mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
219 lines
8.2 KiB
JavaScript
219 lines
8.2 KiB
JavaScript
const i18n = require('LanguageData');
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i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
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const OnlineMap = require('./Map');
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cc.Class({
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extends: OnlineMap,
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onDestroy() {
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console.warn("+++++++ Map onDestroy()");
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},
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onLoad() {
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cc.game.setFrameRate(59.9);
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cc.view.setOrientation(cc.macro.ORIENTATION_LANDSCAPE);
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cc.view.enableAutoFullScreen(true);
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const self = this;
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window.mapIns = self;
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self.showCriticalCoordinateLabels = false;
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self.showNetworkDoctorInfo = false;
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const mapNode = self.node;
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const canvasNode = mapNode.parent;
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self.mainCameraNode = self.canvasNode.getChildByName("Main Camera");
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self.mainCamera = self.mainCameraNode.getComponent(cc.Camera);
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for (let child of self.mainCameraNode.children) {
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child.setScale(1 / self.mainCamera.zoomRatio);
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}
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self.widgetsAboveAllNode = self.mainCameraNode.getChildByName("WidgetsAboveAll");
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self.mainCameraNode.setPosition(cc.v2());
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/** Init required prefab ended. */
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self.inputFrameUpsyncDelayTolerance = 2;
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self.collisionMinStep = 16;
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self.renderCacheSize = 128;
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self.serverFps = 60;
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self.rollbackEstimatedDt = 0.016667;
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self.rollbackEstimatedDtMillis = 16.667;
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self.rollbackEstimatedDtNanos = 16666666;
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self.tooFastDtIntervalMillis = 0.5 * self.rollbackEstimatedDtMillis;
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const tiledMapIns = self.node.getComponent(cc.TiledMap);
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const fullPathOfTmxFile = cc.js.formatStr("map/%s/map", "dungeon");
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cc.loader.loadRes(fullPathOfTmxFile, cc.TiledMapAsset, (err, tmxAsset) => {
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if (null != err) {
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console.error(err);
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return;
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}
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tiledMapIns.tmxAsset = null;
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mapNode.removeAllChildren();
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if (self.showCriticalCoordinateLabels) {
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const drawer = new cc.Node();
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drawer.setPosition(cc.v2(0, 0))
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safelyAddChild(self.node, drawer);
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setLocalZOrder(drawer, 999);
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const g = drawer.addComponent(cc.Graphics);
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g.lineWidth = 2;
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self.g = g;
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}
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tiledMapIns.tmxAsset = tmxAsset;
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const newMapSize = tiledMapIns.getMapSize();
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const newTileSize = tiledMapIns.getTileSize();
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self.node.setContentSize(newMapSize.width * newTileSize.width, newMapSize.height * newTileSize.height);
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self.node.setPosition(cc.v2(0, 0));
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self.spaceOffsetX = ((newMapSize.width * newTileSize.width) >> 1);
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self.spaceOffsetY = ((newMapSize.height * newTileSize.height) >> 1);
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window.boundRoomCapacity = 2;
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self._resetCurrentMatch();
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let barrierIdCounter = 0;
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const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
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for (let boundaryObj of boundaryObjs.barriers) {
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const gopkgsBoundaryAnchor = gopkgs.NewVec2DJs(boundaryObj.anchor.x, boundaryObj.anchor.y);
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const gopkgsBoundaryPts = Array.from(boundaryObj, p => {
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return gopkgs.NewVec2DJs(p.x, p.y);
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});
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const gopkgsBoundary = gopkgs.NewPolygon2DJs(gopkgsBoundaryAnchor, gopkgsBoundaryPts);
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const gopkgsBarrier = gopkgs.NewBarrierJs(gopkgsBoundary);
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const newBarrierCollider = gopkgs.GenerateConvexPolygonColliderJs(gopkgsBoundary, self.spaceOffsetX, self.spaceOffsetY, gopkgsBarrier, "Barrier");
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self.gopkgsCollisionSys.Add(newBarrierCollider);
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// console.log("Created barrier: ", newBarrierCollider);
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++barrierIdCounter;
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const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
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self.gopkgsCollisionSysMap[collisionBarrierIndex] = newBarrierCollider;
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}
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self.initDebugDrawers();
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const p1Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[0].x, boundaryObjs.playerStartingPositions[0].y);
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const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
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const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
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const speciesIdList = [1, 0];
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const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
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const startRdf = window.pb.protos.RoomDownsyncFrame.create({
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id: window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START,
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playersArr: [
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window.pb.protos.PlayerDownsync.create({
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id: 10,
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joinIndex: 1,
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virtualGridX: p1Vpos[0],
