mirror of
https://github.com/genxium/DelayNoMore
synced 2025-10-20 22:16:44 +00:00
Compare commits
8 Commits
Author | SHA1 | Date | |
---|---|---|---|
|
de9f3c9090 | ||
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96e355eab3 | ||
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16e1d8a913 | ||
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04b033be7e | ||
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7fd96b335a | ||
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8cd5f1d475 | ||
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21806a3754 | ||
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e213fdfb04 |
@@ -85,7 +85,6 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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|||||||
c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
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c.Set(api.RET, Constants.RetCode.SmsCaptchaRequestedTooFrequently)
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return
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return
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}
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}
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Logger.Info("A new SmsCaptcha record is needed for: ", zap.String("key", redisKey))
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pass := false
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pass := false
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var succRet int
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var succRet int
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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if Conf.General.ServerEnv == SERVER_ENV_TEST {
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@@ -93,32 +92,28 @@ func (p *playerController) SMSCaptchaGet(c *gin.Context) {
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if nil == err && nil != player {
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if nil == err && nil != player {
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pass = true
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pass = true
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succRet = Constants.RetCode.IsTestAcc
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succRet = Constants.RetCode.IsTestAcc
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Logger.Info("A new SmsCaptcha record is needed for: ", zap.String("key", redisKey), zap.Any("player", player))
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}
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}
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}
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}
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if !pass {
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/*
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player, err := models.GetPlayerByName(req.Num)
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// Real phonenum is not supported yet!
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if nil == err && nil != player {
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if !pass {
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pass = true
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if RE_PHONE_NUM.MatchString(req.Num) {
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succRet = Constants.RetCode.IsBotAcc
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succRet = Constants.RetCode.Ok
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}
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pass = true
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}
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}
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if req.CountryCode == "86" {
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if !pass {
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if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
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if RE_PHONE_NUM.MatchString(req.Num) {
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succRet = Constants.RetCode.Ok
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succRet = Constants.RetCode.Ok
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pass = true
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pass = true
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} else {
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}
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succRet = Constants.RetCode.InvalidRequestParam
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if req.CountryCode == "86" {
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pass = false
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if RE_CHINA_PHONE_NUM.MatchString(req.Num) {
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}
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succRet = Constants.RetCode.Ok
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}
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pass = true
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} else {
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succRet = Constants.RetCode.InvalidRequestParam
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pass = false
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}
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}
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}
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*/
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}
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if !pass {
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if !pass {
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c.Set(api.RET, Constants.RetCode.InvalidRequestParam)
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c.Set(api.RET, Constants.RetCode.InvalidRequestParam)
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return
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return
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@@ -481,16 +476,6 @@ func (p *playerController) maybeCreateNewPlayer(req smsCaptchaReq) (*models.Play
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Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
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Logger.Info("Got a test env player:", zap.Any("phonenum", req.Num), zap.Any("playerId", player.Id))
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return player, nil
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return player, nil
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}
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}
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} else {
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botPlayer, err := models.GetPlayerByName(req.Num)
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if err != nil {
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Logger.Error("Seeking bot player error:", zap.Error(err))
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return nil, err
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}
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if botPlayer != nil {
|
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Logger.Info("Got a bot player:", zap.Any("phonenum", req.Num), zap.Any("playerId", botPlayer.Id))
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return botPlayer, nil
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}
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}
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}
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|
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bind, err := models.GetPlayerAuthBinding(Constants.AuthChannel.Sms, extAuthID)
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bind, err := models.GetPlayerAuthBinding(Constants.AuthChannel.Sms, extAuthID)
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|
@@ -74,7 +74,7 @@ func Test_SMSCaptchaGet_illegalPhone(t *testing.T) {
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|
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func Test_SMSCaptchaGet_testAcc(t *testing.T) {
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func Test_SMSCaptchaGet_testAcc(t *testing.T) {
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player, err := getTestPlayer()
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player, err := getTestPlayer()
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if err == nil && player != nil {
|
if nil == err && nil != player {
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resp := mustDoSmsCaptchaGetReq(fakeSMSCaptchReq(player.Name), t)
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resp := mustDoSmsCaptchaGetReq(fakeSMSCaptchReq(player.Name), t)
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if resp.Ret != Constants.RetCode.IsTestAcc {
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if resp.Ret != Constants.RetCode.IsTestAcc {
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t.Fail()
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t.Fail()
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@@ -77,13 +77,14 @@ func getPlayer(cond sq.Eq) (*Player, error) {
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return nil, err
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return nil, err
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}
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}
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rows, err := storage.MySQLManagerIns.Queryx(query, args...)
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rows, err := storage.MySQLManagerIns.Queryx(query, args...)
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if err != nil {
|
if nil != err {
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return nil, err
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return nil, err
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}
|
}
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cols, err := rows.Columns()
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cols, err := rows.Columns()
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if nil != err {
|
if nil != err {
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panic(err)
|
panic(err)
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}
|
}
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cnt := 0
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for rows.Next() {
|
for rows.Next() {
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// TODO: Do it more elegantly, but by now I don't have time to learn reflection of Golang
|
// TODO: Do it more elegantly, but by now I don't have time to learn reflection of Golang
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vals := rowValues(rows, cols)
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vals := rowValues(rows, cols)
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@@ -105,9 +106,14 @@ func getPlayer(cond sq.Eq) (*Player, error) {
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}
|
}
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}
|
}
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Logger.Debug("Queried player from db", zap.Any("cond", cond), zap.Any("p", p), zap.Any("pd", pd), zap.Any("cols", cols), zap.Any("rowValues", vals))
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Logger.Debug("Queried player from db", zap.Any("cond", cond), zap.Any("p", p), zap.Any("pd", pd), zap.Any("cols", cols), zap.Any("rowValues", vals))
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cnt++
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|
}
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|
if 0 < cnt {
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p.PlayerDownsync = pd
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|
return &p, nil
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|
} else {
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return nil, nil
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}
|
}
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p.PlayerDownsync = pd
|
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return &p, nil
|
|
||||||
}
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}
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|
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func (p *Player) Insert(tx *sqlx.Tx) error {
|
func (p *Player) Insert(tx *sqlx.Tx) error {
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||||||
|
@@ -407,6 +407,9 @@ func (pR *Room) rdfIdToActuallyUsedInputString() string {
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}
|
}
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fireballsStrBldr := make([]string, 0, len(rdf.FireballBullets))
|
fireballsStrBldr := make([]string, 0, len(rdf.FireballBullets))
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for _, fireball := range rdf.FireballBullets {
|
for _, fireball := range rdf.FireballBullets {
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|
if 0 > fireball.BattleAttr.BulletLocalId {
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|
break
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|
}
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fireballsStrBldr = append(fireballsStrBldr, pR.fireballDownsyncStr(fireball))
|
fireballsStrBldr = append(fireballsStrBldr, pR.fireballDownsyncStr(fireball))
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}
|
}
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s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nfireballs:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), strings.Join(fireballsStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
