mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-28 12:38:12 +00:00
65 lines
2.0 KiB
JavaScript
65 lines
2.0 KiB
JavaScript
const BaseCharacter = require("./BaseCharacter");
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window.ATK_CHARACTER_STATE = {
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Idle1: [0, "Idle1"],
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Walking: [1, "Walking"],
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Atk1: [2, "Atk1"],
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};
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window.ATK_CHARACTER_STATE_ARR = [];
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for (let k in window.ATK_CHARACTER_STATE) {
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window.ATK_CHARACTER_STATE_ARR.push(window.ATK_CHARACTER_STATE[k]);
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}
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cc.Class({
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extends: BaseCharacter,
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properties: {
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animNode: {
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type: cc.Node,
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default: null
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},
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},
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ctor() {
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this.speciesName = null;
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this.hp = 100;
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this.maxHp = 100;
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this.framesToRecover = 0;
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},
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setSpecies(speciesName) {
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this.speciesName = speciesName;
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this.effAnimNode = this.animNode.getChildByName(this.speciesName);
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this.animComp = this.effAnimNode.getComponent(dragonBones.ArmatureDisplay);
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this.animComp.playAnimation(ATK_CHARACTER_STATE.Idle1[1]);
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this.effAnimNode.active = true;
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},
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onLoad() {
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BaseCharacter.prototype.onLoad.call(this);
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this.characterState = ATK_CHARACTER_STATE.Idle1[0];
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},
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scheduleNewDirection(newScheduledDirection, forceAnimSwitch) {
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const oldDx = this.activeDirection.dx, oldDy = this.activeDirection.dy;
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BaseCharacter.prototype.scheduleNewDirection.call(this, newScheduledDirection, forceAnimSwitch);
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if (ATK_CHARACTER_STATE.Atk1[0] == this.characterState) {
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return;
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}
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let newCharacterState = ATK_CHARACTER_STATE.Idle1[0];
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if (0 != newScheduledDirection.dx || 0 != newScheduledDirection.dy) {
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newCharacterState = ATK_CHARACTER_STATE.Walking[0];
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}
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if (newCharacterState != this.characterState) {
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this.characterState = newCharacterState;
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const newAnimName = window.ATK_CHARACTER_STATE_ARR[newCharacterState][1];
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if (newAnimName != this.animComp.animationName) {
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this.animComp.playAnimation(newAnimName);
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// console.log(`JoinIndex=${this.joinIndex}, Resetting anim to ${newAnimName}, dir changed: (${oldDx}, ${oldDy}) -> (${newScheduledDirection.dx}, ${newScheduledDirection.dy})`);
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}
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}
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},
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});
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