package dnmshared import ( "math" . "dnmshared/protos" ) func NormVec2D(dx, dy float64) Vec2D { return Vec2D{X: dy, Y:-dx} } func AlignPolygon2DToBoundingBox(input *Polygon2D) *Polygon2D { // Transform again to put "anchor" at the top-left point of the bounding box for "resolv" boundingBoxTL := &Vec2D{ X: math.MaxFloat64, Y: math.MaxFloat64, } for _, p := range input.Points { if p.X < boundingBoxTL.X { boundingBoxTL.X = p.X } if p.Y < boundingBoxTL.Y { boundingBoxTL.Y = p.Y } } // Now "input.Anchor" should move to "input.Anchor+boundingBoxTL", thus "boundingBoxTL" is also the value of the negative diff for all "input.Points" output := &Polygon2D{ Anchor: &Vec2D{ X: input.Anchor.X + boundingBoxTL.X, Y: input.Anchor.Y + boundingBoxTL.Y, }, Points: make([]*Vec2D, len(input.Points)), } for i, p := range input.Points { output.Points[i] = &Vec2D{ X: p.X - boundingBoxTL.X, Y: p.Y - boundingBoxTL.Y, } } return output } func Distance(pt1 *Vec2D, pt2 *Vec2D) float64 { dx := pt1.X - pt2.X dy := pt1.Y - pt2.Y return math.Sqrt(dx*dx + dy*dy) }