|
s = append(s, fmt.Sprintf("rdfId:%d\nplayers:[%v]\nfireballs:[%v]\nactuallyUsedinputList:{%v}", rdfId, strings.Join(playersStrBldr, ","), strings.Join(fireballsStrBldr, ","), pR.inputFrameDownsyncStr(pR.rdfIdToActuallyUsedInput[rdfId])))
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@@ -801,7 +804,7 @@ func (pR *Room) OnDismissed() {
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pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
|
pR.PlayerSignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
|
pR.PlayerSecondarySignalToCloseDict = make(map[int32]SignalToCloseConnCbType)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.JoinIndexBooleanArr = make([]bool, pR.Capacity)
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pR.RenderCacheSize = 256
|
pR.RenderCacheSize = 1024
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pR.RenderFrameBuffer = resolv.NewRingBuffer(pR.RenderCacheSize)
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pR.RenderFrameBuffer = resolv.NewRingBuffer(pR.RenderCacheSize)
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pR.InputsBuffer = resolv.NewRingBuffer((pR.RenderCacheSize >> 1) + 1)
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pR.InputsBuffer = resolv.NewRingBuffer((pR.RenderCacheSize >> 1) + 1)
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pR.rdfIdToActuallyUsedInput = make(map[int32]*pb.InputFrameDownsync)
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pR.rdfIdToActuallyUsedInput = make(map[int32]*pb.InputFrameDownsync)
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@@ -1313,7 +1316,7 @@ func (pR *Room) forceConfirmationIfApplicable(prevRenderFrameId int32) uint64 {
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pR.onInputFrameDownsyncAllConfirmed(inputFrameDownsync, -1)
|
pR.onInputFrameDownsyncAllConfirmed(inputFrameDownsync, -1)
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}
|
}
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if 0 < unconfirmedMask {
|
if 0 < unconfirmedMask {
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Logger.Info(fmt.Sprintf("[type#1 forceConfirmation] For roomId=%d@renderFrameId=%d, curDynamicsRenderFrameId=%d, LatestPlayerUpsyncedInputFrameId:%d, oldLastAllConfirmedInputFrameId:%d, newLastAllConfirmedInputFrameId:%d, InputFrameUpsyncDelayTolerance:%d, unconfirmedMask=%d; there's a slow ticker suspect, forcing all-confirmation", pR.Id, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, pR.LatestPlayerUpsyncedInputFrameId, oldLastAllConfirmedInputFrameId, pR.LastAllConfirmedInputFrameId, pR.InputFrameUpsyncDelayTolerance, unconfirmedMask))
|
Logger.Info(fmt.Sprintf("[type#1 forceConfirmation] For roomId=%d@renderFrameId=%d, curDynamicsRenderFrameId=%d, LatestPlayerUpsyncedInputFrameId:%d, LastAllConfirmedInputFrameId:%d -> %d, InputFrameUpsyncDelayTolerance:%d, unconfirmedMask=%d; there's a slow ticker suspect, forcing all-confirmation", pR.Id, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, pR.LatestPlayerUpsyncedInputFrameId, oldLastAllConfirmedInputFrameId, pR.LastAllConfirmedInputFrameId, pR.InputFrameUpsyncDelayTolerance, unconfirmedMask))
|
||||||
}
|
}
|
||||||
} else {
|
} else {
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// Type#2 helps resolve the edge case when all players are disconnected temporarily
|
// Type#2 helps resolve the edge case when all players are disconnected temporarily
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||||||
@@ -1539,6 +1542,7 @@ func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *pb.InputsBufferSnapsh
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break
|
break
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
for _, player := range pR.PlayersArr {
|
for _, player := range pR.PlayersArr {
|
||||||
@@ -1555,11 +1559,16 @@ func (pR *Room) downsyncToAllPlayers(inputsBufferSnapshot *pb.InputsBufferSnapsh
|
|||||||
|
|
||||||
if playerDownsyncChan, existent := pR.PlayerDownsyncChanDict[player.Id]; existent {
|
if playerDownsyncChan, existent := pR.PlayerDownsyncChanDict[player.Id]; existent {
|
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playerDownsyncChan <- (*inputsBufferSnapshot)
|
playerDownsyncChan <- (*inputsBufferSnapshot)
|
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//Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot(refRenderFrameId:%d, unconfirmedMask:%v) to for (roomId: %d, playerId:%d, playerDownsyncChan:%p)#1", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, player.Id, playerDownsyncChan))
|
//Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot{refRenderFrameId:%d, unconfirmedMask:%v} to {roomId: %d, playerId:%d, playerDownsyncChan:%p}#1", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, player.Id, playerDownsyncChan))
|
||||||
} else {
|
} else {
|
||||||
Logger.Warn(fmt.Sprintf("playerDownsyncChan for (roomId: %d, playerId:%d) is gone", pR.Id, player.Id))
|
Logger.Warn(fmt.Sprintf("playerDownsyncChan for (roomId: %d, playerId:%d) is gone", pR.Id, player.Id))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
/*
|
||||||
|
toSendInputFrameDownsyncs := inputsBufferSnapshot.ToSendInputFrameDownsyncs
|
||||||
|
toSendInputFrameIdSt, toSendInputFrameIdEd := toSendInputFrameDownsyncs[0].InputFrameId, toSendInputFrameDownsyncs[len(toSendInputFrameDownsyncs)-1].InputFrameId+1
|
||||||
|
Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot{refRenderFrameId:%d, unconfirmedMask:%v, inputFrameIdRange:[%d, %d)} to {roomId: %d}", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id))
|
||||||
|
*/
|
||||||
}
|
}
|
||||||
|
|
||||||
func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRenderFrameId int32, unconfirmedMask uint64, toSendInputFrameDownsyncsSnapshot []*pb.InputFrameDownsync, shouldForceResync bool) {
|
func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRenderFrameId int32, unconfirmedMask uint64, toSendInputFrameDownsyncsSnapshot []*pb.InputFrameDownsync, shouldForceResync bool) {
|
||||||
@@ -1602,9 +1611,10 @@ func (pR *Room) downsyncToSinglePlayer(playerId int32, player *Player, refRender
|
|||||||
pbRefRenderFrame := toPbRoomDownsyncFrame(refRenderFrame)
|
pbRefRenderFrame := toPbRoomDownsyncFrame(refRenderFrame)
|
||||||
pbRefRenderFrame.SpeciesIdList = pR.SpeciesIdList
|
pbRefRenderFrame.SpeciesIdList = pR.SpeciesIdList
|
||||||
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
pR.sendSafely(pbRefRenderFrame, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_FORCED_RESYNC, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
||||||
//Logger.Warn(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: InputsBuffer=%v", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, pR.InputsBufferString(false)))
|
|
||||||
if shouldResync1 || shouldResync3 {
|
if shouldResync1 || shouldResync3 {
|
||||||
Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState))
|
Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: shouldResync1=%v, shouldResync2=%v, shouldResync3=%v, playerBattleState=%d", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, shouldResync1, shouldResync2, shouldResync3, playerBattleState))
|
||||||
|
} else {
|
||||||
|
//Logger.Debug(fmt.Sprintf("Sent refRenderFrameId=%v & inputFrameIds [%d, %d), for roomId=%v, playerId=%d, playerJoinIndex=%d, renderFrameId=%d, curDynamicsRenderFrameId=%d, playerLastSentInputFrameId=%d: InputsBuffer=%v", refRenderFrameId, toSendInputFrameIdSt, toSendInputFrameIdEd, pR.Id, playerId, player.JoinIndex, pR.RenderFrameId, pR.CurDynamicsRenderFrameId, player.LastSentInputFrameId, pR.InputsBufferString(false)))
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
pR.sendSafely(nil, toSendInputFrameDownsyncsSnapshot, DOWNSYNC_MSG_ACT_INPUT_BATCH, playerId, false, MAGIC_JOIN_INDEX_DEFAULT)
|
||||||
|
@@ -241,7 +241,7 @@
|
|||||||
"ctor": "Float64Array",
|
"ctor": "Float64Array",
|
||||||
"array": [
|
"array": [
|
||||||
-379.577,
|
-379.577,
|
||||||
90.576,
|
140,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -468,7 +468,7 @@
|
|||||||
"ctor": "Float64Array",
|
"ctor": "Float64Array",
|
||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
-68.939,
|
-13.057,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
|
@@ -400,7 +400,7 @@
|
|||||||
"ctor": "Float64Array",
|
"ctor": "Float64Array",
|
||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
32,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -536,7 +536,7 @@
|
|||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
216.05530045313827,
|
210.43877906529718,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -2129,7 +2129,7 @@
|
|||||||
"_left": 0,
|
"_left": 0,
|
||||||
"_right": 0,
|
"_right": 0,
|
||||||
"_top": 0,
|
"_top": 0,
|
||||||
"_bottom": 640,
|
"_bottom": 672,
|
||||||
"_verticalCenter": 0,
|
"_verticalCenter": 0,
|
||||||
"_horizontalCenter": 0,
|
"_horizontalCenter": 0,
|
||||||
"_isAbsLeft": true,
|
"_isAbsLeft": true,
|
||||||
|
@@ -461,7 +461,7 @@
|
|||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
210.43877906529718,
|
209.57814771583418,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
|
@@ -382,7 +382,7 @@
|
|||||||
"ctor": "Float64Array",
|
"ctor": "Float64Array",
|
||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
32,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
@@ -518,7 +518,7 @@
|
|||||||
"array": [
|
"array": [
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
216.50635094610968,
|
217.5376534000385,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
0,
|
0,
|
||||||
|
@@ -714,6 +714,11 @@ cc.Class({
|
|||||||
shouldForceDumping2 = false;
|
shouldForceDumping2 = false;
|
||||||
shouldForceResync = false;
|
shouldForceResync = false;
|
||||||
self.othersForcedDownsyncRenderFrameDict.set(rdfId, rdf);
|
self.othersForcedDownsyncRenderFrameDict.set(rdfId, rdf);
|
||||||
|
if (CC_DEBUG) {
|
||||||
|
console.warn(`Someone else is forced to resync! renderFrameId=${rdf.GetId()}
|
||||||
|
backendUnconfirmedMask=${pbRdf.backendUnconfirmedMask}
|
||||||
|
accompaniedInputFrameDownsyncBatchRange=[${null == accompaniedInputFrameDownsyncBatch ? null : accompaniedInputFrameDownsyncBatch[0].inputFrameId}, ${null == accompaniedInputFrameDownsyncBatch ? null : accompaniedInputFrameDownsyncBatch[accompaniedInputFrameDownsyncBatch.length - 1].inputFrameId}]`);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
/*
|
/*
|
||||||
TODO
|
TODO
|
||||||
@@ -744,10 +749,15 @@ cc.Class({
|
|||||||
// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdfId", but here we double check and log the anomaly
|
// In fact, not having "window.RING_BUFF_CONSECUTIVE_SET == dumpRenderCacheRet" should already imply that "self.renderFrameId <= rdfId", but here we double check and log the anomaly
|
||||||
|
|
||||||
if (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdfId) {
|
if (window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START == rdfId) {
|
||||||
console.log('On battle started! renderFrameId=', rdfId);
|
console.log(`On battle started! renderFrameId=${rdfId}`);
|
||||||
} else {
|
} else {
|
||||||
self.hideFindingPlayersGUI();
|
self.hideFindingPlayersGUI();
|
||||||
console.warn('On battle resynced! renderFrameId=', rdf.GetId());
|
if (CC_DEBUG) {
|
||||||
|
console.warn(`On battle resynced! renderFrameId=${rdf.GetId()}
|
||||||
|
accompaniedInputFrameDownsyncBatchRange=[${accompaniedInputFrameDownsyncBatch[0].inputFrameId}, ${accompaniedInputFrameDownsyncBatch[accompaniedInputFrameDownsyncBatch.length - 1].inputFrameId}]`);
|
||||||
|
} else {
|
||||||
|
console.warn(`On battle resynced! renderFrameId=${rdf.GetId()}`);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
self.renderFrameId = rdfId;
|
self.renderFrameId = rdfId;
|
||||||
@@ -865,13 +875,20 @@ cc.Class({
|
|||||||
_markConfirmationIfApplicable() {
|
_markConfirmationIfApplicable() {
|
||||||
const self = this;
|
const self = this;
|
||||||
let newAllConfirmedCnt = 0;
|
let newAllConfirmedCnt = 0;
|
||||||
while (self.recentInputCache.GetStFrameId() <= self.lastAllConfirmedInputFrameId && self.lastAllConfirmedInputFrameId < self.recentInputCache.GetEdFrameId()) {
|
let candidateInputFrameId = (self.lastAllConfirmedInputFrameId + 1);
|
||||||
const inputFrameDownsync = self.recentInputCache.GetByFrameId(self.lastAllConfirmedInputFrameId);
|
if (candidateInputFrameId < self.recentInputCache.GetStFrameId()) {
|
||||||
|
candidateInputFrameId = self.recentInputCache.GetStFrameId();
|
||||||
|
}
|
||||||
|
while (self.recentInputCache.GetStFrameId() <= candidateInputFrameId && candidateInputFrameId < self.recentInputCache.GetEdFrameId()) {
|
||||||
|
const inputFrameDownsync = gopkgs.GetInputFrameDownsync(self.recentInputCache, candidateInputFrameId);
|
||||||
if (null == inputFrameDownsync) break;
|
if (null == inputFrameDownsync) break;
|
||||||
if (self._allConfirmed(inputFrameDownsync.ConfirmedList)) break;
|
if (false == self._allConfirmed(inputFrameDownsync.GetConfirmedList())) break;
|
||||||
++self.lastAllConfirmedInputFrameId;
|
++candidateInputFrameId;
|
||||||
++newAllConfirmedCnt;
|
++newAllConfirmedCnt;
|
||||||
}
|
}
|
||||||
|
if (0 < newAllConfirmedCnt) {
|
||||||
|
self.lastAllConfirmedInputFrameId = candidateInputFrameId - 1;
|
||||||
|
}
|
||||||
return newAllConfirmedCnt;
|
return newAllConfirmedCnt;
|
||||||
},
|
},
|
||||||
|
|
||||||
@@ -898,18 +915,17 @@ cc.Class({
|
|||||||
}
|
}
|
||||||
// [WARNING] Now that "inputFrameDownsyncId > self.lastAllConfirmedInputFrameId", we should make an update immediately because unlike its backend counterpart "Room.LastAllConfirmedInputFrameId", the frontend "mapIns.lastAllConfirmedInputFrameId" might inevitably get gaps among discrete values due to "either type#1 or type#2 forceConfirmation" -- and only "onInputFrameDownsyncBatch" can catch this!
