mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-27 12:08:21 +00:00
122 lines
5.2 KiB
JavaScript
122 lines
5.2 KiB
JavaScript
const RingBuffer = require('./RingBuffer');
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var NetworkDoctor = function(capacity) {
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this.reset(capacity);
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};
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NetworkDoctor.prototype.reset = function(capacity) {
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this.inputFrameIdFront = 0;
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this.sendingQ = new RingBuffer(capacity);
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this.inputFrameDownsyncQ = new RingBuffer(capacity);
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this.peerInputFrameUpsyncQ = new RingBuffer(capacity);
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this.peerInputFrameUpsyncCnt = 0;
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this.immediateRollbackFrames = 0;
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this.skippedRenderFrameCnt = 0;
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this.inputRateThreshold = gopkgs.ConvertToNoDelayInputFrameId(60);
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this.peerUpsyncThreshold = 8;
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this.rollbackFramesThreshold = 8; // Roughly the minimum "TurnAroundFramesToRecover".
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};
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NetworkDoctor.prototype.logInputFrameIdFront = function(inputFrameId) {
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this.inputFrameIdFront = inputFrameId;
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};
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NetworkDoctor.prototype.logSending = function(stFrameId, edFrameId) {
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this.sendingQ.put({
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i: stFrameId,
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j: edFrameId,
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t: Date.now()
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});
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};
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NetworkDoctor.prototype.logInputFrameDownsync = function(stFrameId, edFrameId) {
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this.inputFrameDownsyncQ.put({
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i: stFrameId,
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j: edFrameId,
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t: Date.now()
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});
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};
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NetworkDoctor.prototype.logPeerInputFrameUpsync = function(stFrameId, edFrameId) {
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const firstPopped = this.peerInputFrameUpsyncQ.put({
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i: stFrameId,
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j: edFrameId,
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t: Date.now()
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});
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if (null != firstPopped) {
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this.peerInputFrameUpsyncCnt -= (firstPopped.j - firstPopped.i + 1);
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}
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this.peerInputFrameUpsyncCnt += (edFrameId - stFrameId + 1);
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};
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NetworkDoctor.prototype.logRollbackFrames = function(x) {
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this.immediateRollbackFrames = x;
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};
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NetworkDoctor.prototype.stats = function() {
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let inputFrameIdFront = this.inputFrameIdFront,
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sendingFps = 0,
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srvDownsyncFps = 0,
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peerUpsyncFps = 0,
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rollbackFrames = this.immediateRollbackFrames;
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if (1 < this.sendingQ.cnt) {
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const st = this.sendingQ.getByFrameId(this.sendingQ.stFrameId);
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const ed = this.sendingQ.getByFrameId(this.sendingQ.edFrameId - 1);
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const elapsedMillis = ed.t - st.t;
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sendingFps = Math.round((ed.j - st.i) * 1000 / elapsedMillis);
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}
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if (1 < this.inputFrameDownsyncQ.cnt) {
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const st = this.inputFrameDownsyncQ.getByFrameId(this.inputFrameDownsyncQ.stFrameId);
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const ed = this.inputFrameDownsyncQ.getByFrameId(this.inputFrameDownsyncQ.edFrameId - 1);
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const elapsedMillis = ed.t - st.t;
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srvDownsyncFps = Math.round((ed.j - st.i) * 1000 / elapsedMillis);
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}
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if (1 < this.peerInputFrameUpsyncQ.cnt) {
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const st = this.peerInputFrameUpsyncQ.getByFrameId(this.peerInputFrameUpsyncQ.stFrameId);
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const ed = this.peerInputFrameUpsyncQ.getByFrameId(this.peerInputFrameUpsyncQ.edFrameId - 1);
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const elapsedMillis = ed.t - st.t;
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peerUpsyncFps = Math.round(this.peerInputFrameUpsyncCnt * 1000 / elapsedMillis);
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}
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return [inputFrameIdFront, sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, this.skippedRenderFrameCnt];
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};
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NetworkDoctor.prototype.logSkippedRenderFrameCnt = function() {
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this.skippedRenderFrameCnt += 1;
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}
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NetworkDoctor.prototype.isTooFast = function(mapIns) {
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const [inputFrameIdFront, sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt] = this.stats();
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if (sendingFps >= this.inputRateThreshold + 3) {
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// Don't send too fast
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if (CC_DEBUG) {
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// Printing of this message might induce a performance impact.
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// console.log(`Sending too fast, sendingFps=${sendingFps}`);
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}
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return [true, inputFrameIdFront, sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt];
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} else {
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const sendingFpsNormal = (sendingFps >= this.inputRateThreshold);
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// An outstanding lag within the "inputFrameDownsyncQ" will reduce "srvDownsyncFps", HOWEVER, a constant lag wouldn't impact "srvDownsyncFps"! In native platforms we might use PING value might help as a supplement information to confirm that the "selfPlayer" is not lagged within the time accounted by "inputFrameDownsyncQ".
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const recvFpsNormal = (srvDownsyncFps >= this.inputRateThreshold || peerUpsyncFps >= this.inputRateThreshold * (window.boundRoomCapacity - 1));
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if (sendingFpsNormal && recvFpsNormal) {
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let minInputFrameIdFront = Number.MAX_VALUE;
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for (let k = 0; k < window.boundRoomCapacity; ++k) {
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if (k + 1 == mapIns.selfPlayerInfo.JoinIndex) continue;
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if (mapIns.lastIndividuallyConfirmedInputFrameId[k] >= minInputFrameIdFront) continue;
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minInputFrameIdFront = mapIns.lastIndividuallyConfirmedInputFrameId[k];
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}
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if ((inputFrameIdFront > minInputFrameIdFront) && ((inputFrameIdFront - minInputFrameIdFront) > (mapIns.inputFrameUpsyncDelayTolerance + 1))) {
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// first comparison condition is to avoid numeric overflow
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if (CC_DEBUG) {
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// Printing of this message might induce a performance impact.
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// console.log(`Game logic ticking too fast, selfInputFrameIdFront=${inputFrameIdFront}, minInputFrameIdFront=${minInputFrameIdFront}, inputFrameUpsyncDelayTolerance=${mapIns.inputFrameUpsyncDelayTolerance}`);
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}
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return [true, inputFrameIdFront, sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt];
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}
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}
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}
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return [false, inputFrameIdFront, sendingFps, srvDownsyncFps, peerUpsyncFps, rollbackFrames, skippedRenderFrameCnt];
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};
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module.exports = NetworkDoctor;
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