int, $Int], [], false)}, {prop: "Cell", name: "Cell", pkg: "", typ: $funcType([$Int, $Int], [ptrType], false)}, {prop: "CheckCells", name: "CheckCells", pkg: "", typ: $funcType([$Int, $Int, $Int, $Int, sliceType$7], [ptrType$2], true)}, {prop: "CheckCellsWorld", name: "CheckCellsWorld", pkg: "", typ: $funcType([$Float64, $Float64, $Float64, $Float64, sliceType$7], [ptrType$2], true)}, {prop: "UnregisterAllObjects", name: "UnregisterAllObjects", pkg: "", typ: $funcType([], [], false)}, {prop: "WorldToSpace", name: "WorldToSpace", pkg: "", typ: $funcType([$Float64, $Float64], [$Int, $Int], false)}, {prop: "SpaceToWorld", name: "SpaceToWorld", pkg: "", typ: $funcType([$Int, $Int], [$Float64, $Float64], false)}, {prop: "Height", name: "Height", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "Width", name: "Width", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "CellsInLine", name: "CellsInLine", pkg: "", typ: $funcType([$Int, $Int, $Int, $Int], [sliceType$1], false)}];
ptrType$3.methods = [{prop: "Project", name: "Project", pkg: "", typ: $funcType([Vector], [Vector], false)}, {prop: "Normal", name: "Normal", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Vector", name: "Vector", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "IntersectionPointsLine", name: "IntersectionPointsLine", pkg: "", typ: $funcType([ptrType$3], [Vector], false)}, {prop: "IntersectionPointsCircle", name: "IntersectionPointsCircle", pkg: "", typ: $funcType([ptrType$4], [sliceType$4], false)}];
ptrType$5.methods = [{prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Shape], false)}, {prop: "AddPointsVec", name: "AddPointsVec", pkg: "", typ: $funcType([sliceType$4], [], true)}, {prop: "AddPoints", name: "AddPoints", pkg: "", typ: $funcType([sliceType], [], true)}, {prop: "Lines", name: "Lines", pkg: "", typ: $funcType([], [sliceType$5], false)}, {prop: "Transformed", name: "Transformed", pkg: "", typ: $funcType([], [sliceType$4], false)}, {prop: "Bounds", name: "Bounds", pkg: "", typ: $funcType([], [Vector, Vector], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "SetPosition", name: "SetPosition", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "SetPositionVec", name: "SetPositionVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "Move", name: "Move", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "MoveVec", name: "MoveVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "Center", name: "Center", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Project", name: "Project", pkg: "", typ: $funcType([Vector], [Projection], false)}, {prop: "SATAxes", name: "SATAxes", pkg: "", typ: $funcType([], [sliceType$4], false)}, {prop: "PointInside", name: "PointInside", pkg: "", typ: $funcType([Vector], [$Bool], false)}, {prop: "GetPoints", name: "GetPoints", pkg: "", typ: $funcType([], [sliceType$4], false)}, {prop: "Intersection", name: "Intersection", pkg: "", typ: $funcType([$Float64, $Float64, Shape], [ptrType$6], false)}, {prop: "calculateMTV", name: "calculateMTV", pkg: "resolv", typ: $funcType([ptrType$6, Shape], [Vector], false)}, {prop: "ContainedBy", name: "ContainedBy", pkg: "", typ: $funcType([Shape], [$Bool], false)}, {prop: "FlipH", name: "FlipH", pkg: "", typ: $funcType([], [], false)}, {prop: "FlipV", name: "FlipV", pkg: "", typ: $funcType([], [], false)}, {prop: "ReverseVertexOrder", name: "ReverseVertexOrder", pkg: "", typ: $funcType([], [], false)}];
ptrType$6.methods = [{prop: "LeftmostPoint", name: "LeftmostPoint", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "RightmostPoint", name: "RightmostPoint", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "TopmostPoint", name: "TopmostPoint", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "BottommostPoint", name: "BottommostPoint", pkg: "", typ: $funcType([], [Vector], false)}];
ptrType$4.methods = [{prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Shape], false)}, {prop: "Bounds", name: "Bounds", pkg: "", typ: $funcType([], [Vector, Vector], false)}, {prop: "Intersection", name: "Intersection", pkg: "", typ: $funcType([$Float64, $Float64, Shape], [ptrType$6], false)}, {prop: "Move", name: "Move", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "MoveVec", name: "MoveVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "SetPosition", name: "SetPosition", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "SetPositionVec", name: "SetPositionVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "PointInside", name: "PointInside", pkg: "", typ: $funcType([Vector], [$Bool], false)}, {prop: "IntersectionPointsCircle", name: "IntersectionPointsCircle", pkg: "", typ: $funcType([ptrType$4], [sliceType$4], false)}];
Projection.methods = [{prop: "Overlapping", name: "Overlapping", pkg: "", typ: $funcType([Projection], [$Bool], false)}, {prop: "Overlap", name: "Overlap", pkg: "", typ: $funcType([Projection], [$Float64], false)}, {prop: "IsInside", name: "IsInside", pkg: "", typ: $funcType([Projection], [$Bool], false)}];
ptrType$7.methods = [{prop: "Put", name: "Put", pkg: "", typ: $funcType([$emptyInterface], [], false)}, {prop: "Pop", name: "Pop", pkg: "", typ: $funcType([], [$emptyInterface], false)}, {prop: "GetArrIdxByOffset", name: "GetArrIdxByOffset", pkg: "", typ: $funcType([$Int32], [$Int32], false)}, {prop: "GetByOffset", name: "GetByOffset", pkg: "", typ: $funcType([$Int32], [$emptyInterface], false)}, {prop: "GetByFrameId", name: "GetByFrameId", pkg: "", typ: $funcType([$Int32], [$emptyInterface], false)}, {prop: "SetByFrameId", name: "SetByFrameId", pkg: "", typ: $funcType([$emptyInterface, $Int32], [$Int32, $Int32, $Int32], false)}, {prop: "Clear", name: "Clear", pkg: "", typ: $funcType([], [], false)}, {prop: "GetStFrameId", name: "GetStFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetEdFrameId", name: "GetEdFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetCnt", name: "GetCnt", pkg: "", typ: $funcType([], [$Int32], false)}];
ptrType$2.methods = [{prop: "GetData", name: "GetData", pkg: "", typ: $funcType([], [$emptyInterface], false)}, {prop: "GetShape", name: "GetShape", pkg: "", typ: $funcType([], [ptrType$8], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [ptrType$2], false)}, {prop: "Update", name: "Update", pkg: "", typ: $funcType([], [], false)}, {prop: "AddTags", name: "AddTags", pkg: "", typ: $funcType([sliceType$7], [], true)}, {prop: "RemoveTags", name: "RemoveTags", pkg: "", typ: $funcType([sliceType$7], [], true)}, {prop: "HasTags", name: "HasTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "Tags", name: "Tags", pkg: "", typ: $funcType([], [sliceType$7], false)}, {prop: "SetShape", name: "SetShape", pkg: "", typ: $funcType([Shape], [], false)}, {prop: "BoundsToSpace", name: "BoundsToSpace", pkg: "", typ: $funcType([$Float64, $Float64], [$Int, $Int, $Int, $Int], false)}, {prop: "SharesCells", name: "SharesCells", pkg: "", typ: $funcType([ptrType$2], [$Bool], false)}, {prop: "SharesCellsTags", name: "SharesCellsTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "Center", name: "Center", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "SetCenter", name: "SetCenter", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "CellPosition", name: "CellPosition", pkg: "", typ: $funcType([], [$Int, $Int], false)}, {prop: "SetRight", name: "SetRight", pkg: "", typ: $funcType([$Float64], [], false)}, {prop: "SetBottom", name: "SetBottom", pkg: "", typ: $funcType([$Float64], [], false)}, {prop: "Bottom", name: "Bottom", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Right", name: "Right", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "SetBounds", name: "SetBounds", pkg: "", typ: $funcType([Vector, Vector], [], false)}, {prop: "CheckAllWithHolder", name: "CheckAllWithHolder", pkg: "", typ: $funcType([$Float64, $Float64, ptrType$9], [$Bool], false)}, {prop: "Overlaps", name: "Overlaps", pkg: "", typ: $funcType([ptrType$2], [$Bool], false)}, {prop: "AddToIgnoreList", name: "AddToIgnoreList", pkg: "", typ: $funcType([ptrType$2], [], false)}, {prop: "RemoveFromIgnoreList", name: "RemoveFromIgnoreList", pkg: "", typ: $funcType([ptrType$2], [], false)}];
ptrType$9.methods = [{prop: "Clear", name: "Clear", pkg: "", typ: $funcType([], [], false)}, {prop: "FirstCollidedObject", name: "FirstCollidedObject", pkg: "", typ: $funcType([], [ptrType$2], false)}, {prop: "HasTags", name: "HasTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "ObjectsByTags", name: "ObjectsByTags", pkg: "", typ: $funcType([sliceType$7], [sliceType$3], true)}, {prop: "ContactWithObject", name: "ContactWithObject", pkg: "", typ: $funcType([ptrType$2], [Vector], false)}, {prop: "ContactWithCell", name: "ContactWithCell", pkg: "", typ: $funcType([ptrType], [Vector], false)}, {prop: "SlideAgainstCell", name: "SlideAgainstCell", pkg: "", typ: $funcType([ptrType, sliceType$7], [Vector], true)}];
ptrType.methods = [{prop: "register", name: "register", pkg: "resolv", typ: $funcType([ptrType$2], [], false)}, {prop: "unregister", name: "unregister", pkg: "resolv", typ: $funcType([ptrType$2], [], false)}, {prop: "Contains", name: "Contains", pkg: "", typ: $funcType([ptrType$2], [$Bool], false)}, {prop: "ContainsTags", name: "ContainsTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "Occupied", name: "Occupied", pkg: "", typ: $funcType([], [$Bool], false)}];
Vector.init($Float64);
Space.init("", [{prop: "Cells", name: "Cells", embedded: false, exported: true, typ: sliceType$2, tag: ""}, {prop: "CellWidth", name: "CellWidth", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "CellHeight", name: "CellHeight", embedded: false, exported: true, typ: $Int, tag: ""}]);
Shape.init([{prop: "Bounds", name: "Bounds", pkg: "", typ: $funcType([], [Vector, Vector], false)}, {prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Shape], false)}, {prop: "Intersection", name: "Intersection", pkg: "", typ: $funcType([$Float64, $Float64, Shape], [ptrType$6], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "SetPosition", name: "SetPosition", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}]);
Line.init("", [{prop: "Start", name: "Start", embedded: false, exported: true, typ: Vector, tag: ""}, {prop: "End", name: "End", embedded: false, exported: true, typ: Vector, tag: ""}]);
ConvexPolygon.init("", [{prop: "Points", name: "Points", embedded: false, exported: true, typ: sliceType$4, tag: ""}, {prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Closed", name: "Closed", embedded: false, exported: true, typ: $Bool, tag: ""}]);
ContactSet.init("", [{prop: "Points", name: "Points", embedded: false, exported: true, typ: sliceType$4, tag: ""}, {prop: "MTV", name: "MTV", embedded: false, exported: true, typ: Vector, tag: ""}, {prop: "Center", name: "Center", embedded: false, exported: true, typ: Vector, tag: ""}]);
Circle.init("", [{prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Radius", name: "Radius", embedded: false, exported: true, typ: $Float64, tag: ""}]);
Projection.init("", [{prop: "Min", name: "Min", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Max", name: "Max", embedded: false, exported: true, typ: $Float64, tag: ""}]);
RingBuffer.init("", [{prop: "Ed", name: "Ed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "St", name: "St", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "EdFrameId", name: "EdFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "StFrameId", name: "StFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "N", name: "N", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Cnt", name: "Cnt", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Eles", name: "Eles", embedded: false, exported: true, typ: sliceType$6, tag: ""}]);
Object.init("resolv", [{prop: "Shape", name: "Shape", embedded: false, exported: true, typ: Shape, tag: ""}, {prop: "Space", name: "Space", embedded: false, exported: true, typ: ptrType$1, tag: ""}, {prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "W", name: "W", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "H", name: "H", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "TouchingCells", name: "TouchingCells", embedded: false, exported: true, typ: ptrType$7, tag: ""}, {prop: "Data", name: "Data", embedded: false, exported: true, typ: $emptyInterface, tag: ""}, {prop: "ignoreList", name: "ignoreList", embedded: false, exported: false, typ: mapType, tag: ""}, {prop: "tags", name: "tags", embedded: false, exported: false, typ: sliceType$7, tag: ""}]);
Collision.init("resolv", [{prop: "checkingObject", name: "checkingObject", embedded: false, exported: false, typ: ptrType$2, tag: ""}, {prop: "dx", name: "dx", embedded: false, exported: false, typ: $Float64, tag: ""}, {prop: "dy", name: "dy", embedded: false, exported: false, typ: $Float64, tag: ""}, {prop: "Objects", name: "Objects", embedded: false, exported: true, typ: ptrType$7, tag: ""}, {prop: "Cells", name: "Cells", embedded: false, exported: true, typ: ptrType$7, tag: ""}]);
Cell.init("", [{prop: "X", name: "X", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "Objects", name: "Objects", embedded: false, exported: true, typ: ptrType$7, tag: ""}]);
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
$r = math.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$packages["jsexport/battle"] = (function() {
var $pkg = {}, $init, math, resolv, Vec2D, Polygon2D, PlayerDownsync, InputFrameDecoded, Barrier, BulletConfig, BulletBattleAttr, MeleeBullet, FireballBullet, Skill, RoomDownsyncFrame, InputFrameDownsync, NpcPatrolCue, SkillMapperType, CharacterConfig, SatResult, sliceType, sliceType$1, sliceType$2, ptrType, ptrType$1, ptrType$2, ptrType$3, ptrType$4, ptrType$5, ptrType$6, ptrType$7, ptrType$8, ptrType$9, ptrType$10, sliceType$3, sliceType$4, sliceType$5, sliceType$6, sliceType$7, sliceType$8, sliceType$9, sliceType$10, ptrType$11, sliceType$11, sliceType$12, ptrType$12, sliceType$13, ptrType$13, mapType, ptrType$15, skills, inAirSet, noOpSet, invinsibleSet, nonAttackingSet, intAbs, ShouldGenerateInputFrameUpsync, ConvertToDelayedInputFrameId, ConvertToNoDelayInputFrameId, ConvertToFirstUsedRenderFrameId, ConvertToLastUsedRenderFrameId, decodeInput, calcPushbacks, isPolygonPairOverlapped, IsGeneralBulletActive, IsMeleeBulletActive, IsMeleeBulletAlive, IsFireballBulletActive, IsFireballBulletAlive, isPolygonPairSeparatedByDir, WorldToVirtualGridPos, VirtualGridToWorldPos, WorldToPolygonColliderBLPos, PolygonColliderBLToWorldPos, PolygonColliderBLToVirtualGridPos, calcHardPushbacksNorms, deriveOpPattern, ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame, GenerateRectCollider, generateRectColliderInCollisionSpace, GenerateConvexPolygonCollider, AlignPolygon2DToBoundingBox, NewMeleeBullet, NewFireballBullet, NewPlayerDownsync;
math = $packages["math"];
resolv = $packages["resolv"];
Vec2D = $pkg.Vec2D = $newType(0, $kindStruct, "battle.Vec2D", true, "jsexport/battle", true, function(X_, Y_) {
this.$val = this;
if (arguments.length === 0) {
this.X = 0;
this.Y = 0;
return;
}
this.X = X_;
this.Y = Y_;
});
Polygon2D = $pkg.Polygon2D = $newType(0, $kindStruct, "battle.Polygon2D", true, "jsexport/battle", true, function(Anchor_, Points_) {
this.$val = this;
if (arguments.length === 0) {
this.Anchor = ptrType$12.nil;
this.Points = sliceType$13.nil;
return;
}
this.Anchor = Anchor_;
this.Points = Points_;
});
PlayerDownsync = $pkg.PlayerDownsync = $newType(0, $kindStruct, "battle.PlayerDownsync", true, "jsexport/battle", true, function(Id_, VirtualGridX_, VirtualGridY_, DirX_, DirY_, VelX_, VelY_, Speed_, BattleState_, JoinIndex_, ColliderRadius_, Removed_, Score_, LastMoveGmtMillis_, FramesToRecover_, FramesInChState_, Hp_, MaxHp_, CharacterState_, InAir_, OnWall_, OnWallNormX_, OnWallNormY_, CapturedByInertia_, ActiveSkillId_, ActiveSkillHit_, FramesInvinsible_, BulletTeamId_, ChCollisionTeamId_, RevivalVirtualGridX_, RevivalVirtualGridY_) {
this.$val = this;
if (arguments.length === 0) {
this.Id = 0;
this.VirtualGridX = 0;
this.VirtualGridY = 0;
this.DirX = 0;
this.DirY = 0;
this.VelX = 0;
this.VelY = 0;
this.Speed = 0;
this.BattleState = 0;
this.JoinIndex = 0;
this.ColliderRadius = 0;
this.Removed = false;
this.Score = 0;
this.LastMoveGmtMillis = 0;
this.FramesToRecover = 0;
this.FramesInChState = 0;
this.Hp = 0;
this.MaxHp = 0;
this.CharacterState = 0;
this.InAir = false;
this.OnWall = false;
this.OnWallNormX = 0;
this.OnWallNormY = 0;
this.CapturedByInertia = false;
this.ActiveSkillId = 0;
this.ActiveSkillHit = 0;
this.FramesInvinsible = 0;
this.BulletTeamId = 0;
this.ChCollisionTeamId = 0;
this.RevivalVirtualGridX = 0;
this.RevivalVirtualGridY = 0;
return;
}
this.Id = Id_;
this.VirtualGridX = VirtualGridX_;
this.VirtualGridY = VirtualGridY_;
this.DirX = DirX_;
this.DirY = DirY_;
this.VelX = VelX_;
this.VelY = VelY_;
this.Speed = Speed_;
this.BattleState = BattleState_;
this.JoinIndex = JoinIndex_;
this.ColliderRadius = ColliderRadius_;
this.Removed = Removed_;
this.Score = Score_;
this.LastMoveGmtMillis = LastMoveGmtMillis_;
this.FramesToRecover = FramesToRecover_;
this.FramesInChState = FramesInChState_;
this.Hp = Hp_;
this.MaxHp = MaxHp_;
this.CharacterState = CharacterState_;
this.InAir = InAir_;
this.OnWall = OnWall_;
this.OnWallNormX = OnWallNormX_;
this.OnWallNormY = OnWallNormY_;
this.CapturedByInertia = CapturedByInertia_;
this.ActiveSkillId = ActiveSkillId_;
this.ActiveSkillHit = ActiveSkillHit_;
this.FramesInvinsible = FramesInvinsible_;
this.BulletTeamId = BulletTeamId_;
this.ChCollisionTeamId = ChCollisionTeamId_;
this.RevivalVirtualGridX = RevivalVirtualGridX_;
this.RevivalVirtualGridY = RevivalVirtualGridY_;
});
InputFrameDecoded = $pkg.InputFrameDecoded = $newType(0, $kindStruct, "battle.InputFrameDecoded", true, "jsexport/battle", true, function(Dx_, Dy_, BtnALevel_, BtnBLevel_) {
this.$val = this;
if (arguments.length === 0) {
this.Dx = 0;
this.Dy = 0;
this.BtnALevel = 0;
this.BtnBLevel = 0;
return;
}
this.Dx = Dx_;
this.Dy = Dy_;
this.BtnALevel = BtnALevel_;
this.BtnBLevel = BtnBLevel_;
});
Barrier = $pkg.Barrier = $newType(0, $kindStruct, "battle.Barrier", true, "jsexport/battle", true, function(Boundary_) {
this.$val = this;
