"use strict"; (function() { var $goVersion = "go1.18.6"; Error.stackTraceLimit = Infinity; var $NaN = NaN; var $global, $module; if (typeof window !== "undefined") { /* web page */ $global = window; } else if (typeof self !== "undefined") { /* web worker */ $global = self; } else if (typeof global !== "undefined") { /* Node.js */ $global = global; $global.require = require; } else { /* others (e.g. Nashorn) */ $global = this; } if ($global === undefined || $global.Array === undefined) { throw new Error("no global object found"); } if (typeof module !== "undefined") { $module = module; } if (!$global.fs && $global.require) { try { var fs = $global.require('fs'); if (typeof fs === "object" && fs !== null && Object.keys(fs).length !== 0) { $global.fs = fs; } } catch(e) { /* Ignore if the module couldn't be loaded. */ } } if (!$global.fs) { var outputBuf = ""; var decoder = new TextDecoder("utf-8"); $global.fs = { constants: { O_WRONLY: -1, O_RDWR: -1, O_CREAT: -1, O_TRUNC: -1, O_APPEND: -1, O_EXCL: -1 }, // unused writeSync: function writeSync(fd, buf) { outputBuf += decoder.decode(buf); var nl = outputBuf.lastIndexOf("\n"); if (nl != -1) { console.log(outputBuf.substr(0, nl)); outputBuf = outputBuf.substr(nl + 1); } return buf.length; }, write: function write(fd, buf, offset, length, position, callback) { if (offset !== 0 || length !== buf.length || position !== null) { callback(enosys()); return; } var n = this.writeSync(fd, buf); callback(null, n); } }; } var $linknames = {} // Collection of functions referenced by a go:linkname directive. var $packages = {}, $idCounter = 0; var $keys = function(m) { return m ? Object.keys(m) : []; }; var $flushConsole = function() {}; var $throwRuntimeError; /* set by package "runtime" */ var $throwNilPointerError = function() { $throwRuntimeError("invalid memory address or nil pointer dereference"); }; var $call = function(fn, rcvr, args) { return fn.apply(rcvr, args); }; var $makeFunc = function(fn) { return function() { return $externalize(fn(this, new ($sliceType($jsObjectPtr))($global.Array.prototype.slice.call(arguments, []))), $emptyInterface); }; }; var $unused = function(v) {}; var $print = console.log; // Under Node we can emulate print() more closely by avoiding a newline. if (($global.process !== undefined) && $global.require) { try { var util = $global.require('util'); $print = function() { $global.process.stderr.write(util.format.apply(this, arguments)); }; } catch (e) { // Failed to require util module, keep using console.log(). } } var $println = console.log var $initAllLinknames = function() { var names = $keys($packages); for (var i = 0; i < names.length; i++) { var f = $packages[names[i]]["$initLinknames"]; if (typeof f == 'function') { f(); } } } var $mapArray = function(array, f) { var newArray = new array.constructor(array.length); for (var i = 0; i < array.length; i++) { newArray[i] = f(array[i]); } return newArray; }; // Returns a method bound to the receiver instance, safe to invoke as a // standalone function. Bound function is cached for later reuse. var $methodVal = function(recv, name) { var vals = recv.$methodVals || {}; recv.$methodVals = vals; /* noop for primitives */ var f = vals[name]; if (f !== undefined) { return f; } var method = recv[name]; f = method.bind(recv); vals[name] = f; return f; }; var $methodExpr = function(typ, name) { var method = typ.prototype[name]; if (method.$expr === undefined) { method.$expr = function() { $stackDepthOffset--; try { if (typ.wrapped) { arguments[0] = new typ(arguments[0]); } return Function.call.apply(method, arguments); } finally { $stackDepthOffset++; } }; } return method.$expr; }; var $ifaceMethodExprs = {}; var $ifaceMethodExpr = function(name) { var expr = $ifaceMethodExprs["$" + name]; if (expr === undefined) { expr = $ifaceMethodExprs["$" + name] = function() { $stackDepthOffset--; try { return Function.call.apply(arguments[0][name], arguments); } finally { $stackDepthOffset++; } }; } return expr; }; var $subslice = function(slice, low, high, max) { if (high === undefined) { high = slice.$length; } if (max === undefined) { max = slice.$capacity; } if (low < 0 || high < low || max < high || high > slice.$capacity || max > slice.$capacity) { $throwRuntimeError("slice bounds out of range"); } if (slice === slice.constructor.nil) { return slice; } var s = new slice.constructor(slice.$array); s.$offset = slice.$offset + low; s.$length = high - low; s.$capacity = max - low; return s; }; var $substring = function(str, low, high) { if (low < 0 || high < low || high > str.length) { $throwRuntimeError("slice bounds out of range"); } return str.substring(low, high); }; // Convert Go slice to an equivalent JS array type. var $sliceToNativeArray = function(slice) { if (slice.$array.constructor !== Array) { return slice.$array.subarray(slice.$offset, slice.$offset + slice.$length); } return slice.$array.slice(slice.$offset, slice.$offset + slice.$length); }; // Convert Go slice to a pointer to an underlying Go array. // // Note that an array pointer can be represented by an "unwrapped" native array // type, and it will be wrapped back into its Go type when necessary. var $sliceToGoArray = function(slice, arrayPtrType) { var arrayType = arrayPtrType.elem; if (arrayType !== undefined && slice.$length < arrayType.len) { $throwRuntimeError("cannot convert slice with length " + slice.$length + " to pointer to array with length " + arrayType.len); } if (slice == slice.constructor.nil) { return arrayPtrType.nil; // Nil slice converts to nil array pointer. } if (slice.$array.constructor !== Array) { return slice.$array.subarray(slice.$offset, slice.$offset + arrayType.len); } if (slice.$offset == 0 && slice.$length == slice.$capacity && slice.$length == arrayType.len) { return slice.$array; } if (arrayType.len == 0) { return new arrayType([]); } // Array.slice (unlike TypedArray.subarray) returns a copy of an array range, // which is not sharing memory with the original one, which violates the spec // for slice to array conversion. This is incompatible with the Go spec, in // particular that the assignments to the array elements would be visible in // the slice. Prefer to fail explicitly instead of creating subtle bugs. $throwRuntimeError("gopherjs: non-numeric slice to underlying array conversion is not supported for subslices"); }; // Convert between compatible slice types (e.g. native and names). var $convertSliceType = function(slice, desiredType) { if (slice == slice.constructor.nil) { return desiredType.nil; // Preserve nil value. } return $subslice(new desiredType(slice.$array), slice.$offset, slice.$offset + slice.$length); } var $decodeRune = function(str, pos) { var c0 = str.charCodeAt(pos); if (c0 < 0x80) { return [c0, 1]; } if (c0 !== c0 || c0 < 0xC0) { return [0xFFFD, 1]; } var c1 = str.charCodeAt(pos + 1); if (c1 !== c1 || c1 < 0x80 || 0xC0 <= c1) { return [0xFFFD, 1]; } if (c0 < 0xE0) { var r = (c0 & 0x1F) << 6 | (c1 & 0x3F); if (r <= 0x7F) { return [0xFFFD, 1]; } return [r, 2]; } var c2 = str.charCodeAt(pos + 2); if (c2 !== c2 || c2 < 0x80 || 0xC0 <= c2) { return [0xFFFD, 1]; } if (c0 < 0xF0) { var r = (c0 & 0x0F) << 12 | (c1 & 0x3F) << 6 | (c2 & 0x3F); if (r <= 0x7FF) { return [0xFFFD, 1]; } if (0xD800 <= r && r <= 0xDFFF) { return [0xFFFD, 1]; } return [r, 3]; } var c3 = str.charCodeAt(pos + 3); if (c3 !== c3 || c3 < 0x80 || 0xC0 <= c3) { return [0xFFFD, 1]; } if (c0 < 0xF8) { var r = (c0 & 0x07) << 18 | (c1 & 0x3F) << 12 | (c2 & 0x3F) << 6 | (c3 & 0x3F); if (r <= 0xFFFF || 0x10FFFF < r) { return [0xFFFD, 1]; } return [r, 4]; } return [0xFFFD, 1]; }; var $encodeRune = function(r) { if (r < 0 || r > 0x10FFFF || (0xD800 <= r && r <= 0xDFFF)) { r = 0xFFFD; } if (r <= 0x7F) { return String.fromCharCode(r); } if (r <= 0x7FF) { return String.fromCharCode(0xC0 | r >> 6, 0x80 | (r & 0x3F)); } if (r <= 0xFFFF) { return String.fromCharCode(0xE0 | r >> 12, 0x80 | (r >> 6 & 0x3F), 0x80 | (r & 0x3F)); } return String.fromCharCode(0xF0 | r >> 18, 0x80 | (r >> 12 & 0x3F), 0x80 | (r >> 6 & 0x3F), 0x80 | (r & 0x3F)); }; var $stringToBytes = function(str) { var array = new Uint8Array(str.length); for (var i = 0; i < str.length; i++) { array[i] = str.charCodeAt(i); } return array; }; var $bytesToString = function(slice) { if (slice.$length === 0) { return ""; } var str = ""; for (var i = 0; i < slice.$length; i += 10000) { str += String.fromCharCode.apply(undefined, slice.$array.subarray(slice.$offset + i, slice.$offset + Math.min(slice.$length, i + 10000))); } return str; }; var $stringToRunes = function(str) { var array = new Int32Array(str.length); var rune, j = 0; for (var i = 0; i < str.length; i += rune[1], j++) { rune = $decodeRune(str, i); array[j] = rune[0]; } return array.subarray(0, j); }; var $runesToString = function(slice) { if (slice.$length === 0) { return ""; } var str = ""; for (var i = 0; i < slice.$length; i++) { str += $encodeRune(slice.$array[slice.$offset + i]); } return str; }; var $copyString = function(dst, src) { var n = Math.min(src.length, dst.$length); for (var i = 0; i < n; i++) { dst.$array[dst.$offset + i] = src.charCodeAt(i); } return n; }; var $copySlice = function(dst, src) { var n = Math.min(src.$length, dst.$length); $copyArray(dst.$array, src.$array, dst.$offset, src.$offset, n, dst.constructor.elem); return n; }; var $copyArray = function(dst, src, dstOffset, srcOffset, n, elem) { if (n === 0 || (dst === src && dstOffset === srcOffset)) { return; } if (src.subarray) { dst.set(src.subarray(srcOffset, srcOffset + n), dstOffset); return; } switch (elem.kind) { case $kindArray: case $kindStruct: if (dst === src && dstOffset > srcOffset) { for (var i = n - 1; i >= 0; i--) { elem.copy(dst[dstOffset + i], src[srcOffset + i]); } return; } for (var i = 0; i < n; i++) { elem.copy(dst[dstOffset + i], src[srcOffset + i]); } return; } if (dst === src && dstOffset > srcOffset) { for (var i = n - 1; i >= 0; i--) { dst[dstOffset + i] = src[srcOffset + i]; } return; } for (var i = 0; i < n; i++) { dst[dstOffset + i] = src[srcOffset + i]; } }; var $clone = function(src, type) { var clone = type.zero(); type.copy(clone, src); return clone; }; var $pointerOfStructConversion = function(obj, type) { if(obj.$proxies === undefined) { obj.$proxies = {}; obj.$proxies[obj.constructor.string] = obj; } var proxy = obj.$proxies[type.string]; if (proxy === undefined) { var properties = {}; for (var i = 0; i < type.elem.fields.length; i++) { (function(fieldProp) { properties[fieldProp] = { get: function() { return obj[fieldProp]; }, set: function(value) { obj[fieldProp] = value; } }; })(type.elem.fields[i].prop); } proxy = Object.create(type.prototype, properties); proxy.$val = proxy; obj.$proxies[type.string] = proxy; proxy.$proxies = obj.$proxies; } return proxy; }; var $append = function(slice) { return $internalAppend(slice, arguments, 1, arguments.length - 1); }; var $appendSlice = function(slice, toAppend) { if (toAppend.constructor === String) { var bytes = $stringToBytes(toAppend); return $internalAppend(slice, bytes, 0, bytes.length); } return $internalAppend(slice, toAppend.$array, toAppend.$offset, toAppend.$length); }; var $internalAppend = function(slice, array, offset, length) { if (length === 0) { return slice; } var newArray = slice.$array; var newOffset = slice.$offset; var newLength = slice.$length + length; var newCapacity = slice.$capacity; if (newLength > newCapacity) { newOffset = 0; newCapacity = Math.max(newLength, slice.$capacity < 1024 ? slice.$capacity * 2 : Math.floor(slice.$capacity * 5 / 4)); if (slice.$array.constructor === Array) { newArray = slice.$array.slice(slice.$offset, slice.$offset + slice.$length); newArray.length = newCapacity; var zero = slice.constructor.elem.zero; for (var i = slice.$length; i < newCapacity; i++) { newArray[i] = zero(); } } else { newArray = new slice.$array.constructor(newCapacity); newArray.set(slice.$array.subarray(slice.$offset, slice.$offset + slice.$length)); } } $copyArray(newArray, array, newOffset + slice.$length, offset, length, slice.constructor.elem); var newSlice = new slice.constructor(newArray); newSlice.$offset = newOffset; newSlice.$length = newLength; newSlice.$capacity = newCapacity; return newSlice; }; var $equal = function(a, b, type) { if (type === $jsObjectPtr) { return a === b; } switch (type.kind) { case $kindComplex64: case $kindComplex128: return a.$real === b.$real && a.$imag === b.$imag; case $kindInt64: case $kindUint64: return a.$high === b.$high && a.$low === b.$low; case $kindArray: if (a.length !== b.length) { return false; } for (var i = 0; i < a.length; i++) { if (!$equal(a[i], b[i], type.elem)) { return false; } } return true; case $kindStruct: for (var i = 0; i < type.fields.length; i++) { var f = type.fields[i]; if (!$equal(a[f.prop], b[f.prop], f.typ)) { return false; } } return true; case $kindInterface: return $interfaceIsEqual(a, b); default: return a === b; } }; var $interfaceIsEqual = function(a, b) { if (a === $ifaceNil || b === $ifaceNil) { return a === b; } if (a.constructor !== b.constructor) { return false; } if (a.constructor === $jsObjectPtr) { return a.object === b.object; } if (!a.constructor.comparable) { $throwRuntimeError("comparing uncomparable type " + a.constructor.string); } return $equal(a.$val, b.$val, a.constructor); }; var $min = Math.min; var $mod = function(x, y) { return x % y; }; var $parseInt = parseInt; var $parseFloat = function(f) { if (f !== undefined && f !== null && f.constructor === Number) { return f; } return parseFloat(f); }; var $froundBuf = new Float32Array(1); var $fround = Math.fround || function(f) { $froundBuf[0] = f; return $froundBuf[0]; }; var $imul = Math.imul || function(a, b) { var ah = (a >>> 16) & 0xffff; var al = a & 0xffff; var bh = (b >>> 16) & 0xffff; var bl = b & 0xffff; return ((al * bl) + (((ah * bl + al * bh) << 16) >>> 0) >> 0); }; var $floatKey = function(f) { if (f !== f) { $idCounter++; return "NaN$" + $idCounter; } return String(f); }; var $flatten64 = function(x) { return x.$high * 4294967296 + x.$low; }; var $shiftLeft64 = function(x, y) { if (y === 0) { return x; } if (y < 32) { return new x.constructor(x.$high << y | x.$low >>> (32 - y), (x.$low << y) >>> 0); } if (y < 64) { return new x.constructor(x.$low << (y - 32), 0); } return new x.constructor(0, 0); }; var $shiftRightInt64 = function(x, y) { if (y === 0) { return x; } if (y < 32) { return new x.constructor(x.$high >> y, (x.$low >>> y | x.$high << (32 - y)) >>> 0); } if (y < 64) { return new x.constructor(x.$high >> 31, (x.$high >> (y - 32)) >>> 0); } if (x.$high < 0) { return new x.constructor(-1, 4294967295); } return new x.constructor(0, 0); }; var $shiftRightUint64 = function(x, y) { if (y === 0) { return x; } if (y < 32) { return new x.constructor(x.$high >>> y, (x.$low >>> y | x.$high << (32 - y)) >>> 0); } if (y < 64) { return new x.constructor(0, x.$high >>> (y - 32)); } return new x.constructor(0, 0); }; var $mul64 = function(x, y) { var x48 = x.$high >>> 16; var x32 = x.$high & 0xFFFF; var x16 = x.$low >>> 16; var x00 = x.$low & 0xFFFF; var y48 = y.$high >>> 16; var y32 = y.$high & 0xFFFF; var y16 = y.$low >>> 16; var y00 = y.$low & 0xFFFF; var z48 = 0, z32 = 0, z16 = 0, z00 = 0; z00 += x00 * y00; z16 += z00 >>> 16; z00 &= 0xFFFF; z16 += x16 * y00; z32 += z16 >>> 16; z16 &= 0xFFFF; z16 += x00 * y16; z32 += z16 >>> 16; z16 &= 0xFFFF; z32 += x32 * y00; z48 += z32 >>> 16; z32 &= 0xFFFF; z32 += x16 * y16; z48 += z32 >>> 16; z32 &= 0xFFFF; z32 += x00 * y32; z48 += z32 >>> 16; z32 &= 0xFFFF; z48 += x48 * y00 + x32 * y16 + x16 * y32 + x00 * y48; z48 &= 0xFFFF; var hi = ((z48 << 16) | z32) >>> 0; var lo = ((z16 << 16) | z00) >>> 0; var r = new x.constructor(hi, lo); return r; }; var $div64 = function(x, y, returnRemainder) { if (y.$high === 0 && y.$low === 0) { $throwRuntimeError("integer divide by zero"); } var s = 1; var rs = 1; var xHigh = x.$high; var xLow = x.$low; if (xHigh < 0) { s = -1; rs = -1; xHigh = -xHigh; if (xLow !== 0) { xHigh--; xLow = 4294967296 - xLow; } } var yHigh = y.$high; var yLow = y.$low; if (y.$high < 0) { s *= -1; yHigh = -yHigh; if (yLow !== 0) { yHigh--; yLow = 4294967296 - yLow; } } var high = 0, low = 0, n = 0; while (yHigh < 2147483648 && ((xHigh > yHigh) || (xHigh === yHigh && xLow > yLow))) { yHigh = (yHigh << 1 | yLow >>> 31) >>> 0; yLow = (yLow << 1) >>> 0; n++; } for (var i = 0; i <= n; i++) { high = high << 1 | low >>> 31; low = (low << 1) >>> 0; if ((xHigh > yHigh) || (xHigh === yHigh && xLow >= yLow)) { xHigh = xHigh - yHigh; xLow = xLow - yLow; if (xLow < 0) { xHigh--; xLow += 4294967296; } low++; if (low === 4294967296) { high++; low = 0; } } yLow = (yLow >>> 1 | yHigh << (32 - 1)) >>> 0; yHigh = yHigh >>> 1; } if (returnRemainder) { return new x.constructor(xHigh * rs, xLow * rs); } return new x.constructor(high * s, low * s); }; var $divComplex = function(n, d) { var ninf = n.$real === Infinity || n.$real === -Infinity || n.$imag === Infinity || n.$imag === -Infinity; var dinf = d.$real === Infinity || d.$real === -Infinity || d.$imag === Infinity || d.$imag === -Infinity; var nnan = !ninf && (n.$real !== n.$real || n.$imag !== n.$imag); var dnan = !dinf && (d.$real !== d.$real || d.$imag !== d.$imag); if(nnan || dnan) { return new n.constructor(NaN, NaN); } if (ninf && !dinf) { return new n.constructor(Infinity, Infinity); } if (!ninf && dinf) { return new n.constructor(0, 0); } if (d.$real === 0 && d.$imag === 0) { if (n.$real === 0 && n.$imag === 0) { return new n.constructor(NaN, NaN); } return new n.constructor(Infinity, Infinity); } var a = Math.abs(d.$real); var b = Math.abs(d.$imag); if (a <= b) { var ratio = d.$real / d.$imag; var denom = d.$real * ratio + d.$imag; return new n.constructor((n.$real * ratio + n.$imag) / denom, (n.$imag * ratio - n.$real) / denom); } var ratio = d.$imag / d.$real; var denom = d.$imag * ratio + d.$real; return new n.constructor((n.$imag * ratio + n.$real) / denom, (n.$imag - n.$real * ratio) / denom); }; var $kindBool = 1; var $kindInt = 2; var $kindInt8 = 3; var $kindInt16 = 4; var $kindInt32 = 5; var $kindInt64 = 6; var $kindUint = 7; var $kindUint8 = 8; var $kindUint16 = 9; var $kindUint32 = 10; var $kindUint64 = 11; var $kindUintptr = 12; var $kindFloat32 = 13; var $kindFloat64 = 14; var $kindComplex64 = 15; var $kindComplex128 = 16; var $kindArray = 17; var $kindChan = 18; var $kindFunc = 19; var $kindInterface = 20; var $kindMap = 21; var $kindPtr = 22; var $kindSlice = 23; var $kindString = 24; var $kindStruct = 25; var $kindUnsafePointer = 26; var $methodSynthesizers = []; var $addMethodSynthesizer = function(f) { if ($methodSynthesizers === null) { f(); return; } $methodSynthesizers.push(f); }; var $synthesizeMethods = function() { $methodSynthesizers.forEach(function(f) { f(); }); $methodSynthesizers = null; }; var $ifaceKeyFor = function(x) { if (x === $ifaceNil) { return 'nil'; } var c = x.constructor; return c.string + '$' + c.keyFor(x.$val); }; var $identity = function(x) { return x; }; var $typeIDCounter = 0; var $idKey = function(x) { if (x.$id === undefined) { $idCounter++; x.$id = $idCounter; } return String(x.$id); }; // Creates constructor functions for array pointer types. Returns a new function // instace each time to make sure each type is independent of the other. var $arrayPtrCtor = function() { return function(array) { this.$get = function() { return array; }; this.$set = function(v) { typ.copy(this, v); }; this.$val = array; } } var $newType = function(size, kind, string, named, pkg, exported, constructor) { var typ; switch(kind) { case $kindBool: case $kindInt: case $kindInt8: case $kindInt16: case $kindInt32: case $kindUint: case $kindUint8: case $kindUint16: case $kindUint32: case $kindUintptr: case $kindUnsafePointer: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.keyFor = $identity; break; case $kindString: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.keyFor = function(x) { return "$" + x; }; break; case $kindFloat32: case $kindFloat64: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.keyFor = function(x) { return $floatKey(x); }; break; case $kindInt64: typ = function(high, low) { this.$high = (high + Math.floor(Math.ceil(low) / 4294967296)) >> 0; this.$low = low >>> 0; this.$val = this; }; typ.keyFor = function(x) { return x.$high + "$" + x.$low; }; break; case $kindUint64: typ = function(high, low) { this.$high = (high + Math.floor(Math.ceil(low) / 4294967296)) >>> 0; this.$low = low >>> 0; this.$val = this; }; typ.keyFor = function(x) { return x.$high + "$" + x.$low; }; break; case $kindComplex64: typ = function(real, imag) { this.$real = $fround(real); this.$imag = $fround(imag); this.$val = this; }; typ.keyFor = function(x) { return x.$real + "$" + x.$imag; }; break; case $kindComplex128: typ = function(real, imag) { this.$real = real; this.$imag = imag; this.$val = this; }; typ.keyFor = function(x) { return x.$real + "$" + x.$imag; }; break; case $kindArray: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.ptr = $newType(4, $kindPtr, "*" + string, false, "", false, $arrayPtrCtor()); typ.init = function(elem, len) { typ.elem = elem; typ.len = len; typ.comparable = elem.comparable; typ.keyFor = function(x) { return Array.prototype.join.call($mapArray(x, function(e) { return String(elem.keyFor(e)).replace(/\\/g, "\\\\").replace(/\$/g, "\\$"); }), "$"); }; typ.copy = function(dst, src) { $copyArray(dst, src, 0, 0, src.length, elem); }; typ.ptr.init(typ); Object.defineProperty(typ.ptr.nil, "nilCheck", { get: $throwNilPointerError }); }; break; case $kindChan: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.keyFor = $idKey; typ.init = function(elem, sendOnly, recvOnly) { typ.elem = elem; typ.sendOnly = sendOnly; typ.recvOnly = recvOnly; }; break; case $kindFunc: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.init = function(params, results, variadic) { typ.params = params; typ.results = results; typ.variadic = variadic; typ.comparable = false; }; break; case $kindInterface: typ = { implementedBy: {}, missingMethodFor: {} }; typ.keyFor = $ifaceKeyFor; typ.init = function(methods) { typ.methods = methods; methods.forEach(function(m) { $ifaceNil[m.prop] = $throwNilPointerError; }); }; break; case $kindMap: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.init = function(key, elem) { typ.key = key; typ.elem = elem; typ.comparable = false; }; break; case $kindPtr: typ = constructor || function(getter, setter, target) { this.$get = getter; this.$set = setter; this.$target = target; this.$val = this; }; typ.keyFor = $idKey; typ.init = function(elem) { typ.elem = elem; typ.wrapped = (elem.kind === $kindArray); typ.nil = new typ($throwNilPointerError, $throwNilPointerError); }; break; case $kindSlice: typ = function(array) { if (array.constructor !== typ.nativeArray) { array = new typ.nativeArray(array); } this.$array = array; this.$offset = 0; this.$length = array.length; this.$capacity = array.length; this.$val = this; }; typ.init = function(elem) { typ.elem = elem; typ.comparable = false; typ.nativeArray = $nativeArray(elem.kind); typ.nil = new typ([]); }; break; case $kindStruct: typ = function(v) { this.$val = v; }; typ.wrapped = true; typ.ptr = $newType(4, $kindPtr, "*" + string, false, pkg, exported, constructor); typ.ptr.elem = typ; typ.ptr.prototype.$get = function() { return this; }; typ.ptr.prototype.$set = function(v) { typ.copy(this, v); }; typ.init = function(pkgPath, fields) { typ.pkgPath = pkgPath; typ.fields = fields; fields.forEach(function(f) { if (!f.typ.comparable) { typ.comparable = false; } }); typ.keyFor = function(x) { var val = x.$val; return $mapArray(fields, function(f) { return String(f.typ.keyFor(val[f.prop])).replace(/\\/g, "\\\\").replace(/\$/g, "\\$"); }).join("$"); }; typ.copy = function(dst, src) { for (var i = 0; i < fields.length; i++) { var f = fields[i]; switch (f.typ.kind) { case $kindArray: case $kindStruct: f.typ.copy(dst[f.prop], src[f.prop]); continue; default: dst[f.prop] = src[f.prop]; continue; } } }; /* nil value */ var properties = {}; fields.forEach(function(f) { properties[f.prop] = { get: $throwNilPointerError, set: $throwNilPointerError }; }); typ.ptr.nil = Object.create(constructor.prototype, properties); typ.ptr.nil.$val = typ.ptr.nil; /* methods for embedded fields */ $addMethodSynthesizer(function() { var synthesizeMethod = function(target, m, f) { if (target.prototype[m.prop] !== undefined) { return; } target.prototype[m.prop] = function() { var v = this.$val[f.prop]; if (f.typ === $jsObjectPtr) { v = new $jsObjectPtr(v); } if (v.$val === undefined) { v = new f.typ(v); } return v[m.prop].apply(v, arguments); }; }; fields.forEach(function(f) { if (f.embedded) { $methodSet(f.typ).forEach(function(m) { synthesizeMethod(typ, m, f); synthesizeMethod(typ.ptr, m, f); }); $methodSet($ptrType(f.typ)).forEach(function(m) { synthesizeMethod(typ.ptr, m, f); }); } }); }); }; break; default: $panic(new $String("invalid kind: " + kind)); } switch (kind) { case $kindBool: case $kindMap: typ.zero = function() { return false; }; break; case $kindInt: case $kindInt8: case $kindInt16: case $kindInt32: case $kindUint: case $kindUint8 : case $kindUint16: case $kindUint32: case $kindUintptr: case $kindUnsafePointer: case $kindFloat32: case $kindFloat64: typ.zero = function() { return 0; }; break; case $kindString: typ.zero = function() { return ""; }; break; case $kindInt64: case $kindUint64: case $kindComplex64: case $kindComplex128: var zero = new typ(0, 0); typ.zero = function() { return zero; }; break; case $kindPtr: case $kindSlice: typ.zero = function() { return typ.nil; }; break; case $kindChan: typ.zero = function() { return $chanNil; }; break; case $kindFunc: typ.zero = function() { return $throwNilPointerError; }; break; case $kindInterface: typ.zero = function() { return $ifaceNil; }; break; case $kindArray: typ.zero = function() { var arrayClass = $nativeArray(typ.elem.kind); if (arrayClass !== Array) { return new arrayClass(typ.len); } var array = new Array(typ.len); for (var i = 0; i < typ.len; i++) { array[i] = typ.elem.zero(); } return array; }; break; case $kindStruct: typ.zero = function() { return new typ.ptr(); }; break; default: $panic(new $String("invalid kind: " + kind)); } typ.id = $typeIDCounter; $typeIDCounter++; typ.size = size; typ.kind = kind; typ.string = string; typ.named = named; typ.pkg = pkg; typ.exported = exported; typ.methods = []; typ.methodSetCache = null; typ.comparable = true; return typ; }; var $methodSet = function(typ) { if (typ.methodSetCache !== null) { return typ.methodSetCache; } var base = {}; var isPtr = (typ.kind === $kindPtr); if (isPtr && typ.elem.kind === $kindInterface) { typ.methodSetCache = []; return []; } var current = [{typ: isPtr ? typ.elem : typ, indirect: isPtr}]; var seen = {}; while (current.length > 0) { var next = []; var mset = []; current.forEach(function(e) { if (seen[e.typ.string]) { return; } seen[e.typ.string] = true; if (e.typ.named) { mset = mset.concat(e.typ.methods); if (e.indirect) { mset = mset.concat($ptrType(e.typ).methods); } } switch (e.typ.kind) { case $kindStruct: e.typ.fields.forEach(function(f) { if (f.embedded) { var fTyp = f.typ; var fIsPtr = (fTyp.kind === $kindPtr); next.push({typ: fIsPtr ? fTyp.elem : fTyp, indirect: e.indirect || fIsPtr}); } }); break; case $kindInterface: mset = mset.concat(e.typ.methods); break; } }); mset.forEach(function(m) { if (base[m.name] === undefined) { base[m.name] = m; } }); current = next; } typ.methodSetCache = []; Object.keys(base).sort().forEach(function(name) { typ.methodSetCache.push(base[name]); }); return typ.methodSetCache; }; var $Bool = $newType( 1, $kindBool, "bool", true, "", false, null); var $Int = $newType( 4, $kindInt, "int", true, "", false, null); var $Int8 = $newType( 1, $kindInt8, "int8", true, "", false, null); var $Int16 = $newType( 2, $kindInt16, "int16", true, "", false, null); var $Int32 = $newType( 4, $kindInt32, "int32", true, "", false, null); var $Int64 = $newType( 8, $kindInt64, "int64", true, "", false, null); var $Uint = $newType( 4, $kindUint, "uint", true, "", false, null); var $Uint8 = $newType( 1, $kindUint8, "uint8", true, "", false, null); var $Uint16 = $newType( 2, $kindUint16, "uint16", true, "", false, null); var $Uint32 = $newType( 4, $kindUint32, "uint32", true, "", false, null); var $Uint64 = $newType( 8, $kindUint64, "uint64", true, "", false, null); var $Uintptr = $newType( 4, $kindUintptr, "uintptr", true, "", false, null); var $Float32 = $newType( 4, $kindFloat32, "float32", true, "", false, null); var $Float64 = $newType( 8, $kindFloat64, "float64", true, "", false, null); var $Complex64 = $newType( 8, $kindComplex64, "complex64", true, "", false, null); var $Complex128 = $newType(16, $kindComplex128, "complex128", true, "", false, null); var $String = $newType( 8, $kindString, "string", true, "", false, null); var $UnsafePointer = $newType( 4, $kindUnsafePointer, "unsafe.Pointer", true, "unsafe", false, null); var $nativeArray = function(elemKind) { switch (elemKind) { case $kindInt: return Int32Array; case $kindInt8: return Int8Array; case $kindInt16: return Int16Array; case $kindInt32: return Int32Array; case $kindUint: return Uint32Array; case $kindUint8: return Uint8Array; case $kindUint16: return Uint16Array; case $kindUint32: return Uint32Array; case $kindUintptr: return Uint32Array; case $kindFloat32: return Float32Array; case $kindFloat64: return Float64Array; default: return Array; } }; var $toNativeArray = function(elemKind, array) { var nativeArray = $nativeArray(elemKind); if (nativeArray === Array) { return array; } return new nativeArray(array); }; var $arrayTypes = {}; var $arrayType = function(elem, len) { var typeKey = elem.id + "$" + len; var typ = $arrayTypes[typeKey]; if (typ === undefined) { typ = $newType(12, $kindArray, "[" + len + "]" + elem.string, false, "", false, null); $arrayTypes[typeKey] = typ; typ.init(elem, len); } return typ; }; var $chanType = function(elem, sendOnly, recvOnly) { var string = (recvOnly ? "<-" : "") + "chan" + (sendOnly ? "<- " : " "); if (!sendOnly && !recvOnly && (elem.string[0] == "<")) { string += "(" + elem.string + ")"; } else { string += elem.string; } var field = sendOnly ? "SendChan" : (recvOnly ? "RecvChan" : "Chan"); var typ = elem[field]; if (typ === undefined) { typ = $newType(4, $kindChan, string, false, "", false, null); elem[field] = typ; typ.init(elem, sendOnly, recvOnly); } return typ; }; var $Chan = function(elem, capacity) { if (capacity < 0 || capacity > 2147483647) { $throwRuntimeError("makechan: size out of range"); } this.$elem = elem; this.$capacity = capacity; this.$buffer = []; this.$sendQueue = []; this.$recvQueue = []; this.$closed = false; }; var $chanNil = new $Chan(null, 0); $chanNil.$sendQueue = $chanNil.$recvQueue = { length: 0, push: function() {}, shift: function() { return undefined; }, indexOf: function() { return -1; } }; var $funcTypes = {}; var $funcType = function(params, results, variadic) { var typeKey = $mapArray(params, function(p) { return p.id; }).join(",") + "$" + $mapArray(results, function(r) { return r.id; }).join(",") + "$" + variadic; var typ = $funcTypes[typeKey]; if (typ === undefined) { var paramTypes = $mapArray(params, function(p) { return p.string; }); if (variadic) { paramTypes[paramTypes.length - 1] = "..." + paramTypes[paramTypes.length - 1].substr(2); } var string = "func(" + paramTypes.join(", ") + ")"; if (results.length === 1) { string += " " + results[0].string; } else if (results.length > 1) { string += " (" + $mapArray(results, function(r) { return r.string; }).join(", ") + ")"; } typ = $newType(4, $kindFunc, string, false, "", false, null); $funcTypes[typeKey] = typ; typ.init(params, results, variadic); } return typ; }; var $interfaceTypes = {}; var $interfaceType = function(methods) { var typeKey = $mapArray(methods, function(m) { return m.pkg + "," + m.name + "," + m.typ.id; }).join("$"); var typ = $interfaceTypes[typeKey]; if (typ === undefined) { var string = "interface {}"; if (methods.length !== 0) { string = "interface { " + $mapArray(methods, function(m) { return (m.pkg !== "" ? m.pkg + "." : "") + m.name + m.typ.string.substr(4); }).join("; ") + " }"; } typ = $newType(8, $kindInterface, string, false, "", false, null); $interfaceTypes[typeKey] = typ; typ.init(methods); } return typ; }; var $emptyInterface = $interfaceType([]); var $ifaceNil = {}; var $error = $newType(8, $kindInterface, "error", true, "", false, null); $error.init([{prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}]); var $mapTypes = {}; var $mapType = function(key, elem) { var typeKey = key.id + "$" + elem.id; var typ = $mapTypes[typeKey]; if (typ === undefined) { typ = $newType(4, $kindMap, "map[" + key.string + "]" + elem.string, false, "", false, null); $mapTypes[typeKey] = typ; typ.init(key, elem); } return typ; }; var $makeMap = function(keyForFunc, entries) { var m = {}; for (var i = 0; i < entries.length; i++) { var e = entries[i]; m[keyForFunc(e.k)] = e; } return m; }; var $ptrType = function(elem) { var typ = elem.ptr; if (typ === undefined) { typ = $newType(4, $kindPtr, "*" + elem.string, false, "", elem.exported, null); elem.ptr = typ; typ.init(elem); } return typ; }; var $newDataPointer = function(data, constructor) { if (constructor.elem.kind === $kindStruct) { return data; } return new constructor(function() { return data; }, function(v) { data = v; }); }; var $indexPtr = function(array, index, constructor) { if (array.buffer) { // Pointers to the same underlying ArrayBuffer share cache. var cache = array.buffer.$ptr = array.buffer.$ptr || {}; // Pointers of different primitive types are non-comparable and stored in different caches. var typeCache = cache[array.name] = cache[array.name] || {}; var cacheIdx = array.BYTES_PER_ELEMENT * index + array.byteOffset; return typeCache[cacheIdx] || (typeCache[cacheIdx] = new constructor(function() { return array[index]; }, function(v) { array[index] = v; })); } else { array.$ptr = array.$ptr || {}; return array.$ptr[index] || (array.$ptr[index] = new constructor(function() { return array[index]; }, function(v) { array[index] = v; })); } }; var $sliceType = function(elem) { var typ = elem.slice; if (typ === undefined) { typ = $newType(12, $kindSlice, "[]" + elem.string, false, "", false, null); elem.slice = typ; typ.init(elem); } return typ; }; var $makeSlice = function(typ, length, capacity) { capacity = capacity || length; if (length < 0 || length > 2147483647) { $throwRuntimeError("makeslice: len out of range"); } if (capacity < 0 || capacity < length || capacity > 2147483647) { $throwRuntimeError("makeslice: cap out of range"); } var array = new typ.nativeArray(capacity); if (typ.nativeArray === Array) { for (var i = 0; i < capacity; i++) { array[i] = typ.elem.zero(); } } var slice = new typ(array); slice.$length = length; return slice; }; var $structTypes = {}; var $structType = function(pkgPath, fields) { var typeKey = $mapArray(fields, function(f) { return f.name + "," + f.typ.id + "," + f.tag; }).join("$"); var typ = $structTypes[typeKey]; if (typ === undefined) { var string = "struct { " + $mapArray(fields, function(f) { var str = f.typ.string + (f.tag !== "" ? (" \"" + f.tag.replace(/\\/g, "\\\\").replace(/"/g, "\\\"") + "\"") : ""); if (f.embedded) { return str; } return f.name + " " + str; }).join("; ") + " }"; if (fields.length === 0) { string = "struct {}"; } typ = $newType(0, $kindStruct, string, false, "", false, function() { this.$val = this; for (var i = 0; i < fields.length; i++) { var f = fields[i]; if (f.name == '_') { continue; } var arg = arguments[i]; this[f.prop] = arg !== undefined ? arg : f.typ.zero(); } }); $structTypes[typeKey] = typ; typ.init(pkgPath, fields); } return typ; }; var $assertType = function(value, type, returnTuple) { var isInterface = (type.kind === $kindInterface), ok, missingMethod = ""; if (value === $ifaceNil) { ok = false; } else if (!isInterface) { ok = value.constructor === type; } else { var valueTypeString = value.constructor.string; ok = type.implementedBy[valueTypeString]; if (ok === undefined) { ok = true; var valueMethodSet = $methodSet(value.constructor); var interfaceMethods = type.methods; for (var i = 0; i < interfaceMethods.length; i++) { var tm = interfaceMethods[i]; var found = false; for (var j = 0; j < valueMethodSet.length; j++) { var vm = valueMethodSet[j]; if (vm.name === tm.name && vm.pkg === tm.pkg && vm.typ === tm.typ) { found = true; break; } } if (!found) { ok = false; type.missingMethodFor[valueTypeString] = tm.name; break; } } type.implementedBy[valueTypeString] = ok; } if (!ok) { missingMethod = type.missingMethodFor[valueTypeString]; } } if (!ok) { if (returnTuple) { return [type.zero(), false]; } $panic(new $packages["runtime"].TypeAssertionError.ptr( $packages["runtime"]._type.ptr.nil, (value === $ifaceNil ? $packages["runtime"]._type.ptr.nil : new $packages["runtime"]._type.ptr(value.constructor.string)), new $packages["runtime"]._type.ptr(type.string), missingMethod)); } if (!isInterface) { value = value.$val; } if (type === $jsObjectPtr) { value = value.object; } return returnTuple ? [value, true] : value; }; var $stackDepthOffset = 0; var $getStackDepth = function() { var err = new Error(); if (err.stack === undefined) { return undefined; } return $stackDepthOffset + err.stack.split("\n").length; }; var $panicStackDepth = null, $panicValue; var $callDeferred = function(deferred, jsErr, fromPanic) { if (!fromPanic && deferred !== null && $curGoroutine.deferStack.indexOf(deferred) == -1) { throw jsErr; } if (jsErr !== null) { var newErr = null; try { $panic(new $jsErrorPtr(jsErr)); } catch (err) { newErr = err; } $callDeferred(deferred, newErr); return; } if ($curGoroutine.asleep) { return; } $stackDepthOffset--; var outerPanicStackDepth = $panicStackDepth; var outerPanicValue = $panicValue; var localPanicValue = $curGoroutine.panicStack.pop(); if (localPanicValue !== undefined) { $panicStackDepth = $getStackDepth(); $panicValue = localPanicValue; } try { while (true) { if (deferred === null) { deferred = $curGoroutine.deferStack[$curGoroutine.deferStack.length - 1]; if (deferred === undefined) { /* The panic reached the top of the stack. Clear it and throw it as a JavaScript error. */ $panicStackDepth = null; if (localPanicValue.Object instanceof Error) { throw localPanicValue.Object; } var msg; if (localPanicValue.constructor === $String) { msg = localPanicValue.$val; } else if (localPanicValue.Error !== undefined) { msg = localPanicValue.Error(); } else if (localPanicValue.String !== undefined) { msg = localPanicValue.String(); } else { msg = localPanicValue; } throw new Error(msg); } } var call = deferred.pop(); if (call === undefined) { $curGoroutine.deferStack.pop(); if (localPanicValue !== undefined) { deferred = null; continue; } return; } var r = call[0].apply(call[2], call[1]); if (r && r.$blk !== undefined) { deferred.push([r.$blk, [], r]); if (fromPanic) { throw null; } return; } if (localPanicValue !== undefined && $panicStackDepth === null) { /* error was recovered */ if (fromPanic) { throw null; } return; } } } catch(e) { // Deferred function threw a JavaScript exception or tries to unwind stack // to the point where a panic was handled. if (fromPanic) { // Re-throw the exception to reach deferral execution call at the end // of the function. throw e; } // We are at the end of the function, handle the error or re-throw to // continue unwinding if necessary, or simply stop unwinding if we got far // enough. $callDeferred(deferred, e, fromPanic); } finally { if (localPanicValue !== undefined) { if ($panicStackDepth !== null) { $curGoroutine.panicStack.push(localPanicValue); } $panicStackDepth = outerPanicStackDepth; $panicValue = outerPanicValue; } $stackDepthOffset++; } }; var $panic = function(value) { $curGoroutine.panicStack.push(value); $callDeferred(null, null, true); }; var $recover = function() { if ($panicStackDepth === null || ($panicStackDepth !