|
// [WARNING] Now that "inputFrameDownsyncId > self.lastAllConfirmedInputFrameId", we should make an update immediately because unlike its backend counterpart "Room.LastAllConfirmedInputFrameId", the frontend "mapIns.lastAllConfirmedInputFrameId" might inevitably get gaps among discrete values due to "either type#1 or type#2 forceConfirmation" -- and only "onInputFrameDownsyncBatch" can catch this!
|
||||||
self.lastAllConfirmedInputFrameId = inputFrameDownsyncId;
|
self.lastAllConfirmedInputFrameId = inputFrameDownsyncId;
|
||||||
|
const localInputFrame = gopkgs.GetInputFrameDownsync(self.recentInputCache, inputFrameDownsyncId);
|
||||||
const localInputFrame = self.recentInputCache.GetByFrameId(inputFrameDownsyncId);
|
|
||||||
if (null != localInputFrame
|
if (null != localInputFrame
|
||||||
&&
|
&&
|
||||||
null == firstPredictedYetIncorrectInputFrameId
|
null == firstPredictedYetIncorrectInputFrameId
|
||||||
&&
|
&&
|
||||||
!self.equalInputLists(localInputFrame.InputList, inputFrameDownsync.inputList)
|
!self.equalInputLists(localInputFrame.GetInputList(), inputFrameDownsync.inputList)
|
||||||
) {
|
) {
|
||||||
firstPredictedYetIncorrectInputFrameId = inputFrameDownsyncId;
|
firstPredictedYetIncorrectInputFrameId = inputFrameDownsyncId;
|
||||||
}
|
}
|
||||||
// [WARNING] Take all "inputFrameDownsync" from backend as all-confirmed, it'll be later checked by "rollbackAndChase".
|
// [WARNING] Take all "inputFrameDownsync" from backend as all-confirmed, it'll be later checked by "rollbackAndChase".
|
||||||
inputFrameDownsync.confirmedList = (1 << self.playerRichInfoDict.size) - 1;
|
inputFrameDownsync.confirmedList = (1 << window.boundRoomCapacity) - 1;
|
||||||
const inputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameDownsync.inputFrameId, inputFrameDownsync.inputList, inputFrameDownsync.confirmedList); // "battle.InputFrameDownsync" in "jsexport"
|
const inputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameDownsync.inputFrameId, inputFrameDownsync.inputList, inputFrameDownsync.confirmedList); // "battle.InputFrameDownsync" in "jsexport"
|
||||||
for (let j in self.playerRichInfoArr) {
|
for (let j in self.playerRichInfoArr) {
|
||||||
const jj = parseInt(j);
|
const jj = parseInt(j);
|
||||||
@@ -952,7 +968,7 @@ cc.Class({
|
|||||||
firstPredictedYetIncorrectInputFrameId: ${firstPredictedYetIncorrectInputFrameId}
|
firstPredictedYetIncorrectInputFrameId: ${firstPredictedYetIncorrectInputFrameId}
|
||||||
lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}
|
lastAllConfirmedInputFrameId=${self.lastAllConfirmedInputFrameId}
|
||||||
recentInputCache=${self._stringifyRecentInputCache(false)}
|
recentInputCache=${self._stringifyRecentInputCache(false)}
|
||||||
batchInputFrameIdRange=[${batch[0].inputFrameId}, ${batch[batch.length - 1].inputFrameId}]
|
batchInputFrameIdRange=[${null == batch ? null : batch[0].inputFrameId}, ${null == batch ? null : batch[batch.length - 1].inputFrameId}]
|
||||||
fromUDP=${fromUDP}`);
|
fromUDP=${fromUDP}`);
|
||||||
}
|
}
|
||||||
self.chaserRenderFrameId = renderFrameId1;
|
self.chaserRenderFrameId = renderFrameId1;
|
||||||
@@ -995,8 +1011,9 @@ fromUDP=${fromUDP}`);
|
|||||||
}
|
}
|
||||||
const peerJoinIndexMask = (1 << (peerJoinIndex - 1));
|
const peerJoinIndexMask = (1 << (peerJoinIndex - 1));
|
||||||
self.getOrPrefabInputFrameUpsync(inputFrameId, false); // Make sure that inputFrame exists locally
|
self.getOrPrefabInputFrameUpsync(inputFrameId, false); // Make sure that inputFrame exists locally
|
||||||
const existingInputFrame = self.recentInputCache.GetByFrameId(inputFrameId);
|
const existingInputFrame = gopkgs.GetInputFrameDownsync(self.recentInputCache, inputFrameId);
|
||||||
if (0 < (existingInputFrame.ConfirmedList & peerJoinIndexMask)) {
|
const existingConfirmedList = existingInputFrame.GetConfirmedList();
|
||||||
|
if (0 < (existingConfirmedList & peerJoinIndexMask)) {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
if (inputFrameId > self.lastIndividuallyConfirmedInputFrameId[peerJoinIndex - 1]) {
|
if (inputFrameId > self.lastIndividuallyConfirmedInputFrameId[peerJoinIndex - 1]) {
|
||||||
@@ -1005,9 +1022,10 @@ fromUDP=${fromUDP}`);
|
|||||||
}
|
}
|
||||||
effCnt += 1;
|
effCnt += 1;
|
||||||
// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "newInputList" and "newConfirmedList"!
|
// the returned "gopkgs.NewInputFrameDownsync.InputList" is immutable, thus we can only modify the values in "newInputList" and "newConfirmedList"!
|
||||||
let newInputList = existingInputFrame.InputList.slice();
|
const existingInputList = existingInputFrame.GetInputList();
|
||||||
|
let newInputList = existingInputFrame.GetInputList().slice();
|
||||||
newInputList[peerJoinIndex - 1] = peerEncodedInput;
|
newInputList[peerJoinIndex - 1] = peerEncodedInput;
|
||||||
let newConfirmedList = (existingInputFrame.ConfirmedList | peerJoinIndex);
|
let newConfirmedList = (existingConfirmedList | peerJoinIndexMask);
|
||||||
const newInputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameId, newInputList, newConfirmedList);
|
const newInputFrameDownsyncLocal = gopkgs.NewInputFrameDownsync(inputFrameId, newInputList, newConfirmedList);
|
||||||
//console.log(`Updated encoded input of peerJoinIndex=${peerJoinIndex} to ${peerEncodedInput} for inputFrameId=${inputFrameId}/renderedInputFrameIdUpper=${renderedInputFrameIdUpper} from ${JSON.stringify(inputFrame)}; newInputFrameDownsyncLocal=${self.gopkgsInputFrameDownsyncStr(newInputFrameDownsyncLocal)}; existingInputFrame=${self.gopkgsInputFrameDownsyncStr(existingInputFrame)}`);
|
//console.log(`Updated encoded input of peerJoinIndex=${peerJoinIndex} to ${peerEncodedInput} for inputFrameId=${inputFrameId}/renderedInputFrameIdUpper=${renderedInputFrameIdUpper} from ${JSON.stringify(inputFrame)}; newInputFrameDownsyncLocal=${self.gopkgsInputFrameDownsyncStr(newInputFrameDownsyncLocal)}; existingInputFrame=${self.gopkgsInputFrameDownsyncStr(existingInputFrame)}`);
|
||||||
self.recentInputCache.SetByFrameId(newInputFrameDownsyncLocal, inputFrameId);
|
self.recentInputCache.SetByFrameId(newInputFrameDownsyncLocal, inputFrameId);
|
||||||
@@ -1018,7 +1036,7 @@ fromUDP=${fromUDP}`);
|
|||||||
if (
|
if (
|
||||||
null == firstPredictedYetIncorrectInputFrameId
|
null == firstPredictedYetIncorrectInputFrameId
|
||||||
&&
|
&&
|
||||||
existingInputFrame.InputList[peerJoinIndex - 1] != peerEncodedInput
|
existingInputList[peerJoinIndex - 1] != peerEncodedInput
|
||||||
) {
|
) {
|
||||||
firstPredictedYetIncorrectInputFrameId = inputFrameId;
|
firstPredictedYetIncorrectInputFrameId = inputFrameId;
|
||||||
}
|
}
|
||||||
@@ -1159,9 +1177,11 @@ fromUDP=${fromUDP}`);
|
|||||||
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(rdf.GetId());
|
const delayedInputFrameId = gopkgs.ConvertToDelayedInputFrameId(rdf.GetId());
|
||||||
const othersForcedDownsyncRenderFrame = self.othersForcedDownsyncRenderFrameDict.get(rdf.GetId());
|
const othersForcedDownsyncRenderFrame = self.othersForcedDownsyncRenderFrameDict.get(rdf.GetId());
|
||||||
if (self.lastAllConfirmedInputFrameId >= delayedInputFrameId && !self.equalRoomDownsyncFrames(othersForcedDownsyncRenderFrame, rdf)) {
|
if (self.lastAllConfirmedInputFrameId >= delayedInputFrameId && !self.equalRoomDownsyncFrames(othersForcedDownsyncRenderFrame, rdf)) {
|
||||||
console.warn(`Mismatched render frame@rdf.id=${rdf.GetId()} w/ inputFrameId=${delayedInputFrameId}:
|
if (CC_DEBUG) {
|
||||||
rdf=${JSON.stringify(rdf)}
|
console.warn(`Mismatched render frame@rdf.id=${rdf.GetId()} w/ inputFrameId=${delayedInputFrameId}:
|
||||||
othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame)}`);
|
rdf=${self._stringifyGopkgRdfForFrameDataLogging(rdf)}
|
||||||
|
othersForcedDownsyncRenderFrame=${self._stringifyGopkgRdfForFrameDataLogging(othersForcedDownsyncRenderFrame)}`);
|
||||||
|
}
|
||||||
rdf = othersForcedDownsyncRenderFrame;
|
rdf = othersForcedDownsyncRenderFrame;
|
||||||
self.othersForcedDownsyncRenderFrameDict.delete(rdf.GetId());
|
self.othersForcedDownsyncRenderFrameDict.delete(rdf.GetId());
|
||||||
}
|
}
|
||||||
@@ -1418,8 +1438,22 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
const j = gopkgs.ConvertToDelayedInputFrameId(i);
|
const j = gopkgs.ConvertToDelayedInputFrameId(i);
|
||||||
const delayedInputFrame = gopkgs.GetInputFrameDownsync(self.recentInputCache, j);
|
const delayedInputFrame = gopkgs.GetInputFrameDownsync(self.recentInputCache, j);
|
||||||
|
|
||||||
|
const allowUpdateInputFrameInPlaceUponDynamics = (!isChasing);
|
||||||
|
const hasInputFrameUpdatedOnDynamics = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, i, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex, self.recentRenderCache, self.collisionHolder, self.effPushbacks, self.hardPushbackNormsArr, self.jumpedOrNotList, self.dynamicRectangleColliders, self.lastIndividuallyConfirmedInputFrameId, self.lastIndividuallyConfirmedInputList, allowUpdateInputFrameInPlaceUponDynamics, self.selfPlayerInfo.joinIndex);
|
||||||
|
if (hasInputFrameUpdatedOnDynamics) {
|
||||||
|
const ii = gopkgs.ConvertToFirstUsedRenderFrameId(j);