if (arguments.length === 0) {
this.Boundary = ptrType$13.nil;
return;
}
this.Boundary = Boundary_;
});
BulletConfig = $pkg.BulletConfig = $newType(0, $kindStruct, "battle.BulletConfig", true, "jsexport/battle", true, function(StartupFrames_, CancellableStFrame_, CancellableEdFrame_, ActiveFrames_, HitStunFrames_, BlockStunFrames_, PushbackVelX_, PushbackVelY_, Damage_, SelfLockVelX_, SelfLockVelY_, HitboxOffsetX_, HitboxOffsetY_, HitboxSizeX_, HitboxSizeY_, BlowUp_, ExplosionFrames_, SpeciesId_, CancelTransit_) {
this.$val = this;
if (arguments.length === 0) {
this.StartupFrames = 0;
this.CancellableStFrame = 0;
this.CancellableEdFrame = 0;
this.ActiveFrames = 0;
this.HitStunFrames = 0;
this.BlockStunFrames = 0;
this.PushbackVelX = 0;
this.PushbackVelY = 0;
this.Damage = 0;
this.SelfLockVelX = 0;
this.SelfLockVelY = 0;
this.HitboxOffsetX = 0;
this.HitboxOffsetY = 0;
this.HitboxSizeX = 0;
this.HitboxSizeY = 0;
this.BlowUp = false;
this.ExplosionFrames = 0;
this.SpeciesId = 0;
this.CancelTransit = false;
return;
}
this.StartupFrames = StartupFrames_;
this.CancellableStFrame = CancellableStFrame_;
this.CancellableEdFrame = CancellableEdFrame_;
this.ActiveFrames = ActiveFrames_;
this.HitStunFrames = HitStunFrames_;
this.BlockStunFrames = BlockStunFrames_;
this.PushbackVelX = PushbackVelX_;
this.PushbackVelY = PushbackVelY_;
this.Damage = Damage_;
this.SelfLockVelX = SelfLockVelX_;
this.SelfLockVelY = SelfLockVelY_;
this.HitboxOffsetX = HitboxOffsetX_;
this.HitboxOffsetY = HitboxOffsetY_;
this.HitboxSizeX = HitboxSizeX_;
this.HitboxSizeY = HitboxSizeY_;
this.BlowUp = BlowUp_;
this.ExplosionFrames = ExplosionFrames_;
this.SpeciesId = SpeciesId_;
this.CancelTransit = CancelTransit_;
});
BulletBattleAttr = $pkg.BulletBattleAttr = $newType(0, $kindStruct, "battle.BulletBattleAttr", true, "jsexport/battle", true, function(BulletLocalId_, OriginatedRenderFrameId_, OffenderJoinIndex_, TeamId_) {
this.$val = this;
if (arguments.length === 0) {
this.BulletLocalId = 0;
this.OriginatedRenderFrameId = 0;
this.OffenderJoinIndex = 0;
this.TeamId = 0;
return;
}
this.BulletLocalId = BulletLocalId_;
this.OriginatedRenderFrameId = OriginatedRenderFrameId_;
this.OffenderJoinIndex = OffenderJoinIndex_;
this.TeamId = TeamId_;
});
MeleeBullet = $pkg.MeleeBullet = $newType(0, $kindStruct, "battle.MeleeBullet", true, "jsexport/battle", true, function(BlState_, FramesInBlState_, BattleAttr_, Bullet_) {
this.$val = this;
if (arguments.length === 0) {
this.BlState = 0;
this.FramesInBlState = 0;
this.BattleAttr = ptrType.nil;
this.Bullet = ptrType$1.nil;
return;
}
this.BlState = BlState_;
this.FramesInBlState = FramesInBlState_;
this.BattleAttr = BattleAttr_;
this.Bullet = Bullet_;
});
FireballBullet = $pkg.FireballBullet = $newType(0, $kindStruct, "battle.FireballBullet", true, "jsexport/battle", true, function(VirtualGridX_, VirtualGridY_, DirX_, DirY_, VelX_, VelY_, Speed_, BlState_, FramesInBlState_, BattleAttr_, Bullet_) {
this.$val = this;
if (arguments.length === 0) {
this.VirtualGridX = 0;
this.VirtualGridY = 0;
this.DirX = 0;
this.DirY = 0;
this.VelX = 0;
this.VelY = 0;
this.Speed = 0;
this.BlState = 0;
this.FramesInBlState = 0;
this.BattleAttr = ptrType.nil;
this.Bullet = ptrType$1.nil;
return;
}
this.VirtualGridX = VirtualGridX_;
this.VirtualGridY = VirtualGridY_;
this.DirX = DirX_;
this.DirY = DirY_;
this.VelX = VelX_;
this.VelY = VelY_;
this.Speed = Speed_;
this.BlState = BlState_;
this.FramesInBlState = FramesInBlState_;
this.BattleAttr = BattleAttr_;
this.Bullet = Bullet_;
});
Skill = $pkg.Skill = $newType(0, $kindStruct, "battle.Skill", true, "jsexport/battle", true, function(BattleLocalId_, RecoveryFrames_, RecoveryFramesOnBlock_, RecoveryFramesOnHit_, ReleaseTriggerType_, BoundChState_, Hits_) {
this.$val = this;
if (arguments.length === 0) {
this.BattleLocalId = 0;
this.RecoveryFrames = 0;
this.RecoveryFramesOnBlock = 0;
this.RecoveryFramesOnHit = 0;
this.ReleaseTriggerType = 0;
this.BoundChState = 0;
this.Hits = sliceType$2.nil;
return;
}
this.BattleLocalId = BattleLocalId_;
this.RecoveryFrames = RecoveryFrames_;
this.RecoveryFramesOnBlock = RecoveryFramesOnBlock_;
this.RecoveryFramesOnHit = RecoveryFramesOnHit_;
this.ReleaseTriggerType = ReleaseTriggerType_;
this.BoundChState = BoundChState_;
this.Hits = Hits_;
});
RoomDownsyncFrame = $pkg.RoomDownsyncFrame = $newType(0, $kindStruct, "battle.RoomDownsyncFrame", true, "jsexport/battle", true, function(Id_, PlayersArr_, CountdownNanos_, MeleeBullets_, FireballBullets_, BackendUnconfirmedMask_, ShouldForceResync_, BulletLocalIdCounter_) {
this.$val = this;
if (arguments.length === 0) {
this.Id = 0;
this.PlayersArr = sliceType$4.nil;
this.CountdownNanos = new $Int64(0, 0);
this.MeleeBullets = sliceType$5.nil;
this.FireballBullets = sliceType$6.nil;
this.BackendUnconfirmedMask = new $Uint64(0, 0);
this.ShouldForceResync = false;
this.BulletLocalIdCounter = 0;
return;
}
this.Id = Id_;
this.PlayersArr = PlayersArr_;
this.CountdownNanos = CountdownNanos_;
this.MeleeBullets = MeleeBullets_;
this.FireballBullets = FireballBullets_;
this.BackendUnconfirmedMask = BackendUnconfirmedMask_;
this.ShouldForceResync = ShouldForceResync_;
this.BulletLocalIdCounter = BulletLocalIdCounter_;
});
InputFrameDownsync = $pkg.InputFrameDownsync = $newType(0, $kindStruct, "battle.InputFrameDownsync", true, "jsexport/battle", true, function(InputFrameId_, InputList_, ConfirmedList_) {
this.$val = this;
if (arguments.length === 0) {
this.InputFrameId = 0;
this.InputList = sliceType$3.nil;
this.ConfirmedList = new $Uint64(0, 0);
return;
}
this.InputFrameId = InputFrameId_;
this.InputList = InputList_;
this.ConfirmedList = ConfirmedList_;
});
NpcPatrolCue = $pkg.NpcPatrolCue = $newType(0, $kindStruct, "battle.NpcPatrolCue", true, "jsexport/battle", true, function(FlAct_, FrAct_, X_, Y_) {
this.$val = this;
if (arguments.length === 0) {
this.FlAct = new $Uint64(0, 0);
this.FrAct = new $Uint64(0, 0);
this.X = 0;
this.Y = 0;
return;
}
this.FlAct = FlAct_;
this.FrAct = FrAct_;
this.X = X_;
this.Y = Y_;
});
SkillMapperType = $pkg.SkillMapperType = $newType(4, $kindFunc, "battle.SkillMapperType", true, "jsexport/battle", true, null);
CharacterConfig = $pkg.CharacterConfig = $newType(0, $kindStruct, "battle.CharacterConfig", true, "jsexport/battle", true, function(SpeciesId_, SpeciesName_, InAirIdleFrameIdxTurningPoint_, InAirIdleFrameIdxTurnedCycle_, LayDownFrames_, LayDownFramesToRecover_, GetUpInvinsibleFrames_, GetUpFramesToRecover_, Speed_, JumpingInitVelY_, JumpingFramesToRecover_, DashingEnabled_, OnWallEnabled_, WallJumpingFramesToRecover_, WallJumpingInitVelX_, WallJumpingInitVelY_, WallSlidingVelY_, InertiaFramesToRecover_, SkillMapper_) {
this.$val = this;
if (arguments.length === 0) {
this.SpeciesId = 0;
this.SpeciesName = "";
this.InAirIdleFrameIdxTurningPoint = 0;
this.InAirIdleFrameIdxTurnedCycle = 0;
this.LayDownFrames = 0;
this.LayDownFramesToRecover = 0;
this.GetUpInvinsibleFrames = 0;
this.GetUpFramesToRecover = 0;
this.Speed = 0;
this.JumpingInitVelY = 0;
this.JumpingFramesToRecover = 0;
this.DashingEnabled = false;
this.OnWallEnabled = false;
this.WallJumpingFramesToRecover = 0;
this.WallJumpingInitVelX = 0;
this.WallJumpingInitVelY = 0;
this.WallSlidingVelY = 0;
this.InertiaFramesToRecover = 0;
this.SkillMapper = $throwNilPointerError;
return;
}
this.SpeciesId = SpeciesId_;
this.SpeciesName = SpeciesName_;
this.InAirIdleFrameIdxTurningPoint = InAirIdleFrameIdxTurningPoint_;
this.InAirIdleFrameIdxTurnedCycle = InAirIdleFrameIdxTurnedCycle_;
this.LayDownFrames = LayDownFrames_;
this.LayDownFramesToRecover = LayDownFramesToRecover_;
this.GetUpInvinsibleFrames = GetUpInvinsibleFrames_;
this.GetUpFramesToRecover = GetUpFramesToRecover_;
this.Speed = Speed_;
this.JumpingInitVelY = JumpingInitVelY_;
this.JumpingFramesToRecover = JumpingFramesToRecover_;
this.DashingEnabled = DashingEnabled_;
this.OnWallEnabled = OnWallEnabled_;
this.WallJumpingFramesToRecover = WallJumpingFramesToRecover_;
this.WallJumpingInitVelX = WallJumpingInitVelX_;
this.WallJumpingInitVelY = WallJumpingInitVelY_;
this.WallSlidingVelY = WallSlidingVelY_;
this.InertiaFramesToRecover = InertiaFramesToRecover_;
this.SkillMapper = SkillMapper_;
});
SatResult = $pkg.SatResult = $newType(0, $kindStruct, "battle.SatResult", true, "jsexport/battle", true, function(Overlap_, OverlapX_, OverlapY_, AContainedInB_, BContainedInA_, Axis_) {
this.$val = this;
if (arguments.length === 0) {
this.Overlap = 0;
this.OverlapX = 0;
this.OverlapY = 0;
this.AContainedInB = false;
this.BContainedInA = false;
this.Axis = resolv.Vector.nil;
return;
}
this.Overlap = Overlap_;
this.OverlapX = OverlapX_;
this.OverlapY = OverlapY_;
this.AContainedInB = AContainedInB_;
this.BContainedInA = BContainedInA_;
this.Axis = Axis_;
});
sliceType = $sliceType($Int32);
sliceType$1 = $sliceType(sliceType);
sliceType$2 = $sliceType($emptyInterface);
ptrType = $ptrType(BulletBattleAttr);
ptrType$1 = $ptrType(BulletConfig);
ptrType$2 = $ptrType(Skill);
ptrType$3 = $ptrType(MeleeBullet);
ptrType$4 = $ptrType(RoomDownsyncFrame);
ptrType$5 = $ptrType(SatResult);
ptrType$6 = $ptrType(resolv.Object);
ptrType$7 = $ptrType(PlayerDownsync);
ptrType$8 = $ptrType(FireballBullet);
ptrType$9 = $ptrType(resolv.ConvexPolygon);
ptrType$10 = $ptrType(InputFrameDownsync);
sliceType$3 = $sliceType($Uint64);
sliceType$4 = $sliceType(ptrType$7);
sliceType$5 = $sliceType(ptrType$3);
sliceType$6 = $sliceType(ptrType$8);
sliceType$7 = $sliceType(Vec2D);
sliceType$8 = $sliceType(sliceType$7);
sliceType$9 = $sliceType($Bool);
sliceType$10 = $sliceType(ptrType$6);
ptrType$11 = $ptrType(sliceType$7);
sliceType$11 = $sliceType($Float64);
sliceType$12 = $sliceType($String);
ptrType$12 = $ptrType(Vec2D);
sliceType$13 = $sliceType(ptrType$12);
ptrType$13 = $ptrType(Polygon2D);
mapType = $mapType($Int, $Int);
ptrType$15 = $ptrType(CharacterConfig);
CharacterConfig.ptr.prototype.GetSpeed = function() {
var c;
c = this;
return c.Speed;
};
CharacterConfig.prototype.GetSpeed = function() { return this.$val.GetSpeed(); };
CharacterConfig.ptr.prototype.GetSpeciesId = function() {
var c;
c = this;
return c.SpeciesId;
};
CharacterConfig.prototype.GetSpeciesId = function() { return this.$val.GetSpeciesId(); };
CharacterConfig.ptr.prototype.GetSpeciesName = function() {
var c;
c = this;
return c.SpeciesName;
};
CharacterConfig.prototype.GetSpeciesName = function() { return this.$val.GetSpeciesName(); };
InputFrameDownsync.ptr.prototype.GetInputFrameId = function() {
var ifd;
ifd = this;
return ifd.InputFrameId;
};
InputFrameDownsync.prototype.GetInputFrameId = function() { return this.$val.GetInputFrameId(); };
InputFrameDownsync.ptr.prototype.GetInputList = function() {
var ifd;
ifd = this;
return ifd.InputList;
};
InputFrameDownsync.prototype.GetInputList = function() { return this.$val.GetInputList(); };
InputFrameDownsync.ptr.prototype.GetConfirmedList = function() {
var ifd;
ifd = this;
return ifd.ConfirmedList;
};
InputFrameDownsync.prototype.GetConfirmedList = function() { return this.$val.GetConfirmedList(); };
PlayerDownsync.ptr.prototype.GetId = function() {
var p;
p = this;
return p.Id;
};
PlayerDownsync.prototype.GetId = function() { return this.$val.GetId(); };
PlayerDownsync.ptr.prototype.GetJoinIndex = function() {
var p;
p = this;
return p.JoinIndex;
};
PlayerDownsync.prototype.GetJoinIndex = function() { return this.$val.GetJoinIndex(); };
PlayerDownsync.ptr.prototype.GetVirtualGridX = function() {
var p;
p = this;
return p.VirtualGridX;
};
PlayerDownsync.prototype.GetVirtualGridX = function() { return this.$val.GetVirtualGridX(); };
PlayerDownsync.ptr.prototype.GetVirtualGridY = function() {
var p;
p = this;
return p.VirtualGridY;
};
PlayerDownsync.prototype.GetVirtualGridY = function() { return this.$val.GetVirtualGridY(); };
PlayerDownsync.ptr.prototype.GetDirX = function() {
var p;
p = this;
return p.DirX;
};
PlayerDownsync.prototype.GetDirX = function() { return this.$val.GetDirX(); };
PlayerDownsync.ptr.prototype.GetDirY = function() {
var p;
p = this;
return p.DirY;
};
PlayerDownsync.prototype.GetDirY = function() { return this.$val.GetDirY(); };
PlayerDownsync.ptr.prototype.GetVelX = function() {
var p;
p = this;
return p.VelX;
};
PlayerDownsync.prototype.GetVelX = function() { return this.$val.GetVelX(); };
PlayerDownsync.ptr.prototype.GetVelY = function() {
var p;
p = this;
return p.VelY;
};
PlayerDownsync.prototype.GetVelY = function() { return this.$val.GetVelY(); };
PlayerDownsync.ptr.prototype.GetSpeed = function() {
var p;
p = this;
return p.Speed;
};
PlayerDownsync.prototype.GetSpeed = function() { return this.$val.GetSpeed(); };
PlayerDownsync.ptr.prototype.GetHp = function() {
var p;
p = this;
return p.Hp;
};
PlayerDownsync.prototype.GetHp = function() { return this.$val.GetHp(); };
PlayerDownsync.ptr.prototype.GetMaxHp = function() {
var p;
p = this;
return p.MaxHp;
};
PlayerDownsync.prototype.GetMaxHp = function() { return this.$val.GetMaxHp(); };
PlayerDownsync.ptr.prototype.GetCharacterState = function() {
var p;
p = this;
return p.CharacterState;
};
PlayerDownsync.prototype.GetCharacterState = function() { return this.$val.GetCharacterState(); };
PlayerDownsync.ptr.prototype.GetFramesToRecover = function() {
var p;
p = this;
return p.FramesToRecover;
};
PlayerDownsync.prototype.GetFramesToRecover = function() { return this.$val.GetFramesToRecover(); };
PlayerDownsync.ptr.prototype.GetFramesInChState = function() {
var p;
p = this;
return p.FramesInChState;
};
PlayerDownsync.prototype.GetFramesInChState = function() { return this.$val.GetFramesInChState(); };
PlayerDownsync.ptr.prototype.GetInAir = function() {
var p;
p = this;
return p.InAir;
};
PlayerDownsync.prototype.GetInAir = function() { return this.$val.GetInAir(); };
PlayerDownsync.ptr.prototype.GetOnWall = function() {
var p;
p = this;
return p.OnWall;
};
PlayerDownsync.prototype.GetOnWall = function() { return this.$val.GetOnWall(); };
PlayerDownsync.ptr.prototype.GetOnWallNormX = function() {
var p;
p = this;
return p.OnWallNormX;
};
PlayerDownsync.prototype.GetOnWallNormX = function() { return this.$val.GetOnWallNormX(); };
PlayerDownsync.ptr.prototype.GetColliderRadius = function() {
var p;
p = this;
return p.ColliderRadius;
};
PlayerDownsync.prototype.GetColliderRadius = function() { return this.$val.GetColliderRadius(); };
MeleeBullet.ptr.prototype.GetBlState = function() {
var b;
b = this;
return b.BlState;
};
MeleeBullet.prototype.GetBlState = function() { return this.$val.GetBlState(); };
MeleeBullet.ptr.prototype.GetFramesInBlState = function() {
var b;
b = this;
return b.FramesInBlState;
};
MeleeBullet.prototype.GetFramesInBlState = function() { return this.$val.GetFramesInBlState(); };
MeleeBullet.ptr.prototype.GetBulletLocalId = function() {
var b;
b = this;
return b.BattleAttr.BulletLocalId;
};
MeleeBullet.prototype.GetBulletLocalId = function() { return this.$val.GetBulletLocalId(); };
MeleeBullet.ptr.prototype.GetOffenderJoinIndex = function() {
var b;
b = this;
return b.BattleAttr.OffenderJoinIndex;
};
MeleeBullet.prototype.GetOffenderJoinIndex = function() { return this.$val.GetOffenderJoinIndex(); };
MeleeBullet.ptr.prototype.GetOriginatedRenderFrameId = function() {
var b;
b = this;
return b.BattleAttr.OriginatedRenderFrameId;
};
MeleeBullet.prototype.GetOriginatedRenderFrameId = function() { return this.$val.GetOriginatedRenderFrameId(); };
MeleeBullet.ptr.prototype.GetStartupFrames = function() {
var b;
b = this;
return b.Bullet.StartupFrames;
};
MeleeBullet.prototype.GetStartupFrames = function() { return this.$val.GetStartupFrames(); };
MeleeBullet.ptr.prototype.GetActiveFrames = function() {
var b;
b = this;
return b.Bullet.ActiveFrames;
};
MeleeBullet.prototype.GetActiveFrames = function() { return this.$val.GetActiveFrames(); };
MeleeBullet.ptr.prototype.GetHitboxSizeX = function() {
var b;
b = this;
return b.Bullet.HitboxSizeX;
};
MeleeBullet.prototype.GetHitboxSizeX = function() { return this.$val.GetHitboxSizeX(); };
MeleeBullet.ptr.prototype.GetHitboxSizeY = function() {
var b;
b = this;
return b.Bullet.HitboxSizeY;
};
MeleeBullet.prototype.GetHitboxSizeY = function() { return this.$val.GetHitboxSizeY(); };
MeleeBullet.ptr.prototype.GetHitboxOffsetX = function() {
var b;
b = this;
return b.Bullet.HitboxOffsetX;
};
MeleeBullet.prototype.GetHitboxOffsetX = function() { return this.$val.GetHitboxOffsetX(); };
MeleeBullet.ptr.prototype.GetHitboxOffsetY = function() {
var b;
b = this;
return b.Bullet.HitboxOffsetY;
};
MeleeBullet.prototype.GetHitboxOffsetY = function() { return this.$val.GetHitboxOffsetY(); };
MeleeBullet.ptr.prototype.GetExplosionFrames = function() {
var b;
b = this;
return b.Bullet.ExplosionFrames;
};
MeleeBullet.prototype.GetExplosionFrames = function() { return this.$val.GetExplosionFrames(); };
MeleeBullet.ptr.prototype.GetSpeciesId = function() {
var b;
b = this;
return b.Bullet.SpeciesId;
};
MeleeBullet.prototype.GetSpeciesId = function() { return this.$val.GetSpeciesId(); };
FireballBullet.ptr.prototype.GetVirtualGridX = function() {
var p;
p = this;
return p.VirtualGridX;
};
FireballBullet.prototype.GetVirtualGridX = function() { return this.$val.GetVirtualGridX(); };
FireballBullet.ptr.prototype.GetVirtualGridY = function() {
var p;
p = this;
return p.VirtualGridY;
};
FireballBullet.prototype.GetVirtualGridY = function() { return this.$val.GetVirtualGridY(); };
FireballBullet.ptr.prototype.GetDirX = function() {
var p;
p = this;
return p.DirX;
};
FireballBullet.prototype.GetDirX = function() { return this.$val.GetDirX(); };
FireballBullet.ptr.prototype.GetDirY = function() {
var p;
p = this;
return p.DirY;
};
FireballBullet.prototype.GetDirY = function() { return this.$val.GetDirY(); };
FireballBullet.ptr.prototype.GetVelX = function() {
var p;
p = this;
return p.VelX;
};
FireballBullet.prototype.GetVelX = function() { return this.$val.GetVelX(); };
FireballBullet.ptr.prototype.GetVelY = function() {
var p;
p = this;
return p.VelY;
};
FireballBullet.prototype.GetVelY = function() { return this.$val.GetVelY(); };
FireballBullet.ptr.prototype.GetSpeed = function() {
var p;
p = this;
return p.Speed;
};