== undefined && $panicStackDepth !== $getStackDepth() - 2)) { return $ifaceNil; } $panicStackDepth = null; return $panicValue; }; var $throw = function(err) { throw err; }; var $noGoroutine = { asleep: false, exit: false, deferStack: [], panicStack: [] }; var $curGoroutine = $noGoroutine, $totalGoroutines = 0, $awakeGoroutines = 0, $checkForDeadlock = true, $exportedFunctions = 0; var $mainFinished = false; var $go = function(fun, args) { $totalGoroutines++; $awakeGoroutines++; var $goroutine = function() { try { $curGoroutine = $goroutine; var r = fun.apply(undefined, args); if (r && r.$blk !== undefined) { fun = function() { return r.$blk(); }; args = []; return; } $goroutine.exit = true; } catch (err) { if (!$goroutine.exit) { throw err; } } finally { $curGoroutine = $noGoroutine; if ($goroutine.exit) { /* also set by runtime.Goexit() */ $totalGoroutines--; $goroutine.asleep = true; } if ($goroutine.asleep) { $awakeGoroutines--; if (!$mainFinished && $awakeGoroutines === 0 && $checkForDeadlock && $exportedFunctions === 0) { console.error("fatal error: all goroutines are asleep - deadlock!"); if ($global.process !== undefined) { $global.process.exit(2); } } } } }; $goroutine.asleep = false; $goroutine.exit = false; $goroutine.deferStack = []; $goroutine.panicStack = []; $schedule($goroutine); }; var $scheduled = []; var $runScheduled = function() { // For nested setTimeout calls browsers enforce 4ms minimum delay. We minimize // the effect of this penalty by queueing the timer preemptively before we run // the goroutines, and later cancelling it if it turns out unneeded. See: // https://developer.mozilla.org/en-US/docs/Web/API/setTimeout#nested_timeouts var nextRun = setTimeout($runScheduled); try { var start = Date.now(); var r; while ((r = $scheduled.shift()) !== undefined) { r(); // We need to interrupt this loop in order to allow the event loop to // process timers, IO, etc. However, invoking scheduling through // setTimeout is ~1000 times more expensive, so we amortize this cost by // looping until the 4ms minimal delay has elapsed (assuming there are // scheduled goroutines to run), and then yield to the event loop. var elapsed = Date.now() - start; if (elapsed > 4 || elapsed < 0) { break; } } } finally { if ($scheduled.length == 0) { // Cancel scheduling pass if there's nothing to run. clearTimeout(nextRun); } } }; var $schedule = function(goroutine) { if (goroutine.asleep) { goroutine.asleep = false; $awakeGoroutines++; } $scheduled.push(goroutine); if ($curGoroutine === $noGoroutine) { $runScheduled(); } }; var $setTimeout = function(f, t) { $awakeGoroutines++; return setTimeout(function() { $awakeGoroutines--; f(); }, t); }; var $block = function() { if ($curGoroutine === $noGoroutine) { $throwRuntimeError("cannot block in JavaScript callback, fix by wrapping code in goroutine"); } $curGoroutine.asleep = true; }; var $restore = function(context, params) { if (context !== undefined && context.$blk !== undefined) { return context; } return params; } var $send = function(chan, value) { if (chan.$closed) { $throwRuntimeError("send on closed channel"); } var queuedRecv = chan.$recvQueue.shift(); if (queuedRecv !== undefined) { queuedRecv([value, true]); return; } if (chan.$buffer.length < chan.$capacity) { chan.$buffer.push(value); return; } var thisGoroutine = $curGoroutine; var closedDuringSend; chan.$sendQueue.push(function(closed) { closedDuringSend = closed; $schedule(thisGoroutine); return value; }); $block(); return { $blk: function() { if (closedDuringSend) { $throwRuntimeError("send on closed channel"); } } }; }; var $recv = function(chan) { var queuedSend = chan.$sendQueue.shift(); if (queuedSend !== undefined) { chan.$buffer.push(queuedSend(false)); } var bufferedValue = chan.$buffer.shift(); if (bufferedValue !== undefined) { return [bufferedValue, true]; } if (chan.$closed) { return [chan.$elem.zero(), false]; } var thisGoroutine = $curGoroutine; var f = { $blk: function() { return this.value; } }; var queueEntry = function(v) { f.value = v; $schedule(thisGoroutine); }; chan.$recvQueue.push(queueEntry); $block(); return f; }; var $close = function(chan) { if (chan.$closed) { $throwRuntimeError("close of closed channel"); } chan.$closed = true; while (true) { var queuedSend = chan.$sendQueue.shift(); if (queuedSend === undefined) { break; } queuedSend(true); /* will panic */ } while (true) { var queuedRecv = chan.$recvQueue.shift(); if (queuedRecv === undefined) { break; } queuedRecv([chan.$elem.zero(), false]); } }; var $select = function(comms) { var ready = []; var selection = -1; for (var i = 0; i < comms.length; i++) { var comm = comms[i]; var chan = comm[0]; switch (comm.length) { case 0: /* default */ selection = i; break; case 1: /* recv */ if (chan.$sendQueue.length !== 0 || chan.$buffer.length !== 0 || chan.$closed) { ready.push(i); } break; case 2: /* send */ if (chan.$closed) { $throwRuntimeError("send on closed channel"); } if (chan.$recvQueue.length !== 0 || chan.$buffer.length < chan.$capacity) { ready.push(i); } break; } } if (ready.length !== 0) { selection = ready[Math.floor(Math.random() * ready.length)]; } if (selection !== -1) { var comm = comms[selection]; switch (comm.length) { case 0: /* default */ return [selection]; case 1: /* recv */ return [selection, $recv(comm[0])]; case 2: /* send */ $send(comm[0], comm[1]); return [selection]; } } var entries = []; var thisGoroutine = $curGoroutine; var f = { $blk: function() { return this.selection; } }; var removeFromQueues = function() { for (var i = 0; i < entries.length; i++) { var entry = entries[i]; var queue = entry[0]; var index = queue.indexOf(entry[1]); if (index !== -1) { queue.splice(index, 1); } } }; for (var i = 0; i < comms.length; i++) { (function(i) { var comm = comms[i]; switch (comm.length) { case 1: /* recv */ var queueEntry = function(value) { f.selection = [i, value]; removeFromQueues(); $schedule(thisGoroutine); }; entries.push([comm[0].$recvQueue, queueEntry]); comm[0].$recvQueue.push(queueEntry); break; case 2: /* send */ var queueEntry = function() { if (comm[0].$closed) { $throwRuntimeError("send on closed channel"); } f.selection = [i]; removeFromQueues(); $schedule(thisGoroutine); return comm[1]; }; entries.push([comm[0].$sendQueue, queueEntry]); comm[0].$sendQueue.push(queueEntry); break; } })(i); } $block(); return f; }; var $jsObjectPtr, $jsErrorPtr; var $needsExternalization = function(t) { switch (t.kind) { case $kindBool: case $kindInt: case $kindInt8: case $kindInt16: case $kindInt32: case $kindUint: case $kindUint8: case $kindUint16: case $kindUint32: case $kindUintptr: case $kindFloat32: case $kindFloat64: return false; default: return t !== $jsObjectPtr; } }; var $externalize = function(v, t, makeWrapper) { if (t === $jsObjectPtr) { return v; } switch (t.kind) { case $kindBool: case $kindInt: case $kindInt8: case $kindInt16: case $kindInt32: case $kindUint: case $kindUint8: case $kindUint16: case $kindUint32: case $kindUintptr: case $kindFloat32: case $kindFloat64: return v; case $kindInt64: case $kindUint64: return $flatten64(v); case $kindArray: if ($needsExternalization(t.elem)) { return $mapArray(v, function(e) { return $externalize(e, t.elem, makeWrapper); }); } return v; case $kindFunc: return $externalizeFunction(v, t, false, makeWrapper); case $kindInterface: if (v === $ifaceNil) { return null; } if (v.constructor === $jsObjectPtr) { return v.$val.object; } return $externalize(v.$val, v.constructor, makeWrapper); case $kindMap: var m = {}; var keys = $keys(v); for (var i = 0; i < keys.length; i++) { var entry = v[keys[i]]; m[$externalize(entry.k, t.key, makeWrapper)] = $externalize(entry.v, t.elem, makeWrapper); } return m; case $kindPtr: if (v === t.nil) { return null; } return $externalize(v.$get(), t.elem, makeWrapper); case $kindSlice: if ($needsExternalization(t.elem)) { return $mapArray($sliceToNativeArray(v), function(e) { return $externalize(e, t.elem, makeWrapper); }); } return $sliceToNativeArray(v); case $kindString: if ($isASCII(v)) { return v; } var s = "", r; for (var i = 0; i < v.length; i += r[1]) { r = $decodeRune(v, i); var c = r[0]; if (c > 0xFFFF) { var h = Math.floor((c - 0x10000) / 0x400) + 0xD800; var l = (c - 0x10000) % 0x400 + 0xDC00; s += String.fromCharCode(h, l); continue; } s += String.fromCharCode(c); } return s; case $kindStruct: var timePkg = $packages["time"]; if (timePkg !== undefined && v.constructor === timePkg.Time.ptr) { var milli = $div64(v.UnixNano(), new $Int64(0, 1000000)); return new Date($flatten64(milli)); } var noJsObject = {}; var searchJsObject = function(v, t) { if (t === $jsObjectPtr) { return v; } switch (t.kind) { case $kindPtr: if (v === t.nil) { return noJsObject; } return searchJsObject(v.$get(), t.elem); case $kindStruct: var f = t.fields[0]; return searchJsObject(v[f.prop], f.typ); case $kindInterface: return searchJsObject(v.$val, v.constructor); default: return noJsObject; } }; var o = searchJsObject(v, t); if (o !== noJsObject) { return o; } if (makeWrapper !== undefined) { return makeWrapper(v); } o = {}; for (var i = 0; i < t.fields.length; i++) { var f = t.fields[i]; if (!f.exported) { continue; } o[f.name] = $externalize(v[f.prop], f.typ, makeWrapper); } return o; } $throwRuntimeError("cannot externalize " + t.string); }; var $externalizeFunction = function(v, t, passThis, makeWrapper) { if (v === $throwNilPointerError) { return null; } if (v.$externalizeWrapper === undefined) { $checkForDeadlock = false; v.$externalizeWrapper = function() { var args = []; for (var i = 0; i < t.params.length; i++) { if (t.variadic && i === t.params.length - 1) { var vt = t.params[i].elem, varargs = []; for (var j = i; j < arguments.length; j++) { varargs.push($internalize(arguments[j], vt, makeWrapper)); } args.push(new (t.params[i])(varargs)); break; } args.push($internalize(arguments[i], t.params[i], makeWrapper)); } var result = v.apply(passThis ? this : undefined, args); switch (t.results.length) { case 0: return; case 1: return $externalize($copyIfRequired(result, t.results[0]), t.results[0], makeWrapper); default: for (var i = 0; i < t.results.length; i++) { result[i] = $externalize($copyIfRequired(result[i], t.results[i]), t.results[i], makeWrapper); } return result; } }; } return v.$externalizeWrapper; }; var $internalize = function(v, t, recv, seen, makeWrapper) { if (t === $jsObjectPtr) { return v; } if (t === $jsObjectPtr.elem) { $throwRuntimeError("cannot internalize js.Object, use *js.Object instead"); } if (v && v.__internal_object__ !== undefined) { return $assertType(v.__internal_object__, t, false); } var timePkg = $packages["time"]; if (timePkg !== undefined && t === timePkg.Time) { if (!(v !== null && v !== undefined && v.constructor === Date)) { $throwRuntimeError("cannot internalize time.Time from " + typeof v + ", must be Date"); } return timePkg.Unix(new $Int64(0, 0), new $Int64(0, v.getTime() * 1000000)); } // Cache for values we've already internalized in order to deal with circular // references. if (seen === undefined) { seen = new Map(); } if (!seen.has(t)) { seen.set(t, new Map()); } if (seen.get(t).has(v)) { return seen.get(t).get(v); } switch (t.kind) { case $kindBool: return !!v; case $kindInt: return parseInt(v); case $kindInt8: return parseInt(v) << 24 >> 24; case $kindInt16: return parseInt(v) << 16 >> 16; case $kindInt32: return parseInt(v) >> 0; case $kindUint: return parseInt(v); case $kindUint8: return parseInt(v) << 24 >>> 24; case $kindUint16: return parseInt(v) << 16 >>> 16; case $kindUint32: case $kindUintptr: return parseInt(v) >>> 0; case $kindInt64: case $kindUint64: return new t(0, v); case $kindFloat32: case $kindFloat64: return parseFloat(v); case $kindArray: if (v.length !== t.len) { $throwRuntimeError("got array with wrong size from JavaScript native"); } return $mapArray(v, function(e) { return $internalize(e, t.elem, makeWrapper); }); case $kindFunc: return function() { var args = []; for (var i = 0; i < t.params.length; i++) { if (t.variadic && i === t.params.length - 1) { var vt = t.params[i].elem, varargs = arguments[i]; for (var j = 0; j < varargs.$length; j++) { args.push($externalize(varargs.$array[varargs.$offset + j], vt, makeWrapper)); } break; } args.push($externalize(arguments[i], t.params[i], makeWrapper)); } var result = v.apply(recv, args); switch (t.results.length) { case 0: return; case 1: return $internalize(result, t.results[0], makeWrapper); default: for (var i = 0; i < t.results.length; i++) { result[i] = $internalize(result[i], t.results[i], makeWrapper); } return result; } }; case $kindInterface: if (t.methods.length !== 0) { $throwRuntimeError("cannot internalize " + t.string); } if (v === null) { return $ifaceNil; } if (v === undefined) { return new $jsObjectPtr(undefined); } switch (v.constructor) { case Int8Array: return new ($sliceType($Int8))(v); case Int16Array: return new ($sliceType($Int16))(v); case Int32Array: return new ($sliceType($Int))(v); case Uint8Array: return new ($sliceType($Uint8))(v); case Uint16Array: return new ($sliceType($Uint16))(v); case Uint32Array: return new ($sliceType($Uint))(v); case Float32Array: return new ($sliceType($Float32))(v); case Float64Array: return new ($sliceType($Float64))(v); case Array: return $internalize(v, $sliceType($emptyInterface), makeWrapper); case Boolean: return new $Bool(!!v); case Date: if (timePkg === undefined) { /* time package is not present, internalize as &js.Object{Date} so it can be externalized into original Date. */ return new $jsObjectPtr(v); } return new timePkg.Time($internalize(v, timePkg.Time, makeWrapper)); case (function () { }).constructor: // is usually Function, but in Chrome extensions it is something else var funcType = $funcType([$sliceType($emptyInterface)], [$jsObjectPtr], true); return new funcType($internalize(v, funcType, makeWrapper)); case Number: return new $Float64(parseFloat(v)); case String: return new $String($internalize(v, $String, makeWrapper)); default: if ($global.Node && v instanceof $global.Node) { return new $jsObjectPtr(v); } var mapType = $mapType($String, $emptyInterface); return new mapType($internalize(v, mapType, recv, seen, makeWrapper)); } case $kindMap: var m = {}; seen.get(t).set(v, m); var keys = $keys(v); for (var i = 0; i < keys.length; i++) { var k = $internalize(keys[i], t.key, recv, seen, makeWrapper); m[t.key.keyFor(k)] = { k: k, v: $internalize(v[keys[i]], t.elem, recv, seen, makeWrapper) }; } return m; case $kindPtr: if (t.elem.kind === $kindStruct) { return $internalize(v, t.elem, makeWrapper); } case $kindSlice: return new t($mapArray(v, function(e) { return $internalize(e, t.elem, makeWrapper); })); case $kindString: v = String(v); if ($isASCII(v)) { return v; } var s = ""; var i = 0; while (i < v.length) { var h = v.charCodeAt(i); if (0xD800 <= h && h <= 0xDBFF) { var l = v.charCodeAt(i + 1); var c = (h - 0xD800) * 0x400 + l - 0xDC00 + 0x10000; s += $encodeRune(c); i += 2; continue; } s += $encodeRune(h); i++; } return s; case $kindStruct: var noJsObject = {}; var searchJsObject = function(t) { if (t === $jsObjectPtr) { return v; } if (t === $jsObjectPtr.elem) { $throwRuntimeError("cannot internalize js.Object, use *js.Object instead"); } switch (t.kind) { case $kindPtr: return searchJsObject(t.elem); case $kindStruct: var f = t.fields[0]; var o = searchJsObject(f.typ); if (o !== noJsObject) { var n = new t.ptr(); n[f.prop] = o; return n; } return noJsObject; default: return noJsObject; } }; var o = searchJsObject(t); if (o !== noJsObject) { return o; } } $throwRuntimeError("cannot internalize " + t.string); }; var $copyIfRequired = function(v, typ) { // interface values if (v && v.constructor && v.constructor.copy) { return new v.constructor($clone(v.$val, v.constructor)) } // array and struct values if (typ.copy) { var clone = typ.zero(); typ.copy(clone, v); return clone; } return v; } /* $isASCII reports whether string s contains only ASCII characters. */ var $isASCII = function(s) { for (var i = 0; i < s.length; i++) { if (s.charCodeAt(i) >= 128) { return false; } } return true; }; $packages["github.com/gopherjs/gopherjs/js"] = (function() { var $pkg = {}, $init, Object, Error, M, sliceType, ptrType, sliceType$2, funcType, funcType$1, funcType$2, ptrType$1, MakeWrapper, MakeFullWrapper, init; Object = $pkg.Object = $newType(0, $kindStruct, "js.Object", true, "github.com/gopherjs/gopherjs/js", true, function(object_) { this.$val = this; if (arguments.length === 0) { this.object = null; return; } this.object = object_; }); Error = $pkg.Error = $newType(0, $kindStruct, "js.Error", true, "github.com/gopherjs/gopherjs/js", true, function(Object_) { this.$val = this; if (arguments.length === 0) { this.Object = null; return; } this.Object = Object_; }); M = $pkg.M = $newType(4, $kindMap, "js.M", true, "github.com/gopherjs/gopherjs/js", true, null); sliceType = $sliceType($emptyInterface); ptrType = $ptrType(Object); sliceType$2 = $sliceType(ptrType); funcType = $funcType([sliceType$2], [ptrType], true); funcType$1 = $funcType([], [ptrType], false); funcType$2 = $funcType([ptrType], [], false); ptrType$1 = $ptrType(Error); Object.ptr.prototype.Get = function(key) { var key, o; o = this; return o.object[$externalize(key, $String)]; }; Object.prototype.Get = function(key) { return this.$val.Get(key); }; Object.ptr.prototype.Set = function(key, value) { var key, o, value; o = this; o.object[$externalize(key, $String)] = $externalize(value, $emptyInterface); }; Object.prototype.Set = function(key, value) { return this.$val.Set(key, value); }; Object.ptr.prototype.Delete = function(key) { var key, o; o = this; delete o.object[$externalize(key, $String)]; }; Object.prototype.Delete = function(key) { return this.$val.Delete(key); }; Object.ptr.prototype.Length = function() { var o; o = this; return $parseInt(o.object.length); }; Object.prototype.Length = function() { return this.$val.Length(); }; Object.ptr.prototype.Index = function(i) { var i, o; o = this; return o.object[i]; }; Object.prototype.Index = function(i) { return this.$val.Index(i); }; Object.ptr.prototype.SetIndex = function(i, value) { var i, o, value; o = this; o.object[i] = $externalize(value, $emptyInterface); }; Object.prototype.SetIndex = function(i, value) { return this.$val.SetIndex(i, value); }; Object.ptr.prototype.Call = function(name, args) { var args, name, o, obj; o = this; return (obj = o.object, obj[$externalize(name, $String)].apply(obj, $externalize(args, sliceType))); }; Object.prototype.Call = function(name, args) { return this.$val.Call(name, args); }; Object.ptr.prototype.Invoke = function(args) { var args, o; o = this; return o.object.apply(undefined, $externalize(args, sliceType)); }; Object.prototype.Invoke = function(args) { return this.$val.Invoke(args); }; Object.ptr.prototype.New = function(args) { var args, o; o = this; return new ($global.Function.prototype.bind.apply(o.object, [undefined].concat($externalize(args, sliceType)))); }; Object.prototype.New = function(args) { return this.$val.New(args); }; Object.ptr.prototype.Bool = function() { var o; o = this; return !!(o.object); }; Object.prototype.Bool = function() { return this.$val.Bool(); }; Object.ptr.prototype.String = function() { var o; o = this; return $internalize(o.object, $String); }; Object.prototype.String = function() { return this.$val.String(); }; Object.ptr.prototype.Int = function() { var o; o = this; return $parseInt(o.object) >> 0; }; Object.prototype.Int = function() { return this.$val.Int(); }; Object.ptr.prototype.Int64 = function() { var o; o = this; return $internalize(o.object, $Int64); }; Object.prototype.Int64 = function() { return this.$val.Int64(); }; Object.ptr.prototype.Uint64 = function() { var o; o = this; return $internalize(o.object, $Uint64); }; Object.prototype.Uint64 = function() { return this.$val.Uint64(); }; Object.ptr.prototype.Float = function() { var o; o = this; return $parseFloat(o.object); }; Object.prototype.Float = function() { return this.$val.Float(); }; Object.ptr.prototype.Interface = function() { var o; o = this; return $internalize(o.object, $emptyInterface); }; Object.prototype.Interface = function() { return this.$val.Interface(); }; Object.ptr.prototype.Unsafe = function() { var o; o = this; return o.object; }; Object.prototype.Unsafe = function() { return this.$val.Unsafe(); }; Error.ptr.prototype.Error = function() { var err; err = this; return "JavaScript error: " + $internalize(err.Object.message, $String); }; Error.prototype.Error = function() { return this.$val.Error(); }; Error.ptr.prototype.Stack = function() { var err; err = this; return $internalize(err.Object.stack, $String); }; Error.prototype.Stack = function() { return this.$val.Stack(); }; MakeWrapper = function(i) { var i, i$1, m, methods, o, v; v = i; o = new ($global.Object)(); o.__internal_object__ = v; methods = v.constructor.methods; i$1 = 0; while (true) { if (!(i$1 < $parseInt(methods.length))) { break; } m = [m]; m[0] = methods[i$1]; if (!($internalize(m[0].pkg, $String) === "")) { i$1 = i$1 + (1) >> 0; continue; } o[$externalize($internalize(m[0].name, $String), $String)] = $externalize((function(m) { return function(args) { var args; return $externalizeFunction(v[$externalize($internalize(m[0].prop, $String), $String)], m[0].typ, $externalize(true, $Bool)).apply(v, $externalize(args, sliceType$2)); }; })(m), funcType); i$1 = i$1 + (1) >> 0; } return o; }; $pkg.MakeWrapper = MakeWrapper; MakeFullWrapper = function(i) { var {constructor, defineProperty, e, f, fields, i, i$1, i$2, i$3, internalObj, m, methods, ms, pkg, pkgTyp, ptr, typ, wrapperObj, $s, $r, $c} = $restore(this, {i}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: internalObj = [internalObj]; wrapperObj = [wrapperObj]; internalObj[0] = i; constructor = internalObj[0].constructor; wrapperObj[0] = new ($global.Object)(); defineProperty = (function(internalObj, wrapperObj) { return function(key, descriptor) { var descriptor, key; $global.Object.defineProperty(wrapperObj[0], $externalize(key, $String), $externalize(descriptor, M)); }; })(internalObj, wrapperObj); $r = defineProperty("__internal_object__", $makeMap($String.keyFor, [{ k: "value", v: new $jsObjectPtr(internalObj[0]) }])); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } typ = $internalize(constructor.string, $String); pkg = $internalize(constructor.pkg, $String); ptr = ""; if (typ.charCodeAt(0) === 42) { ptr = "*"; } i$1 = 0; while (true) { if (!(i$1 < typ.length)) { break; } if (typ.charCodeAt(i$1) === 46) { typ = $substring(typ, (i$1 + 1 >> 0)); break; } i$1 = i$1 + (1) >> 0; } pkgTyp = pkg + "." + ptr + typ; $r = defineProperty("$type", $makeMap($String.keyFor, [{ k: "value", v: new $String(pkgTyp) }])); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } fields = null; methods = new ($global.Array)(); ms = constructor.methods; if (!(ms === undefined)) { methods = methods.concat(ms); } e = constructor.elem; if (!(e === undefined)) { fields = e.fields; methods = methods.concat(e.methods); } else { fields = constructor.fields; } i$2 = 0; /* while (true) { */ case 3: /* if (!(i$2 < $parseInt(methods.length))) { break; } */ if(!(i$2 < $parseInt(methods.length))) { $s = 4; continue; } m = [m]; m[0] = methods[i$2]; if (!($internalize(m[0].pkg, $String) === "")) { i$2 = i$2 + (1) >> 0; /* continue; */ $s = 3; continue; } $r = defineProperty($internalize(m[0].prop, $String), $makeMap($String.keyFor, [{ k: "value", v: new funcType((function(internalObj, m, wrapperObj) { return function(args) { var args; return $externalizeFunction(internalObj[0][$externalize($internalize(m[0].prop, $String), $String)], m[0].typ, $externalize(true, $Bool), MakeFullWrapper).apply(internalObj[0], $externalize(args, sliceType$2)); }; })(internalObj, m, wrapperObj)) }])); /* */ $s = 5; case 5: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } i$2 = i$2 + (1) >> 0; $s = 3; continue; case 4: /* */ if (!(fields === undefined)) { $s = 6; continue; } /* */ $s = 7; continue; /* if (!(fields === undefined)) { */ case 6: i$3 = 0; /* while (true) { */ case 8: /* if (!(i$3 < $parseInt(fields.length))) { break; } */ if(!(i$3 < $parseInt(fields.length))) { $s = 9; continue; } f = [f]; f[0] = fields[i$3]; if (!!!(f[0].exported)) { i$3 = i$3 + (1) >> 0; /* continue; */ $s = 8; continue; } $r = defineProperty($internalize(f[0].prop, $String), $makeMap($String.keyFor, [{ k: "get", v: new funcType$1((function(f, internalObj, wrapperObj) { return function() { var vc; vc = $copyIfRequired(internalObj[0].$val[$externalize($internalize(f[0].prop, $String), $String)], f[0].typ); return $externalize(vc, f[0].typ, MakeFullWrapper); }; })(f, internalObj, wrapperObj)) }, { k: "set", v: new funcType$2((function(f, internalObj, wrapperObj) { return function(jv) { var gv, jv; gv = $internalize(jv, f[0].typ, MakeFullWrapper); internalObj[0].$val[$externalize($internalize(f[0].prop, $String), $String)] = gv; }; })(f, internalObj, wrapperObj)) }])); /* */ $s = 10; case 10: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } i$3 = i$3 + (1) >> 0; $s = 8; continue; case 9: /* } */ case 7: $s = -1; return wrapperObj[0]; /* */ } return; } var $f = {$blk: MakeFullWrapper, $c: true, $r, constructor, defineProperty, e, f, fields, i, i$1, i$2, i$3, internalObj, m, methods, ms, pkg, pkgTyp, ptr, typ, wrapperObj, $s};return $f; }; $pkg.MakeFullWrapper = MakeFullWrapper; init = function() { var e; e = new Error.ptr(null); $unused(e); }; ptrType.methods = [{prop: "Get", name: "Get", pkg: "", typ: $funcType([$String], [ptrType], false)}, {prop: "Set", name: "Set", pkg: "", typ: $funcType([$String, $emptyInterface], [], false)}, {prop: "Delete", name: "Delete", pkg: "", typ: $funcType([$String], [], false)}, {prop: "Length", name: "Length", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "Index", name: "Index", pkg: "", typ: $funcType([$Int], [ptrType], false)}, {prop: "SetIndex", name: "SetIndex", pkg: "", typ: $funcType([$Int, $emptyInterface], [], false)}, {prop: "Call", name: "Call", pkg: "", typ: $funcType([$String, sliceType], [ptrType], true)}, {prop: "Invoke", name: "Invoke", pkg: "", typ: $funcType([sliceType], [ptrType], true)}, {prop: "New", name: "New", pkg: "", typ: $funcType([sliceType], [ptrType], true)}, {prop: "Bool", name: "Bool", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "String", name: "String", pkg: "", typ: $funcType([], [$String], false)}, {prop: "Int", name: "Int", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "Int64", name: "Int64", pkg: "", typ: $funcType([], [$Int64], false)}, {prop: "Uint64", name: "Uint64", pkg: "", typ: $funcType([], [$Uint64], false)}, {prop: "Float", name: "Float", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Interface", name: "Interface", pkg: "", typ: $funcType([], [$emptyInterface], false)}, {prop: "Unsafe", name: "Unsafe", pkg: "", typ: $funcType([], [$Uintptr], false)}]; ptrType$1.methods = [{prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}, {prop: "Stack", name: "Stack", pkg: "", typ: $funcType([], [$String], false)}]; Object.init("github.com/gopherjs/gopherjs/js", [{prop: "object", name: "object", embedded: false, exported: false, typ: ptrType, tag: ""}]); Error.init("", [{prop: "Object", name: "Object", embedded: true, exported: true, typ: ptrType, tag: ""}]); M.init($String, $emptyInterface); $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: init(); /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $packages["runtime"] = (function() { var $pkg = {}, $init, js, _type, TypeAssertionError, errorString, ptrType$1, ptrType$2, buildVersion, init, throw$1; js = $packages["github.com/gopherjs/gopherjs/js"]; _type = $pkg._type = $newType(0, $kindStruct, "runtime._type", true, "runtime", false, function(str_) { this.$val = this; if (arguments.length === 0) { this.str = ""; return; } this.str = str_; }); TypeAssertionError = $pkg.TypeAssertionError = $newType(0, $kindStruct, "runtime.TypeAssertionError", true, "runtime", true, function(_interface_, concrete_, asserted_, missingMethod_) { this.$val = this; if (arguments.length === 0) { this._interface = ptrType$1.nil; this.concrete = ptrType$1.nil; this.asserted = ptrType$1.nil; this.missingMethod = ""; return; } this._interface = _interface_; this.concrete = concrete_; this.asserted = asserted_; this.missingMethod = missingMethod_; }); errorString = $pkg.errorString = $newType(8, $kindString, "runtime.errorString", true, "runtime", false, null); ptrType$1 = $ptrType(_type); ptrType$2 = $ptrType(TypeAssertionError); _type.ptr.prototype.string = function() { var t; t = this; return t.str; }; _type.prototype.string = function() { return this.$val.string(); }; _type.ptr.prototype.pkgpath = function() { var t; t = this; return ""; }; _type.prototype.pkgpath = function() { return this.$val.pkgpath(); }; TypeAssertionError.ptr.prototype.RuntimeError = function() { }; TypeAssertionError.prototype.RuntimeError = function() { return this.$val.RuntimeError(); }; TypeAssertionError.ptr.prototype.Error = function() { var as, cs, e, inter, msg; e = this; inter = "interface"; if (!(e._interface === ptrType$1.nil)) { inter = e._interface.string(); } as = e.asserted.string(); if (e.concrete === ptrType$1.nil) { return "interface conversion: " + inter + " is nil, not " + as; } cs = e.concrete.string(); if (e.missingMethod === "") { msg = "interface conversion: " + inter + " is " + cs + ", not " + as; if (cs === as) { if (!(e.concrete.pkgpath() === e.asserted.pkgpath())) { msg = msg + (" (types from different packages)"); } else { msg = msg + (" (types from different scopes)"); } } return msg; } return "interface conversion: " + cs + " is not " + as + ": missing method " + e.missingMethod; }; TypeAssertionError.prototype.Error = function() { return this.$val.Error(); }; init = function() { var e, jsPkg; jsPkg = $packages[$externalize("github.com/gopherjs/gopherjs/js", $String)]; $jsObjectPtr = jsPkg.Object.ptr; $jsErrorPtr = jsPkg.Error.ptr; $throwRuntimeError = throw$1; buildVersion = $internalize($goVersion, $String); e = $ifaceNil; e = new TypeAssertionError.ptr(ptrType$1.nil, ptrType$1.nil, ptrType$1.nil, ""); $unused(e); }; errorString.prototype.RuntimeError = function() { var e; e = this.$val; }; $ptrType(errorString).prototype.RuntimeError = function() { return new errorString(this.$get()).RuntimeError(); }; errorString.prototype.Error = function() { var e; e = this.$val; return "runtime error: " + (e); }; $ptrType(errorString).prototype.Error = function() { return new errorString(this.$get()).Error(); }; throw$1 = function(s) { var s; $panic(new errorString((s))); }; ptrType$1.methods = [{prop: "string", name: "string", pkg: "runtime", typ: $funcType([], [$String], false)}, {prop: "pkgpath", name: "pkgpath", pkg: "runtime", typ: $funcType([], [$String], false)}]; ptrType$2.methods = [{prop: "RuntimeError", name: "RuntimeError", pkg: "", typ: $funcType([], [], false)}, {prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}]; errorString.methods = [{prop: "RuntimeError", name: "RuntimeError", pkg: "", typ: $funcType([], [], false)}, {prop: "Error", name: "Error", pkg: "", typ: $funcType([], [$String], false)}]; _type.init("runtime", [{prop: "str", name: "str", embedded: false, exported: false, typ: $String, tag: ""}]); TypeAssertionError.init("runtime", [{prop: "_interface", name: "_interface", embedded: false, exported: false, typ: ptrType$1, tag: ""}, {prop: "concrete", name: "concrete", embedded: false, exported: false, typ: ptrType$1, tag: ""}, {prop: "asserted", name: "asserted", embedded: false, exported: false, typ: ptrType$1, tag: ""}, {prop: "missingMethod", name: "missingMethod", embedded: false, exported: false, typ: $String, tag: ""}]); $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: $r = js.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } buildVersion = ""; init(); /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $packages["math/bits"] = (function() { var $pkg = {}, $init; $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $packages["math"] = (function() { var $pkg = {}, $init, js, bits, arrayType, arrayType$1, arrayType$2, structType, math, _zero, posInf, negInf, nan, buf, Cos, Floor, Inf, IsInf, IsNaN, Max, Min, NaN, Pow, Signbit, Sin, Sqrt, init, Float64bits, Float64frombits, Round, max, min, Abs; js = $packages["github.com/gopherjs/gopherjs/js"]; bits = $packages["math/bits"]; arrayType = $arrayType($Uint32, 2); arrayType$1 = $arrayType($Float32, 2); arrayType$2 = $arrayType($Float64, 1); structType = $structType("math", [{prop: "uint32array", name: "uint32array", embedded: false, exported: false, typ: arrayType, tag: ""}, {prop: "float32array", name: "float32array", embedded: false, exported: false, typ: arrayType$1, tag: ""}, {prop: "float64array", name: "float64array", embedded: false, exported: false, typ: arrayType$2, tag: ""}]); Cos = function(x) { var x; return $parseFloat(math.cos(x)); }; $pkg.Cos = Cos; Floor = function(x) { var x; return $parseFloat(math.floor(x)); }; $pkg.Floor = Floor; Inf = function(sign) { var sign; if (sign >= 0) { return posInf; } else { return negInf; } }; $pkg.Inf = Inf; IsInf = function(f, sign) { var f, sign; if (f === posInf) { return sign >= 0; } if (f === negInf) { return sign <= 0; } return false; }; $pkg.IsInf = IsInf; IsNaN = function(f) { var f, is; is = false; is = !((f === f)); return is; }; $pkg.IsNaN = IsNaN; Max = function(x, y) { var x, y; return max(x, y); }; $pkg.Max = Max; Min = function(x, y) { var x, y; return min(x, y); }; $pkg.Min = Min; NaN = function() { return nan; }; $pkg.NaN = NaN; Pow = function(x, y) { var x, y; if ((x === 1) || ((x === -1) && ((y === posInf) || (y === negInf)))) { return 1; } return $parseFloat(math.pow(x, y)); }; $pkg.Pow = Pow; Signbit = function(x) { var x; return x < 0 || (1 / x === negInf); }; $pkg.Signbit = Signbit; Sin = function(x) { var x; return $parseFloat(math.sin(x)); }; $pkg.Sin = Sin; Sqrt = function(x) { var x; return $parseFloat(math.sqrt(x)); }; $pkg.Sqrt = Sqrt; init = function() { var ab; ab = new ($global.ArrayBuffer)(8); buf.uint32array = new ($global.Uint32Array)(ab); buf.float32array = new ($global.Float32Array)(ab); buf.float64array = new ($global.Float64Array)(ab); }; Float64bits = function(f) { var f, x, x$1; buf.float64array[0] = f; return (x = $shiftLeft64((new $Uint64(0, buf.uint32array[1])), 32), x$1 = (new $Uint64(0, buf.uint32array[0])), new $Uint64(x.$high + x$1.$high, x.$low + x$1.$low)); }; $pkg.Float64bits = Float64bits; Float64frombits = function(b) { var b; buf.uint32array[0] = ((b.$low >>> 0)); buf.uint32array[1] = (($shiftRightUint64(b, 32).$low >>> 0)); return buf.float64array[0]; }; $pkg.Float64frombits = Float64frombits; Round = function(x) { var bits$1, e, x, x$1, x$2, x$3, x$4; bits$1 = Float64bits(x); e = ((($shiftRightUint64(bits$1, 52).$low >>> 0)) & 2047) >>> 0; if (e < 1023) { bits$1 = (x$1 = new $Uint64(2147483648, 0), new $Uint64(bits$1.$high & x$1.$high, (bits$1.$low & x$1.$low) >>> 0)); if (e === 1022) { bits$1 = (x$2 = new $Uint64(1072693248, 0), new $Uint64(bits$1.$high | x$2.$high, (bits$1.$low | x$2.$low) >>> 0)); } } else if (e < 1075) { e = e - (1023) >>> 0; bits$1 = (x$3 = $shiftRightUint64(new $Uint64(524288, 0), e), new $Uint64(bits$1.$high + x$3.$high, bits$1.$low + x$3.$low)); bits$1 = (x$4 = $shiftRightUint64(new $Uint64(1048575, 4294967295), e), new $Uint64(bits$1.$high & ~x$4.$high, (bits$1.$low & ~x$4.$low) >>> 0)); } return Float64frombits(bits$1); }; $pkg.Round = Round; max = function(x, y) { var x, y; if (IsInf(x, 1) || IsInf(y, 1)) { return Inf(1); } else if (IsNaN(x) || IsNaN(y)) { return NaN(); } else if ((x === 0) && (x === y)) { if (Signbit(x)) { return y; } return x; } if (x > y) { return x; } return y; }; min = function(x, y) { var x, y; if (IsInf(x, -1) || IsInf(y, -1)) { return Inf(-1); } else if (IsNaN(x) || IsNaN(y)) { return NaN(); } else if ((x === 0) && (x === y)) { if (Signbit(x)) { return x; } return y; } if (x < y) { return x; } return y; }; Abs = function(x) { var x, x$1; return Float64frombits((x$1 = Float64bits(x), new $Uint64(x$1.$high & ~2147483648, (x$1.$low & ~0) >>> 0))); }; $pkg.Abs = Abs; $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: $r = js.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } $r = bits.$init(); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } buf = new structType.ptr(arrayType.zero(), arrayType$1.zero(), arrayType$2.zero()); math = $global.Math; _zero = 0; posInf = 1 / _zero; negInf = -1 / _zero; nan = $parseFloat($NaN); init(); /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $packages["resolv"] = (function() { var $pkg = {}, $init, math, Vector, Axis, Space, Shape, Line, ConvexPolygon, ContactSet, Circle, Projection, RingBuffer, Object, Collision, Cell, sliceType, ptrType, sliceType$1, sliceType$2, ptrType$1, ptrType$2, sliceType$3, sliceType$4, ptrType$3, ptrType$4, sliceType$5, ptrType$5, ptrType$6, ptrType$7, sliceType$6, sliceType$7, ptrType$8, sliceType$8, ptrType$9, mapType, Dot, NewSpace, NewLine, NewConvexPolygon, NewContactSet, NewRectangle, NewCircle, NewRingBuffer, NewObjectSingleTag, NewObject, axpyUnitaryTo, scalUnitaryTo, NewCollision, newCell; math = $packages["math"]; Vector = $pkg.Vector = $newType(12, $kindSlice, "resolv.Vector", true, "resolv", true, null); Axis = $pkg.Axis = $newType(4, $kindInt, "resolv.Axis", true, "resolv", true, null); Space = $pkg.Space = $newType(0, $kindStruct, "resolv.Space", true, "resolv", true, function(Cells_, CellWidth_, CellHeight_) { this.$val = this; if (arguments.length === 0) { this.Cells = sliceType$2.nil; this.CellWidth = 0; this.CellHeight = 0; return; } this.Cells = Cells_; this.CellWidth = CellWidth_; this.CellHeight = CellHeight_; }); Shape = $pkg.Shape = $newType(8, $kindInterface, "resolv.Shape", true, "resolv", true, null); Line = $pkg.Line = $newType(0, $kindStruct, "resolv.Line", true, "resolv", true, function(Start_, End_) { this.$val = this; if (arguments.length === 0) { this.Start = Vector.nil; this.End = Vector.nil; return; } this.Start = Start_; this.End = End_; }); ConvexPolygon = $pkg.ConvexPolygon = $newType(0, $kindStruct, "resolv.ConvexPolygon", true, "resolv", true, function(Points_, X_, Y_, Closed_) { this.$val = this; if (arguments.length === 0) { this.Points = ptrType$3.nil; this.X = 0; this.Y = 0; this.Closed = false; return; } this.Points = Points_; this.X = X_; this.Y = Y_; this.Closed = Closed_; }); ContactSet = $pkg.ContactSet = $newType(0, $kindStruct, "resolv.ContactSet", true, "resolv", true, function(Points_, MTV_, Center_) { this.$val = this; if (arguments.length === 0) { this.Points = sliceType$4.nil; this.MTV = Vector.nil; this.Center = Vector.nil; return; } this.Points = Points_; this.MTV = MTV_; this.Center = Center_; }); Circle = $pkg.Circle = $newType(0, $kindStruct, "resolv.Circle", true, "resolv", true, function(X_, Y_, Radius_) { this.$val = this; if (arguments.length === 0) { this.X = 0; this.Y = 0; this.Radius = 0; return; } this.X = X_; this.Y = Y_; this.Radius = Radius_; }); Projection = $pkg.Projection = $newType(0, $kindStruct, "resolv.Projection", true, "resolv", true, function(Min_, Max_) { this.$val = this; if (arguments.length === 0) { this.Min = 0; this.Max = 0; return; } this.Min = Min_; this.Max = Max_; }); RingBuffer = $pkg.RingBuffer = $newType(0, $kindStruct, "resolv.RingBuffer", true, "resolv", true, function(Ed_, St_, EdFrameId_, StFrameId_, N_, Cnt_, Eles_) { this.$val = this; if (arguments.length === 0) { this.Ed = 0; this.St = 0; this.EdFrameId = 0; this.StFrameId = 0; this.N = 0; this.Cnt = 0; this.Eles = sliceType$6.nil; return; } this.Ed = Ed_; this.St = St_; this.EdFrameId = EdFrameId_; this.StFrameId = StFrameId_; this.N = N_; this.Cnt = Cnt_; this.Eles = Eles_; }); Object = $pkg.Object = $newType(0, $kindStruct, "resolv.Object", true, "resolv", true, function(Shape_, Space_, X_, Y_, W_, H_, TouchingCells_, Data_, ignoreList_, tags_) { this.