DelayNoMore/jsexport/battle/inplace_ring_buff.go

196 lines
4.8 KiB
Go

package battle
import (
"resolv"
)
type InplaceRingBuffer struct {
Ed int32 // write index, open index
St int32 // read index, closed index
EdFrameId int32
StFrameId int32
N int32
Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
Eles []interface{}
}
func NewInplaceRingBuffer(n int32) *InplaceRingBuffer {
return &InplaceRingBuffer{
Ed: 0,
St: 0,
EdFrameId: 0,
StFrameId: 0,
N: n,
Cnt: 0,
Eles: make([]interface{}, n),
}
}
func (rb *InplaceRingBuffer) Put(pItem interface{}) {
switch pItem.(type) {
case *RoomDownsyncFrame:
default:
// Other types are not supported!
return
}
for 0 < rb.Cnt && rb.Cnt >= rb.N {
// Make room for the new element
rb.Pop(nil)
}
switch v := pItem.(type) {
case *RoomDownsyncFrame:
CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, rb.Eles[rb.Ed].(*RoomDownsyncFrame))
}
rb.EdFrameId++
rb.Cnt++
rb.Ed++
if rb.Ed >= rb.N {
rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern
}
}
func (rb *InplaceRingBuffer) Pop(holder interface{}) bool {
switch holder.(type) {
case *RoomDownsyncFrame, nil:
default:
// Other types are not supported!
return false
}
if 0 == rb.Cnt {
return false
}
switch u := holder.(type) {
case *RoomDownsyncFrame:
v := rb.Eles[rb.St].(*RoomDownsyncFrame)
CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, u)
// If nil, there's no holder for output, I'm OK for that...
}
rb.StFrameId++
rb.Cnt--
rb.St++
if rb.St >= rb.N {
rb.St -= rb.N
}
return true
}
func (rb *InplaceRingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 {
if 0 == rb.Cnt || 0 > offsetFromSt {
return -1
}
arrIdx := rb.St + offsetFromSt
if rb.St < rb.Ed {
// case#1: 0...st...ed...N-1
if rb.St <= arrIdx && arrIdx < rb.Ed {
return arrIdx
}
} else {
// if rb.St >= rb.Ed
// case#2: 0...ed...st...N-1
if arrIdx >= rb.N {
arrIdx -= rb.N
}
if arrIdx >= rb.St || arrIdx < rb.Ed {
return arrIdx
}
}
return -1
}
func (rb *InplaceRingBuffer) GetByOffset(offsetFromSt int32, holder interface{}) bool {
switch holder.(type) {
case *RoomDownsyncFrame:
default:
// Other types are not supported!
return false
}
arrIdx := rb.GetArrIdxByOffset(offsetFromSt)
if -1 == arrIdx {
return false
}
switch u := holder.(type) {
case *RoomDownsyncFrame:
v := rb.Eles[arrIdx].(*RoomDownsyncFrame)
CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, u)
}
return true
}
func (rb *InplaceRingBuffer) GetByFrameId(frameId int32, holder interface{}) bool {
switch holder.(type) {
case *RoomDownsyncFrame:
default:
// Other types are not supported!
return false
}
if frameId >= rb.EdFrameId || frameId < rb.StFrameId {
return false
}
return rb.GetByOffset(frameId-rb.StFrameId, holder)
}
// [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly.
func (rb *InplaceRingBuffer) SetByFrameId(pItem interface{}, frameId int32) (int32, int32, int32) {
oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId
switch pItem.(type) {
case *RoomDownsyncFrame:
default:
// Other types are not supported!
return resolv.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
}
if frameId < oldStFrameId {
return resolv.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
}
// By now "rb.StFrameId <= frameId"
if oldEdFrameId > frameId {
arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId)
if -1 != arrIdx {
switch v := pItem.(type) {
case *RoomDownsyncFrame:
CloneRoomDownsyncFrame(v.Id, v.PlayersArr, v.BulletLocalIdCounter, v.MeleeBullets, v.FireballBullets, rb.Eles[arrIdx].(*RoomDownsyncFrame))
return resolv.RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId
default:
// Other types are not supported!
return resolv.RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId
}
}
}
// By now "rb.EdFrameId <= frameId"
ret := resolv.RING_BUFF_CONSECUTIVE_SET
if oldEdFrameId < frameId {
rb.St, rb.Ed = 0, 0
rb.StFrameId, rb.EdFrameId = frameId, frameId
rb.Cnt = 0
ret = resolv.RING_BUFF_NON_CONSECUTIVE_SET
}
// By now "rb.EdFrameId == frameId"
rb.Put(pItem)
return ret, oldStFrameId, oldEdFrameId
}
func (rb *InplaceRingBuffer) Clear() {
for 0 < rb.Cnt {
rb.Pop(nil)
}
rb.St = 0
rb.Ed = 0
rb.StFrameId = 0
rb.EdFrameId = 0
}
func (rb *InplaceRingBuffer) GetStFrameId() int32 {
return rb.StFrameId
}
func (rb *InplaceRingBuffer) GetEdFrameId() int32 {
return rb.EdFrameId
}
func (rb *InplaceRingBuffer) GetCnt() int32 {
return rb.Cnt
}