FireballBullet.prototype.GetSpeed = function() { return this.$val.GetSpeed(); };
FireballBullet.ptr.prototype.GetBlState = function() {
var b;
b = this;
return b.BlState;
};
FireballBullet.prototype.GetBlState = function() { return this.$val.GetBlState(); };
FireballBullet.ptr.prototype.GetFramesInBlState = function() {
var b;
b = this;
return b.FramesInBlState;
};
FireballBullet.prototype.GetFramesInBlState = function() { return this.$val.GetFramesInBlState(); };
FireballBullet.ptr.prototype.GetBulletLocalId = function() {
var b;
b = this;
return b.BattleAttr.BulletLocalId;
};
FireballBullet.prototype.GetBulletLocalId = function() { return this.$val.GetBulletLocalId(); };
FireballBullet.ptr.prototype.GetOffenderJoinIndex = function() {
var b;
b = this;
return b.BattleAttr.OffenderJoinIndex;
};
FireballBullet.prototype.GetOffenderJoinIndex = function() { return this.$val.GetOffenderJoinIndex(); };
FireballBullet.ptr.prototype.GetOriginatedRenderFrameId = function() {
var b;
b = this;
return b.BattleAttr.OriginatedRenderFrameId;
};
FireballBullet.prototype.GetOriginatedRenderFrameId = function() { return this.$val.GetOriginatedRenderFrameId(); };
FireballBullet.ptr.prototype.GetStartupFrames = function() {
var b;
b = this;
return b.Bullet.StartupFrames;
};
FireballBullet.prototype.GetStartupFrames = function() { return this.$val.GetStartupFrames(); };
FireballBullet.ptr.prototype.GetActiveFrames = function() {
var b;
b = this;
return b.Bullet.ActiveFrames;
};
FireballBullet.prototype.GetActiveFrames = function() { return this.$val.GetActiveFrames(); };
FireballBullet.ptr.prototype.GetHitboxSizeX = function() {
var b;
b = this;
return b.Bullet.HitboxSizeX;
};
FireballBullet.prototype.GetHitboxSizeX = function() { return this.$val.GetHitboxSizeX(); };
FireballBullet.ptr.prototype.GetHitboxSizeY = function() {
var b;
b = this;
return b.Bullet.HitboxSizeY;
};
FireballBullet.prototype.GetHitboxSizeY = function() { return this.$val.GetHitboxSizeY(); };
FireballBullet.ptr.prototype.GetHitboxOffsetX = function() {
var b;
b = this;
return b.Bullet.HitboxOffsetX;
};
FireballBullet.prototype.GetHitboxOffsetX = function() { return this.$val.GetHitboxOffsetX(); };
FireballBullet.ptr.prototype.GetHitboxOffsetY = function() {
var b;
b = this;
return b.Bullet.HitboxOffsetY;
};
FireballBullet.prototype.GetHitboxOffsetY = function() { return this.$val.GetHitboxOffsetY(); };
FireballBullet.ptr.prototype.GetExplosionFrames = function() {
var b;
b = this;
return b.Bullet.ExplosionFrames;
};
FireballBullet.prototype.GetExplosionFrames = function() { return this.$val.GetExplosionFrames(); };
FireballBullet.ptr.prototype.GetSpeciesId = function() {
var b;
b = this;
return b.Bullet.SpeciesId;
};
FireballBullet.prototype.GetSpeciesId = function() { return this.$val.GetSpeciesId(); };
RoomDownsyncFrame.ptr.prototype.GetId = function() {
var r;
r = this;
return r.Id;
};
RoomDownsyncFrame.prototype.GetId = function() { return this.$val.GetId(); };
RoomDownsyncFrame.ptr.prototype.GetCountdownNanos = function() {
var r;
r = this;
return r.CountdownNanos;
};
RoomDownsyncFrame.prototype.GetCountdownNanos = function() { return this.$val.GetCountdownNanos(); };
RoomDownsyncFrame.ptr.prototype.GetBackendUnconfirmedMask = function() {
var r;
r = this;
return r.BackendUnconfirmedMask;
};
RoomDownsyncFrame.prototype.GetBackendUnconfirmedMask = function() { return this.$val.GetBackendUnconfirmedMask(); };
RoomDownsyncFrame.ptr.prototype.GetBulletLocalIdCounter = function() {
var r;
r = this;
return r.BulletLocalIdCounter;
};
RoomDownsyncFrame.prototype.GetBulletLocalIdCounter = function() { return this.$val.GetBulletLocalIdCounter(); };
RoomDownsyncFrame.ptr.prototype.GetShouldForceResync = function() {
var r;
r = this;
return r.ShouldForceResync;
};
RoomDownsyncFrame.prototype.GetShouldForceResync = function() { return this.$val.GetShouldForceResync(); };
RoomDownsyncFrame.ptr.prototype.GetPlayersArr = function() {
var r;
r = this;
return r.PlayersArr;
};
RoomDownsyncFrame.prototype.GetPlayersArr = function() { return this.$val.GetPlayersArr(); };
RoomDownsyncFrame.ptr.prototype.GetMeleeBullets = function() {
var r;
r = this;
return r.MeleeBullets;
};
RoomDownsyncFrame.prototype.GetMeleeBullets = function() { return this.$val.GetMeleeBullets(); };
RoomDownsyncFrame.ptr.prototype.GetFireballBullets = function() {
var r;
r = this;
return r.FireballBullets;
};
RoomDownsyncFrame.prototype.GetFireballBullets = function() { return this.$val.GetFireballBullets(); };
intAbs = function(x) {
var x;
if (x < 0) {
return -x;
}
return x;
};
ShouldGenerateInputFrameUpsync = function(renderFrameId) {
var renderFrameId;
return (((renderFrameId & 3)) === 0);
};
$pkg.ShouldGenerateInputFrameUpsync = ShouldGenerateInputFrameUpsync;
ConvertToDelayedInputFrameId = function(renderFrameId) {
var renderFrameId;
if (renderFrameId < 6) {
return 0;
}
return (((renderFrameId - 6 >> 0)) >> 2 >> 0);
};
$pkg.ConvertToDelayedInputFrameId = ConvertToDelayedInputFrameId;
ConvertToNoDelayInputFrameId = function(renderFrameId) {
var renderFrameId;
return (renderFrameId >> 2 >> 0);
};
$pkg.ConvertToNoDelayInputFrameId = ConvertToNoDelayInputFrameId;
ConvertToFirstUsedRenderFrameId = function(inputFrameId) {
var inputFrameId;
return (((inputFrameId << 2 >> 0)) + 6 >> 0);
};
$pkg.ConvertToFirstUsedRenderFrameId = ConvertToFirstUsedRenderFrameId;
ConvertToLastUsedRenderFrameId = function(inputFrameId) {
var inputFrameId;
return (((((inputFrameId << 2 >> 0)) + 6 >> 0) + 4 >> 0) - 1 >> 0);
};
$pkg.ConvertToLastUsedRenderFrameId = ConvertToLastUsedRenderFrameId;
decodeInput = function(encodedInput) {
var btnALevel, btnBLevel, encodedDirection, encodedInput, x, x$1, x$2, x$3;
encodedDirection = new $Uint64(encodedInput.$high & 0, (encodedInput.$low & 15) >>> 0);
btnALevel = (((x = $shiftRightUint64(encodedInput, 4), new $Uint64(x.$high & 0, (x.$low & 1) >>> 0)).$low >> 0));
btnBLevel = (((x$1 = $shiftRightUint64(encodedInput, 5), new $Uint64(x$1.$high & 0, (x$1.$low & 1) >>> 0)).$low >> 0));
return new InputFrameDecoded.ptr((x$2 = (($flatten64(encodedDirection) < 0 || $flatten64(encodedDirection) >= $pkg.DIRECTION_DECODER.$length) ? ($throwRuntimeError("index out of range"), undefined) : $pkg.DIRECTION_DECODER.$array[$pkg.DIRECTION_DECODER.$offset + $flatten64(encodedDirection)]), (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])), (x$3 = (($flatten64(encodedDirection) < 0 || $flatten64(encodedDirection) >= $pkg.DIRECTION_DECODER.$length) ? ($throwRuntimeError("index out of range"), undefined) : $pkg.DIRECTION_DECODER.$array[$pkg.DIRECTION_DECODER.$offset + $flatten64(encodedDirection)]), (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1])), btnALevel, btnBLevel);
};
calcPushbacks = function(oldDx, oldDy, playerShape, barrierShape) {
var {$24r, $24r$1, _tmp, _tmp$1, _tuple, barrierShape, oldDx, oldDy, origX, origY, overlapResult, overlapped, playerShape, pushbackX, pushbackY, $s, $deferred, $r, $c} = $restore(this, {oldDx, oldDy, playerShape, barrierShape});
/* */ $s = $s || 0; var $err = null; try { s: while (true) { switch ($s) { case 0: $deferred = []; $curGoroutine.deferStack.push($deferred);
origX = [origX];
origY = [origY];
playerShape = [playerShape];
_tuple = playerShape[0].Position();
origX[0] = _tuple[0];
origY[0] = _tuple[1];
$deferred.push([(function(origX, origY, playerShape) { return function() {
playerShape[0].SetPosition(origX[0], origY[0]);
}; })(origX, origY, playerShape), []]);
playerShape[0].SetPosition(origX[0] + oldDx, origY[0] + oldDy);
overlapResult = new SatResult.ptr(0, 0, 0, true, true, new resolv.Vector([0, 0]));
overlapped = isPolygonPairOverlapped(playerShape[0], barrierShape, overlapResult);
/* */ if (overlapped) { $s = 1; continue; }
/* */ $s = 2; continue;
/* if (overlapped) { */ case 1:
_tmp = overlapResult.Overlap * overlapResult.OverlapX;
_tmp$1 = overlapResult.Overlap * overlapResult.OverlapY;
pushbackX = _tmp;
pushbackY = _tmp$1;
$24r = [true, pushbackX, pushbackY, overlapResult];
$s = 4; case 4: return $24r;
/* } else { */ case 2:
$24r$1 = [false, 0, 0, overlapResult];
$s = 5; case 5: return $24r$1;
/* } */ case 3:
$s = -1; return [false, 0, 0, ptrType$5.nil];
/* */ } return; } } catch(err) { $err = err; $s = -1; return [false, 0, 0, ptrType$5.nil]; } finally { $callDeferred($deferred, $err); if($curGoroutine.asleep) { var $f = {$blk: calcPushbacks, $c: true, $r, $24r, $24r$1, _tmp, _tmp$1, _tuple, barrierShape, oldDx, oldDy, origX, origY, overlapResult, overlapped, playerShape, pushbackX, pushbackY, $s, $deferred};return $f; } }
};
isPolygonPairOverlapped = function(a, b, result) {
var _i, _i$1, _ref, _ref$1, _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, a, aCnt, axis, axis$1, b, bCnt, dx, dx$1, dy, dy$1, i, i$1, result, u, u$1, v, v$1, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$2, x$3, x$4, x$5, x$6, x$7, x$8, x$9;
_tmp = a.Points.$length;
_tmp$1 = b.Points.$length;
aCnt = _tmp;
bCnt = _tmp$1;
if ((1 === aCnt) && (1 === bCnt)) {
if (!(ptrType$5.nil === result)) {
result.Overlap = 0;
}
return ((x = (x$1 = a.Points, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0])), (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) === (x$2 = (x$3 = b.Points, (0 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 0])), (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0]))) && ((x$4 = (x$5 = a.Points, (0 >= x$5.$length ? ($throwRuntimeError("index out of range"), undefined) : x$5.$array[x$5.$offset + 0])), (1 >= x$4.$length ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + 1])) === (x$6 = (x$7 = b.Points, (0 >= x$7.$length ? ($throwRuntimeError("index out of range"), undefined) : x$7.$array[x$7.$offset + 0])), (1 >= x$6.$length ? ($throwRuntimeError("index out of range"), undefined) : x$6.$array[x$6.$offset + 1])));
}
if (1 < aCnt) {
_ref = a.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
_tmp$2 = (x$8 = a.Points, ((i < 0 || i >= x$8.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$8.$array[x$8.$offset + i]));
_tmp$3 = (x$9 = a.Points, (0 >= x$9.$length ? ($throwRuntimeError("index out of range"), undefined) : x$9.$array[x$9.$offset + 0]));
u = _tmp$2;
v = _tmp$3;
if (!((i === (a.Points.$length - 1 >> 0)))) {
v = (x$10 = a.Points, x$11 = i + 1 >> 0, ((x$11 < 0 || x$11 >= x$10.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$10.$array[x$10.$offset + x$11]));
}
dy = (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]) - (1 >= u.$length ? ($throwRuntimeError("index out of range"), undefined) : u.$array[u.$offset + 1]);
dx = (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]) - (0 >= u.$length ? ($throwRuntimeError("index out of range"), undefined) : u.$array[u.$offset + 0]);
axis = new resolv.Vector([dy, -dx]).Unit();
if (isPolygonPairSeparatedByDir(a, b, axis, result)) {
return false;
}
_i++;
}
}
if (1 < bCnt) {
_ref$1 = b.Points;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
i$1 = _i$1;
_tmp$4 = (x$12 = b.Points, ((i$1 < 0 || i$1 >= x$12.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$12.$array[x$12.$offset + i$1]));
_tmp$5 = (x$13 = b.Points, (0 >= x$13.$length ? ($throwRuntimeError("index out of range"), undefined) : x$13.$array[x$13.$offset + 0]));
u$1 = _tmp$4;
v$1 = _tmp$5;
if (!((i$1 === (b.Points.$length - 1 >> 0)))) {
v$1 = (x$14 = b.Points, x$15 = i$1 + 1 >> 0, ((x$15 < 0 || x$15 >= x$14.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$14.$array[x$14.$offset + x$15]));
}
dy$1 = (1 >= v$1.$length ? ($throwRuntimeError("index out of range"), undefined) : v$1.$array[v$1.$offset + 1]) - (1 >= u$1.$length ? ($throwRuntimeError("index out of range"), undefined) : u$1.$array[u$1.$offset + 1]);
dx$1 = (0 >= v$1.$length ? ($throwRuntimeError("index out of range"), undefined) : v$1.$array[v$1.$offset + 0]) - (0 >= u$1.$length ? ($throwRuntimeError("index out of range"), undefined) : u$1.$array[u$1.$offset + 0]);
axis$1 = new resolv.Vector([dy$1, -dx$1]).Unit();
if (isPolygonPairSeparatedByDir(a, b, axis$1, result)) {
return false;
}
_i$1++;
}
}
return true;
};
IsGeneralBulletActive = function(blState, originatedRenderFrameId, startupFrames, activeFrames, renderFrameId) {
var activeFrames, blState, originatedRenderFrameId, renderFrameId, startupFrames;
if (2 === blState) {
return false;
}
return ((originatedRenderFrameId + startupFrames >> 0) < renderFrameId) && (((originatedRenderFrameId + startupFrames >> 0) + activeFrames >> 0) > renderFrameId);
};
$pkg.IsGeneralBulletActive = IsGeneralBulletActive;
IsMeleeBulletActive = function(meleeBullet, currRenderFrame) {
var currRenderFrame, meleeBullet;
return IsGeneralBulletActive(meleeBullet.BlState, meleeBullet.BattleAttr.OriginatedRenderFrameId, meleeBullet.Bullet.StartupFrames, meleeBullet.Bullet.ActiveFrames, currRenderFrame.Id);
};
$pkg.IsMeleeBulletActive = IsMeleeBulletActive;
IsMeleeBulletAlive = function(meleeBullet, currRenderFrame) {
var currRenderFrame, meleeBullet;
if (2 === meleeBullet.BlState) {
return meleeBullet.FramesInBlState < meleeBullet.Bullet.ExplosionFrames;
}
return ((meleeBullet.BattleAttr.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames >> 0) + meleeBullet.Bullet.ActiveFrames >> 0) > currRenderFrame.Id;
};
$pkg.IsMeleeBulletAlive = IsMeleeBulletAlive;
IsFireballBulletActive = function(fireballBullet, currRenderFrame) {
var currRenderFrame, fireballBullet;
return IsGeneralBulletActive(fireballBullet.BlState, fireballBullet.BattleAttr.OriginatedRenderFrameId, fireballBullet.Bullet.StartupFrames, fireballBullet.Bullet.ActiveFrames, currRenderFrame.Id);
};
$pkg.IsFireballBulletActive = IsFireballBulletActive;
IsFireballBulletAlive = function(fireballBullet, currRenderFrame) {
var currRenderFrame, fireballBullet;
if (2 === fireballBullet.BlState) {
return fireballBullet.FramesInBlState < fireballBullet.Bullet.ExplosionFrames;
}
return ((fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames >> 0) + fireballBullet.Bullet.ActiveFrames >> 0) > currRenderFrame.Id;
};
$pkg.IsFireballBulletAlive = IsFireballBulletAlive;
isPolygonPairSeparatedByDir = function(a, b, e, result) {
var _i, _i$1, _ref, _ref$1, _tmp, _tmp$1, _tmp$2, _tmp$3, a, aEnd, aStart, absoluteOverlap, b, bEnd, bStart, currentOverlap, dot, dot$1, e, option1, option1$1, option2, option2$1, overlap, p, p$1, result, sign, x, x$1;
_tmp = 1.7e+308;
_tmp$1 = -1.7e+308;
_tmp$2 = 1.7e+308;
_tmp$3 = -1.7e+308;
aStart = _tmp;
aEnd = _tmp$1;
bStart = _tmp$2;
bEnd = _tmp$3;
_ref = a.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
p = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
dot = ((0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0]) + a.X) * (0 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 0]) + ((1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1]) + a.Y) * (1 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 1]);
if (aStart > dot) {
aStart = dot;
}
if (aEnd < dot) {
aEnd = dot;
}
_i++;
}
_ref$1 = b.Points;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
p$1 = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]);
dot$1 = ((0 >= p$1.$length ? ($throwRuntimeError("index out of range"), undefined) : p$1.$array[p$1.$offset + 0]) + b.X) * (0 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 0]) + ((1 >= p$1.$length ? ($throwRuntimeError("index out of range"), undefined) : p$1.$array[p$1.$offset + 1]) + b.Y) * (1 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 1]);
if (bStart > dot$1) {
bStart = dot$1;
}
if (bEnd < dot$1) {
bEnd = dot$1;
}
_i$1++;
}
if (aStart > bEnd || aEnd < bStart) {
return true;
}
if (!(ptrType$5.nil === result)) {
overlap = 0;
if (aStart < bStart) {
result.AContainedInB = false;
if (aEnd < bEnd) {
overlap = aEnd - bStart;
result.BContainedInA = false;
} else {
option1 = aEnd - bStart;
option2 = bEnd - aStart;
if (option1 < option2) {
overlap = option1;
} else {
overlap = -option2;
}
}
} else {
result.BContainedInA = false;
if (aEnd > bEnd) {
overlap = aStart - bEnd;
result.AContainedInB = false;
} else {
option1$1 = aEnd - bStart;
option2$1 = bEnd - aStart;
if (option1$1 < option2$1) {
overlap = option1$1;
} else {
overlap = -option2$1;
}
}
}
currentOverlap = result.Overlap;
absoluteOverlap = overlap;
if (overlap < 0) {
absoluteOverlap = -overlap;
}
if (((0 === (x = result.Axis, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0]))) && (0 === (x$1 = result.Axis, (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1])))) || currentOverlap > absoluteOverlap) {
sign = 1;
if (overlap < 0) {
sign = -1;
}
result.Overlap = absoluteOverlap;
result.OverlapX = (0 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 0]) * sign;
result.OverlapY = (1 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 1]) * sign;
}
result.Axis = e;
}
return false;
};
WorldToVirtualGridPos = function(wx, wy) {
var virtualGridX, virtualGridY, wx, wy;
virtualGridX = ((math.Round(wx * 10) >> 0));
virtualGridY = ((math.Round(wy * 10) >> 0));
return [virtualGridX, virtualGridY];
};
$pkg.WorldToVirtualGridPos = WorldToVirtualGridPos;
VirtualGridToWorldPos = function(vx, vy) {
var vx, vy, wx, wy;
wx = (vx) * 0.1;
wy = (vy) * 0.1;
return [wx, wy];
};
$pkg.VirtualGridToWorldPos = VirtualGridToWorldPos;
WorldToPolygonColliderBLPos = function(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY) {
var bottomPadding, collisionSpaceOffsetX, collisionSpaceOffsetY, halfBoundingH, halfBoundingW, leftPadding, rightPadding, topPadding, wx, wy;
return [wx - halfBoundingW - leftPadding + collisionSpaceOffsetX, wy - halfBoundingH - bottomPadding + collisionSpaceOffsetY];
};
$pkg.WorldToPolygonColliderBLPos = WorldToPolygonColliderBLPos;
PolygonColliderBLToWorldPos = function(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY) {
var bottomPadding, collisionSpaceOffsetX, collisionSpaceOffsetY, cx, cy, halfBoundingH, halfBoundingW, leftPadding, rightPadding, topPadding;
return [cx + halfBoundingW + leftPadding - collisionSpaceOffsetX, cy + halfBoundingH + bottomPadding - collisionSpaceOffsetY];
};
$pkg.PolygonColliderBLToWorldPos = PolygonColliderBLToWorldPos;
PolygonColliderBLToVirtualGridPos = function(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY) {