|
||||||
|
if (ii < i) {
|
||||||
|
/*
|
||||||
|
The backend counterpart doesn't need this rollback because
|
||||||
|
1. Backend only applies all-confirmed inputFrames to calc dynamics.
|
||||||
|
2. Backend applies an all-confirmed inputFrame to all applicable render frames at once.
|
||||||
|
*/
|
||||||
|
self._handleIncorrectlyRenderedPrediction(j, null, false);
|
||||||
|
}
|
||||||
|
}
|
||||||
if (self.frameDataLoggingEnabled) {
|
if (self.frameDataLoggingEnabled) {
|
||||||
const actuallyUsedInputClone = delayedInputFrame.GetInputList();
|
// [WARNING] The "inputList" of "delayedInputFrame" could be mutated in "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs", thus should clone after dynamics is applied!
|
||||||
|
const actuallyUsedInputClone = delayedInputFrame.GetInputList().slice();
|
||||||
const inputFrameDownsyncClone = {
|
const inputFrameDownsyncClone = {
|
||||||
inputFrameId: j,
|
inputFrameId: j,
|
||||||
inputList: actuallyUsedInputClone,
|
inputList: actuallyUsedInputClone,
|
||||||
@@ -1427,8 +1461,6 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
};
|
};
|
||||||
self.rdfIdToActuallyUsedInput.set(i, inputFrameDownsyncClone);
|
self.rdfIdToActuallyUsedInput.set(i, inputFrameDownsyncClone);
|
||||||
}
|
}
|
||||||
const allowUpdateInputFrameInPlaceUponDynamics = (!isChasing);
|
|
||||||
const renderRes = gopkgs.ApplyInputFrameDownsyncDynamicsOnSingleRenderFrameJs(self.recentInputCache, i, collisionSys, collisionSysMap, self.spaceOffsetX, self.spaceOffsetY, self.chConfigsOrderedByJoinIndex, self.recentRenderCache, self.collisionHolder, self.effPushbacks, self.hardPushbackNormsArr, self.jumpedOrNotList, self.dynamicRectangleColliders, self.lastIndividuallyConfirmedInputFrameId, self.lastIndividuallyConfirmedInputList, allowUpdateInputFrameInPlaceUponDynamics, self.selfPlayerInfo.joinIndex);
|
|
||||||
const nextRdf = gopkgs.GetRoomDownsyncFrame(self.recentRenderCache, i + 1);
|
const nextRdf = gopkgs.GetRoomDownsyncFrame(self.recentRenderCache, i + 1);
|
||||||
|
|
||||||
if (true == isChasing) {
|
if (true == isChasing) {
|
||||||
@@ -1544,34 +1576,41 @@ othersForcedDownsyncRenderFrame=${JSON.stringify(othersForcedDownsyncRenderFrame
|
|||||||
if (null == inputFrameDownsync) return "{}";
|
if (null == inputFrameDownsync) return "{}";
|
||||||
const self = this;
|
const self = this;
|
||||||
let s = [];
|
let s = [];
|
||||||
s.push(`InputFrameId:${inputFrameDownsync.InputFrameId}`);
|
s.push(`InputFrameId:${inputFrameDownsync.GetInputFrameId()}`);
|
||||||
let ss = [];
|
let ss = [];
|
||||||
for (let k = 0; k < window.boundRoomCapacity; ++k) {
|
for (let k = 0; k < window.boundRoomCapacity; ++k) {
|
||||||
ss.push(`"${inputFrameDownsync.InputList[k]}"`);
|
ss.push(`"${inputFrameDownsync.GetInputList()[k]}"`);
|
||||||
}
|
}
|
||||||
s.push(`InputList:[${ss.join(',')}]`);
|
s.push(`InputList:[${ss.join(',')}]`);
|
||||||
s.push(`ConfirmedList:${inputFrameDownsync.ConfirmedList}`);
|
s.push(`ConfirmedList:${inputFrameDownsync.GetConfirmedList()}`);
|
||||||
|
|
||||||
return `{${s.join(',')}}`;
|
return `{${s.join(',')}}`;
|
||||||
},
|
},
|
||||||
|
|
||||||
|
_stringifyGopkgRdfForFrameDataLogging(rdf) {
|
||||||
|
const playersStrBldr = [];
|
||||||
|
for (let k = 0; k < window.boundRoomCapacity; k++) {
|
||||||
|
playersStrBldr.push(this.playerDownsyncStr(gopkgs.GetPlayer(rdf, k)));
|
||||||
|
}
|
||||||
|
const fireballsStrBldr = [];
|
||||||
|
for (let k = 0;; k++) {
|
||||||
|
const fireball = gopkgs.GetFireballBullet(rdf, k);
|
||||||
|
if (null == fireball) break;
|
||||||
|
fireballsStrBldr.push(this.fireballDownsyncStr(fireball));
|
||||||
|
}
|
||||||
|
return `rdfId:${rdf.GetId()}
|
||||||
|
players:[${playersStrBldr.join(',')}]
|
||||||
|
fireballs:[${fireballsStrBldr.join(',')}]`;
|
||||||
|
},
|
||||||
|
|
||||||
_stringifyRdfIdToActuallyUsedInput() {
|
_stringifyRdfIdToActuallyUsedInput() {
|
||||||
const self = this;
|
const self = this;
|
||||||
let s = [];
|
let s = [];
|
||||||
for (let i = self.recentRenderCache.GetStFrameId(); i < self.recentRenderCache.GetEdFrameId(); i++) {
|
for (let i = self.recentRenderCache.GetStFrameId(); i < self.recentRenderCache.GetEdFrameId(); i++) {
|
||||||
const actuallyUsedInputClone = self.rdfIdToActuallyUsedInput.get(i);
|
const actuallyUsedInputClone = self.rdfIdToActuallyUsedInput.get(i);
|
||||||
const rdf = self.recentRenderCache.GetByFrameId(i);
|
const rdf = gopkgs.GetRoomDownsyncFrame(self.recentRenderCache, i);
|
||||||
const playersStrBldr = [];
|
const rdfStr = self._stringifyGopkgRdfForFrameDataLogging(rdf);
|
||||||
for (let k in rdf.GetPlayersArr()) {
|
s.push(`${rdfStr}
|
||||||
playersStrBldr.push(self.playerDownsyncStr(rdf.GetPlayersArr()[k]));
|
|
||||||
}
|
|
||||||
const fireballsStrBldr = [];
|
|
||||||
for (let k in rdf.FireballBullets) {
|
|
||||||
fireballsStrBldr.push(self.fireballDownsyncStr(rdf.FireballBullets[k]));
|
|
||||||
}
|
|
||||||
s.push(`rdfId:${i}
|
|
||||||
players:[${playersStrBldr.join(',')}]
|
|
||||||
fireballs:[${fireballsStrBldr.join(',')}]
|
|
||||||
actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
actuallyUsedinputList:{${self.inputFrameDownsyncStr(actuallyUsedInputClone)}}`);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
File diff suppressed because one or more lines are too long
@@ -22,7 +22,7 @@ const (
|
|||||||
GRAVITY_X = int32(0)
|
GRAVITY_X = int32(0)
|
||||||
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
|
GRAVITY_Y = -int32(float64(0.5) * WORLD_TO_VIRTUAL_GRID_RATIO) // makes all "playerCollider.Y" a multiple of 0.5 in all cases
|
||||||
|
|
||||||
INPUT_DELAY_FRAMES = int32(6) // in the count of render frames
|
INPUT_DELAY_FRAMES = int32(4) // in the count of render frames
|
||||||
|
|
||||||
/*
|
/*
|
||||||
[WARNING]
|
[WARNING]
|
||||||
@@ -490,7 +490,8 @@ func calcHardPushbacksNorms(joinIndex int32, currPlayerDownsync, thatPlayerInNex
|
|||||||
return retCnt
|
return retCnt
|
||||||
}
|
}
|
||||||
|
|
||||||
func UpdateInputFrameInPlaceUponDynamics(inputFrameId int32, roomCapacity int, confirmedList uint64, inputList []uint64, lastIndividuallyConfirmedInputFrameId []int32, lastIndividuallyConfirmedInputList []uint64, toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics int32) {
|
func UpdateInputFrameInPlaceUponDynamics(inputFrameId int32, roomCapacity int, confirmedList uint64, inputList []uint64, lastIndividuallyConfirmedInputFrameId []int32, lastIndividuallyConfirmedInputList []uint64, toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics int32) bool {
|
||||||
|
hasInputFrameUpdatedOnDynamics := false
|
||||||
for i := 0; i < roomCapacity; i++ {
|
for i := 0; i < roomCapacity; i++ {
|
||||||
if int32(i+1) == toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics {
|
if int32(i+1) == toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics {
|
||||||
// On frontend, a "self input" is only confirmed by websocket downsync, which is quite late and might get the "self input" incorrectly overwritten if not excluded here
|
// On frontend, a "self input" is only confirmed by websocket downsync, which is quite late and might get the "self input" incorrectly overwritten if not excluded here
|
||||||
@@ -503,8 +504,13 @@ func UpdateInputFrameInPlaceUponDynamics(inputFrameId int32, roomCapacity int, c
|
|||||||
if lastIndividuallyConfirmedInputFrameId[i] >= inputFrameId {
|
if lastIndividuallyConfirmedInputFrameId[i] >= inputFrameId {
|
||||||
continue
|
continue
|
||||||
}
|
}
|
||||||
inputList[i] = (lastIndividuallyConfirmedInputList[i] & uint64(15))
|
newVal := (lastIndividuallyConfirmedInputList[i] & uint64(15))
|
||||||
|
if newVal != inputList[i] {
|
||||||
|
inputList[i] = newVal
|
||||||
|
hasInputFrameUpdatedOnDynamics = true
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
return hasInputFrameUpdatedOnDynamics
|
||||||
}
|
}
|
||||||
|
|
||||||
func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, currRenderFrame *RoomDownsyncFrame, chConfig *CharacterConfig, inputsBuffer *resolv.RingBuffer) (int, bool, int32, int32) {
|
func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync, currRenderFrame *RoomDownsyncFrame, chConfig *CharacterConfig, inputsBuffer *resolv.RingBuffer) (int, bool, int32, int32) {
|
||||||
@@ -585,6 +591,7 @@ func deriveOpPattern(currPlayerDownsync, thatPlayerInNextFrame *PlayerDownsync,
|
|||||||
The function "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame" is creating new heap-memory blocks at 60fps, e.g. nextRenderFramePlayers & nextRenderFrameMeleeBullets & nextRenderFrameFireballBullets & effPushbacks & hardPushbackNorms & jumpedOrNotList & dynamicRectangleColliders("player" & "bullet"), which would induce "possibly performance impacting garbage collections" when many rooms are running simultaneously.
