// Code generated by protoc-gen-go. DO NOT EDIT. // versions: // protoc-gen-go v1.28.1 // protoc v3.21.4 // source: room_downsync_frame.proto package protos import ( _ "dnmshared/sharedprotos" protoreflect "google.golang.org/protobuf/reflect/protoreflect" protoimpl "google.golang.org/protobuf/runtime/protoimpl" reflect "reflect" sync "sync" ) const ( // Verify that this generated code is sufficiently up-to-date. _ = protoimpl.EnforceVersion(20 - protoimpl.MinVersion) // Verify that runtime/protoimpl is sufficiently up-to-date. _ = protoimpl.EnforceVersion(protoimpl.MaxVersion - 20) ) type PlayerDownsync struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` VirtualGridX int32 `protobuf:"varint,2,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` VirtualGridY int32 `protobuf:"varint,3,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` DirX int32 `protobuf:"varint,4,opt,name=dirX,proto3" json:"dirX,omitempty"` DirY int32 `protobuf:"varint,5,opt,name=dirY,proto3" json:"dirY,omitempty"` VelX int32 `protobuf:"varint,6,opt,name=velX,proto3" json:"velX,omitempty"` VelY int32 `protobuf:"varint,7,opt,name=velY,proto3" json:"velY,omitempty"` // "velX" and "velY" is used to record the accumulated effect by inertia and accelerations (including gravity) Speed int32 `protobuf:"varint,8,opt,name=speed,proto3" json:"speed,omitempty"` // this is the instantaneous scalar attribute of a character, different from but will be accounted in "velX" and "velY" BattleState int32 `protobuf:"varint,9,opt,name=battleState,proto3" json:"battleState,omitempty"` JoinIndex int32 `protobuf:"varint,10,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` ColliderRadius int32 `protobuf:"varint,11,opt,name=colliderRadius,proto3" json:"colliderRadius,omitempty"` Removed bool `protobuf:"varint,12,opt,name=removed,proto3" json:"removed,omitempty"` Score int32 `protobuf:"varint,13,opt,name=score,proto3" json:"score,omitempty"` LastMoveGmtMillis int32 `protobuf:"varint,14,opt,name=lastMoveGmtMillis,proto3" json:"lastMoveGmtMillis,omitempty"` FramesToRecover int32 `protobuf:"varint,15,opt,name=framesToRecover,proto3" json:"framesToRecover,omitempty"` Hp int32 `protobuf:"varint,16,opt,name=hp,proto3" json:"hp,omitempty"` MaxHp int32 `protobuf:"varint,17,opt,name=maxHp,proto3" json:"maxHp,omitempty"` CharacterState int32 `protobuf:"varint,18,opt,name=characterState,proto3" json:"characterState,omitempty"` InAir bool `protobuf:"varint,19,opt,name=inAir,proto3" json:"inAir,omitempty"` // by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "inAir (prev -> curr)" FramesInChState int32 `protobuf:"varint,20,opt,name=framesInChState,proto3" json:"framesInChState,omitempty"` // number of frames elapsed in the current character state ActiveSkillId int32 `protobuf:"varint,21,opt,name=activeSkillId,proto3" json:"activeSkillId,omitempty"` ActiveSkillHit int32 `protobuf:"varint,22,opt,name=activeSkillHit,proto3" json:"activeSkillHit,omitempty"` FramesInvinsible int32 `protobuf:"varint,23,opt,name=framesInvinsible,proto3" json:"framesInvinsible,omitempty"` BulletTeamId int32 `protobuf:"varint,24,opt,name=bulletTeamId,proto3" json:"bulletTeamId,omitempty"` ChCollisionTeamId int32 `protobuf:"varint,25,opt,name=chCollisionTeamId,proto3" json:"chCollisionTeamId,omitempty"` OnWall bool `protobuf:"varint,26,opt,name=onWall,proto3" json:"onWall,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the collision result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState", because we need check the transition for "characterState" from this field, i.e. "onWall (prev -> curr)" OnWallNormX int32 `protobuf:"varint,27,opt,name=onWallNormX,proto3" json:"onWallNormX,omitempty"` OnWallNormY int32 `protobuf:"varint,28,opt,name=onWallNormY,proto3" json:"onWallNormY,omitempty"` CapturedByInertia bool `protobuf:"varint,29,opt,name=capturedByInertia,proto3" json:"capturedByInertia,omitempty"` // like "inAir", it’s by design a standalone field only inferred by the calc result of "applyInputFrameDownsyncDynamicsOnSingleRenderFrame" instead of "characterState" RevivalVirtualGridX int32 `protobuf:"varint,30,opt,name=revivalVirtualGridX,proto3" json:"revivalVirtualGridX,omitempty"` RevivalVirtualGridY int32 `protobuf:"varint,31,opt,name=revivalVirtualGridY,proto3" json:"revivalVirtualGridY,omitempty"` Name string `protobuf:"bytes,997,opt,name=name,proto3" json:"name,omitempty"` DisplayName string `protobuf:"bytes,998,opt,name=displayName,proto3" json:"displayName,omitempty"` Avatar string `protobuf:"bytes,999,opt,name=avatar,proto3" json:"avatar,omitempty"` } func (x *PlayerDownsync) Reset() { *x = PlayerDownsync{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[0] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PlayerDownsync) String() string { return protoimpl.X.MessageStringOf(x) } func (*PlayerDownsync) ProtoMessage() {} func (x *PlayerDownsync) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[0] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PlayerDownsync.ProtoReflect.Descriptor instead. func (*PlayerDownsync) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{0} } func (x *PlayerDownsync) GetId() int32 { if x != nil { return x.Id } return 0 } func (x *PlayerDownsync) GetVirtualGridX() int32 { if x != nil { return x.VirtualGridX } return 0 } func (x *PlayerDownsync) GetVirtualGridY() int32 { if x != nil { return x.VirtualGridY } return 0 } func (x *PlayerDownsync) GetDirX() int32 { if x != nil { return x.DirX } return 0 } func (x *PlayerDownsync) GetDirY() int32 { if x != nil { return x.DirY } return 0 } func (x *PlayerDownsync) GetVelX() int32 { if x != nil { return x.VelX } return 0 } func (x *PlayerDownsync) GetVelY() int32 { if x != nil { return x.VelY } return 0 } func (x *PlayerDownsync) GetSpeed() int32 { if x != nil { return x.Speed } return 0 } func (x *PlayerDownsync) GetBattleState() int32 { if x != nil { return x.BattleState } return 0 } func (x *PlayerDownsync) GetJoinIndex() int32 { if x != nil { return x.JoinIndex } return 0 } func (x *PlayerDownsync) GetColliderRadius() int32 { if x != nil { return x.ColliderRadius } return 0 } func (x *PlayerDownsync) GetRemoved() bool { if x != nil { return x.Removed } return false } func (x *PlayerDownsync) GetScore() int32 { if x != nil { return x.Score } return 0 } func (x *PlayerDownsync) GetLastMoveGmtMillis() int32 { if x != nil { return x.LastMoveGmtMillis } return 0 } func (x *PlayerDownsync) GetFramesToRecover() int32 { if x != nil { return x.FramesToRecover } return 0 } func (x *PlayerDownsync) GetHp() int32 { if x != nil { return x.Hp } return 0 } func (x *PlayerDownsync) GetMaxHp() int32 { if x != nil { return x.MaxHp } return 0 } func (x *PlayerDownsync) GetCharacterState() int32 { if x != nil { return x.CharacterState } return 0 } func (x *PlayerDownsync) GetInAir() bool { if x != nil { return x.InAir } return false } func (x *PlayerDownsync) GetFramesInChState() int32 { if x != nil { return x.FramesInChState } return 0 } func (x *PlayerDownsync) GetActiveSkillId() int32 { if x != nil { return x.ActiveSkillId } return 0 } func (x *PlayerDownsync) GetActiveSkillHit() int32 { if x != nil { return x.ActiveSkillHit } return 0 } func (x *PlayerDownsync) GetFramesInvinsible() int32 { if x != nil { return x.FramesInvinsible } return 0 } func (x *PlayerDownsync) GetBulletTeamId() int32 { if x != nil { return x.BulletTeamId } return 0 } func (x *PlayerDownsync) GetChCollisionTeamId() int32 { if x != nil { return x.ChCollisionTeamId } return 0 } func (x *PlayerDownsync) GetOnWall() bool { if x != nil { return x.OnWall } return false } func (x *PlayerDownsync) GetOnWallNormX() int32 { if x != nil { return x.OnWallNormX } return 0 } func (x *PlayerDownsync) GetOnWallNormY() int32 { if x != nil { return x.OnWallNormY } return 0 } func (x *PlayerDownsync) GetCapturedByInertia() bool { if x != nil { return x.CapturedByInertia } return false } func (x *PlayerDownsync) GetRevivalVirtualGridX() int32 { if x != nil { return x.RevivalVirtualGridX } return 0 } func (x *PlayerDownsync) GetRevivalVirtualGridY() int32 { if x != nil { return x.RevivalVirtualGridY } return 0 } func (x *PlayerDownsync) GetName() string { if x != nil { return x.Name } return "" } func (x *PlayerDownsync) GetDisplayName() string { if x != nil { return x.DisplayName } return "" } func (x *PlayerDownsync) GetAvatar() string { if x != nil { return x.Avatar } return "" } type InputFrameDecoded struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Dx int32 `protobuf:"varint,1,opt,name=dx,proto3" json:"dx,omitempty"` Dy int32 `protobuf:"varint,2,opt,name=dy,proto3" json:"dy,omitempty"` BtnALevel int32 `protobuf:"varint,3,opt,name=btnALevel,proto3" json:"btnALevel,omitempty"` BtnBLevel int32 `protobuf:"varint,4,opt,name=btnBLevel,proto3" json:"btnBLevel,omitempty"` } func (x *InputFrameDecoded) Reset() { *x = InputFrameDecoded{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[1] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *InputFrameDecoded) String() string { return protoimpl.X.MessageStringOf(x) } func (*InputFrameDecoded) ProtoMessage() {} func (x *InputFrameDecoded) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[1] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use InputFrameDecoded.ProtoReflect.Descriptor instead. func (*InputFrameDecoded) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{1} } func (x *InputFrameDecoded) GetDx() int32 { if x != nil { return x.Dx } return 0 } func (x *InputFrameDecoded) GetDy() int32 { if x != nil { return x.Dy } return 0 } func (x *InputFrameDecoded) GetBtnALevel() int32 { if x != nil { return x.BtnALevel } return 0 } func (x *InputFrameDecoded) GetBtnBLevel() int32 { if x != nil { return x.BtnBLevel } return 0 } type InputFrameUpsync struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"` Encoded uint64 `protobuf:"varint,2,opt,name=encoded,proto3" json:"encoded,omitempty"` JoinIndex int32 `protobuf:"varint,3,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` } func (x *InputFrameUpsync) Reset() { *x = InputFrameUpsync{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[2] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *InputFrameUpsync) String() string { return protoimpl.X.MessageStringOf(x) } func (*InputFrameUpsync) ProtoMessage() {} func (x *InputFrameUpsync) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[2] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use InputFrameUpsync.ProtoReflect.Descriptor instead. func (*InputFrameUpsync) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{2} } func (x *InputFrameUpsync) GetInputFrameId() int32 { if x != nil { return x.InputFrameId } return 0 } func (x *InputFrameUpsync) GetEncoded() uint64 { if x != nil { return x.Encoded } return 0 } func (x *InputFrameUpsync) GetJoinIndex() int32 { if x != nil { return x.JoinIndex } return 0 } type InputFrameDownsync struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields InputFrameId int32 `protobuf:"varint,1,opt,name=inputFrameId,proto3" json:"inputFrameId,omitempty"` InputList []uint64 `protobuf:"varint,2,rep,packed,name=inputList,proto3" json:"inputList,omitempty"` // Indexed by "joinIndex", we try to compress the "single player input" into 1 word (64-bit for 64-bit Golang runtime) because atomic compare-and-swap only works on 1 word. Although CAS on custom struct is possible in Golang 1.19 https://pkg.go.dev/sync/atomic@go1.19.1#Value.CompareAndSwap, using a single word is still faster whenever possible. ConfirmedList uint64 `protobuf:"varint,3,opt,name=confirmedList,proto3" json:"confirmedList,omitempty"` // Indexed