var _tuple, bottomPadding, collisionSpaceOffsetX, collisionSpaceOffsetY, cx, cy, halfBoundingH, halfBoundingW, leftPadding, rightPadding, topPadding, wx, wy;
_tuple = PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY);
wx = _tuple[0];
wy = _tuple[1];
return WorldToVirtualGridPos(wx, wy);
};
$pkg.PolygonColliderBLToVirtualGridPos = PolygonColliderBLToVirtualGridPos;
calcHardPushbacksNorms = function(joinIndex, currPlayerDownsync, thatPlayerInNextFrame, playerCollider, playerShape, snapIntoPlatformOverlap, pEffPushback, pHardPushback, collision) {
var {_r, _ref, _tmp, _tmp$1, _tuple, barrierShape, collided, collision, currPlayerDownsync, isBarrier, joinIndex, obj, overlapResult, overlapped, pEffPushback, pHardPushback, playerCollider, playerShape, pushbackX, pushbackY, retCnt, snapIntoPlatformOverlap, thatPlayerInNextFrame, virtualGripToWall, x, xfac, $s, $r, $c} = $restore(this, {joinIndex, currPlayerDownsync, thatPlayerInNextFrame, playerCollider, playerShape, snapIntoPlatformOverlap, pEffPushback, pHardPushback, collision});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
virtualGripToWall = 0;
if ((16 === currPlayerDownsync.CharacterState) && (0 === thatPlayerInNextFrame.VelX) && (currPlayerDownsync.DirX === thatPlayerInNextFrame.DirX)) {
xfac = 1;
if (0 > thatPlayerInNextFrame.DirX) {
xfac = -xfac;
}
virtualGripToWall = xfac * (currPlayerDownsync.Speed) * 0.1;
}
retCnt = 0;
collided = playerCollider.CheckAllWithHolder(virtualGripToWall, 0, collision);
if (!collided) {
$s = -1; return retCnt;
}
/* while (true) { */ case 1:
obj = collision.FirstCollidedObject();
if (ptrType$6.nil === obj) {
/* break; */ $s = 2; continue;
}
isBarrier = false;
_ref = obj.Data;
if ($assertType(_ref, ptrType$7, true)[1] || $assertType(_ref, ptrType$3, true)[1] || $assertType(_ref, ptrType$8, true)[1]) {
} else {
isBarrier = true;
}
if (!isBarrier) {
/* continue; */ $s = 1; continue;
}
barrierShape = $assertType(obj.Shape, ptrType$9);
_r = calcPushbacks(0, 0, playerShape, barrierShape); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; }
_tuple = _r;
overlapped = _tuple[0];
pushbackX = _tuple[1];
pushbackY = _tuple[2];
overlapResult = _tuple[3];
if (!overlapped) {
/* continue; */ $s = 1; continue;
}
_tmp = (overlapResult.Overlap - snapIntoPlatformOverlap) * overlapResult.OverlapX;
_tmp$1 = (overlapResult.Overlap - snapIntoPlatformOverlap) * overlapResult.OverlapY;
pushbackX = _tmp;
pushbackY = _tmp$1;
Vec2D.copy((x = pHardPushback.$get(), ((retCnt < 0 || retCnt >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + retCnt])), new Vec2D.ptr(overlapResult.OverlapX, overlapResult.OverlapY));
pEffPushback.X = pEffPushback.X + (pushbackX);
pEffPushback.Y = pEffPushback.Y + (pushbackY);
retCnt = retCnt + (1) >> 0;
$s = 1; continue;
case 2:
$s = -1; return retCnt;
/* */ } return; } var $f = {$blk: calcHardPushbacksNorms, $c: true, $r, _r, _ref, _tmp, _tmp$1, _tuple, barrierShape, collided, collision, currPlayerDownsync, isBarrier, joinIndex, obj, overlapResult, overlapped, pEffPushback, pHardPushback, playerCollider, playerShape, pushbackX, pushbackY, retCnt, snapIntoPlatformOverlap, thatPlayerInNextFrame, virtualGripToWall, x, xfac, $s};return $f;
};
deriveOpPattern = function(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, chConfig, inputsBuffer) {
var _entry, _entry$1, _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, _tuple, _tuple$1, canJumpWithinInertia, chConfig, currPlayerDownsync, currRenderFrame, decodedInput, delayedInputFrameId, delayedInputFrameIdForPrevRdf, delayedInputList, delayedInputListForPrevRdf, effDx, effDy, existent, existent$1, inputsBuffer, joinIndex, jumpedOrNot, patternId, prevBtnALevel, prevBtnBLevel, prevDecodedInput, thatPlayerInNextFrame, x, x$1;
delayedInputFrameId = ConvertToDelayedInputFrameId(currRenderFrame.Id);
delayedInputFrameIdForPrevRdf = ConvertToDelayedInputFrameId(currRenderFrame.Id - 1 >> 0);
if (0 >= delayedInputFrameId) {
return [-2, false, 0, 0];
}
_tuple = (_entry = noOpSet[$Int32.keyFor(currPlayerDownsync.CharacterState)], _entry !== undefined ? [_entry.v, true] : [false, false]);
existent = _tuple[1];
if (existent) {
return [-2, false, 0, 0];
}
delayedInputList = $assertType(inputsBuffer.GetByFrameId(delayedInputFrameId), ptrType$10).InputList;
delayedInputListForPrevRdf = sliceType$3.nil;
if (0 < delayedInputFrameIdForPrevRdf) {
delayedInputListForPrevRdf = $assertType(inputsBuffer.GetByFrameId(delayedInputFrameIdForPrevRdf), ptrType$10).InputList;
}
jumpedOrNot = false;
joinIndex = currPlayerDownsync.JoinIndex;
decodedInput = decodeInput((x = joinIndex - 1 >> 0, ((x < 0 || x >= delayedInputList.$length) ? ($throwRuntimeError("index out of range"), undefined) : delayedInputList.$array[delayedInputList.$offset + x])));
_tmp = 0;
_tmp$1 = 0;
effDx = _tmp;
effDy = _tmp$1;
_tmp$2 = 0;
_tmp$3 = 0;
prevBtnALevel = _tmp$2;
prevBtnBLevel = _tmp$3;
if (!(sliceType$3.nil === delayedInputListForPrevRdf)) {
prevDecodedInput = decodeInput((x$1 = joinIndex - 1 >> 0, ((x$1 < 0 || x$1 >= delayedInputListForPrevRdf.$length) ? ($throwRuntimeError("index out of range"), undefined) : delayedInputListForPrevRdf.$array[delayedInputListForPrevRdf.$offset + x$1])));
prevBtnALevel = prevDecodedInput.BtnALevel;
prevBtnBLevel = prevDecodedInput.BtnBLevel;
}
if (0 === currPlayerDownsync.FramesToRecover) {
_tmp$4 = decodedInput.Dx;
_tmp$5 = decodedInput.Dy;
effDx = _tmp$4;
effDy = _tmp$5;
}
patternId = -1;
canJumpWithinInertia = currPlayerDownsync.CapturedByInertia && (((chConfig.InertiaFramesToRecover >> 1 >> 0)) > currPlayerDownsync.FramesToRecover);
if ((0 === currPlayerDownsync.FramesToRecover) || canJumpWithinInertia) {
if (decodedInput.BtnBLevel > prevBtnBLevel) {
if (chConfig.DashingEnabled && 0 > decodedInput.Dy && !((15 === currPlayerDownsync.CharacterState))) {
patternId = 5;
} else {
_tuple$1 = (_entry$1 = inAirSet[$Int32.keyFor(currPlayerDownsync.CharacterState)], _entry$1 !== undefined ? [_entry$1.v, true] : [false, false]);
existent$1 = _tuple$1[1];
if (!existent$1) {
jumpedOrNot = true;
} else if (16 === currPlayerDownsync.CharacterState) {
jumpedOrNot = true;
}
}
}
}
if (-1 === patternId) {
if (0 < decodedInput.BtnALevel) {
if (decodedInput.BtnALevel > prevBtnALevel) {
if (0 > decodedInput.Dy) {
patternId = 3;
} else if (0 < decodedInput.Dy) {
patternId = 2;
} else {
patternId = 1;
}
} else {
patternId = 4;
}
}
}
return [patternId, jumpedOrNot, effDx, effDy];
};
ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame = function(inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex) {
var {_1, _2, _3, _4, _entry, _entry$1, _entry$2, _entry$3, _entry$4, _entry$5, _entry$6, _i, _i$1, _i$2, _i$3, _i$4, _i$5, _i$6, _i$7, _i$8, _i$9, _index, _index$1, _index$2, _r, _r$1, _r$2, _r$3, _r$4, _r$5, _r$6, _r$7, _ref, _ref$1, _ref$10, _ref$11, _ref$12, _ref$13, _ref$14, _ref$2, _ref$3, _ref$4, _ref$5, _ref$6, _ref$7, _ref$8, _ref$9, _tmp, _tmp$1, _tmp$10, _tmp$11, _tmp$12, _tmp$13, _tmp$14, _tmp$15, _tmp$16, _tmp$17, _tmp$18, _tmp$19, _tmp$2, _tmp$20, _tmp$21, _tmp$22, _tmp$23, _tmp$24, _tmp$25, _tmp$26, _tmp$27, _tmp$28, _tmp$29, _tmp$3, _tmp$30, _tmp$4, _tmp$5, _tmp$6, _tmp$7, _tmp$8, _tmp$9, _tuple, _tuple$1, _tuple$10, _tuple$11, _tuple$12, _tuple$13, _tuple$14, _tuple$15, _tuple$16, _tuple$17, _tuple$2, _tuple$3, _tuple$4, _tuple$5, _tuple$6, _tuple$7, _tuple$8, _tuple$9, alignedWithInertia, atkedPlayerInNextFrame, bShape, bulletBattleAttr, bulletCollider, bulletColliders, bulletLocalId, bulletShape, bulletStaticAttr, bulletWx, bulletWx$1, bulletWy, bulletWy$1, chConfig, chConfig$1, chConfig$2, chConfigsOrderedByJoinIndex, collided, collided$1, colliderHeight, colliderWidth, colliderWorldHeight, colliderWorldWidth, collision, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currPlayerDownsync, currPlayerDownsync$1, currPlayerDownsync$2, currPlayerDownsync$3, currPlayerDownsync$4, currRenderFrame, defenderShape, effDx, effDy, effPushbacks, exactTurningAround, existent, existent$1, existent$2, existent$3, existent$4, existent$5, existent$6, exploded, explodedOnAnotherPlayer, fallStopping, fireballBullet, halfColliderHeightDiff, halfColliderWidthDiff, halfColliderWorldHeightDiff, hardPushbackCnt, hardPushbackNorm, hardPushbackNorm$1, hardPushbackNorms, hasBeenOnWallChState, hasBeenOnWallCollisionResultForSameChState, hasLockVel, hitboxSizeWx, hitboxSizeWx$1, hitboxSizeWy, hitboxSizeWy$1, i, i$1, i$2, i$3, i$4, i$5, i$6, i$7, inputsBuffer, isAnotherPlayer, isBarrier, isBullet, isWallJumping, joinIndex, joinIndex$1, joinIndex$2, joinIndex$3, jumpedOrNot, jumpedOrNotList, landedOnGravityPushback, meleeBullet, newBullet, newBullet$1, newBulletCollider, newBulletCollider$1, newVx, newVy, nextRenderFrameFireballBullets, nextRenderFrameMeleeBullets, nextRenderFramePlayers, normAlignmentWithGravity, normAlignmentWithHorizon1, normAlignmentWithHorizon2, obj, obj$1, offender, offender$1, offender$2, oldFramesToRecover, oldNextCharacterState, overlapResult, overlapped, overlapped$1, patternId, playerCollider, playerCollider$1, playerCollider$2, playerCollider$3, playerColliders, playerShape, prevCapturedByInertia, prevFireball, prevMelee, projectedMagnitude, pushbackVelX, pushbackVelY, pushbackX, pushbackY, roomCapacity, skillConfig, skillId, stoppingFromWalking, t, t$1, thatPlayerInNextFrame, thatPlayerInNextFrame$1, thatPlayerInNextFrame$2, thatPlayerInNextFrame$3, v, v$1, v$2, v$3, v$4, v$5, v$6, v$7, v$8, wx, wy, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$16, x$17, x$18, x$2, x$3, x$4, x$5, x$6, x$7, x$8, x$9, xfac, xfac$1, xfac$2, xfac$3, xfac$4, $s, $r, $c} = $restore(this, {inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
collision = resolv.NewCollision();
roomCapacity = currRenderFrame.PlayersArr.$length;
nextRenderFramePlayers = $makeSlice(sliceType$4, roomCapacity);
_ref = currRenderFrame.PlayersArr;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
currPlayerDownsync = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
((i < 0 || i >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i] = new PlayerDownsync.ptr(currPlayerDownsync.Id, currPlayerDownsync.VirtualGridX, currPlayerDownsync.VirtualGridY, currPlayerDownsync.DirX, currPlayerDownsync.DirY, currPlayerDownsync.VelX, currPlayerDownsync.VelY, currPlayerDownsync.Speed, currPlayerDownsync.BattleState, currPlayerDownsync.JoinIndex, currPlayerDownsync.ColliderRadius, currPlayerDownsync.Removed, currPlayerDownsync.Score, 0, currPlayerDownsync.FramesToRecover - 1 >> 0, currPlayerDownsync.FramesInChState + 1 >> 0, currPlayerDownsync.Hp, currPlayerDownsync.MaxHp, currPlayerDownsync.CharacterState, true, false, currPlayerDownsync.OnWallNormX, currPlayerDownsync.OnWallNormY, currPlayerDownsync.CapturedByInertia, currPlayerDownsync.ActiveSkillId, currPlayerDownsync.ActiveSkillHit, currPlayerDownsync.FramesInvinsible - 1 >> 0, currPlayerDownsync.BulletTeamId, currPlayerDownsync.ChCollisionTeamId, currPlayerDownsync.RevivalVirtualGridX, currPlayerDownsync.RevivalVirtualGridY));
if (((i < 0 || i >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i]).FramesToRecover < 0) {
((i < 0 || i >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i]).FramesToRecover = 0;
}
if (((i < 0 || i >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i]).FramesInvinsible < 0) {
((i < 0 || i >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i]).FramesInvinsible = 0;
}
_i++;
}
nextRenderFrameMeleeBullets = $makeSlice(sliceType$5, 0, currRenderFrame.MeleeBullets.$length);
nextRenderFrameFireballBullets = $makeSlice(sliceType$6, 0, currRenderFrame.FireballBullets.$length);
effPushbacks = $makeSlice(sliceType$7, roomCapacity);
hardPushbackNorms = $makeSlice(sliceType$8, roomCapacity);
_ref$1 = currRenderFrame.PlayersArr;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
i$1 = _i$1;
((i$1 < 0 || i$1 >= hardPushbackNorms.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNorms.$array[hardPushbackNorms.$offset + i$1] = $makeSlice(sliceType$7, 5));
_i$1++;
}
jumpedOrNotList = $makeSlice(sliceType$9, roomCapacity);
bulletLocalId = currRenderFrame.BulletLocalIdCounter;
_ref$2 = currRenderFrame.PlayersArr;
_i$2 = 0;
/* while (true) { */ case 1:
/* if (!(_i$2 < _ref$2.$length)) { break; } */ if(!(_i$2 < _ref$2.$length)) { $s = 2; continue; }
newBullet = [newBullet];
newBullet$1 = [newBullet$1];
i$2 = _i$2;
currPlayerDownsync$1 = ((_i$2 < 0 || _i$2 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$2]);
chConfig = ((i$2 < 0 || i$2 >= chConfigsOrderedByJoinIndex.$length) ? ($throwRuntimeError("index out of range"), undefined) : chConfigsOrderedByJoinIndex.$array[chConfigsOrderedByJoinIndex.$offset + i$2]);
thatPlayerInNextFrame = ((i$2 < 0 || i$2 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$2]);
_tuple = deriveOpPattern(currPlayerDownsync$1, thatPlayerInNextFrame, currRenderFrame, chConfig, inputsBuffer);
patternId = _tuple[0];
jumpedOrNot = _tuple[1];
effDx = _tuple[2];
effDy = _tuple[3];
((i$2 < 0 || i$2 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$2] = jumpedOrNot);
joinIndex = currPlayerDownsync$1.JoinIndex;
_r = chConfig.SkillMapper(patternId, currPlayerDownsync$1); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; }
skillId = _r;
_tuple$1 = (_entry = skills[$Int.keyFor(skillId)], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]);
skillConfig = _tuple$1[0];
existent = _tuple$1[1];
if (existent) {
thatPlayerInNextFrame.ActiveSkillId = ((skillId >> 0));
thatPlayerInNextFrame.ActiveSkillHit = 0;
thatPlayerInNextFrame.FramesToRecover = skillConfig.RecoveryFrames;
xfac = 1;
if (0 > thatPlayerInNextFrame.DirX) {
xfac = -xfac;
}
hasLockVel = false;
_ref$3 = (x = skillConfig.Hits, x$1 = thatPlayerInNextFrame.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1]));
if ($assertType(_ref$3, ptrType$3, true)[1]) {
v = _ref$3.$val;
newBullet[0] = $clone(v, MeleeBullet);
newBullet[0].BattleAttr = new BulletBattleAttr.ptr(bulletLocalId, currRenderFrame.Id, joinIndex, currPlayerDownsync$1.BulletTeamId);
bulletLocalId = bulletLocalId + (1) >> 0;
newBullet[0].BlState = 0;
nextRenderFrameMeleeBullets = $append(nextRenderFrameMeleeBullets, newBullet[0]);
if (!((-1 === v.Bullet.SelfLockVelX))) {
hasLockVel = true;
thatPlayerInNextFrame.VelX = $imul(xfac, v.Bullet.SelfLockVelX);
}
if (!((-1 === v.Bullet.SelfLockVelY))) {
hasLockVel = true;
thatPlayerInNextFrame.VelY = v.Bullet.SelfLockVelY;
}
} else if ($assertType(_ref$3, ptrType$8, true)[1]) {
v$1 = _ref$3.$val;
newBullet$1[0] = $clone(v$1, FireballBullet);
newBullet$1[0].BattleAttr = new BulletBattleAttr.ptr(bulletLocalId, currRenderFrame.Id, joinIndex, currPlayerDownsync$1.BulletTeamId);
bulletLocalId = bulletLocalId + (1) >> 0;
_tmp = currPlayerDownsync$1.VirtualGridX + ($imul(xfac, newBullet$1[0].Bullet.HitboxOffsetX)) >> 0;
_tmp$1 = currPlayerDownsync$1.VirtualGridY + newBullet$1[0].Bullet.HitboxOffsetY >> 0;
newBullet$1[0].VirtualGridX = _tmp;
newBullet$1[0].VirtualGridY = _tmp$1;
newBullet$1[0].DirX = xfac;
newBullet$1[0].DirY = 0;
newBullet$1[0].VelX = $imul(newBullet$1[0].Speed, xfac);
newBullet$1[0].VelY = 0;
newBullet$1[0].BlState = 0;
nextRenderFrameFireballBullets = $append(nextRenderFrameFireballBullets, newBullet$1[0]);
if (!((-1 === v$1.Bullet.SelfLockVelX))) {
hasLockVel = true;
thatPlayerInNextFrame.VelX = $imul(xfac, v$1.Bullet.SelfLockVelX);
}
if (!((-1 === v$1.Bullet.SelfLockVelY))) {
hasLockVel = true;
thatPlayerInNextFrame.VelY = v$1.Bullet.SelfLockVelY;
}
}
if (false === hasLockVel && false === currPlayerDownsync$1.InAir) {
thatPlayerInNextFrame.VelX = 0;
}
thatPlayerInNextFrame.CharacterState = skillConfig.BoundChState;
_i$2++;
/* continue; */ $s = 1; continue;
}
if (0 === currPlayerDownsync$1.FramesToRecover) {
prevCapturedByInertia = currPlayerDownsync$1.CapturedByInertia;
isWallJumping = chConfig.OnWallEnabled && (chConfig.WallJumpingInitVelX === intAbs(currPlayerDownsync$1.VelX));
alignedWithInertia = true;
exactTurningAround = false;
stoppingFromWalking = false;
if (!((0 === effDx)) && (0 === thatPlayerInNextFrame.VelX)) {
alignedWithInertia = false;
} else if ((0 === effDx) && !((0 === thatPlayerInNextFrame.VelX))) {
alignedWithInertia = false;
stoppingFromWalking = true;
} else if (0 > ($imul(effDx, thatPlayerInNextFrame.VelX))) {
alignedWithInertia = false;
exactTurningAround = true;
}
if (!jumpedOrNot && !isWallJumping && !prevCapturedByInertia && !alignedWithInertia) {
thatPlayerInNextFrame.CapturedByInertia = true;
if (exactTurningAround) {
thatPlayerInNextFrame.CharacterState = 17;
thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover;
} else if (stoppingFromWalking) {
thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover;
} else {
thatPlayerInNextFrame.FramesToRecover = (((chConfig.InertiaFramesToRecover >> 1 >> 0)) + ((chConfig.InertiaFramesToRecover >> 2 >> 0)) >> 0);
}
} else {
thatPlayerInNextFrame.CapturedByInertia = false;
if (!((0 === effDx))) {
xfac$1 = 1;
if (0 > effDx) {
xfac$1 = -xfac$1;
}
thatPlayerInNextFrame.DirX = effDx;
thatPlayerInNextFrame.DirY = effDy;
if (isWallJumping) {
thatPlayerInNextFrame.VelX = $imul(xfac$1, intAbs(currPlayerDownsync$1.VelX));
} else {
thatPlayerInNextFrame.VelX = $imul(xfac$1, currPlayerDownsync$1.Speed);
}
thatPlayerInNextFrame.CharacterState = 1;
} else {
thatPlayerInNextFrame.CharacterState = 0;
thatPlayerInNextFrame.VelX = 0;
}
}
}
_i$2++;
$s = 1; continue;
case 2:
playerColliders = $makeSlice(sliceType$10, currRenderFrame.PlayersArr.$length, currRenderFrame.PlayersArr.$length);
_ref$4 = currRenderFrame.PlayersArr;
_i$3 = 0;
/* while (true) { */ case 4:
/* if (!(_i$3 < _ref$4.$length)) { break; } */ if(!(_i$3 < _ref$4.$length)) { $s = 5; continue; }
i$3 = _i$3;
currPlayerDownsync$2 = ((_i$3 < 0 || _i$3 >= _ref$4.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$4.$array[_ref$4.$offset + _i$3]);
joinIndex$1 = currPlayerDownsync$2.JoinIndex;
_tmp$2 = 0;
_tmp$3 = 0;
(x$2 = joinIndex$1 - 1 >> 0, ((x$2 < 0 || x$2 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$2])).X = _tmp$2;
(x$3 = joinIndex$1 - 1 >> 0, ((x$3 < 0 || x$3 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$3])).Y = _tmp$3;
thatPlayerInNextFrame$1 = ((i$3 < 0 || i$3 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$3]);
