DelayNoMore/frontend/build-templates/wechatgame/libs/weapp-adapter/window.js
2022-09-20 23:52:55 +08:00

139 lines
4.5 KiB
JavaScript

'use strict';
Object.defineProperty(exports, "__esModule", {
value: true
});
exports.cancelAnimationFrame = exports.requestAnimationFrame = exports.clearInterval = exports.clearTimeout = exports.setInterval = exports.setTimeout = exports.canvas = exports.location = exports.localStorage = exports.DeviceMotionEvent = exports.MouseEvent = exports.TouchEvent = exports.WebGLRenderingContext = exports.HTMLVideoElement = exports.HTMLAudioElement = exports.HTMLMediaElement = exports.HTMLCanvasElement = exports.HTMLImageElement = exports.HTMLElement = exports.FileReader = exports.Audio = exports.ImageBitmap = exports.Image = exports.WebSocket = exports.XMLHttpRequest = exports.navigator = undefined;
var _index = require('./EventIniter/index.js');
Object.defineProperty(exports, 'TouchEvent', {
enumerable: true,
get: function get() {
return _index.TouchEvent;
}
});
Object.defineProperty(exports, 'MouseEvent', {
enumerable: true,
get: function get() {
return _index.MouseEvent;
}
});
Object.defineProperty(exports, 'DeviceMotionEvent', {
enumerable: true,
get: function get() {
return _index.DeviceMotionEvent;
}
});
var _WindowProperties = require('./WindowProperties');
Object.keys(_WindowProperties).forEach(function (key) {
if (key === "default" || key === "__esModule") return;
Object.defineProperty(exports, key, {
enumerable: true,
get: function get() {
return _WindowProperties[key];
}
});
});
var _Canvas = require('./Canvas');
var _Canvas2 = _interopRequireDefault(_Canvas);
var _navigator2 = require('./navigator');
var _navigator3 = _interopRequireDefault(_navigator2);
var _XMLHttpRequest2 = require('./XMLHttpRequest');
var _XMLHttpRequest3 = _interopRequireDefault(_XMLHttpRequest2);
var _WebSocket2 = require('./WebSocket');
var _WebSocket3 = _interopRequireDefault(_WebSocket2);
var _Image2 = require('./Image');
var _Image3 = _interopRequireDefault(_Image2);
var _ImageBitmap2 = require('./ImageBitmap');
var _ImageBitmap3 = _interopRequireDefault(_ImageBitmap2);
var _Audio2 = require('./Audio');
var _Audio3 = _interopRequireDefault(_Audio2);
var _FileReader2 = require('./FileReader');
var _FileReader3 = _interopRequireDefault(_FileReader2);
var _HTMLElement2 = require('./HTMLElement');
var _HTMLElement3 = _interopRequireDefault(_HTMLElement2);
var _HTMLImageElement2 = require('./HTMLImageElement');
var _HTMLImageElement3 = _interopRequireDefault(_HTMLImageElement2);
var _HTMLCanvasElement2 = require('./HTMLCanvasElement');
var _HTMLCanvasElement3 = _interopRequireDefault(_HTMLCanvasElement2);
var _HTMLMediaElement2 = require('./HTMLMediaElement');
var _HTMLMediaElement3 = _interopRequireDefault(_HTMLMediaElement2);
var _HTMLAudioElement2 = require('./HTMLAudioElement');
var _HTMLAudioElement3 = _interopRequireDefault(_HTMLAudioElement2);
var _HTMLVideoElement2 = require('./HTMLVideoElement');
var _HTMLVideoElement3 = _interopRequireDefault(_HTMLVideoElement2);
var _WebGLRenderingContext2 = require('./WebGLRenderingContext');
var _WebGLRenderingContext3 = _interopRequireDefault(_WebGLRenderingContext2);
var _localStorage2 = require('./localStorage');
var _localStorage3 = _interopRequireDefault(_localStorage2);
var _location2 = require('./location');
var _location3 = _interopRequireDefault(_location2);
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
exports.navigator = _navigator3.default;
exports.XMLHttpRequest = _XMLHttpRequest3.default;
exports.WebSocket = _WebSocket3.default;
exports.Image = _Image3.default;
exports.ImageBitmap = _ImageBitmap3.default;
exports.Audio = _Audio3.default;
exports.FileReader = _FileReader3.default;
exports.HTMLElement = _HTMLElement3.default;
exports.HTMLImageElement = _HTMLImageElement3.default;
exports.HTMLCanvasElement = _HTMLCanvasElement3.default;
exports.HTMLMediaElement = _HTMLMediaElement3.default;
exports.HTMLAudioElement = _HTMLAudioElement3.default;
exports.HTMLVideoElement = _HTMLVideoElement3.default;
exports.WebGLRenderingContext = _WebGLRenderingContext3.default;
exports.localStorage = _localStorage3.default;
exports.location = _location3.default;
// 暴露全局的 canvas
GameGlobal.screencanvas = GameGlobal.screencanvas || new _Canvas2.default();
var canvas = GameGlobal.screencanvas;
exports.canvas = canvas;
exports.setTimeout = setTimeout;
exports.setInterval = setInterval;
exports.clearTimeout = clearTimeout;
exports.clearInterval = clearInterval;
exports.requestAnimationFrame = requestAnimationFrame;
exports.cancelAnimationFrame = cancelAnimationFrame;