by "joinIndex", same compression concern as above } func (x *InputFrameDownsync) Reset() { *x = InputFrameDownsync{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[3] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *InputFrameDownsync) String() string { return protoimpl.X.MessageStringOf(x) } func (*InputFrameDownsync) ProtoMessage() {} func (x *InputFrameDownsync) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[3] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use InputFrameDownsync.ProtoReflect.Descriptor instead. func (*InputFrameDownsync) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{3} } func (x *InputFrameDownsync) GetInputFrameId() int32 { if x != nil { return x.InputFrameId } return 0 } func (x *InputFrameDownsync) GetInputList() []uint64 { if x != nil { return x.InputList } return nil } func (x *InputFrameDownsync) GetConfirmedList() uint64 { if x != nil { return x.ConfirmedList } return 0 } type HeartbeatUpsync struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields ClientTimestamp int64 `protobuf:"varint,1,opt,name=clientTimestamp,proto3" json:"clientTimestamp,omitempty"` } func (x *HeartbeatUpsync) Reset() { *x = HeartbeatUpsync{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[4] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *HeartbeatUpsync) String() string { return protoimpl.X.MessageStringOf(x) } func (*HeartbeatUpsync) ProtoMessage() {} func (x *HeartbeatUpsync) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[4] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use HeartbeatUpsync.ProtoReflect.Descriptor instead. func (*HeartbeatUpsync) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{4} } func (x *HeartbeatUpsync) GetClientTimestamp() int64 { if x != nil { return x.ClientTimestamp } return 0 } type WsReq struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields MsgId int32 `protobuf:"varint,1,opt,name=msgId,proto3" json:"msgId,omitempty"` PlayerId int32 `protobuf:"varint,2,opt,name=playerId,proto3" json:"playerId,omitempty"` Act int32 `protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty"` JoinIndex int32 `protobuf:"varint,4,opt,name=joinIndex,proto3" json:"joinIndex,omitempty"` AckingFrameId int32 `protobuf:"varint,5,opt,name=ackingFrameId,proto3" json:"ackingFrameId,omitempty"` AckingInputFrameId int32 `protobuf:"varint,6,opt,name=ackingInputFrameId,proto3" json:"ackingInputFrameId,omitempty"` AuthKey int32 `protobuf:"varint,7,opt,name=authKey,proto3" json:"authKey,omitempty"` InputFrameUpsyncBatch []*InputFrameUpsync `protobuf:"bytes,8,rep,name=inputFrameUpsyncBatch,proto3" json:"inputFrameUpsyncBatch,omitempty"` Hb *HeartbeatUpsync `protobuf:"bytes,9,opt,name=hb,proto3" json:"hb,omitempty"` } func (x *WsReq) Reset() { *x = WsReq{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[5] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *WsReq) String() string { return protoimpl.X.MessageStringOf(x) } func (*WsReq) ProtoMessage() {} func (x *WsReq) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[5] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use WsReq.ProtoReflect.Descriptor instead. func (*WsReq) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{5} } func (x *WsReq) GetMsgId() int32 { if x != nil { return x.MsgId } return 0 } func (x *WsReq) GetPlayerId() int32 { if x != nil { return x.PlayerId } return 0 } func (x *WsReq) GetAct() int32 { if x != nil { return x.Act } return 0 } func (x *WsReq) GetJoinIndex() int32 { if x != nil { return x.JoinIndex } return 0 } func (x *WsReq) GetAckingFrameId() int32 { if x != nil { return x.AckingFrameId } return 0 } func (x *WsReq) GetAckingInputFrameId() int32 { if x != nil { return x.AckingInputFrameId } return 0 } func (x *WsReq) GetAuthKey() int32 { if x != nil { return x.AuthKey } return 0 } func (x *WsReq) GetInputFrameUpsyncBatch() []*InputFrameUpsync { if x != nil { return x.InputFrameUpsyncBatch } return nil } func (x *WsReq) GetHb() *HeartbeatUpsync { if x != nil { return x.Hb } return nil } type InputsBufferSnapshot struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields RefRenderFrameId int32 `protobuf:"varint,1,opt,name=refRenderFrameId,proto3" json:"refRenderFrameId,omitempty"` UnconfirmedMask uint64 `protobuf:"varint,2,opt,name=unconfirmedMask,proto3" json:"unconfirmedMask,omitempty"` ToSendInputFrameDownsyncs []*InputFrameDownsync `protobuf:"bytes,3,rep,name=toSendInputFrameDownsyncs,proto3" json:"toSendInputFrameDownsyncs,omitempty"` ShouldForceResync bool `protobuf:"varint,4,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"` PeerJoinIndex int32 `protobuf:"varint,5,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty"` } func (x *InputsBufferSnapshot) Reset() { *x = InputsBufferSnapshot{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[6] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *InputsBufferSnapshot) String() string { return protoimpl.X.MessageStringOf(x) } func (*InputsBufferSnapshot) ProtoMessage() {} func (x *InputsBufferSnapshot) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[6] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use InputsBufferSnapshot.ProtoReflect.Descriptor instead. func (*InputsBufferSnapshot) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{6} } func (x *InputsBufferSnapshot) GetRefRenderFrameId() int32 { if x != nil { return x.RefRenderFrameId } return 0 } func (x *InputsBufferSnapshot) GetUnconfirmedMask() uint64 { if x != nil { return x.UnconfirmedMask } return 0 } func (x *InputsBufferSnapshot) GetToSendInputFrameDownsyncs() []*InputFrameDownsync { if x != nil { return x.ToSendInputFrameDownsyncs } return nil } func (x *InputsBufferSnapshot) GetShouldForceResync() bool { if x != nil { return x.ShouldForceResync } return false } func (x *InputsBufferSnapshot) GetPeerJoinIndex() int32 { if x != nil { return x.PeerJoinIndex } return 0 } type MeleeBullet struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields // for offender OriginatedRenderFrameId int32 `protobuf:"varint,1,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"` OffenderJoinIndex int32 `protobuf:"varint,2,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"` StartupFrames int32 `protobuf:"varint,3,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"` CancellableStFrame int32 `protobuf:"varint,4,opt,name=cancellableStFrame,proto3" json:"cancellableStFrame,omitempty"` CancellableEdFrame int32 `protobuf:"varint,5,opt,name=cancellableEdFrame,proto3" json:"cancellableEdFrame,omitempty"` ActiveFrames int32 `protobuf:"varint,6,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"` HitStunFrames int32 `protobuf:"varint,7,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"` BlockStunFrames int32 `protobuf:"varint,8,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"` PushbackVelX int32 `protobuf:"varint,9,opt,name=pushbackVelX,proto3" json:"pushbackVelX,omitempty"` PushbackVelY int32 `protobuf:"varint,10,opt,name=pushbackVelY,proto3" json:"pushbackVelY,omitempty"` Damage int32 `protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty"` SelfLockVelX int32 `protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty"` SelfLockVelY int32 `protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty"` HitboxOffsetX int32 `protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty"` HitboxOffsetY int32 `protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty"` HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"` HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"` BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"` TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"` BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"` SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"` ExplosionFrames int32 `protobuf:"varint,22,opt,name=explosionFrames,proto3" json:"explosionFrames,omitempty"` BlState int32 `protobuf:"varint,23,opt,name=blState,proto3" json:"blState,omitempty"` FramesInBlState int32 `protobuf:"varint,24,opt,name=framesInBlState,proto3" json:"framesInBlState,omitempty"` } func (x *MeleeBullet) Reset() { *x = MeleeBullet{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[7] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *MeleeBullet) String() string { return protoimpl.X.MessageStringOf(x) } func (*MeleeBullet) ProtoMessage() {} func (x *MeleeBullet) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[7] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use MeleeBullet.ProtoReflect.Descriptor instead. func (*MeleeBullet) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{7} } func (x *MeleeBullet) GetOriginatedRenderFrameId() int32 { if x != nil { return x.OriginatedRenderFrameId } return 0 } func (x *MeleeBullet) GetOffenderJoinIndex() int32 { if x != nil { return x.OffenderJoinIndex } return 0 } func (x *MeleeBullet) GetStartupFrames() int32 { if x != nil { return x.StartupFrames } return 0 } func (x *MeleeBullet) GetCancellableStFrame() int32 { if x != nil { return x.CancellableStFrame } return 0 } func (x *MeleeBullet) GetCancellableEdFrame() int32 { if x != nil { return x.CancellableEdFrame } return 0 } func (x *MeleeBullet) GetActiveFrames() int32 { if x != nil { return x.ActiveFrames } return 0 } func (x *MeleeBullet) GetHitStunFrames() int32 { if x != nil { return x.HitStunFrames } return 0 } func (x *MeleeBullet) GetBlockStunFrames() int32 { if x != nil { return x.BlockStunFrames } return 0 } func (x *MeleeBullet) GetPushbackVelX() int32 { if x != nil { return x.PushbackVelX } return 0 } func (x *MeleeBullet) GetPushbackVelY() int32 { if x != nil { return x.PushbackVelY } return 0 } func (x *MeleeBullet) GetDamage() int32 { if x != nil { return x.Damage } return 0 } func (x *MeleeBullet) GetSelfLockVelX() int32 { if x != nil { return x.SelfLockVelX } return 0 } func (x *MeleeBullet) GetSelfLockVelY() int32 { if x != nil { return x.SelfLockVelY } return 0 } func (x *MeleeBullet) GetHitboxOffsetX() int32 { if x != nil { return x.HitboxOffsetX } return 0 } func (x *MeleeBullet) GetHitboxOffsetY() int32 { if x != nil { return x.HitboxOffsetY } return 0 } func (x *MeleeBullet) GetHitboxSizeX() int32 { if x != nil { return x.HitboxSizeX } return 0 } func (x *MeleeBullet) GetHitboxSizeY() int32 { if x != nil { return x.HitboxSizeY } return 0 } func (x *MeleeBullet) GetBlowUp() bool { if x != nil { return x.BlowUp } return false } func (x *MeleeBullet) GetTeamId() int32 { if x != nil { return x.TeamId } return 0 } func (x *MeleeBullet) GetBulletLocalId() int32 { if x != nil { return x.BulletLocalId } return 0 } func (x *MeleeBullet) GetSpeciesId() int32 { if x != nil { return x.SpeciesId } return 0 } func (x *MeleeBullet) GetExplosionFrames() int32 { if x != nil { return x.ExplosionFrames } return 0 } func (x *MeleeBullet) GetBlState() int32 { if x != nil { return x.BlState } return 0 } func (x *MeleeBullet) GetFramesInBlState() int32 { if x != nil { return x.FramesInBlState } return 0 } type FireballBullet struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields OriginatedRenderFrameId int32 `protobuf:"varint,1,opt,name=originatedRenderFrameId,proto3" json:"originatedRenderFrameId,omitempty"` OffenderJoinIndex int32 `protobuf:"varint,2,opt,name=offenderJoinIndex,proto3" json:"offenderJoinIndex,omitempty"` StartupFrames int32 `protobuf:"varint,3,opt,name=startupFrames,proto3" json:"startupFrames,omitempty"` CancellableStFrame int32 `protobuf:"varint,4,opt,name=cancellableStFrame,proto3" json:"cancellableStFrame,omitempty"` CancellableEdFrame int32 `protobuf:"varint,5,opt,name=cancellableEdFrame,proto3" json:"cancellableEdFrame,omitempty"` ActiveFrames