chConfig$1 = ((i$3 < 0 || i$3 >= chConfigsOrderedByJoinIndex.$length) ? ($throwRuntimeError("index out of range"), undefined) : chConfigsOrderedByJoinIndex.$array[chConfigsOrderedByJoinIndex.$offset + i$3]);
_tmp$4 = currPlayerDownsync$2.VirtualGridX + currPlayerDownsync$2.VelX >> 0;
_tmp$5 = currPlayerDownsync$2.VirtualGridY + currPlayerDownsync$2.VelY >> 0;
newVx = _tmp$4;
newVy = _tmp$5;
if (0 >= thatPlayerInNextFrame$1.Hp && (0 === thatPlayerInNextFrame$1.FramesToRecover)) {
_tmp$6 = currPlayerDownsync$2.RevivalVirtualGridX;
_tmp$7 = currPlayerDownsync$2.RevivalVirtualGridY;
newVx = _tmp$6;
newVy = _tmp$7;
thatPlayerInNextFrame$1.CharacterState = 10;
thatPlayerInNextFrame$1.FramesInChState = 10;
thatPlayerInNextFrame$1.FramesToRecover = chConfig$1.GetUpFramesToRecover;
thatPlayerInNextFrame$1.FramesInvinsible = chConfig$1.GetUpInvinsibleFrames;
thatPlayerInNextFrame$1.Hp = currPlayerDownsync$2.MaxHp;
if (0 === ((_r$1 = thatPlayerInNextFrame$1.JoinIndex % 2, _r$1 === _r$1 ? _r$1 : $throwRuntimeError("integer divide by zero")))) {
thatPlayerInNextFrame$1.DirX = -2;
thatPlayerInNextFrame$1.DirY = 0;
} else {
thatPlayerInNextFrame$1.DirX = 2;
thatPlayerInNextFrame$1.DirY = 0;
}
}
if (((i$3 < 0 || i$3 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$3])) {
if (16 === currPlayerDownsync$2.CharacterState) {
if (0 < ($imul(currPlayerDownsync$2.VelX, currPlayerDownsync$2.OnWallNormX))) {
newVx = newVx - (currPlayerDownsync$2.VelX) >> 0;
}
xfac$2 = -1;
if (0 > currPlayerDownsync$2.OnWallNormX) {
xfac$2 = -xfac$2;
}
newVx = newVx + (($imul(xfac$2, chConfig$1.WallJumpingInitVelX))) >> 0;
newVy = newVy + (chConfig$1.WallJumpingInitVelY) >> 0;
thatPlayerInNextFrame$1.VelX = (($imul(xfac$2, chConfig$1.WallJumpingInitVelX)));
thatPlayerInNextFrame$1.VelY = (chConfig$1.WallJumpingInitVelY);
thatPlayerInNextFrame$1.FramesToRecover = chConfig$1.WallJumpingFramesToRecover;
} else {
thatPlayerInNextFrame$1.VelY = (chConfig$1.JumpingInitVelY);
newVy = newVy + (chConfig$1.JumpingInitVelY) >> 0;
}
}
_tuple$2 = VirtualGridToWorldPos(newVx, newVy);
wx = _tuple$2[0];
wy = _tuple$2[1];
_tmp$8 = $imul(currPlayerDownsync$2.ColliderRadius, 2);
_tmp$9 = $imul(currPlayerDownsync$2.ColliderRadius, 4);
colliderWidth = _tmp$8;
colliderHeight = _tmp$9;
_1 = currPlayerDownsync$2.CharacterState;
if (_1 === (9)) {
_tmp$10 = $imul(currPlayerDownsync$2.ColliderRadius, 4);
_tmp$11 = $imul(currPlayerDownsync$2.ColliderRadius, 2);
colliderWidth = _tmp$10;
colliderHeight = _tmp$11;
} else if ((_1 === (8)) || (_1 === (4)) || (_1 === (5)) || (_1 === (16))) {
_tmp$12 = $imul(currPlayerDownsync$2.ColliderRadius, 2);
_tmp$13 = $imul(currPlayerDownsync$2.ColliderRadius, 2);
colliderWidth = _tmp$12;
colliderHeight = _tmp$13;
}
_tuple$3 = VirtualGridToWorldPos(colliderWidth, colliderHeight);
colliderWorldWidth = _tuple$3[0];
colliderWorldHeight = _tuple$3[1];
_r$2 = GenerateRectCollider(wx, wy, colliderWorldWidth, colliderWorldHeight, 0.1, 0.1, 0.1, 0.1, collisionSpaceOffsetX, collisionSpaceOffsetY, currPlayerDownsync$2, "Player"); /* */ $s = 6; case 6: if($c) { $c = false; _r$2 = _r$2.$blk(); } if (_r$2 && _r$2.$blk !== undefined) { break s; }
playerCollider = _r$2;
((i$3 < 0 || i$3 >= playerColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : playerColliders.$array[playerColliders.$offset + i$3] = playerCollider);
$r = collisionSys.AddSingle(playerCollider); /* */ $s = 7; case 7: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
if (currPlayerDownsync$2.InAir) {
if ((16 === currPlayerDownsync$2.CharacterState) && !((i$3 < 0 || i$3 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$3])) {
thatPlayerInNextFrame$1.VelX = thatPlayerInNextFrame$1.VelX + (0) >> 0;
thatPlayerInNextFrame$1.VelY = chConfig$1.WallSlidingVelY;
} else if (15 === currPlayerDownsync$2.CharacterState) {
thatPlayerInNextFrame$1.VelX = thatPlayerInNextFrame$1.VelX + (0) >> 0;
} else {
thatPlayerInNextFrame$1.VelX = thatPlayerInNextFrame$1.VelX + (0) >> 0;
thatPlayerInNextFrame$1.VelY = thatPlayerInNextFrame$1.VelY + (-5) >> 0;
}
}
_i$3++;
$s = 4; continue;
case 5:
bulletColliders = $makeSlice(sliceType$10, 0, ((((currRenderFrame.MeleeBullets.$length + currRenderFrame.FireballBullets.$length >> 0)) << 1 >> 0)));
_ref$5 = currRenderFrame.FireballBullets;
_i$4 = 0;
/* while (true) { */ case 8:
/* if (!(_i$4 < _ref$5.$length)) { break; } */ if(!(_i$4 < _ref$5.$length)) { $s = 9; continue; }
prevFireball = ((_i$4 < 0 || _i$4 >= _ref$5.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$5.$array[_ref$5.$offset + _i$4]);
fireballBullet = new FireballBullet.ptr(prevFireball.VirtualGridX, prevFireball.VirtualGridY, prevFireball.DirX, prevFireball.DirY, prevFireball.VelX, prevFireball.VelY, prevFireball.Speed, prevFireball.BlState, prevFireball.FramesInBlState + 1 >> 0, prevFireball.BattleAttr, prevFireball.Bullet);
/* */ if (IsFireballBulletAlive(fireballBullet, currRenderFrame)) { $s = 10; continue; }
/* */ $s = 11; continue;
/* if (IsFireballBulletAlive(fireballBullet, currRenderFrame)) { */ case 10:
/* */ if (IsFireballBulletActive(fireballBullet, currRenderFrame)) { $s = 12; continue; }
/* */ $s = 13; continue;
/* if (IsFireballBulletActive(fireballBullet, currRenderFrame)) { */ case 12:
_tuple$4 = VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY);
bulletWx = _tuple$4[0];
bulletWy = _tuple$4[1];
_tuple$5 = VirtualGridToWorldPos(fireballBullet.Bullet.HitboxSizeX, fireballBullet.Bullet.HitboxSizeY);
hitboxSizeWx = _tuple$5[0];
hitboxSizeWy = _tuple$5[1];
_r$3 = GenerateRectCollider(bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, 0.1, 0.1, 0.1, 0.1, collisionSpaceOffsetX, collisionSpaceOffsetY, fireballBullet, "FireballBullet"); /* */ $s = 15; case 15: if($c) { $c = false; _r$3 = _r$3.$blk(); } if (_r$3 && _r$3.$blk !== undefined) { break s; }
newBulletCollider = _r$3;
$r = collisionSys.AddSingle(newBulletCollider); /* */ $s = 16; case 16: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
bulletColliders = $append(bulletColliders, newBulletCollider);
fireballBullet.BlState = 1;
if (!((fireballBullet.BlState === prevFireball.BlState))) {
fireballBullet.FramesInBlState = 0;
}
_tmp$14 = fireballBullet.VirtualGridX + fireballBullet.VelX >> 0;
_tmp$15 = fireballBullet.VirtualGridY + fireballBullet.VelY >> 0;
fireballBullet.VirtualGridX = _tmp$14;
fireballBullet.VirtualGridY = _tmp$15;
$s = 14; continue;
/* } else { */ case 13:
offender = (x$4 = currRenderFrame.PlayersArr, x$5 = fireballBullet.BattleAttr.OffenderJoinIndex - 1 >> 0, ((x$5 < 0 || x$5 >= x$4.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + x$5]));
_tuple$6 = (_entry$1 = noOpSet[$Int32.keyFor(offender.CharacterState)], _entry$1 !== undefined ? [_entry$1.v, true] : [false, false]);
existent$1 = _tuple$6[1];
if (existent$1) {
_i$4++;
/* continue; */ $s = 8; continue;
}
/* } */ case 14:
nextRenderFrameFireballBullets = $append(nextRenderFrameFireballBullets, fireballBullet);
/* } */ case 11:
_i$4++;
$s = 8; continue;
case 9:
_ref$6 = currRenderFrame.MeleeBullets;
_i$5 = 0;
/* while (true) { */ case 17:
/* if (!(_i$5 < _ref$6.$length)) { break; } */ if(!(_i$5 < _ref$6.$length)) { $s = 18; continue; }
prevMelee = ((_i$5 < 0 || _i$5 >= _ref$6.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$6.$array[_ref$6.$offset + _i$5]);
meleeBullet = new MeleeBullet.ptr(prevMelee.BlState, prevMelee.FramesInBlState + 1 >> 0, prevMelee.BattleAttr, prevMelee.Bullet);
/* */ if (IsMeleeBulletAlive(meleeBullet, currRenderFrame)) { $s = 19; continue; }
/* */ $s = 20; continue;
/* if (IsMeleeBulletAlive(meleeBullet, currRenderFrame)) { */ case 19:
offender$1 = (x$6 = currRenderFrame.PlayersArr, x$7 = meleeBullet.BattleAttr.OffenderJoinIndex - 1 >> 0, ((x$7 < 0 || x$7 >= x$6.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$6.$array[x$6.$offset + x$7]));
_tuple$7 = (_entry$2 = noOpSet[$Int32.keyFor(offender$1.CharacterState)], _entry$2 !== undefined ? [_entry$2.v, true] : [false, false]);
existent$2 = _tuple$7[1];
if (existent$2) {
_i$5++;
/* continue; */ $s = 17; continue;
}
/* */ if (IsMeleeBulletActive(meleeBullet, currRenderFrame)) { $s = 21; continue; }
/* */ $s = 22; continue;
/* if (IsMeleeBulletActive(meleeBullet, currRenderFrame)) { */ case 21:
xfac$3 = 1;
if (0 > offender$1.DirX) {
xfac$3 = -xfac$3;
}
_tuple$8 = VirtualGridToWorldPos(offender$1.VirtualGridX + ($imul(xfac$3, meleeBullet.Bullet.HitboxOffsetX)) >> 0, offender$1.VirtualGridY);
bulletWx$1 = _tuple$8[0];
bulletWy$1 = _tuple$8[1];
_tuple$9 = VirtualGridToWorldPos(meleeBullet.Bullet.HitboxSizeX, meleeBullet.Bullet.HitboxSizeY);
hitboxSizeWx$1 = _tuple$9[0];
hitboxSizeWy$1 = _tuple$9[1];
_r$4 = GenerateRectCollider(bulletWx$1, bulletWy$1, hitboxSizeWx$1, hitboxSizeWy$1, 0.1, 0.1, 0.1, 0.1, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet"); /* */ $s = 23; case 23: if($c) { $c = false; _r$4 = _r$4.$blk(); } if (_r$4 && _r$4.$blk !== undefined) { break s; }
newBulletCollider$1 = _r$4;
$r = collisionSys.AddSingle(newBulletCollider$1); /* */ $s = 24; case 24: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
bulletColliders = $append(bulletColliders, newBulletCollider$1);
meleeBullet.BlState = 1;
if (!((meleeBullet.BlState === prevMelee.BlState))) {
meleeBullet.FramesInBlState = 0;
}
/* } */ case 22:
nextRenderFrameMeleeBullets = $append(nextRenderFrameMeleeBullets, meleeBullet);
/* } */ case 20:
_i$5++;
$s = 17; continue;
case 18:
_ref$7 = currRenderFrame.PlayersArr;
_i$6 = 0;
/* while (true) { */ case 25:
/* if (!(_i$6 < _ref$7.$length)) { break; } */ if(!(_i$6 < _ref$7.$length)) { $s = 26; continue; }
i$4 = _i$6;
currPlayerDownsync$3 = ((_i$6 < 0 || _i$6 >= _ref$7.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$7.$array[_ref$7.$offset + _i$6]);
joinIndex$2 = currPlayerDownsync$3.JoinIndex;
playerCollider$1 = ((i$4 < 0 || i$4 >= playerColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : playerColliders.$array[playerColliders.$offset + i$4]);
playerShape = $assertType(playerCollider$1.Shape, ptrType$9);
thatPlayerInNextFrame$2 = ((i$4 < 0 || i$4 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$4]);
_r$5 = calcHardPushbacksNorms(joinIndex$2, currPlayerDownsync$3, thatPlayerInNextFrame$2, playerCollider$1, playerShape, 0.1, (x$8 = joinIndex$2 - 1 >> 0, ((x$8 < 0 || x$8 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$8])), $indexPtr(hardPushbackNorms.$array, hardPushbackNorms.$offset + (joinIndex$2 - 1 >> 0), ptrType$11), collision); /* */ $s = 27; case 27: if($c) { $c = false; _r$5 = _r$5.$blk(); } if (_r$5 && _r$5.$blk !== undefined) { break s; }
hardPushbackCnt = _r$5;
chConfig$2 = ((i$4 < 0 || i$4 >= chConfigsOrderedByJoinIndex.$length) ? ($throwRuntimeError("index out of range"), undefined) : chConfigsOrderedByJoinIndex.$array[chConfigsOrderedByJoinIndex.$offset + i$4]);
landedOnGravityPushback = false;
collided = playerCollider$1.CheckAllWithHolder(0, 0, collision);
/* */ if (collided) { $s = 28; continue; }
/* */ $s = 29; continue;
/* if (collided) { */ case 28:
/* while (true) { */ case 30:
obj = collision.FirstCollidedObject();
if (ptrType$6.nil === obj) {
/* break; */ $s = 31; continue;
}
_tmp$16 = false;
_tmp$17 = false;
_tmp$18 = false;
isBarrier = _tmp$16;
isAnotherPlayer = _tmp$17;
isBullet = _tmp$18;
_ref$8 = obj.Data;
if ($assertType(_ref$8, ptrType$7, true)[1]) {
v$2 = _ref$8.$val;
if (18 === v$2.CharacterState) {
/* continue; */ $s = 30; continue;
}
isAnotherPlayer = true;
} else if ($assertType(_ref$8, ptrType$3, true)[1] || $assertType(_ref$8, ptrType$8, true)[1]) {
v$3 = _ref$8;
isBullet = true;
} else {
v$4 = _ref$8;
isBarrier = true;
}
if (isBullet) {
/* continue; */ $s = 30; continue;
}
bShape = $assertType(obj.Shape, ptrType$9);
_r$6 = calcPushbacks(0, 0, playerShape, bShape); /* */ $s = 32; case 32: if($c) { $c = false; _r$6 = _r$6.$blk(); } if (_r$6 && _r$6.$blk !== undefined) { break s; }
_tuple$10 = _r$6;
overlapped = _tuple$10[0];
pushbackX = _tuple$10[1];
pushbackY = _tuple$10[2];
overlapResult = _tuple$10[3];
if (!overlapped) {
/* continue; */ $s = 30; continue;
}
normAlignmentWithGravity = overlapResult.OverlapX * 0 + overlapResult.OverlapY * -1;
if (isAnotherPlayer) {
_tmp$19 = (overlapResult.Overlap - 0.2) * overlapResult.OverlapX;
_tmp$20 = (overlapResult.Overlap - 0.2) * overlapResult.OverlapY;
pushbackX = _tmp$19;
pushbackY = _tmp$20;
}
if (0 < hardPushbackCnt) {
i$5 = 0;
while (true) {
if (!(i$5 < hardPushbackCnt)) { break; }
hardPushbackNorm = $clone((x$9 = (x$10 = joinIndex$2 - 1 >> 0, ((x$10 < 0 || x$10 >= hardPushbackNorms.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNorms.$array[hardPushbackNorms.$offset + x$10])), ((i$5 < 0 || i$5 >= x$9.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$9.$array[x$9.$offset + i$5])), Vec2D);
projectedMagnitude = pushbackX * hardPushbackNorm.X + pushbackY * hardPushbackNorm.Y;
if (isBarrier || (isAnotherPlayer && 0 > projectedMagnitude)) {
pushbackX = pushbackX - (projectedMagnitude * hardPushbackNorm.X);
pushbackY = pushbackY - (projectedMagnitude * hardPushbackNorm.Y);
}
i$5 = i$5 + (1) >> 0;
}
}
_index = joinIndex$2 - 1 >> 0;
((_index < 0 || _index >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index]).X = ((_index < 0 || _index >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index]).X + (pushbackX);
_index$1 = joinIndex$2 - 1 >> 0;
((_index$1 < 0 || _index$1 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$1]).Y = ((_index$1 < 0 || _index$1 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$1]).Y + (pushbackY);
if (0.5 < normAlignmentWithGravity) {
landedOnGravityPushback = true;
}
$s = 30; continue;
case 31:
/* } */ case 29:
if (landedOnGravityPushback) {
thatPlayerInNextFrame$2.InAir = false;
fallStopping = currPlayerDownsync$3.InAir && 0 >= currPlayerDownsync$3.VelY;
if (fallStopping) {
thatPlayerInNextFrame$2.VelY = 0;
thatPlayerInNextFrame$2.VelX = 0;
if (18 === thatPlayerInNextFrame$2.CharacterState) {
} else if (8 === thatPlayerInNextFrame$2.CharacterState) {
thatPlayerInNextFrame$2.CharacterState = 9;
thatPlayerInNextFrame$2.FramesToRecover = chConfig$2.LayDownFramesToRecover;
} else {
_2 = currPlayerDownsync$3.CharacterState;
if ((_2 === (8)) || (_2 === (4)) || (_2 === (5)) || (_2 === (16))) {
_tmp$21 = 0;
_tmp$22 = currPlayerDownsync$3.ColliderRadius;
halfColliderWidthDiff = _tmp$21;
halfColliderHeightDiff = _tmp$22;
_tuple$11 = VirtualGridToWorldPos(halfColliderWidthDiff, halfColliderHeightDiff);
halfColliderWorldHeightDiff = _tuple$11[1];
_index$2 = joinIndex$2 - 1 >> 0;
((_index$2 < 0 || _index$2 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$2]).Y = ((_index$2 < 0 || _index$2 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$2]).Y - (halfColliderWorldHeightDiff);
}
thatPlayerInNextFrame$2.CharacterState = 0;
thatPlayerInNextFrame$2.FramesToRecover = 0;
}
} else {
_tuple$12 = (_entry$3 = nonAttackingSet[$Int32.keyFor(thatPlayerInNextFrame$2.CharacterState)], _entry$3 !== undefined ? [_entry$3.v, true] : [false, false]);
existent$3 = _tuple$12[1];
if (existent$3) {
if (18 === thatPlayerInNextFrame$2.CharacterState) {
} else if (9 === thatPlayerInNextFrame$2.CharacterState) {
if (0 === thatPlayerInNextFrame$2.FramesToRecover) {
thatPlayerInNextFrame$2.CharacterState = 10;
thatPlayerInNextFrame$2.FramesToRecover = chConfig$2.GetUpFramesToRecover;
}
} else if (10 === thatPlayerInNextFrame$2.CharacterState) {
if (0 === thatPlayerInNextFrame$2.FramesToRecover) {
thatPlayerInNextFrame$2.CharacterState = 0;
thatPlayerInNextFrame$2.FramesInvinsible = chConfig$2.GetUpInvinsibleFrames;
}
}
}
}
}
if (chConfig$2.OnWallEnabled) {
if (thatPlayerInNextFrame$2.InAir) {
_tuple$13 = (_entry$4 = noOpSet[$Int32.keyFor(currPlayerDownsync$3.CharacterState)], _entry$4 !== undefined ? [_entry$4.v, true] : [false, false]);
existent$4 = _tuple$13[1];
if (!existent$4 && 0 < hardPushbackCnt) {
i$6 = 0;
while (true) {
if (!(i$6 < hardPushbackCnt)) { break; }
hardPushbackNorm$1 = $clone((x$11 = (x$12 = joinIndex$2 - 1 >> 0, ((x$12 < 0 || x$12 >= hardPushbackNorms.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNorms.$array[hardPushbackNorms.$offset + x$12])), ((i$6 < 0 || i$6 >= x$11.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$11.$array[x$11.$offset + i$6])), Vec2D);
normAlignmentWithHorizon1 = hardPushbackNorm$1.X * 1 + hardPushbackNorm$1.Y * 0;
normAlignmentWithHorizon2 = hardPushbackNorm$1.X * -1 + hardPushbackNorm$1.Y * 0;
if (0.9 < normAlignmentWithHorizon1) {
thatPlayerInNextFrame$2.OnWall = true;
_tmp$23 = ((hardPushbackNorm$1.X >> 0));
_tmp$24 = ((hardPushbackNorm$1.Y >> 0));
thatPlayerInNextFrame$2.OnWallNormX = _tmp$23;
thatPlayerInNextFrame$2.OnWallNormY = _tmp$24;
break;
}
if (0.9 < normAlignmentWithHorizon2) {
thatPlayerInNextFrame$2.OnWall = true;
_tmp$25 = ((hardPushbackNorm$1.X >> 0));
_tmp$26 = ((hardPushbackNorm$1.Y >> 0));
thatPlayerInNextFrame$2.OnWallNormX = _tmp$25;
thatPlayerInNextFrame$2.OnWallNormY = _tmp$26;
break;
}
i$6 = i$6 + (1) >> 0;
}
}
}
if (!thatPlayerInNextFrame$2.OnWall) {
_tmp$27 = 0;
_tmp$28 = 0;
thatPlayerInNextFrame$2.OnWallNormX = _tmp$27;
thatPlayerInNextFrame$2.OnWallNormY = _tmp$28;
}
}
_i$6++;
$s = 25; continue;
case 26:
_ref$9 = bulletColliders;
_i$7 = 0;
/* while (true) { */ case 33:
/* if (!(_i$7 < _ref$9.$length)) { break; } */ if(!(_i$7 < _ref$9.$length)) { $s = 34; continue; }
bulletCollider = ((_i$7 < 0 || _i$7 >= _ref$9.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$9.$array[_ref$9.$offset + _i$7]);
collided$1 = bulletCollider.CheckAllWithHolder(0, 0, collision);
bulletCollider.Space.RemoveSingle(bulletCollider);
if (!collided$1) {
_i$7++;
/* continue; */ $s = 33; continue;
}
exploded = false;
explodedOnAnotherPlayer = false;
bulletStaticAttr = ptrType$1.nil;
bulletBattleAttr = ptrType.nil;
_ref$10 = bulletCollider.Data;
if ($assertType(_ref$10, ptrType$3, true)[1]) {
v$5 = _ref$10.$val;
bulletStaticAttr = v$5.Bullet;
bulletBattleAttr = v$5.BattleAttr;
} else if ($assertType(_ref$10, ptrType$8, true)[1]) {
v$6 = _ref$10.$val;
bulletStaticAttr = v$6.Bullet;
bulletBattleAttr = v$6.BattleAttr;
}
bulletShape = $assertType(bulletCollider.Shape, ptrType$9);