$val = this; if (arguments.length === 0) { this.Shape = $ifaceNil; this.Space = ptrType$1.nil; this.X = 0; this.Y = 0; this.W = 0; this.H = 0; this.TouchingCells = ptrType$3.nil; this.Data = $ifaceNil; this.ignoreList = false; this.tags = sliceType$7.nil; return; } this.Shape = Shape_; this.Space = Space_; this.X = X_; this.Y = Y_; this.W = W_; this.H = H_; this.TouchingCells = TouchingCells_; this.Data = Data_; this.ignoreList = ignoreList_; this.tags = tags_; }); Collision = $pkg.Collision = $newType(0, $kindStruct, "resolv.Collision", true, "resolv", true, function(checkingObject_, dx_, dy_, Objects_, Cells_) { this.$val = this; if (arguments.length === 0) { this.checkingObject = ptrType$2.nil; this.dx = 0; this.dy = 0; this.Objects = ptrType$3.nil; this.Cells = ptrType$3.nil; return; } this.checkingObject = checkingObject_; this.dx = dx_; this.dy = dy_; this.Objects = Objects_; this.Cells = Cells_; }); Cell = $pkg.Cell = $newType(0, $kindStruct, "resolv.Cell", true, "resolv", true, function(X_, Y_, Objects_) { this.$val = this; if (arguments.length === 0) { this.X = 0; this.Y = 0; this.Objects = ptrType$3.nil; return; } this.X = X_; this.Y = Y_; this.Objects = Objects_; }); sliceType = $sliceType($Float64); ptrType = $ptrType(Cell); sliceType$1 = $sliceType(ptrType); sliceType$2 = $sliceType(sliceType$1); ptrType$1 = $ptrType(Space); ptrType$2 = $ptrType(Object); sliceType$3 = $sliceType(ptrType$2); sliceType$4 = $sliceType(Vector); ptrType$3 = $ptrType(RingBuffer); ptrType$4 = $ptrType(Line); sliceType$5 = $sliceType(ptrType$4); ptrType$5 = $ptrType(Circle); ptrType$6 = $ptrType(ConvexPolygon); ptrType$7 = $ptrType(ContactSet); sliceType$6 = $sliceType($emptyInterface); sliceType$7 = $sliceType($String); ptrType$8 = $ptrType(Shape); sliceType$8 = $sliceType(Axis); ptrType$9 = $ptrType(Collision); mapType = $mapType(ptrType$2, $Bool); Vector.prototype.Clone = function() { var clone, v; v = this; clone = $makeSlice(Vector, v.$length); $copySlice(clone, v); return clone; }; $ptrType(Vector).prototype.Clone = function() { return this.$get().Clone(); }; Vector.prototype.Add = function(vs) { var _i, _ref, dim, i, v, vs; v = this; dim = v.$length; _ref = vs; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; if (((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]).$length > dim) { axpyUnitaryTo($convertSliceType(v, sliceType), 1, $convertSliceType(v, sliceType), $convertSliceType($subslice(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), 0, dim), sliceType)); } else { axpyUnitaryTo($convertSliceType(v, sliceType), 1, $convertSliceType(v, sliceType), $convertSliceType(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), sliceType)); } _i++; } return v; }; $ptrType(Vector).prototype.Add = function(vs) { return this.$get().Add(vs); }; Vector.prototype.Sub = function(vs) { var _i, _ref, dim, i, v, vs; v = this; dim = v.$length; _ref = vs; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; if (((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]).$length > dim) { axpyUnitaryTo($convertSliceType(v, sliceType), -1, $convertSliceType($subslice(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), 0, dim), sliceType), $convertSliceType(v, sliceType)); } else { axpyUnitaryTo($convertSliceType(v, sliceType), -1, $convertSliceType(((i < 0 || i >= vs.$length) ? ($throwRuntimeError("index out of range"), undefined) : vs.$array[vs.$offset + i]), sliceType), $convertSliceType(v, sliceType)); } _i++; } return v; }; $ptrType(Vector).prototype.Sub = function(vs) { return this.$get().Sub(vs); }; Vector.prototype.Scale = function(size) { var size, v; v = this; scalUnitaryTo($convertSliceType(v, sliceType), size, $convertSliceType(v, sliceType)); return v; }; $ptrType(Vector).prototype.Scale = function(size) { return this.$get().Scale(size); }; Vector.prototype.Equal = function(v2) { var _i, _ref, i, v, v2; v = this; if (!((v.$length === v2.$length))) { return false; } _ref = v; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; if (math.Abs(((i < 0 || i >= v.$length) ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + i]) - ((i < 0 || i >= v2.$length) ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + i])) > 1e-08) { return false; } _i++; } return true; }; $ptrType(Vector).prototype.Equal = function(v2) { return this.$get().Equal(v2); }; Vector.prototype.Magnitude = function() { var v; v = this; return math.Sqrt(v.Magnitude2()); }; $ptrType(Vector).prototype.Magnitude = function() { return this.$get().Magnitude(); }; Vector.prototype.Magnitude2 = function() { var _i, _ref, result, scalar, v; v = this; result = 0; _ref = v; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } scalar = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); result = result + (scalar * scalar); _i++; } return result; }; $ptrType(Vector).prototype.Magnitude2 = function() { return this.$get().Magnitude2(); }; Vector.prototype.Unit = function() { var _i, _ref, i, l, v; v = this; l = v.Magnitude(); if (l < 1e-08) { return v; } _ref = v; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; ((i < 0 || i >= v.$length) ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + i] = ((i < 0 || i >= v.$length) ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + i]) / l); _i++; } return v; }; $ptrType(Vector).prototype.Unit = function() { return this.$get().Unit(); }; Dot = function(v1, v2) { var _i, _ref, _tmp, _tmp$1, _tmp$2, dim1, dim2, i, result, v1, v2; _tmp = 0; _tmp$1 = v1.$length; _tmp$2 = v2.$length; result = _tmp; dim1 = _tmp$1; dim2 = _tmp$2; if (dim1 > dim2) { v2 = $appendSlice(v2, $convertSliceType($makeSlice(Vector, (dim1 - dim2 >> 0)), sliceType)); } if (dim1 < dim2) { v1 = $appendSlice(v1, $convertSliceType($makeSlice(Vector, (dim2 - dim1 >> 0)), sliceType)); } _ref = v1; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; result = result + (((i < 0 || i >= v1.$length) ? ($throwRuntimeError("index out of range"), undefined) : v1.$array[v1.$offset + i]) * ((i < 0 || i >= v2.$length) ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + i])); _i++; } return result; }; $pkg.Dot = Dot; Vector.prototype.Dot = function(v2) { var v, v2; v = this; return Dot(v, v2); }; $ptrType(Vector).prototype.Dot = function(v2) { return this.$get().Dot(v2); }; Vector.prototype.Cross = function(v2) { var v, v2; v = this; if (!((v.$length === 3)) || !((v2.$length === 3))) { return Vector.nil; } return new Vector([(1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]) * (2 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 2]) - (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]) * (1 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 1]), (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]) * (0 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 0]) - (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]) * (2 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 2]), (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]) * (2 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 2]) - (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]) * (0 >= v2.$length ? ($throwRuntimeError("index out of range"), undefined) : v2.$array[v2.$offset + 0])]); }; $ptrType(Vector).prototype.Cross = function(v2) { return this.$get().Cross(v2); }; Vector.prototype.Rotate = function(angle, as) { var _1, _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, angle, as, axis, cos, dim, sin, v, x, y, z, z$1; v = this; _tmp = 2; _tmp$1 = v.$length; axis = _tmp; dim = _tmp$1; if (dim === 0) { return v; } if (as.$length > 0) { axis = (0 >= as.$length ? ($throwRuntimeError("index out of range"), undefined) : as.$array[as.$offset + 0]); } if ((dim === 1) && !((axis === 2))) { v = $append(v, 0, 0); } if ((dim < 2 && (axis === 2)) || ((dim === 2) && !((axis === 2)))) { v = $append(v, 0); } _tmp$2 = (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]); _tmp$3 = (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]); x = _tmp$2; y = _tmp$3; _tmp$4 = math.Cos(angle); _tmp$5 = math.Sin(angle); cos = _tmp$4; sin = _tmp$5; _1 = axis; if (_1 === (0)) { z = (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]); (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1] = y * cos - z * sin); (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2] = y * sin + z * cos); } else if (_1 === (1)) { z$1 = (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]); (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0] = x * cos + z$1 * sin); (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2] = -x * sin + z$1 * cos); } else if (_1 === (2)) { (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0] = x * cos - y * sin); (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1] = x * sin + y * cos); } if (dim > 3) { return $subslice(v, 0, 3); } return v; }; $ptrType(Vector).prototype.Rotate = function(angle, as) { return this.$get().Rotate(angle, as); }; Vector.prototype.X = function() { var v; v = this; if (v.$length < 1) { return 0; } return (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]); }; $ptrType(Vector).prototype.X = function() { return this.$get().X(); }; Vector.prototype.Y = function() { var v; v = this; if (v.$length < 2) { return 0; } return (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]); }; $ptrType(Vector).prototype.Y = function() { return this.$get().Y(); }; Vector.prototype.Z = function() { var v; v = this; if (v.$length < 3) { return 0; } return (2 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 2]); }; $ptrType(Vector).prototype.Z = function() { return this.$get().Z(); }; NewSpace = function(spaceWidth, spaceHeight, cellWidth, cellHeight) { var _q, _q$1, cellHeight, cellWidth, sp, spaceHeight, spaceWidth; sp = new Space.ptr(sliceType$2.nil, cellWidth, cellHeight); sp.Resize((_q = spaceWidth / cellWidth, (_q === _q && _q !== 1/0 && _q !== -1/0) ? _q >> 0 : $throwRuntimeError("integer divide by zero")), (_q$1 = spaceHeight / cellHeight, (_q$1 === _q$1 && _q$1 !== 1/0 && _q$1 !== -1/0) ? _q$1 >> 0 : $throwRuntimeError("integer divide by zero"))); return sp; }; $pkg.NewSpace = NewSpace; Space.ptr.prototype.AddSingle = function(obj) { var {obj, sp, $s, $r, $c} = $restore(this, {obj}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: sp = this; if (sp === ptrType$1.nil) { $panic(new $String("ERROR: space is nil")); } obj.Space = sp; $r = obj.Update(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } $s = -1; return; /* */ } return; } var $f = {$blk: Space.ptr.prototype.AddSingle, $c: true, $r, obj, sp, $s};return $f; }; Space.prototype.AddSingle = function(obj) { return this.$val.AddSingle(obj); }; Space.ptr.prototype.Add = function(objects) { var {_i, _ref, obj, objects, sp, $s, $r, $c} = $restore(this, {objects}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: sp = this; if (sp === ptrType$1.nil) { $panic(new $String("ERROR: space is nil")); } _ref = objects; _i = 0; /* while (true) { */ case 1: /* if (!(_i < _ref.$length)) { break; } */ if(!(_i < _ref.$length)) { $s = 2; continue; } obj = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); obj.Space = sp; $r = obj.Update(); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } _i++; $s = 1; continue; case 2: $s = -1; return; /* */ } return; } var $f = {$blk: Space.ptr.prototype.Add, $c: true, $r, _i, _ref, obj, objects, sp, $s};return $f; }; Space.prototype.Add = function(objects) { return this.$val.Add(objects); }; Space.ptr.prototype.RemoveSingle = function(obj) { var cell, obj, sp; sp = this; if (sp === ptrType$1.nil) { $panic(new $String("ERROR: space is nil")); } while (true) { if (!(0 < obj.TouchingCells.Cnt)) { break; } cell = $assertType(obj.TouchingCells.Pop(), ptrType); cell.unregister(obj); } obj.Space = ptrType$1.nil; }; Space.prototype.RemoveSingle = function(obj) { return this.$val.RemoveSingle(obj); }; Space.ptr.prototype.Remove = function(objects) { var _i, _ref, cell, obj, objects, sp; sp = this; if (sp === ptrType$1.nil) { $panic(new $String("ERROR: space is nil")); } _ref = objects; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } obj = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); while (true) { if (!(0 < obj.TouchingCells.Cnt)) { break; } cell = $assertType(obj.TouchingCells.Pop(), ptrType); cell.unregister(obj); } obj.Space = ptrType$1.nil; _i++; } }; Space.prototype.Remove = function(objects) { return this.$val.Remove(objects); }; Space.ptr.prototype.Objects = function() { var _entry, _i, _i$1, _key, _ref, _ref$1, _tuple, added, cx, cy, i, o, objects, objectsAdded, rb, sp, x, x$1, x$2; sp = this; objectsAdded = $makeMap(ptrType$2.keyFor, []); objects = new sliceType$3([]); _ref = sp.Cells; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } cy = _i; _ref$1 = (x = sp.Cells, ((cy < 0 || cy >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + cy])); _i$1 = 0; while (true) { if (!(_i$1 < _ref$1.$length)) { break; } cx = _i$1; rb = (x$1 = (x$2 = sp.Cells, ((cy < 0 || cy >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + cy])), ((cx < 0 || cx >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + cx])).Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); _tuple = (_entry = objectsAdded[ptrType$2.keyFor(o)], _entry !== undefined ? [_entry.v, true] : [false, false]); added = _tuple[1]; if (!added) { objects = $append(objects, o); _key = o; (objectsAdded || $throwRuntimeError("assignment to entry in nil map"))[ptrType$2.keyFor(_key)] = { k: _key, v: true }; } i = i + (1) >> 0; } _i$1++; } _i++; } return objects; }; Space.prototype.Objects = function() { return this.$val.Objects(); }; Space.ptr.prototype.Resize = function(width, height) { var height, sp, width, x, x$1, x$2, x$3, y; sp = this; sp.Cells = $makeSlice(sliceType$2, height); y = 0; while (true) { if (!(y < height)) { break; } (x = sp.Cells, ((y < 0 || y >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + y] = $makeSlice(sliceType$1, width))); x$1 = 0; while (true) { if (!(x$1 < width)) { break; } (x$2 = (x$3 = sp.Cells, ((y < 0 || y >= x$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + y])), ((x$1 < 0 || x$1 >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + x$1] = newCell(x$1, y))); x$1 = x$1 + (1) >> 0; } y = y + (1) >> 0; } }; Space.prototype.Resize = function(width, height) { return this.$val.Resize(width, height); }; Space.ptr.prototype.Cell = function(x, y) { var sp, x, x$1, x$2, x$3, y; sp = this; if (y >= 0 && y < sp.Cells.$length && x >= 0 && x < (x$1 = sp.Cells, ((y < 0 || y >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + y])).$length) { return (x$2 = (x$3 = sp.Cells, ((y < 0 || y >= x$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + y])), ((x < 0 || x >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + x])); } return ptrType.nil; }; Space.prototype.Cell = function(x, y) { return this.$val.Cell(x, y); }; Space.ptr.prototype.CheckCells = function(x, y, w, h, tags) { var cell, h, i, ix, iy, obj, rb, sp, tags, w, x, y; sp = this; ix = x; while (true) { if (!(ix < (x + w >> 0))) { break; } iy = y; while (true) { if (!(iy < (y + h >> 0))) { break; } cell = sp.Cell(ix, iy); if (!(cell === ptrType.nil)) { rb = cell.Objects; if (tags.$length > 0) { if (cell.ContainsTags(tags)) { i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } obj = $assertType(rb.GetByFrameId(i), ptrType$2); if (obj.HasTags(tags)) { return obj; } i = i + (1) >> 0; } } } else if (cell.Occupied()) { return $assertType(rb.GetByFrameId(rb.StFrameId), ptrType$2); } } iy = iy + (1) >> 0; } ix = ix + (1) >> 0; } return ptrType$2.nil; }; Space.prototype.CheckCells = function(x, y, w, h, tags) { return this.$val.CheckCells(x, y, w, h, tags); }; Space.ptr.prototype.CheckCellsWorld = function(x, y, w, h, tags) { var _tuple, _tuple$1, ch, cw, h, sp, sx, sy, tags, w, x, y; sp = this; _tuple = sp.WorldToSpace(x, y); sx = _tuple[0]; sy = _tuple[1]; _tuple$1 = sp.WorldToSpace(w, h); cw = _tuple$1[0]; ch = _tuple$1[1]; return sp.CheckCells(sx, sy, cw, ch, tags); }; Space.prototype.CheckCellsWorld = function(x, y, w, h, tags) { return this.$val.CheckCellsWorld(x, y, w, h, tags); }; Space.ptr.prototype.UnregisterAllObjects = function() { var cell, i, o, rb, sp, x, x$1, x$2, x$3, y; sp = this; y = 0; while (true) { if (!(y < sp.Cells.$length)) { break; } x = 0; while (true) { if (!(x < (x$1 = sp.Cells, ((y < 0 || y >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + y])).$length)) { break; } cell = (x$2 = (x$3 = sp.Cells, ((y < 0 || y >= x$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + y])), ((x < 0 || x >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + x])); rb = cell.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); sp.RemoveSingle(o); i = i + (1) >> 0; } x = x + (1) >> 0; } y = y + (1) >> 0; } }; Space.prototype.UnregisterAllObjects = function() { return this.$val.UnregisterAllObjects(); }; Space.ptr.prototype.WorldToSpace = function(x, y) { var fx, fy, sp, x, y; sp = this; fx = ((math.Floor(x / (sp.CellWidth)) >> 0)); fy = ((math.Floor(y / (sp.CellHeight)) >> 0)); return [fx, fy]; }; Space.prototype.WorldToSpace = function(x, y) { return this.$val.WorldToSpace(x, y); }; Space.ptr.prototype.SpaceToWorld = function(x, y) { var fx, fy, sp, x, y; sp = this; fx = (($imul(x, sp.CellWidth))); fy = (($imul(y, sp.CellHeight))); return [fx, fy]; }; Space.prototype.SpaceToWorld = function(x, y) { return this.$val.SpaceToWorld(x, y); }; Space.ptr.prototype.Height = function() { var sp; sp = this; return sp.Cells.$length; }; Space.prototype.Height = function() { return this.$val.Height(); }; Space.ptr.prototype.Width = function() { var sp, x; sp = this; if (sp.Cells.$length > 0) { return (x = sp.Cells, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])).$length; } return 0; }; Space.prototype.Width = function() { return this.$val.Width(); }; Space.ptr.prototype.CellsInLine = function(startX, startY, endX, endY) { var _q, _q$1, _q$2, _q$3, _tuple, _tuple$1, alternate, c, cell, cells, cx, cy, dv, endCell, endX, endY, p, pX, pY, sp, startX, startY; sp = this; cells = new sliceType$1([]); cell = sp.Cell(startX, startY); endCell = sp.Cell(endX, endY); if (!(cell === ptrType.nil) && !(endCell === ptrType.nil)) { dv = new Vector([((endX - startX >> 0)), ((endY - startY >> 0))]).Unit(); (0 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 0] = (0 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 0]) * (((_q = sp.CellWidth / 2, (_q === _q && _q !== 1/0 && _q !== -1/0) ? _q >> 0 : $throwRuntimeError("integer divide by zero"))))); (1 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 1] = (1 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 1]) * (((_q$1 = sp.CellHeight / 2, (_q$1 === _q$1 && _q$1 !== 1/0 && _q$1 !== -1/0) ? _q$1 >> 0 : $throwRuntimeError("integer divide by zero"))))); _tuple = sp.SpaceToWorld(startX, startY); pX = _tuple[0]; pY = _tuple[1]; p = new Vector([pX + ((_q$2 = sp.CellWidth / 2, (_q$2 === _q$2 && _q$2 !== 1/0 && _q$2 !== -1/0) ? _q$2 >> 0 : $throwRuntimeError("integer divide by zero"))), pY + ((_q$3 = sp.CellHeight / 2, (_q$3 === _q$3 && _q$3 !== 1/0 && _q$3 !== -1/0) ? _q$3 >> 0 : $throwRuntimeError("integer divide by zero")))]); alternate = false; while (true) { if (!(!(cell === ptrType.nil))) { break; } if (cell === endCell) { cells = $append(cells, cell); break; } cells = $append(cells, cell); if (alternate) { (1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1] = (1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1]) + ((1 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 1]))); } else { (0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0] = (0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0]) + ((0 >= dv.$length ? ($throwRuntimeError("index out of range"), undefined) : dv.$array[dv.$offset + 0]))); } _tuple$1 = sp.WorldToSpace((0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0]), (1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1])); cx = _tuple$1[0]; cy = _tuple$1[1]; c = sp.Cell(cx, cy); if (!(c === cell)) { cell = c; } alternate = !alternate; } } return cells; }; Space.prototype.CellsInLine = function(startX, startY, endX, endY) { return this.$val.CellsInLine(startX, startY, endX, endY); }; NewLine = function(x, y, x2, y2) { var x, x2, y, y2; return new Line.ptr(new Vector([x, y]), new Vector([x2, y2])); }; $pkg.NewLine = NewLine; Line.ptr.prototype.Project = function(axis) { var axis, line; line = this; return line.Vector().Scale(axis.Dot(line.Start.Sub(new sliceType$4([line.End])))); }; Line.prototype.Project = function(axis) { return this.$val.Project(axis); }; Line.ptr.prototype.Normal = function() { var dx, dy, line, x, x$1, x$2, x$3; line = this; dy = (x = line.End, (1 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 1])) - (x$1 = line.Start, (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1])); dx = (x$2 = line.End, (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])) - (x$3 = line.Start, (0 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 0])); return new Vector([dy, -dx]).Unit(); }; Line.prototype.Normal = function() { return this.$val.Normal(); }; Line.ptr.prototype.Vector = function() { var line; line = this; return line.End.Clone().Sub(new sliceType$4([line.Start])).Unit(); }; Line.prototype.Vector = function() { return this.$val.Vector(); }; Line.ptr.prototype.IntersectionPointsLine = function(other) { var det, dx, dy, gamma, lambda, line, other, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$16, x$17, x$18, x$19, x$2, x$20, x$21, x$22, x$23, x$24, x$25, x$26, x$27, x$28, x$29, x$3, x$4, x$5, x$6, x$7, x$8, x$9; line = this; det = ((x = line.End, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) - (x$1 = line.Start, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0]))) * ((x$2 = other.End, (1 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 1])) - (x$3 = other.Start, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1]))) - ((x$4 = other.End, (0 >= x$4.$length ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + 0])) - (x$5 = other.Start, (0 >= x$5.$length ? ($throwRuntimeError("index out of range"), undefined) : x$5.$array[x$5.$offset + 0]))) * ((x$6 = line.End, (1 >= x$6.$length ? ($throwRuntimeError("index out of range"), undefined) : x$6.$array[x$6.$offset + 1])) - (x$7 = line.Start, (1 >= x$7.$length ? ($throwRuntimeError("index out of range"), undefined) : x$7.$array[x$7.$offset + 1]))); if (!((det === 0))) { lambda = ((((x$8 = line.Start, (1 >= x$8.$length ? ($throwRuntimeError("index out of range"), undefined) : x$8.$array[x$8.$offset + 1])) - (x$9 = other.Start, (1 >= x$9.$length ? ($throwRuntimeError("index out of range"), undefined) : x$9.$array[x$9.$offset + 1]))) * ((x$10 = other.End, (0 >= x$10.$length ? ($throwRuntimeError("index out of range"), undefined) : x$10.$array[x$10.$offset + 0])) - (x$11 = other.Start, (0 >= x$11.$length ? ($throwRuntimeError("index out of range"), undefined) : x$11.$array[x$11.$offset + 0])))) - (((x$12 = line.Start, (0 >= x$12.$length ? ($throwRuntimeError("index out of range"), undefined) : x$12.$array[x$12.$offset + 0])) - (x$13 = other.Start, (0 >= x$13.$length ? ($throwRuntimeError("index out of range"), undefined) : x$13.$array[x$13.$offset + 0]))) * ((x$14 = other.End, (1 >= x$14.$length ? ($throwRuntimeError("index out of range"), undefined) : x$14.$array[x$14.$offset + 1])) - (x$15 = other.Start, (1 >= x$15.$length ? ($throwRuntimeError("index out of range"), undefined) : x$15.$array[x$15.$offset + 1])))) + 1) / det; gamma = ((((x$16 = line.Start, (1 >= x$16.$length ? ($throwRuntimeError("index out of range"), undefined) : x$16.$array[x$16.$offset + 1])) - (x$17 = other.Start, (1 >= x$17.$length ? ($throwRuntimeError("index out of range"), undefined) : x$17.$array[x$17.$offset + 1]))) * ((x$18 = line.End, (0 >= x$18.$length ? ($throwRuntimeError("index out of range"), undefined) : x$18.$array[x$18.$offset + 0])) - (x$19 = line.Start, (0 >= x$19.$length ? ($throwRuntimeError("index out of range"), undefined) : x$19.$array[x$19.$offset + 0])))) - (((x$20 = line.Start, (0 >= x$20.$length ? ($throwRuntimeError("index out of range"), undefined) : x$20.$array[x$20.$offset + 0])) - (x$21 = other.Start, (0 >= x$21.$length ? ($throwRuntimeError("index out of range"), undefined) : x$21.$array[x$21.$offset + 0]))) * ((x$22 = line.End, (1 >= x$22.$length ? ($throwRuntimeError("index out of range"), undefined) : x$22.$array[x$22.$offset + 1])) - (x$23 = line.Start, (1 >= x$23.$length ? ($throwRuntimeError("index out of range"), undefined) : x$23.$array[x$23.$offset + 1])))) + 1) / det; if ((0 < lambda && lambda < 1) && (0 < gamma && gamma < 1)) { dx = (x$24 = line.End, (0 >= x$24.$length ? ($throwRuntimeError("index out of range"), undefined) : x$24.$array[x$24.$offset + 0])) - (x$25 = line.Start, (0 >= x$25.$length ? ($throwRuntimeError("index out of range"), undefined) : x$25.$array[x$25.$offset + 0])); dy = (x$26 = line.End, (1 >= x$26.$length ? ($throwRuntimeError("index out of range"), undefined) : x$26.$array[x$26.$offset + 1])) - (x$27 = line.Start, (1 >= x$27.$length ? ($throwRuntimeError("index out of range"), undefined) : x$27.$array[x$27.$offset + 1])); return new Vector([(x$28 = line.Start, (0 >= x$28.$length ? ($throwRuntimeError("index out of range"), undefined) : x$28.$array[x$28.$offset + 0])) + (lambda * dx), (x$29 = line.Start, (1 >= x$29.$length ? ($throwRuntimeError("index out of range"), undefined) : x$29.$array[x$29.$offset + 1])) + (lambda * dy)]); } } return Vector.nil; }; Line.prototype.IntersectionPointsLine = function(other) { return this.$val.IntersectionPointsLine(other); }; Line.ptr.prototype.IntersectionPointsCircle = function(circle) { var a, b, c, circle, cp, det, diff, lEnd, lStart, line, points, t, t$1, x, x$1, x$2, x$3, x$4, x$5; line = this; points = new sliceType$4([]); cp = new Vector([circle.X, circle.Y]); lStart = line.Start.Sub(new sliceType$4([cp])); lEnd = line.End.Sub(new sliceType$4([cp])); diff = lEnd.Sub(new sliceType$4([lStart])); a = (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]) * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]) + (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1]) * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1]); b = 2 * (((0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]) * (0 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 0])) + ((1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1]) * (1 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 1]))); c = ((0 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 0]) * (0 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 0])) + ((1 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 1]) * (1 >= lStart.$length ? ($throwRuntimeError("index out of range"), undefined) : lStart.$array[lStart.$offset + 1])) - (circle.Radius * circle.Radius); det = b * b - (4 * a * c); if (det < 0) { } else if (det === 0) { t = -b / (2 * a); if (t >= 0 && t <= 1) { points = $append(points, new Vector([(x = line.Start, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) + t * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]), (x$1 = line.Start, (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1])) + t * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1])])); } } else { t$1 = (-b + math.Sqrt(det)) / (2 * a); if (t$1 >= 0 && t$1 <= 1) { points = $append(points, new Vector([(x$2 = line.Start, (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])) + t$1 * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]), (x$3 = line.Start, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1])) + t$1 * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1])])); } t$1 = (-b - math.Sqrt(det)) / (2 * a); if (t$1 >= 0 && t$1 <= 1) { points = $append(points, new Vector([(x$4 = line.Start, (0 >= x$4.$length ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + 0])) + t$1 * (0 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 0]), (x$5 = line.Start, (1 >= x$5.$length ? ($throwRuntimeError("index out of range"), undefined) : x$5.$array[x$5.$offset + 1])) + t$1 * (1 >= diff.$length ? ($throwRuntimeError("index out of range"), undefined) : diff.$array[diff.$offset + 1])])); } } return points; }; Line.prototype.IntersectionPointsCircle = function(circle) { return this.$val.IntersectionPointsCircle(circle); }; NewConvexPolygon = function(points) { var cp, points; cp = new ConvexPolygon.ptr(NewRingBuffer(6), 0, 0, true); cp.AddPoints(points); return cp; }; $pkg.NewConvexPolygon = NewConvexPolygon; ConvexPolygon.ptr.prototype.GetPointByOffset = function(offset) { var cp, offset; cp = this; if (cp.Points.Cnt <= offset) { return Vector.nil; } return $assertType(cp.Points.GetByFrameId(cp.Points.StFrameId + offset >> 0), Vector); }; ConvexPolygon.prototype.GetPointByOffset = function(offset) { return this.$val.GetPointByOffset(offset); }; ConvexPolygon.ptr.prototype.Clone = function() { var cp, i, newPoly; cp = this; newPoly = NewConvexPolygon(sliceType.nil); newPoly.X = cp.X; newPoly.Y = cp.Y; i = 0; while (true) { if (!(i < cp.Points.Cnt)) { break; } newPoly.Points.Put(cp.GetPointByOffset(i)); i = i + (1) >> 0; } newPoly.Closed = cp.Closed; return newPoly; }; ConvexPolygon.prototype.Clone = function() { return this.$val.Clone(); }; ConvexPolygon.ptr.prototype.AddPoints = function(vertexPositions) { var cp, v, vertexPositions, x; cp = this; v = 0; while (true) { if (!(v < vertexPositions.$length)) { break; } cp.Points.Put(new Vector([((v < 0 || v >= vertexPositions.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertexPositions.$array[vertexPositions.$offset + v]), (x = v + 1 >> 0, ((x < 0 || x >= vertexPositions.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertexPositions.$array[vertexPositions.$offset + x]))])); v = v + (2) >> 0; } }; ConvexPolygon.prototype.AddPoints = function(vertexPositions) { return this.$val.AddPoints(vertexPositions); }; ConvexPolygon.ptr.prototype.UpdateAsRectangle = function(x, y, w, h) { var _1, cp, h, i, thatVec, w, x, y; cp = this; if (!((4 === cp.Points.Cnt))) { $panic(new $String("ConvexPolygon not having exactly 4 vertices to form a rectangle#1!")); } i = 0; while (true) { if (!(i < cp.Points.Cnt)) { break; } thatVec = cp.GetPointByOffset(i); if (Vector.nil === thatVec) { $panic(new $String("ConvexPolygon not having exactly 4 vertices to form a rectangle#2!")); } _1 = i; if (_1 === (0)) { (0 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 0] = x); (1 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 1] = y); } else if (_1 === (1)) { (0 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 0] = x + w); (1 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 1] = y); } else if (_1 === (2)) { (0 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 0] = x + w); (1 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 1] = y + h); } else if (_1 === (3)) { (0 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 0] = x); (1 >= thatVec.$length ? ($throwRuntimeError("index out of range"), undefined) : thatVec.$array[thatVec.$offset + 1] = y + h); } i = i + (1) >> 0; } return true; }; ConvexPolygon.prototype.UpdateAsRectangle = function(x, y, w, h) { return this.$val.UpdateAsRectangle(x, y, w, h); }; ConvexPolygon.ptr.prototype.Lines = function() { var _tmp, _tmp$1, cp, end, i, line, lines, linesCnt, start, vertices, x; cp = this; vertices = cp.Transformed(); linesCnt = vertices.$length; if (!cp.Closed) { linesCnt = linesCnt - (1) >> 0; } lines = $makeSlice(sliceType$5, linesCnt); i = 0; while (true) { if (!(i < linesCnt)) { break; } _tmp = ((i < 0 || i >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + i]); _tmp$1 = (0 >= vertices.$length ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + 0]); start = _tmp; end = _tmp$1; if (i < (vertices.$length - 1 >> 0)) { end = (x = i + 1 >> 0, ((x < 0 || x >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + x])); } line = NewLine((0 >= start.$length ? ($throwRuntimeError("index out of range"), undefined) : start.$array[start.$offset + 0]), (1 >= start.$length ? ($throwRuntimeError("index out of range"), undefined) : start.$array[start.$offset + 1]), (0 >= end.$length ? ($throwRuntimeError("index out of range"), undefined) : end.$array[end.$offset + 0]), (1 >= end.$length ? ($throwRuntimeError("index out of range"), undefined) : end.$array[end.$offset + 1])); ((i < 0 || i >= lines.$length) ? ($throwRuntimeError("index out of range"), undefined) : lines.$array[lines.$offset + i] = line); i = i + (1) >> 0; } return lines; }; ConvexPolygon.prototype.Lines = function() { return this.$val.Lines(); }; ConvexPolygon.ptr.prototype.Transformed = function() { var cp, i, point, transformed; cp = this; transformed = $makeSlice(sliceType$4, cp.Points.Cnt); i = 0; while (true) { if (!(i < cp.Points.Cnt)) { break; } point = cp.GetPointByOffset(i); ((i < 0 || i >= transformed.$length) ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + i] = new Vector([(0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) + cp.X, (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) + cp.Y])); i = i + (1) >> 0; } return transformed; }; ConvexPolygon.prototype.Transformed = function() { return this.$val.Transformed(); }; ConvexPolygon.ptr.prototype.Bounds = function() { var bottomRight, cp, i, point, topLeft, transformed, x, x$1; cp = this; transformed = cp.Transformed(); topLeft = new Vector([(x = (0 >= transformed.$length ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + 0]), (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])), (x$1 = (0 >= transformed.$length ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + 0]), (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1]))]); bottomRight = topLeft.Clone(); i = 0; while (true) { if (!(i < transformed.$length)) { break; } point = ((i < 0 || i >= transformed.$length) ? ($throwRuntimeError("index out of range"), undefined) : transformed.$array[transformed.$offset + i]); if ((0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) < (0 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 0])) { (0 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 0] = (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0])); } else if ((0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) > (0 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 0])) { (0 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 0] = (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0])); } if ((1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) < (1 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 1])) { (1 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 1] = (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1])); } else if ((1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) > (1 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 1])) { (1 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 1] = (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1])); } i = i + (1) >> 0; } return [topLeft, bottomRight]; }; ConvexPolygon.prototype.Bounds = function() { return this.$val.Bounds(); }; ConvexPolygon.ptr.prototype.Position = function() { var cp; cp = this; return [cp.X, cp.Y]; }; ConvexPolygon.prototype.Position = function() { return this.$val.Position(); }; ConvexPolygon.ptr.prototype.SetPosition = function(x, y) { var cp, x, y; cp = this; cp.X = x; cp.Y = y; }; ConvexPolygon.prototype.SetPosition = function(x, y) { return this.$val.SetPosition(x, y); }; ConvexPolygon.ptr.prototype.SetPositionVec = function(vec) { var cp, vec; cp = this; cp.X = vec.X(); cp.Y = vec.Y(); }; ConvexPolygon.prototype.SetPositionVec = function(vec) { return this.$val.SetPositionVec(vec); }; ConvexPolygon.ptr.prototype.Move = function(x, y) { var cp, x, y; cp = this; cp.X = cp.X + (x); cp.Y = cp.Y + (y); }; ConvexPolygon.prototype.Move = function(x, y) { return this.$val.Move(x, y); }; ConvexPolygon.ptr.prototype.MoveVec = function(vec) { var cp, vec; cp = this; cp.X = cp.X + (vec.X()); cp.Y = cp.Y + (vec.Y()); }; ConvexPolygon.prototype.MoveVec = function(vec) { return this.$val.MoveVec(vec); }; ConvexPolygon.ptr.prototype.Center = function() { var _i, _ref, cp, denom, pos, v, vertices; cp = this; pos = new Vector([0, 0]); vertices = cp.Transformed(); _ref = vertices; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } v = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); pos.Add(new sliceType$4([v])); _i++; } denom = (vertices.$length); (0 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 0] = (0 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 0]) / (denom)); (1 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 1] = (1 >= pos.$length ? ($throwRuntimeError("index out of range"), undefined) : pos.$array[pos.$offset + 1]) / (denom)); return pos; }; ConvexPolygon.prototype.Center = function() { return this.$val.Center(); }; ConvexPolygon.ptr.prototype.Project = function(axis) { var axis, cp, i, max, min, p, vertices, x, x$1, x$2, x$3; cp = this; axis = axis.Unit(); vertices = cp.Transformed(); min = axis.Dot(new Vector([(x = (0 >= vertices.$length ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + 0]), (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])), (x$1 = (0 >= vertices.$length ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + 0]), (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1]))])); max = min; i = 1; while (true) { if (!(i < vertices.$length)) { break; } p = axis.Dot(new Vector([(x$2 = ((i < 0 || i >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + i]), (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])), (x$3 = ((i < 0 || i >= vertices.$length) ? ($throwRuntimeError("index out of range"), undefined) : vertices.$array[vertices.$offset + i]), (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1]))])); if (p < min) { min = p; } else if (p > max) { max = p; } i = i + (1) >> 0; } return new Projection.ptr(min, max); }; ConvexPolygon.prototype.Project = function(axis) { return this.$val.Project(axis); }; ConvexPolygon.ptr.prototype.SATAxes = function() { var _i, _ref, axes, cp, i, line, lines; cp = this; lines = cp.Lines(); axes = $makeSlice(sliceType$4, lines.$length); _ref = lines; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; line = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); ((i < 0 || i >= axes.$length) ? ($throwRuntimeError("index out of range"), undefined) : axes.$array[axes.$offset + i] = line.Normal()); _i++; } return axes; }; ConvexPolygon.prototype.SATAxes = function() { return this.$val.SATAxes(); }; ConvexPolygon.ptr.prototype.PointInside = function(point) { var _i, _ref, contactCount, line, point, pointLine, polygon; polygon = this; pointLine = NewLine((0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]), (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]), (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) + 9.99999999999e+11, (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1])); contactCount = 0; _ref = polygon.Lines(); _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } line = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (!(line.IntersectionPointsLine(pointLine) === Vector.nil)) { contactCount = contactCount + (1) >> 0; } _i++; } return contactCount === 1; }; ConvexPolygon.prototype.PointInside = function(point) { return this.$val.PointInside(point); }; NewContactSet = function() { return new ContactSet.ptr(new sliceType$4([]), new Vector([0, 0]), new Vector([0, 0])); }; $pkg.NewContactSet = NewContactSet; ContactSet.ptr.prototype.LeftmostPoint = function() { var _i, _ref, cs, left, point; cs = this; left = Vector.nil; _ref = cs.Points; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (left === Vector.nil || (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) < (0 >= left.$length ? ($throwRuntimeError("index out of range"), undefined) : left.$array[left.$offset + 0])) { left = point; } _i++; } return left; }; ContactSet.prototype.LeftmostPoint = function() { return this.