int32 `protobuf:"varint,6,opt,name=activeFrames,proto3" json:"activeFrames,omitempty"` HitStunFrames int32 `protobuf:"varint,7,opt,name=hitStunFrames,proto3" json:"hitStunFrames,omitempty"` BlockStunFrames int32 `protobuf:"varint,8,opt,name=blockStunFrames,proto3" json:"blockStunFrames,omitempty"` PushbackVelX int32 `protobuf:"varint,9,opt,name=pushbackVelX,proto3" json:"pushbackVelX,omitempty"` PushbackVelY int32 `protobuf:"varint,10,opt,name=pushbackVelY,proto3" json:"pushbackVelY,omitempty"` Damage int32 `protobuf:"varint,11,opt,name=damage,proto3" json:"damage,omitempty"` SelfLockVelX int32 `protobuf:"varint,12,opt,name=selfLockVelX,proto3" json:"selfLockVelX,omitempty"` SelfLockVelY int32 `protobuf:"varint,13,opt,name=selfLockVelY,proto3" json:"selfLockVelY,omitempty"` HitboxOffsetX int32 `protobuf:"varint,14,opt,name=hitboxOffsetX,proto3" json:"hitboxOffsetX,omitempty"` HitboxOffsetY int32 `protobuf:"varint,15,opt,name=hitboxOffsetY,proto3" json:"hitboxOffsetY,omitempty"` HitboxSizeX int32 `protobuf:"varint,16,opt,name=hitboxSizeX,proto3" json:"hitboxSizeX,omitempty"` HitboxSizeY int32 `protobuf:"varint,17,opt,name=hitboxSizeY,proto3" json:"hitboxSizeY,omitempty"` BlowUp bool `protobuf:"varint,18,opt,name=blowUp,proto3" json:"blowUp,omitempty"` TeamId int32 `protobuf:"varint,19,opt,name=teamId,proto3" json:"teamId,omitempty"` BulletLocalId int32 `protobuf:"varint,20,opt,name=bulletLocalId,proto3" json:"bulletLocalId,omitempty"` SpeciesId int32 `protobuf:"varint,21,opt,name=speciesId,proto3" json:"speciesId,omitempty"` ExplosionFrames int32 `protobuf:"varint,22,opt,name=explosionFrames,proto3" json:"explosionFrames,omitempty"` BlState int32 `protobuf:"varint,23,opt,name=blState,proto3" json:"blState,omitempty"` FramesInBlState int32 `protobuf:"varint,24,opt,name=framesInBlState,proto3" json:"framesInBlState,omitempty"` VirtualGridX int32 `protobuf:"varint,999,opt,name=virtualGridX,proto3" json:"virtualGridX,omitempty"` VirtualGridY int32 `protobuf:"varint,1000,opt,name=virtualGridY,proto3" json:"virtualGridY,omitempty"` DirX int32 `protobuf:"varint,1001,opt,name=dirX,proto3" json:"dirX,omitempty"` DirY int32 `protobuf:"varint,1002,opt,name=dirY,proto3" json:"dirY,omitempty"` VelX int32 `protobuf:"varint,1003,opt,name=velX,proto3" json:"velX,omitempty"` VelY int32 `protobuf:"varint,1004,opt,name=velY,proto3" json:"velY,omitempty"` Speed int32 `protobuf:"varint,1005,opt,name=speed,proto3" json:"speed,omitempty"` } func (x *FireballBullet) Reset() { *x = FireballBullet{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[8] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *FireballBullet) String() string { return protoimpl.X.MessageStringOf(x) } func (*FireballBullet) ProtoMessage() {} func (x *FireballBullet) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[8] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use FireballBullet.ProtoReflect.Descriptor instead. func (*FireballBullet) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{8} } func (x *FireballBullet) GetOriginatedRenderFrameId() int32 { if x != nil { return x.OriginatedRenderFrameId } return 0 } func (x *FireballBullet) GetOffenderJoinIndex() int32 { if x != nil { return x.OffenderJoinIndex } return 0 } func (x *FireballBullet) GetStartupFrames() int32 { if x != nil { return x.StartupFrames } return 0 } func (x *FireballBullet) GetCancellableStFrame() int32 { if x != nil { return x.CancellableStFrame } return 0 } func (x *FireballBullet) GetCancellableEdFrame() int32 { if x != nil { return x.CancellableEdFrame } return 0 } func (x *FireballBullet) GetActiveFrames() int32 { if x != nil { return x.ActiveFrames } return 0 } func (x *FireballBullet) GetHitStunFrames() int32 { if x != nil { return x.HitStunFrames } return 0 } func (x *FireballBullet) GetBlockStunFrames() int32 { if x != nil { return x.BlockStunFrames } return 0 } func (x *FireballBullet) GetPushbackVelX() int32 { if x != nil { return x.PushbackVelX } return 0 } func (x *FireballBullet) GetPushbackVelY() int32 { if x != nil { return x.PushbackVelY } return 0 } func (x *FireballBullet) GetDamage() int32 { if x != nil { return x.Damage } return 0 } func (x *FireballBullet) GetSelfLockVelX() int32 { if x != nil { return x.SelfLockVelX } return 0 } func (x *FireballBullet) GetSelfLockVelY() int32 { if x != nil { return x.SelfLockVelY } return 0 } func (x *FireballBullet) GetHitboxOffsetX() int32 { if x != nil { return x.HitboxOffsetX } return 0 } func (x *FireballBullet) GetHitboxOffsetY() int32 { if x != nil { return x.HitboxOffsetY } return 0 } func (x *FireballBullet) GetHitboxSizeX() int32 { if x != nil { return x.HitboxSizeX } return 0 } func (x *FireballBullet) GetHitboxSizeY() int32 { if x != nil { return x.HitboxSizeY } return 0 } func (x *FireballBullet) GetBlowUp() bool { if x != nil { return x.BlowUp } return false } func (x *FireballBullet) GetTeamId() int32 { if x != nil { return x.TeamId } return 0 } func (x *FireballBullet) GetBulletLocalId() int32 { if x != nil { return x.BulletLocalId } return 0 } func (x *FireballBullet) GetSpeciesId() int32 { if x != nil { return x.SpeciesId } return 0 } func (x *FireballBullet) GetExplosionFrames() int32 { if x != nil { return x.ExplosionFrames } return 0 } func (x *FireballBullet) GetBlState() int32 { if x != nil { return x.BlState } return 0 } func (x *FireballBullet) GetFramesInBlState() int32 { if x != nil { return x.FramesInBlState } return 0 } func (x *FireballBullet) GetVirtualGridX() int32 { if x != nil { return x.VirtualGridX } return 0 } func (x *FireballBullet) GetVirtualGridY() int32 { if x != nil { return x.VirtualGridY } return 0 } func (x *FireballBullet) GetDirX() int32 { if x != nil { return x.DirX } return 0 } func (x *FireballBullet) GetDirY() int32 { if x != nil { return x.DirY } return 0 } func (x *FireballBullet) GetVelX() int32 { if x != nil { return x.VelX } return 0 } func (x *FireballBullet) GetVelY() int32 { if x != nil { return x.VelY } return 0 } func (x *FireballBullet) GetSpeed() int32 { if x != nil { return x.Speed } return 0 } type HolePunchUpsync struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields IntAuthToken string `protobuf:"bytes,1,opt,name=intAuthToken,proto3" json:"intAuthToken,omitempty"` BoundRoomId int32 `protobuf:"varint,2,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"` AuthKey int32 `protobuf:"varint,3,opt,name=authKey,proto3" json:"authKey,omitempty"` } func (x *HolePunchUpsync) Reset() { *x = HolePunchUpsync{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[9] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *HolePunchUpsync) String() string { return protoimpl.X.MessageStringOf(x) } func (*HolePunchUpsync) ProtoMessage() {} func (x *HolePunchUpsync) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[9] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use HolePunchUpsync.ProtoReflect.Descriptor instead. func (*HolePunchUpsync) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{9} } func (x *HolePunchUpsync) GetIntAuthToken() string { if x != nil { return x.IntAuthToken } return "" } func (x *HolePunchUpsync) GetBoundRoomId() int32 { if x != nil { return x.BoundRoomId } return 0 } func (x *HolePunchUpsync) GetAuthKey() int32 { if x != nil { return x.AuthKey } return 0 } type PeerUdpAddr struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Ip string `protobuf:"bytes,1,opt,name=ip,proto3" json:"ip,omitempty"` Port int32 `protobuf:"varint,2,opt,name=port,proto3" json:"port,omitempty"` AuthKey int32 `protobuf:"varint,3,opt,name=authKey,proto3" json:"authKey,omitempty"` } func (x *PeerUdpAddr) Reset() { *x = PeerUdpAddr{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[10] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *PeerUdpAddr) String() string { return protoimpl.X.MessageStringOf(x) } func (*PeerUdpAddr) ProtoMessage() {} func (x *PeerUdpAddr) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[10] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use PeerUdpAddr.ProtoReflect.Descriptor instead. func (*PeerUdpAddr) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{10} } func (x *PeerUdpAddr) GetIp() string { if x != nil { return x.Ip } return "" } func (x *PeerUdpAddr) GetPort() int32 { if x != nil { return x.Port } return 0 } func (x *PeerUdpAddr) GetAuthKey() int32 { if x != nil { return x.AuthKey } return 0 } type BattleColliderInfo struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields StageName string `protobuf:"bytes,1,opt,name=stageName,proto3" json:"stageName,omitempty"` IntervalToPing int32 `protobuf:"varint,2,opt,name=intervalToPing,proto3" json:"intervalToPing,omitempty"` WillKickIfInactiveFor int32 `protobuf:"varint,3,opt,name=willKickIfInactiveFor,proto3" json:"willKickIfInactiveFor,omitempty"` BoundRoomId int32 `protobuf:"varint,4,opt,name=boundRoomId,proto3" json:"boundRoomId,omitempty"` BattleDurationNanos int64 `protobuf:"varint,5,opt,name=battleDurationNanos,proto3" json:"battleDurationNanos,omitempty"` InputFrameUpsyncDelayTolerance int32 `protobuf:"varint,6,opt,name=inputFrameUpsyncDelayTolerance,proto3" json:"inputFrameUpsyncDelayTolerance,omitempty"` MaxChasingRenderFramesPerUpdate int32 `protobuf:"varint,7,opt,name=maxChasingRenderFramesPerUpdate,proto3" json:"maxChasingRenderFramesPerUpdate,omitempty"` RollbackEstimatedDtMillis float64 `protobuf:"fixed64,8,opt,name=rollbackEstimatedDtMillis,proto3" json:"rollbackEstimatedDtMillis,omitempty"` RollbackEstimatedDtNanos int64 `protobuf:"varint,9,opt,name=rollbackEstimatedDtNanos,proto3" json:"rollbackEstimatedDtNanos,omitempty"` RenderCacheSize int32 `protobuf:"varint,10,opt,name=renderCacheSize,proto3" json:"renderCacheSize,omitempty"` SpaceOffsetX float64 `protobuf:"fixed64,11,opt,name=spaceOffsetX,proto3" json:"spaceOffsetX,omitempty"` SpaceOffsetY float64 `protobuf:"fixed64,12,opt,name=spaceOffsetY,proto3" json:"spaceOffsetY,omitempty"` CollisionMinStep int32 `protobuf:"varint,13,opt,name=collisionMinStep,proto3" json:"collisionMinStep,omitempty"` BoundRoomCapacity int32 `protobuf:"varint,14,opt,name=boundRoomCapacity,proto3" json:"boundRoomCapacity,omitempty"` BattleUdpTunnel *PeerUdpAddr `protobuf:"bytes,15,opt,name=battleUdpTunnel,proto3" json:"battleUdpTunnel,omitempty"` FrameDataLoggingEnabled bool `protobuf:"varint,1024,opt,name=frameDataLoggingEnabled,proto3" json:"frameDataLoggingEnabled,omitempty"` } func (x *BattleColliderInfo) Reset() { *x = BattleColliderInfo{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[11] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *BattleColliderInfo) String() string { return protoimpl.X.MessageStringOf(x) } func (*BattleColliderInfo) ProtoMessage() {} func (x *BattleColliderInfo) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[11] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use BattleColliderInfo.ProtoReflect.Descriptor instead. func (*BattleColliderInfo) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{11} } func (x *BattleColliderInfo) GetStageName() string { if x != nil { return x.StageName } return "" } func (x *BattleColliderInfo) GetIntervalToPing() int32 { if x != nil { return x.IntervalToPing } return 0 } func (x *BattleColliderInfo) GetWillKickIfInactiveFor() int32 { if x != nil { return x.WillKickIfInactiveFor } return 0 } func (x *BattleColliderInfo) GetBoundRoomId() int32 { if x != nil { return x.BoundRoomId } return 0 } func (x *BattleColliderInfo) GetBattleDurationNanos() int64 { if x != nil { return x.BattleDurationNanos } return 0 } func (x *BattleColliderInfo) GetInputFrameUpsyncDelayTolerance() int32 { if x != nil { return x.InputFrameUpsyncDelayTolerance } return 0 } func (x *BattleColliderInfo) GetMaxChasingRenderFramesPerUpdate() int32 { if x != nil { return x.MaxChasingRenderFramesPerUpdate } return 0 } func (x *BattleColliderInfo) GetRollbackEstimatedDtMillis() float64 { if x != nil { return x.RollbackEstimatedDtMillis } return 0 } func (x *BattleColliderInfo) GetRollbackEstimatedDtNanos() int64 { if x != nil { return x.RollbackEstimatedDtNanos } return 0 } func (x *BattleColliderInfo) GetRenderCacheSize() int32 { if x != nil { return x.RenderCacheSize } return 0 } func (x *BattleColliderInfo) GetSpaceOffsetX() float64 { if x != nil { return x.SpaceOffsetX } return 0 } func (x *BattleColliderInfo) GetSpaceOffsetY() float64 { if x != nil { return x.SpaceOffsetY } return 0 } func (x *BattleColliderInfo) GetCollisionMinStep() int32 { if x != nil { return x.CollisionMinStep } return 0 } func (x *BattleColliderInfo) GetBoundRoomCapacity() int32 { if x != nil { return x.BoundRoomCapacity } return 0 } func (x *BattleColliderInfo) GetBattleUdpTunnel() *PeerUdpAddr { if x != nil { return x.BattleUdpTunnel } return nil } func (x *BattleColliderInfo) GetFrameDataLoggingEnabled() bool { if x != nil { return x.FrameDataLoggingEnabled } return false } type RoomDownsyncFrame struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Id int32 `protobuf:"varint,1,opt,name=id,proto3" json:"id,omitempty"` PlayersArr []*PlayerDownsync `protobuf:"bytes,2,rep,name=playersArr,proto3" json:"playersArr,omitempty"` CountdownNanos int64 `protobuf:"varint,3,opt,name=countdownNanos,proto3" json:"countdownNanos,omitempty"` MeleeBullets []*MeleeBullet `protobuf:"bytes,4,rep,name=meleeBullets,proto3" json:"meleeBullets,omitempty"` // I don't know how to mimic inheritance/composition in protobuf by far, thus using an array for each type of bullet as a compromise FireballBullets []*FireballBullet `protobuf:"bytes,5,rep,name=fireballBullets,proto3" json:"fireballBullets,omitempty"` BackendUnconfirmedMask uint64 `protobuf:"varint,1024,opt,name=backendUnconfirmedMask,proto3" json:"backendUnconfirmedMask,omitempty"` // Indexed by "joinIndex", same compression concern as stated in InputFrameDownsync ShouldForceResync bool `protobuf:"varint,1025,opt,name=shouldForceResync,proto3" json:"shouldForceResync,omitempty"` SpeciesIdList []int32 `protobuf:"varint,1026,rep,packed,name=speciesIdList,proto3" json:"speciesIdList,omitempty"` BulletLocalIdCounter int32 `protobuf:"varint,1027,opt,name=bulletLocalIdCounter,proto3" json:"bulletLocalIdCounter,omitempty"` PeerUdpAddrList []*PeerUdpAddr `protobuf:"bytes,1028,rep,name=peerUdpAddrList,proto3" json:"peerUdpAddrList,omitempty"` } func (x *RoomDownsyncFrame) Reset() { *x = RoomDownsyncFrame{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[12] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *RoomDownsyncFrame) String() string { return protoimpl.X.MessageStringOf(x) } func (*RoomDownsyncFrame) ProtoMessage() {} func (x *RoomDownsyncFrame) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[12] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use RoomDownsyncFrame.ProtoReflect.Descriptor instead. func (*RoomDownsyncFrame) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{12} } func (x *RoomDownsyncFrame) GetId() int32 { if x != nil { return x.Id } return 0 } func (x *RoomDownsyncFrame) GetPlayersArr() []*PlayerDownsync { if x != nil { return x.PlayersArr } return nil } func (x *RoomDownsyncFrame) GetCountdownNanos() int64 { if x != nil { return x.CountdownNanos } return 0 } func (x *RoomDownsyncFrame) GetMeleeBullets() []*MeleeBullet { if x != nil { return x.MeleeBullets } return nil } func (x *RoomDownsyncFrame) GetFireballBullets() []*FireballBullet { if x != nil { return x.FireballBullets } return nil } func (x *RoomDownsyncFrame) GetBackendUnconfirmedMask() uint64 { if x != nil { return x.BackendUnconfirmedMask } return 0 } func (x *RoomDownsyncFrame) GetShouldForceResync() bool { if x != nil { return x.ShouldForceResync } return false } func (x *RoomDownsyncFrame) GetSpeciesIdList() []int32 { if x != nil { return x.SpeciesIdList } return nil } func (x *RoomDownsyncFrame) GetBulletLocalIdCounter() int32 { if x != nil { return x.BulletLocalIdCounter } return 0 } func (x *RoomDownsyncFrame) GetPeerUdpAddrList() []*PeerUdpAddr { if x != nil { return x.PeerUdpAddrList } return nil } type WsResp struct { state protoimpl.MessageState sizeCache protoimpl.SizeCache unknownFields protoimpl.UnknownFields Ret int32 `protobuf:"varint,1,opt,name=ret,proto3" json:"ret,omitempty"` EchoedMsgId int32 `protobuf:"varint,2,opt,name=echoedMsgId,proto3" json:"echoedMsgId,omitempty"` Act int32 `protobuf:"varint,3,opt,name=act,proto3" json:"act,omitempty"` Rdf *RoomDownsyncFrame `protobuf:"bytes,4,opt,name=rdf,proto3" json:"rdf,omitempty"` InputFrameDownsyncBatch []*InputFrameDownsync `protobuf:"bytes,5,rep,name=inputFrameDownsyncBatch,proto3" json:"inputFrameDownsyncBatch,omitempty"` BciFrame *BattleColliderInfo `protobuf:"bytes,6,opt,name=bciFrame,proto3" json:"bciFrame,omitempty"` PeerJoinIndex int32 `protobuf:"varint,7,opt,name=peerJoinIndex,proto3" json:"peerJoinIndex,omitempty"` } func (x *WsResp) Reset() { *x = WsResp{} if protoimpl.UnsafeEnabled { mi := &file_room_downsync_frame_proto_msgTypes[13] ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) ms.StoreMessageInfo(mi) } } func (x *WsResp) String() string { return protoimpl.X.MessageStringOf(x) } func (*WsResp) ProtoMessage() {} func (x *WsResp) ProtoReflect() protoreflect.Message { mi := &file_room_downsync_frame_proto_msgTypes[13] if protoimpl.UnsafeEnabled && x != nil { ms := protoimpl.X.MessageStateOf(protoimpl.Pointer(x)) if ms.LoadMessageInfo() == nil { ms.StoreMessageInfo(mi) } return ms } return