offender$2 = (x$13 = currRenderFrame.PlayersArr, x$14 = bulletBattleAttr.OffenderJoinIndex - 1 >> 0, ((x$14 < 0 || x$14 >= x$13.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$13.$array[x$13.$offset + x$14]));
/* while (true) { */ case 35:
obj$1 = collision.FirstCollidedObject();
if (ptrType$6.nil === obj$1) {
/* break; */ $s = 36; continue;
}
defenderShape = $assertType(obj$1.Shape, ptrType$9);
_ref$11 = obj$1.Data;
/* */ if ($assertType(_ref$11, ptrType$7, true)[1]) { $s = 37; continue; }
/* */ $s = 38; continue;
/* if ($assertType(_ref$11, ptrType$7, true)[1]) { */ case 37:
t = _ref$11.$val;
if (bulletBattleAttr.OffenderJoinIndex === t.JoinIndex) {
/* continue; */ $s = 35; continue;
}
_r$7 = calcPushbacks(0, 0, bulletShape, defenderShape); /* */ $s = 40; case 40: if($c) { $c = false; _r$7 = _r$7.$blk(); } if (_r$7 && _r$7.$blk !== undefined) { break s; }
_tuple$14 = _r$7;
overlapped$1 = _tuple$14[0];
if (!overlapped$1) {
/* continue; */ $s = 35; continue;
}
_tuple$15 = (_entry$5 = invinsibleSet[$Int32.keyFor(t.CharacterState)], _entry$5 !== undefined ? [_entry$5.v, true] : [false, false]);
existent$5 = _tuple$15[1];
if (existent$5) {
/* continue; */ $s = 35; continue;
}
if (0 < t.FramesInvinsible) {
/* continue; */ $s = 35; continue;
}
exploded = true;
explodedOnAnotherPlayer = true;
xfac$4 = 1;
if (0 > offender$2.DirX) {
xfac$4 = -xfac$4;
}
atkedPlayerInNextFrame = (x$15 = t.JoinIndex - 1 >> 0, ((x$15 < 0 || x$15 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + x$15]));
atkedPlayerInNextFrame.Hp = atkedPlayerInNextFrame.Hp - (bulletStaticAttr.Damage) >> 0;
if (0 >= atkedPlayerInNextFrame.Hp) {
atkedPlayerInNextFrame.Hp = 0;
atkedPlayerInNextFrame.CharacterState = 18;
atkedPlayerInNextFrame.FramesToRecover = 60;
} else {
_tmp$29 = $imul(xfac$4, bulletStaticAttr.PushbackVelX);
_tmp$30 = bulletStaticAttr.PushbackVelY;
pushbackVelX = _tmp$29;
pushbackVelY = _tmp$30;
atkedPlayerInNextFrame.VelX = pushbackVelX;
atkedPlayerInNextFrame.VelY = pushbackVelY;
if (bulletStaticAttr.BlowUp) {
atkedPlayerInNextFrame.CharacterState = 8;
} else {
atkedPlayerInNextFrame.CharacterState = 3;
}
oldFramesToRecover = (x$16 = t.JoinIndex - 1 >> 0, ((x$16 < 0 || x$16 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + x$16])).FramesToRecover;
if (bulletStaticAttr.HitStunFrames > oldFramesToRecover) {
atkedPlayerInNextFrame.FramesToRecover = bulletStaticAttr.HitStunFrames;
}
}
$s = 39; continue;
/* } else { */ case 38:
t$1 = _ref$11;
exploded = true;
/* } */ case 39:
$s = 35; continue;
case 36:
if (exploded) {
_ref$12 = bulletCollider.Data;
if ($assertType(_ref$12, ptrType$3, true)[1]) {
v$7 = _ref$12.$val;
v$7.BlState = 2;
if (explodedOnAnotherPlayer) {
v$7.FramesInBlState = 0;
} else {
v$7.FramesInBlState = v$7.Bullet.ExplosionFrames + 1 >> 0;
}
} else if ($assertType(_ref$12, ptrType$8, true)[1]) {
v$8 = _ref$12.$val;
v$8.BlState = 2;
v$8.FramesInBlState = 0;
}
}
_i$7++;
$s = 33; continue;
case 34:
_ref$13 = currRenderFrame.PlayersArr;
_i$8 = 0;
while (true) {
if (!(_i$8 < _ref$13.$length)) { break; }
i$7 = _i$8;
currPlayerDownsync$4 = ((_i$8 < 0 || _i$8 >= _ref$13.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$13.$array[_ref$13.$offset + _i$8]);
joinIndex$3 = currPlayerDownsync$4.JoinIndex;
playerCollider$2 = ((i$7 < 0 || i$7 >= playerColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : playerColliders.$array[playerColliders.$offset + i$7]);
thatPlayerInNextFrame$3 = ((i$7 < 0 || i$7 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$7]);
_tuple$16 = PolygonColliderBLToVirtualGridPos(playerCollider$2.X - (x$17 = joinIndex$3 - 1 >> 0, ((x$17 < 0 || x$17 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$17])).X, playerCollider$2.Y - (x$18 = joinIndex$3 - 1 >> 0, ((x$18 < 0 || x$18 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$18])).Y, playerCollider$2.W * 0.5, playerCollider$2.H * 0.5, 0, 0, 0, 0, collisionSpaceOffsetX, collisionSpaceOffsetY);
thatPlayerInNextFrame$3.VirtualGridX = _tuple$16[0];
thatPlayerInNextFrame$3.VirtualGridY = _tuple$16[1];
if (thatPlayerInNextFrame$3.InAir) {
oldNextCharacterState = thatPlayerInNextFrame$3.CharacterState;
_3 = oldNextCharacterState;
if ((_3 === (0)) || (_3 === (1)) || (_3 === (17))) {
if (((i$7 < 0 || i$7 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$7]) || (5 === currPlayerDownsync$4.CharacterState)) {
thatPlayerInNextFrame$3.CharacterState = 5;
} else {
thatPlayerInNextFrame$3.CharacterState = 4;
}
} else if (_3 === (2)) {
thatPlayerInNextFrame$3.CharacterState = 6;
} else if (_3 === (3)) {
thatPlayerInNextFrame$3.CharacterState = 7;
}
}
if (thatPlayerInNextFrame$3.OnWall) {
_4 = thatPlayerInNextFrame$3.CharacterState;
if ((_4 === (1)) || (_4 === (5)) || (_4 === (4))) {
hasBeenOnWallChState = (16 === currPlayerDownsync$4.CharacterState);
hasBeenOnWallCollisionResultForSameChState = currPlayerDownsync$4.OnWall && 12 <= thatPlayerInNextFrame$3.FramesInChState;
if (hasBeenOnWallChState || hasBeenOnWallCollisionResultForSameChState) {
thatPlayerInNextFrame$3.CharacterState = 16;
}
}
}
if (!((thatPlayerInNextFrame$3.CharacterState === currPlayerDownsync$4.CharacterState))) {
thatPlayerInNextFrame$3.FramesInChState = 0;
}
_tuple$17 = (_entry$6 = nonAttackingSet[$Int32.keyFor(thatPlayerInNextFrame$3.CharacterState)], _entry$6 !== undefined ? [_entry$6.v, true] : [false, false]);
existent$6 = _tuple$17[1];
if (existent$6) {
thatPlayerInNextFrame$3.ActiveSkillId = -1;
thatPlayerInNextFrame$3.ActiveSkillHit = -1;
}
_i$8++;
}
_ref$14 = playerColliders;
_i$9 = 0;
while (true) {
if (!(_i$9 < _ref$14.$length)) { break; }
playerCollider$3 = ((_i$9 < 0 || _i$9 >= _ref$14.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$14.$array[_ref$14.$offset + _i$9]);
playerCollider$3.Space.RemoveSingle(playerCollider$3);
_i$9++;
}
$s = -1; return new RoomDownsyncFrame.ptr(currRenderFrame.Id + 1 >> 0, nextRenderFramePlayers, new $Int64(0, 0), nextRenderFrameMeleeBullets, nextRenderFrameFireballBullets, new $Uint64(0, 0), false, bulletLocalId);
/* */ } return; } var $f = {$blk: ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame, $c: true, $r, _1, _2, _3, _4, _entry, _entry$1, _entry$2, _entry$3, _entry$4, _entry$5, _entry$6, _i, _i$1, _i$2, _i$3, _i$4, _i$5, _i$6, _i$7, _i$8, _i$9, _index, _index$1, _index$2, _r, _r$1, _r$2, _r$3, _r$4, _r$5, _r$6, _r$7, _ref, _ref$1, _ref$10, _ref$11, _ref$12, _ref$13, _ref$14, _ref$2, _ref$3, _ref$4, _ref$5, _ref$6, _ref$7, _ref$8, _ref$9, _tmp, _tmp$1, _tmp$10, _tmp$11, _tmp$12, _tmp$13, _tmp$14, _tmp$15, _tmp$16, _tmp$17, _tmp$18, _tmp$19, _tmp$2, _tmp$20, _tmp$21, _tmp$22, _tmp$23, _tmp$24, _tmp$25, _tmp$26, _tmp$27, _tmp$28, _tmp$29, _tmp$3, _tmp$30, _tmp$4, _tmp$5, _tmp$6, _tmp$7, _tmp$8, _tmp$9, _tuple, _tuple$1, _tuple$10, _tuple$11, _tuple$12, _tuple$13, _tuple$14, _tuple$15, _tuple$16, _tuple$17, _tuple$2, _tuple$3, _tuple$4, _tuple$5, _tuple$6, _tuple$7, _tuple$8, _tuple$9, alignedWithInertia, atkedPlayerInNextFrame, bShape, bulletBattleAttr, bulletCollider, bulletColliders, bulletLocalId, bulletShape, bulletStaticAttr, bulletWx, bulletWx$1, bulletWy, bulletWy$1, chConfig, chConfig$1, chConfig$2, chConfigsOrderedByJoinIndex, collided, collided$1, colliderHeight, colliderWidth, colliderWorldHeight, colliderWorldWidth, collision, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currPlayerDownsync, currPlayerDownsync$1, currPlayerDownsync$2, currPlayerDownsync$3, currPlayerDownsync$4, currRenderFrame, defenderShape, effDx, effDy, effPushbacks, exactTurningAround, existent, existent$1, existent$2, existent$3, existent$4, existent$5, existent$6, exploded, explodedOnAnotherPlayer, fallStopping, fireballBullet, halfColliderHeightDiff, halfColliderWidthDiff, halfColliderWorldHeightDiff, hardPushbackCnt, hardPushbackNorm, hardPushbackNorm$1, hardPushbackNorms, hasBeenOnWallChState, hasBeenOnWallCollisionResultForSameChState, hasLockVel, hitboxSizeWx, hitboxSizeWx$1, hitboxSizeWy, hitboxSizeWy$1, i, i$1, i$2, i$3, i$4, i$5, i$6, i$7, inputsBuffer, isAnotherPlayer, isBarrier, isBullet, isWallJumping, joinIndex, joinIndex$1, joinIndex$2, joinIndex$3, jumpedOrNot, jumpedOrNotList, landedOnGravityPushback, meleeBullet, newBullet, newBullet$1, newBulletCollider, newBulletCollider$1, newVx, newVy, nextRenderFrameFireballBullets, nextRenderFrameMeleeBullets, nextRenderFramePlayers, normAlignmentWithGravity, normAlignmentWithHorizon1, normAlignmentWithHorizon2, obj, obj$1, offender, offender$1, offender$2, oldFramesToRecover, oldNextCharacterState, overlapResult, overlapped, overlapped$1, patternId, playerCollider, playerCollider$1, playerCollider$2, playerCollider$3, playerColliders, playerShape, prevCapturedByInertia, prevFireball, prevMelee, projectedMagnitude, pushbackVelX, pushbackVelY, pushbackX, pushbackY, roomCapacity, skillConfig, skillId, stoppingFromWalking, t, t$1, thatPlayerInNextFrame, thatPlayerInNextFrame$1, thatPlayerInNextFrame$2, thatPlayerInNextFrame$3, v, v$1, v$2, v$3, v$4, v$5, v$6, v$7, v$8, wx, wy, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$16, x$17, x$18, x$2, x$3, x$4, x$5, x$6, x$7, x$8, x$9, xfac, xfac$1, xfac$2, xfac$3, xfac$4, $s};return $f;
};
$pkg.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame = ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame;
GenerateRectCollider = function(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag) {
var {$24r, _r, _tuple, blX, blY, bottomPadding, data, h, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy, $s, $r, $c} = $restore(this, {wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
_tuple = WorldToPolygonColliderBLPos(wx, wy, w * 0.5, h * 0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY);
blX = _tuple[0];
blY = _tuple[1];
_r = generateRectColliderInCollisionSpace(blX, blY, leftPadding + w + rightPadding, bottomPadding + h + topPadding, data, tag); /* */ $s = 1; case 1: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; }
$24r = _r;
$s = 2; case 2: return $24r;
/* */ } return; } var $f = {$blk: GenerateRectCollider, $c: true, $r, $24r, _r, _tuple, blX, blY, bottomPadding, data, h, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy, $s};return $f;
};
$pkg.GenerateRectCollider = GenerateRectCollider;
generateRectColliderInCollisionSpace = function(blX, blY, w, h, data, tag) {
var {blX, blY, collider, data, h, shape, tag, w, $s, $r, $c} = $restore(this, {blX, blY, w, h, data, tag});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
collider = resolv.NewObjectSingleTag(blX, blY, w, h, tag);
shape = resolv.NewRectangle(0, 0, w, h);
$r = collider.SetShape(shape); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
collider.Data = data;
$s = -1; return collider;
/* */ } return; } var $f = {$blk: generateRectColliderInCollisionSpace, $c: true, $r, blX, blY, collider, data, h, shape, tag, w, $s};return $f;
};
GenerateConvexPolygonCollider = function(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag) {
var {_i, _i$1, _ref, _ref$1, _tmp, _tmp$1, aligned, collider, data, h, i, i$1, j, p, pi, pj, shape, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, w, x, $s, $r, $c} = $restore(this, {unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
aligned = AlignPolygon2DToBoundingBox(unalignedSrc);
_tmp = 0;
_tmp$1 = 0;
w = _tmp;
h = _tmp$1;
shape = resolv.NewConvexPolygon(sliceType$11.nil);
_ref = aligned.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
pi = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
_ref$1 = aligned.Points;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
j = _i$1;
pj = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]);
if (i === j) {
_i$1++;
continue;
}
if (math.Abs(pj.X - pi.X) > w) {
w = math.Abs(pj.X - pi.X);
}
if (math.Abs(pj.Y - pi.Y) > h) {
h = math.Abs(pj.Y - pi.Y);
}
_i$1++;
}
_i++;
}
i$1 = 0;
while (true) {
if (!(i$1 < aligned.Points.$length)) { break; }
p = (x = aligned.Points, ((i$1 < 0 || i$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i$1]));
shape.AddPoints(new sliceType$11([p.X, p.Y]));
i$1 = i$1 + (1) >> 0;
}
collider = resolv.NewObject(aligned.Anchor.X + spaceOffsetX, aligned.Anchor.Y + spaceOffsetY, w, h, new sliceType$12([tag]));
$r = collider.SetShape(shape); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
collider.Data = data;
$s = -1; return collider;
/* */ } return; } var $f = {$blk: GenerateConvexPolygonCollider, $c: true, $r, _i, _i$1, _ref, _ref$1, _tmp, _tmp$1, aligned, collider, data, h, i, i$1, j, p, pi, pj, shape, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, w, x, $s};return $f;
};
$pkg.GenerateConvexPolygonCollider = GenerateConvexPolygonCollider;
AlignPolygon2DToBoundingBox = function(input) {
var _i, _i$1, _ref, _ref$1, boundingBoxBL, i, input, output, p, p$1, x;
boundingBoxBL = new Vec2D.ptr(1.7e+308, 1.7e+308);
_ref = input.Points;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
p = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
if (p.X < boundingBoxBL.X) {
boundingBoxBL.X = p.X;
}
if (p.Y < boundingBoxBL.Y) {
boundingBoxBL.Y = p.Y;
}
_i++;
}
output = new Polygon2D.ptr(new Vec2D.ptr(input.Anchor.X + boundingBoxBL.X, input.Anchor.Y + boundingBoxBL.Y), $makeSlice(sliceType$13, input.Points.$length));
_ref$1 = input.Points;
_i$1 = 0;
while (true) {
if (!(_i$1 < _ref$1.$length)) { break; }
i = _i$1;
p$1 = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]);
(x = output.Points, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i] = new Vec2D.ptr(p$1.X - boundingBoxBL.X, p$1.Y - boundingBoxBL.Y)));
_i$1++;
}
return output;
};
$pkg.AlignPolygon2DToBoundingBox = AlignPolygon2DToBoundingBox;
NewMeleeBullet = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId) {
var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, startupFrames, teamId;
return new MeleeBullet.ptr(blState, framesInBlState, new BulletBattleAttr.ptr(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, teamId), new BulletConfig.ptr(startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, explosionFrames, speciesId, false));
};
$pkg.NewMeleeBullet = NewMeleeBullet;
NewFireballBullet = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId) {
var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, dirX, dirY, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, speed, startupFrames, teamId, velX, velY, virtualGridX, virtualGridY;
return new FireballBullet.ptr(virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, new BulletBattleAttr.ptr(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, teamId), new BulletConfig.ptr(startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, explosionFrames, speciesId, false));
};
$pkg.NewFireballBullet = NewFireballBullet;
NewPlayerDownsync = function(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY) {
var activeSkillHit, activeSkillId, battleState, bulletTeamId, capturedByInertia, chCollisionTeamId, characterState, colliderRadius, dirX, dirY, framesInChState, framesInvinsible, framesToRecover, hp, id, inAir, joinIndex, maxHp, onWall, onWallNormX, onWallNormY, revivalVirtualGridX, revivalVirtualGridY, speed, velX, velY, virtualGridX, virtualGridY;
return new PlayerDownsync.ptr(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, battleState, joinIndex, colliderRadius, false, 0, 0, framesToRecover, framesInChState, hp, maxHp, characterState, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, activeSkillId, activeSkillHit, framesInvinsible, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY);
};
$pkg.NewPlayerDownsync = NewPlayerDownsync;
ptrType$7.methods = [{prop: "GetId", name: "GetId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetJoinIndex", name: "GetJoinIndex", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVirtualGridX", name: "GetVirtualGridX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVirtualGridY", name: "GetVirtualGridY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirX", name: "GetDirX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirY", name: "GetDirY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelX", name: "GetVelX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelY", name: "GetVelY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeed", name: "GetSpeed", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHp", name: "GetHp", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetMaxHp", name: "GetMaxHp", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetCharacterState", name: "GetCharacterState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesToRecover", name: "GetFramesToRecover", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesInChState", name: "GetFramesInChState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetInAir", name: "GetInAir", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "GetOnWall", name: "GetOnWall", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "GetOnWallNormX", name: "GetOnWallNormX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetColliderRadius", name: "GetColliderRadius", pkg: "", typ: $funcType([], [$Int32], false)}];
ptrType$3.methods = [{prop: "GetBlState", name: "GetBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesInBlState", name: "GetFramesInBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetBulletLocalId", name: "GetBulletLocalId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOffenderJoinIndex", name: "GetOffenderJoinIndex", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOriginatedRenderFrameId", name: "GetOriginatedRenderFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetStartupFrames", name: "GetStartupFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetActiveFrames", name: "GetActiveFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeX", name: "GetHitboxSizeX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeY", name: "GetHitboxSizeY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetX", name: "GetHitboxOffsetX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetY", name: "GetHitboxOffsetY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetExplosionFrames", name: "GetExplosionFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeciesId", name: "GetSpeciesId", pkg: "", typ: $funcType([], [$Int32], false)}];