$val.LeftmostPoint(); }; ContactSet.ptr.prototype.RightmostPoint = function() { var _i, _ref, cs, point, right; cs = this; right = Vector.nil; _ref = cs.Points; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (right === Vector.nil || (0 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 0]) > (0 >= right.$length ? ($throwRuntimeError("index out of range"), undefined) : right.$array[right.$offset + 0])) { right = point; } _i++; } return right; }; ContactSet.prototype.RightmostPoint = function() { return this.$val.RightmostPoint(); }; ContactSet.ptr.prototype.TopmostPoint = function() { var _i, _ref, cs, point, top; cs = this; top = Vector.nil; _ref = cs.Points; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (top === Vector.nil || (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) < (1 >= top.$length ? ($throwRuntimeError("index out of range"), undefined) : top.$array[top.$offset + 1])) { top = point; } _i++; } return top; }; ContactSet.prototype.TopmostPoint = function() { return this.$val.TopmostPoint(); }; ContactSet.ptr.prototype.BottommostPoint = function() { var _i, _ref, bottom, cs, point; cs = this; bottom = Vector.nil; _ref = cs.Points; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } point = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (bottom === Vector.nil || (1 >= point.$length ? ($throwRuntimeError("index out of range"), undefined) : point.$array[point.$offset + 1]) > (1 >= bottom.$length ? ($throwRuntimeError("index out of range"), undefined) : bottom.$array[bottom.$offset + 1])) { bottom = point; } _i++; } return bottom; }; ContactSet.prototype.BottommostPoint = function() { return this.$val.BottommostPoint(); }; ConvexPolygon.ptr.prototype.Intersection = function(dx, dy, other) { var _i, _i$1, _i$2, _i$3, _ref, _ref$1, _ref$2, _ref$3, _tuple, _tuple$1, circle, contactSet, cp, deltaMagnitude, dx, dy, isCircle, isPoly, line, line$1, mtv, ogMagnitude, ogX, ogY, other, otherLine, point, point$1, poly, x, x$1, x$2, x$3; cp = this; contactSet = NewContactSet(); ogX = cp.X; ogY = cp.Y; cp.X = cp.X + (dx); cp.Y = cp.Y + (dy); _tuple = $assertType(other, ptrType$5, true); circle = _tuple[0]; isCircle = _tuple[1]; if (isCircle) { _ref = cp.Lines(); _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } line = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); contactSet.Points = $appendSlice(contactSet.Points, line.IntersectionPointsCircle(circle)); _i++; } } else { _tuple$1 = $assertType(other, ptrType$6, true); poly = _tuple$1[0]; isPoly = _tuple$1[1]; if (isPoly) { _ref$1 = cp.Lines(); _i$1 = 0; while (true) { if (!(_i$1 < _ref$1.$length)) { break; } line$1 = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]); _ref$2 = poly.Lines(); _i$2 = 0; while (true) { if (!(_i$2 < _ref$2.$length)) { break; } otherLine = ((_i$2 < 0 || _i$2 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$2]); point = line$1.IntersectionPointsLine(otherLine); if (!(point === Vector.nil)) { contactSet.Points = $append(contactSet.Points, point); } _i$2++; } _i$1++; } } } if (contactSet.Points.$length > 0) { _ref$3 = contactSet.Points; _i$3 = 0; while (true) { if (!(_i$3 < _ref$3.$length)) { break; } point$1 = ((_i$3 < 0 || _i$3 >= _ref$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$3.$array[_ref$3.$offset + _i$3]); contactSet.Center = contactSet.Center.Add(new sliceType$4([point$1])); _i$3++; } (x$1 = contactSet.Center, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0] = (x = contactSet.Center, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) / ((contactSet.Points.$length)))); (x$3 = contactSet.Center, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1] = (x$2 = contactSet.Center, (1 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 1])) / ((contactSet.Points.$length)))); mtv = cp.calculateMTV(contactSet, other); if (!(mtv === Vector.nil)) { contactSet.MTV = mtv; } } else { contactSet = ptrType$7.nil; } if (!(contactSet === ptrType$7.nil) && (!((dx === 0)) || !((dy === 0)))) { deltaMagnitude = new Vector([dx, dy]).Magnitude(); ogMagnitude = contactSet.MTV.Magnitude(); contactSet.MTV = contactSet.MTV.Unit().Scale(ogMagnitude - deltaMagnitude); } cp.X = ogX; cp.Y = ogY; return contactSet; }; ConvexPolygon.prototype.Intersection = function(dx, dy, other) { return this.$val.Intersection(dx, dy, other); }; ConvexPolygon.ptr.prototype.calculateMTV = function(contactSet, otherShape) { var _i, _i$1, _ref, _ref$1, _ref$2, axis, axis$1, contactSet, cp, delta, other, otherShape, overlap, overlap$1, smallest; cp = this; delta = new Vector([0, 0]); smallest = new Vector([1.7976931348623157e+308, 0]); _ref = otherShape; if ($assertType(_ref, ptrType$6, true)[1]) { other = _ref.$val; _ref$1 = cp.SATAxes(); _i = 0; while (true) { if (!(_i < _ref$1.$length)) { break; } axis = ((_i < 0 || _i >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i]); if (!$clone(cp.Project(axis), Projection).Overlapping($clone(other.Project(axis), Projection))) { return Vector.nil; } overlap = $clone(cp.Project(axis), Projection).Overlap($clone(other.Project(axis), Projection)); if (smallest.Magnitude() > overlap) { smallest = axis.Scale(overlap); } _i++; } _ref$2 = other.SATAxes(); _i$1 = 0; while (true) { if (!(_i$1 < _ref$2.$length)) { break; } axis$1 = ((_i$1 < 0 || _i$1 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$1]); if (!$clone(cp.Project(axis$1), Projection).Overlapping($clone(other.Project(axis$1), Projection))) { return Vector.nil; } overlap$1 = $clone(cp.Project(axis$1), Projection).Overlap($clone(other.Project(axis$1), Projection)); if (smallest.Magnitude() > overlap$1) { smallest = axis$1.Scale(overlap$1); } _i$1++; } } (0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = (0 >= smallest.$length ? ($throwRuntimeError("index out of range"), undefined) : smallest.$array[smallest.$offset + 0])); (1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = (1 >= smallest.$length ? ($throwRuntimeError("index out of range"), undefined) : smallest.$array[smallest.$offset + 1])); return delta; }; ConvexPolygon.prototype.calculateMTV = function(contactSet, otherShape) { return this.$val.calculateMTV(contactSet, otherShape); }; ConvexPolygon.ptr.prototype.ContainedBy = function(otherShape) { var _i, _i$1, _ref, _ref$1, _ref$2, axis, axis$1, cp, other, otherShape; cp = this; _ref = otherShape; if ($assertType(_ref, ptrType$6, true)[1]) { other = _ref.$val; _ref$1 = cp.SATAxes(); _i = 0; while (true) { if (!(_i < _ref$1.$length)) { break; } axis = ((_i < 0 || _i >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i]); if (!$clone(cp.Project(axis), Projection).IsInside($clone(other.Project(axis), Projection))) { return false; } _i++; } _ref$2 = other.SATAxes(); _i$1 = 0; while (true) { if (!(_i$1 < _ref$2.$length)) { break; } axis$1 = ((_i$1 < 0 || _i$1 >= _ref$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$2.$array[_ref$2.$offset + _i$1]); if (!$clone(cp.Project(axis$1), Projection).IsInside($clone(other.Project(axis$1), Projection))) { return false; } _i$1++; } } return true; }; ConvexPolygon.prototype.ContainedBy = function(otherShape) { return this.$val.ContainedBy(otherShape); }; NewRectangle = function(x, y, w, h) { var h, w, x, y; return NewConvexPolygon(new sliceType([x, y, x + w, y, x + w, y + h, x, y + h])); }; $pkg.NewRectangle = NewRectangle; NewCircle = function(x, y, radius) { var circle, radius, x, y; circle = new Circle.ptr(x, y, radius); return circle; }; $pkg.NewCircle = NewCircle; Circle.ptr.prototype.Clone = function() { var circle; circle = this; return NewCircle(circle.X, circle.Y, circle.Radius); }; Circle.prototype.Clone = function() { return this.$val.Clone(); }; Circle.ptr.prototype.Bounds = function() { var circle; circle = this; return [new Vector([circle.X - circle.Radius, circle.Y - circle.Radius]), new Vector([circle.X + circle.Radius, circle.Y + circle.Radius])]; }; Circle.prototype.Bounds = function() { return this.$val.Bounds(); }; Circle.ptr.prototype.Intersection = function(dx, dy, other) { var _i, _ref, _ref$1, circle, contactSet, dist, dx, dy, other, ox, oy, point, shape, shape$1, x, x$1, x$2, x$3; circle = this; contactSet = ptrType$7.nil; ox = circle.X; oy = circle.Y; circle.X = circle.X + (dx); circle.Y = circle.Y + (dy); _ref = other; if ($assertType(_ref, ptrType$6, true)[1]) { shape = _ref.$val; contactSet = shape.Intersection(-dx, -dy, circle); if (!(contactSet === ptrType$7.nil)) { contactSet.MTV = contactSet.MTV.Scale(-1); } } else if ($assertType(_ref, ptrType$5, true)[1]) { shape$1 = _ref.$val; contactSet = NewContactSet(); contactSet.Points = circle.IntersectionPointsCircle(shape$1); if (contactSet.Points.$length === 0) { return ptrType$7.nil; } contactSet.MTV = new Vector([circle.X - shape$1.X, circle.Y - shape$1.Y]); dist = contactSet.MTV.Magnitude(); contactSet.MTV = contactSet.MTV.Unit().Scale(circle.Radius + shape$1.Radius - dist); _ref$1 = contactSet.Points; _i = 0; while (true) { if (!(_i < _ref$1.$length)) { break; } point = ((_i < 0 || _i >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i]); contactSet.Center = contactSet.Center.Add(new sliceType$4([point])); _i++; } (x$1 = contactSet.Center, (0 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 0] = (x = contactSet.Center, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0])) / ((contactSet.Points.$length)))); (x$3 = contactSet.Center, (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1] = (x$2 = contactSet.Center, (1 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 1])) / ((contactSet.Points.$length)))); } circle.X = ox; circle.Y = oy; return contactSet; }; Circle.prototype.Intersection = function(dx, dy, other) { return this.$val.Intersection(dx, dy, other); }; Circle.ptr.prototype.Move = function(x, y) { var circle, x, y; circle = this; circle.X = circle.X + (x); circle.Y = circle.Y + (y); }; Circle.prototype.Move = function(x, y) { return this.$val.Move(x, y); }; Circle.ptr.prototype.MoveVec = function(vec) { var circle, vec; circle = this; circle.X = circle.X + (vec.X()); circle.Y = circle.Y + (vec.Y()); }; Circle.prototype.MoveVec = function(vec) { return this.$val.MoveVec(vec); }; Circle.ptr.prototype.SetPosition = function(x, y) { var circle, x, y; circle = this; circle.X = x; circle.Y = y; }; Circle.prototype.SetPosition = function(x, y) { return this.$val.SetPosition(x, y); }; Circle.ptr.prototype.SetPositionVec = function(vec) { var circle, vec; circle = this; circle.X = vec.X(); circle.Y = vec.Y(); }; Circle.prototype.SetPositionVec = function(vec) { return this.$val.SetPositionVec(vec); }; Circle.ptr.prototype.Position = function() { var circle; circle = this; return [circle.X, circle.Y]; }; Circle.prototype.Position = function() { return this.$val.Position(); }; Circle.ptr.prototype.PointInside = function(point) { var circle, point; circle = this; return point.Sub(new sliceType$4([new Vector([circle.X, circle.Y])])).Magnitude() <= circle.Radius; }; Circle.prototype.PointInside = function(point) { return this.$val.PointInside(point); }; Circle.ptr.prototype.IntersectionPointsCircle = function(other) { var a, circle, d, h, other, x2, y2; circle = this; d = math.Sqrt(math.Pow(other.X - circle.X, 2) + math.Pow(other.Y - circle.Y, 2)); if (d > circle.Radius + other.Radius || d < math.Abs(circle.Radius - other.Radius) || (d === 0) && (circle.Radius === other.Radius)) { return sliceType$4.nil; } a = (math.Pow(circle.Radius, 2) - math.Pow(other.Radius, 2) + math.Pow(d, 2)) / (2 * d); h = math.Sqrt(math.Pow(circle.Radius, 2) - math.Pow(a, 2)); x2 = circle.X + a * (other.X - circle.X) / d; y2 = circle.Y + a * (other.Y - circle.Y) / d; return new sliceType$4([new Vector([x2 + h * (other.Y - circle.Y) / d, y2 - h * (other.X - circle.X) / d]), new Vector([x2 - h * (other.Y - circle.Y) / d, y2 + h * (other.X - circle.X) / d])]); }; Circle.prototype.IntersectionPointsCircle = function(other) { return this.$val.IntersectionPointsCircle(other); }; Projection.ptr.prototype.Overlapping = function(other) { var other, projection; projection = this; return $clone(projection, Projection).Overlap($clone(other, Projection)) > 0; }; Projection.prototype.Overlapping = function(other) { return this.$val.Overlapping(other); }; Projection.ptr.prototype.Overlap = function(other) { var other, projection; projection = this; return math.Min(projection.Max, other.Max) - math.Max(projection.Min, other.Min); }; Projection.prototype.Overlap = function(other) { return this.$val.Overlap(other); }; Projection.ptr.prototype.IsInside = function(other) { var other, projection; projection = this; return projection.Min >= other.Min && projection.Max <= other.Max; }; Projection.prototype.IsInside = function(other) { return this.$val.IsInside(other); }; NewRingBuffer = function(n) { var n; return new RingBuffer.ptr(0, 0, 0, 0, n, 0, $makeSlice(sliceType$6, n)); }; $pkg.NewRingBuffer = NewRingBuffer; RingBuffer.ptr.prototype.DryPut = function() { var rb; rb = this; while (true) { if (!(0 < rb.Cnt && rb.Cnt >= rb.N)) { break; } rb.Pop(); } rb.EdFrameId = rb.EdFrameId + (1) >> 0; rb.Cnt = rb.Cnt + (1) >> 0; rb.Ed = rb.Ed + (1) >> 0; if (rb.Ed >= rb.N) { rb.Ed = rb.Ed - (rb.N) >> 0; } }; RingBuffer.prototype.DryPut = function() { return this.$val.DryPut(); }; RingBuffer.ptr.prototype.Put = function(pItem) { var pItem, rb, x, x$1; rb = this; while (true) { if (!(0 < rb.Cnt && rb.Cnt >= rb.N)) { break; } rb.Pop(); } (x = rb.Eles, x$1 = rb.Ed, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1] = pItem)); rb.EdFrameId = rb.EdFrameId + (1) >> 0; rb.Cnt = rb.Cnt + (1) >> 0; rb.Ed = rb.Ed + (1) >> 0; if (rb.Ed >= rb.N) { rb.Ed = rb.Ed - (rb.N) >> 0; } }; RingBuffer.prototype.Put = function(pItem) { return this.$val.Put(pItem); }; RingBuffer.ptr.prototype.Pop = function() { var pItem, rb, x, x$1; rb = this; if (0 === rb.Cnt) { return $ifaceNil; } pItem = (x = rb.Eles, x$1 = rb.St, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1])); rb.StFrameId = rb.StFrameId + (1) >> 0; rb.Cnt = rb.Cnt - (1) >> 0; rb.St = rb.St + (1) >> 0; if (rb.St >= rb.N) { rb.St = rb.St - (rb.N) >> 0; } return pItem; }; RingBuffer.prototype.Pop = function() { return this.$val.Pop(); }; RingBuffer.ptr.prototype.GetArrIdxByOffset = function(offsetFromSt) { var arrIdx, offsetFromSt, rb; rb = this; if ((0 === rb.Cnt) || 0 > offsetFromSt) { return -1; } arrIdx = rb.St + offsetFromSt >> 0; if (rb.St < rb.Ed) { if (rb.St <= arrIdx && arrIdx < rb.Ed) { return arrIdx; } } else { if (arrIdx >= rb.N) { arrIdx = arrIdx - (rb.N) >> 0; } if (arrIdx >= rb.St || arrIdx < rb.Ed) { return arrIdx; } } return -1; }; RingBuffer.prototype.GetArrIdxByOffset = function(offsetFromSt) { return this.$val.GetArrIdxByOffset(offsetFromSt); }; RingBuffer.ptr.prototype.GetByOffset = function(offsetFromSt) { var arrIdx, offsetFromSt, rb, x; rb = this; arrIdx = rb.GetArrIdxByOffset(offsetFromSt); if (-1 === arrIdx) { return $ifaceNil; } return (x = rb.Eles, ((arrIdx < 0 || arrIdx >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + arrIdx])); }; RingBuffer.prototype.GetByOffset = function(offsetFromSt) { return this.$val.GetByOffset(offsetFromSt); }; RingBuffer.ptr.prototype.GetByFrameId = function(frameId) { var frameId, rb; rb = this; if (frameId >= rb.EdFrameId || frameId < rb.StFrameId) { return $ifaceNil; } return rb.GetByOffset(frameId - rb.StFrameId >> 0); }; RingBuffer.prototype.GetByFrameId = function(frameId) { return this.$val.GetByFrameId(frameId); }; RingBuffer.ptr.prototype.SetByFrameId = function(pItem, frameId) { var _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, arrIdx, frameId, oldEdFrameId, oldStFrameId, pItem, rb, ret, x; rb = this; _tmp = rb.StFrameId; _tmp$1 = rb.EdFrameId; oldStFrameId = _tmp; oldEdFrameId = _tmp$1; if (frameId < oldStFrameId) { return [2, oldStFrameId, oldEdFrameId]; } if (oldEdFrameId > frameId) { arrIdx = rb.GetArrIdxByOffset(frameId - rb.StFrameId >> 0); if (!((-1 === arrIdx))) { (x = rb.Eles, ((arrIdx < 0 || arrIdx >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + arrIdx] = pItem)); return [0, oldStFrameId, oldEdFrameId]; } } ret = 0; if (oldEdFrameId < frameId) { _tmp$2 = 0; _tmp$3 = 0; rb.St = _tmp$2; rb.Ed = _tmp$3; _tmp$4 = frameId; _tmp$5 = frameId; rb.StFrameId = _tmp$4; rb.EdFrameId = _tmp$5; rb.Cnt = 0; ret = 1; } rb.Put(pItem); return [ret, oldStFrameId, oldEdFrameId]; }; RingBuffer.prototype.SetByFrameId = function(pItem, frameId) { return this.$val.SetByFrameId(pItem, frameId); }; RingBuffer.ptr.prototype.Clear = function() { var rb; rb = this; while (true) { if (!(0 < rb.Cnt)) { break; } rb.Pop(); } rb.St = 0; rb.Ed = 0; rb.StFrameId = 0; rb.EdFrameId = 0; }; RingBuffer.prototype.Clear = function() { return this.$val.Clear(); }; RingBuffer.ptr.prototype.GetStFrameId = function() { var rb; rb = this; return rb.StFrameId; }; RingBuffer.prototype.GetStFrameId = function() { return this.$val.GetStFrameId(); }; RingBuffer.ptr.prototype.GetEdFrameId = function() { var rb; rb = this; return rb.EdFrameId; }; RingBuffer.prototype.GetEdFrameId = function() { return this.$val.GetEdFrameId(); }; RingBuffer.ptr.prototype.GetCnt = function() { var rb; rb = this; return rb.Cnt; }; RingBuffer.prototype.GetCnt = function() { return this.$val.GetCnt(); }; NewObjectSingleTag = function(x, y, w, h, tag) { var h, o, tag, w, x, y; o = new Object.ptr($ifaceNil, ptrType$1.nil, x, y, w, h, NewRingBuffer(512), $ifaceNil, $makeMap(ptrType$2.keyFor, []), new sliceType$7([tag])); return o; }; $pkg.NewObjectSingleTag = NewObjectSingleTag; NewObject = function(x, y, w, h, tags) { var h, o, tags, w, x, y; o = new Object.ptr($ifaceNil, ptrType$1.nil, x, y, w, h, NewRingBuffer(512), $ifaceNil, $makeMap(ptrType$2.keyFor, []), new sliceType$7([])); if (tags.$length > 0) { o.AddTags(tags); } return o; }; $pkg.NewObject = NewObject; Object.ptr.prototype.GetData = function() { var obj; obj = this; return obj.Data; }; Object.prototype.GetData = function() { return this.$val.GetData(); }; Object.ptr.prototype.GetShape = function() { var obj; obj = this; return (obj.$ptr_Shape || (obj.$ptr_Shape = new ptrType$8(function() { return this.$target.Shape; }, function($v) { this.$target.Shape = $v; }, obj))); }; Object.prototype.GetShape = function() { return this.$val.GetShape(); }; Object.ptr.prototype.Position = function() { var obj; obj = this; return [obj.X, obj.Y]; }; Object.prototype.Position = function() { return this.$val.Position(); }; Object.ptr.prototype.Clone = function() { var {_entry, _i, _keys, _r, _ref, k, newObj, obj, $s, $r, $c} = $restore(this, {}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: obj = this; newObj = NewObject(obj.X, obj.Y, obj.W, obj.H, obj.Tags()); newObj.Data = obj.Data; /* */ if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { $s = 1; continue; } /* */ $s = 2; continue; /* if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { */ case 1: _r = obj.Shape.Clone(); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } $r = newObj.SetShape(_r); /* */ $s = 4; case 4: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } /* } */ case 2: _ref = obj.ignoreList; _i = 0; _keys = $keys(_ref); while (true) { if (!(_i < _keys.length)) { break; } _entry = _ref[_keys[_i]]; if (_entry === undefined) { _i++; continue; } k = _entry.k; newObj.AddToIgnoreList(k); _i++; } $s = -1; return newObj; /* */ } return; } var $f = {$blk: Object.ptr.prototype.Clone, $c: true, $r, _entry, _i, _keys, _r, _ref, k, newObj, obj, $s};return $f; }; Object.prototype.Clone = function() { return this.$val.Clone(); }; Object.ptr.prototype.Update = function() { var {_tuple, c, cx, cy, ex, ey, obj, space, x, y, $s, $r, $c} = $restore(this, {}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: obj = this; if (!(obj.Space === ptrType$1.nil)) { space = obj.Space; obj.Space.RemoveSingle(obj); obj.Space = space; _tuple = obj.BoundsToSpace(0, 0); cx = _tuple[0]; cy = _tuple[1]; ex = _tuple[2]; ey = _tuple[3]; y = cy; while (true) { if (!(y <= ey)) { break; } x = cx; while (true) { if (!(x <= ex)) { break; } c = obj.Space.Cell(x, y); if (!(c === ptrType.nil)) { c.register(obj); obj.TouchingCells.Put(c); } x = x + (1) >> 0; } y = y + (1) >> 0; } } /* */ if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { $s = 1; continue; } /* */ $s = 2; continue; /* if (!($interfaceIsEqual(obj.Shape, $ifaceNil))) { */ case 1: $r = obj.Shape.SetPosition(obj.X, obj.Y); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } /* } */ case 2: $s = -1; return; /* */ } return; } var $f = {$blk: Object.ptr.prototype.Update, $c: true, $r, _tuple, c, cx, cy, ex, ey, obj, space, x, y, $s};return $f; }; Object.prototype.Update = function() { return this.$val.Update(); }; Object.ptr.prototype.AddTags = function(tags) { var obj, tags; obj = this; obj.tags = $appendSlice(obj.tags, tags); }; Object.prototype.AddTags = function(tags) { return this.$val.AddTags(tags); }; Object.ptr.prototype.RemoveTags = function(tags) { var _i, _i$1, _ref, _ref$1, i, obj, t, tag, tags; obj = this; _ref = tags; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } tag = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); _ref$1 = obj.tags; _i$1 = 0; while (true) { if (!(_i$1 < _ref$1.$length)) { break; } i = _i$1; t = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]); if (t === tag) { obj.tags = $appendSlice($subslice(obj.tags, 0, i), $subslice(obj.tags, (i + 1 >> 0))); break; } _i$1++; } _i++; } }; Object.prototype.RemoveTags = function(tags) { return this.$val.RemoveTags(tags); }; Object.ptr.prototype.HasTags = function(tags) { var _i, _i$1, _ref, _ref$1, obj, t, tag, tags; obj = this; _ref = tags; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } tag = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); _ref$1 = obj.tags; _i$1 = 0; while (true) { if (!(_i$1 < _ref$1.$length)) { break; } t = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]); if (t === tag) { return true; } _i$1++; } _i++; } return false; }; Object.prototype.HasTags = function(tags) { return this.$val.HasTags(tags); }; Object.ptr.prototype.Tags = function() { var obj; obj = this; return $appendSlice(new sliceType$7([]), obj.tags); }; Object.prototype.Tags = function() { return this.$val.Tags(); }; Object.ptr.prototype.SetShape = function(shape) { var {obj, shape, $s, $r, $c} = $restore(this, {shape}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: obj = this; /* */ if (!($interfaceIsEqual(obj.Shape, shape))) { $s = 1; continue; } /* */ $s = 2; continue; /* if (!($interfaceIsEqual(obj.Shape, shape))) { */ case 1: obj.Shape = shape; $r = obj.Update(); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } /* } */ case 2: $s = -1; return; /* */ } return; } var $f = {$blk: Object.ptr.prototype.SetShape, $c: true, $r, obj, shape, $s};return $f; }; Object.prototype.SetShape = function(shape) { return this.$val.SetShape(shape); }; Object.ptr.prototype.BoundsToSpace = function(dx, dy) { var _tuple, _tuple$1, cx, cy, dx, dy, ex, ey, obj; obj = this; _tuple = obj.Space.WorldToSpace(obj.X + dx, obj.Y + dy); cx = _tuple[0]; cy = _tuple[1]; _tuple$1 = obj.Space.WorldToSpace(obj.X + obj.W + dx - 1, obj.Y + obj.H + dy - 1); ex = _tuple$1[0]; ey = _tuple$1[1]; return [cx, cy, ex, ey]; }; Object.prototype.BoundsToSpace = function(dx, dy) { return this.$val.BoundsToSpace(dx, dy); }; Object.ptr.prototype.SharesCells = function(other) { var cell, i, obj, other, rb; obj = this; rb = obj.TouchingCells; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } cell = $assertType(rb.GetByFrameId(i), ptrType); if (cell.Contains(other)) { return true; } i = i + (1) >> 0; } return false; }; Object.prototype.SharesCells = function(other) { return this.$val.SharesCells(other); }; Object.ptr.prototype.SharesCellsTags = function(tags) { var cell, i, obj, rb, tags; obj = this; rb = obj.TouchingCells; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } cell = $assertType(rb.GetByFrameId(i), ptrType); if (cell.ContainsTags(tags)) { return true; } i = i + (1) >> 0; } return false; }; Object.prototype.SharesCellsTags = function(tags) { return this.$val.SharesCellsTags(tags); }; Object.ptr.prototype.Center = function() { var obj; obj = this; return [obj.X + (obj.W / 2), obj.Y + (obj.H / 2)]; }; Object.prototype.Center = function() { return this.$val.Center(); }; Object.ptr.prototype.SetCenter = function(x, y) { var obj, x, y; obj = this; obj.X = x - (obj.W / 2); obj.Y = y - (obj.H / 2); }; Object.prototype.SetCenter = function(x, y) { return this.$val.SetCenter(x, y); }; Object.ptr.prototype.CellPosition = function() { var _tuple, obj; obj = this; _tuple = obj.Center(); return obj.Space.WorldToSpace(_tuple[0], _tuple[1]); }; Object.prototype.CellPosition = function() { return this.$val.CellPosition(); }; Object.ptr.prototype.SetRight = function(x) { var obj, x; obj = this; obj.X = x - obj.W; }; Object.prototype.SetRight = function(x) { return this.$val.SetRight(x); }; Object.ptr.prototype.SetBottom = function(y) { var obj, y; obj = this; obj.Y = y - obj.H; }; Object.prototype.SetBottom = function(y) { return this.$val.SetBottom(y); }; Object.ptr.prototype.Bottom = function() { var obj; obj = this; return obj.Y + obj.H; }; Object.prototype.Bottom = function() { return this.$val.Bottom(); }; Object.ptr.prototype.Right = function() { var obj; obj = this; return obj.X + obj.W; }; Object.prototype.Right = function() { return this.$val.Right(); }; Object.ptr.prototype.SetBounds = function(topLeft, bottomRight) { var bottomRight, obj, topLeft; obj = this; obj.X = (0 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 0]); obj.Y = (1 >= topLeft.$length ? ($throwRuntimeError("index out of range"), undefined) : topLeft.$array[topLeft.$offset + 1]); obj.W = (0 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 0]) - obj.X; obj.H = (1 >= bottomRight.$length ? ($throwRuntimeError("index out of range"), undefined) : bottomRight.$array[bottomRight.$offset + 1]) - obj.Y; }; Object.prototype.SetBounds = function(topLeft, bottomRight) { return this.$val.SetBounds(topLeft, bottomRight); }; Object.ptr.prototype.CheckAllWithHolder = function(dx, dy, cc) { var _entry, _entry$1, _entry$2, _key, _key$1, _tuple, _tuple$1, _tuple$2, added, added$1, c, cc, cellsAdded, cx, cy, dx, dy, ex, ey, i, ignored, o, obj, objectsAdded, rb, x, y; obj = this; if (obj.Space === ptrType$1.nil) { return false; } cc.Clear(); cc.checkingObject = obj; if (dx < 0) { dx = math.Min(dx, -1); } else if (dx > 0) { dx = math.Max(dx, 1); } if (dy < 0) { dy = math.Min(dy, -1); } else if (dy > 0) { dy = math.Max(dy, 1); } cc.dx = dx; cc.dy = dy; _tuple = obj.BoundsToSpace(dx, dy); cx = _tuple[0]; cy = _tuple[1]; ex = _tuple[2]; ey = _tuple[3]; objectsAdded = $makeMap(ptrType$2.keyFor, []); cellsAdded = $makeMap(ptrType.keyFor, []); y = cy; while (true) { if (!(y <= ey)) { break; } x = cx; while (true) { if (!(x <= ex)) { break; } c = obj.Space.Cell(x, y); if (!(c === ptrType.nil)) { rb = c.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); ignored = (_entry = obj.ignoreList[ptrType$2.keyFor(o)], _entry !== undefined ? _entry.v : false); if (o === obj || ignored) { i = i + (1) >> 0; continue; } _tuple$1 = (_entry$1 = objectsAdded[ptrType$2.keyFor(o)], _entry$1 !== undefined ? [_entry$1.v, true] : [false, false]); added = _tuple$1[1]; if (!added) { cc.Objects.Put(o); _key = o; (objectsAdded || $throwRuntimeError("assignment to entry in nil map"))[ptrType$2.keyFor(_key)] = { k: _key, v: true }; _tuple$2 = (_entry$2 = cellsAdded[ptrType.keyFor(c)], _entry$2 !== undefined ? [_entry$2.v, true] : [false, false]); added$1 = _tuple$2[1]; if (!added$1) { cc.Cells.Put(c); _key$1 = c; (cellsAdded || $throwRuntimeError("assignment to entry in nil map"))[ptrType.keyFor(_key$1)] = { k: _key$1, v: true }; } i = i + (1) >> 0; continue; } i = i + (1) >> 0; } } x = x + (1) >> 0; } y = y + (1) >> 0; } if (0 >= cc.Objects.Cnt) { return false; } return true; }; Object.prototype.CheckAllWithHolder = function(dx, dy, cc) { return this.$val.CheckAllWithHolder(dx, dy, cc); }; Object.ptr.prototype.Overlaps = function(other) { var obj, other; obj = this; return other.X <= obj.X + obj.W && other.X + other.W >= obj.X && other.Y <= obj.Y + obj.H && other.Y + other.H >= obj.Y; }; Object.prototype.Overlaps = function(other) { return this.$val.Overlaps(other); }; Object.ptr.prototype.AddToIgnoreList = function(ignoreObj) { var _key, ignoreObj, obj; obj = this; _key = ignoreObj; (obj.ignoreList || $throwRuntimeError("assignment to entry in nil map"))[ptrType$2.keyFor(_key)] = { k: _key, v: true }; }; Object.prototype.AddToIgnoreList = function(ignoreObj) { return this.$val.AddToIgnoreList(ignoreObj); }; Object.ptr.prototype.RemoveFromIgnoreList = function(ignoreObj) { var ignoreObj, obj; obj = this; delete obj.ignoreList[ptrType$2.keyFor(ignoreObj)]; }; Object.prototype.RemoveFromIgnoreList = function(ignoreObj) { return this.$val.RemoveFromIgnoreList(ignoreObj); }; axpyUnitaryTo = function(dst, alpha, x, y) { var _i, _ref, alpha, dim, dst, i, v, x, y; dim = y.$length; _ref = x; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; v = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (i === dim) { return; } ((i < 0 || i >= dst.$length) ? ($throwRuntimeError("index out of range"), undefined) : dst.$array[dst.$offset + i] = alpha * v + ((i < 0 || i >= y.$length) ? ($throwRuntimeError("index out of range"), undefined) : y.$array[y.$offset + i])); _i++; } }; scalUnitaryTo = function(dst, alpha, x) { var _i, _ref, alpha, dst, i, x; _ref = x; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; ((i < 0 || i >= dst.$length) ? ($throwRuntimeError("index out of range"), undefined) : dst.$array[dst.$offset + i] = ((i < 0 || i >= dst.$length) ? ($throwRuntimeError("index out of range"), undefined) : dst.$array[dst.$offset + i]) * (alpha)); _i++; } }; NewCollision = function() { return new Collision.ptr(ptrType$2.nil, 0, 0, NewRingBuffer(16), NewRingBuffer(16)); }; $pkg.NewCollision = NewCollision; Collision.ptr.prototype.Clear = function() { var cc; cc = this; cc.checkingObject = ptrType$2.nil; cc.dx = 0; cc.dy = 0; cc.Objects.Clear(); cc.Cells.Clear(); }; Collision.prototype.Clear = function() { return this.$val.Clear(); }; Collision.ptr.prototype.PopFirstCollidedObject = function() { var cc; cc = this; if (0 >= cc.Objects.Cnt) { return ptrType$2.nil; } return $assertType(cc.Objects.Pop(), ptrType$2); }; Collision.prototype.PopFirstCollidedObject = function() { return this.$val.PopFirstCollidedObject(); }; Collision.ptr.prototype.HasTags = function(tags) { var cc, i, o, rb, tags; cc = this; rb = cc.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); if (o === cc.checkingObject) { i = i + (1) >> 0; continue; } if (o.HasTags(tags)) { return true; } i = i + (1) >> 0; } return false; }; Collision.prototype.HasTags = function(tags) { return this.$val.HasTags(tags); }; Collision.ptr.prototype.ObjectsByTags = function(tags) { var cc, i, o, objects, rb, tags; cc = this; objects = new sliceType$3([]); rb = cc.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); if (o === cc.checkingObject) { i = i + (1) >> 0; continue; } if (o.HasTags(tags)) { objects = $append(objects, o); } i = i + (1) >> 0; } return objects; }; Collision.prototype.ObjectsByTags = function(tags) { return this.$val.ObjectsByTags(tags); }; Collision.ptr.prototype.ContactWithObject = function(object) { var cc, delta, object; cc = this; delta = new Vector([0, 0]); if (cc.dx < 0) { (0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = object.X + object.W - cc.checkingObject.X); } else if (cc.dx > 0) { (0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = object.X - cc.checkingObject.W - cc.checkingObject.X); } if (cc.dy < 0) { (1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = object.Y + object.H - cc.checkingObject.Y); } else if (cc.dy > 0) { (1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = object.Y - cc.checkingObject.H - cc.checkingObject.Y); } return delta; }; Collision.prototype.ContactWithObject = function(object) { return this.$val.ContactWithObject(object); }; Collision.ptr.prototype.ContactWithCell = function(cell) { var cc, cell, cx, cy, delta; cc = this; delta = new Vector([0, 0]); cx = (($imul(cell.X, cc.checkingObject.Space.CellWidth))); cy = (($imul(cell.Y, cc.checkingObject.Space.CellHeight))); if (cc.dx < 0) { (0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = cx + (cc.checkingObject.Space.CellWidth) - cc.checkingObject.X); } else if (cc.dx > 0) { (0 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 0] = cx - cc.checkingObject.W - cc.checkingObject.X); } if (cc.dy < 0) { (1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = cy + (cc.checkingObject.Space.CellHeight) - cc.checkingObject.Y); } else if (cc.dy > 0) { (1 >= delta.$length ? ($throwRuntimeError("index out of range"), undefined) : delta.$array[delta.$offset + 1] = cy - cc.checkingObject.H - cc.checkingObject.Y); } return delta; }; Collision.prototype.ContactWithCell = function(cell) { return this.$val.ContactWithCell(cell); }; Collision.ptr.prototype.SlideAgainstCell = function(cell, avoidTags) { var _tuple, _tuple$1, avoidTags, cc, ccX, ccY, cell, collidingCell, diffX, diffY, down, hX, hY, left, oX, oY, right, slide, sp, up; cc = this; sp = cc.checkingObject.Space; collidingCell = $assertType(cc.Cells.GetByFrameId(cc.Cells.StFrameId), ptrType); _tuple = sp.SpaceToWorld(collidingCell.X, collidingCell.Y); ccX = _tuple[0]; ccY = _tuple[1]; hX = (sp.CellWidth) / 2; hY = (sp.CellHeight) / 2; ccX = ccX + (hX); ccY = ccY + (hY); _tuple$1 = cc.checkingObject.Center(); oX = _tuple$1[0]; oY = _tuple$1[1]; diffX = oX - ccX; diffY = oY - ccY; left = sp.Cell(collidingCell.X - 1 >> 0, collidingCell.Y); right = sp.Cell(collidingCell.X + 1 >> 0, collidingCell.Y); up = sp.Cell(collidingCell.X, collidingCell.Y - 1 >> 0); down = sp.Cell(collidingCell.X, collidingCell.Y + 1 >> 0); slide = new Vector([0, 0]); if (!((cc.dy === 0))) { if (diffX > 0 && (right === ptrType.nil || !right.ContainsTags(avoidTags))) { (0 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 0] = ccX + hX - cc.checkingObject.X); } else if (diffX < 0 && (left === ptrType.nil || !left.ContainsTags(avoidTags))) { (0 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 0] = ccX - hX - (cc.checkingObject.X + cc.checkingObject.W)); } else { return Vector.nil; } } if (!((cc.dx === 0))) { if (diffY > 0 && (down === ptrType.nil || !down.ContainsTags(avoidTags))) { (1 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 1] = ccY + hY - cc.checkingObject.Y); } else if (diffY < 0 && (up === ptrType.nil || !up.ContainsTags(avoidTags))) { (1 >= slide.$length ? ($throwRuntimeError("index out of range"), undefined) : slide.$array[slide.$offset + 1] = ccY - hY - (cc.checkingObject.Y + cc.checkingObject.H)); } else { return Vector.nil; } } return slide; }; Collision.prototype.SlideAgainstCell = function(cell, avoidTags) { return this.$val.SlideAgainstCell(cell, avoidTags); }; newCell = function(x, y) { var x, y; return new Cell.ptr(x, y, NewRingBuffer(16)); }; Cell.ptr.prototype.register = function(obj) { var cell, obj; cell = this; if (!cell.Contains(obj)) { cell.Objects.Put(obj); } }; Cell.prototype.register = function(obj) { return this.$val.register(obj); }; Cell.ptr.prototype.unregister = function(obj) { var cell, i, o, obj, rb; cell = this; rb = cell.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); if (o === obj) { rb.SetByFrameId(rb.GetByFrameId(rb.StFrameId), i); rb.Pop(); break; } i = i + (1) >> 0; } }; Cell.prototype.unregister = function(obj) { return this.$val.unregister(obj); }; Cell.ptr.prototype.Contains = function(obj) { var cell, i, o, obj, rb; cell = this; rb = cell.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); if (o === obj) { return true; } i = i + (1) >> 0; } return false; }; Cell.prototype.Contains = function(obj) { return this.$val.Contains(obj); }; Cell.ptr.prototype.ContainsTags = function(tags) { var cell, i, o, rb, tags; cell = this; rb = cell.Objects; i = rb.StFrameId; while (true) { if (!(i < rb.EdFrameId)) { break; } o = $assertType(rb.GetByFrameId(i), ptrType$2); if (o.HasTags(tags)) { return true; } i = i + (1) >> 0; } return false; }; Cell.prototype.ContainsTags = function(tags) { return this.$val.ContainsTags(tags); }; Cell.ptr.prototype.Occupied = function() { var cell; cell = this; return 0 < cell.Objects.Cnt; }; Cell.prototype.Occupied = function() { return this.