|
The function "ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame" is creating new heap-memory blocks at 60fps, e.g. nextRenderFramePlayers & nextRenderFrameMeleeBullets & nextRenderFrameFireballBullets & effPushbacks & hardPushbackNorms & jumpedOrNotList & dynamicRectangleColliders("player" & "bullet"), which would induce "possibly performance impacting garbage collections" when many rooms are running simultaneously.
|
||||||
*/
|
*/
|
||||||
func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.RingBuffer, currRenderFrameId int32, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, collisionSpaceOffsetX, collisionSpaceOffsetY float64, chConfigsOrderedByJoinIndex []*CharacterConfig, renderFrameBuffer *resolv.RingBuffer, collision *resolv.Collision, effPushbacks []*Vec2D, hardPushbackNormsArr [][]*Vec2D, jumpedOrNotList []bool, dynamicRectangleColliders []*resolv.Object, lastIndividuallyConfirmedInputFrameId []int32, lastIndividuallyConfirmedInputList []uint64, allowUpdateInputFrameInPlaceUponDynamics bool, toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics int32) bool {
|
func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.RingBuffer, currRenderFrameId int32, collisionSys *resolv.Space, collisionSysMap map[int32]*resolv.Object, collisionSpaceOffsetX, collisionSpaceOffsetY float64, chConfigsOrderedByJoinIndex []*CharacterConfig, renderFrameBuffer *resolv.RingBuffer, collision *resolv.Collision, effPushbacks []*Vec2D, hardPushbackNormsArr [][]*Vec2D, jumpedOrNotList []bool, dynamicRectangleColliders []*resolv.Object, lastIndividuallyConfirmedInputFrameId []int32, lastIndividuallyConfirmedInputList []uint64, allowUpdateInputFrameInPlaceUponDynamics bool, toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics int32) bool {
|
||||||
|
hasInputFrameUpdatedOnDynamics := false
|
||||||
currRenderFrame := renderFrameBuffer.GetByFrameId(currRenderFrameId).(*RoomDownsyncFrame)
|
currRenderFrame := renderFrameBuffer.GetByFrameId(currRenderFrameId).(*RoomDownsyncFrame)
|
||||||
nextRenderFrameId := currRenderFrameId + 1
|
nextRenderFrameId := currRenderFrameId + 1
|
||||||
roomCapacity := len(currRenderFrame.PlayersArr)
|
roomCapacity := len(currRenderFrame.PlayersArr)
|
||||||
@@ -637,7 +644,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
|
|||||||
delayedInputList := delayedInputFrameDownsync.InputList
|
delayedInputList := delayedInputFrameDownsync.InputList
|
||||||
roomCapacity := len(delayedInputList)
|
roomCapacity := len(delayedInputList)
|
||||||
if allowUpdateInputFrameInPlaceUponDynamics {
|
if allowUpdateInputFrameInPlaceUponDynamics {
|
||||||
UpdateInputFrameInPlaceUponDynamics(delayedInputFrameId, roomCapacity, delayedInputFrameDownsync.ConfirmedList, delayedInputList, lastIndividuallyConfirmedInputFrameId, lastIndividuallyConfirmedInputList, toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics)
|
hasInputFrameUpdatedOnDynamics = UpdateInputFrameInPlaceUponDynamics(delayedInputFrameId, roomCapacity, delayedInputFrameDownsync.ConfirmedList, delayedInputList, lastIndividuallyConfirmedInputFrameId, lastIndividuallyConfirmedInputList, toExcludeJoinIndexUpdateInputFrameInPlaceUponDynamics)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -731,7 +738,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
|
|||||||
} else {
|
} else {
|
||||||
// Updates CharacterState and thus the animation to make user see graphical feedback asap.
|
// Updates CharacterState and thus the animation to make user see graphical feedback asap.
|
||||||
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
|
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
|
||||||
thatPlayerInNextFrame.FramesToRecover = ((chConfig.InertiaFramesToRecover >> 1) + (chConfig.InertiaFramesToRecover >> 2))
|
thatPlayerInNextFrame.FramesToRecover = (chConfig.InertiaFramesToRecover >> 1)
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
thatPlayerInNextFrame.CapturedByInertia = false
|
thatPlayerInNextFrame.CapturedByInertia = false
|
||||||
@@ -1210,7 +1217,7 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
|
|||||||
ret.Id = nextRenderFrameId
|
ret.Id = nextRenderFrameId
|
||||||
ret.BulletLocalIdCounter = bulletLocalId
|
ret.BulletLocalIdCounter = bulletLocalId
|
||||||
|
|
||||||
return true
|
return hasInputFrameUpdatedOnDynamics
|
||||||
}
|
}
|
||||||
|
|
||||||
func GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *resolv.Object {
|
func GenerateRectCollider(wx, wy, w, h, topPadding, bottomPadding, leftPadding, rightPadding, spaceOffsetX, spaceOffsetY float64, data interface{}, tag string) *resolv.Object {
|
||||||
|
@@ -1,164 +0,0 @@
|
|||||||
// This file contains code from the gonum repository:
|
|
||||||
// https://github.com/gonum/gonum/blob/master/internal/asm/f64/scalunitaryto_amd64.s
|
|
||||||
// it is distributed under the 3-Clause BSD license:
|
|
||||||
//
|
|
||||||
// Copyright ©2013 The Gonum Authors. All rights reserved.
|
|
||||||
//
|
|
||||||
// Redistribution and use in source and binary forms, with or without
|
|
||||||
// modification, are permitted provided that the following conditions are met:
|
|
||||||
// * Redistributions of source code must retain the above copyright
|
|
||||||
// notice, this list of conditions and the following disclaimer.
|
|
||||||
// * Redistributions in binary form must reproduce the above copyright
|
|
||||||
// notice, this list of conditions and the following disclaimer in the
|
|
||||||
// documentation and/or other materials provided with the distribution.
|
|
||||||
// * Neither the name of the Gonum project nor the names of its authors and
|
|
||||||
// contributors may be used to endorse or promote products derived from this
|
|
||||||
// software without specific prior written permission.
|
|
||||||
//
|
|
||||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
||||||
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
||||||
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
||||||
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
||||||
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
||||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
||||||
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
||||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
//
|
|
||||||
// Some of the loop unrolling code is copied from:
|
|
||||||
// http://golang.org/src/math/big/arith_amd64.s
|
|
||||||
// which is distributed under these terms:
|
|
||||||
//
|
|
||||||
// Copyright (c) 2012 The Go Authors. All rights reserved.
|
|
||||||
//
|
|
||||||
// Redistribution and use in source and binary forms, with or without
|
|
||||||
// modification, are permitted provided that the following conditions are
|
|
||||||
// met:
|
|
||||||
//
|
|
||||||
// * Redistributions of source code must retain the above copyright
|
|
||||||
// notice, this list of conditions and the following disclaimer.
|
|
||||||
// * Redistributions in binary form must reproduce the above
|
|
||||||
// copyright notice, this list of conditions and the following disclaimer
|
|
||||||
// in the documentation and/or other materials provided with the
|
|
||||||
// distribution.
|
|
||||||
// * Neither the name of Google Inc. nor the names of its
|
|
||||||
// contributors may be used to endorse or promote products derived from
|
|
||||||
// this software without specific prior written permission.
|
|
||||||
//
|
|
||||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
||||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
||||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
||||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
||||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
||||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
// +build !noasm
|
|
||||||
|
|
||||||
#include "textflag.h"
|
|
||||||
|
|
||||||
#define X_PTR SI
|
|
||||||
#define Y_PTR DX
|
|
||||||
#define DST_PTR DI
|
|
||||||
#define IDX AX
|
|
||||||
#define LEN CX
|
|
||||||
#define TAIL BX
|
|
||||||
#define ALPHA X0
|
|
||||||
#define ALPHA_2 X1
|
|
||||||
|
|
||||||
// func axpyUnitaryTo(dst []float64, alpha float64, x, y []float64)
|
|
||||||
TEXT ·axpyUnitaryTo(SB), NOSPLIT, $0
|
|
||||||
MOVQ dst_base+0(FP), DST_PTR // DST_PTR := &dst
|
|
||||||
MOVQ x_base+32(FP), X_PTR // X_PTR := &x
|
|
||||||
MOVQ y_base+56(FP), Y_PTR // Y_PTR := &y
|
|
||||||
MOVQ x_len+40(FP), LEN // LEN = min( len(x), len(y), len(dst) )
|
|
||||||
CMPQ y_len+64(FP), LEN
|
|
||||||
CMOVQLE y_len+64(FP), LEN
|
|
||||||
CMPQ dst_len+8(FP), LEN
|
|
||||||
CMOVQLE dst_len+8(FP), LEN
|
|
||||||
|
|
||||||
CMPQ LEN, $0
|
|
||||||
JE end // if LEN == 0 { return }
|
|
||||||
|
|
||||||
XORQ IDX, IDX // IDX = 0
|
|
||||||
MOVSD alpha+24(FP), ALPHA
|
|
||||||
SHUFPD $0, ALPHA, ALPHA // ALPHA := { alpha, alpha }
|
|
||||||
MOVQ Y_PTR, TAIL // Check memory alignment
|
|
||||||
ANDQ $15, TAIL // TAIL = &y % 16
|
|
||||||
JZ no_trim // if TAIL == 0 { goto no_trim }
|
|
||||||
|
|
||||||
// Align on 16-byte boundary
|
|
||||||
MOVSD (X_PTR), X2 // X2 := x[0]
|
|
||||||
MULSD ALPHA, X2 // X2 *= a
|
|
||||||
ADDSD (Y_PTR), X2 // X2 += y[0]
|
|
||||||
MOVSD X2, (DST_PTR) // y[0] = X2
|
|
||||||
INCQ IDX // i++
|
|
||||||
DECQ LEN // LEN--
|
|
||||||
JZ end // if LEN == 0 { return }
|
|
||||||
|
|
||||||
no_trim:
|
|
||||||
MOVQ LEN, TAIL
|
|
||||||
ANDQ $7, TAIL // TAIL := n % 8
|
|
||||||
SHRQ $3, LEN // LEN = floor( n / 8 )
|
|
||||||
JZ tail_start // if LEN == 0 { goto tail_start }
|
|
||||||
|
|
||||||
MOVUPS ALPHA, ALPHA_2 // ALPHA_2 := ALPHA for pipelining
|
|
||||||
|
|
||||||
loop: // do {
|
|
||||||
// y[i] += alpha * x[i] unrolled 8x.