ptrType$8.methods = [{prop: "GetVirtualGridX", name: "GetVirtualGridX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVirtualGridY", name: "GetVirtualGridY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirX", name: "GetDirX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirY", name: "GetDirY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelX", name: "GetVelX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelY", name: "GetVelY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeed", name: "GetSpeed", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetBlState", name: "GetBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesInBlState", name: "GetFramesInBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetBulletLocalId", name: "GetBulletLocalId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOffenderJoinIndex", name: "GetOffenderJoinIndex", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOriginatedRenderFrameId", name: "GetOriginatedRenderFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetStartupFrames", name: "GetStartupFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetActiveFrames", name: "GetActiveFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeX", name: "GetHitboxSizeX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeY", name: "GetHitboxSizeY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetX", name: "GetHitboxOffsetX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetY", name: "GetHitboxOffsetY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetExplosionFrames", name: "GetExplosionFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeciesId", name: "GetSpeciesId", pkg: "", typ: $funcType([], [$Int32], false)}];
ptrType$4.methods = [{prop: "GetId", name: "GetId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetCountdownNanos", name: "GetCountdownNanos", pkg: "", typ: $funcType([], [$Int64], false)}, {prop: "GetBackendUnconfirmedMask", name: "GetBackendUnconfirmedMask", pkg: "", typ: $funcType([], [$Uint64], false)}, {prop: "GetBulletLocalIdCounter", name: "GetBulletLocalIdCounter", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetShouldForceResync", name: "GetShouldForceResync", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "GetPlayersArr", name: "GetPlayersArr", pkg: "", typ: $funcType([], [sliceType$4], false)}, {prop: "GetMeleeBullets", name: "GetMeleeBullets", pkg: "", typ: $funcType([], [sliceType$5], false)}, {prop: "GetFireballBullets", name: "GetFireballBullets", pkg: "", typ: $funcType([], [sliceType$6], false)}];
ptrType$10.methods = [{prop: "GetInputFrameId", name: "GetInputFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetInputList", name: "GetInputList", pkg: "", typ: $funcType([], [sliceType$3], false)}, {prop: "GetConfirmedList", name: "GetConfirmedList", pkg: "", typ: $funcType([], [$Uint64], false)}];
ptrType$15.methods = [{prop: "GetSpeed", name: "GetSpeed", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeciesId", name: "GetSpeciesId", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "GetSpeciesName", name: "GetSpeciesName", pkg: "", typ: $funcType([], [$String], false)}];
Vec2D.init("", [{prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}]);
Polygon2D.init("", [{prop: "Anchor", name: "Anchor", embedded: false, exported: true, typ: ptrType$12, tag: ""}, {prop: "Points", name: "Points", embedded: false, exported: true, typ: sliceType$13, tag: ""}]);
PlayerDownsync.init("", [{prop: "Id", name: "Id", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VirtualGridX", name: "VirtualGridX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VirtualGridY", name: "VirtualGridY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirX", name: "DirX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirY", name: "DirY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelX", name: "VelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelY", name: "VelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Speed", name: "Speed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BattleState", name: "BattleState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "JoinIndex", name: "JoinIndex", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ColliderRadius", name: "ColliderRadius", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Removed", name: "Removed", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "Score", name: "Score", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "LastMoveGmtMillis", name: "LastMoveGmtMillis", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesToRecover", name: "FramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInChState", name: "FramesInChState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Hp", name: "Hp", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "MaxHp", name: "MaxHp", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CharacterState", name: "CharacterState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "InAir", name: "InAir", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "OnWall", name: "OnWall", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "OnWallNormX", name: "OnWallNormX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "OnWallNormY", name: "OnWallNormY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CapturedByInertia", name: "CapturedByInertia", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "ActiveSkillId", name: "ActiveSkillId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ActiveSkillHit", name: "ActiveSkillHit", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInvinsible", name: "FramesInvinsible", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BulletTeamId", name: "BulletTeamId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ChCollisionTeamId", name: "ChCollisionTeamId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RevivalVirtualGridX", name: "RevivalVirtualGridX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RevivalVirtualGridY", name: "RevivalVirtualGridY", embedded: false, exported: true, typ: $Int32, tag: ""}]);
InputFrameDecoded.init("", [{prop: "Dx", name: "Dx", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Dy", name: "Dy", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BtnALevel", name: "BtnALevel", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BtnBLevel", name: "BtnBLevel", embedded: false, exported: true, typ: $Int32, tag: ""}]);
Barrier.init("", [{prop: "Boundary", name: "Boundary", embedded: false, exported: true, typ: ptrType$13, tag: ""}]);
BulletConfig.init("", [{prop: "StartupFrames", name: "StartupFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CancellableStFrame", name: "CancellableStFrame", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CancellableEdFrame", name: "CancellableEdFrame", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ActiveFrames", name: "ActiveFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitStunFrames", name: "HitStunFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BlockStunFrames", name: "BlockStunFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "PushbackVelX", name: "PushbackVelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "PushbackVelY", name: "PushbackVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Damage", name: "Damage", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SelfLockVelX", name: "SelfLockVelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SelfLockVelY", name: "SelfLockVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxOffsetX", name: "HitboxOffsetX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxOffsetY", name: "HitboxOffsetY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxSizeX", name: "HitboxSizeX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxSizeY", name: "HitboxSizeY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BlowUp", name: "BlowUp", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "ExplosionFrames", name: "ExplosionFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SpeciesId", name: "SpeciesId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CancelTransit", name: "CancelTransit", embedded: false, exported: true, typ: mapType, tag: ""}]);
BulletBattleAttr.init("", [{prop: "BulletLocalId", name: "BulletLocalId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "OriginatedRenderFrameId", name: "OriginatedRenderFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "OffenderJoinIndex", name: "OffenderJoinIndex", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "TeamId", name: "TeamId", embedded: false, exported: true, typ: $Int32, tag: ""}]);
MeleeBullet.init("", [{prop: "BlState", name: "BlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInBlState", name: "FramesInBlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BattleAttr", name: "BattleAttr", embedded: false, exported: true, typ: ptrType, tag: ""}, {prop: "Bullet", name: "Bullet", embedded: false, exported: true, typ: ptrType$1, tag: ""}]);
FireballBullet.init("", [{prop: "VirtualGridX", name: "VirtualGridX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VirtualGridY", name: "VirtualGridY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirX", name: "DirX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirY", name: "DirY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelX", name: "VelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelY", name: "VelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Speed", name: "Speed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BlState", name: "BlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInBlState", name: "FramesInBlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BattleAttr", name: "BattleAttr", embedded: false, exported: true, typ: ptrType, tag: ""}, {prop: "Bullet", name: "Bullet", embedded: false, exported: true, typ: ptrType$1, tag: ""}]);
Skill.init("", [{prop: "BattleLocalId", name: "BattleLocalId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RecoveryFrames", name: "RecoveryFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RecoveryFramesOnBlock", name: "RecoveryFramesOnBlock", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RecoveryFramesOnHit", name: "RecoveryFramesOnHit", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ReleaseTriggerType", name: "ReleaseTriggerType", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BoundChState", name: "BoundChState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Hits", name: "Hits", embedded: false, exported: true, typ: sliceType$2, tag: ""}]);
RoomDownsyncFrame.init("", [{prop: "Id", name: "Id", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "PlayersArr", name: "PlayersArr", embedded: false, exported: true, typ: sliceType$4, tag: ""}, {prop: "CountdownNanos", name: "CountdownNanos", embedded: false, exported: true, typ: $Int64, tag: ""}, {prop: "MeleeBullets", name: "MeleeBullets", embedded: false, exported: true, typ: sliceType$5, tag: ""}, {prop: "FireballBullets", name: "FireballBullets", embedded: false, exported: true, typ: sliceType$6, tag: ""}, {prop: "BackendUnconfirmedMask", name: "BackendUnconfirmedMask", embedded: false, exported: true, typ: $Uint64, tag: ""}, {prop: "ShouldForceResync", name: "ShouldForceResync", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "BulletLocalIdCounter", name: "BulletLocalIdCounter", embedded: false, exported: true, typ: $Int32, tag: ""}]);
InputFrameDownsync.init("", [{prop: "InputFrameId", name: "InputFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "InputList", name: "InputList", embedded: false, exported: true, typ: sliceType$3, tag: ""}, {prop: "ConfirmedList", name: "ConfirmedList", embedded: false, exported: true, typ: $Uint64, tag: ""}]);
NpcPatrolCue.init("", [{prop: "FlAct", name: "FlAct", embedded: false, exported: true, typ: $Uint64, tag: ""}, {prop: "FrAct", name: "FrAct", embedded: false, exported: true, typ: $Uint64, tag: ""}, {prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}]);
SkillMapperType.init([$Int, ptrType$7], [$Int], false);
CharacterConfig.init("", [{prop: "SpeciesId", name: "SpeciesId", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "SpeciesName", name: "SpeciesName", embedded: false, exported: true, typ: $String, tag: ""}, {prop: "InAirIdleFrameIdxTurningPoint", name: "InAirIdleFrameIdxTurningPoint", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "InAirIdleFrameIdxTurnedCycle", name: "InAirIdleFrameIdxTurnedCycle", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "LayDownFrames", name: "LayDownFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "LayDownFramesToRecover", name: "LayDownFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "GetUpInvinsibleFrames", name: "GetUpInvinsibleFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "GetUpFramesToRecover", name: "GetUpFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Speed", name: "Speed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "JumpingInitVelY", name: "JumpingInitVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "JumpingFramesToRecover", name: "JumpingFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DashingEnabled", name: "DashingEnabled", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "OnWallEnabled", name: "OnWallEnabled", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "WallJumpingFramesToRecover", name: "WallJumpingFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "WallJumpingInitVelX", name: "WallJumpingInitVelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "WallJumpingInitVelY", name: "WallJumpingInitVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "WallSlidingVelY", name: "WallSlidingVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "InertiaFramesToRecover", name: "InertiaFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SkillMapper", name: "SkillMapper", embedded: false, exported: true, typ: SkillMapperType, tag: ""}]);
SatResult.init("", [{prop: "Overlap", name: "Overlap", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "OverlapX", name: "OverlapX", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "OverlapY", name: "OverlapY", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "AContainedInB", name: "AContainedInB", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "BContainedInA", name: "BContainedInA", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "Axis", name: "Axis", embedded: false, exported: true, typ: resolv.Vector, tag: ""}]);
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
$r = math.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
$r = resolv.$init(); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
$pkg.DIRECTION_DECODER = new sliceType$1([new sliceType([0, 0]), new sliceType([0, 2]), new sliceType([0, -2]), new sliceType([2, 0]), new sliceType([-2, 0]), new sliceType([1, 1]), new sliceType([-1, -1]), new sliceType([1, -1]), new sliceType([-1, 1])]);
skills = $makeMap($Int.keyFor, [{ k: 1, v: new Skill.ptr(0, 30, 30, 30, 1, 2, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 13, 30, 22, 13, 9, 5, 0, 5, 1, -1, 120, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 2 }])))])) }, { k: 2, v: new Skill.ptr(0, 36, 36, 36, 1, 11, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(18, 22, 36, 18, 18, 9, 5, 0, 5, 1, -1, 180, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 3 }])))])) }, { k: 3, v: new Skill.ptr(0, 50, 50, 50, 1, 12, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(8, 0, 0, 30, 999999999, 9, 20, 70, 10, 5, 50, 160, 80, 320, 320, true, 9, 1, false))])) }, { k: 4, v: new Skill.ptr(0, 30, 30, 30, 1, 2, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 13, 30, 22, 13, 9, 5, 0, 5, 1, -1, 120, 0, 240, 320, false, 15, 2, $makeMap($Int.keyFor, [{ k: 1, v: 5 }])))])) }, { k: 5, v: new Skill.ptr(0, 36, 36, 36, 1, 11, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(18, 23, 36, 18, 18, 9, 5, 0, 5, 1, -1, 180, 0, 240, 320, false, 15, 2, $makeMap($Int.keyFor, [{ k: 1, v: 6 }])))])) }, { k: 6, v: new Skill.ptr(0, 45, 45, 45, 1, 12, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(8, 0, 0, 28, 999999999, 9, 20, 30, 10, -1, -1, 240, 0, 320, 320, true, 15, 2, false))])) }, { k: 7, v: new Skill.ptr(0, 30, 30, 30, 1, 2, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 13, 30, 22, 13, 9, 5, 0, 5, -1, -1, 120, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 8 }])))])) }, { k: 8, v: new Skill.ptr(0, 36, 36, 36, 1, 11, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(18, 22, 36, 18, 18, 9, 5, 0, 5, 1, -1, 180, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 9 }])))])) }, { k: 9, v: new Skill.ptr(0, 40, 40, 40, 1, 12, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 0, 0, 30, 999999999, 9, 20, 40, 10, 10, -1, 100, 0, 320, 320, true, 9, 1, false))])) }, { k: 10, v: new Skill.ptr(0, 38, 38, 38, 1, 13, new sliceType$2([new FireballBullet.ptr(0, 0, 0, 0, 0, 0, 60, 0, 0, ptrType.nil, new BulletConfig.ptr(10, 0, 0, 999999999, 15, 9, 20, 0, 22, -1, -1, 320, 100, 640, 480, false, 30, 1, false))])) }, { k: 11, v: new Skill.ptr(0, 60, 60, 60, 1, 14, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 25, 999999999, 9, 20, 70, 35, 10, 80, 80, 0, 400, 640, true, 15, 3, false))])) }, { k: 12, v: new Skill.ptr(0, 10, 10, 10, 1, 15, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 0, 0, 0, -1, -1, 0, 60, 0, 0, 0, 0, 0, false, 0, 0, false))])) }, { k: 13, v: new Skill.ptr(0, 12, 12, 12, 1, 15, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 0, 0, 0, -1, -1, 0, 80, 0, 0, 0, 0, 0, false, 0, 0, false))])) }, { k: 14, v: new Skill.ptr(0, 8, 8, 8, 1, 15, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(4, 0, 0, 0, 999999999, 0, -1, -1, 0, 50, 0, 0, 0, 0, 0, false, 0, 0, false))])) }, { k: 15, v: new Skill.ptr(0, 48, 48, 48, 1, 13, new sliceType$2([new FireballBullet.ptr(0, 0, 0, 0, 0, 0, 40, 0, 0, ptrType.nil, new BulletConfig.ptr(12, 0, 0, 999999999, 15, 9, 30, 0, 18, -1, -1, 240, 80, 480, 320, false, 30, 2, false))])) }, { k: 16, v: new Skill.ptr(0, 60, 60, 60, 1, 13, new sliceType$2([new FireballBullet.ptr(0, 0, 0, 0, 0, 0, 40, 0, 0, ptrType.nil, new BulletConfig.ptr(16, 0, 0, 999999999, 999999999, 9, 30, 70, 30, -1, -1, 240, 80, 480, 320, true, 30, 3, false))])) }, { k: 255, v: new Skill.ptr(0, 30, 30, 30, 1, 6, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 20, 18, 9, 5, 0, 5, -1, -1, 120, 0, 320, 240, false, 9, 1, false))])) }, { k: 256, v: new Skill.ptr(0, 20, 20, 20, 1, 6, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 10, 15, 9, 5, 0, 5, -1, -1, 120, 0, 320, 240, false, 15, 2, false))])) }, { k: 257, v: new Skill.ptr(0, 30, 30, 30, 1, 6, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(4, 0, 0, 20, 9, 5, 5, 0, 5, -1, -1, 120, 0, 320, 240, false, 9, 1, false))])) }]);