$val.Occupied(); }; Vector.methods = [{prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Add", name: "Add", pkg: "", typ: $funcType([sliceType$4], [Vector], true)}, {prop: "Sub", name: "Sub", pkg: "", typ: $funcType([sliceType$4], [Vector], true)}, {prop: "Scale", name: "Scale", pkg: "", typ: $funcType([$Float64], [Vector], false)}, {prop: "Equal", name: "Equal", pkg: "", typ: $funcType([Vector], [$Bool], false)}, {prop: "Magnitude", name: "Magnitude", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Magnitude2", name: "Magnitude2", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Unit", name: "Unit", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Dot", name: "Dot", pkg: "", typ: $funcType([Vector], [$Float64], false)}, {prop: "Cross", name: "Cross", pkg: "", typ: $funcType([Vector], [Vector], false)}, {prop: "Rotate", name: "Rotate", pkg: "", typ: $funcType([$Float64, sliceType$8], [Vector], true)}, {prop: "X", name: "X", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Y", name: "Y", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Z", name: "Z", pkg: "", typ: $funcType([], [$Float64], false)}]; ptrType$1.methods = [{prop: "AddSingle", name: "AddSingle", pkg: "", typ: $funcType([ptrType$2], [], false)}, {prop: "Add", name: "Add", pkg: "", typ: $funcType([sliceType$3], [], true)}, {prop: "RemoveSingle", name: "RemoveSingle", pkg: "", typ: $funcType([ptrType$2], [], false)}, {prop: "Remove", name: "Remove", pkg: "", typ: $funcType([sliceType$3], [], true)}, {prop: "Objects", name: "Objects", pkg: "", typ: $funcType([], [sliceType$3], false)}, {prop: "Resize", name: "Resize", pkg: "", typ: $funcType([$Int, $Int], [], false)}, {prop: "Cell", name: "Cell", pkg: "", typ: $funcType([$Int, $Int], [ptrType], false)}, {prop: "CheckCells", name: "CheckCells", pkg: "", typ: $funcType([$Int, $Int, $Int, $Int, sliceType$7], [ptrType$2], true)}, {prop: "CheckCellsWorld", name: "CheckCellsWorld", pkg: "", typ: $funcType([$Float64, $Float64, $Float64, $Float64, sliceType$7], [ptrType$2], true)}, {prop: "UnregisterAllObjects", name: "UnregisterAllObjects", pkg: "", typ: $funcType([], [], false)}, {prop: "WorldToSpace", name: "WorldToSpace", pkg: "", typ: $funcType([$Float64, $Float64], [$Int, $Int], false)}, {prop: "SpaceToWorld", name: "SpaceToWorld", pkg: "", typ: $funcType([$Int, $Int], [$Float64, $Float64], false)}, {prop: "Height", name: "Height", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "Width", name: "Width", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "CellsInLine", name: "CellsInLine", pkg: "", typ: $funcType([$Int, $Int, $Int, $Int], [sliceType$1], false)}]; ptrType$4.methods = [{prop: "Project", name: "Project", pkg: "", typ: $funcType([Vector], [Vector], false)}, {prop: "Normal", name: "Normal", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Vector", name: "Vector", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "IntersectionPointsLine", name: "IntersectionPointsLine", pkg: "", typ: $funcType([ptrType$4], [Vector], false)}, {prop: "IntersectionPointsCircle", name: "IntersectionPointsCircle", pkg: "", typ: $funcType([ptrType$5], [sliceType$4], false)}]; ptrType$6.methods = [{prop: "GetPointByOffset", name: "GetPointByOffset", pkg: "", typ: $funcType([$Int32], [Vector], false)}, {prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Shape], false)}, {prop: "AddPoints", name: "AddPoints", pkg: "", typ: $funcType([sliceType], [], true)}, {prop: "UpdateAsRectangle", name: "UpdateAsRectangle", pkg: "", typ: $funcType([$Float64, $Float64, $Float64, $Float64], [$Bool], false)}, {prop: "Lines", name: "Lines", pkg: "", typ: $funcType([], [sliceType$5], false)}, {prop: "Transformed", name: "Transformed", pkg: "", typ: $funcType([], [sliceType$4], false)}, {prop: "Bounds", name: "Bounds", pkg: "", typ: $funcType([], [Vector, Vector], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "SetPosition", name: "SetPosition", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "SetPositionVec", name: "SetPositionVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "Move", name: "Move", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "MoveVec", name: "MoveVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "Center", name: "Center", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "Project", name: "Project", pkg: "", typ: $funcType([Vector], [Projection], false)}, {prop: "SATAxes", name: "SATAxes", pkg: "", typ: $funcType([], [sliceType$4], false)}, {prop: "PointInside", name: "PointInside", pkg: "", typ: $funcType([Vector], [$Bool], false)}, {prop: "Intersection", name: "Intersection", pkg: "", typ: $funcType([$Float64, $Float64, Shape], [ptrType$7], false)}, {prop: "calculateMTV", name: "calculateMTV", pkg: "resolv", typ: $funcType([ptrType$7, Shape], [Vector], false)}, {prop: "ContainedBy", name: "ContainedBy", pkg: "", typ: $funcType([Shape], [$Bool], false)}]; ptrType$7.methods = [{prop: "LeftmostPoint", name: "LeftmostPoint", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "RightmostPoint", name: "RightmostPoint", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "TopmostPoint", name: "TopmostPoint", pkg: "", typ: $funcType([], [Vector], false)}, {prop: "BottommostPoint", name: "BottommostPoint", pkg: "", typ: $funcType([], [Vector], false)}]; ptrType$5.methods = [{prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Shape], false)}, {prop: "Bounds", name: "Bounds", pkg: "", typ: $funcType([], [Vector, Vector], false)}, {prop: "Intersection", name: "Intersection", pkg: "", typ: $funcType([$Float64, $Float64, Shape], [ptrType$7], false)}, {prop: "Move", name: "Move", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "MoveVec", name: "MoveVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "SetPosition", name: "SetPosition", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "SetPositionVec", name: "SetPositionVec", pkg: "", typ: $funcType([Vector], [], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "PointInside", name: "PointInside", pkg: "", typ: $funcType([Vector], [$Bool], false)}, {prop: "IntersectionPointsCircle", name: "IntersectionPointsCircle", pkg: "", typ: $funcType([ptrType$5], [sliceType$4], false)}]; Projection.methods = [{prop: "Overlapping", name: "Overlapping", pkg: "", typ: $funcType([Projection], [$Bool], false)}, {prop: "Overlap", name: "Overlap", pkg: "", typ: $funcType([Projection], [$Float64], false)}, {prop: "IsInside", name: "IsInside", pkg: "", typ: $funcType([Projection], [$Bool], false)}]; ptrType$3.methods = [{prop: "DryPut", name: "DryPut", pkg: "", typ: $funcType([], [], false)}, {prop: "Put", name: "Put", pkg: "", typ: $funcType([$emptyInterface], [], false)}, {prop: "Pop", name: "Pop", pkg: "", typ: $funcType([], [$emptyInterface], false)}, {prop: "GetArrIdxByOffset", name: "GetArrIdxByOffset", pkg: "", typ: $funcType([$Int32], [$Int32], false)}, {prop: "GetByOffset", name: "GetByOffset", pkg: "", typ: $funcType([$Int32], [$emptyInterface], false)}, {prop: "GetByFrameId", name: "GetByFrameId", pkg: "", typ: $funcType([$Int32], [$emptyInterface], false)}, {prop: "SetByFrameId", name: "SetByFrameId", pkg: "", typ: $funcType([$emptyInterface, $Int32], [$Int32, $Int32, $Int32], false)}, {prop: "Clear", name: "Clear", pkg: "", typ: $funcType([], [], false)}, {prop: "GetStFrameId", name: "GetStFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetEdFrameId", name: "GetEdFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetCnt", name: "GetCnt", pkg: "", typ: $funcType([], [$Int32], false)}]; ptrType$2.methods = [{prop: "GetData", name: "GetData", pkg: "", typ: $funcType([], [$emptyInterface], false)}, {prop: "GetShape", name: "GetShape", pkg: "", typ: $funcType([], [ptrType$8], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [ptrType$2], false)}, {prop: "Update", name: "Update", pkg: "", typ: $funcType([], [], false)}, {prop: "AddTags", name: "AddTags", pkg: "", typ: $funcType([sliceType$7], [], true)}, {prop: "RemoveTags", name: "RemoveTags", pkg: "", typ: $funcType([sliceType$7], [], true)}, {prop: "HasTags", name: "HasTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "Tags", name: "Tags", pkg: "", typ: $funcType([], [sliceType$7], false)}, {prop: "SetShape", name: "SetShape", pkg: "", typ: $funcType([Shape], [], false)}, {prop: "BoundsToSpace", name: "BoundsToSpace", pkg: "", typ: $funcType([$Float64, $Float64], [$Int, $Int, $Int, $Int], false)}, {prop: "SharesCells", name: "SharesCells", pkg: "", typ: $funcType([ptrType$2], [$Bool], false)}, {prop: "SharesCellsTags", name: "SharesCellsTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "Center", name: "Center", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "SetCenter", name: "SetCenter", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}, {prop: "CellPosition", name: "CellPosition", pkg: "", typ: $funcType([], [$Int, $Int], false)}, {prop: "SetRight", name: "SetRight", pkg: "", typ: $funcType([$Float64], [], false)}, {prop: "SetBottom", name: "SetBottom", pkg: "", typ: $funcType([$Float64], [], false)}, {prop: "Bottom", name: "Bottom", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "Right", name: "Right", pkg: "", typ: $funcType([], [$Float64], false)}, {prop: "SetBounds", name: "SetBounds", pkg: "", typ: $funcType([Vector, Vector], [], false)}, {prop: "CheckAllWithHolder", name: "CheckAllWithHolder", pkg: "", typ: $funcType([$Float64, $Float64, ptrType$9], [$Bool], false)}, {prop: "Overlaps", name: "Overlaps", pkg: "", typ: $funcType([ptrType$2], [$Bool], false)}, {prop: "AddToIgnoreList", name: "AddToIgnoreList", pkg: "", typ: $funcType([ptrType$2], [], false)}, {prop: "RemoveFromIgnoreList", name: "RemoveFromIgnoreList", pkg: "", typ: $funcType([ptrType$2], [], false)}]; ptrType$9.methods = [{prop: "Clear", name: "Clear", pkg: "", typ: $funcType([], [], false)}, {prop: "PopFirstCollidedObject", name: "PopFirstCollidedObject", pkg: "", typ: $funcType([], [ptrType$2], false)}, {prop: "HasTags", name: "HasTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "ObjectsByTags", name: "ObjectsByTags", pkg: "", typ: $funcType([sliceType$7], [sliceType$3], true)}, {prop: "ContactWithObject", name: "ContactWithObject", pkg: "", typ: $funcType([ptrType$2], [Vector], false)}, {prop: "ContactWithCell", name: "ContactWithCell", pkg: "", typ: $funcType([ptrType], [Vector], false)}, {prop: "SlideAgainstCell", name: "SlideAgainstCell", pkg: "", typ: $funcType([ptrType, sliceType$7], [Vector], true)}]; ptrType.methods = [{prop: "register", name: "register", pkg: "resolv", typ: $funcType([ptrType$2], [], false)}, {prop: "unregister", name: "unregister", pkg: "resolv", typ: $funcType([ptrType$2], [], false)}, {prop: "Contains", name: "Contains", pkg: "", typ: $funcType([ptrType$2], [$Bool], false)}, {prop: "ContainsTags", name: "ContainsTags", pkg: "", typ: $funcType([sliceType$7], [$Bool], true)}, {prop: "Occupied", name: "Occupied", pkg: "", typ: $funcType([], [$Bool], false)}]; Vector.init($Float64); Space.init("", [{prop: "Cells", name: "Cells", embedded: false, exported: true, typ: sliceType$2, tag: ""}, {prop: "CellWidth", name: "CellWidth", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "CellHeight", name: "CellHeight", embedded: false, exported: true, typ: $Int, tag: ""}]); Shape.init([{prop: "Bounds", name: "Bounds", pkg: "", typ: $funcType([], [Vector, Vector], false)}, {prop: "Clone", name: "Clone", pkg: "", typ: $funcType([], [Shape], false)}, {prop: "Intersection", name: "Intersection", pkg: "", typ: $funcType([$Float64, $Float64, Shape], [ptrType$7], false)}, {prop: "Position", name: "Position", pkg: "", typ: $funcType([], [$Float64, $Float64], false)}, {prop: "SetPosition", name: "SetPosition", pkg: "", typ: $funcType([$Float64, $Float64], [], false)}]); Line.init("", [{prop: "Start", name: "Start", embedded: false, exported: true, typ: Vector, tag: ""}, {prop: "End", name: "End", embedded: false, exported: true, typ: Vector, tag: ""}]); ConvexPolygon.init("", [{prop: "Points", name: "Points", embedded: false, exported: true, typ: ptrType$3, tag: ""}, {prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Closed", name: "Closed", embedded: false, exported: true, typ: $Bool, tag: ""}]); ContactSet.init("", [{prop: "Points", name: "Points", embedded: false, exported: true, typ: sliceType$4, tag: ""}, {prop: "MTV", name: "MTV", embedded: false, exported: true, typ: Vector, tag: ""}, {prop: "Center", name: "Center", embedded: false, exported: true, typ: Vector, tag: ""}]); Circle.init("", [{prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Radius", name: "Radius", embedded: false, exported: true, typ: $Float64, tag: ""}]); Projection.init("", [{prop: "Min", name: "Min", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Max", name: "Max", embedded: false, exported: true, typ: $Float64, tag: ""}]); RingBuffer.init("", [{prop: "Ed", name: "Ed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "St", name: "St", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "EdFrameId", name: "EdFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "StFrameId", name: "StFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "N", name: "N", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Cnt", name: "Cnt", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Eles", name: "Eles", embedded: false, exported: true, typ: sliceType$6, tag: ""}]); Object.init("resolv", [{prop: "Shape", name: "Shape", embedded: false, exported: true, typ: Shape, tag: ""}, {prop: "Space", name: "Space", embedded: false, exported: true, typ: ptrType$1, tag: ""}, {prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "W", name: "W", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "H", name: "H", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "TouchingCells", name: "TouchingCells", embedded: false, exported: true, typ: ptrType$3, tag: ""}, {prop: "Data", name: "Data", embedded: false, exported: true, typ: $emptyInterface, tag: ""}, {prop: "ignoreList", name: "ignoreList", embedded: false, exported: false, typ: mapType, tag: ""}, {prop: "tags", name: "tags", embedded: false, exported: false, typ: sliceType$7, tag: ""}]); Collision.init("resolv", [{prop: "checkingObject", name: "checkingObject", embedded: false, exported: false, typ: ptrType$2, tag: ""}, {prop: "dx", name: "dx", embedded: false, exported: false, typ: $Float64, tag: ""}, {prop: "dy", name: "dy", embedded: false, exported: false, typ: $Float64, tag: ""}, {prop: "Objects", name: "Objects", embedded: false, exported: true, typ: ptrType$3, tag: ""}, {prop: "Cells", name: "Cells", embedded: false, exported: true, typ: ptrType$3, tag: ""}]); Cell.init("", [{prop: "X", name: "X", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "Objects", name: "Objects", embedded: false, exported: true, typ: ptrType$3, tag: ""}]); $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: $r = math.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $packages["jsexport/battle"] = (function() { var $pkg = {}, $init, math, resolv, Vec2D, Polygon2D, PlayerDownsync, InputFrameDecoded, Barrier, BulletConfig, BulletBattleAttr, MeleeBullet, FireballBullet, Skill, RoomDownsyncFrame, InputFrameDownsync, NpcPatrolCue, SkillMapperType, CharacterConfig, SatResult, sliceType, sliceType$1, sliceType$2, ptrType, ptrType$1, ptrType$2, ptrType$3, ptrType$4, ptrType$5, ptrType$6, ptrType$7, ptrType$8, ptrType$9, sliceType$3, ptrType$10, sliceType$4, sliceType$5, ptrType$11, sliceType$6, sliceType$7, sliceType$8, sliceType$9, ptrType$12, mapType, ptrType$13, skills, inAirSet, noOpSet, invinsibleSet, nonAttackingSet, intAbs, ShouldGenerateInputFrameUpsync, ConvertToDelayedInputFrameId, ConvertToNoDelayInputFrameId, ConvertToFirstUsedRenderFrameId, ConvertToLastUsedRenderFrameId, decodeInput, calcPushbacks, isPolygonPairOverlapped, IsGeneralBulletActive, IsMeleeBulletActive, IsMeleeBulletAlive, IsFireballBulletActive, IsFireballBulletAlive, isPolygonPairSeparatedByDir, WorldToVirtualGridPos, VirtualGridToWorldPos, WorldToPolygonColliderBLPos, PolygonColliderBLToWorldPos, PolygonColliderBLToVirtualGridPos, calcHardPushbacksNorms, deriveOpPattern, ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame, GenerateRectCollider, generateRectColliderInCollisionSpace, UpdateRectCollider, GenerateConvexPolygonCollider, AlignPolygon2DToBoundingBox, NewMeleeBullet, NewFireballBullet, NewPlayerDownsync, CloneMeleeBullet, CloneFireballBullet, ClonePlayerDownsync, CloneRoomDownsyncFrame, NewPreallocatedRoomDownsyncFrame; math = $packages["math"]; resolv = $packages["resolv"]; Vec2D = $pkg.Vec2D = $newType(0, $kindStruct, "battle.Vec2D", true, "jsexport/battle", true, function(X_, Y_) { this.$val = this; if (arguments.length === 0) { this.X = 0; this.Y = 0; return; } this.X = X_; this.Y = Y_; }); Polygon2D = $pkg.Polygon2D = $newType(0, $kindStruct, "battle.Polygon2D", true, "jsexport/battle", true, function(Anchor_, Points_) { this.$val = this; if (arguments.length === 0) { this.Anchor = ptrType$11.nil; this.Points = sliceType$6.nil; return; } this.Anchor = Anchor_; this.Points = Points_; }); PlayerDownsync = $pkg.PlayerDownsync = $newType(0, $kindStruct, "battle.PlayerDownsync", true, "jsexport/battle", true, function(Id_, VirtualGridX_, VirtualGridY_, DirX_, DirY_, VelX_, VelY_, Speed_, BattleState_, JoinIndex_, ColliderRadius_, Removed_, Score_, LastMoveGmtMillis_, FramesToRecover_, FramesInChState_, Hp_, MaxHp_, CharacterState_, InAir_, OnWall_, OnWallNormX_, OnWallNormY_, CapturedByInertia_, ActiveSkillId_, ActiveSkillHit_, FramesInvinsible_, BulletTeamId_, ChCollisionTeamId_, RevivalVirtualGridX_, RevivalVirtualGridY_) { this.$val = this; if (arguments.length === 0) { this.Id = 0; this.VirtualGridX = 0; this.VirtualGridY = 0; this.DirX = 0; this.DirY = 0; this.VelX = 0; this.VelY = 0; this.Speed = 0; this.BattleState = 0; this.JoinIndex = 0; this.ColliderRadius = 0; this.Removed = false; this.Score = 0; this.LastMoveGmtMillis = 0; this.FramesToRecover = 0; this.FramesInChState = 0; this.Hp = 0; this.MaxHp = 0; this.CharacterState = 0; this.InAir = false; this.OnWall = false; this.OnWallNormX = 0; this.OnWallNormY = 0; this.CapturedByInertia = false; this.ActiveSkillId = 0; this.ActiveSkillHit = 0; this.FramesInvinsible = 0; this.BulletTeamId = 0; this.ChCollisionTeamId = 0; this.RevivalVirtualGridX = 0; this.RevivalVirtualGridY = 0; return; } this.Id = Id_; this.VirtualGridX = VirtualGridX_; this.VirtualGridY = VirtualGridY_; this.DirX = DirX_; this.DirY = DirY_; this.VelX = VelX_; this.VelY = VelY_; this.Speed = Speed_; this.BattleState = BattleState_; this.JoinIndex = JoinIndex_; this.ColliderRadius = ColliderRadius_; this.Removed = Removed_; this.Score = Score_; this.LastMoveGmtMillis = LastMoveGmtMillis_; this.FramesToRecover = FramesToRecover_; this.FramesInChState = FramesInChState_; this.Hp = Hp_; this.MaxHp = MaxHp_; this.CharacterState = CharacterState_; this.InAir = InAir_; this.OnWall = OnWall_; this.OnWallNormX = OnWallNormX_; this.OnWallNormY = OnWallNormY_; this.CapturedByInertia = CapturedByInertia_; this.ActiveSkillId = ActiveSkillId_; this.ActiveSkillHit = ActiveSkillHit_; this.FramesInvinsible = FramesInvinsible_; this.BulletTeamId = BulletTeamId_; this.ChCollisionTeamId = ChCollisionTeamId_; this.RevivalVirtualGridX = RevivalVirtualGridX_; this.RevivalVirtualGridY = RevivalVirtualGridY_; }); InputFrameDecoded = $pkg.InputFrameDecoded = $newType(0, $kindStruct, "battle.InputFrameDecoded", true, "jsexport/battle", true, function(Dx_, Dy_, BtnALevel_, BtnBLevel_) { this.$val = this; if (arguments.length === 0) { this.Dx = 0; this.Dy = 0; this.BtnALevel = 0; this.BtnBLevel = 0; return; } this.Dx = Dx_; this.Dy = Dy_; this.BtnALevel = BtnALevel_; this.BtnBLevel = BtnBLevel_; }); Barrier = $pkg.Barrier = $newType(0, $kindStruct, "battle.Barrier", true, "jsexport/battle", true, function(Boundary_) { this.$val = this; if (arguments.length === 0) { this.Boundary = ptrType$12.nil; return; } this.Boundary = Boundary_; }); BulletConfig = $pkg.BulletConfig = $newType(0, $kindStruct, "battle.BulletConfig", true, "jsexport/battle", true, function(StartupFrames_, CancellableStFrame_, CancellableEdFrame_, ActiveFrames_, HitStunFrames_, BlockStunFrames_, PushbackVelX_, PushbackVelY_, Damage_, SelfLockVelX_, SelfLockVelY_, HitboxOffsetX_, HitboxOffsetY_, HitboxSizeX_, HitboxSizeY_, BlowUp_, ExplosionFrames_, SpeciesId_, CancelTransit_) { this.$val = this; if (arguments.length === 0) { this.StartupFrames = 0; this.CancellableStFrame = 0; this.CancellableEdFrame = 0; this.ActiveFrames = 0; this.HitStunFrames = 0; this.BlockStunFrames = 0; this.PushbackVelX = 0; this.PushbackVelY = 0; this.Damage = 0; this.SelfLockVelX = 0; this.SelfLockVelY = 0; this.HitboxOffsetX = 0; this.HitboxOffsetY = 0; this.HitboxSizeX = 0; this.HitboxSizeY = 0; this.BlowUp = false; this.ExplosionFrames = 0; this.SpeciesId = 0; this.CancelTransit = false; return; } this.StartupFrames = StartupFrames_; this.CancellableStFrame = CancellableStFrame_; this.CancellableEdFrame = CancellableEdFrame_; this.ActiveFrames = ActiveFrames_; this.HitStunFrames = HitStunFrames_; this.BlockStunFrames = BlockStunFrames_; this.PushbackVelX = PushbackVelX_; this.PushbackVelY = PushbackVelY_; this.Damage = Damage_; this.SelfLockVelX = SelfLockVelX_; this.SelfLockVelY = SelfLockVelY_; this.HitboxOffsetX = HitboxOffsetX_; this.HitboxOffsetY = HitboxOffsetY_; this.HitboxSizeX = HitboxSizeX_; this.HitboxSizeY = HitboxSizeY_; this.BlowUp = BlowUp_; this.ExplosionFrames = ExplosionFrames_; this.SpeciesId = SpeciesId_; this.CancelTransit = CancelTransit_; }); BulletBattleAttr = $pkg.BulletBattleAttr = $newType(0, $kindStruct, "battle.BulletBattleAttr", true, "jsexport/battle", true, function(BulletLocalId_, OriginatedRenderFrameId_, OffenderJoinIndex_, TeamId_) { this.$val = this; if (arguments.length === 0) { this.BulletLocalId = 0; this.OriginatedRenderFrameId = 0; this.OffenderJoinIndex = 0; this.TeamId = 0; return; } this.BulletLocalId = BulletLocalId_; this.OriginatedRenderFrameId = OriginatedRenderFrameId_; this.OffenderJoinIndex = OffenderJoinIndex_; this.TeamId = TeamId_; }); MeleeBullet = $pkg.MeleeBullet = $newType(0, $kindStruct, "battle.MeleeBullet", true, "jsexport/battle", true, function(BlState_, FramesInBlState_, BattleAttr_, Bullet_) { this.$val = this; if (arguments.length === 0) { this.BlState = 0; this.FramesInBlState = 0; this.BattleAttr = ptrType.nil; this.Bullet = ptrType$1.nil; return; } this.BlState = BlState_; this.FramesInBlState = FramesInBlState_; this.BattleAttr = BattleAttr_; this.Bullet = Bullet_; }); FireballBullet = $pkg.FireballBullet = $newType(0, $kindStruct, "battle.FireballBullet", true, "jsexport/battle", true, function(VirtualGridX_, VirtualGridY_, DirX_, DirY_, VelX_, VelY_, Speed_, BlState_, FramesInBlState_, BattleAttr_, Bullet_) { this.$val = this; if (arguments.length === 0) { this.VirtualGridX = 0; this.VirtualGridY = 0; this.DirX = 0; this.DirY = 0; this.VelX = 0; this.VelY = 0; this.Speed = 0; this.BlState = 0; this.FramesInBlState = 0; this.BattleAttr = ptrType.nil; this.Bullet = ptrType$1.nil; return; } this.VirtualGridX = VirtualGridX_; this.VirtualGridY = VirtualGridY_; this.DirX = DirX_; this.DirY = DirY_; this.VelX = VelX_; this.VelY = VelY_; this.Speed = Speed_; this.BlState = BlState_; this.FramesInBlState = FramesInBlState_; this.BattleAttr = BattleAttr_; this.Bullet = Bullet_; }); Skill = $pkg.Skill = $newType(0, $kindStruct, "battle.Skill", true, "jsexport/battle", true, function(BattleLocalId_, RecoveryFrames_, RecoveryFramesOnBlock_, RecoveryFramesOnHit_, ReleaseTriggerType_, BoundChState_, Hits_) { this.$val = this; if (arguments.length === 0) { this.BattleLocalId = 0; this.RecoveryFrames = 0; this.RecoveryFramesOnBlock = 0; this.RecoveryFramesOnHit = 0; this.ReleaseTriggerType = 0; this.BoundChState = 0; this.Hits = sliceType$2.nil; return; } this.BattleLocalId = BattleLocalId_; this.RecoveryFrames = RecoveryFrames_; this.RecoveryFramesOnBlock = RecoveryFramesOnBlock_; this.RecoveryFramesOnHit = RecoveryFramesOnHit_; this.ReleaseTriggerType = ReleaseTriggerType_; this.BoundChState = BoundChState_; this.Hits = Hits_; }); RoomDownsyncFrame = $pkg.RoomDownsyncFrame = $newType(0, $kindStruct, "battle.RoomDownsyncFrame", true, "jsexport/battle", true, function(Id_, PlayersArr_, CountdownNanos_, MeleeBullets_, FireballBullets_, BackendUnconfirmedMask_, ShouldForceResync_, BulletLocalIdCounter_) { this.$val = this; if (arguments.length === 0) { this.Id = 0; this.PlayersArr = sliceType$7.nil; this.CountdownNanos = new $Int64(0, 0); this.MeleeBullets = sliceType$8.nil; this.FireballBullets = sliceType$9.nil; this.BackendUnconfirmedMask = new $Uint64(0, 0); this.ShouldForceResync = false; this.BulletLocalIdCounter = 0; return; } this.Id = Id_; this.PlayersArr = PlayersArr_; this.CountdownNanos = CountdownNanos_; this.MeleeBullets = MeleeBullets_; this.FireballBullets = FireballBullets_; this.BackendUnconfirmedMask = BackendUnconfirmedMask_; this.ShouldForceResync = ShouldForceResync_; this.BulletLocalIdCounter = BulletLocalIdCounter_; }); InputFrameDownsync = $pkg.InputFrameDownsync = $newType(0, $kindStruct, "battle.InputFrameDownsync", true, "jsexport/battle", true, function(InputFrameId_, InputList_, ConfirmedList_) { this.$val = this; if (arguments.length === 0) { this.InputFrameId = 0; this.InputList = sliceType$3.nil; this.ConfirmedList = new $Uint64(0, 0); return; } this.InputFrameId = InputFrameId_; this.InputList = InputList_; this.ConfirmedList = ConfirmedList_; }); NpcPatrolCue = $pkg.NpcPatrolCue = $newType(0, $kindStruct, "battle.NpcPatrolCue", true, "jsexport/battle", true, function(FlAct_, FrAct_, X_, Y_) { this.$val = this; if (arguments.length === 0) { this.FlAct = new $Uint64(0, 0); this.FrAct = new $Uint64(0, 0); this.X = 0; this.Y = 0; return; } this.FlAct = FlAct_; this.FrAct = FrAct_; this.X = X_; this.Y = Y_; }); SkillMapperType = $pkg.SkillMapperType = $newType(4, $kindFunc, "battle.SkillMapperType", true, "jsexport/battle", true, null); CharacterConfig = $pkg.CharacterConfig = $newType(0, $kindStruct, "battle.CharacterConfig", true, "jsexport/battle", true, function(SpeciesId_, SpeciesName_, InAirIdleFrameIdxTurningPoint_, InAirIdleFrameIdxTurnedCycle_, LayDownFrames_, LayDownFramesToRecover_, GetUpInvinsibleFrames_, GetUpFramesToRecover_, Speed_, JumpingInitVelY_, JumpingFramesToRecover_, DashingEnabled_, OnWallEnabled_, WallJumpingFramesToRecover_, WallJumpingInitVelX_, WallJumpingInitVelY_, WallSlidingVelY_, InertiaFramesToRecover_, SkillMapper_) { this.$val = this; if (arguments.length === 0) { this.SpeciesId = 0; this.SpeciesName = ""; this.InAirIdleFrameIdxTurningPoint = 0; this.InAirIdleFrameIdxTurnedCycle = 0; this.LayDownFrames = 0; this.LayDownFramesToRecover = 0; this.GetUpInvinsibleFrames = 0; this.GetUpFramesToRecover = 0; this.Speed = 0; this.JumpingInitVelY = 0; this.JumpingFramesToRecover = 0; this.DashingEnabled = false; this.OnWallEnabled = false; this.WallJumpingFramesToRecover = 0; this.WallJumpingInitVelX = 0; this.WallJumpingInitVelY = 0; this.WallSlidingVelY = 0; this.InertiaFramesToRecover = 0; this.SkillMapper = $throwNilPointerError; return; } this.SpeciesId = SpeciesId_; this.SpeciesName = SpeciesName_; this.InAirIdleFrameIdxTurningPoint = InAirIdleFrameIdxTurningPoint_; this.InAirIdleFrameIdxTurnedCycle = InAirIdleFrameIdxTurnedCycle_; this.LayDownFrames = LayDownFrames_; this.LayDownFramesToRecover = LayDownFramesToRecover_; this.GetUpInvinsibleFrames = GetUpInvinsibleFrames_; this.GetUpFramesToRecover = GetUpFramesToRecover_; this.Speed = Speed_; this.JumpingInitVelY = JumpingInitVelY_; this.JumpingFramesToRecover = JumpingFramesToRecover_; this.DashingEnabled = DashingEnabled_; this.OnWallEnabled = OnWallEnabled_; this.WallJumpingFramesToRecover = WallJumpingFramesToRecover_; this.WallJumpingInitVelX = WallJumpingInitVelX_; this.WallJumpingInitVelY = WallJumpingInitVelY_; this.WallSlidingVelY = WallSlidingVelY_; this.InertiaFramesToRecover = InertiaFramesToRecover_; this.SkillMapper = SkillMapper_; }); SatResult = $pkg.SatResult = $newType(0, $kindStruct, "battle.SatResult", true, "jsexport/battle", true, function(Overlap_, OverlapX_, OverlapY_, AContainedInB_, BContainedInA_, Axis_) { this.$val = this; if (arguments.length === 0) { this.Overlap = 0; this.OverlapX = 0; this.OverlapY = 0; this.AContainedInB = false; this.BContainedInA = false; this.Axis = resolv.Vector.nil; return; } this.Overlap = Overlap_; this.OverlapX = OverlapX_; this.OverlapY = OverlapY_; this.AContainedInB = AContainedInB_; this.BContainedInA = BContainedInA_; this.Axis = Axis_; }); sliceType = $sliceType($Int32); sliceType$1 = $sliceType(sliceType); sliceType$2 = $sliceType($emptyInterface); ptrType = $ptrType(BulletBattleAttr); ptrType$1 = $ptrType(BulletConfig); ptrType$2 = $ptrType(Skill); ptrType$3 = $ptrType(MeleeBullet); ptrType$4 = $ptrType(SatResult); ptrType$5 = $ptrType(resolv.Object); ptrType$6 = $ptrType(PlayerDownsync); ptrType$7 = $ptrType(FireballBullet); ptrType$8 = $ptrType(resolv.ConvexPolygon); ptrType$9 = $ptrType(InputFrameDownsync); sliceType$3 = $sliceType($Uint64); ptrType$10 = $ptrType(RoomDownsyncFrame); sliceType$4 = $sliceType($Float64); sliceType$5 = $sliceType($String); ptrType$11 = $ptrType(Vec2D); sliceType$6 = $sliceType(ptrType$11); sliceType$7 = $sliceType(ptrType$6); sliceType$8 = $sliceType(ptrType$3); sliceType$9 = $sliceType(ptrType$7); ptrType$12 = $ptrType(Polygon2D); mapType = $mapType($Int, $Int); ptrType$13 = $ptrType(CharacterConfig); CharacterConfig.ptr.prototype.GetSpeed = function() { var c; c = this; return c.Speed; }; CharacterConfig.prototype.GetSpeed = function() { return this.$val.GetSpeed(); }; CharacterConfig.ptr.prototype.GetSpeciesId = function() { var c; c = this; return c.SpeciesId; }; CharacterConfig.prototype.GetSpeciesId = function() { return this.$val.GetSpeciesId(); }; CharacterConfig.ptr.prototype.GetSpeciesName = function() { var c; c = this; return c.SpeciesName; }; CharacterConfig.prototype.GetSpeciesName = function() { return this.$val.GetSpeciesName(); }; InputFrameDownsync.ptr.prototype.GetInputFrameId = function() { var ifd; ifd = this; return ifd.InputFrameId; }; InputFrameDownsync.prototype.GetInputFrameId = function() { return this.$val.GetInputFrameId(); }; InputFrameDownsync.ptr.prototype.GetInputList = function() { var ifd; ifd = this; return ifd.InputList; }; InputFrameDownsync.prototype.GetInputList = function() { return this.$val.GetInputList(); }; InputFrameDownsync.ptr.prototype.GetConfirmedList = function() { var ifd; ifd = this; return ifd.ConfirmedList; }; InputFrameDownsync.prototype.GetConfirmedList = function() { return this.$val.GetConfirmedList(); }; PlayerDownsync.ptr.prototype.GetId = function() { var p; p = this; return p.Id; }; PlayerDownsync.prototype.GetId = function() { return this.$val.GetId(); }; PlayerDownsync.ptr.prototype.GetJoinIndex = function() { var p; p = this; return p.JoinIndex; }; PlayerDownsync.prototype.GetJoinIndex = function() { return this.$val.GetJoinIndex(); }; PlayerDownsync.ptr.prototype.GetVirtualGridX = function() { var p; p = this; return p.VirtualGridX; }; PlayerDownsync.prototype.GetVirtualGridX = function() { return this.$val.GetVirtualGridX(); }; PlayerDownsync.ptr.prototype.GetVirtualGridY = function() { var p; p = this; return p.VirtualGridY; }; PlayerDownsync.prototype.GetVirtualGridY = function() { return this.$val.GetVirtualGridY(); }; PlayerDownsync.ptr.prototype.GetDirX = function() { var p; p = this; return p.DirX; }; PlayerDownsync.prototype.GetDirX = function() { return this.$val.GetDirX(); }; PlayerDownsync.ptr.prototype.GetDirY = function() { var p; p = this; return p.DirY; }; PlayerDownsync.prototype.GetDirY = function() { return this.$val.GetDirY(); }; PlayerDownsync.ptr.prototype.GetVelX = function() { var p; p = this; return p.VelX; }; PlayerDownsync.prototype.GetVelX = function() { return this.$val.GetVelX(); }; PlayerDownsync.ptr.prototype.GetVelY = function() { var p; p = this; return p.VelY; }; PlayerDownsync.prototype.GetVelY = function() { return this.$val.GetVelY(); }; PlayerDownsync.ptr.prototype.GetSpeed = function() { var p; p = this; return p.Speed; }; PlayerDownsync.prototype.GetSpeed = function() { return this.$val.GetSpeed(); }; PlayerDownsync.ptr.prototype.GetHp = function() { var p; p = this; return p.Hp; }; PlayerDownsync.prototype.GetHp = function() { return this.$val.GetHp(); }; PlayerDownsync.ptr.prototype.GetMaxHp = function() { var p; p = this; return p.MaxHp; }; PlayerDownsync.prototype.GetMaxHp = function() { return this.$val.GetMaxHp(); }; PlayerDownsync.ptr.prototype.GetCharacterState = function() { var p; p = this; return p.CharacterState; }; PlayerDownsync.prototype.GetCharacterState = function() { return this.$val.GetCharacterState(); }; PlayerDownsync.ptr.prototype.GetFramesToRecover = function() { var p; p = this; return p.FramesToRecover; }; PlayerDownsync.prototype.GetFramesToRecover = function() { return this.$val.GetFramesToRecover(); }; PlayerDownsync.ptr.prototype.GetFramesInChState = function() { var p; p = this; return p.FramesInChState; }; PlayerDownsync.prototype.GetFramesInChState = function() { return this.$val.GetFramesInChState(); }; PlayerDownsync.ptr.prototype.GetInAir = function() { var p; p = this; return p.InAir; }; PlayerDownsync.prototype.GetInAir = function() { return this.$val.GetInAir(); }; PlayerDownsync.ptr.prototype.GetOnWall = function() { var p; p = this; return p.OnWall; }; PlayerDownsync.prototype.GetOnWall = function() { return this.$val.GetOnWall(); }; PlayerDownsync.ptr.prototype.GetOnWallNormX = function() { var p; p = this; return p.OnWallNormX; }; PlayerDownsync.prototype.GetOnWallNormX = function() { return this.$val.GetOnWallNormX(); }; PlayerDownsync.ptr.prototype.GetColliderRadius = function() { var p; p = this; return p.ColliderRadius; }; PlayerDownsync.prototype.GetColliderRadius = function() { return this.$val.GetColliderRadius(); }; MeleeBullet.ptr.prototype.GetBlState = function() { var b; b = this; return b.BlState; }; MeleeBullet.prototype.GetBlState = function() { return this.$val.GetBlState(); }; MeleeBullet.ptr.prototype.GetFramesInBlState = function() { var b; b = this; return b.FramesInBlState; }; MeleeBullet.prototype.GetFramesInBlState = function() { return this.$val.GetFramesInBlState(); }; MeleeBullet.ptr.prototype.GetBulletLocalId = function() { var b; b = this; return b.BattleAttr.BulletLocalId; }; MeleeBullet.prototype.GetBulletLocalId = function() { return this.$val.GetBulletLocalId(); }; MeleeBullet.ptr.prototype.GetOffenderJoinIndex = function() { var b; b = this; return b.BattleAttr.OffenderJoinIndex; }; MeleeBullet.prototype.GetOffenderJoinIndex = function() { return this.$val.GetOffenderJoinIndex(); }; MeleeBullet.ptr.prototype.GetOriginatedRenderFrameId = function() { var b; b = this; return b.BattleAttr.OriginatedRenderFrameId; }; MeleeBullet.prototype.GetOriginatedRenderFrameId = function() { return this.$val.GetOriginatedRenderFrameId(); }; MeleeBullet.ptr.prototype.GetStartupFrames = function() { var b; b = this; return b.Bullet.StartupFrames; }; MeleeBullet.prototype.GetStartupFrames = function() { return this.$val.GetStartupFrames(); }; MeleeBullet.ptr.prototype.GetActiveFrames = function() { var b; b = this; return b.Bullet.ActiveFrames; }; MeleeBullet.prototype.GetActiveFrames = function() { return this.$val.GetActiveFrames(); }; MeleeBullet.ptr.prototype.GetHitboxSizeX = function() { var b; b = this; return b.Bullet.HitboxSizeX; }; MeleeBullet.prototype.GetHitboxSizeX = function() { return this.$val.GetHitboxSizeX(); }; MeleeBullet.ptr.prototype.GetHitboxSizeY = function() { var b; b = this; return b.Bullet.HitboxSizeY; }; MeleeBullet.prototype.GetHitboxSizeY = function() { return this.$val.GetHitboxSizeY(); }; MeleeBullet.ptr.prototype.GetHitboxOffsetX = function() { var b; b = this; return b.Bullet.HitboxOffsetX; }; MeleeBullet.prototype.GetHitboxOffsetX = function() { return this.$val.GetHitboxOffsetX(); }; MeleeBullet.ptr.prototype.GetHitboxOffsetY = function() { var b; b = this; return b.Bullet.HitboxOffsetY; }; MeleeBullet.prototype.GetHitboxOffsetY = function() { return this.$val.GetHitboxOffsetY(); }; MeleeBullet.ptr.prototype.GetExplosionFrames = function() { var b; b = this; return b.Bullet.ExplosionFrames; }; MeleeBullet.prototype.GetExplosionFrames = function() { return this.$val.GetExplosionFrames(); }; MeleeBullet.ptr.prototype.GetSpeciesId = function() { var b; b = this; return b.Bullet.SpeciesId; }; MeleeBullet.prototype.GetSpeciesId = function() { return this.$val.GetSpeciesId(); }; FireballBullet.ptr.prototype.GetVirtualGridX = function() { var p; p = this; return p.VirtualGridX; }; FireballBullet.prototype.GetVirtualGridX = function() { return this.$val.GetVirtualGridX(); }; FireballBullet.ptr.prototype.GetVirtualGridY = function() { var p; p = this; return p.VirtualGridY; }; FireballBullet.prototype.GetVirtualGridY = function() { return this.$val.GetVirtualGridY(); }; FireballBullet.ptr.prototype.GetDirX = function() { var p; p = this; return p.DirX; }; FireballBullet.prototype.GetDirX = function() { return this.$val.GetDirX(); }; FireballBullet.ptr.prototype.GetDirY = function() { var p; p = this; return p.DirY; }; FireballBullet.prototype.GetDirY = function() { return this.$val.GetDirY(); }; FireballBullet.ptr.prototype.GetVelX = function() { var p; p = this; return p.VelX; }; FireballBullet.prototype.GetVelX = function() { return this.$val.GetVelX(); }; FireballBullet.ptr.prototype.GetVelY = function() { var p; p = this; return p.VelY; }; FireballBullet.prototype.GetVelY = function() { return this.$val.GetVelY(); }; FireballBullet.ptr.prototype.GetSpeed = function() { var p; p = this; return p.Speed; }; FireballBullet.prototype.GetSpeed = function() { return this.$val.GetSpeed(); }; FireballBullet.ptr.prototype.GetBlState = function() { var b; b = this; return b.BlState; }; FireballBullet.prototype.GetBlState = function() { return this.$val.GetBlState(); }; FireballBullet.ptr.prototype.GetFramesInBlState = function() { var b; b = this; return b.FramesInBlState; }; FireballBullet.prototype.GetFramesInBlState = function() { return this.$val.GetFramesInBlState(); }; FireballBullet.ptr.prototype.GetBulletLocalId = function() { var b; b = this; return b.BattleAttr.BulletLocalId; }; FireballBullet.prototype.GetBulletLocalId = function() { return this.$val.GetBulletLocalId(); }; FireballBullet.ptr.prototype.GetOffenderJoinIndex = function() { var b; b = this; return b.BattleAttr.OffenderJoinIndex; }; FireballBullet.prototype.GetOffenderJoinIndex = function() { return this.$val.GetOffenderJoinIndex(); }; FireballBullet.ptr.prototype.GetOriginatedRenderFrameId = function() { var b; b = this; return b.BattleAttr.OriginatedRenderFrameId; }; FireballBullet.prototype.GetOriginatedRenderFrameId = function() { return this.$val.GetOriginatedRenderFrameId(); }; FireballBullet.ptr.prototype.GetStartupFrames = function() { var b; b = this; return b.Bullet.StartupFrames; }; FireballBullet.prototype.GetStartupFrames = function() { return this.$val.GetStartupFrames(); }; FireballBullet.ptr.prototype.GetActiveFrames = function() { var b; b = this; return b.Bullet.ActiveFrames; }; FireballBullet.prototype.GetActiveFrames = function() { return this.$val.GetActiveFrames(); }; FireballBullet.ptr.prototype.GetHitboxSizeX = function() { var b; b = this; return b.Bullet.HitboxSizeX; }; FireballBullet.prototype.GetHitboxSizeX = function() { return this.$val.GetHitboxSizeX(); }; FireballBullet.ptr.prototype.GetHitboxSizeY = function() { var b; b = this; return b.Bullet.HitboxSizeY; }; FireballBullet.prototype.GetHitboxSizeY = function() { return this.$val.GetHitboxSizeY(); }; FireballBullet.ptr.prototype.GetHitboxOffsetX = function() { var b; b = this; return b.Bullet.HitboxOffsetX; }; FireballBullet.prototype.GetHitboxOffsetX = function() { return this.$val.GetHitboxOffsetX(); }; FireballBullet.ptr.prototype.GetHitboxOffsetY = function() { var b; b = this; return b.Bullet.HitboxOffsetY; }; FireballBullet.prototype.GetHitboxOffsetY = function() { return this.$val.GetHitboxOffsetY(); }; FireballBullet.ptr.prototype.GetExplosionFrames = function() { var b; b = this; return b.Bullet.ExplosionFrames; }; FireballBullet.prototype.GetExplosionFrames = function() { return this.$val.GetExplosionFrames(); }; FireballBullet.ptr.prototype.GetSpeciesId = function() { var b; b = this; return b.Bullet.SpeciesId; }; FireballBullet.prototype.GetSpeciesId = function() { return this.$val.GetSpeciesId(); }; RoomDownsyncFrame.ptr.prototype.GetId = function() { var r; r = this; return r.Id; }; RoomDownsyncFrame.prototype.GetId = function() { return this.$val.GetId(); }; RoomDownsyncFrame.ptr.prototype.GetCountdownNanos = function() { var r; r = this; return r.CountdownNanos; }; RoomDownsyncFrame.prototype.GetCountdownNanos = function() { return this.$val.GetCountdownNanos(); }; RoomDownsyncFrame.ptr.prototype.GetBackendUnconfirmedMask = function() { var r; r = this; return r.BackendUnconfirmedMask; }; RoomDownsyncFrame.prototype.GetBackendUnconfirmedMask = function() { return this.$val.GetBackendUnconfirmedMask(); }; RoomDownsyncFrame.ptr.prototype.GetBulletLocalIdCounter = function() { var r; r = this; return r.BulletLocalIdCounter; }; RoomDownsyncFrame.prototype.GetBulletLocalIdCounter = function() { return this.$val.GetBulletLocalIdCounter(); }; RoomDownsyncFrame.ptr.prototype.GetShouldForceResync = function() { var r; r = this; return r.ShouldForceResync; }; RoomDownsyncFrame.prototype.GetShouldForceResync = function() { return this.$val.GetShouldForceResync(); }; RoomDownsyncFrame.ptr.prototype.GetPlayersArr = function() { var r; r = this; return r.PlayersArr; }; RoomDownsyncFrame.prototype.GetPlayersArr = function() { return this.$val.GetPlayersArr(); }; RoomDownsyncFrame.ptr.prototype.GetMeleeBullets = function() { var r; r = this; return r.MeleeBullets; }; RoomDownsyncFrame.prototype.GetMeleeBullets = function() { return this.$val.GetMeleeBullets(); }; RoomDownsyncFrame.ptr.prototype.GetFireballBullets = function() { var r; r = this; return r.FireballBullets; }; RoomDownsyncFrame.prototype.GetFireballBullets = function() { return this.$val.GetFireballBullets(); }; intAbs = function(x) { var x; if (x < 0) { return -x; } return x; }; ShouldGenerateInputFrameUpsync = function(renderFrameId) { var renderFrameId; return (((renderFrameId & 3)) === 0); }; $pkg.ShouldGenerateInputFrameUpsync = ShouldGenerateInputFrameUpsync; ConvertToDelayedInputFrameId = function(renderFrameId) { var renderFrameId; if (renderFrameId < 6) { return 0; } return (((renderFrameId - 6 >> 0)) >> 2 >> 0); }; $pkg.ConvertToDelayedInputFrameId = ConvertToDelayedInputFrameId; ConvertToNoDelayInputFrameId = function(renderFrameId) { var renderFrameId; return (renderFrameId >> 2 >> 0); }; $pkg.ConvertToNoDelayInputFrameId = ConvertToNoDelayInputFrameId; ConvertToFirstUsedRenderFrameId = function(inputFrameId) { var inputFrameId; return (((inputFrameId << 2 >> 0)) + 6 >> 0); }; $pkg.ConvertToFirstUsedRenderFrameId = ConvertToFirstUsedRenderFrameId; ConvertToLastUsedRenderFrameId = function(inputFrameId) { var inputFrameId; return (((((inputFrameId << 2 >> 0)) + 6 >> 0) + 4 >> 0) - 1 >> 0); }; $pkg.ConvertToLastUsedRenderFrameId = ConvertToLastUsedRenderFrameId; decodeInput = function(encodedInput) { var btnALevel, btnBLevel, encodedDirection, encodedInput, x, x$1, x$2, x$3; encodedDirection = new $Uint64(encodedInput.$high & 0, (encodedInput.