mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-28 12:38:12 +00:00
61 lines
1.6 KiB
JavaScript
61 lines
1.6 KiB
JavaScript
const BaseCharacter = require("./BaseCharacter");
|
|
|
|
window.ATK_CHARACTER_STATE = {
|
|
Idle1: [0, "Idle1"],
|
|
Walking: [1, "Walking"],
|
|
Atk1: [2, "Atk1"],
|
|
};
|
|
|
|
cc.Class({
|
|
extends: BaseCharacter,
|
|
properties: {
|
|
animNode: {
|
|
type: cc.Node,
|
|
default: null
|
|
},
|
|
},
|
|
|
|
ctor() {
|
|
this.speciesName = null;
|
|
},
|
|
|
|
setSpecies(speciesName) {
|
|
this.speciesName = speciesName;
|
|
this.effAnimNode = this.animNode.getChildByName(this.speciesName);
|
|
this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
|
|
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
|
|
this.effAnimNode.active = true;
|
|
},
|
|
|
|
onLoad() {
|
|
BaseCharacter.prototype.onLoad.call(this);
|
|
this.characterState = ATK_CHARACTER_STATE.Idle1[0];
|
|
},
|
|
|
|
scheduleNewDirection(newScheduledDirection, forceAnimSwitch) {
|
|
BaseCharacter.prototype.scheduleNewDirection.call(this, newScheduledDirection, forceAnimSwitch);
|
|
if (ATK_CHARACTER_STATE.Atk1[0] == this.characterState) {
|
|
return;
|
|
}
|
|
|
|
let newCharacterState = ATK_CHARACTER_STATE.Idle1[0];
|
|
if (0 != newScheduledDirection.dx || 0 != newScheduledDirection.dy) {
|
|
newCharacterState = ATK_CHARACTER_STATE.Walking[0];
|
|
}
|
|
|
|
if (newCharacterState != this.characterState) {
|
|
switch (newCharacterState) {
|
|
case ATK_CHARACTER_STATE.Idle1[0]:
|
|
this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
|
|
break;
|
|
case ATK_CHARACTER_STATE.Walking[0]:
|
|
this.animComp.playAnimation(ATK_CHARACTER_STATE.Walking[1]);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
this.characterState = newCharacterState;
|
|
}
|
|
},
|
|
});
|