|
|
||||||
MOVUPS (X_PTR)(IDX*8), X2 // X_i = x[i]
|
|
||||||
MOVUPS 16(X_PTR)(IDX*8), X3
|
|
||||||
MOVUPS 32(X_PTR)(IDX*8), X4
|
|
||||||
MOVUPS 48(X_PTR)(IDX*8), X5
|
|
||||||
|
|
||||||
MULPD ALPHA, X2 // X_i *= alpha
|
|
||||||
MULPD ALPHA_2, X3
|
|
||||||
MULPD ALPHA, X4
|
|
||||||
MULPD ALPHA_2, X5
|
|
||||||
|
|
||||||
ADDPD (Y_PTR)(IDX*8), X2 // X_i += y[i]
|
|
||||||
ADDPD 16(Y_PTR)(IDX*8), X3
|
|
||||||
ADDPD 32(Y_PTR)(IDX*8), X4
|
|
||||||
ADDPD 48(Y_PTR)(IDX*8), X5
|
|
||||||
|
|
||||||
MOVUPS X2, (DST_PTR)(IDX*8) // y[i] = X_i
|
|
||||||
MOVUPS X3, 16(DST_PTR)(IDX*8)
|
|
||||||
MOVUPS X4, 32(DST_PTR)(IDX*8)
|
|
||||||
MOVUPS X5, 48(DST_PTR)(IDX*8)
|
|
||||||
|
|
||||||
ADDQ $8, IDX // i += 8
|
|
||||||
DECQ LEN
|
|
||||||
JNZ loop // } while --LEN > 0
|
|
||||||
CMPQ TAIL, $0 // if TAIL == 0 { return }
|
|
||||||
JE end
|
|
||||||
|
|
||||||
tail_start: // Reset loop registers
|
|
||||||
MOVQ TAIL, LEN // Loop counter: LEN = TAIL
|
|
||||||
SHRQ $1, LEN // LEN = floor( TAIL / 2 )
|
|
||||||
JZ tail_one // if LEN == 0 { goto tail }
|
|
||||||
|
|
||||||
tail_two: // do {
|
|
||||||
MOVUPS (X_PTR)(IDX*8), X2 // X2 = x[i]
|
|
||||||
MULPD ALPHA, X2 // X2 *= alpha
|
|
||||||
ADDPD (Y_PTR)(IDX*8), X2 // X2 += y[i]
|
|
||||||
MOVUPS X2, (DST_PTR)(IDX*8) // y[i] = X2
|
|
||||||
ADDQ $2, IDX // i += 2
|
|
||||||
DECQ LEN
|
|
||||||
JNZ tail_two // } while --LEN > 0
|
|
||||||
|
|
||||||
ANDQ $1, TAIL
|
|
||||||
JZ end // if TAIL == 0 { goto end }
|
|
||||||
|
|
||||||
tail_one:
|
|
||||||
MOVSD (X_PTR)(IDX*8), X2 // X2 = x[i]
|
|
||||||
MULSD ALPHA, X2 // X2 *= a
|
|
||||||
ADDSD (Y_PTR)(IDX*8), X2 // X2 += y[i]
|
|
||||||
MOVSD X2, (DST_PTR)(IDX*8) // y[i] = X2
|
|
||||||
|
|
||||||
end:
|
|
||||||
RET
|
|
@@ -1,137 +0,0 @@
|
|||||||
// This file contains code from the gonum repository:
|
|
||||||
// https://github.com/gonum/gonum/blob/master/internal/asm/f64/axpyunitaryto_amd64.s
|
|
||||||
// it is distributed under the 3-Clause BSD license:
|
|
||||||
//
|
|
||||||
// Copyright ©2013 The Gonum Authors. All rights reserved.
|
|
||||||
//
|
|
||||||
// Redistribution and use in source and binary forms, with or without
|
|
||||||
// modification, are permitted provided that the following conditions are met:
|
|
||||||
// * Redistributions of source code must retain the above copyright
|
|
||||||
// notice, this list of conditions and the following disclaimer.
|
|
||||||
// * Redistributions in binary form must reproduce the above copyright
|
|
||||||
// notice, this list of conditions and the following disclaimer in the
|
|
||||||
// documentation and/or other materials provided with the distribution.
|
|
||||||
// * Neither the name of the Gonum project nor the names of its authors and
|
|
||||||
// contributors may be used to endorse or promote products derived from this
|
|
||||||
// software without specific prior written permission.
|
|
||||||
//
|
|
||||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
|
|
||||||
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
|
|
||||||
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
|
|
||||||
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
|
|
||||||
// FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
|
|
||||||
// DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
|
|
||||||
// SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
|
|
||||||
// CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
|
|
||||||
// OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
||||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
//
|
|
||||||
// Some of the loop unrolling code is copied from:
|
|
||||||
// http://golang.org/src/math/big/arith_amd64.s
|
|
||||||
// which is distributed under these terms:
|
|
||||||
//
|
|
||||||
// Copyright (c) 2012 The Go Authors. All rights reserved.
|
|
||||||
//
|
|
||||||
// Redistribution and use in source and binary forms, with or without
|
|
||||||
// modification, are permitted provided that the following conditions are
|
|
||||||
// met:
|
|
||||||
//
|
|
||||||
// * Redistributions of source code must retain the above copyright
|
|
||||||
// notice, this list of conditions and the following disclaimer.
|
|
||||||
// * Redistributions in binary form must reproduce the above
|
|
||||||
// copyright notice, this list of conditions and the following disclaimer
|
|
||||||
// in the documentation and/or other materials provided with the
|
|
||||||
// distribution.
|
|
||||||
// * Neither the name of Google Inc. nor the names of its
|
|
||||||
// contributors may be used to endorse or promote products derived from
|
|
||||||
// this software without specific prior written permission.
|
|
||||||
//
|
|
||||||
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
||||||
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
||||||
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
||||||
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
||||||
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
||||||
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
||||||
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
||||||
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
||||||
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
||||||
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
||||||
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
||||||
|
|
||||||
// +build !noasm
|
|
||||||
|
|
||||||
#include "textflag.h"
|
|
||||||
|
|
||||||
#define MOVDDUP_ALPHA LONG $0x44120FF2; WORD $0x2024 // @ MOVDDUP 32(SP), X0 /*XMM0, 32[RSP]*/
|
|
||||||
|
|
||||||
#define X_PTR SI
|
|
||||||
#define DST_PTR DI
|
|
||||||
#define IDX AX
|
|
||||||
#define LEN CX
|
|
||||||
#define TAIL BX
|
|
||||||
#define ALPHA X0
|
|
||||||
#define ALPHA_2 X1
|
|
||||||
|
|
||||||
// func scalUnitaryTo(dst []float64, alpha float64, x []float64)
|
|
||||||
// This function assumes len(dst) >= len(x).
|
|
||||||
TEXT ·scalUnitaryTo(SB), NOSPLIT, $0
|
|
||||||
MOVQ x_base+32(FP), X_PTR // X_PTR = &x
|
|
||||||
MOVQ dst_base+0(FP), DST_PTR // DST_PTR = &dst
|
|
||||||
MOVDDUP_ALPHA // ALPHA = { alpha, alpha }
|
|
||||||
MOVQ x_len+40(FP), LEN // LEN = len(x)
|
|
||||||
CMPQ LEN, $0
|
|
||||||
JE end // if LEN == 0 { return }
|
|
||||||
|
|
||||||
XORQ IDX, IDX // IDX = 0
|
|
||||||
MOVQ LEN, TAIL
|
|
||||||
ANDQ $7, TAIL // TAIL = LEN % 8
|
|
||||||
SHRQ $3, LEN // LEN = floor( LEN / 8 )
|
|
||||||
JZ tail_start // if LEN == 0 { goto tail_start }
|
|
||||||
|
|
||||||
MOVUPS ALPHA, ALPHA_2 // ALPHA_2 = ALPHA for pipelining
|
|
||||||
|
|
||||||
loop: // do { // dst[i] = alpha * x[i] unrolled 8x.
