DelayNoMore/resolv_tailored/vector.go
2023-03-02 10:22:27 +08:00

77 lines
1.5 KiB
Go

package resolv
import "math"
// Vector is the definition of a row vector that contains scalars as
// 64 bit floats
type Vector []float64
// Axis is an integer enum type that describes vector axis
type Axis int
const (
// the consts below are used to represent vector axis, they are useful
// to lookup values within the vector.
X Axis = 0
Y Axis = 1
Z Axis = 2
)
func (v Vector) Magnitude2() float64 {
var result float64 = 0.
for _, scalar := range v {
result += scalar * scalar
}
return result
}
// Unit returns a direction vector with the length of one.
func (v Vector) Unit() Vector {
l2 := v.Magnitude2()
if l2 < 1e-16 {
return v
}
l := math.Sqrt(l2)
//inv := FastInvSqrt64(l2) // "Fast Inverse Square Root" is arch dependent, it's by far non-trivial to use it in Golang as well as make it feasible in the transpiled JavaScript.
for i := 0; i < len(v); i++ {
v[i] = v[i] / l
//v[i] = v[i] * inv
}
return v
}
// X is corresponding to doing a v[0] lookup, if index 0 does not exist yet, a
// 0 will be returned instead
func (v Vector) GetX() float64 {
if len(v) < 1 {
return 0.
}
return v[X]
}
// Y is corresponding to doing a v[1] lookup, if index 1 does not exist yet, a
// 0 will be returned instead
func (v Vector) GetY() float64 {
if len(v) < 2 {
return 0.
}
return v[Y]
}
// Z is corresponding to doing a v[2] lookup, if index 2 does not exist yet, a
// 0 will be returned instead
func (v Vector) GetZ() float64 {
if len(v) < 3 {
return 0.
}
return v[Z]
}