var _frameRate = 60; cc.game.setFrameRate = function (frameRate) { _frameRate = frameRate; if (wx.setPreferredFramesPerSecond) { wx.setPreferredFramesPerSecond(frameRate); } else { if (this._intervalId) { window.cancelAnimFrame(this._intervalId); } this._intervalId = 0; this._paused = true; this._setAnimFrame(); this._runMainLoop(); } }; cc.game._setAnimFrame = function () { this._lastTime = performance.now(); this._frameTime = 1000 / _frameRate; if (_frameRate !== 60 && _frameRate !== 30) { window.requestAnimFrame = this._stTime; window.cancelAnimFrame = this._ctTime; } else { window.requestAnimFrame = window.requestAnimationFrame || this._stTime; window.cancelAnimFrame = window.cancelAnimationFrame || this._ctTime; } }; cc.game.getFrameRate = function () { return _frameRate; }; cc.game._runMainLoop = function () { var self = this, callback, config = self.config, director = cc.director, skip = true, frameRate = config.frameRate; cc.debug.setDisplayStats(config.showFPS); callback = function () { if (!self._paused) { self._intervalId = window.requestAnimFrame(callback); if (frameRate === 30) { if (skip = !skip) { return; } } director.mainLoop(); } }; self._intervalId = window.requestAnimFrame(callback); self._paused = false; }; // wechat game platform not support this api cc.game.end = function () {};