|
|
||||||
MOVUPS (X_PTR)(IDX*8), X2 // X_i = x[i]
|
|
||||||
MOVUPS 16(X_PTR)(IDX*8), X3
|
|
||||||
MOVUPS 32(X_PTR)(IDX*8), X4
|
|
||||||
MOVUPS 48(X_PTR)(IDX*8), X5
|
|
||||||
|
|
||||||
MULPD ALPHA, X2 // X_i *= ALPHA
|
|
||||||
MULPD ALPHA_2, X3
|
|
||||||
MULPD ALPHA, X4
|
|
||||||
MULPD ALPHA_2, X5
|
|
||||||
|
|
||||||
MOVUPS X2, (DST_PTR)(IDX*8) // dst[i] = X_i
|
|
||||||
MOVUPS X3, 16(DST_PTR)(IDX*8)
|
|
||||||
MOVUPS X4, 32(DST_PTR)(IDX*8)
|
|
||||||
MOVUPS X5, 48(DST_PTR)(IDX*8)
|
|
||||||
|
|
||||||
ADDQ $8, IDX // i += 8
|
|
||||||
DECQ LEN
|
|
||||||
JNZ loop // while --LEN > 0
|
|
||||||
CMPQ TAIL, $0
|
|
||||||
JE end // if TAIL == 0 { return }
|
|
||||||
|
|
||||||
tail_start: // Reset loop counters
|
|
||||||
MOVQ TAIL, LEN // Loop counter: LEN = TAIL
|
|
||||||
SHRQ $1, LEN // LEN = floor( TAIL / 2 )
|
|
||||||
JZ tail_one // if LEN == 0 { goto tail_one }
|
|
||||||
|
|
||||||
tail_two: // do {
|
|
||||||
MOVUPS (X_PTR)(IDX*8), X2 // X_i = x[i]
|
|
||||||
MULPD ALPHA, X2 // X_i *= ALPHA
|
|
||||||
MOVUPS X2, (DST_PTR)(IDX*8) // dst[i] = X_i
|
|
||||||
ADDQ $2, IDX // i += 2
|
|
||||||
DECQ LEN
|
|
||||||
JNZ tail_two // while --LEN > 0
|
|
||||||
|
|
||||||
ANDQ $1, TAIL
|
|
||||||
JZ end // if TAIL == 0 { return }
|
|
||||||
|
|
||||||
tail_one:
|
|
||||||
MOVSD (X_PTR)(IDX*8), X2 // X_i = x[i]
|
|
||||||
MULSD ALPHA, X2 // X_i *= ALPHA
|
|
||||||
MOVSD X2, (DST_PTR)(IDX*8) // dst[i] = X_i
|
|
||||||
|
|
||||||
end:
|
|
||||||
RET
|
|
@@ -1,9 +0,0 @@
|
|||||||
//go:build !noasm
|
|
||||||
// +build !noasm
|
|
||||||
|
|
||||||
package resolv
|
|
||||||
|
|
||||||
// functions from the gonum package that optimizes arithmetic
|
|
||||||
// operations on lists of float64 values
|
|
||||||
func axpyUnitaryTo(dst []float64, alpha float64, x, y []float64)
|
|
||||||
func scalUnitaryTo(dst []float64, alpha float64, x []float64)
|
|
@@ -33,20 +33,12 @@ func NewLine(x, y, x2, y2 float64) *Line {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
func (line *Line) Project(axis Vector) Vector {
|
|
||||||
return line.Vector().Scale(axis.Dot(line.Start.Sub(line.End)))
|
|
||||||
}
|
|
||||||
|
|
||||||
func (line *Line) Normal() Vector {
|
func (line *Line) Normal() Vector {
|
||||||
dy := line.End[1] - line.Start[1]
|
dy := line.End[1] - line.Start[1]
|
||||||
dx := line.End[0] - line.Start[0]
|
dx := line.End[0] - line.Start[0]
|
||||||
return Vector{dy, -dx}.Unit()
|
return Vector{dy, -dx}.Unit()
|
||||||
}
|
}
|
||||||
|
|
||||||
func (line *Line) Vector() Vector {
|
|
||||||
return line.End.Clone().Sub(line.Start).Unit()
|
|
||||||
}
|
|
||||||
|
|
||||||
// IntersectionPointsLine returns the intersection point of a Line with another Line as a Vector. If no intersection is found, it will return nil.
|
// IntersectionPointsLine returns the intersection point of a Line with another Line as a Vector. If no intersection is found, it will return nil.
|
||||||
func (line *Line) IntersectionPointsLine(other *Line) Vector {
|
func (line *Line) IntersectionPointsLine(other *Line) Vector {
|
||||||
|
|
||||||
@@ -79,51 +71,6 @@ func (line *Line) IntersectionPointsLine(other *Line) Vector {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// IntersectionPointsCircle returns a slice of Vectors, each indicating the intersection point. If no intersection is found, it will return an empty slice.
|
|
||||||
func (line *Line) IntersectionPointsCircle(circle *Circle) []Vector {
|
|
||||||
|
|
||||||
points := []Vector{}
|
|
||||||
|
|
||||||
cp := Vector{circle.X, circle.Y}
|
|
||||||
lStart := line.Start.Sub(cp)
|
|
||||||
lEnd := line.End.Sub(cp)
|
|
||||||
diff := lEnd.Sub(lStart)
|
|
||||||
|
|
||||||
a := diff[0]*diff[0] + diff[1]*diff[1]
|
|
||||||
b := 2 * ((diff[0] * lStart[0]) + (diff[1] * lStart[1]))
|
|
||||||
c := (lStart[0] * lStart[0]) + (lStart[1] * lStart[1]) - (circle.Radius * circle.Radius)
|
|
||||||
|
|
||||||
det := b*b - (4 * a * c)
|
|
||||||
|
|
||||||
if det < 0 {
|
|
||||||
// Do nothing, no intersections
|
|
||||||
} else if det == 0 {
|
|
||||||
|
|
||||||
t := -b / (2 * a)
|
|
||||||
|
|
||||||
if t >= 0 && t <= 1 {
|
|
||||||
points = append(points, Vector{line.Start[0] + t*diff[0], line.Start[1] + t*diff[1]})
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
|
||||||
|
|
||||||
t := (-b + math.Sqrt(det)) / (2 * a)
|
|
||||||
|
|
||||||
// We have to ensure t is between 0 and 1; otherwise, the collision points are on the circle as though the lines were infinite in length.
|
|
||||||
if t >= 0 && t <= 1 {
|
|
||||||
points = append(points, Vector{line.Start[0] + t*diff[0], line.Start[1] + t*diff[1]})
|
|
||||||
}
|
|
||||||
t = (-b - math.Sqrt(det)) / (2 * a)
|
|
||||||
if t >= 0 && t <= 1 {
|
|
||||||
points = append(points, Vector{line.Start[0] + t*diff[0], line.Start[1] + t*diff[1]})
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return points
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
type ConvexPolygon struct {
|
type ConvexPolygon struct {
|
||||||
Points *RingBuffer
|
Points *RingBuffer
|
||||||
X, Y float64
|
X, Y float64
|
||||||
@@ -294,24 +241,6 @@ func (cp *ConvexPolygon) MoveVec(vec Vector) {
|
|||||||
cp.Y += vec.Y()
|
cp.Y += vec.Y()
|
||||||
}
|
}
|
||||||
|
|
||||||
// Center returns the transformed Center of the ConvexPolygon.
|
|
||||||
func (cp *ConvexPolygon) Center() Vector {
|
|
||||||
|
|
||||||
pos := Vector{0, 0}
|
|
||||||
|
|
||||||
vertices := cp.Transformed()
|
|
||||||
for _, v := range vertices {
|
|
||||||
pos.Add(v)
|
|
||||||
}
|
|
||||||
|
|
||||||
denom := float64(len(vertices))
|
|
||||||
pos[0] /= denom
|
|
||||||
pos[1] /= denom
|
|
||||||
|
|
||||||
return pos
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Project projects (i.e. flattens) the ConvexPolygon onto the provided axis.
|
// Project projects (i.e. flattens) the ConvexPolygon onto the provided axis.
|
||||||
func (cp *ConvexPolygon) Project(axis Vector) Projection {
|
func (cp *ConvexPolygon) Project(axis Vector) Projection {
|
||||||
axis = axis.Unit()
|
axis = axis.Unit()
|
||||||
@@ -453,13 +382,7 @@ func (cp *ConvexPolygon) Intersection(dx, dy float64, other Shape) *ContactSet {
|
|||||||
cp.X += dx
|
cp.X += dx
|
||||||
cp.Y += dy
|
cp.Y += dy
|
||||||
|
|
||||||
if circle, isCircle := other.(*Circle); isCircle {
|
if poly, isPoly := other.(*ConvexPolygon); isPoly {
|
||||||
|
|
||||||
for _, line := range cp.Lines() {
|
|
||||||
contactSet.Points = append(contactSet.Points, line.IntersectionPointsCircle(circle)...)
|
|
||||||
}
|
|
||||||
|
|
||||||
} else if poly, isPoly := other.(*ConvexPolygon); isPoly {
|
|
||||||
|
|
||||||
for _, line := range cp.Lines() {
|
for _, line := range cp.Lines() {
|
||||||
|
|
||||||
@@ -476,29 +399,11 @@ func (cp *ConvexPolygon) Intersection(dx, dy float64, other Shape) *ContactSet {
|
|||||||
}
|
}
|
||||||
|
|
||||||
if len(contactSet.Points) > 0 {
|
if len(contactSet.Points) > 0 {
|
||||||
|
// Do nothing
|
||||||
for _, point := range contactSet.Points {
|
|
||||||
contactSet.Center = contactSet.Center.Add(point)
|
|
||||||
}
|
|
||||||
|
|
||||||
contactSet.Center[0] /= float64(len(contactSet.Points))
|
|
||||||
contactSet.Center[1] /= float64(len(contactSet.Points))
|
|
||||||
|
|
||||||
if mtv := cp.calculateMTV(contactSet, other); mtv != nil {
|
|
||||||
contactSet.MTV = mtv
|
|
||||||
}
|
|
||||||
|
|
||||||
} else {
|
} else {
|
||||||
contactSet = nil
|
contactSet = nil
|
||||||
}
|
}
|
||||||
|
|
||||||
// If dx or dy aren't 0, then the MTV will be greater to compensate; this adjusts the vector back.
|
|
||||||
if contactSet != nil && (dx != 0 || dy != 0) {
|
|
||||||
deltaMagnitude := Vector{dx, dy}.Magnitude()
|
|
||||||
ogMagnitude := contactSet.MTV.Magnitude()
|
|
||||||
contactSet.MTV = contactSet.MTV.Unit().Scale(ogMagnitude - deltaMagnitude)
|
|
||||||
}
|
|
||||||
|
|
||||||
cp.X = ogX
|
cp.X = ogX
|
||||||
cp.Y = ogY
|
cp.Y = ogY
|
||||||
|
|
||||||
@@ -506,76 +411,6 @@ func (cp *ConvexPolygon) Intersection(dx, dy float64, other Shape) *ContactSet {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// calculateMTV returns the MTV, if possible, and a bool indicating whether it was possible or not.