mi.MessageOf(x) } // Deprecated: Use WsResp.ProtoReflect.Descriptor instead. func (*WsResp) Descriptor() ([]byte, []int) { return file_room_downsync_frame_proto_rawDescGZIP(), []int{13} } func (x *WsResp) GetRet() int32 { if x != nil { return x.Ret } return 0 } func (x *WsResp) GetEchoedMsgId() int32 { if x != nil { return x.EchoedMsgId } return 0 } func (x *WsResp) GetAct() int32 { if x != nil { return x.Act } return 0 } func (x *WsResp) GetRdf() *RoomDownsyncFrame { if x != nil { return x.Rdf } return nil } func (x *WsResp) GetInputFrameDownsyncBatch() []*InputFrameDownsync { if x != nil { return x.InputFrameDownsyncBatch } return nil } func (x *WsResp) GetBciFrame() *BattleColliderInfo { if x != nil { return x.BciFrame } return nil } func (x *WsResp) GetPeerJoinIndex() int32 { if x != nil { return x.PeerJoinIndex } return 0 } var 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protoimpl.X.CompressGZIP(file_room_downsync_frame_proto_rawDescData) }) return file_room_downsync_frame_proto_rawDescData } var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 14) var file_room_downsync_frame_proto_goTypes = []interface{}{ (*PlayerDownsync)(nil), // 0: protos.PlayerDownsync (*InputFrameDecoded)(nil), // 1: protos.InputFrameDecoded (*InputFrameUpsync)(nil), // 2: protos.InputFrameUpsync (*InputFrameDownsync)(nil), // 3: protos.InputFrameDownsync (*HeartbeatUpsync)(nil), // 4: protos.HeartbeatUpsync (*WsReq)(nil), // 5: protos.WsReq (*InputsBufferSnapshot)(nil), // 6: protos.InputsBufferSnapshot (*MeleeBullet)(nil), // 7: protos.MeleeBullet (*FireballBullet)(nil), // 8: protos.FireballBullet (*HolePunchUpsync)(nil), // 9: protos.HolePunchUpsync (*PeerUdpAddr)(nil), // 10: protos.PeerUdpAddr (*BattleColliderInfo)(nil), // 11: protos.BattleColliderInfo (*RoomDownsyncFrame)(nil), // 12: protos.RoomDownsyncFrame (*WsResp)(nil), // 13: protos.WsResp } var file_room_downsync_frame_proto_depIdxs = []int32{ 2, // 0: protos.WsReq.inputFrameUpsyncBatch:type_name -> protos.InputFrameUpsync 4, // 1: protos.WsReq.hb:type_name -> protos.HeartbeatUpsync 3, // 2: protos.InputsBufferSnapshot.toSendInputFrameDownsyncs:type_name -> protos.InputFrameDownsync 10, // 3: protos.BattleColliderInfo.battleUdpTunnel:type_name -> protos.PeerUdpAddr 0, // 4: protos.RoomDownsyncFrame.playersArr:type_name -> protos.PlayerDownsync 7, // 5: protos.RoomDownsyncFrame.meleeBullets:type_name -> protos.MeleeBullet 8, // 6: protos.RoomDownsyncFrame.fireballBullets:type_name -> protos.FireballBullet 10, // 7: protos.RoomDownsyncFrame.peerUdpAddrList:type_name -> protos.PeerUdpAddr 12, // 8: protos.WsResp.rdf:type_name -> protos.RoomDownsyncFrame 3, // 9: protos.WsResp.inputFrameDownsyncBatch:type_name -> protos.InputFrameDownsync 11, // 10: protos.WsResp.bciFrame:type_name -> protos.BattleColliderInfo 11, // [11:11] is the sub-list for method output_type 11, // [11:11] is the sub-list for method input_type 11, // [11:11] is the sub-list for extension type_name 11, // [11:11] is the sub-list for extension extendee 0, // [0:11] is the sub-list for field type_name } func init() { file_room_downsync_frame_proto_init() } func file_room_downsync_frame_proto_init() { if File_room_downsync_frame_proto != nil { return } if !protoimpl.UnsafeEnabled { file_room_downsync_frame_proto_msgTypes[0].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PlayerDownsync); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[1].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*InputFrameDecoded); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[2].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*InputFrameUpsync); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[3].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*InputFrameDownsync); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[4].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*HeartbeatUpsync); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[5].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*WsReq); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[6].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*InputsBufferSnapshot); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[7].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*MeleeBullet); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[8].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*FireballBullet); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[9].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*HolePunchUpsync); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[10].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*PeerUdpAddr); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[11].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*BattleColliderInfo); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[12].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*RoomDownsyncFrame); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } file_room_downsync_frame_proto_msgTypes[13].Exporter = func(v interface{}, i int) interface{} { switch v := v.(*WsResp); i { case 0: return &v.state case 1: return &v.sizeCache case 2: return &v.unknownFields default: return nil } } } type x struct{} out := protoimpl.TypeBuilder{ File: protoimpl.DescBuilder{ GoPackagePath: reflect.TypeOf(x{}).PkgPath(), RawDescriptor: file_room_downsync_frame_proto_rawDesc, NumEnums: 0, NumMessages: 14, NumExtensions: 0, NumServices: 0, }, GoTypes: file_room_downsync_frame_proto_goTypes, DependencyIndexes: file_room_downsync_frame_proto_depIdxs, MessageInfos: file_room_downsync_frame_proto_msgTypes, }.Build() File_room_downsync_frame_proto = out.File file_room_downsync_frame_proto_rawDesc = nil file_room_downsync_frame_proto_goTypes = nil file_room_downsync_frame_proto_depIdxs = nil }