const RingBuffer = require('./RingBuffer'); window.UPSYNC_MSG_ACT_HB_PING = 1; window.UPSYNC_MSG_ACT_PLAYER_CMD = 2; window.UPSYNC_MSG_ACT_PLAYER_COLLIDER_ACK = 3; window.DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED = -98; window.DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START = -1; window.DOWNSYNC_MSG_ACT_BATTLE_START = 0; window.DOWNSYNC_MSG_ACT_HB_REQ = 1; window.DOWNSYNC_MSG_ACT_INPUT_BATCH = 2; window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED = 3; window.DOWNSYNC_MSG_ACT_FORCED_RESYNC = 4; window.sendSafely = function(msgStr) { /** * - "If the data can't be sent (for example, because it needs to be buffered but the buffer is full), the socket is closed automatically." * * from https://developer.mozilla.org/en-US/docs/Web/API/WebSocket/send. */ if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) return false; window.clientSession.send(msgStr); } window.sendUint8AsBase64Safely = function(msgUint8Arr) { if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) return false; window.clientSession.send(_uint8ToBase64(msgUint8Arr)); } window.closeWSConnection = function(code, reason) { if (null == window.clientSession || window.clientSession.readyState != WebSocket.OPEN) { console.log(`"window.clientSession" is already closed or destroyed.`); return; } console.log(`Closing "window.clientSession" from the client-side.`); window.clientSession.close(code, reason); } window.getBoundRoomIdFromPersistentStorage = function() { const boundRoomIdExpiresAt = parseInt(cc.sys.localStorage.getItem("boundRoomIdExpiresAt")); if (!boundRoomIdExpiresAt || Date.now() >= boundRoomIdExpiresAt) { window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); return null; } return cc.sys.localStorage.getItem("boundRoomId"); }; window.clearBoundRoomIdInBothVolatileAndPersistentStorage = function() { window.boundRoomId = null; cc.sys.localStorage.removeItem("boundRoomId"); cc.sys.localStorage.removeItem("boundRoomIdExpiresAt"); }; window.clearSelfPlayer = function() { cc.sys.localStorage.removeItem("selfPlayer"); }; window.boundRoomId = getBoundRoomIdFromPersistentStorage(); window.handleHbRequirements = function(resp) { if (constants.RET_CODE.OK != resp.ret) return; if (null == window.boundRoomId) { window.boundRoomId = resp.bciFrame.boundRoomId; cc.sys.localStorage.setItem('boundRoomId', window.boundRoomId); cc.sys.localStorage.setItem('boundRoomIdExpiresAt', Date.now() + 10 * 60 * 1000); // Temporarily hardcoded, for `boundRoomId` only. } if (window.handleBattleColliderInfo) { window.handleBattleColliderInfo(resp.bciFrame); } }; function _uint8ToBase64(uint8Arr) { return window.btoa(uint8Arr); } function _base64ToUint8Array(base64) { var origBytes = null; if (null != window.atob) { var origBinaryStr = window.atob(base64); var origLen = origBinaryStr.length; origBytes = new Uint8Array(origLen); for (var i = 0; i < origLen; i++) { origBytes[i] = origBinaryStr.charCodeAt(i); } return origBytes; } else { return null; } } function _base64ToArrayBuffer(base64) { return _base64ToUint8Array(base64).buffer; } window.getExpectedRoomIdSync = function() { const qDict = window.getQueryParamDict(); if (qDict) { return qDict["expectedRoomId"]; } else { if (window.history && window.history.state) { return window.history.state.expectedRoomId; } } return null; }; window.initPersistentSessionClient = function(onopenCb, expectedRoomId) { if (window.clientSession && window.clientSession.readyState == WebSocket.OPEN) { if (null != onopenCb) { onopenCb(); } return; } const selfPlayerStr = cc.sys.localStorage.getItem("selfPlayer"); const selfPlayer = null == selfPlayerStr ? null : JSON.parse(selfPlayerStr); const intAuthToken = null == selfPlayer ? "" : selfPlayer.intAuthToken; let urlToConnect = backendAddress.PROTOCOL.replace('http', 'ws') + '://' + backendAddress.HOST + ":" + backendAddress.PORT + backendAddress.WS_PATH_PREFIX + "?intAuthToken=" + intAuthToken; if (null != expectedRoomId) { console.log("initPersistentSessionClient with expectedRoomId == " + expectedRoomId); urlToConnect = urlToConnect + "&expectedRoomId=" + expectedRoomId; } else { window.boundRoomId = getBoundRoomIdFromPersistentStorage(); if (null != window.boundRoomId) { console.log("initPersistentSessionClient with boundRoomId == " + boundRoomId); urlToConnect = urlToConnect + "&boundRoomId=" + window.boundRoomId; } } const currentHistoryState = window.history && window.history.state ? window.history.state : {}; const clientSession = new WebSocket(urlToConnect); clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob" clientSession.onopen = function(evt) { console.log("The WS clientSession is opened."); window.clientSession = clientSession; if (null == onopenCb) return; onopenCb(); }; clientSession.onmessage = function(evt) { if (null == evt || null == evt.data) { return; } // FIXME: In practice, it seems like the thread invoking "onmessage" could be different from "Map.update(dt)", which makes it necessary to guard "recentRenderCache & recentInputCache" for "getOrPrefabInputFrameUpsync & rollbackAndChase & onRoomDownsyncFrame & onInputFrameDownsyncBatch" to avoid mysterious RAM contamination, but there's no explicit mutex in JavaScript for browsers -- this issue is found in Firefox (108.0.1, 64-bit, Windows 11), but not in Chrome (108.0.5359.125, Official Build, 64-bit, Windows 11) -- just breakpoint in "Map.rollbackAndChase" then see whether the logs of "onmessage" can still be printed and whether the values of "recentRenderCache & recentInputCache" change in console). try { const resp = window.pb.protos.WsResp.decode(new Uint8Array(evt.data)); //console.log(`Got non-empty onmessage decoded: resp.act=${resp.act}`); switch (resp.act) { case window.DOWNSYNC_MSG_ACT_HB_REQ: window.handleHbRequirements(resp); break; case window.DOWNSYNC_MSG_ACT_PLAYER_ADDED_AND_ACKED: mapIns.onPlayerAdded(resp.rdf); break; case window.DOWNSYNC_MSG_ACT_BATTLE_READY_TO_START: mapIns.onBattleReadyToStart(resp.rdf); break; case window.DOWNSYNC_MSG_ACT_BATTLE_START: mapIns.onRoomDownsyncFrame(resp.rdf); break; case window.DOWNSYNC_MSG_ACT_BATTLE_STOPPED: mapIns.onBattleStopped(); break; case window.DOWNSYNC_MSG_ACT_INPUT_BATCH: mapIns.onInputFrameDownsyncBatch(resp.inputFrameDownsyncBatch); break; case window.DOWNSYNC_MSG_ACT_FORCED_RESYNC: if (null == resp.inputFrameDownsyncBatch || 0 >= resp.inputFrameDownsyncBatch.length) { console.error(`Got empty inputFrameDownsyncBatch upon resync@localRenderFrameId=${mapIns.renderFrameId}, @lastAllConfirmedRenderFrameId=${mapIns.lastAllConfirmedRenderFrameId}, @lastAllConfirmedInputFrameId=${mapIns.lastAllConfirmedInputFrameId}, @chaserRenderFrameId=${mapIns.chaserRenderFrameId}, @localRecentInputCache=${mapIns._stringifyRecentInputCache(false)}, the incoming resp=${JSON.stringify(resp, null, 2)}`); return; } mapIns.onRoomDownsyncFrame(resp.rdf, resp.inputFrameDownsyncBatch); break; default: break; } } catch (e) { console.error("Unexpected error when parsing data of:", evt.data, e); } }; clientSession.onerror = function(evt) { console.error("Error caught on the WS clientSession: ", evt); window.clearLocalStorageAndBackToLoginScene(true); }; clientSession.onclose = function(evt) { // [WARNING] The callback "onclose" might be called AFTER the webpage is refreshed with "1001 == evt.code". console.warn(`The WS clientSession is closed: evt=${JSON.stringify(evt)}, evt.code=${evt.code}`); switch (evt.code) { case constants.RET_CODE.CLIENT_MISMATCHED_RENDER_FRAME: break; case constants.RET_CODE.BATTLE_STOPPED: // deliberately do nothing break; case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM: case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM: window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); // To favor the player to join other rooms mapIns.onManualRejoinRequired("Couldn't join any room at the moment, please retry"); break; case constants.RET_CODE.ACTIVE_WATCHDOG: mapIns.onManualRejoinRequired("Disconnected due to long-time inactivity, please rejoin"); break; case constants.RET_CODE.UNKNOWN_ERROR: case constants.RET_CODE.MYSQL_ERROR: case constants.RET_CODE.PLAYER_NOT_FOUND: case constants.RET_CODE.PLAYER_CHEATING: case 1006: // Peer(i.e. the backend) gone unexpectedly console.warn(`${mapIns._stringifyRecentInputAndRenderCacheCorrespondingly()}`); window.clearLocalStorageAndBackToLoginScene(true); break; default: break; } }; }; window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) { console.warn("+++++++ Calling `clearLocalStorageAndBackToLoginScene`"); if (window.mapIns && window.mapIns.musicEffectManagerScriptIns) { window.mapIns.musicEffectManagerScriptIns.stopAllMusic(); } window.closeWSConnection(); window.clearSelfPlayer(); if (true != shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) { window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); } cc.director.loadScene('login'); };