|
|
||||||
func (cp *ConvexPolygon) calculateMTV(contactSet *ContactSet, otherShape Shape) Vector {
|
|
||||||
|
|
||||||
delta := Vector{0, 0}
|
|
||||||
|
|
||||||
smallest := Vector{math.MaxFloat64, 0}
|
|
||||||
|
|
||||||
switch other := otherShape.(type) {
|
|
||||||
|
|
||||||
case *ConvexPolygon:
|
|
||||||
|
|
||||||
for _, axis := range cp.SATAxes() {
|
|
||||||
if !cp.Project(axis).Overlapping(other.Project(axis)) {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
overlap := cp.Project(axis).Overlap(other.Project(axis))
|
|
||||||
|
|
||||||
if smallest.Magnitude() > overlap {
|
|
||||||
smallest = axis.Scale(overlap)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, axis := range other.SATAxes() {
|
|
||||||
|
|
||||||
if !cp.Project(axis).Overlapping(other.Project(axis)) {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
overlap := cp.Project(axis).Overlap(other.Project(axis))
|
|
||||||
|
|
||||||
if smallest.Magnitude() > overlap {
|
|
||||||
smallest = axis.Scale(overlap)
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
// Removed support of "Circle" to remove dependency of "sort" module
|
|
||||||
}
|
|
||||||
|
|
||||||
delta[0] = smallest[0]
|
|
||||||
delta[1] = smallest[1]
|
|
||||||
|
|
||||||
return delta
|
|
||||||
}
|
|
||||||
|
|
||||||
// ContainedBy returns if the ConvexPolygon is wholly contained by the other shape provided.
|
|
||||||
func (cp *ConvexPolygon) ContainedBy(otherShape Shape) bool {
|
|
||||||
|
|
||||||
switch other := otherShape.(type) {
|
|
||||||
|
|
||||||
case *ConvexPolygon:
|
|
||||||
|
|
||||||
for _, axis := range cp.SATAxes() {
|
|
||||||
if !cp.Project(axis).IsInside(other.Project(axis)) {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
for _, axis := range other.SATAxes() {
|
|
||||||
if !cp.Project(axis).IsInside(other.Project(axis)) {
|
|
||||||
return false
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
return true
|
|
||||||
}
|
|
||||||
|
|
||||||
// NewRectangle returns a rectangular ConvexPolygon with the vertices in clockwise order. In actuality, an AABBRectangle should be its own
|
// NewRectangle returns a rectangular ConvexPolygon with the vertices in clockwise order. In actuality, an AABBRectangle should be its own
|
||||||
// "thing" with its own optimized Intersection code check.
|
// "thing" with its own optimized Intersection code check.
|
||||||
func NewRectangle(x, y, w, h float64) *ConvexPolygon {
|
func NewRectangle(x, y, w, h float64) *ConvexPolygon {
|
||||||
@@ -587,143 +422,6 @@ func NewRectangle(x, y, w, h float64) *ConvexPolygon {
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
|
|
||||||
type Circle struct {
|
|
||||||
X, Y, Radius float64
|
|
||||||
}
|
|
||||||
|
|
||||||
// NewCircle returns a new Circle, with its center at the X and Y position given, and with the defined radius.
|
|
||||||
func NewCircle(x, y, radius float64) *Circle {
|
|
||||||
circle := &Circle{
|
|
||||||
X: x,
|
|
||||||
Y: y,
|
|
||||||
Radius: radius,
|
|
||||||
}
|
|
||||||
return circle
|
|
||||||
}
|
|
||||||
|
|
||||||
func (circle *Circle) Clone() Shape {
|
|
||||||
return NewCircle(circle.X, circle.Y, circle.Radius)
|
|
||||||
}
|
|
||||||
|
|
||||||
// Bounds returns the top-left and bottom-right corners of the Circle.
|
|
||||||
func (circle *Circle) Bounds() (Vector, Vector) {
|
|
||||||
return Vector{circle.X - circle.Radius, circle.Y - circle.Radius}, Vector{circle.X + circle.Radius, circle.Y + circle.Radius}
|
|
||||||
}
|
|
||||||
|
|
||||||
// Intersection tests to see if a Circle intersects with the other given Shape. dx and dy are delta movement variables indicating
|
|
||||||
// movement to be applied before the intersection check (thereby allowing you to see if a Shape would collide with another if it
|
|
||||||
// were in a different relative location). If an Intersection is found, a ContactSet will be returned, giving information regarding
|
|
||||||
// the intersection.
|
|
||||||
func (circle *Circle) Intersection(dx, dy float64, other Shape) *ContactSet {
|
|
||||||
|
|
||||||
var contactSet *ContactSet
|
|
||||||
|
|
||||||
ox := circle.X
|
|
||||||
oy := circle.Y
|
|
||||||
|
|
||||||
circle.X += dx
|
|
||||||
circle.Y += dy
|
|
||||||
|
|
||||||
// here
|
|
||||||
|
|
||||||
switch shape := other.(type) {
|
|
||||||
case *ConvexPolygon:
|
|
||||||
// Maybe this would work?
|
|
||||||
contactSet = shape.Intersection(-dx, -dy, circle)
|
|
||||||
if contactSet != nil {
|
|
||||||
contactSet.MTV = contactSet.MTV.Scale(-1)
|
|
||||||
}
|
|
||||||
case *Circle:
|
|
||||||
|
|
||||||
contactSet = NewContactSet()
|
|
||||||
|
|
||||||
contactSet.Points = circle.IntersectionPointsCircle(shape)
|
|
||||||
|
|
||||||
if len(contactSet.Points) == 0 {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
contactSet.MTV = Vector{circle.X - shape.X, circle.Y - shape.Y}
|
|
||||||
dist := contactSet.MTV.Magnitude()
|
|
||||||
contactSet.MTV = contactSet.MTV.Unit().Scale(circle.Radius + shape.Radius - dist)
|
|
||||||
|
|
||||||
for _, point := range contactSet.Points {
|
|
||||||
contactSet.Center = contactSet.Center.Add(point)
|
|
||||||
}
|
|
||||||
|
|
||||||
contactSet.Center[0] /= float64(len(contactSet.Points))
|
|
||||||
contactSet.Center[1] /= float64(len(contactSet.Points))
|
|
||||||
|
|
||||||
// if contactSet != nil {
|
|
||||||
// contactSet.MTV[0] -= dx
|
|
||||||
// contactSet.MTV[1] -= dy
|
|
||||||
// }
|
|
||||||
|
|
||||||
// contactSet.MTV = Vector{circle.X - shape.X, circle.Y - shape.Y}
|
|
||||||
}
|
|
||||||
|
|
||||||
circle.X = ox
|
|
||||||
circle.Y = oy
|
|
||||||
|
|
||||||
return contactSet
|
|
||||||
}
|
|
||||||
|
|
||||||
// Move translates the Circle by the designated X and Y values.
|
|
||||||
func (circle *Circle) Move(x, y float64) {
|
|
||||||
circle.X += x
|
|
||||||
circle.Y += y
|
|
||||||
}
|
|
||||||
|
|
||||||
// MoveVec translates the Circle by the designated Vector.
|
|
||||||
func (circle *Circle) MoveVec(vec Vector) {
|
|
||||||
circle.X += vec.X()
|
|
||||||
circle.Y += vec.Y()
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetPosition sets the center position of the Circle using the X and Y values given.
|
|
||||||
func (circle *Circle) SetPosition(x, y float64) {
|
|
||||||
circle.X = x
|
|
||||||
circle.Y = y
|
|
||||||
}
|
|
||||||
|
|
||||||
// SetPosition sets the center position of the Circle using the Vector given.
|
|
||||||
func (circle *Circle) SetPositionVec(vec Vector) {
|
|
||||||
circle.X = vec.X()
|
|
||||||
circle.Y = vec.Y()
|
|
||||||
}
|
|
||||||
|
|
||||||
// Position() returns the X and Y position of the Circle.
|
|
||||||
func (circle *Circle) Position() (float64, float64) {
|
|
||||||
return circle.X, circle.Y
|
|
||||||
}
|
|
||||||
|
|
||||||
// PointInside returns if the given Vector is inside of the circle.
|
|
||||||
func (circle *Circle) PointInside(point Vector) bool {
|
|
||||||
return point.Sub(Vector{circle.X, circle.Y}).Magnitude() <= circle.Radius
|
|
||||||
}
|
|
||||||
|
|
||||||
// IntersectionPointsCircle returns the intersection points of the two circles provided.
|
|
||||||
func (circle *Circle) IntersectionPointsCircle(other *Circle) []Vector {
|
|
||||||
|
|
||||||
d := math.Sqrt(math.Pow(other.X-circle.X, 2) + math.Pow(other.Y-circle.Y, 2))
|
|
||||||
|
|
||||||
if d > circle.Radius+other.Radius || d < math.Abs(circle.Radius-other.Radius) || d == 0 && circle.Radius == other.Radius {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
a := (math.Pow(circle.Radius, 2) - math.Pow(other.Radius, 2) + math.Pow(d, 2)) / (2 * d)
|
|
||||||
h := math.Sqrt(math.Pow(circle.Radius, 2) - math.Pow(a, 2))
|
|
||||||
|
|
||||||
x2 := circle.X + a*(other.X-circle.X)/d
|
|
||||||
y2 := circle.Y + a*(other.Y-circle.Y)/d
|
|
||||||
|
|
||||||
return []Vector{
|
|
||||||
{x2 + h*(other.Y-circle.Y)/d, y2 - h*(other.X-circle.X)/d},
|
|
||||||
{x2 - h*(other.Y-circle.Y)/d, y2 + h*(other.X-circle.X)/d},
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
type Projection struct {
|
type Projection struct {
|
||||||
Min, Max float64
|
Min, Max float64
|
||||||
}
|
}
|
||||||
|
@@ -31,6 +31,7 @@ func (v Vector) Clone() Vector {
|
|||||||
return clone
|
return clone
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
// Add a vector with a vector or a set of vectors
|
// Add a vector with a vector or a set of vectors
|
||||||
func Add(v1 Vector, vs ...Vector) Vector {
|
func Add(v1 Vector, vs ...Vector) Vector {
|
||||||
return v1.Clone().Add(vs...)
|
return v1.Clone().Add(vs...)
|
||||||
@@ -81,6 +82,7 @@ func (v Vector) Scale(size float64) Vector {
|
|||||||
scalUnitaryTo(v, size, v)
|
scalUnitaryTo(v, size, v)
|
||||||
return v
|
return v
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
// Equal compares that two vectors are equal to each other
|
// Equal compares that two vectors are equal to each other
|
||||||
func Equal(v1, v2 Vector) bool {
|
func Equal(v1, v2 Vector) bool {
|
||||||
|
Reference in New Issue
Block a user