mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-27 12:08:21 +00:00
160 lines
3.9 KiB
Go
160 lines
3.9 KiB
Go
package models
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import (
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. "jsexport/protos"
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"battle_srv/storage"
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. "dnmshared"
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"fmt"
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sq "github.com/Masterminds/squirrel"
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"github.com/jmoiron/sqlx"
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"go.uber.org/zap"
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)
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type PlayerBattleState struct {
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ADDED_PENDING_BATTLE_COLLIDER_ACK int32
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READDED_PENDING_BATTLE_COLLIDER_ACK int32
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READDED_BATTLE_COLLIDER_ACKED int32
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ACTIVE int32
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DISCONNECTED int32
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LOST int32
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EXPELLED_DURING_GAME int32
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EXPELLED_IN_DISMISSAL int32
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}
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var PlayerBattleStateIns PlayerBattleState
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func InitPlayerBattleStateIns() {
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PlayerBattleStateIns = PlayerBattleState{
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ADDED_PENDING_BATTLE_COLLIDER_ACK: 0,
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READDED_PENDING_BATTLE_COLLIDER_ACK: 1,
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READDED_BATTLE_COLLIDER_ACKED: 2,
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ACTIVE: 3,
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DISCONNECTED: 4,
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LOST: 5,
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EXPELLED_DURING_GAME: 6,
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EXPELLED_IN_DISMISSAL: 7,
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}
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}
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type Player struct {
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PlayerDownsync
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// DB only fields
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CreatedAt int64 `db:"created_at"`
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UpdatedAt int64 `db:"updated_at"`
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DeletedAt NullInt64 `db:"deleted_at"`
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TutorialStage int `db:"tutorial_stage"`
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// other in-battle info fields
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LastSentInputFrameId int32
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AckingFrameId int32
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AckingInputFrameId int32
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}
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func ExistPlayerByName(name string) (bool, error) {
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return exist("player", sq.Eq{"name": name, "deleted_at": nil})
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}
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func GetPlayerByName(name string) (*Player, error) {
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return getPlayer(sq.Eq{"name": name, "deleted_at": nil})
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}
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func GetPlayerById(id int) (*Player, error) {
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return getPlayer(sq.Eq{"id": id, "deleted_at": nil})
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}
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func getPlayer(cond sq.Eq) (*Player, error) {
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p := Player{}
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pd := PlayerDownsync{}
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query, args, err := sq.Select("*").From("player").Where(cond).Limit(1).ToSql()
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if err != nil {
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return nil, err
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}
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rows, err := storage.MySQLManagerIns.Queryx(query, args...)
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if err != nil {
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return nil, err
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}
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cols, err := rows.Columns()
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if nil != err {
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panic(err)
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}
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for rows.Next() {
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// TODO: Do it more elegantly, but by now I don't have time to learn reflection of Golang
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vals := rowValues(rows, cols)
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for i, col := range cols {
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val := *vals[i].(*interface{})
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if "id" == col {
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pd.Id = int32(val.(int64))
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}
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if "name" == col {
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switch v := val.(type) {
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case []byte:
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pd.Name = string(v)
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default:
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pd.Name = fmt.Sprintf("%v", v)
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}
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}
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if "created_at" == col {
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p.CreatedAt = int64(val.(int64))
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}
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}
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Logger.Debug("Queried player from db", zap.Any("cond", cond), zap.Any("p", p), zap.Any("pd", pd), zap.Any("cols", cols), zap.Any("rowValues", vals))
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}
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p.PlayerDownsync = pd
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return &p, nil
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}
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func (p *Player) Insert(tx *sqlx.Tx) error {
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result, err := txInsert(tx, "player", []string{"name", "display_name", "created_at", "updated_at", "avatar"},
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[]interface{}{p.Name, p.DisplayName, p.CreatedAt, p.UpdatedAt, p.Avatar})
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if err != nil {
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return err
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}
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id, err := result.LastInsertId()
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if err != nil {
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return err
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}
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p.Id = int32(id)
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return nil
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}
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func Update(tx *sqlx.Tx, id int32, p *Player) (bool, error) {
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query, args, err := sq.Update("player").
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Set("display_name", p.DisplayName).
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Set("avatar", p.Avatar).
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Where(sq.Eq{"id": id}).ToSql()
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fmt.Println(query)
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if err != nil {
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return false, err
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}
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result, err := tx.Exec(query, args...)
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if err != nil {
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return false, err
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}
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rowsAffected, err := result.RowsAffected()
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if err != nil {
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return false, err
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}
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return rowsAffected >= 1, nil
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}
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func UpdatePlayerTutorialStage(tx *sqlx.Tx, id int) (bool, error) {
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query, args, err := sq.Update("player").
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Set("tutorial_stage", 1).
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Where(sq.Eq{"tutorial_stage": 0, "id": id}).ToSql()
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if err != nil {
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return false, err
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}
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result, err := tx.Exec(query, args...)
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if err != nil {
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return false, err
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}
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rowsAffected, err := result.RowsAffected()
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if err != nil {
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return false, err
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}
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return rowsAffected >= 1, nil
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}
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