mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
56 lines
1.2 KiB
JavaScript
56 lines
1.2 KiB
JavaScript
cc.Class({
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extends: cc.Component,
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properties: {
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modeButton: {
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type: cc.Button,
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default: null
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},
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mapNode: {
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type: cc.Node,
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default: null
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},
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characterSelectCells: {
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type: cc.Node,
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default: []
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},
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chosenSpeciesId: {
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type: cc.Integer,
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default: 0
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},
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loadingNode: {
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default: null,
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type: cc.Node
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},
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},
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// LIFE-CYCLE CALLBACKS:
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onLoad() {
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},
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onSpeciesSelected(evt, val) {
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for (let cell of this.characterSelectCells) {
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const comp = cell.getComponent("CharacterSelectCell");
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if (comp.speciesId != val) {
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comp.chosenFlag.node.active = false;
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} else {
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comp.chosenFlag.node.active = true;
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this.chosenSpeciesId = val;
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}
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}
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},
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onModeButtonClicked(evt) {
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for (let cell of this.characterSelectCells) {
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const comp = cell.getComponent("CharacterSelectCell");
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comp.setInteractable(false);
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}
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this.modeButton.node.active = false;
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this.loadingNode.active = true;
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this.loadingNode.runAction(
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cc.repeatForever(cc.rotateBy(1.0, 360))
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);
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this.mapNode.getComponent("Map").onGameRule1v1ModeClicked(this.chosenSpeciesId);
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},
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});
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