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virtualGridY: p1Vpos[1],
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revivalVirtualGridX: p1Vpos[0],
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revivalVirtualGridY: p1Vpos[1],
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speed: chConfigsOrderedByJoinIndex[0].GetSpeed(),
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colliderRadius: colliderRadiusV[0],
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characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
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framesToRecover: 0,
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dirX: +2,
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dirY: 0,
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velX: 0,
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velY: 0,
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inAir: true,
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onWall: false,
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hp: 100,
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maxHp: 100,
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}),
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window.pb.protos.PlayerDownsync.create({
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id: 11,
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joinIndex: 2,
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virtualGridX: p2Vpos[0],
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virtualGridY: p2Vpos[1],
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revivalVirtualGridX: p2Vpos[0],
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revivalVirtualGridY: p2Vpos[1],
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speed: chConfigsOrderedByJoinIndex[1].GetSpeed(),
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colliderRadius: colliderRadiusV[0],
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characterState: window.ATK_CHARACTER_STATE.InAirIdle1NoJump[0],
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framesToRecover: 0,
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dirX: -2,
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dirY: 0,
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velX: 0,
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velY: 0,
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inAir: true,
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onWall: false,
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hp: 100,
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maxHp: 100,
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}),
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],
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speciesIdList: speciesIdList,
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});
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self.selfPlayerInfo = {
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id: 10,
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joinIndex: 1,
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};
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if (cc.sys.isNative) {
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window.onUdpMessage = (args) => {
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const len = args.length;
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const ui8Arr = new Uint8Array(len);
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for (let i = 0; i < len; i++) {
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ui8Arr[i] = args.charCodeAt(i);
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}
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cc.log(`#1 Js called back by CPP: onUdpMessage: args=${args}, typeof(args)=${typeof (args)}, argslen=${args.length}, ui8Arr=${ui8Arr}`);
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const echoed = window.pb.protos.HolePunchUpsync.decode(ui8Arr);
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cc.log(`#2 Js called back by CPP: onUdpMessage: ${JSON.stringify(echoed)}`);
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};
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const res1 = DelayNoMore.UdpSession.openUdpSession(8888 + self.selfPlayerInfo.joinIndex);
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const holePunchData = window.pb.protos.HolePunchUpsync.encode({
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boundRoomId: 22,
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intAuthToken: "foobar",
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authKey: Math.floor(Math.random() * 65535),
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}).finish()
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//const res2 = DelayNoMore.UdpSession.punchToServer("127.0.0.1", 3000, holePunchData, 19999, holePunchData);
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const res3 = DelayNoMore.UdpSession.upsertPeerUdpAddr([window.pb.protos.PeerUdpAddr.create({
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ip: "192.168.31.194",
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port: 6789,
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authKey: 123456,
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}), window.pb.protos.PeerUdpAddr.create({
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ip: "192.168.1.101",
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port: 8771,
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authKey: 654321,
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})], 2, self.selfPlayerInfo.JoinIndex);
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//const res4 = DelayNoMore.UdpSession.closeUdpSession();
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}
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self.onRoomDownsyncFrame(startRdf);
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self.battleState = ALL_BATTLE_STATES.IN_BATTLE;
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});
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},
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update(dt) {
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const self = this;
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if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
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try {
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let st = performance.now();
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let prevSelfInput = null,
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currSelfInput = null;
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const noDelayInputFrameId = gopkgs.ConvertToNoDelayInputFrameId(self.renderFrameId); // It's important that "inputDelayFrames == 0" here
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if (gopkgs.ShouldGenerateInputFrameUpsync(self.renderFrameId)) {
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const prevAndCurrInputs = self.getOrPrefabInputFrameUpsync(noDelayInputFrameId, true);
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prevSelfInput = prevAndCurrInputs[0];
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currSelfInput = prevAndCurrInputs[1];
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}
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const [prevRdf, rdf] = self.rollbackAndChase(self.renderFrameId, self.renderFrameId + 1, self.gopkgsCollisionSys, self.gopkgsCollisionSysMap, false);
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self.applyRoomDownsyncFrameDynamics(rdf, prevRdf);
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self.showDebugBoundaries(rdf);
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++self.renderFrameId;
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self.lastRenderFrameIdTriggeredAt = performance.now();
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let t3 = performance.now();
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} catch (err) {
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console.error("Error during Map.update", err);
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}
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}
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},
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});
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