package battle // TODO: Replace all "int32", "int64", "uint32" and "uint64" with just "int" for better performance in JavaScript! Reference https://github.com/gopherjs/gopherjs#performance-tips type Vec2D struct { X float64 Y float64 } type Polygon2D struct { Anchor *Vec2D Points []*Vec2D } type PlayerDownsync struct { Id int32 VirtualGridX int32 VirtualGridY int32 DirX int32 DirY int32 VelX int32 VelY int32 Speed int32 BattleState int32 JoinIndex int32 ColliderRadius float64 Removed bool Score int32 LastMoveGmtMillis int32 FramesToRecover int32 Hp int32 MaxHp int32 CharacterState int32 InAir bool } type InputFrameDecoded struct { Dx int32 Dy int32 BtnALevel int32 BtnBLevel int32 } type InputFrameUpsync struct { InputFrameId int32 Encoded uint64 } type Barrier struct { Boundary *Polygon2D } type MeleeBullet struct { // for offender BattleLocalId int32 StartupFrames int32 ActiveFrames int32 RecoveryFrames int32 RecoveryFramesOnBlock int32 RecoveryFramesOnHit int32 HitboxOffset float64 OriginatedRenderFrameId int32 // for defender HitStunFrames int32 BlockStunFrames int32 Pushback float64 ReleaseTriggerType int32 Damage int32 OffenderJoinIndex int32 OffenderPlayerId int32 SelfMoveforwardX float64 SelfMoveforwardY float64 HitboxSizeX float64 HitboxSizeY float64 } type RoomDownsyncFrame struct { Id int32 PlayersArr []*PlayerDownsync CountdownNanos int64 MeleeBullets []*MeleeBullet BackendUnconfirmedMask uint64 ShouldForceResync bool }