package main import ( "github.com/gopherjs/gopherjs/js" "github.com/solarlune/resolv" . "jsexport/protos" "jsexport/models" . "dnmshared" ) func NewRingBufferJs(n int32) *js.Object { return js.MakeWrapper(NewRingBuffer(n)); } func NewCollisionSpaceJs(spaceW, spaceH, minStepW, minStepH int) *js.Object { return js.MakeWrapper(resolv.NewSpace(spaceW, spaceH, minStepW, minStepH)) } func GenerateRectColliderJs(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, tag string) *js.Object { /* [WARNING] It's important to note that we don't need "js.MakeFullWrapper" for a call sequence as follows. ``` var space = gopkgs.NewCollisionSpaceJs(2048, 2048, 8, 8); var a = gopkgs.GenerateRectColliderJs(189, 497, 48, 48, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, snapIntoPlatformOverlap, spaceOffsetX, spaceOffsetY, "Player"); space.Add(a); ``` The "space" variable doesn't need access to the field of "a" in JavaScript level to run "space.Add(...)" method, which is good. */ return js.MakeWrapper(GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, tag)); } func CheckCollisionJs(obj *resolv.Object, dx, dy float64) *js.Object { // TODO: Support multiple tags in the future // Unfortunately I couldn't find a way to just call "var a = GenerateRectColliderJs(...); space.Add(a); a.Check(...)" to get the collision result, the unwrapped method will result in stack overflow. Need a better solution later. return js.MakeFullWrapper(obj.Check(dx, dy)); } func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(delayedInputFrame *InputFrameDownsync, currRenderFrame *RoomDownsyncFrame, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, gravityX, gravityY, jumpingInitVelY, inputDelayFrames, inputScaleFrames int32, inputsBuffer *RingBuffer, collisionSpaceOffsetX, collisionSpaceOffsetY, snapIntoPlatformOverlap, snapIntoPlatformThreshold, worldToVirtualGridRatio, virtualGridToWorldRatio float64) *js.Object { // We need access to all fields of RoomDownsyncFrame for displaying in frontend return js.MakeFullWrapper(models.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(delayedInputFrame, currRenderFrame, collisionSys, collisionSysMap, gravityX, gravityY, jumpingInitVelY, inputDelayFrames, inputScaleFrames, inputsBuffer, collisionSpaceOffsetX, collisionSpaceOffsetY, snapIntoPlatformOverlap, snapIntoPlatformThreshold, worldToVirtualGridRatio, virtualGridToWorldRatio)) } func main() { js.Global.Set("gopkgs", map[string]interface{}{ "NewRingBufferJs": NewRingBufferJs, "NewCollisionSpaceJs": NewCollisionSpaceJs, "GenerateRectColliderJs": GenerateRectColliderJs, "CheckCollisionJs": CheckCollisionJs, }) }