mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
77 lines
2.3 KiB
JavaScript
77 lines
2.3 KiB
JavaScript
'use strict';
|
|
|
|
var _window2 = require('./window');
|
|
|
|
var _window = _interopRequireWildcard(_window2);
|
|
|
|
var _document = require('./document');
|
|
|
|
var _document2 = _interopRequireDefault(_document);
|
|
|
|
var _HTMLElement = require('./HTMLElement');
|
|
|
|
var _HTMLElement2 = _interopRequireDefault(_HTMLElement);
|
|
|
|
function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
|
|
|
|
function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) newObj[key] = obj[key]; } } newObj.default = obj; return newObj; } }
|
|
|
|
var global = GameGlobal;
|
|
|
|
function inject() {
|
|
_window.document = _document2.default;
|
|
|
|
_window.addEventListener = function (type, listener) {
|
|
_window.document.addEventListener(type, listener);
|
|
};
|
|
_window.removeEventListener = function (type, listener) {
|
|
_window.document.removeEventListener(type, listener);
|
|
};
|
|
_window.dispatchEvent = function () {
|
|
var event = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : {};
|
|
|
|
console.log('window.dispatchEvent', event.type, event);
|
|
// nothing to do
|
|
};
|
|
|
|
var _wx$getSystemInfoSync = wx.getSystemInfoSync(),
|
|
platform = _wx$getSystemInfoSync.platform;
|
|
|
|
// 开发者工具无法重定义 window
|
|
|
|
|
|
if (typeof __devtoolssubcontext === 'undefined' && platform === 'devtools') {
|
|
for (var key in _window) {
|
|
var descriptor = Object.getOwnPropertyDescriptor(global, key);
|
|
|
|
if (!descriptor || descriptor.configurable === true) {
|
|
Object.defineProperty(window, key, {
|
|
value: _window[key]
|
|
});
|
|
}
|
|
}
|
|
|
|
for (var _key in _window.document) {
|
|
var _descriptor = Object.getOwnPropertyDescriptor(global.document, _key);
|
|
|
|
if (!_descriptor || _descriptor.configurable === true) {
|
|
Object.defineProperty(global.document, _key, {
|
|
value: _window.document[_key]
|
|
});
|
|
}
|
|
}
|
|
window.parent = window;
|
|
} else {
|
|
for (var _key2 in _window) {
|
|
global[_key2] = _window[_key2];
|
|
}
|
|
global.window = _window;
|
|
window = global;
|
|
window.top = window.parent = window;
|
|
}
|
|
}
|
|
|
|
if (!GameGlobal.__isAdapterInjected) {
|
|
GameGlobal.__isAdapterInjected = true;
|
|
inject();
|
|
} |