mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
112 lines
4.2 KiB
Go
112 lines
4.2 KiB
Go
package main
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import (
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. "dnmshared"
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"fmt"
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"github.com/hajimehoshi/ebiten/v2"
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"github.com/solarlune/resolv"
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"go.uber.org/zap"
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"image/color"
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)
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type WorldColliderDisplay struct {
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Game *Game
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Space *resolv.Space
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}
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func (world *WorldColliderDisplay) Init() {
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}
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func NewWorldColliderDisplay(game *Game, stageDiscreteW, stageDiscreteH, stageTileW, stageTileH int32, playerPosMap StrToVec2DListMap, barrierMap StrToPolygon2DListMap) *WorldColliderDisplay {
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playerPosList := *(playerPosMap["PlayerStartingPos"])
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barrierList := *(barrierMap["Barrier"])
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world := &WorldColliderDisplay{Game: game}
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Logger.Info("Parsed variables", zap.Any("stageDiscreteW", stageDiscreteW), zap.Any("stageDiscreteH", stageDiscreteH), zap.Any("stageTileW", stageTileW), zap.Any("stageTileH", stageTileH))
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spaceW := stageDiscreteW * stageTileW
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spaceH := stageDiscreteH * stageTileH
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spaceOffsetX := float64(spaceW) * 0.5
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spaceOffsetY := float64(spaceH) * 0.5
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playerColliderRadius := float64(32)
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playerColliders := make([]*resolv.Object, len(playerPosList.Eles))
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space := resolv.NewSpace(int(spaceW), int(spaceH), 16, 16)
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for i, playerPos := range playerPosList.Eles {
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playerCollider := GenerateRectCollider(playerPos.X, playerPos.Y, playerColliderRadius*2, playerColliderRadius*2, spaceOffsetX, spaceOffsetY, "Player") // [WARNING] Deliberately not using a circle because "resolv v0.5.1" doesn't yet align circle center with space cell center, regardless of the "specified within-object offset"
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Logger.Info(fmt.Sprintf("Player Collider#%d: playerPos.X=%v, playerPos.Y=%v, radius=%v, spaceOffsetX=%v, spaceOffsetY=%v, shape=%v; calibrationCheckX=playerPos.X-radius+spaceOffsetX=%v", i, playerPos.X, playerPos.Y, playerColliderRadius, spaceOffsetX, spaceOffsetY, playerCollider.Shape, playerPos.X-playerColliderRadius+spaceOffsetX))
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playerColliders[i] = playerCollider
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space.Add(playerCollider)
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}
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barrierLocalId := 0
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for _, barrierUnaligned := range barrierList.Eles {
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barrierCollider := GenerateConvexPolygonCollider(barrierUnaligned, spaceOffsetX, spaceOffsetY, "Barrier")
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Logger.Info(fmt.Sprintf("Added barrier: shape=%v", barrierCollider.Shape))
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space.Add(barrierCollider)
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barrierLocalId++
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}
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world.Space = space
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moveToCollide := true
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if moveToCollide {
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toTestPlayerCollider := playerColliders[0]
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oldDx, oldDy := -2.98, -50.0
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dx, dy := oldDx, oldDy
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if collision := toTestPlayerCollider.Check(oldDx, oldDy, "Barrier"); collision != nil {
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playerShape := toTestPlayerCollider.Shape.(*resolv.ConvexPolygon)
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barrierShape := collision.Objects[0].Shape.(*resolv.ConvexPolygon)
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if overlapped, pushbackX, pushbackY := CalcPushbacks(oldDx, oldDy, playerShape, barrierShape); overlapped {
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Logger.Info(fmt.Sprintf("Collided & overlapped: player.X=%v, player.Y=%v, oldDx=%v, oldDy=%v, playerShape=%v, toCheckBarrier=%v, pushbackX=%v, pushbackY=%v", toTestPlayerCollider.X, toTestPlayerCollider.Y, oldDx, oldDy, ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape), pushbackX, pushbackY))
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dx -= pushbackX
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dy -= pushbackY
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} else {
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Logger.Info(fmt.Sprintf("Collider BUT not overlapped: player.X=%v, player.Y=%v, oldDx=%v, oldDy=%v, playerShape=%v, toCheckBarrier=%v", toTestPlayerCollider.X, toTestPlayerCollider.Y, oldDx, oldDy, ConvexPolygonStr(playerShape), ConvexPolygonStr(barrierShape)))
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}
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}
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toTestPlayerCollider.X += dx
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toTestPlayerCollider.Y += dy
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toTestPlayerCollider.Update()
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}
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return world
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}
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func (world *WorldColliderDisplay) Update() {
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}
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func (world *WorldColliderDisplay) Draw(screen *ebiten.Image) {
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for _, o := range world.Space.Objects() {
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if o.HasTags("Player") {
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drawColor := color.RGBA{0, 255, 0, 255}
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DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
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} else {
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drawColor := color.RGBA{60, 60, 60, 255}
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DrawPolygon(screen, o.Shape.(*resolv.ConvexPolygon), drawColor)
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}
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}
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world.Game.DebugDraw(screen, world.Space)
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if world.Game.ShowHelpText {
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world.Game.DrawText(screen, 16, 16,
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"~ Collider Display test ~",
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"F1: Toggle Debug View",
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"F2: Show / Hide help text",
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"R: Restart world",
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fmt.Sprintf("%d FPS (frames per second)", int(ebiten.CurrentFPS())),
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fmt.Sprintf("%d TPS (ticks per second)", int(ebiten.CurrentTPS())),
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)
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}
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}
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