package resolv const ( RING_BUFF_CONSECUTIVE_SET = int32(0) RING_BUFF_NON_CONSECUTIVE_SET = int32(1) RING_BUFF_FAILED_TO_SET = int32(2) ) type RingBuffer struct { Ed int32 // write index, open index St int32 // read index, closed index EdFrameId int32 StFrameId int32 N int32 Cnt int32 // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods Eles []interface{} } func NewRingBuffer(n int32) *RingBuffer { return &RingBuffer{ Ed: 0, St: 0, EdFrameId: 0, StFrameId: 0, N: n, Cnt: 0, Eles: make([]interface{}, n), } } func (rb *RingBuffer) DryPut() { for 0 < rb.Cnt && rb.Cnt >= rb.N { // Make room for the new element rb.Pop() } rb.EdFrameId++ rb.Cnt++ rb.Ed++ if rb.Ed >= rb.N { rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern } } func (rb *RingBuffer) Put(pItem interface{}) { for 0 < rb.Cnt && rb.Cnt >= rb.N { // Make room for the new element rb.Pop() } rb.Eles[rb.Ed] = pItem rb.EdFrameId++ rb.Cnt++ rb.Ed++ if rb.Ed >= rb.N { rb.Ed -= rb.N // Deliberately not using "%" operator for performance concern } } func (rb *RingBuffer) Pop() interface{} { if 0 == rb.Cnt { return nil } pItem := rb.Eles[rb.St] rb.StFrameId++ rb.Cnt-- rb.St++ if rb.St >= rb.N { rb.St -= rb.N } return pItem } func (rb *RingBuffer) GetArrIdxByOffset(offsetFromSt int32) int32 { if 0 == rb.Cnt || 0 > offsetFromSt { return -1 } arrIdx := rb.St + offsetFromSt if rb.St < rb.Ed { // case#1: 0...st...ed...N-1 if rb.St <= arrIdx && arrIdx < rb.Ed { return arrIdx } } else { // if rb.St >= rb.Ed // case#2: 0...ed...st...N-1 if arrIdx >= rb.N { arrIdx -= rb.N } if arrIdx >= rb.St || arrIdx < rb.Ed { return arrIdx } } return -1 } func (rb *RingBuffer) GetByOffset(offsetFromSt int32) interface{} { arrIdx := rb.GetArrIdxByOffset(offsetFromSt) if -1 == arrIdx { return nil } return rb.Eles[arrIdx] } func (rb *RingBuffer) GetByFrameId(frameId int32) interface{} { if frameId >= rb.EdFrameId || frameId < rb.StFrameId { return nil } return rb.GetByOffset(frameId - rb.StFrameId) } // [WARNING] During a battle, frontend could receive non-consecutive frames (either renderFrame or inputFrame) due to resync, the buffer should handle these frames properly. func (rb *RingBuffer) SetByFrameId(pItem interface{}, frameId int32) (int32, int32, int32) { oldStFrameId, oldEdFrameId := rb.StFrameId, rb.EdFrameId if frameId < oldStFrameId { return RING_BUFF_FAILED_TO_SET, oldStFrameId, oldEdFrameId } // By now "rb.StFrameId <= frameId" if oldEdFrameId > frameId { arrIdx := rb.GetArrIdxByOffset(frameId - rb.StFrameId) if -1 != arrIdx { rb.Eles[arrIdx] = pItem return RING_BUFF_CONSECUTIVE_SET, oldStFrameId, oldEdFrameId } } // By now "rb.EdFrameId <= frameId" ret := RING_BUFF_CONSECUTIVE_SET if oldEdFrameId < frameId { rb.St, rb.Ed = 0, 0 rb.StFrameId, rb.EdFrameId = frameId, frameId rb.Cnt = 0 ret = RING_BUFF_NON_CONSECUTIVE_SET } // By now "rb.EdFrameId == frameId" rb.Put(pItem) return ret, oldStFrameId, oldEdFrameId } func (rb *RingBuffer) Clear() { for 0 < rb.Cnt { rb.Pop() } rb.St = 0 rb.Ed = 0 rb.StFrameId = 0 rb.EdFrameId = 0 } func (rb *RingBuffer) GetStFrameId() int32 { return rb.StFrameId } func (rb *RingBuffer) GetEdFrameId() int32 { return rb.EdFrameId } func (rb *RingBuffer) GetCnt() int32 { return rb.Cnt }