$low & 15) >>> 0); btnALevel = (((x = $shiftRightUint64(encodedInput, 4), new $Uint64(x.$high & 0, (x.$low & 1) >>> 0)).$low >> 0)); btnBLevel = (((x$1 = $shiftRightUint64(encodedInput, 5), new $Uint64(x$1.$high & 0, (x$1.$low & 1) >>> 0)).$low >> 0)); return new InputFrameDecoded.ptr((x$2 = (($flatten64(encodedDirection) < 0 || $flatten64(encodedDirection) >= $pkg.DIRECTION_DECODER.$length) ? ($throwRuntimeError("index out of range"), undefined) : $pkg.DIRECTION_DECODER.$array[$pkg.DIRECTION_DECODER.$offset + $flatten64(encodedDirection)]), (0 >= x$2.$length ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + 0])), (x$3 = (($flatten64(encodedDirection) < 0 || $flatten64(encodedDirection) >= $pkg.DIRECTION_DECODER.$length) ? ($throwRuntimeError("index out of range"), undefined) : $pkg.DIRECTION_DECODER.$array[$pkg.DIRECTION_DECODER.$offset + $flatten64(encodedDirection)]), (1 >= x$3.$length ? ($throwRuntimeError("index out of range"), undefined) : x$3.$array[x$3.$offset + 1])), btnALevel, btnBLevel); }; calcPushbacks = function(oldDx, oldDy, playerShape, barrierShape) { var {$24r, $24r$1, _tmp, _tmp$1, _tuple, barrierShape, oldDx, oldDy, origX, origY, overlapResult, overlapped, playerShape, pushbackX, pushbackY, $s, $deferred, $r, $c} = $restore(this, {oldDx, oldDy, playerShape, barrierShape}); /* */ $s = $s || 0; var $err = null; try { s: while (true) { switch ($s) { case 0: $deferred = []; $curGoroutine.deferStack.push($deferred); origX = [origX]; origY = [origY]; playerShape = [playerShape]; _tuple = playerShape[0].Position(); origX[0] = _tuple[0]; origY[0] = _tuple[1]; $deferred.push([(function(origX, origY, playerShape) { return function() { playerShape[0].SetPosition(origX[0], origY[0]); }; })(origX, origY, playerShape), []]); playerShape[0].SetPosition(origX[0] + oldDx, origY[0] + oldDy); overlapResult = new SatResult.ptr(0, 0, 0, true, true, new resolv.Vector([0, 0])); overlapped = isPolygonPairOverlapped(playerShape[0], barrierShape, overlapResult); /* */ if (overlapped) { $s = 1; continue; } /* */ $s = 2; continue; /* if (overlapped) { */ case 1: _tmp = overlapResult.Overlap * overlapResult.OverlapX; _tmp$1 = overlapResult.Overlap * overlapResult.OverlapY; pushbackX = _tmp; pushbackY = _tmp$1; $24r = [true, pushbackX, pushbackY, overlapResult]; $s = 4; case 4: return $24r; /* } else { */ case 2: $24r$1 = [false, 0, 0, overlapResult]; $s = 5; case 5: return $24r$1; /* } */ case 3: $s = -1; return [false, 0, 0, ptrType$4.nil]; /* */ } return; } } catch(err) { $err = err; $s = -1; return [false, 0, 0, ptrType$4.nil]; } finally { $callDeferred($deferred, $err); if($curGoroutine.asleep) { var $f = {$blk: calcPushbacks, $c: true, $r, $24r, $24r$1, _tmp, _tmp$1, _tuple, barrierShape, oldDx, oldDy, origX, origY, overlapResult, overlapped, playerShape, pushbackX, pushbackY, $s, $deferred};return $f; } } }; isPolygonPairOverlapped = function(a, b, result) { var _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, a, aCnt, aPoint, axis, axis$1, b, bCnt, bPoint, dx, dx$1, dy, dy$1, i, i$1, result, u, u$1, v, v$1; _tmp = a.Points.Cnt; _tmp$1 = b.Points.Cnt; aCnt = _tmp; bCnt = _tmp$1; if ((1 === aCnt) && (1 === bCnt)) { if (!(ptrType$4.nil === result)) { result.Overlap = 0; } aPoint = a.GetPointByOffset(0); bPoint = b.GetPointByOffset(0); return ((0 >= aPoint.$length ? ($throwRuntimeError("index out of range"), undefined) : aPoint.$array[aPoint.$offset + 0]) === (0 >= bPoint.$length ? ($throwRuntimeError("index out of range"), undefined) : bPoint.$array[bPoint.$offset + 0])) && ((1 >= aPoint.$length ? ($throwRuntimeError("index out of range"), undefined) : aPoint.$array[aPoint.$offset + 1]) === (1 >= bPoint.$length ? ($throwRuntimeError("index out of range"), undefined) : bPoint.$array[bPoint.$offset + 1])); } if (1 < aCnt) { i = 0; while (true) { if (!(i < a.Points.Cnt)) { break; } _tmp$2 = a.GetPointByOffset(i); _tmp$3 = a.GetPointByOffset(0); u = _tmp$2; v = _tmp$3; if (!((i === (a.Points.Cnt - 1 >> 0)))) { v = a.GetPointByOffset(i + 1 >> 0); } dy = (1 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 1]) - (1 >= u.$length ? ($throwRuntimeError("index out of range"), undefined) : u.$array[u.$offset + 1]); dx = (0 >= v.$length ? ($throwRuntimeError("index out of range"), undefined) : v.$array[v.$offset + 0]) - (0 >= u.$length ? ($throwRuntimeError("index out of range"), undefined) : u.$array[u.$offset + 0]); axis = new resolv.Vector([dy, -dx]).Unit(); if (isPolygonPairSeparatedByDir(a, b, axis, result)) { return false; } i = i + (1) >> 0; } } if (1 < bCnt) { i$1 = 0; while (true) { if (!(i$1 < b.Points.Cnt)) { break; } _tmp$4 = b.GetPointByOffset(i$1); _tmp$5 = b.GetPointByOffset(0); u$1 = _tmp$4; v$1 = _tmp$5; if (!((i$1 === (b.Points.Cnt - 1 >> 0)))) { v$1 = b.GetPointByOffset(i$1 + 1 >> 0); } dy$1 = (1 >= v$1.$length ? ($throwRuntimeError("index out of range"), undefined) : v$1.$array[v$1.$offset + 1]) - (1 >= u$1.$length ? ($throwRuntimeError("index out of range"), undefined) : u$1.$array[u$1.$offset + 1]); dx$1 = (0 >= v$1.$length ? ($throwRuntimeError("index out of range"), undefined) : v$1.$array[v$1.$offset + 0]) - (0 >= u$1.$length ? ($throwRuntimeError("index out of range"), undefined) : u$1.$array[u$1.$offset + 0]); axis$1 = new resolv.Vector([dy$1, -dx$1]).Unit(); if (isPolygonPairSeparatedByDir(a, b, axis$1, result)) { return false; } i$1 = i$1 + (1) >> 0; } } return true; }; IsGeneralBulletActive = function(blState, originatedRenderFrameId, startupFrames, activeFrames, renderFrameId) { var activeFrames, blState, originatedRenderFrameId, renderFrameId, startupFrames; if (2 === blState) { return false; } return ((originatedRenderFrameId + startupFrames >> 0) < renderFrameId) && (((originatedRenderFrameId + startupFrames >> 0) + activeFrames >> 0) > renderFrameId); }; $pkg.IsGeneralBulletActive = IsGeneralBulletActive; IsMeleeBulletActive = function(meleeBullet, currRenderFrame) { var currRenderFrame, meleeBullet; return IsGeneralBulletActive(meleeBullet.BlState, meleeBullet.BattleAttr.OriginatedRenderFrameId, meleeBullet.Bullet.StartupFrames, meleeBullet.Bullet.ActiveFrames, currRenderFrame.Id); }; $pkg.IsMeleeBulletActive = IsMeleeBulletActive; IsMeleeBulletAlive = function(meleeBullet, currRenderFrame) { var currRenderFrame, meleeBullet; if (2 === meleeBullet.BlState) { return meleeBullet.FramesInBlState < meleeBullet.Bullet.ExplosionFrames; } return ((meleeBullet.BattleAttr.OriginatedRenderFrameId + meleeBullet.Bullet.StartupFrames >> 0) + meleeBullet.Bullet.ActiveFrames >> 0) > currRenderFrame.Id; }; $pkg.IsMeleeBulletAlive = IsMeleeBulletAlive; IsFireballBulletActive = function(fireballBullet, currRenderFrame) { var currRenderFrame, fireballBullet; return IsGeneralBulletActive(fireballBullet.BlState, fireballBullet.BattleAttr.OriginatedRenderFrameId, fireballBullet.Bullet.StartupFrames, fireballBullet.Bullet.ActiveFrames, currRenderFrame.Id); }; $pkg.IsFireballBulletActive = IsFireballBulletActive; IsFireballBulletAlive = function(fireballBullet, currRenderFrame) { var currRenderFrame, fireballBullet; if (2 === fireballBullet.BlState) { return fireballBullet.FramesInBlState < fireballBullet.Bullet.ExplosionFrames; } return ((fireballBullet.BattleAttr.OriginatedRenderFrameId + fireballBullet.Bullet.StartupFrames >> 0) + fireballBullet.Bullet.ActiveFrames >> 0) > currRenderFrame.Id; }; $pkg.IsFireballBulletAlive = IsFireballBulletAlive; isPolygonPairSeparatedByDir = function(a, b, e, result) { var _tmp, _tmp$1, _tmp$2, _tmp$3, a, aEnd, aStart, absoluteOverlap, b, bEnd, bStart, currentOverlap, dot, dot$1, e, i, i$1, option1, option1$1, option2, option2$1, overlap, p, p$1, result, sign, x, x$1; _tmp = 1.7e+308; _tmp$1 = -1.7e+308; _tmp$2 = 1.7e+308; _tmp$3 = -1.7e+308; aStart = _tmp; aEnd = _tmp$1; bStart = _tmp$2; bEnd = _tmp$3; i = 0; while (true) { if (!(i < a.Points.Cnt)) { break; } p = a.GetPointByOffset(i); dot = ((0 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 0]) + a.X) * (0 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 0]) + ((1 >= p.$length ? ($throwRuntimeError("index out of range"), undefined) : p.$array[p.$offset + 1]) + a.Y) * (1 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 1]); if (aStart > dot) { aStart = dot; } if (aEnd < dot) { aEnd = dot; } i = i + (1) >> 0; } i$1 = 0; while (true) { if (!(i$1 < b.Points.Cnt)) { break; } p$1 = b.GetPointByOffset(i$1); dot$1 = ((0 >= p$1.$length ? ($throwRuntimeError("index out of range"), undefined) : p$1.$array[p$1.$offset + 0]) + b.X) * (0 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 0]) + ((1 >= p$1.$length ? ($throwRuntimeError("index out of range"), undefined) : p$1.$array[p$1.$offset + 1]) + b.Y) * (1 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 1]); if (bStart > dot$1) { bStart = dot$1; } if (bEnd < dot$1) { bEnd = dot$1; } i$1 = i$1 + (1) >> 0; } if (aStart > bEnd || aEnd < bStart) { return true; } if (!(ptrType$4.nil === result)) { overlap = 0; if (aStart < bStart) { result.AContainedInB = false; if (aEnd < bEnd) { overlap = aEnd - bStart; result.BContainedInA = false; } else { option1 = aEnd - bStart; option2 = bEnd - aStart; if (option1 < option2) { overlap = option1; } else { overlap = -option2; } } } else { result.BContainedInA = false; if (aEnd > bEnd) { overlap = aStart - bEnd; result.AContainedInB = false; } else { option1$1 = aEnd - bStart; option2$1 = bEnd - aStart; if (option1$1 < option2$1) { overlap = option1$1; } else { overlap = -option2$1; } } } currentOverlap = result.Overlap; absoluteOverlap = overlap; if (overlap < 0) { absoluteOverlap = -overlap; } if (((0 === (x = result.Axis, (0 >= x.$length ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + 0]))) && (0 === (x$1 = result.Axis, (1 >= x$1.$length ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + 1])))) || currentOverlap > absoluteOverlap) { sign = 1; if (overlap < 0) { sign = -1; } result.Overlap = absoluteOverlap; result.OverlapX = (0 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 0]) * sign; result.OverlapY = (1 >= e.$length ? ($throwRuntimeError("index out of range"), undefined) : e.$array[e.$offset + 1]) * sign; } result.Axis = e; } return false; }; WorldToVirtualGridPos = function(wx, wy) { var virtualGridX, virtualGridY, wx, wy; virtualGridX = ((math.Round(wx * 10) >> 0)); virtualGridY = ((math.Round(wy * 10) >> 0)); return [virtualGridX, virtualGridY]; }; $pkg.WorldToVirtualGridPos = WorldToVirtualGridPos; VirtualGridToWorldPos = function(vx, vy) { var vx, vy, wx, wy; wx = (vx) * 0.1; wy = (vy) * 0.1; return [wx, wy]; }; $pkg.VirtualGridToWorldPos = VirtualGridToWorldPos; WorldToPolygonColliderBLPos = function(wx, wy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY) { var bottomPadding, collisionSpaceOffsetX, collisionSpaceOffsetY, halfBoundingH, halfBoundingW, leftPadding, rightPadding, topPadding, wx, wy; return [wx - halfBoundingW - leftPadding + collisionSpaceOffsetX, wy - halfBoundingH - bottomPadding + collisionSpaceOffsetY]; }; $pkg.WorldToPolygonColliderBLPos = WorldToPolygonColliderBLPos; PolygonColliderBLToWorldPos = function(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY) { var bottomPadding, collisionSpaceOffsetX, collisionSpaceOffsetY, cx, cy, halfBoundingH, halfBoundingW, leftPadding, rightPadding, topPadding; return [cx + halfBoundingW + leftPadding - collisionSpaceOffsetX, cy + halfBoundingH + bottomPadding - collisionSpaceOffsetY]; }; $pkg.PolygonColliderBLToWorldPos = PolygonColliderBLToWorldPos; PolygonColliderBLToVirtualGridPos = function(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY) { var _tuple, bottomPadding, collisionSpaceOffsetX, collisionSpaceOffsetY, cx, cy, halfBoundingH, halfBoundingW, leftPadding, rightPadding, topPadding, wx, wy; _tuple = PolygonColliderBLToWorldPos(cx, cy, halfBoundingW, halfBoundingH, topPadding, bottomPadding, leftPadding, rightPadding, collisionSpaceOffsetX, collisionSpaceOffsetY); wx = _tuple[0]; wy = _tuple[1]; return WorldToVirtualGridPos(wx, wy); }; $pkg.PolygonColliderBLToVirtualGridPos = PolygonColliderBLToVirtualGridPos; calcHardPushbacksNorms = function(joinIndex, currPlayerDownsync, thatPlayerInNextFrame, playerCollider, playerShape, snapIntoPlatformOverlap, effPushback, hardPushbackNorms, collision) { var {_r, _ref, _tmp, _tmp$1, _tmp$2, _tmp$3, _tuple, barrierShape, collided, collision, currPlayerDownsync, effPushback, hardPushbackNorms, isBarrier, joinIndex, obj, overlapResult, overlapped, playerCollider, playerShape, pushbackX, pushbackY, retCnt, snapIntoPlatformOverlap, thatPlayerInNextFrame, virtualGripToWall, xfac, $s, $r, $c} = $restore(this, {joinIndex, currPlayerDownsync, thatPlayerInNextFrame, playerCollider, playerShape, snapIntoPlatformOverlap, effPushback, hardPushbackNorms, collision}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: virtualGripToWall = 0; if ((16 === currPlayerDownsync.CharacterState) && (0 === thatPlayerInNextFrame.VelX) && (currPlayerDownsync.DirX === thatPlayerInNextFrame.DirX)) { xfac = 1; if (0 > thatPlayerInNextFrame.DirX) { xfac = -xfac; } virtualGripToWall = xfac * (currPlayerDownsync.Speed) * 0.1; } retCnt = 0; collided = playerCollider.CheckAllWithHolder(virtualGripToWall, 0, collision); if (!collided) { $s = -1; return retCnt; } /* while (true) { */ case 1: obj = collision.PopFirstCollidedObject(); if (ptrType$5.nil === obj) { /* break; */ $s = 2; continue; } isBarrier = false; _ref = obj.Data; if ($assertType(_ref, ptrType$6, true)[1] || $assertType(_ref, ptrType$3, true)[1] || $assertType(_ref, ptrType$7, true)[1]) { } else { isBarrier = true; } if (!isBarrier) { /* continue; */ $s = 1; continue; } barrierShape = $assertType(obj.Shape, ptrType$8); _r = calcPushbacks(0, 0, playerShape, barrierShape); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } _tuple = _r; overlapped = _tuple[0]; pushbackX = _tuple[1]; pushbackY = _tuple[2]; overlapResult = _tuple[3]; if (!overlapped) { /* continue; */ $s = 1; continue; } _tmp = (overlapResult.Overlap - snapIntoPlatformOverlap) * overlapResult.OverlapX; _tmp$1 = (overlapResult.Overlap - snapIntoPlatformOverlap) * overlapResult.OverlapY; pushbackX = _tmp; pushbackY = _tmp$1; _tmp$2 = overlapResult.OverlapX; _tmp$3 = overlapResult.OverlapY; ((retCnt < 0 || retCnt >= hardPushbackNorms.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNorms.$array[hardPushbackNorms.$offset + retCnt]).X = _tmp$2; ((retCnt < 0 || retCnt >= hardPushbackNorms.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNorms.$array[hardPushbackNorms.$offset + retCnt]).Y = _tmp$3; effPushback.X = effPushback.X + (pushbackX); effPushback.Y = effPushback.Y + (pushbackY); retCnt = retCnt + (1) >> 0; $s = 1; continue; case 2: $s = -1; return retCnt; /* */ } return; } var $f = {$blk: calcHardPushbacksNorms, $c: true, $r, _r, _ref, _tmp, _tmp$1, _tmp$2, _tmp$3, _tuple, barrierShape, collided, collision, currPlayerDownsync, effPushback, hardPushbackNorms, isBarrier, joinIndex, obj, overlapResult, overlapped, playerCollider, playerShape, pushbackX, pushbackY, retCnt, snapIntoPlatformOverlap, thatPlayerInNextFrame, virtualGripToWall, xfac, $s};return $f; }; deriveOpPattern = function(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, chConfig, inputsBuffer) { var _entry, _entry$1, _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, _tuple, _tuple$1, canJumpWithinInertia, chConfig, currPlayerDownsync, currRenderFrame, decodedInput, delayedInputFrameId, delayedInputFrameIdForPrevRdf, delayedInputList, delayedInputListForPrevRdf, effDx, effDy, existent, existent$1, inputsBuffer, joinIndex, jumpedOrNot, patternId, prevBtnALevel, prevBtnBLevel, prevDecodedInput, thatPlayerInNextFrame, x, x$1; delayedInputFrameId = ConvertToDelayedInputFrameId(currRenderFrame.Id); delayedInputFrameIdForPrevRdf = ConvertToDelayedInputFrameId(currRenderFrame.Id - 1 >> 0); if (0 >= delayedInputFrameId) { return [-2, false, 0, 0]; } _tuple = (_entry = noOpSet[$Int32.keyFor(currPlayerDownsync.CharacterState)], _entry !== undefined ? [_entry.v, true] : [false, false]); existent = _tuple[1]; if (existent) { return [-2, false, 0, 0]; } delayedInputList = $assertType(inputsBuffer.GetByFrameId(delayedInputFrameId), ptrType$9).InputList; delayedInputListForPrevRdf = sliceType$3.nil; if (0 < delayedInputFrameIdForPrevRdf) { delayedInputListForPrevRdf = $assertType(inputsBuffer.GetByFrameId(delayedInputFrameIdForPrevRdf), ptrType$9).InputList; } jumpedOrNot = false; joinIndex = currPlayerDownsync.JoinIndex; decodedInput = decodeInput((x = joinIndex - 1 >> 0, ((x < 0 || x >= delayedInputList.$length) ? ($throwRuntimeError("index out of range"), undefined) : delayedInputList.$array[delayedInputList.$offset + x]))); _tmp = 0; _tmp$1 = 0; effDx = _tmp; effDy = _tmp$1; _tmp$2 = 0; _tmp$3 = 0; prevBtnALevel = _tmp$2; prevBtnBLevel = _tmp$3; if (!(sliceType$3.nil === delayedInputListForPrevRdf)) { prevDecodedInput = decodeInput((x$1 = joinIndex - 1 >> 0, ((x$1 < 0 || x$1 >= delayedInputListForPrevRdf.$length) ? ($throwRuntimeError("index out of range"), undefined) : delayedInputListForPrevRdf.$array[delayedInputListForPrevRdf.$offset + x$1]))); prevBtnALevel = prevDecodedInput.BtnALevel; prevBtnBLevel = prevDecodedInput.BtnBLevel; } if (0 === currPlayerDownsync.FramesToRecover) { _tmp$4 = decodedInput.Dx; _tmp$5 = decodedInput.Dy; effDx = _tmp$4; effDy = _tmp$5; } patternId = -1; canJumpWithinInertia = currPlayerDownsync.CapturedByInertia && (((chConfig.InertiaFramesToRecover >> 1 >> 0)) > currPlayerDownsync.FramesToRecover); if ((0 === currPlayerDownsync.FramesToRecover) || canJumpWithinInertia) { if (decodedInput.BtnBLevel > prevBtnBLevel) { if (chConfig.DashingEnabled && 0 > decodedInput.Dy && !((15 === currPlayerDownsync.CharacterState))) { patternId = 5; } else { _tuple$1 = (_entry$1 = inAirSet[$Int32.keyFor(currPlayerDownsync.CharacterState)], _entry$1 !== undefined ? [_entry$1.v, true] : [false, false]); existent$1 = _tuple$1[1]; if (!existent$1) { jumpedOrNot = true; } else if (16 === currPlayerDownsync.CharacterState) { jumpedOrNot = true; } } } } if (-1 === patternId) { if (0 < decodedInput.BtnALevel) { if (decodedInput.BtnALevel > prevBtnALevel) { if (0 > decodedInput.Dy) { patternId = 3; } else if (0 < decodedInput.Dy) { patternId = 2; } else { patternId = 1; } } else { patternId = 4; } } } return [patternId, jumpedOrNot, effDx, effDy]; }; ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame = function(inputsBuffer, currRenderFrameId, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex, renderFrameBuffer, collision, effPushbacks, hardPushbackNormsArr, jumpedOrNotList, dynamicRectangleColliders) { var {_1, _2, _3, _4, _entry, _entry$1, _entry$2, _entry$3, _entry$4, _entry$5, _entry$6, _i, _i$1, _i$2, _i$3, _i$4, _i$5, _i$6, _index, _index$1, _index$2, _r, _r$1, _r$2, _r$3, _r$4, _ref, _ref$1, _ref$10, _ref$11, _ref$2, _ref$3, _ref$4, _ref$5, _ref$6, _ref$7, _ref$8, _ref$9, _tmp, _tmp$1, _tmp$10, _tmp$11, _tmp$12, _tmp$13, _tmp$14, _tmp$15, _tmp$16, _tmp$17, _tmp$18, _tmp$19, _tmp$2, _tmp$20, _tmp$21, _tmp$22, _tmp$23, _tmp$24, _tmp$25, _tmp$26, _tmp$27, _tmp$28, _tmp$3, _tmp$4, _tmp$5, _tmp$6, _tmp$7, _tmp$8, _tmp$9, _tuple, _tuple$1, _tuple$10, _tuple$11, _tuple$12, _tuple$13, _tuple$14, _tuple$15, _tuple$16, _tuple$17, _tuple$2, _tuple$3, _tuple$4, _tuple$5, _tuple$6, _tuple$7, _tuple$8, _tuple$9, alignedWithInertia, atkedPlayerInNextFrame, bShape, bulletBattleAttr, bulletCollider, bulletLocalId, bulletShape, bulletStaticAttr, bulletWx, bulletWx$1, bulletWy, bulletWy$1, candidate, chConfig, chConfig$1, chConfig$2, chConfigsOrderedByJoinIndex, collided, collided$1, colliderCnt, colliderHeight, colliderWidth, colliderWorldHeight, colliderWorldWidth, collision, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currPlayerDownsync, currPlayerDownsync$1, currPlayerDownsync$2, currPlayerDownsync$3, currRenderFrame, currRenderFrameId, defenderShape, dynamicCollider, dynamicRectangleColliders, effDx, effDy, effPushbacks, exactTurningAround, existent, existent$1, existent$2, existent$3, existent$4, existent$5, existent$6, exploded, explodedOnAnotherPlayer, fallStopping, fireballBullet, fireballBulletCnt, framesInChState, framesInvinsible, framesToRecover, halfColliderHeightDiff, halfColliderWidthDiff, halfColliderWorldHeightDiff, hardPushbackCnt, hardPushbackNorm, hardPushbackNorm$1, hardPushbackNormsArr, hasBeenOnWallChState, hasBeenOnWallCollisionResultForSameChState, hasLockVel, hitboxSizeWx, hitboxSizeWx$1, hitboxSizeWy, hitboxSizeWy$1, i, i$1, i$2, i$3, i$4, i$5, i$6, i$7, i$8, inputsBuffer, isAnotherPlayer, isBarrier, isBullet, isWallJumping, joinIndex, joinIndex$1, joinIndex$2, joinIndex$3, jumpedOrNot, jumpedOrNotList, landedOnGravityPushback, meleeBullet, meleeBulletCnt, newBulletCollider, newBulletCollider$1, newVx, newVy, nextRenderFrameFireballBullets, nextRenderFrameId, nextRenderFrameMeleeBullets, nextRenderFramePlayers, normAlignmentWithGravity, normAlignmentWithHorizon1, normAlignmentWithHorizon2, obj, obj$1, offender, offender$1, offender$2, oldFramesToRecover, oldNextCharacterState, overlapResult, overlapped, overlapped$1, patternId, playerCollider, playerCollider$1, playerCollider$2, playerShape, prevCapturedByInertia, prevFireball, prevMelee, projectedMagnitude, pushbackVelX, pushbackVelY, pushbackX, pushbackY, renderFrameBuffer, ret, roomCapacity, skillConfig, skillId, src, stoppingFromWalking, t, t$1, thatPlayerInNextFrame, thatPlayerInNextFrame$1, thatPlayerInNextFrame$2, thatPlayerInNextFrame$3, v, v$1, v$2, v$3, v$4, v$5, v$6, v$7, v$8, wx, wy, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$16, x$17, x$18, x$19, x$2, x$3, x$4, x$5, x$6, x$7, x$8, x$9, xfac, xfac$1, xfac$2, xfac$3, xfac$4, $s, $r, $c} = $restore(this, {inputsBuffer, currRenderFrameId, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex, renderFrameBuffer, collision, effPushbacks, hardPushbackNormsArr, jumpedOrNotList, dynamicRectangleColliders}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: currRenderFrame = $assertType(renderFrameBuffer.GetByFrameId(currRenderFrameId), ptrType$10); nextRenderFrameId = currRenderFrameId + 1 >> 0; roomCapacity = currRenderFrame.PlayersArr.$length; ret = ptrType$10.nil; candidate = renderFrameBuffer.GetByFrameId(nextRenderFrameId); if ($interfaceIsEqual($ifaceNil, candidate)) { if (nextRenderFrameId === renderFrameBuffer.EdFrameId) { renderFrameBuffer.DryPut(); candidate = renderFrameBuffer.GetByFrameId(nextRenderFrameId); if ($interfaceIsEqual($ifaceNil, candidate)) { ret = NewPreallocatedRoomDownsyncFrame(roomCapacity, 64, 64); renderFrameBuffer.SetByFrameId(ret, nextRenderFrameId); } else { ret = $assertType(candidate, ptrType$10); } } else { $panic(new $String("Invalid nextRenderFrameId=" + ($encodeRune(nextRenderFrameId)) + "!")); } } else { ret = $assertType(candidate, ptrType$10); } nextRenderFramePlayers = ret.PlayersArr; _ref = currRenderFrame.PlayersArr; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; src = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); framesToRecover = src.FramesToRecover - 1 >> 0; framesInChState = src.FramesInChState + 1 >> 0; framesInvinsible = src.FramesInvinsible - 1 >> 0; if (framesToRecover < 0) { framesToRecover = 0; } if (framesInvinsible < 0) { framesInvinsible = 0; } ClonePlayerDownsync(src.Id, src.VirtualGridX, src.VirtualGridY, src.DirX, src.DirY, src.VelX, src.VelY, framesToRecover, framesInChState, src.ActiveSkillId, src.ActiveSkillHit, framesInvinsible, src.Speed, src.BattleState, src.CharacterState, src.JoinIndex, src.Hp, src.MaxHp, src.ColliderRadius, true, false, src.OnWallNormX, src.OnWallNormY, src.CapturedByInertia, src.BulletTeamId, src.ChCollisionTeamId, src.RevivalVirtualGridX, src.RevivalVirtualGridY, ((i < 0 || i >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i])); _i++; } meleeBulletCnt = 0; nextRenderFrameMeleeBullets = ret.MeleeBullets; fireballBulletCnt = 0; nextRenderFrameFireballBullets = ret.FireballBullets; bulletLocalId = currRenderFrame.BulletLocalIdCounter; _ref$1 = currRenderFrame.PlayersArr; _i$1 = 0; /* while (true) { */ case 1: /* if (!(_i$1 < _ref$1.$length)) { break; } */ if(!(_i$1 < _ref$1.$length)) { $s = 2; continue; } i$1 = _i$1; currPlayerDownsync = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]); chConfig = ((i$1 < 0 || i$1 >= chConfigsOrderedByJoinIndex.$length) ? ($throwRuntimeError("index out of range"), undefined) : chConfigsOrderedByJoinIndex.$array[chConfigsOrderedByJoinIndex.$offset + i$1]); thatPlayerInNextFrame = ((i$1 < 0 || i$1 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$1]); _tuple = deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame, currRenderFrame, chConfig, inputsBuffer); patternId = _tuple[0]; jumpedOrNot = _tuple[1]; effDx = _tuple[2]; effDy = _tuple[3]; ((i$1 < 0 || i$1 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$1] = jumpedOrNot); joinIndex = currPlayerDownsync.JoinIndex; _r = chConfig.SkillMapper(patternId, currPlayerDownsync); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } skillId = _r; _tuple$1 = (_entry = skills[$Int.keyFor(skillId)], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]); skillConfig = _tuple$1[0]; existent = _tuple$1[1]; if (existent) { thatPlayerInNextFrame.ActiveSkillId = ((skillId >> 0)); thatPlayerInNextFrame.ActiveSkillHit = 0; thatPlayerInNextFrame.FramesToRecover = skillConfig.RecoveryFrames; xfac = 1; if (0 > thatPlayerInNextFrame.DirX) { xfac = -xfac; } hasLockVel = false; _ref$2 = (x = skillConfig.Hits, x$1 = thatPlayerInNextFrame.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1])); if ($assertType(_ref$2, ptrType$3, true)[1]) { v = _ref$2.$val; CloneMeleeBullet(0, 0, bulletLocalId, currRenderFrameId, joinIndex, currPlayerDownsync.BulletTeamId, v.Bullet, ((meleeBulletCnt < 0 || meleeBulletCnt >= nextRenderFrameMeleeBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFrameMeleeBullets.$array[nextRenderFrameMeleeBullets.$offset + meleeBulletCnt])); bulletLocalId = bulletLocalId + (1) >> 0; meleeBulletCnt = meleeBulletCnt + (1) >> 0; if (!((-1 === v.Bullet.SelfLockVelX))) { hasLockVel = true; thatPlayerInNextFrame.VelX = $imul(xfac, v.Bullet.SelfLockVelX); } if (!((-1 === v.Bullet.SelfLockVelY))) { hasLockVel = true; thatPlayerInNextFrame.VelY = v.Bullet.SelfLockVelY; } } else if ($assertType(_ref$2, ptrType$7, true)[1]) { v$1 = _ref$2.$val; CloneFireballBullet(0, 0, currPlayerDownsync.VirtualGridX + ($imul(xfac, v$1.Bullet.HitboxOffsetX)) >> 0, currPlayerDownsync.VirtualGridY + v$1.Bullet.HitboxOffsetY >> 0, xfac, 0, $imul(v$1.Speed, xfac), 0, v$1.Speed, bulletLocalId, currRenderFrameId, joinIndex, currPlayerDownsync.BulletTeamId, v$1.Bullet, ((fireballBulletCnt < 0 || fireballBulletCnt >= nextRenderFrameFireballBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFrameFireballBullets.$array[nextRenderFrameFireballBullets.$offset + fireballBulletCnt])); bulletLocalId = bulletLocalId + (1) >> 0; fireballBulletCnt = fireballBulletCnt + (1) >> 0; if (!((-1 === v$1.Bullet.SelfLockVelX))) { hasLockVel = true; thatPlayerInNextFrame.VelX = $imul(xfac, v$1.Bullet.SelfLockVelX); } if (!((-1 === v$1.Bullet.SelfLockVelY))) { hasLockVel = true; thatPlayerInNextFrame.VelY = v$1.Bullet.SelfLockVelY; } } if (false === hasLockVel && false === currPlayerDownsync.InAir) { thatPlayerInNextFrame.VelX = 0; } thatPlayerInNextFrame.CharacterState = skillConfig.BoundChState; _i$1++; /* continue; */ $s = 1; continue; } if (0 === currPlayerDownsync.FramesToRecover) { prevCapturedByInertia = currPlayerDownsync.CapturedByInertia; isWallJumping = chConfig.OnWallEnabled && (chConfig.WallJumpingInitVelX === intAbs(currPlayerDownsync.VelX)); alignedWithInertia = true; exactTurningAround = false; stoppingFromWalking = false; if (!((0 === effDx)) && (0 === thatPlayerInNextFrame.VelX)) { alignedWithInertia = false; } else if ((0 === effDx) && !((0 === thatPlayerInNextFrame.VelX))) { alignedWithInertia = false; stoppingFromWalking = true; } else if (0 > ($imul(effDx, thatPlayerInNextFrame.VelX))) { alignedWithInertia = false; exactTurningAround = true; } if (!jumpedOrNot && !isWallJumping && !prevCapturedByInertia && !alignedWithInertia) { thatPlayerInNextFrame.CapturedByInertia = true; if (exactTurningAround) { thatPlayerInNextFrame.CharacterState = 17; thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover; } else if (stoppingFromWalking) { thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover; } else { thatPlayerInNextFrame.FramesToRecover = (((chConfig.InertiaFramesToRecover >> 1 >> 0)) + ((chConfig.InertiaFramesToRecover >> 2 >> 0)) >> 0); } } else { thatPlayerInNextFrame.CapturedByInertia = false; if (!((0 === effDx))) { xfac$1 = 1; if (0 > effDx) { xfac$1 = -xfac$1; } thatPlayerInNextFrame.DirX = effDx; thatPlayerInNextFrame.DirY = effDy; if (isWallJumping) { thatPlayerInNextFrame.VelX = $imul(xfac$1, intAbs(currPlayerDownsync.VelX)); } else { thatPlayerInNextFrame.VelX = $imul(xfac$1, currPlayerDownsync.Speed); } thatPlayerInNextFrame.CharacterState = 1; } else { thatPlayerInNextFrame.CharacterState = 0; thatPlayerInNextFrame.VelX = 0; } } } _i$1++; $s = 1; continue; case 2: colliderCnt = 0; _ref$3 = currRenderFrame.PlayersArr; _i$2 = 0; /* while (true) { */ case 4: /* if (!(_i$2 < _ref$3.$length)) { break; } */ if(!(_i$2 < _ref$3.$length)) { $s = 5; continue; } i$2 = _i$2; currPlayerDownsync$1 = ((_i$2 < 0 || _i$2 >= _ref$3.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$3.$array[_ref$3.$offset + _i$2]); joinIndex$1 = currPlayerDownsync$1.JoinIndex; _tmp = 0; _tmp$1 = 0; (x$2 = joinIndex$1 - 1 >> 0, ((x$2 < 0 || x$2 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$2])).X = _tmp; (x$3 = joinIndex$1 - 1 >> 0, ((x$3 < 0 || x$3 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$3])).Y = _tmp$1; thatPlayerInNextFrame$1 = ((i$2 < 0 || i$2 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$2]); chConfig$1 = ((i$2 < 0 || i$2 >= chConfigsOrderedByJoinIndex.$length) ? ($throwRuntimeError("index out of range"), undefined) : chConfigsOrderedByJoinIndex.$array[chConfigsOrderedByJoinIndex.$offset + i$2]); _tmp$2 = currPlayerDownsync$1.VirtualGridX + currPlayerDownsync$1.VelX >> 0; _tmp$3 = currPlayerDownsync$1.VirtualGridY + currPlayerDownsync$1.VelY >> 0; newVx = _tmp$2; newVy = _tmp$3; if (0 >= thatPlayerInNextFrame$1.Hp && (0 === thatPlayerInNextFrame$1.FramesToRecover)) { _tmp$4 = currPlayerDownsync$1.RevivalVirtualGridX; _tmp$5 = currPlayerDownsync$1.RevivalVirtualGridY; newVx = _tmp$4; newVy = _tmp$5; thatPlayerInNextFrame$1.CharacterState = 10; thatPlayerInNextFrame$1.FramesInChState = 10; thatPlayerInNextFrame$1.FramesToRecover = chConfig$1.GetUpFramesToRecover; thatPlayerInNextFrame$1.FramesInvinsible = chConfig$1.GetUpInvinsibleFrames; thatPlayerInNextFrame$1.Hp = currPlayerDownsync$1.MaxHp; if (0 === ((_r$1 = thatPlayerInNextFrame$1.JoinIndex % 2, _r$1 === _r$1 ? _r$1 : $throwRuntimeError("integer divide by zero")))) { thatPlayerInNextFrame$1.DirX = -2; thatPlayerInNextFrame$1.DirY = 0; } else { thatPlayerInNextFrame$1.DirX = 2; thatPlayerInNextFrame$1.DirY = 0; } } if (((i$2 < 0 || i$2 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$2])) { if (16 === currPlayerDownsync$1.CharacterState) { if (0 < ($imul(currPlayerDownsync$1.VelX, currPlayerDownsync$1.OnWallNormX))) { newVx = newVx - (currPlayerDownsync$1.VelX) >> 0; } xfac$2 = -1; if (0 > currPlayerDownsync$1.OnWallNormX) { xfac$2 = -xfac$2; } newVx = newVx + (($imul(xfac$2, chConfig$1.WallJumpingInitVelX))) >> 0; newVy = newVy + (chConfig$1.WallJumpingInitVelY) >> 0; thatPlayerInNextFrame$1.VelX = (($imul(xfac$2, chConfig$1.WallJumpingInitVelX))); thatPlayerInNextFrame$1.VelY = (chConfig$1.WallJumpingInitVelY); thatPlayerInNextFrame$1.FramesToRecover = chConfig$1.WallJumpingFramesToRecover; } else { thatPlayerInNextFrame$1.VelY = (chConfig$1.JumpingInitVelY); newVy = newVy + (chConfig$1.JumpingInitVelY) >> 0; } } _tuple$2 = VirtualGridToWorldPos(newVx, newVy); wx = _tuple$2[0]; wy = _tuple$2[1]; _tmp$6 = $imul(currPlayerDownsync$1.ColliderRadius, 2); _tmp$7 = $imul(currPlayerDownsync$1.ColliderRadius, 4); colliderWidth = _tmp$6; colliderHeight = _tmp$7; _1 = currPlayerDownsync$1.CharacterState; if (_1 === (9)) { _tmp$8 = $imul(currPlayerDownsync$1.ColliderRadius, 4); _tmp$9 = $imul(currPlayerDownsync$1.ColliderRadius, 2); colliderWidth = _tmp$8; colliderHeight = _tmp$9; } else if ((_1 === (8)) || (_1 === (4)) || (_1 === (5)) || (_1 === (16))) { _tmp$10 = $imul(currPlayerDownsync$1.ColliderRadius, 2); _tmp$11 = $imul(currPlayerDownsync$1.ColliderRadius, 2); colliderWidth = _tmp$10; colliderHeight = _tmp$11; } _tuple$3 = VirtualGridToWorldPos(colliderWidth, colliderHeight); colliderWorldWidth = _tuple$3[0]; colliderWorldHeight = _tuple$3[1]; playerCollider = ((colliderCnt < 0 || colliderCnt >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + colliderCnt]); UpdateRectCollider(playerCollider, wx, wy, colliderWorldWidth, colliderWorldHeight, 0.1, 0.1, 0.1, 0.1, collisionSpaceOffsetX, collisionSpaceOffsetY, currPlayerDownsync$1, "Player"); colliderCnt = colliderCnt + (1) >> 0; $r = collisionSys.AddSingle(playerCollider); /* */ $s = 6; case 6: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } if (currPlayerDownsync$1.InAir) { if ((16 === currPlayerDownsync$1.CharacterState) && !((i$2 < 0 || i$2 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$2])) { thatPlayerInNextFrame$1.VelX = thatPlayerInNextFrame$1.VelX + (0) >> 0; thatPlayerInNextFrame$1.VelY = chConfig$1.WallSlidingVelY; } else if (15 === currPlayerDownsync$1.CharacterState) { thatPlayerInNextFrame$1.VelX = thatPlayerInNextFrame$1.VelX + (0) >> 0; } else { thatPlayerInNextFrame$1.VelX = thatPlayerInNextFrame$1.VelX + (0) >> 0; thatPlayerInNextFrame$1.VelY = thatPlayerInNextFrame$1.VelY + (-5) >> 0; } } _i$2++; $s = 4; continue; case 5: _ref$4 = currRenderFrame.FireballBullets; _i$3 = 0; /* while (true) { */ case 7: /* if (!(_i$3 < _ref$4.$length)) { break; } */ if(!(_i$3 < _ref$4.$length)) { $s = 8; continue; } prevFireball = ((_i$3 < 0 || _i$3 >= _ref$4.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$4.$array[_ref$4.$offset + _i$3]); if (-1 === prevFireball.BattleAttr.BulletLocalId) { /* break; */ $s = 8; continue; } fireballBullet = ((fireballBulletCnt < 0 || fireballBulletCnt >= nextRenderFrameFireballBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFrameFireballBullets.$array[nextRenderFrameFireballBullets.$offset + fireballBulletCnt]); CloneFireballBullet(prevFireball.BlState, prevFireball.FramesInBlState, prevFireball.VirtualGridX, prevFireball.VirtualGridY, prevFireball.DirX, prevFireball.DirY, prevFireball.VelX, prevFireball.VelY, prevFireball.Speed, prevFireball.BattleAttr.BulletLocalId, prevFireball.BattleAttr.OriginatedRenderFrameId, prevFireball.BattleAttr.OffenderJoinIndex, prevFireball.BattleAttr.TeamId, prevFireball.Bullet, fireballBullet); /* */ if (IsFireballBulletAlive(fireballBullet, currRenderFrame)) { $s = 9; continue; } /* */ $s = 10; continue; /* if (IsFireballBulletAlive(fireballBullet, currRenderFrame)) { */ case 9: /* */ if (IsFireballBulletActive(fireballBullet, currRenderFrame)) { $s = 11; continue; } /* */ $s = 12; continue; /* if (IsFireballBulletActive(fireballBullet, currRenderFrame)) { */ case 11: _tuple$4 = VirtualGridToWorldPos(fireballBullet.VirtualGridX, fireballBullet.VirtualGridY); bulletWx = _tuple$4[0]; bulletWy = _tuple$4[1]; _tuple$5 = VirtualGridToWorldPos(fireballBullet.Bullet.HitboxSizeX, fireballBullet.Bullet.HitboxSizeY); hitboxSizeWx = _tuple$5[0]; hitboxSizeWy = _tuple$5[1]; newBulletCollider = ((colliderCnt < 0 || colliderCnt >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + colliderCnt]); UpdateRectCollider(newBulletCollider, bulletWx, bulletWy, hitboxSizeWx, hitboxSizeWy, 0.1, 0.1, 0.1, 0.1, collisionSpaceOffsetX, collisionSpaceOffsetY, fireballBullet, "FireballBullet"); colliderCnt = colliderCnt + (1) >> 0; $r = collisionSys.AddSingle(newBulletCollider); /* */ $s = 14; case 14: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } fireballBullet.BlState = 1; if (!((fireballBullet.BlState === prevFireball.BlState))) { fireballBullet.FramesInBlState = 0; } _tmp$12 = fireballBullet.VirtualGridX + fireballBullet.VelX >> 0; _tmp$13 = fireballBullet.VirtualGridY + fireballBullet.VelY >> 0; fireballBullet.VirtualGridX = _tmp$12; fireballBullet.VirtualGridY = _tmp$13; $s = 13; continue; /* } else { */ case 12: offender = (x$4 = currRenderFrame.PlayersArr, x$5 = fireballBullet.BattleAttr.OffenderJoinIndex - 1 >> 0, ((x$5 < 0 || x$5 >= x$4.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$4.$array[x$4.$offset + x$5])); _tuple$6 = (_entry$1 = noOpSet[$Int32.keyFor(offender.CharacterState)], _entry$1 !== undefined ? [_entry$1.v, true] : [false, false]); existent$1 = _tuple$6[1]; if (existent$1) { _i$3++; /* continue; */ $s = 7; continue; } /* } */ case 13: fireballBulletCnt = fireballBulletCnt + (1) >> 0; /* } */ case 10: _i$3++; $s = 7; continue; case 8: ((fireballBulletCnt < 0 || fireballBulletCnt >= nextRenderFrameFireballBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFrameFireballBullets.$array[nextRenderFrameFireballBullets.$offset + fireballBulletCnt]).BattleAttr.BulletLocalId = -1; _ref$5 = currRenderFrame.MeleeBullets; _i$4 = 0; /* while (true) { */ case 15: /* if (!(_i$4 < _ref$5.$length)) { break; } */ if(!(_i$4 < _ref$5.$length)) { $s = 16; continue; } prevMelee = ((_i$4 < 0 || _i$4 >= _ref$5.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$5.$array[_ref$5.$offset + _i$4]); if (-1 === prevMelee.BattleAttr.BulletLocalId) { /* break; */ $s = 16; continue; } meleeBullet = ((meleeBulletCnt < 0 || meleeBulletCnt >= nextRenderFrameMeleeBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFrameMeleeBullets.$array[nextRenderFrameMeleeBullets.$offset + meleeBulletCnt]); meleeBullet.Bullet = prevMelee.Bullet; meleeBullet.BattleAttr = prevMelee.BattleAttr; meleeBullet.FramesInBlState = prevMelee.FramesInBlState + 1 >> 0; meleeBullet.BlState = prevMelee.BlState; /* */ if (IsMeleeBulletAlive(meleeBullet, currRenderFrame)) { $s = 17; continue; } /* */ $s = 18; continue; /* if (IsMeleeBulletAlive(meleeBullet, currRenderFrame)) { */ case 17: offender$1 = (x$6 = currRenderFrame.PlayersArr, x$7 = meleeBullet.BattleAttr.OffenderJoinIndex - 1 >> 0, ((x$7 < 0 || x$7 >= x$6.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$6.$array[x$6.$offset + x$7])); _tuple$7 = (_entry$2 = noOpSet[$Int32.keyFor(offender$1.CharacterState)], _entry$2 !== undefined ? [_entry$2.v, true] : [false, false]); existent$2 = _tuple$7[1]; if (existent$2) { _i$4++; /* continue; */ $s = 15; continue; } /* */ if (IsMeleeBulletActive(meleeBullet, currRenderFrame)) { $s = 19; continue; } /* */ $s = 20; continue; /* if (IsMeleeBulletActive(meleeBullet, currRenderFrame)) { */ case 19: xfac$3 = 1; if (0 > offender$1.DirX) { xfac$3 = -xfac$3; } _tuple$8 = VirtualGridToWorldPos(offender$1.VirtualGridX + ($imul(xfac$3, meleeBullet.Bullet.HitboxOffsetX)) >> 0, offender$1.VirtualGridY); bulletWx$1 = _tuple$8[0]; bulletWy$1 = _tuple$8[1]; _tuple$9 = VirtualGridToWorldPos(meleeBullet.Bullet.HitboxSizeX, meleeBullet.Bullet.HitboxSizeY); hitboxSizeWx$1 = _tuple$9[0]; hitboxSizeWy$1 = _tuple$9[1]; newBulletCollider$1 = ((colliderCnt < 0 || colliderCnt >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + colliderCnt]); UpdateRectCollider(newBulletCollider$1, bulletWx$1, bulletWy$1, hitboxSizeWx$1, hitboxSizeWy$1, 0.1, 0.1, 0.1, 0.1, collisionSpaceOffsetX, collisionSpaceOffsetY, meleeBullet, "MeleeBullet"); colliderCnt = colliderCnt + (1) >> 0; $r = collisionSys.AddSingle(newBulletCollider$1); /* */ $s = 21; case 21: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } meleeBullet.BlState = 1; if (!((meleeBullet.BlState === prevMelee.BlState))) { meleeBullet.FramesInBlState = 0; } /* } */ case 20: meleeBulletCnt = meleeBulletCnt + (1) >> 0; /* } */ case 18: _i$4++; $s = 15; continue; case 16: ((meleeBulletCnt < 0 || meleeBulletCnt >= nextRenderFrameMeleeBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFrameMeleeBullets.$array[nextRenderFrameMeleeBullets.$offset + meleeBulletCnt]).BattleAttr.BulletLocalId = -1; _ref$6 = currRenderFrame.PlayersArr; _i$5 = 0; /* while (true) { */ case 22: /* if (!(_i$5 < _ref$6.$length)) { break; } */ if(!(_i$5 < _ref$6.$length)) { $s = 23; continue; } i$3 = _i$5; currPlayerDownsync$2 = ((_i$5 < 0 || _i$5 >= _ref$6.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$6.$array[_ref$6.$offset + _i$5]); joinIndex$2 = currPlayerDownsync$2.JoinIndex; playerCollider$1 = ((i$3 < 0 || i$3 >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + i$3]); playerShape = $assertType(playerCollider$1.Shape, ptrType$8); thatPlayerInNextFrame$2 = ((i$3 < 0 || i$3 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$3]); _r$2 = calcHardPushbacksNorms(joinIndex$2, currPlayerDownsync$2, thatPlayerInNextFrame$2, playerCollider$1, playerShape, 0.1, (x$8 = joinIndex$2 - 1 >> 0, ((x$8 < 0 || x$8 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$8])), (x$9 = joinIndex$2 - 1 >> 0, ((x$9 < 0 || x$9 >= hardPushbackNormsArr.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNormsArr.$array[hardPushbackNormsArr.$offset + x$9])), collision); /* */ $s = 24; case 24: if($c) { $c = false; _r$2 = _r$2.$blk(); } if (_r$2 && _r$2.$blk !== undefined) { break s; } hardPushbackCnt = _r$2; chConfig$2 = ((i$3 < 0 || i$3 >= chConfigsOrderedByJoinIndex.$length) ? ($throwRuntimeError("index out of range"), undefined) : chConfigsOrderedByJoinIndex.$array[chConfigsOrderedByJoinIndex.$offset + i$3]); landedOnGravityPushback = false; collided = playerCollider$1.CheckAllWithHolder(0, 0, collision); /* */ if (collided) { $s = 25; continue; } /* */ $s = 26; continue; /* if (collided) { */ case 25: /* while (true) { */ case 27: obj = collision.PopFirstCollidedObject(); if (ptrType$5.nil === obj) { /* break; */ $s = 28; continue; } _tmp$14 = false; _tmp$15 = false; _tmp$16 = false; isBarrier = _tmp$14; isAnotherPlayer = _tmp$15; isBullet = _tmp$16; _ref$7 = obj.Data; if ($assertType(_ref$7, ptrType$6, true)[1]) { v$2 = _ref$7.$val; if (18 === v$2.CharacterState) { /* continue; */ $s = 27; continue; } isAnotherPlayer = true; } else if ($assertType(_ref$7, ptrType$3, true)[1] || $assertType(_ref$7, ptrType$7, true)[1]) { v$3 = _ref$7; isBullet = true; } else { v$4 = _ref$7; isBarrier = true; } if (isBullet) { /* continue; */ $s = 27; continue; } bShape = $assertType(obj.Shape, ptrType$8); _r$3 = calcPushbacks(0, 0, playerShape, bShape); /* */ $s = 29; case 29: if($c) { $c = false; _r$3 = _r$3.$blk(); } if (_r$3 && _r$3.$blk !== undefined) { break s; } _tuple$10 = _r$3; overlapped = _tuple$10[0]; pushbackX = _tuple$10[1]; pushbackY = _tuple$10[2]; overlapResult = _tuple$10[3]; if (!overlapped) { /* continue; */ $s = 27; continue; } normAlignmentWithGravity = overlapResult.OverlapX * 0 + overlapResult.OverlapY * -1; if (isAnotherPlayer) { _tmp$17 = (overlapResult.Overlap - 0.2) * overlapResult.OverlapX; _tmp$18 = (overlapResult.Overlap - 0.2) * overlapResult.OverlapY; pushbackX = _tmp$17; pushbackY = _tmp$18; } i$4 = 0; while (true) { if (!(i$4 < hardPushbackCnt)) { break; } hardPushbackNorm = (x$10 = (x$11 = joinIndex$2 - 1 >> 0, ((x$11 < 0 || x$11 >= hardPushbackNormsArr.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNormsArr.$array[hardPushbackNormsArr.$offset + x$11])), ((i$4 < 0 || i$4 >= x$10.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$10.$array[x$10.$offset + i$4])); projectedMagnitude = pushbackX * hardPushbackNorm.X + pushbackY * hardPushbackNorm.Y; if (isBarrier || (isAnotherPlayer && 0 > projectedMagnitude)) { pushbackX = pushbackX - (projectedMagnitude * hardPushbackNorm.X); pushbackY = pushbackY - (projectedMagnitude * hardPushbackNorm.Y); } i$4 = i$4 + (1) >> 0; } _index = joinIndex$2 - 1 >> 0; ((_index < 0 || _index >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index]).X = ((_index < 0 || _index >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index]).X + (pushbackX); _index$1 = joinIndex$2 - 1 >> 0; ((_index$1 < 0 || _index$1 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$1]).Y = ((_index$1 < 0 || _index$1 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$1]).Y + (pushbackY); if (0.5 < normAlignmentWithGravity) { landedOnGravityPushback = true; } $s = 27; continue; case 28: /* } */ case 26: if (landedOnGravityPushback) { thatPlayerInNextFrame$2.InAir = false; fallStopping = currPlayerDownsync$2.InAir && 0 >= currPlayerDownsync$2.VelY; if (fallStopping) { thatPlayerInNextFrame$2.VelY = 0; thatPlayerInNextFrame$2.VelX = 0; if (18 === thatPlayerInNextFrame$2.CharacterState) { } else if (8 === thatPlayerInNextFrame$2.CharacterState) { thatPlayerInNextFrame$2.CharacterState = 9; thatPlayerInNextFrame$2.FramesToRecover = chConfig$2.LayDownFramesToRecover; } else { _2 = currPlayerDownsync$2.CharacterState; if ((_2 === (8)) || (_2 === (4)) || (_2 === (5)) || (_2 === (16))) { _tmp$19 = 0; _tmp$20 = currPlayerDownsync$2.ColliderRadius; halfColliderWidthDiff = _tmp$19; halfColliderHeightDiff = _tmp$20; _tuple$11 = VirtualGridToWorldPos(halfColliderWidthDiff, halfColliderHeightDiff); halfColliderWorldHeightDiff = _tuple$11[1]; _index$2 = joinIndex$2 - 1 >> 0; ((_index$2 < 0 || _index$2 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$2]).Y = ((_index$2 < 0 || _index$2 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + _index$2]).Y - (halfColliderWorldHeightDiff); } thatPlayerInNextFrame$2.CharacterState = 0; thatPlayerInNextFrame$2.FramesToRecover = 0; } } else { _tuple$12 = (_entry$3 = nonAttackingSet[$Int32.keyFor(thatPlayerInNextFrame$2.CharacterState)], _entry$3 !== undefined ? [_entry$3.v, true] : [false, false]); existent$3 = _tuple$12[1]; if (existent$3) { if (18 === thatPlayerInNextFrame$2.CharacterState) { } else if (9 === thatPlayerInNextFrame$2.CharacterState) { if (0 === thatPlayerInNextFrame$2.FramesToRecover) { thatPlayerInNextFrame$2.CharacterState = 10; thatPlayerInNextFrame$2.FramesToRecover = chConfig$2.GetUpFramesToRecover; } } else if (10 === thatPlayerInNextFrame$2.CharacterState) { if (0 === thatPlayerInNextFrame$2.FramesToRecover) { thatPlayerInNextFrame$2.CharacterState = 0; thatPlayerInNextFrame$2.FramesInvinsible = chConfig$2.GetUpInvinsibleFrames; } } } } } if (chConfig$2.OnWallEnabled) { if (thatPlayerInNextFrame$2.InAir) { _tuple$13 = (_entry$4 = noOpSet[$Int32.keyFor(currPlayerDownsync$2.CharacterState)], _entry$4 !== undefined ? [_entry$4.v, true] : [false, false]); existent$4 = _tuple$13[1]; if (!existent$4) { i$5 = 0; while (true) { if (!(i$5 < hardPushbackCnt)) { break; } hardPushbackNorm$1 = (x$12 = (x$13 = joinIndex$2 - 1 >> 0, ((x$13 < 0 || x$13 >= hardPushbackNormsArr.$length) ? ($throwRuntimeError("index out of range"), undefined) : hardPushbackNormsArr.$array[hardPushbackNormsArr.$offset + x$13])), ((i$5 < 0 || i$5 >= x$12.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$12.$array[x$12.$offset + i$5])); normAlignmentWithHorizon1 = hardPushbackNorm$1.X * 1 + hardPushbackNorm$1.Y * 0; normAlignmentWithHorizon2 = hardPushbackNorm$1.X * -1 + hardPushbackNorm$1.Y * 0; if (0.9 < normAlignmentWithHorizon1) { thatPlayerInNextFrame$2.OnWall = true; _tmp$21 = ((hardPushbackNorm$1.X >> 0)); _tmp$22 = ((hardPushbackNorm$1.Y >> 0)); thatPlayerInNextFrame$2.OnWallNormX = _tmp$21; thatPlayerInNextFrame$2.OnWallNormY = _tmp$22; break; } if (0.9 < normAlignmentWithHorizon2) { thatPlayerInNextFrame$2.OnWall = true; _tmp$23 = ((hardPushbackNorm$1.X >> 0)); _tmp$24 = ((hardPushbackNorm$1.Y >> 0)); thatPlayerInNextFrame$2.OnWallNormX = _tmp$23; thatPlayerInNextFrame$2.OnWallNormY = _tmp$24; break; } i$5 = i$5 + (1) >> 0; } } } if (!thatPlayerInNextFrame$2.OnWall) { _tmp$25 = 0; _tmp$26 = 0; thatPlayerInNextFrame$2.OnWallNormX = _tmp$25; thatPlayerInNextFrame$2.OnWallNormY = _tmp$26; } } _i$5++; $s = 22; continue; case 23: i$6 = nextRenderFramePlayers.$length; /* while (true) { */ case 30: /* if (!(i$6 < colliderCnt)) { break; } */ if(!(i$6 < colliderCnt)) { $s = 31; continue; } bulletCollider = ((i$6 < 0 || i$6 >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + i$6]); collided$1 = bulletCollider.CheckAllWithHolder(0, 0, collision); if (!collided$1) { i$6 = i$6 + (1) >> 0; /* continue; */ $s = 30; continue; } exploded = false; explodedOnAnotherPlayer = false; bulletStaticAttr = ptrType$1.nil; bulletBattleAttr = ptrType.nil; _ref$8 = bulletCollider.Data; if ($assertType(_ref$8, ptrType$3, true)[1]) { v$5 = _ref$8.$val; bulletStaticAttr = v$5.Bullet; bulletBattleAttr = v$5.BattleAttr; } else if ($assertType(_ref$8, ptrType$7, true)[1]) { v$6 = _ref$8.$val; bulletStaticAttr = v$6.Bullet; bulletBattleAttr = v$6.BattleAttr; } bulletShape = $assertType(bulletCollider.Shape, ptrType$8); offender$2 = (x$14 = currRenderFrame.PlayersArr, x$15 = bulletBattleAttr.OffenderJoinIndex - 1 >> 0, ((x$15 < 0 || x$15 >= x$14.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$14.$array[x$14.$offset + x$15])); /* while (true) { */ case 32: obj$1 = collision.PopFirstCollidedObject(); if (ptrType$5.nil === obj$1) { /* break; */ $s = 33; continue; } defenderShape = $assertType(obj$1.Shape, ptrType$8); _ref$9 = obj$1.Data; /* */ if ($assertType(_ref$9, ptrType$6, true)[1]) { $s = 34; continue; } /* */ $s = 35; continue; /* if ($assertType(_ref$9, ptrType$6, true)[1]) { */ case 34: t = _ref$9.$val; if (bulletBattleAttr.OffenderJoinIndex === t.JoinIndex) { /* continue; */ $s = 32; continue; } _r$4 = calcPushbacks(0, 0, bulletShape, defenderShape); /* */ $s = 37; case 37: if($c) { $c = false; _r$4 = _r$4.$blk(); } if (_r$4 && _r$4.$blk !== undefined) { break s; } _tuple$14 = _r$4; overlapped$1 = _tuple$14[0]; if (!overlapped$1) { /* continue; */ $s = 32; continue; } _tuple$15 = (_entry$5 = invinsibleSet[$Int32.keyFor(t.CharacterState)], _entry$5 !== undefined ? [_entry$5.v, true] : [false, false]); existent$5 = _tuple$15[1]; if (existent$5) { /* continue; */ $s = 32; continue; } if (0 < t.FramesInvinsible) { /* continue; */ $s = 32; continue; } exploded = true; explodedOnAnotherPlayer = true; xfac$4 = 1; if (0 > offender$2.DirX) { xfac$4 = -xfac$4; } atkedPlayerInNextFrame = (x$16 = t.JoinIndex - 1 >> 0, ((x$16 < 0 || x$16 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + x$16])); atkedPlayerInNextFrame.Hp = atkedPlayerInNextFrame.Hp - (bulletStaticAttr.Damage) >> 0; if (0 >= atkedPlayerInNextFrame.Hp) { atkedPlayerInNextFrame.Hp = 0; atkedPlayerInNextFrame.CharacterState = 18; atkedPlayerInNextFrame.FramesToRecover = 60; } else { _tmp$27 = $imul(xfac$4, bulletStaticAttr.PushbackVelX); _tmp$28 = bulletStaticAttr.PushbackVelY; pushbackVelX = _tmp$27; pushbackVelY = _tmp$28; atkedPlayerInNextFrame.VelX = pushbackVelX; atkedPlayerInNextFrame.VelY = pushbackVelY; if (bulletStaticAttr.BlowUp) { atkedPlayerInNextFrame.CharacterState = 8; } else { atkedPlayerInNextFrame.CharacterState = 3; } oldFramesToRecover = (x$17 = t.JoinIndex - 1 >> 0, ((x$17 < 0 || x$17 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + x$17])).FramesToRecover; if (bulletStaticAttr.HitStunFrames > oldFramesToRecover) { atkedPlayerInNextFrame.FramesToRecover = bulletStaticAttr.HitStunFrames; } } $s = 36; continue; /* } else { */ case 35: t$1 = _ref$9; exploded = true; /* } */ case 36: $s = 32; continue; case 33: if (exploded) { _ref$10 = bulletCollider.Data; if ($assertType(_ref$10, ptrType$3, true)[1]) { v$7 = _ref$10.$val; v$7.BlState = 2; if (explodedOnAnotherPlayer) { v$7.FramesInBlState = 0; } else { v$7.FramesInBlState = v$7.Bullet.ExplosionFrames + 1 >> 0; } } else if ($assertType(_ref$10, ptrType$7, true)[1]) { v$8 = _ref$10.$val; v$8.BlState = 2; v$8.FramesInBlState = 0; } } i$6 = i$6 + (1) >> 0; $s = 30; continue; case 31: _ref$11 = currRenderFrame.PlayersArr; _i$6 = 0; while (true) { if (!(_i$6 < _ref$11.$length)) { break; } i$7 = _i$6; currPlayerDownsync$3 = ((_i$6 < 0 || _i$6 >= _ref$11.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$11.$array[_ref$11.$offset + _i$6]); joinIndex$3 = currPlayerDownsync$3.JoinIndex; playerCollider$2 = ((i$7 < 0 || i$7 >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + i$7]); thatPlayerInNextFrame$3 = ((i$7 < 0 || i$7 >= nextRenderFramePlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : nextRenderFramePlayers.$array[nextRenderFramePlayers.$offset + i$7]); _tuple$16 = PolygonColliderBLToVirtualGridPos(playerCollider$2.X - (x$18 = joinIndex$3 - 1 >> 0, ((x$18 < 0 || x$18 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$18])).X, playerCollider$2.Y - (x$19 = joinIndex$3 - 1 >> 0, ((x$19 < 0 || x$19 >= effPushbacks.$length) ? ($throwRuntimeError("index out of range"), undefined) : effPushbacks.$array[effPushbacks.$offset + x$19])).Y, playerCollider$2.W * 0.5, playerCollider$2.H * 0.5, 0, 0, 0, 0, collisionSpaceOffsetX, collisionSpaceOffsetY); thatPlayerInNextFrame$3.VirtualGridX = _tuple$16[0]; thatPlayerInNextFrame$3.VirtualGridY = _tuple$16[1]; if (thatPlayerInNextFrame$3.InAir) { oldNextCharacterState = thatPlayerInNextFrame$3.CharacterState; _3 = oldNextCharacterState; if ((_3 === (0)) || (_3 === (1)) || (_3 === (17))) { if (((i$7 < 0 || i$7 >= jumpedOrNotList.$length) ? ($throwRuntimeError("index out of range"), undefined) : jumpedOrNotList.$array[jumpedOrNotList.$offset + i$7]) || (5 === currPlayerDownsync$3.CharacterState)) { thatPlayerInNextFrame$3.CharacterState = 5; } else { thatPlayerInNextFrame$3.CharacterState = 4; } } else if (_3 === (2)) { thatPlayerInNextFrame$3.CharacterState = 6; } else if (_3 === (3)) { thatPlayerInNextFrame$3.CharacterState = 7; } } if (thatPlayerInNextFrame$3.OnWall) { _4 = thatPlayerInNextFrame$3.CharacterState; if ((_4 === (1)) || (_4 === (5)) || (_4 === (4))) { hasBeenOnWallChState = (16 === currPlayerDownsync$3.CharacterState); hasBeenOnWallCollisionResultForSameChState = currPlayerDownsync$3.OnWall && 12 <= thatPlayerInNextFrame$3.FramesInChState; if (hasBeenOnWallChState || hasBeenOnWallCollisionResultForSameChState) { thatPlayerInNextFrame$3.CharacterState = 16; } } } if (!((thatPlayerInNextFrame$3.CharacterState === currPlayerDownsync$3.CharacterState))) { thatPlayerInNextFrame$3.FramesInChState = 0; } _tuple$17 = (_entry$6 = nonAttackingSet[$Int32.keyFor(thatPlayerInNextFrame$3.CharacterState)], _entry$6 !== undefined ? [_entry$6.v, true] : [false, false]); existent$6 = _tuple$17[1]; if (existent$6) { thatPlayerInNextFrame$3.ActiveSkillId = -1; thatPlayerInNextFrame$3.ActiveSkillHit = -1; } _i$6++; } i$8 = 0; while (true) { if (!(i$8 < colliderCnt)) { break; } dynamicCollider = ((i$8 < 0 || i$8 >= dynamicRectangleColliders.$length) ? ($throwRuntimeError("index out of range"), undefined) : dynamicRectangleColliders.$array[dynamicRectangleColliders.$offset + i$8]); dynamicCollider.Space.RemoveSingle(dynamicCollider); i$8 = i$8 + (1) >> 0; } ret.Id = nextRenderFrameId; ret.BulletLocalIdCounter = bulletLocalId; $s = -1; return true; /* */ } return; } var $f = {$blk: ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame, $c: true, $r, _1, _2, _3, _4, _entry, _entry$1, _entry$2, _entry$3, _entry$4, _entry$5, _entry$6, _i, _i$1, _i$2, _i$3, _i$4, _i$5, _i$6, _index, _index$1, _index$2, _r, _r$1, _r$2, _r$3, _r$4, _ref, _ref$1, _ref$10, _ref$11, _ref$2, _ref$3, _ref$4, _ref$5, _ref$6, _ref$7, _ref$8, _ref$9, _tmp, _tmp$1, _tmp$10, _tmp$11, _tmp$12, _tmp$13, _tmp$14, _tmp$15, _tmp$16, _tmp$17, _tmp$18, _tmp$19, _tmp$2, _tmp$20, _tmp$21, _tmp$22, _tmp$23, _tmp$24, _tmp$25, _tmp$26, _tmp$27, _tmp$28, _tmp$3, _tmp$4, _tmp$5, _tmp$6, _tmp$7, _tmp$8, _tmp$9, _tuple, _tuple$1, _tuple$10, _tuple$11, _tuple$12, _tuple$13, _tuple$14, _tuple$15, _tuple$16, _tuple$17, _tuple$2, _tuple$3, _tuple$4, _tuple$5, _tuple$6, _tuple$7, _tuple$8, _tuple$9, alignedWithInertia, atkedPlayerInNextFrame, bShape, bulletBattleAttr, bulletCollider, bulletLocalId, bulletShape, bulletStaticAttr, bulletWx, bulletWx$1, bulletWy, bulletWy$1, candidate, chConfig, chConfig$1, chConfig$2, chConfigsOrderedByJoinIndex, collided, collided$1, colliderCnt, colliderHeight, colliderWidth, colliderWorldHeight, colliderWorldWidth, collision, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currPlayerDownsync, currPlayerDownsync$1, currPlayerDownsync$2, currPlayerDownsync$3, currRenderFrame, currRenderFrameId, defenderShape, dynamicCollider, dynamicRectangleColliders, effDx, effDy, effPushbacks, exactTurningAround, existent, existent$1, existent$2, existent$3, existent$4, existent$5, existent$6, exploded, explodedOnAnotherPlayer, fallStopping, fireballBullet, fireballBulletCnt, framesInChState, framesInvinsible, framesToRecover, halfColliderHeightDiff, halfColliderWidthDiff, halfColliderWorldHeightDiff, hardPushbackCnt, hardPushbackNorm, hardPushbackNorm$1, hardPushbackNormsArr, hasBeenOnWallChState, hasBeenOnWallCollisionResultForSameChState, hasLockVel, hitboxSizeWx, hitboxSizeWx$1, hitboxSizeWy, hitboxSizeWy$1, i, i$1, i$2, i$3, i$4, i$5, i$6, i$7, i$8, inputsBuffer, isAnotherPlayer, isBarrier, isBullet, isWallJumping, joinIndex, joinIndex$1, joinIndex$2, joinIndex$3, jumpedOrNot, jumpedOrNotList, landedOnGravityPushback, meleeBullet, meleeBulletCnt, newBulletCollider, newBulletCollider$1, newVx, newVy, nextRenderFrameFireballBullets, nextRenderFrameId, nextRenderFrameMeleeBullets, nextRenderFramePlayers, normAlignmentWithGravity, normAlignmentWithHorizon1, normAlignmentWithHorizon2, obj, obj$1, offender, offender$1, offender$2, oldFramesToRecover, oldNextCharacterState, overlapResult, overlapped, overlapped$1, patternId, playerCollider, playerCollider$1, playerCollider$2, playerShape, prevCapturedByInertia, prevFireball, prevMelee, projectedMagnitude, pushbackVelX, pushbackVelY, pushbackX, pushbackY, renderFrameBuffer, ret, roomCapacity, skillConfig, skillId, src, stoppingFromWalking, t, t$1, thatPlayerInNextFrame, thatPlayerInNextFrame$1, thatPlayerInNextFrame$2, thatPlayerInNextFrame$3, v, v$1, v$2, v$3, v$4, v$5, v$6, v$7, v$8, wx, wy, x, x$1, x$10, x$11, x$12, x$13, x$14, x$15, x$16, x$17, x$18, x$19, x$2, x$3, x$4, x$5, x$6, x$7, x$8, x$9, xfac, xfac$1, xfac$2, xfac$3, xfac$4, $s};return $f; }; $pkg.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame = ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame; GenerateRectCollider = function(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag) { var {$24r, _r, _tuple, blX, blY, bottomPadding, data, h, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy, $s, $r, $c} = $restore(this, {wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: _tuple = WorldToPolygonColliderBLPos(wx, wy, w * 0.5, h * 0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY); blX = _tuple[0]; blY = _tuple[1]; _r = generateRectColliderInCollisionSpace(blX, blY, leftPadding + w + rightPadding, bottomPadding + h + topPadding, data, tag); /* */ $s = 1; case 1: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } $24r = _r; $s = 2; case 2: return $24r; /* */ } return; } var $f = {$blk: GenerateRectCollider, $c: true, $r, $24r, _r, _tuple, blX, blY, bottomPadding, data, h, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy, $s};return $f; }; $pkg.GenerateRectCollider = GenerateRectCollider; generateRectColliderInCollisionSpace = function(blX, blY, w, h, data, tag) { var {blX, blY, collider, data, h, shape, tag, w, $s, $r, $c} = $restore(this, {blX, blY, w, h, data, tag}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: collider = resolv.NewObjectSingleTag(blX, blY, w, h, tag); shape = resolv.NewRectangle(0, 0, w, h); $r = collider.SetShape(shape); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } collider.Data = data; $s = -1; return collider; /* */ } return; } var $f = {$blk: generateRectColliderInCollisionSpace, $c: true, $r, blX, blY, collider, data, h, shape, tag, w, $s};return $f; }; UpdateRectCollider = function(collider, wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY, data, tag) { var _tmp, _tmp$1, _tmp$2, _tmp$3, _tmp$4, _tmp$5, _tuple, blX, blY, bottomPadding, collider, data, effH, effW, h, leftPadding, rectShape, rightPadding, spaceOffsetX, spaceOffsetY, tag, topPadding, w, wx, wy; _tuple = WorldToPolygonColliderBLPos(wx, wy, w * 0.5, h * 0.5, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY); blX = _tuple[0]; blY = _tuple[1]; _tmp = leftPadding + w + rightPadding; _tmp$1 = bottomPadding + h + topPadding; effW = _tmp; effH = _tmp$1; _tmp$2 = blX; _tmp$3 = blY; _tmp$4 = effW; _tmp$5 = effH; collider.X = _tmp$2; collider.Y = _tmp$3; collider.W = _tmp$4; collider.H = _tmp$5; rectShape = $assertType(collider.Shape, ptrType$8); rectShape.UpdateAsRectangle(0, 0, effW, effH); collider.Data = data; }; $pkg.UpdateRectCollider = UpdateRectCollider; GenerateConvexPolygonCollider = function(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag) { var {_i, _i$1, _ref, _ref$1, _tmp, _tmp$1, aligned, collider, data, h, i, i$1, j, p, pi, pj, shape, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, w, x, $s, $r, $c} = $restore(this, {unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: aligned = AlignPolygon2DToBoundingBox(unalignedSrc); _tmp = 0; _tmp$1 = 0; w = _tmp; h = _tmp$1; shape = resolv.NewConvexPolygon(sliceType$4.nil); _ref = aligned.Points; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; pi = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); _ref$1 = aligned.Points; _i$1 = 0; while (true) { if (!(_i$1 < _ref$1.$length)) { break; } j = _i$1; pj = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]); if (i === j) { _i$1++; continue; } if (math.Abs(pj.X - pi.X) > w) { w = math.Abs(pj.X - pi.X); } if (math.Abs(pj.Y - pi.Y) > h) { h = math.Abs(pj.Y - pi.Y); } _i$1++; } _i++; } i$1 = 0; while (true) { if (!(i$1 < aligned.Points.$length)) { break; } p = (x = aligned.Points, ((i$1 < 0 || i$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i$1])); shape.AddPoints(new sliceType$4([p.X, p.Y])); i$1 = i$1 + (1) >> 0; } collider = resolv.NewObject(aligned.Anchor.X + spaceOffsetX, aligned.Anchor.Y + spaceOffsetY, w, h, new sliceType$5([tag])); $r = collider.SetShape(shape); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } collider.Data = data; $s = -1; return collider; /* */ } return; } var $f = {$blk: GenerateConvexPolygonCollider, $c: true, $r, _i, _i$1, _ref, _ref$1, _tmp, _tmp$1, aligned, collider, data, h, i, i$1, j, p, pi, pj, shape, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, w, x, $s};return $f; }; $pkg.GenerateConvexPolygonCollider = GenerateConvexPolygonCollider; AlignPolygon2DToBoundingBox = function(input) { var _i, _i$1, _ref, _ref$1, boundingBoxBL, i, input, output, p, p$1, x; boundingBoxBL = new Vec2D.ptr(1.7e+308, 1.7e+308); _ref = input.Points; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } p = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); if (p.X < boundingBoxBL.X) { boundingBoxBL.X = p.X; } if (p.Y < boundingBoxBL.Y) { boundingBoxBL.Y = p.Y; } _i++; } output = new Polygon2D.ptr(new Vec2D.ptr(input.Anchor.X + boundingBoxBL.X, input.Anchor.Y + boundingBoxBL.Y), $makeSlice(sliceType$6, input.Points.$length)); _ref$1 = input.Points; _i$1 = 0; while (true) { if (!(_i$1 < _ref$1.$length)) { break; } i = _i$1; p$1 = ((_i$1 < 0 || _i$1 >= _ref$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref$1.$array[_ref$1.$offset + _i$1]); (x = output.Points, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i] = new Vec2D.ptr(p$1.X - boundingBoxBL.X, p$1.Y - boundingBoxBL.Y))); _i$1++; } return output; }; $pkg.AlignPolygon2DToBoundingBox = AlignPolygon2DToBoundingBox; NewMeleeBullet = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId) { var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, startupFrames, teamId; return new MeleeBullet.ptr(blState, framesInBlState, new BulletBattleAttr.ptr(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, teamId), new BulletConfig.ptr(startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, explosionFrames, speciesId, false)); }; $pkg.NewMeleeBullet = NewMeleeBullet; NewFireballBullet = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId) { var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, dirX, dirY, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, speed, startupFrames, teamId, velX, velY, virtualGridX, virtualGridY; return new FireballBullet.ptr(virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, new BulletBattleAttr.ptr(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, teamId), new BulletConfig.ptr(startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, explosionFrames, speciesId, false)); }; $pkg.NewFireballBullet = NewFireballBullet; NewPlayerDownsync = function(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY) { var activeSkillHit, activeSkillId, battleState, bulletTeamId, capturedByInertia, chCollisionTeamId, characterState, colliderRadius, dirX, dirY, framesInChState, framesInvinsible, framesToRecover, hp, id, inAir, joinIndex, maxHp, onWall, onWallNormX, onWallNormY, revivalVirtualGridX, revivalVirtualGridY, speed, velX, velY, virtualGridX, virtualGridY; return new PlayerDownsync.ptr(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, battleState, joinIndex, colliderRadius, false, 0, 0, framesToRecover, framesInChState, hp, maxHp, characterState, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, activeSkillId, activeSkillHit, framesInvinsible, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY); }; $pkg.NewPlayerDownsync = NewPlayerDownsync; CloneMeleeBullet = function(blState, framesInBlState, bulletLocalId, originatedRenderFrameId, offenderJoinIndex, teamId, staticBulletConfig, dst) { var blState, bulletLocalId, dst, framesInBlState, offenderJoinIndex, originatedRenderFrameId, staticBulletConfig, teamId; dst.BlState = blState; dst.FramesInBlState = framesInBlState; dst.BattleAttr.BulletLocalId = bulletLocalId; dst.BattleAttr.OriginatedRenderFrameId = originatedRenderFrameId; dst.BattleAttr.OffenderJoinIndex = offenderJoinIndex; dst.BattleAttr.TeamId = teamId; dst.Bullet = staticBulletConfig; }; $pkg.CloneMeleeBullet = CloneMeleeBullet; CloneFireballBullet = function(blState, framesInBlState, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, bulletLocalId, originatedRenderFrameId, offenderJoinIndex, teamId, staticBulletConfig, dst) { var blState, bulletLocalId, dirX, dirY, dst, framesInBlState, offenderJoinIndex, originatedRenderFrameId, speed, staticBulletConfig, teamId, velX, velY, virtualGridX, virtualGridY; dst.BlState = blState; dst.FramesInBlState = framesInBlState; dst.VirtualGridX = virtualGridX; dst.VirtualGridY = virtualGridY; dst.DirX = dirX; dst.DirY = dirY; dst.VelX = velX; dst.VelY = velY; dst.Speed = speed; dst.BattleAttr.BulletLocalId = bulletLocalId; dst.BattleAttr.OriginatedRenderFrameId = originatedRenderFrameId; dst.BattleAttr.OffenderJoinIndex = offenderJoinIndex; dst.BattleAttr.TeamId = teamId; dst.Bullet = staticBulletConfig; }; $pkg.CloneFireballBullet = CloneFireballBullet; ClonePlayerDownsync = function(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY, dst) { var activeSkillHit, activeSkillId, battleState, bulletTeamId, capturedByInertia, chCollisionTeamId, characterState, colliderRadius, dirX, dirY, dst, framesInChState, framesInvinsible, framesToRecover, hp, id, inAir, joinIndex, maxHp, onWall, onWallNormX, onWallNormY, revivalVirtualGridX, revivalVirtualGridY, speed, velX, velY, virtualGridX, virtualGridY; dst.Id = id; dst.VirtualGridX = virtualGridX; dst.VirtualGridY = virtualGridY; dst.DirX = dirX; dst.DirY = dirY; dst.VelX = velX; dst.VelY = velY; dst.FramesToRecover = framesToRecover; dst.FramesInChState = framesInChState; dst.ActiveSkillId = activeSkillId; dst.ActiveSkillHit = activeSkillHit; dst.FramesInvinsible = framesInvinsible; dst.Speed = speed; dst.BattleState = battleState; dst.CharacterState = characterState; dst.JoinIndex = joinIndex; dst.Hp = hp; dst.MaxHp = maxHp; dst.ColliderRadius = colliderRadius; dst.InAir = inAir; dst.OnWall = onWall; dst.OnWallNormX = onWallNormX; dst.OnWallNormY = onWallNormY; dst.CapturedByInertia = capturedByInertia; dst.BulletTeamId = bulletTeamId; dst.ChCollisionTeamId = chCollisionTeamId; dst.RevivalVirtualGridX = revivalVirtualGridX; dst.RevivalVirtualGridY = revivalVirtualGridY; }; $pkg.ClonePlayerDownsync = ClonePlayerDownsync; CloneRoomDownsyncFrame = function(id, playersArr, bulletLocalIdCounter, meleeBullets, fireballBullets, dst) { var bulletLocalIdCounter, dst, fireballBullets, i, i$1, i$2, id, meleeBullets, playersArr, src, src$1, src$2, x, x$1, x$2; dst.Id = id; dst.BulletLocalIdCounter = bulletLocalIdCounter; i = 0; while (true) { if (!(i < playersArr.$length)) { break; } src = ((i < 0 || i >= playersArr.$length) ? ($throwRuntimeError("index out of range"), undefined) : playersArr.$array[playersArr.$offset + i]); if (ptrType$6.nil === src || (-1 === src.Id)) { break; } ClonePlayerDownsync(src.Id, src.VirtualGridX, src.VirtualGridY, src.DirX, src.DirY, src.VelX, src.VelY, src.FramesToRecover, src.FramesInChState, src.ActiveSkillId, src.ActiveSkillHit, src.FramesInvinsible, src.Speed, src.BattleState, src.CharacterState, src.JoinIndex, src.Hp, src.MaxHp, src.ColliderRadius, src.InAir, src.OnWall, src.OnWallNormX, src.OnWallNormY, src.CapturedByInertia, src.BulletTeamId, src.ChCollisionTeamId, src.RevivalVirtualGridX, src.RevivalVirtualGridY, (x = dst.PlayersArr, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i]))); i = i + (1) >> 0; } i$1 = 0; while (true) { if (!(i$1 < meleeBullets.$length)) { break; } src$1 = ((i$1 < 0 || i$1 >= meleeBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : meleeBullets.$array[meleeBullets.$offset + i$1]); if (ptrType$3.nil === src$1 || (-1 === src$1.BattleAttr.BulletLocalId)) { break; } CloneMeleeBullet(src$1.BlState, src$1.FramesInBlState, src$1.BattleAttr.BulletLocalId, src$1.BattleAttr.OriginatedRenderFrameId, src$1.BattleAttr.OffenderJoinIndex, src$1.BattleAttr.TeamId, src$1.Bullet, (x$1 = dst.MeleeBullets, ((i$1 < 0 || i$1 >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + i$1]))); i$1 = i$1 + (1) >> 0; } i$2 = 0; while (true) { if (!(i$2 < fireballBullets.$length)) { break; } src$2 = ((i$2 < 0 || i$2 >= fireballBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : fireballBullets.$array[fireballBullets.$offset + i$2]); if (ptrType$7.nil === src$2 || (-1 === src$2.BattleAttr.BulletLocalId)) { break; } CloneFireballBullet(src$2.BlState, src$2.FramesInBlState, src$2.VirtualGridX, src$2.VirtualGridY, src$2.DirX, src$2.DirY, src$2.VelX, src$2.VelY, src$2.Speed, src$2.BattleAttr.BulletLocalId, src$2.BattleAttr.OriginatedRenderFrameId, src$2.BattleAttr.OffenderJoinIndex, src$2.BattleAttr.TeamId, src$2.Bullet, (x$2 = dst.FireballBullets, ((i$2 < 0 || i$2 >= x$2.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$2.$array[x$2.$offset + i$2]))); i$2 = i$2 + (1) >> 0; } }; $pkg.CloneRoomDownsyncFrame = CloneRoomDownsyncFrame; NewPreallocatedRoomDownsyncFrame = function(roomCapacity, preallocMeleeBulletCount, preallocFireballBulletCount) { var i, i$1, i$2, preallocFireballBulletCount, preallocMeleeBulletCount, preallocatedFireball, preallocatedFireballBullets, preallocatedMelee, preallocatedMeleeBullets, preallocatedPlayer, preallocatedPlayers, roomCapacity; preallocatedPlayers = $makeSlice(sliceType$7, roomCapacity); i = 0; while (true) { if (!(i < roomCapacity)) { break; } preallocatedPlayer = NewPlayerDownsync(-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, false, 0, 0, false, 0, 0, 0, 0); ((i < 0 || i >= preallocatedPlayers.$length) ? ($throwRuntimeError("index out of range"), undefined) : preallocatedPlayers.$array[preallocatedPlayers.$offset + i] = preallocatedPlayer); i = i + (1) >> 0; } preallocatedMeleeBullets = $makeSlice(sliceType$8, preallocMeleeBulletCount); i$1 = 0; while (true) { if (!(i$1 < preallocMeleeBulletCount)) { break; } preallocatedMelee = NewMeleeBullet(-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 0, 0, 0, 0); ((i$1 < 0 || i$1 >= preallocatedMeleeBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : preallocatedMeleeBullets.$array[preallocatedMeleeBullets.$offset + i$1] = preallocatedMelee); i$1 = i$1 + (1) >> 0; } preallocatedFireballBullets = $makeSlice(sliceType$9, preallocFireballBulletCount); i$2 = 0; while (true) { if (!(i$2 < preallocFireballBulletCount)) { break; } preallocatedFireball = NewFireballBullet(-1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, false, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0); ((i$2 < 0 || i$2 >= preallocatedFireballBullets.$length) ? ($throwRuntimeError("index out of range"), undefined) : preallocatedFireballBullets.$array[preallocatedFireballBullets.$offset + i$2] = preallocatedFireball); i$2 = i$2 + (1) >> 0; } return new RoomDownsyncFrame.ptr(-1, preallocatedPlayers, new $Int64(0, 0), preallocatedMeleeBullets, preallocatedFireballBullets, new $Uint64(0, 0), false, -1); }; $pkg.NewPreallocatedRoomDownsyncFrame = NewPreallocatedRoomDownsyncFrame; ptrType$6.methods = [{prop: "GetId", name: "GetId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetJoinIndex", name: "GetJoinIndex", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVirtualGridX", name: "GetVirtualGridX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVirtualGridY", name: "GetVirtualGridY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirX", name: "GetDirX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirY", name: "GetDirY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelX", name: "GetVelX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelY", name: "GetVelY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeed", name: "GetSpeed", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHp", name: "GetHp", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetMaxHp", name: "GetMaxHp", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetCharacterState", name: "GetCharacterState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesToRecover", name: "GetFramesToRecover", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesInChState", name: "GetFramesInChState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetInAir", name: "GetInAir", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "GetOnWall", name: "GetOnWall", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "GetOnWallNormX", name: "GetOnWallNormX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetColliderRadius", name: "GetColliderRadius", pkg: "", typ: $funcType([], [$Int32], false)}]; ptrType$3.methods = [{prop: "GetBlState", name: "GetBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesInBlState", name: "GetFramesInBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetBulletLocalId", name: "GetBulletLocalId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOffenderJoinIndex", name: "GetOffenderJoinIndex", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOriginatedRenderFrameId", name: "GetOriginatedRenderFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetStartupFrames", name: "GetStartupFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetActiveFrames", name: "GetActiveFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeX", name: "GetHitboxSizeX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeY", name: "GetHitboxSizeY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetX", name: "GetHitboxOffsetX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetY", name: "GetHitboxOffsetY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetExplosionFrames", name: "GetExplosionFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeciesId", name: "GetSpeciesId", pkg: "", typ: $funcType([], [$Int32], false)}]; ptrType$7.methods = [{prop: "GetVirtualGridX", name: "GetVirtualGridX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVirtualGridY", name: "GetVirtualGridY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirX", name: "GetDirX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetDirY", name: "GetDirY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelX", name: "GetVelX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetVelY", name: "GetVelY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeed", name: "GetSpeed", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetBlState", name: "GetBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetFramesInBlState", name: "GetFramesInBlState", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetBulletLocalId", name: "GetBulletLocalId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOffenderJoinIndex", name: "GetOffenderJoinIndex", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetOriginatedRenderFrameId", name: "GetOriginatedRenderFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetStartupFrames", name: "GetStartupFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetActiveFrames", name: "GetActiveFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeX", name: "GetHitboxSizeX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxSizeY", name: "GetHitboxSizeY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetX", name: "GetHitboxOffsetX", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetHitboxOffsetY", name: "GetHitboxOffsetY", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetExplosionFrames", name: "GetExplosionFrames", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeciesId", name: "GetSpeciesId", pkg: "", typ: $funcType([], [$Int32], false)}]; ptrType$10.methods = [{prop: "GetId", name: "GetId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetCountdownNanos", name: "GetCountdownNanos", pkg: "", typ: $funcType([], [$Int64], false)}, {prop: "GetBackendUnconfirmedMask", name: "GetBackendUnconfirmedMask", pkg: "", typ: $funcType([], [$Uint64], false)}, {prop: "GetBulletLocalIdCounter", name: "GetBulletLocalIdCounter", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetShouldForceResync", name: "GetShouldForceResync", pkg: "", typ: $funcType([], [$Bool], false)}, {prop: "GetPlayersArr", name: "GetPlayersArr", pkg: "", typ: $funcType([], [sliceType$7], false)}, {prop: "GetMeleeBullets", name: "GetMeleeBullets", pkg: "", typ: $funcType([], [sliceType$8], false)}, {prop: "GetFireballBullets", name: "GetFireballBullets", pkg: "", typ: $funcType([], [sliceType$9], false)}]; ptrType$9.methods = [{prop: "GetInputFrameId", name: "GetInputFrameId", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetInputList", name: "GetInputList", pkg: "", typ: $funcType([], [sliceType$3], false)}, {prop: "GetConfirmedList", name: "GetConfirmedList", pkg: "", typ: $funcType([], [$Uint64], false)}]; ptrType$13.methods = [{prop: "GetSpeed", name: "GetSpeed", pkg: "", typ: $funcType([], [$Int32], false)}, {prop: "GetSpeciesId", name: "GetSpeciesId", pkg: "", typ: $funcType([], [$Int], false)}, {prop: "GetSpeciesName", name: "GetSpeciesName", pkg: "", typ: $funcType([], [$String], false)}]; Vec2D.init("", [{prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}]); Polygon2D.init("", [{prop: "Anchor", name: "Anchor", embedded: false, exported: true, typ: ptrType$11, tag: ""}, {prop: "Points", name: "Points", embedded: false, exported: true, typ: sliceType$6, tag: ""}]); PlayerDownsync.init("", [{prop: "Id", name: "Id", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VirtualGridX", name: "VirtualGridX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VirtualGridY", name: "VirtualGridY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirX", name: "DirX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirY", name: "DirY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelX", name: "VelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelY", name: "VelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Speed", name: "Speed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BattleState", name: "BattleState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "JoinIndex", name: "JoinIndex", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ColliderRadius", name: "ColliderRadius", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Removed", name: "Removed", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "Score", name: "Score", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "LastMoveGmtMillis", name: "LastMoveGmtMillis", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesToRecover", name: "FramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInChState", name: "FramesInChState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Hp", name: "Hp", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "MaxHp", name: "MaxHp", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CharacterState", name: "CharacterState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "InAir", name: "InAir", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "OnWall", name: "OnWall", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "OnWallNormX", name: "OnWallNormX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "OnWallNormY", name: "OnWallNormY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CapturedByInertia", name: "CapturedByInertia", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "ActiveSkillId", name: "ActiveSkillId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ActiveSkillHit", name: "ActiveSkillHit", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInvinsible", name: "FramesInvinsible", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BulletTeamId", name: "BulletTeamId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ChCollisionTeamId", name: "ChCollisionTeamId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RevivalVirtualGridX", name: "RevivalVirtualGridX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RevivalVirtualGridY", name: "RevivalVirtualGridY", embedded: false, exported: true, typ: $Int32, tag: ""}]); InputFrameDecoded.init("", [{prop: "Dx", name: "Dx", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Dy", name: "Dy", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BtnALevel", name: "BtnALevel", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BtnBLevel", name: "BtnBLevel", embedded: false, exported: true, typ: $Int32, tag: ""}]); Barrier.init("", [{prop: "Boundary", name: "Boundary", embedded: false, exported: true, typ: ptrType$12, tag: ""}]); BulletConfig.init("", [{prop: "StartupFrames", name: "StartupFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CancellableStFrame", name: "CancellableStFrame", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CancellableEdFrame", name: "CancellableEdFrame", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ActiveFrames", name: "ActiveFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitStunFrames", name: "HitStunFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BlockStunFrames", name: "BlockStunFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "PushbackVelX", name: "PushbackVelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "PushbackVelY", name: "PushbackVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Damage", name: "Damage", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SelfLockVelX", name: "SelfLockVelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SelfLockVelY", name: "SelfLockVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxOffsetX", name: "HitboxOffsetX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxOffsetY", name: "HitboxOffsetY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxSizeX", name: "HitboxSizeX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "HitboxSizeY", name: "HitboxSizeY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BlowUp", name: "BlowUp", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "ExplosionFrames", name: "ExplosionFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SpeciesId", name: "SpeciesId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "CancelTransit", name: "CancelTransit", embedded: false, exported: true, typ: mapType, tag: ""}]); BulletBattleAttr.init("", [{prop: "BulletLocalId", name: "BulletLocalId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "OriginatedRenderFrameId", name: "OriginatedRenderFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "OffenderJoinIndex", name: "OffenderJoinIndex", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "TeamId", name: "TeamId", embedded: false, exported: true, typ: $Int32, tag: ""}]); MeleeBullet.init("", [{prop: "BlState", name: "BlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInBlState", name: "FramesInBlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BattleAttr", name: "BattleAttr", embedded: false, exported: true, typ: ptrType, tag: ""}, {prop: "Bullet", name: "Bullet", embedded: false, exported: true, typ: ptrType$1, tag: ""}]); FireballBullet.init("", [{prop: "VirtualGridX", name: "VirtualGridX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VirtualGridY", name: "VirtualGridY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirX", name: "DirX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DirY", name: "DirY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelX", name: "VelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "VelY", name: "VelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Speed", name: "Speed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BlState", name: "BlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "FramesInBlState", name: "FramesInBlState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BattleAttr", name: "BattleAttr", embedded: false, exported: true, typ: ptrType, tag: ""}, {prop: "Bullet", name: "Bullet", embedded: false, exported: true, typ: ptrType$1, tag: ""}]); Skill.init("", [{prop: "BattleLocalId", name: "BattleLocalId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RecoveryFrames", name: "RecoveryFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RecoveryFramesOnBlock", name: "RecoveryFramesOnBlock", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "RecoveryFramesOnHit", name: "RecoveryFramesOnHit", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "ReleaseTriggerType", name: "ReleaseTriggerType", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "BoundChState", name: "BoundChState", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Hits", name: "Hits", embedded: false, exported: true, typ: sliceType$2, tag: ""}]); RoomDownsyncFrame.init("", [{prop: "Id", name: "Id", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "PlayersArr", name: "PlayersArr", embedded: false, exported: true, typ: sliceType$7, tag: ""}, {prop: "CountdownNanos", name: "CountdownNanos", embedded: false, exported: true, typ: $Int64, tag: ""}, {prop: "MeleeBullets", name: "MeleeBullets", embedded: false, exported: true, typ: sliceType$8, tag: ""}, {prop: "FireballBullets", name: "FireballBullets", embedded: false, exported: true, typ: sliceType$9, tag: ""}, {prop: "BackendUnconfirmedMask", name: "BackendUnconfirmedMask", embedded: false, exported: true, typ: $Uint64, tag: ""}, {prop: "ShouldForceResync", name: "ShouldForceResync", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "BulletLocalIdCounter", name: "BulletLocalIdCounter", embedded: false, exported: true, typ: $Int32, tag: ""}]); InputFrameDownsync.init("", [{prop: "InputFrameId", name: "InputFrameId", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "InputList", name: "InputList", embedded: false, exported: true, typ: sliceType$3, tag: ""}, {prop: "ConfirmedList", name: "ConfirmedList", embedded: false, exported: true, typ: $Uint64, tag: ""}]); NpcPatrolCue.init("", [{prop: "FlAct", name: "FlAct", embedded: false, exported: true, typ: $Uint64, tag: ""}, {prop: "FrAct", name: "FrAct", embedded: false, exported: true, typ: $Uint64, tag: ""}, {prop: "X", name: "X", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "Y", name: "Y", embedded: false, exported: true, typ: $Float64, tag: ""}]); SkillMapperType.init([$Int, ptrType$6], [$Int], false); CharacterConfig.init("", [{prop: "SpeciesId", name: "SpeciesId", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "SpeciesName", name: "SpeciesName", embedded: false, exported: true, typ: $String, tag: ""}, {prop: "InAirIdleFrameIdxTurningPoint", name: "InAirIdleFrameIdxTurningPoint", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "InAirIdleFrameIdxTurnedCycle", name: "InAirIdleFrameIdxTurnedCycle", embedded: false, exported: true, typ: $Int, tag: ""}, {prop: "LayDownFrames", name: "LayDownFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "LayDownFramesToRecover", name: "LayDownFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "GetUpInvinsibleFrames", name: "GetUpInvinsibleFrames", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "GetUpFramesToRecover", name: "GetUpFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "Speed", name: "Speed", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "JumpingInitVelY", name: "JumpingInitVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "JumpingFramesToRecover", name: "JumpingFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "DashingEnabled", name: "DashingEnabled", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "OnWallEnabled", name: "OnWallEnabled", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "WallJumpingFramesToRecover", name: "WallJumpingFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "WallJumpingInitVelX", name: "WallJumpingInitVelX", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "WallJumpingInitVelY", name: "WallJumpingInitVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "WallSlidingVelY", name: "WallSlidingVelY", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "InertiaFramesToRecover", name: "InertiaFramesToRecover", embedded: false, exported: true, typ: $Int32, tag: ""}, {prop: "SkillMapper", name: "SkillMapper", embedded: false, exported: true, typ: SkillMapperType, tag: ""}]); SatResult.init("", [{prop: "Overlap", name: "Overlap", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "OverlapX", name: "OverlapX", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "OverlapY", name: "OverlapY", embedded: false, exported: true, typ: $Float64, tag: ""}, {prop: "AContainedInB", name: "AContainedInB", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "BContainedInA", name: "BContainedInA", embedded: false, exported: true, typ: $Bool, tag: ""}, {prop: "Axis", name: "Axis", embedded: false, exported: true, typ: resolv.Vector, tag: ""}]); $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: $r = math.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } $r = resolv.$init(); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } $pkg.DIRECTION_DECODER = new sliceType$1([new sliceType([0, 0]), new sliceType([0, 2]), new sliceType([0, -2]), new sliceType([2, 0]), new sliceType([-2, 0]), new sliceType([1, 1]), new sliceType([-1, -1]), new sliceType([1, -1]), new sliceType([-1, 1])]); skills = $makeMap($Int.keyFor, [{ k: 1, v: new Skill.ptr(0, 30, 30, 30, 1, 2, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 13, 30, 22, 13, 9, 5, 0, 5, 1, -1, 120, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 2 }])))])) }, { k: 2, v: new Skill.ptr(0, 36, 36, 36, 1, 11, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(18, 22, 36, 18, 18, 9, 5, 0, 5, 1, -1, 180, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 3 }])))])) }, { k: 3, v: new Skill.ptr(0, 50, 50, 50, 1, 12, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(8, 0, 0, 30, 999999999, 9, 20, 70, 10, 5, 50, 160, 80, 320, 320, true, 9, 1, false))])) }, { k: 4, v: new Skill.ptr(0, 30, 30, 30, 1, 2, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 13, 30, 22, 13, 9, 5, 0, 5, 1, -1, 120, 0, 240, 320, false, 15, 2, $makeMap($Int.keyFor, [{ k: 1, v: 5 }])))])) }, { k: 5, v: new Skill.ptr(0, 36, 36, 36, 1, 11, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(18, 23, 36, 18, 18, 9, 5, 0, 5, 1, -1, 180, 0, 240, 320, false, 15, 2, $makeMap($Int.keyFor, [{ k: 1, v: 6 }])))])) }, { k: 6, v: new Skill.ptr(0, 45, 45, 45, 1, 12, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(8, 0, 0, 28, 999999999, 9, 20, 30, 10, -1, -1, 240, 0, 320, 320, true, 15, 2, false))])) }, { k: 7, v: new Skill.ptr(0, 30, 30, 30, 1, 2, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 13, 30, 22, 13, 9, 5, 0, 5, -1, -1, 120, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 8 }])))])) }, { k: 8, v: new Skill.ptr(0, 36, 36, 36, 1, 11, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(18, 22, 36, 18, 18, 9, 5, 0, 5, 1, -1, 180, 0, 240, 320, false, 9, 1, $makeMap($Int.keyFor, [{ k: 1, v: 9 }])))])) }, { k: 9, v: new Skill.ptr(0, 40, 40, 40, 1, 12, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(7, 0, 0, 30, 999999999, 9, 20, 40, 10, 10, -1, 100, 0, 320, 320, true, 9, 1, false))])) }, { k: 10, v: new Skill.ptr(0, 38, 38, 38, 1, 13, new sliceType$2([new FireballBullet.ptr(0, 0, 0, 0, 0, 0, 60, 0, 0, ptrType.nil, new BulletConfig.ptr(10, 0, 0, 999999999, 15, 9, 20, 0, 22, -1, -1, 320, 100, 640, 480, false, 30, 1, false))])) }, { k: 11, v: new Skill.ptr(0, 60, 60, 60, 1, 14, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 25, 999999999, 9, 20, 70, 35, 10, 80, 80, 0, 400, 640, true, 15, 3, false))])) }, { k: 12, v: new Skill.ptr(0, 10, 10, 10, 1, 15, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 0, 0, 0, -1, -1, 0, 60, 0, 0, 0, 0, 0, false, 0, 0, false))])) }, { k: 13, v: new Skill.ptr(0, 12, 12, 12, 1, 15, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 0, 0, 0, -1, -1, 0, 80, 0, 0, 0, 0, 0, false, 0, 0, false))])) }, { k: 14, v: new Skill.ptr(0, 8, 8, 8, 1, 15, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(4, 0, 0, 0, 999999999, 0, -1, -1, 0, 50, 0, 0, 0, 0, 0, false, 0, 0, false))])) }, { k: 15, v: new Skill.ptr(0, 48, 48, 48, 1, 13, new sliceType$2([new FireballBullet.ptr(0, 0, 0, 0, 0, 0, 40, 0, 0, ptrType.nil, new BulletConfig.ptr(12, 0, 0, 999999999, 15, 9, 30, 0, 18, -1, -1, 240, 80, 480, 320, false, 30, 2, false))])) }, { k: 16, v: new Skill.ptr(0, 60, 60, 60, 1, 13, new sliceType$2([new FireballBullet.ptr(0, 0, 0, 0, 0, 0, 40, 0, 0, ptrType.nil, new BulletConfig.ptr(16, 0, 0, 999999999, 999999999, 9, 30, 70, 30, -1, -1, 240, 80, 480, 320, true, 30, 3, false))])) }, { k: 255, v: new Skill.ptr(0, 30, 30, 30, 1, 6, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 20, 18, 9, 5, 0, 5, -1, -1, 120, 0, 320, 240, false, 9, 1, false))])) }, { k: 256, v: new Skill.ptr(0, 20, 20, 20, 1, 6, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(3, 0, 0, 10, 15, 9, 5, 0, 5, -1, -1, 120, 0, 320, 240, false, 15, 2, false))])) }, { k: 257, v: new Skill.ptr(0, 30, 30, 30, 1, 6, new sliceType$2([new MeleeBullet.ptr(0, 0, ptrType.nil, new BulletConfig.ptr(4, 0, 0, 20, 9, 5, 5, 0, 5, -1, -1, 120, 0, 320, 240, false, 9, 1, false))])) }]); $pkg.Characters = $makeMap($Int.keyFor, [{ k: 0, v: new CharacterConfig.ptr(0, "MonkGirl", 11, 1, 16, 16, 10, 27, 21, 80, 2, true, true, 8, 28, 70, -10, 9, (function(patternId, currPlayerDownsync) { var _entry, _entry$1, _ref, _tuple, _tuple$1, currPlayerDownsync, existent1, existent2, nextSkillId, patternId, skillConfig, v, x, x$1; if (1 === patternId) { if (0 === currPlayerDownsync.FramesToRecover) { if (currPlayerDownsync.InAir) { return 255; } else { return 1; } } else { _tuple = (_entry = skills[$Int.keyFor(((currPlayerDownsync.ActiveSkillId >> 0)))], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]); skillConfig = _tuple[0]; existent1 = _tuple[1]; if (existent1) { _ref = (x = skillConfig.Hits, x$1 = currPlayerDownsync.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1])); if ($assertType(_ref, ptrType$3, true)[1]) { v = _ref.$val; if (v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame) { _tuple$1 = (_entry$1 = v.Bullet.CancelTransit[$Int.keyFor(patternId)], _entry$1 !== undefined ? [_entry$1.v, true] : [0, false]); nextSkillId = _tuple$1[0]; existent2 = _tuple$1[1]; if (existent2) { return nextSkillId; } } } } } } else if (3 === patternId) { if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) { return 15; } } else if (5 === patternId) { if (!currPlayerDownsync.InAir) { return 12; } } return -1; })) }, { k: 1, v: new CharacterConfig.ptr(1, "KnifeGirl", 9, 1, 16, 16, 10, 27, 22, 75, 2, true, true, 8, 28, 70, -10, 9, (function(patternId, currPlayerDownsync) { var _entry, _entry$1, _ref, _tuple, _tuple$1, currPlayerDownsync, existent1, existent2, nextSkillId, patternId, skillConfig, v, x, x$1; if (1 === patternId) { if (0 === currPlayerDownsync.FramesToRecover) { if (currPlayerDownsync.InAir) { return 256; } else { return 4; } } else { _tuple = (_entry = skills[$Int.keyFor(((currPlayerDownsync.ActiveSkillId >> 0)))], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]); skillConfig = _tuple[0]; existent1 = _tuple[1]; if (existent1) { _ref = (x = skillConfig.Hits, x$1 = currPlayerDownsync.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1])); if ($assertType(_ref, ptrType$3, true)[1]) { v = _ref.$val; if (v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame) { _tuple$1 = (_entry$1 = v.Bullet.CancelTransit[$Int.keyFor(patternId)], _entry$1 !== undefined ? [_entry$1.v, true] : [0, false]); nextSkillId = _tuple$1[0]; existent2 = _tuple$1[1]; if (existent2) { return nextSkillId; } } } } } } else if (3 === patternId) { if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) { return 16; } } else if (5 === patternId) { return 13; } return -1; })) }, { k: 4096, v: new CharacterConfig.ptr(4096, "Monk", 42, 2, 14, 14, 8, 30, 18, 78, 2, true, false, 0, 0, 0, 0, 9, (function(patternId, currPlayerDownsync) { var _entry, _entry$1, _ref, _tuple, _tuple$1, currPlayerDownsync, existent1, existent2, nextSkillId, patternId, skillConfig, v, x, x$1; if (1 === patternId) { if (0 === currPlayerDownsync.FramesToRecover) { if (currPlayerDownsync.InAir) { return 257; } else { return 7; } } else { _tuple = (_entry = skills[$Int.keyFor(((currPlayerDownsync.ActiveSkillId >> 0)))], _entry !== undefined ? [_entry.v, true] : [ptrType$2.nil, false]); skillConfig = _tuple[0]; existent1 = _tuple[1]; if (existent1) { _ref = (x = skillConfig.Hits, x$1 = currPlayerDownsync.ActiveSkillHit, ((x$1 < 0 || x$1 >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + x$1])); if ($assertType(_ref, ptrType$3, true)[1]) { v = _ref.$val; if (v.Bullet.CancellableStFrame <= currPlayerDownsync.FramesInChState && currPlayerDownsync.FramesInChState < v.Bullet.CancellableEdFrame) { _tuple$1 = (_entry$1 = v.Bullet.CancelTransit[$Int.keyFor(patternId)], _entry$1 !== undefined ? [_entry$1.v, true] : [0, false]); nextSkillId = _tuple$1[0]; existent2 = _tuple$1[1]; if (existent2) { return nextSkillId; } } } } } } else if (2 === patternId) { if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) { return 11; } } else if (3 === patternId) { if ((0 === currPlayerDownsync.FramesToRecover) && !currPlayerDownsync.InAir) { return 10; } } else if (5 === patternId) { if (!currPlayerDownsync.InAir) { return 14; } } return -1; })) }]); inAirSet = $makeMap($Int32.keyFor, [{ k: 4, v: true }, { k: 5, v: true }, { k: 6, v: true }, { k: 7, v: true }, { k: 8, v: true }, { k: 16, v: true }, { k: 15, v: true }]); noOpSet = $makeMap($Int32.keyFor, [{ k: 3, v: true }, { k: 7, v: true }, { k: 8, v: true }, { k: 9, v: true }, { k: 18, v: true }]); invinsibleSet = $makeMap($Int32.keyFor, [{ k: 8, v: true }, { k: 9, v: true }, { k: 10, v: true }, { k: 18, v: true }]); nonAttackingSet = $makeMap($Int32.keyFor, [{ k: 0, v: true }, { k: 1, v: true }, { k: 4, v: true }, { k: 5, v: true }, { k: 3, v: true }, { k: 7, v: true }, { k: 8, v: true }, { k: 9, v: true }, { k: 10, v: true }, { k: 18, v: true }]); /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $packages["jsexport"] = (function() { var $pkg = {}, $init, js, battle, resolv, ptrType, sliceType, sliceType$1, ptrType$1, sliceType$2, ptrType$2, ptrType$3, ptrType$4, ptrType$5, funcType, funcType$1, funcType$2, funcType$3, funcType$4, funcType$5, funcType$6, ptrType$6, sliceType$3, ptrType$7, sliceType$4, ptrType$8, sliceType$5, funcType$7, funcType$8, funcType$9, funcType$10, funcType$11, funcType$12, ptrType$9, funcType$13, funcType$14, funcType$15, funcType$16, sliceType$6, funcType$17, ptrType$10, ptrType$11, mapType, sliceType$7, ptrType$12, sliceType$8, sliceType$9, sliceType$10, funcType$18, funcType$19, funcType$20, funcType$21, funcType$22, funcType$23, funcType$24, funcType$25, funcType$26, funcType$27, funcType$28, mapType$1, NewDynamicRectangleColliders, NewCollisionHolder, NewInputFrameDownsync, NewRingBufferJs, NewCollisionSpaceJs, NewVec2DJs, NewPolygon2DJs, NewBarrierJs, NewPlayerDownsyncJs, NewMeleeBulletJs, NewFireballBulletJs, NewNpcPatrolCue, NewRoomDownsyncFrameJs, GetCollisionSpaceObjsJs, GenerateConvexPolygonColliderJs, GetCharacterConfigsOrderedByJoinIndex, ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs, GetRoomDownsyncFrame, GetInputFrameDownsync, GetInput, SetInputFrameId, SetInput, SetConfirmedList, GetPlayer, GetMeleeBullet, GetFireballBullet, main; js = $packages["github.com/gopherjs/gopherjs/js"]; battle = $packages["jsexport/battle"]; resolv = $packages["resolv"]; ptrType = $ptrType(js.Object); sliceType = $sliceType(ptrType); sliceType$1 = $sliceType($Uint64); ptrType$1 = $ptrType(battle.Vec2D); sliceType$2 = $sliceType(ptrType$1); ptrType$2 = $ptrType(battle.Polygon2D); ptrType$3 = $ptrType(battle.CharacterConfig); ptrType$4 = $ptrType(battle.RoomDownsyncFrame); ptrType$5 = $ptrType(battle.InputFrameDownsync); funcType = $funcType([$Float64, $Float64], [ptrType], false); funcType$1 = $funcType([ptrType$1, sliceType$2], [ptrType], false); funcType$2 = $funcType([ptrType$2], [ptrType], false); funcType$3 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Bool, $Bool, $Int32, $Int32, $Bool, $Int32, $Int32, $Int32, $Int32], [ptrType], false); funcType$4 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Bool, $Int32, $Int32, $Int32, $Int32, $Int32], [ptrType], false); funcType$5 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Bool, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32, $Int32], [ptrType], false); funcType$6 = $funcType([$Uint64, $Uint64, $Float64, $Float64], [ptrType], false); ptrType$6 = $ptrType(battle.PlayerDownsync); sliceType$3 = $sliceType(ptrType$6); ptrType$7 = $ptrType(battle.MeleeBullet); sliceType$4 = $sliceType(ptrType$7); ptrType$8 = $ptrType(battle.FireballBullet); sliceType$5 = $sliceType(ptrType$8); funcType$7 = $funcType([$Int32, sliceType$3, $Int32, sliceType$4, sliceType$5], [ptrType], false); funcType$8 = $funcType([$Int, $Int, $Int, $Int], [ptrType], false); funcType$9 = $funcType([], [ptrType], false); funcType$10 = $funcType([$Int32, sliceType$1, $Uint64], [ptrType], false); funcType$11 = $funcType([$Int32], [ptrType], false); funcType$12 = $funcType([ptrType$2, $Float64, $Float64, $emptyInterface, $String], [ptrType], false); ptrType$9 = $ptrType(resolv.Space); funcType$13 = $funcType([ptrType$9], [sliceType], false); funcType$14 = $funcType([$Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64, $Float64], [$Float64, $Float64], false); funcType$15 = $funcType([$Float64, $Float64], [$Int32, $Int32], false); funcType$16 = $funcType([$Int32, $Int32], [$Float64, $Float64], false); sliceType$6 = $sliceType($Int); funcType$17 = $funcType([sliceType$6], [sliceType], false); ptrType$10 = $ptrType(resolv.RingBuffer); ptrType$11 = $ptrType(resolv.Object); mapType = $mapType($Int32, ptrType$11); sliceType$7 = $sliceType(ptrType$3); ptrType$12 = $ptrType(resolv.Collision); sliceType$8 = $sliceType(sliceType$2); sliceType$9 = $sliceType($Bool); sliceType$10 = $sliceType(ptrType$11); funcType$18 = $funcType([ptrType$10, $Int32, ptrType$9, mapType, $Float64, $Float64, sliceType$7, ptrType$10, ptrType$12, sliceType$2, sliceType$8, sliceType$9, sliceType$10], [$Bool], false); funcType$19 = $funcType([$Int32], [$Int32], false); funcType$20 = $funcType([$Int32], [$Bool], false); funcType$21 = $funcType([$Int32, $Int32, $Int32, $Int32, $Int32], [$Bool], false); funcType$22 = $funcType([ptrType$10, $Int32], [ptrType], false); funcType$23 = $funcType([ptrType$4, $Int], [ptrType], false); funcType$24 = $funcType([ptrType$5, $Int], [$Uint64], false); funcType$25 = $funcType([$Int], [sliceType], false); funcType$26 = $funcType([ptrType$5, $Int32], [$Bool], false); funcType$27 = $funcType([ptrType$5, $Int, $Uint64], [$Bool], false); funcType$28 = $funcType([ptrType$5, $Uint64], [$Bool], false); mapType$1 = $mapType($String, $emptyInterface); NewDynamicRectangleColliders = function(cnt) { var {_r, _r$1, cnt, i, ret, $s, $r, $c} = $restore(this, {cnt}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: ret = $makeSlice(sliceType, cnt); i = 0; /* while (true) { */ case 1: /* if (!(i < cnt)) { break; } */ if(!(i < cnt)) { $s = 2; continue; } _r = battle.GenerateRectCollider(0, 0, 0, 0, 0, 0, 0, 0, 0, 0, $ifaceNil, ""); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } _r$1 = js.MakeWrapper(_r); /* */ $s = 4; case 4: if($c) { $c = false; _r$1 = _r$1.$blk(); } if (_r$1 && _r$1.$blk !== undefined) { break s; } ((i < 0 || i >= ret.$length) ? ($throwRuntimeError("index out of range"), undefined) : ret.$array[ret.$offset + i] = _r$1); i = i + (1) >> 0; $s = 1; continue; case 2: $s = -1; return ret; /* */ } return; } var $f = {$blk: NewDynamicRectangleColliders, $c: true, $r, _r, _r$1, cnt, i, ret, $s};return $f; }; $pkg.NewDynamicRectangleColliders = NewDynamicRectangleColliders; NewCollisionHolder = function() { return js.MakeWrapper(resolv.NewCollision()); }; $pkg.NewCollisionHolder = NewCollisionHolder; NewInputFrameDownsync = function(inputFrameId, inputList, confirmedList) { var confirmedList, inputFrameId, inputList; return js.MakeWrapper(new battle.InputFrameDownsync.ptr(inputFrameId, inputList, confirmedList)); }; $pkg.NewInputFrameDownsync = NewInputFrameDownsync; NewRingBufferJs = function(n) { var n; return js.MakeWrapper(resolv.NewRingBuffer(n)); }; $pkg.NewRingBufferJs = NewRingBufferJs; NewCollisionSpaceJs = function(spaceW, spaceH, minStepW, minStepH) { var minStepH, minStepW, spaceH, spaceW; return js.MakeWrapper(resolv.NewSpace(spaceW, spaceH, minStepW, minStepH)); }; $pkg.NewCollisionSpaceJs = NewCollisionSpaceJs; NewVec2DJs = function(x, y) { var x, y; return js.MakeWrapper(new battle.Vec2D.ptr(x, y)); }; $pkg.NewVec2DJs = NewVec2DJs; NewPolygon2DJs = function(anchor, points) { var anchor, points; return js.MakeWrapper(new battle.Polygon2D.ptr(anchor, points)); }; $pkg.NewPolygon2DJs = NewPolygon2DJs; NewBarrierJs = function(boundary) { var boundary; return js.MakeWrapper(new battle.Barrier.ptr(boundary)); }; $pkg.NewBarrierJs = NewBarrierJs; NewPlayerDownsyncJs = function(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY) { var activeSkillHit, activeSkillId, battleState, bulletTeamId, capturedByInertia, chCollisionTeamId, characterState, colliderRadius, dirX, dirY, framesInChState, framesInvinsible, framesToRecover, hp, id, inAir, joinIndex, maxHp, onWall, onWallNormX, onWallNormY, revivalVirtualGridX, revivalVirtualGridY, speed, velX, velY, virtualGridX, virtualGridY; return js.MakeWrapper(battle.NewPlayerDownsync(id, virtualGridX, virtualGridY, dirX, dirY, velX, velY, framesToRecover, framesInChState, activeSkillId, activeSkillHit, framesInvinsible, speed, battleState, characterState, joinIndex, hp, maxHp, colliderRadius, inAir, onWall, onWallNormX, onWallNormY, capturedByInertia, bulletTeamId, chCollisionTeamId, revivalVirtualGridX, revivalVirtualGridY)); }; $pkg.NewPlayerDownsyncJs = NewPlayerDownsyncJs; NewMeleeBulletJs = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId) { var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, startupFrames, teamId; return js.MakeWrapper(battle.NewMeleeBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, blState, framesInBlState, explosionFrames, speciesId)); }; $pkg.NewMeleeBulletJs = NewMeleeBulletJs; NewFireballBulletJs = function(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId) { var activeFrames, blState, blockStunFrames, blowUp, bulletLocalId, cancellableEdFrame, cancellableStFrame, damage, dirX, dirY, explosionFrames, framesInBlState, hitStunFrames, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, offenderJoinIndex, originatedRenderFrameId, pushbackVelX, pushbackVelY, selfLockVelX, selfLockVelY, speciesId, speed, startupFrames, teamId, velX, velY, virtualGridX, virtualGridY; return js.MakeWrapper(battle.NewFireballBullet(bulletLocalId, originatedRenderFrameId, offenderJoinIndex, startupFrames, cancellableStFrame, cancellableEdFrame, activeFrames, hitStunFrames, blockStunFrames, pushbackVelX, pushbackVelY, damage, selfLockVelX, selfLockVelY, hitboxOffsetX, hitboxOffsetY, hitboxSizeX, hitboxSizeY, blowUp, teamId, virtualGridX, virtualGridY, dirX, dirY, velX, velY, speed, blState, framesInBlState, explosionFrames, speciesId)); }; $pkg.NewFireballBulletJs = NewFireballBulletJs; NewNpcPatrolCue = function(flAct, frAct, x, y) { var flAct, frAct, x, y; return js.MakeWrapper(new battle.NpcPatrolCue.ptr(flAct, frAct, x, y)); }; $pkg.NewNpcPatrolCue = NewNpcPatrolCue; NewRoomDownsyncFrameJs = function(id, playersArr, bulletLocalIdCounter, meleeBullets, fireballBullets) { var bulletLocalIdCounter, fireballBullets, id, meleeBullets, playersArr, preallocatedRdf; preallocatedRdf = battle.NewPreallocatedRoomDownsyncFrame(playersArr.$length, 64, 64); battle.CloneRoomDownsyncFrame(id, playersArr, bulletLocalIdCounter, meleeBullets, fireballBullets, preallocatedRdf); return js.MakeWrapper(preallocatedRdf); }; $pkg.NewRoomDownsyncFrameJs = NewRoomDownsyncFrameJs; GetCollisionSpaceObjsJs = function(space) { var _i, _ref, i, obj, objs, ret, space; objs = space.Objects(); ret = $makeSlice(sliceType, objs.$length); _ref = objs; _i = 0; while (true) { if (!(_i < _ref.$length)) { break; } i = _i; obj = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); ((i < 0 || i >= ret.$length) ? ($throwRuntimeError("index out of range"), undefined) : ret.$array[ret.$offset + i] = js.MakeWrapper(obj)); _i++; } return ret; }; $pkg.GetCollisionSpaceObjsJs = GetCollisionSpaceObjsJs; GenerateConvexPolygonColliderJs = function(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag) { var {$24r, _r, _r$1, data, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, $s, $r, $c} = $restore(this, {unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: _r = battle.GenerateConvexPolygonCollider(unalignedSrc, spaceOffsetX, spaceOffsetY, data, tag); /* */ $s = 1; case 1: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } _r$1 = js.MakeWrapper(_r); /* */ $s = 2; case 2: if($c) { $c = false; _r$1 = _r$1.$blk(); } if (_r$1 && _r$1.$blk !== undefined) { break s; } $24r = _r$1; $s = 3; case 3: return $24r; /* */ } return; } var $f = {$blk: GenerateConvexPolygonColliderJs, $c: true, $r, $24r, _r, _r$1, data, spaceOffsetX, spaceOffsetY, tag, unalignedSrc, $s};return $f; }; $pkg.GenerateConvexPolygonColliderJs = GenerateConvexPolygonColliderJs; GetCharacterConfigsOrderedByJoinIndex = function(speciesIdList) { var {_entry, _i, _r, _ref, i, ret, speciesId, speciesIdList, $s, $r, $c} = $restore(this, {speciesIdList}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: ret = $makeSlice(sliceType, speciesIdList.$length, speciesIdList.$length); _ref = speciesIdList; _i = 0; /* while (true) { */ case 1: /* if (!(_i < _ref.$length)) { break; } */ if(!(_i < _ref.$length)) { $s = 2; continue; } i = _i; speciesId = ((_i < 0 || _i >= _ref.$length) ? ($throwRuntimeError("index out of range"), undefined) : _ref.$array[_ref.$offset + _i]); _r = js.MakeFullWrapper((_entry = battle.Characters[$Int.keyFor(speciesId)], _entry !== undefined ? _entry.v : ptrType$3.nil)); /* */ $s = 3; case 3: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } ((i < 0 || i >= ret.$length) ? ($throwRuntimeError("index out of range"), undefined) : ret.$array[ret.$offset + i] = _r); _i++; $s = 1; continue; case 2: $s = -1; return ret; /* */ } return; } var $f = {$blk: GetCharacterConfigsOrderedByJoinIndex, $c: true, $r, _entry, _i, _r, _ref, i, ret, speciesId, speciesIdList, $s};return $f; }; $pkg.GetCharacterConfigsOrderedByJoinIndex = GetCharacterConfigsOrderedByJoinIndex; ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs = function(inputsBuffer, currRenderFrameId, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex, renderFrameBuffer, collision, effPushbacks, hardPushbackNormsArr, jumpedOrNotList, dynamicRectangleColliders) { var {$24r, _r, chConfigsOrderedByJoinIndex, collision, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currRenderFrameId, dynamicRectangleColliders, effPushbacks, hardPushbackNormsArr, inputsBuffer, jumpedOrNotList, renderFrameBuffer, $s, $r, $c} = $restore(this, {inputsBuffer, currRenderFrameId, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex, renderFrameBuffer, collision, effPushbacks, hardPushbackNormsArr, jumpedOrNotList, dynamicRectangleColliders}); /* */ $s = $s || 0; s: while (true) { switch ($s) { case 0: _r = battle.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer, currRenderFrameId, collisionSys, collisionSysMap, collisionSpaceOffsetX, collisionSpaceOffsetY, chConfigsOrderedByJoinIndex, renderFrameBuffer, collision, effPushbacks, hardPushbackNormsArr, jumpedOrNotList, dynamicRectangleColliders); /* */ $s = 1; case 1: if($c) { $c = false; _r = _r.$blk(); } if (_r && _r.$blk !== undefined) { break s; } $24r = _r; $s = 2; case 2: return $24r; /* */ } return; } var $f = {$blk: ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs, $c: true, $r, $24r, _r, chConfigsOrderedByJoinIndex, collision, collisionSpaceOffsetX, collisionSpaceOffsetY, collisionSys, collisionSysMap, currRenderFrameId, dynamicRectangleColliders, effPushbacks, hardPushbackNormsArr, inputsBuffer, jumpedOrNotList, renderFrameBuffer, $s};return $f; }; $pkg.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs = ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs; GetRoomDownsyncFrame = function(renderFrameBuffer, frameId) { var candidate, frameId, renderFrameBuffer; candidate = renderFrameBuffer.GetByFrameId(frameId); if ($interfaceIsEqual($ifaceNil, candidate)) { return null; } return js.MakeWrapper($assertType(candidate, ptrType$4)); }; $pkg.GetRoomDownsyncFrame = GetRoomDownsyncFrame; GetInputFrameDownsync = function(inputsBuffer, inputFrameId) { var candidate, inputFrameId, inputsBuffer; candidate = inputsBuffer.GetByFrameId(inputFrameId); if ($interfaceIsEqual($ifaceNil, candidate)) { return null; } return js.MakeWrapper($assertType(candidate, ptrType$5)); }; $pkg.GetInputFrameDownsync = GetInputFrameDownsync; GetInput = function(ifd, i) { var i, ifd, x; return (x = ifd.InputList, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i])); }; $pkg.GetInput = GetInput; SetInputFrameId = function(ifd, newVal) { var ifd, newVal; ifd.InputFrameId = newVal; return true; }; $pkg.SetInputFrameId = SetInputFrameId; SetInput = function(ifd, i, newVal) { var i, ifd, newVal, x; if (i >= ifd.InputList.$length) { return false; } (x = ifd.InputList, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i] = newVal)); return true; }; $pkg.SetInput = SetInput; SetConfirmedList = function(ifd, newVal) { var ifd, newVal; ifd.ConfirmedList = newVal; return true; }; $pkg.SetConfirmedList = SetConfirmedList; GetPlayer = function(rdf, i) { var i, rdf, x; return js.MakeWrapper((x = rdf.PlayersArr, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i]))); }; $pkg.GetPlayer = GetPlayer; GetMeleeBullet = function(rdf, i) { var i, rdf, x, x$1; if (-1 === (x = rdf.MeleeBullets, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i])).GetBulletLocalId()) { return null; } return js.MakeWrapper((x$1 = rdf.MeleeBullets, ((i < 0 || i >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + i]))); }; $pkg.GetMeleeBullet = GetMeleeBullet; GetFireballBullet = function(rdf, i) { var i, rdf, x, x$1; if (-1 === (x = rdf.FireballBullets, ((i < 0 || i >= x.$length) ? ($throwRuntimeError("index out of range"), undefined) : x.$array[x.$offset + i])).GetBulletLocalId()) { return null; } return js.MakeWrapper((x$1 = rdf.FireballBullets, ((i < 0 || i >= x$1.$length) ? ($throwRuntimeError("index out of range"), undefined) : x$1.$array[x$1.$offset + i]))); }; $pkg.GetFireballBullet = GetFireballBullet; main = function() { $global.gopkgs = $externalize($makeMap($String.keyFor, [{ k: "NewVec2DJs", v: new funcType(NewVec2DJs) }, { k: "NewPolygon2DJs", v: new funcType$1(NewPolygon2DJs) }, { k: "NewBarrierJs", v: new funcType$2(NewBarrierJs) }, { k: "NewPlayerDownsyncJs", v: new funcType$3(NewPlayerDownsyncJs) }, { k: "NewMeleeBulletJs", v: new funcType$4(NewMeleeBulletJs) }, { k: "NewFireballBulletJs", v: new funcType$5(NewFireballBulletJs) }, { k: "NewNpcPatrolCue", v: new funcType$6(NewNpcPatrolCue) }, { k: "NewRoomDownsyncFrameJs", v: new funcType$7(NewRoomDownsyncFrameJs) }, { k: "NewCollisionSpaceJs", v: new funcType$8(NewCollisionSpaceJs) }, { k: "NewCollisionHolder", v: new funcType$9(NewCollisionHolder) }, { k: "NewInputFrameDownsync", v: new funcType$10(NewInputFrameDownsync) }, { k: "NewRingBufferJs", v: new funcType$11(NewRingBufferJs) }, { k: "GenerateConvexPolygonColliderJs", v: new funcType$12(GenerateConvexPolygonColliderJs) }, { k: "GetCollisionSpaceObjsJs", v: new funcType$13(GetCollisionSpaceObjsJs) }, { k: "WorldToPolygonColliderBLPos", v: new funcType$14(battle.WorldToPolygonColliderBLPos) }, { k: "PolygonColliderBLToWorldPos", v: new funcType$14(battle.PolygonColliderBLToWorldPos) }, { k: "WorldToVirtualGridPos", v: new funcType$15(battle.WorldToVirtualGridPos) }, { k: "VirtualGridToWorldPos", v: new funcType$16(battle.VirtualGridToWorldPos) }, { k: "GetCharacterConfigsOrderedByJoinIndex", v: new funcType$17(GetCharacterConfigsOrderedByJoinIndex) }, { k: "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs", v: new funcType$18(ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs) }, { k: "ConvertToDelayedInputFrameId", v: new funcType$19(battle.ConvertToDelayedInputFrameId) }, { k: "ConvertToNoDelayInputFrameId", v: new funcType$19(battle.ConvertToNoDelayInputFrameId) }, { k: "ConvertToFirstUsedRenderFrameId", v: new funcType$19(battle.ConvertToFirstUsedRenderFrameId) }, { k: "ConvertToLastUsedRenderFrameId", v: new funcType$19(battle.ConvertToLastUsedRenderFrameId) }, { k: "ShouldGenerateInputFrameUpsync", v: new funcType$20(battle.ShouldGenerateInputFrameUpsync) }, { k: "IsGeneralBulletActive", v: new funcType$21(battle.IsGeneralBulletActive) }, { k: "GetRoomDownsyncFrame", v: new funcType$22(GetRoomDownsyncFrame) }, { k: "GetInputFrameDownsync", v: new funcType$22(GetInputFrameDownsync) }, { k: "GetPlayer", v: new funcType$23(GetPlayer) }, { k: "GetMeleeBullet", v: new funcType$23(GetMeleeBullet) }, { k: "GetFireballBullet", v: new funcType$23(GetFireballBullet) }, { k: "GetInput", v: new funcType$24(GetInput) }, { k: "NewDynamicRectangleColliders", v: new funcType$25(NewDynamicRectangleColliders) }, { k: "SetInputFrameId", v: new funcType$26(SetInputFrameId) }, { k: "SetInput", v: new funcType$27(SetInput) }, { k: "SetConfirmedList", v: new funcType$28(SetConfirmedList) }]), mapType$1); }; $init = function() { $pkg.$init = function() {}; /* */ var $f, $c = false, $s = 0, $r; if (this !== undefined && this.$blk !== undefined) { $f = this; $c = true; $s = $f.$s; $r = $f.$r; } s: while (true) { switch ($s) { case 0: $r = js.$init(); /* */ $s = 1; case 1: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } $r = battle.$init(); /* */ $s = 2; case 2: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } $r = resolv.$init(); /* */ $s = 3; case 3: if($c) { $c = false; $r = $r.$blk(); } if ($r && $r.$blk !== undefined) { break s; } if ($pkg === $mainPkg) { main(); $mainFinished = true; } /* */ } return; } if ($f === undefined) { $f = { $blk: $init }; } $f.$s = $s; $f.$r = $r; return $f; }; $pkg.$init = $init; return $pkg; })(); $synthesizeMethods(); $initAllLinknames(); var $mainPkg = $packages["jsexport"]; $packages["runtime"].$init(); $go($mainPkg.$init, []); $flushConsole(); }).call(this); //# sourceMappingURL=jsexport.js.map