$pkg.Characters = $makeMap($Int.keyFor, [{ k: 0, v: new CharacterConfig.ptr(0, "MonkGirl", 11, 1, 16, 16, 10, 27, 21, 80, 2, true, true, 8, 28, 70, -10, 9, (function(patternId, currPlayerDownsync) {
var _entry, _entry$1, _ref, _tuple, _tuple$1, currPlayerDownsync, existent1, existent2, nextSkillId, patternId, skillConfig, v, x, x$1;
if (1 === patternId) {
if (0 === currPlayerDownsync.FramesToRecover) {
if (currPlayerDownsync.InAir) {
return 255;
} else {
return 1;
}
} else {
_tuple = (_entry = skills[$Int.keyFor(((currPlayerDownsync.ActiveSkillId >> 0)))], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]);
skillConfig = _tuple[0];
existent1 = _tuple[1];
if (existent1) {
_ref = (x = skillConfig.Hits, x$1 = currPlayerDownsync.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1]));
if ($assertType(_ref, ptrType$3, true)[1]) {
v = _ref.$val;
if (v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame) {
_tuple$1 = (_entry$1 = v.Bullet.CancelTransit[$Int.keyFor(patternId)], _entry$1 !== undefined ? [_entry$1.v, true] : [0, false]);
nextSkillId = _tuple$1[0];
existent2 = _tuple$1[1];
if (existent2) {
return nextSkillId;
}
}
}
}
}
} else if (3 === patternId) {
if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) {
return 15;
}
} else if (5 === patternId) {
if (!currPlayerDownsync.InAir) {
return 12;
}
}
return -1;
})) }, { k: 1, v: new CharacterConfig.ptr(1, "KnifeGirl", 9, 1, 16, 16, 10, 27, 22, 75, 2, true, true, 8, 28, 70, -10, 9, (function(patternId, currPlayerDownsync) {
var _entry, _entry$1, _ref, _tuple, _tuple$1, currPlayerDownsync, existent1, existent2, nextSkillId, patternId, skillConfig, v, x, x$1;
if (1 === patternId) {
if (0 === currPlayerDownsync.FramesToRecover) {
if (currPlayerDownsync.InAir) {
return 256;
} else {
return 4;
}
} else {
_tuple = (_entry = skills[$Int.keyFor(((currPlayerDownsync.ActiveSkillId >> 0)))], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]);
skillConfig = _tuple[0];
existent1 = _tuple[1];
if (existent1) {
_ref = (x = skillConfig.Hits, x$1 = currPlayerDownsync.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1]));
if ($assertType(_ref, ptrType$3, true)[1]) {
v = _ref.$val;
if (v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame) {
_tuple$1 = (_entry$1 = v.Bullet.CancelTransit[$Int.keyFor(patternId)], _entry$1 !== undefined ? [_entry$1.v, true] : [0, false]);
nextSkillId = _tuple$1[0];
existent2 = _tuple$1[1];
if (existent2) {
return nextSkillId;
}
}
}
}
}
} else if (3 === patternId) {
if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) {
return 16;
}
} else if (5 === patternId) {
return 13;
}
return -1;
})) }, { k: 4096, v: new CharacterConfig.ptr(4096, "Monk", 42, 2, 14, 14, 8, 30, 18, 78, 2, true, false, 0, 0, 0, 0, 9, (function(patternId, currPlayerDownsync) {
var _entry, _entry$1, _ref, _tuple, _tuple$1, currPlayerDownsync, existent1, existent2, nextSkillId, patternId, skillConfig, v, x, x$1;
if (1 === patternId) {
if (0 === currPlayerDownsync.FramesToRecover) {
if (currPlayerDownsync.InAir) {
return 257;
} else {
return 7;
}
} else {
_tuple = (_entry = skills[$Int.keyFor(((currPlayerDownsync.ActiveSkillId >> 0)))], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]);
skillConfig = _tuple[0];
existent1 = _tuple[1];
if (existent1) {
_ref = (x = skillConfig.Hits, x$1 = currPlayerDownsync.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1]));
if ($assertType(_ref, ptrType$3, true)[1]) {
v = _ref.$val;
if (v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame) {
_tuple$1 = (_entry$1 = v.Bullet.CancelTransit[$Int.keyFor(patternId)], _entry$1 !== undefined ? [_entry$1.v, true] : [0, false]);
nextSkillId = _tuple$1[0];
existent2 = _tuple$1[1];
if (existent2) {
return nextSkillId;
}
}
}
}
}
} else if (2 === patternId) {
if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) {
return 11;
}
} else if (3 === patternId) {
if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) {
return 10;
}
} else if (5 === patternId) {
if (!currPlayerDownsync.InAir) {
return 14;
}
}
return -1;
})) }]);
inAirSet = $makeMap($Int32.keyFor, [{ k: 4, v: true }, { k: 5, v: true }, { k: 6, v: true }, { k: 7, v: true }, { k: 8, v: true }, { k: 16, v: true }, { k: 15, v: true }]);
noOpSet = $makeMap($Int32.keyFor, [{ k: 3, v: true }, { k: 7, v: true }, { k: 8, v: true }, { k: 9, v: true }, { k: 18, v: true }]);
invinsibleSet = $makeMap($Int32.keyFor, [{ k: 8, v: true }, { k: 9, v: true }, { k: 10, v: true }, { k: 18, v: true }]);
nonAttackingSet = $makeMap($Int32.keyFor, [{ k: 0, v: true }, { k: 1, v: true }, { k: 4, v: true }, { k: 5, v: true }, { k: 3, v: true }, { k: 7, v: true }, { k: 8, v: true }, { k: 9, v: true }, { k: 10, v: true }, { k: 18, v: true }]);
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$packages["jsexport"] = (function() {
var $pkg = {}, $init, js, battle, resolv, sliceType, ptrType, sliceType$1, ptrType$1, ptrType$2, sliceType$2, ptrType$3, sliceType$3, ptrType$4, sliceType$4, ptrType$5, sliceType$5, ptrType$6, funcType, funcType$1, funcType$2, funcType$3, funcType$4, funcType$5, funcType$6, funcType$7, funcType$8, funcType$9, funcType$10, funcType$11, ptrType$7, funcType$12, funcType$13, funcType$14, funcType$15, sliceType$6, funcType$16, ptrType$8, ptrType$9, ptrType$10, mapType, sliceType$7, funcType$17, funcType$18, funcType$19, funcType$20, mapType$1, NewInputFrameDownsync, NewRingBufferJs, NewCollisionSpaceJs, NewVec2DJs, NewPolygon2DJs, NewBarrierJs, NewPlayerDownsyncJs, NewMeleeBulletJs, NewFireballBulletJs, NewNpcPatrolCue, NewRoomDownsyncFrameJs, GetCollisionSpaceObjsJs, GenerateConvexPolygonColliderJs, GetCharacterConfigsOrderedByJoinIndex, ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs, main;
js = $packages["github.com/gopherjs/gopherjs/js"];
battle = $packages["jsexport/battle"];
resolv = $packages["resolv"];
sliceType = $sliceType($Uint64);
ptrType = $ptrType(battle.Vec2D);
sliceType$1 = $sliceType(ptrType);
ptrType$1 = $ptrType(battle.Polygon2D);
ptrType$2 = $ptrType(battle.PlayerDownsync);
sliceType$2 = $sliceType(ptrType$2);
ptrType$3 = $ptrType(battle.MeleeBullet);
sliceType$3 = $sliceType(ptrType$3);
ptrType$4 = $ptrType(battle.FireballBullet);
sliceType$4 = $sliceType(ptrType$4);
ptrType$5 = $ptrType(js.Object);
sliceType$5 = $sliceType(ptrType$5);
ptrType$6 = $ptrType(battle.CharacterConfig);
funcType = $funcType([$Float64, $Float64], [ptrType$5], false);
funcType$1 = $funcType([ptrType, sliceType$1], [ptrType$5], false);
funcType$2 = $funcType([ptrType$1], [ptrType$5], false);
funcType$3 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Bool, $Bool, $Int32, $Int32, $Bool, $Int32, $Int32, $Int32, $Int32], [ptrType$5], false);
funcType$4 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Bool, $Int32, $Int32, $Int32, $Int32, $Int32], [ptrType$5], false);
funcType$5 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Bool, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32], [ptrType$5], false);
funcType$6 = $funcType([$Uint64, $Uint64, $Float64, $Float64], [ptrType$5], false);
funcType$7 = $funcType([$Int32, sliceType$2, $Int32, sliceType$3, sliceType$4], [ptrType$5], false);
funcType$8 = $funcType([$Int, $Int, $Int, $Int], [ptrType$5], false);
funcType$9 = $funcType([$Int32, sliceType, $Uint64], [ptrType$5], false);
funcType$10 = $funcType([$Int32], [ptrType$5], false);
funcType$11 = $funcType([ptrType$1, $Float64, $Float64, $emptyInterface, $String], [ptrType$5], false);
ptrType$7 = $ptrType(resolv.Space);
funcType$12 = $funcType([ptrType$7], [sliceType$5], false);
funcType$13 = $funcType([$Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64], [$Float64, $Float64], false);
funcType$14 = $funcType([$Float64, $Float64], [$Int32, $Int32], false);
funcType$15 = $funcType([$Int32, $Int32], [$Float64, $Float64], false);
sliceType$6 = $sliceType($Int);
funcType$16 = $funcType([sliceType$6], [sliceType$5], false);
ptrType$8 = $ptrType(resolv.RingBuffer);
ptrType$9 = $ptrType(battle.RoomDownsyncFrame);
ptrType$10 = $ptrType(resolv.Object);
mapType = $mapType($Int32, ptrType$10);
sliceType$7 = $sliceType(ptrType$6);
funcType$17 = $funcType([ptrType$8, ptrType$9, ptrType$7, mapType, $Float64, $Float64, sliceType$7], [ptrType$5], false);
funcType$18 = $funcType([$Int32], [$Int32], false);
funcType$19 = $funcType([$Int32], [$Bool], false);
funcType$20 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32], [$Bool], false);
mapType$1 = $mapType($String, $emptyInterface);
NewInputFrameDownsync = function(inputFrameId, inputList, confirmedList) {
var confirmedList, inputFrameId, inputList;
return js.MakeWrapper(new battle.InputFrameDownsync.ptr(inputFrameId, inputList, confirmedList));
};
$pkg.NewInputFrameDownsync = NewInputFrameDownsync;
NewRingBufferJs = function(n) {
var n;
return js.MakeWrapper(resolv.NewRingBuffer(n));
};
$pkg.NewRingBufferJs = NewRingBufferJs;
NewCollisionSpaceJs = function(spaceW, spaceH, minStepW, minStepH) {
var minStepH, minStepW, spaceH, spaceW;
return js.MakeWrapper(resolv.NewSpace(spaceW, spaceH, minStepW, minStepH));
};
$pkg.NewCollisionSpaceJs = NewCollisionSpaceJs;
NewVec2DJs = function(x, y) {
var x, y;
return js.MakeWrapper(new battle.Vec2D.ptr(x, y));
};
$pkg.NewVec2DJs = NewVec2DJs;
NewPolygon2DJs = function(anchor, points) {
var anchor, points;
return js.MakeWrapper(new battle.Polygon2D.ptr(anchor, points));
};
$pkg.NewPolygon2DJs = NewPolygon2DJs;
NewBarrierJs = function(boundary) {
var boundary;
return js.MakeWrapper(new battle.Barrier.ptr(boundary));
};
$pkg.NewBarrierJs = NewBarrierJs;
NewPlayerDownsyncJs = function(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY) {
var activeSkillHit, activeSkillId, battleState, bulletTeamId, capturedByInertia, chCollisionTeamId, characterState, colliderRadius, dirX, dirY, framesInChState, framesInvinsible, framesToRecover, hp, id, inAir, joinIndex, maxHp, onWall, onWallNormX, onWallNormY, revivalVirtualGridX, revivalVirtualGridY, speed, velX, velY, virtualGridX, virtualGridY;
return js.MakeWrapper(battle.NewPlayerDownsync(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY));
};
$pkg.NewPlayerDownsyncJs = NewPlayerDownsyncJs;
NewMeleeBulletJs = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId) {
var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, startupFrames, teamId;
return js.MakeWrapper(battle.NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId));
};
$pkg.NewMeleeBulletJs = NewMeleeBulletJs;
NewFireballBulletJs = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId) {
var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, dirX, dirY, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, speed, startupFrames, teamId, velX, velY, virtualGridX, virtualGridY;
return js.MakeWrapper(battle.NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId));
};
$pkg.NewFireballBulletJs = NewFireballBulletJs;
NewNpcPatrolCue = function(flAct, frAct, x, y) {
var flAct, frAct, x, y;
return js.MakeWrapper(new battle.NpcPatrolCue.ptr(flAct, frAct, x, y));
};
$pkg.NewNpcPatrolCue = NewNpcPatrolCue;
NewRoomDownsyncFrameJs = function(id, playersArr, bulletLocalIdCounter, meleeBullets, fireballBullets) {
var bulletLocalIdCounter, fireballBullets, id, meleeBullets, playersArr;
return js.MakeWrapper(new battle.RoomDownsyncFrame.ptr(id, playersArr, new $Int64(0, 0), meleeBullets, fireballBullets, new $Uint64(0, 0), false, bulletLocalIdCounter));
};
$pkg.NewRoomDownsyncFrameJs = NewRoomDownsyncFrameJs;
GetCollisionSpaceObjsJs = function(space) {
var _i, _ref, i, obj, objs, ret, space;
objs = space.Objects();
ret = $makeSlice(sliceType$5, objs.$length);
_ref = objs;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
obj = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
((i < 0 || i >= ret.$length) ? ($throwRuntimeError("index out of range"), undefined) : ret.$array[ret.$offset + i] = js.MakeWrapper(obj));
_i++;
}
return ret;
};
$pkg.GetCollisionSpaceObjsJs = GetCollisionSpaceObjsJs;
GenerateConvexPolygonColliderJs = function(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag) {
var {$24r, _r, _r$1, data, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, $s, $r, $c} = $restore(this, {unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
_r = battle.GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag); /* */ $s = 1; case 1: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; }
_r$1 = js.MakeWrapper(_r); /* */ $s = 2; case 2: if($c) { $c = false; _r$1 = _r$1.$blk(); } if (_r$1 && _r$1.$blk !== undefined) { break s; }
$24r = _r$1;
$s = 3; case 3: return $24r;
/* */ } return; } var $f = {$blk: GenerateConvexPolygonColliderJs, $c: true, $r, $24r, _r, _r$1, data, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, $s};return $f;
};
$pkg.GenerateConvexPolygonColliderJs = GenerateConvexPolygonColliderJs;
GetCharacterConfigsOrderedByJoinIndex = function(speciesIdList) {
var _entry, _i, _ref, i, ret, speciesId, speciesIdList;
ret = $makeSlice(sliceType$5, speciesIdList.$length, speciesIdList.$length);
_ref = speciesIdList;
_i = 0;
while (true) {
if (!(_i < _ref.$length)) { break; }
i = _i;
speciesId = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]);
((i < 0 || i >= ret.$length) ? ($throwRuntimeError("index out of range"), undefined) : ret.$array[ret.$offset + i] = js.MakeWrapper((_entry = battle.Characters[$Int.keyFor(speciesId)], _entry !== undefined ? _entry.v : ptrType$6.nil)));
_i++;
}
return ret;
};
$pkg.GetCharacterConfigsOrderedByJoinIndex = GetCharacterConfigsOrderedByJoinIndex;
ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs = function(inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex) {
var {$24r, _r, _r$1, chConfigsOrderedByJoinIndex, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currRenderFrame, inputsBuffer, $s, $r, $c} = $restore(this, {inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex});
/* */ $s = $s || 0; s: while (true) { switch ($s) { case 0:
_r = battle.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer, currRenderFrame, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex); /* */ $s = 1; case 1: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; }
_r$1 = js.MakeWrapper(_r); /* */ $s = 2; case 2: if($c) { $c = false; _r$1 = _r$1.$blk(); } if (_r$1 && _r$1.$blk !== undefined) { break s; }
$24r = _r$1;
$s = 3; case 3: return $24r;
/* */ } return; } var $f = {$blk: ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs, $c: true, $r, $24r, _r, _r$1, chConfigsOrderedByJoinIndex, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currRenderFrame, inputsBuffer, $s};return $f;
};
$pkg.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs = ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs;
main = function() {
$global.gopkgs = $externalize($makeMap($String.keyFor, [{ k: "NewVec2DJs", v: new funcType(NewVec2DJs) }, { k: "NewPolygon2DJs", v: new funcType$1(NewPolygon2DJs) }, { k: "NewBarrierJs", v: new funcType$2(NewBarrierJs) }, { k: "NewPlayerDownsyncJs", v: new funcType$3(NewPlayerDownsyncJs) }, { k: "NewMeleeBulletJs", v: new funcType$4(NewMeleeBulletJs) }, { k: "NewFireballBulletJs", v: new funcType$5(NewFireballBulletJs) }, { k: "NewNpcPatrolCue", v: new funcType$6(NewNpcPatrolCue) }, { k: "NewRoomDownsyncFrameJs", v: new funcType$7(NewRoomDownsyncFrameJs) }, { k: "NewCollisionSpaceJs", v: new funcType$8(NewCollisionSpaceJs) }, { k: "NewInputFrameDownsync", v: new funcType$9(NewInputFrameDownsync) }, { k: "NewRingBufferJs", v: new funcType$10(NewRingBufferJs) }, { k: "GenerateConvexPolygonColliderJs", v: new funcType$11(GenerateConvexPolygonColliderJs) }, { k: "GetCollisionSpaceObjsJs", v: new funcType$12(GetCollisionSpaceObjsJs) }, { k: "WorldToPolygonColliderBLPos", v: new funcType$13(battle.WorldToPolygonColliderBLPos) }, { k: "PolygonColliderBLToWorldPos", v: new funcType$13(battle.PolygonColliderBLToWorldPos) }, { k: "WorldToVirtualGridPos", v: new funcType$14(battle.WorldToVirtualGridPos) }, { k: "VirtualGridToWorldPos", v: new funcType$15(battle.VirtualGridToWorldPos) }, { k: "GetCharacterConfigsOrderedByJoinIndex", v: new funcType$16(GetCharacterConfigsOrderedByJoinIndex) }, { k: "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs", v: new funcType$17(ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs) }, { k: "ConvertToDelayedInputFrameId", v: new funcType$18(battle.ConvertToDelayedInputFrameId) }, { k: "ConvertToNoDelayInputFrameId", v: new funcType$18(battle.ConvertToNoDelayInputFrameId) }, { k: "ConvertToFirstUsedRenderFrameId", v: new funcType$18(battle.ConvertToFirstUsedRenderFrameId) }, { k: "ConvertToLastUsedRenderFrameId", v: new funcType$18(battle.ConvertToLastUsedRenderFrameId) }, { k: "ShouldGenerateInputFrameUpsync", v: new funcType$19(battle.ShouldGenerateInputFrameUpsync) }, { k: "IsGeneralBulletActive", v: new funcType$20(battle.IsGeneralBulletActive) }]), mapType$1);
};
$init = function() {
$pkg.$init = function() {};
/* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0:
$r = js.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
$r = battle.$init(); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
$r = resolv.$init(); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; }
if ($pkg === $mainPkg) {
main();
$mainFinished = true;
}
/* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f;
};
$pkg.$init = $init;
return $pkg;
})();
$synthesizeMethods();
$initAllLinknames();
var $mainPkg = $packages["jsexport"];
$packages["runtime"].$init();
$go($mainPkg.$init, []);
$flushConsole();
}).call(this);
//# sourceMappingURL=jsexport.js.map