Compare commits

...

7 Commits

Author SHA1 Message Date
genxium
7b878ff947 Fixes for backend Golang select-multi-channel implementation. 2023-02-21 22:07:48 +08:00
genxium
c78c480f99 Enhanced UDP session resource management. 2023-02-21 15:21:15 +08:00
genxium
b50874f5c4 Enhanced RecvRingBuff in cpp. 2023-02-21 11:54:06 +08:00
genxium
f1db2972fd Updates for RecvRingBuff. 2023-02-20 08:53:06 +08:00
genxium
16c27b0ce0 Minor fix. 2023-02-19 21:26:49 +08:00
genxium
a44535cad2 Fixes for revival dynamics. 2023-02-19 21:05:25 +08:00
genxium
8b5a96e825 Enhanced exception handling on frontend. 2023-02-19 13:42:25 +08:00
19 changed files with 271 additions and 172 deletions

View File

@@ -4,9 +4,24 @@ ROOT_DIR=.
GOPROXY=https://goproxy.io
all: help
# To install `gojson` executable
# ```
# go install github.com/ChimeraCoder/gojson/gojson@latest
# ```
#
# OS detection reference https://stackoverflow.com/a/12099167
gen-constants:
gojson -pkg common -name constants -input common/constants.json -o common/constants_struct.go
ifeq ($(OS),Windows_NT)
sed -i 's/int64/int/g' common/constants_struct.go
else
UNAME_S := $(shell uname -s)
ifeq ($(UNAME_S),Darwin)
sed -i '' -e 's/int64/int/g' common/constants_struct.go
else
sed -i 's/int64/int/g' common/constants_struct.go
endif
endif
run-test: build
ServerEnv=TEST ./$(PROJECTNAME)

View File

@@ -44,10 +44,10 @@
"PASSWORD_RESET_CODE_GENERATION_PER_EMAIL_TOO_FREQUENTLY": 2020,
"TRADE_CREATION_TOO_FREQUENTLY": 2021,
"MAP_NOT_UNLOCKED": 2022,
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 2023,
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 2024,
"SMS_CAPTCHA_NOT_MATCH": 2025,
"SAME_PLAYER_ALREADY_IN_SAME_ROOM": 2026,
"NOT_IMPLEMENTED_YET": 65535
},

View File

@@ -17,6 +17,7 @@ type constants struct {
RetCode struct {
ActiveWatchdog int `json:"ACTIVE_WATCHDOG"`
BattleStopped int `json:"BATTLE_STOPPED"`
ClientMismatchedRenderFrame int `json:"CLIENT_MISMATCHED_RENDER_FRAME"`
Duplicated int `json:"DUPLICATED"`
FailedToCreate int `json:"FAILED_TO_CREATE"`
FailedToDelete int `json:"FAILED_TO_DELETE"`
@@ -51,6 +52,7 @@ type constants struct {
PlayerNotAddableToRoom int `json:"PLAYER_NOT_ADDABLE_TO_ROOM"`
PlayerNotFound int `json:"PLAYER_NOT_FOUND"`
PlayerNotReaddableToRoom int `json:"PLAYER_NOT_READDABLE_TO_ROOM"`
SamePlayerAlreadyInSameRoom int `json:"SAME_PLAYER_ALREADY_IN_SAME_ROOM"`
SendEmailTimeout int `json:"SEND_EMAIL_TIMEOUT"`
SmsCaptchaNotMatch int `json:"SMS_CAPTCHA_NOT_MATCH"`
SmsCaptchaRequestedTooFrequently int `json:"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY"`

View File

@@ -3,6 +3,7 @@ module battle_srv
go 1.18
require (
dnmshared v0.0.0
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414
github.com/davecgh/go-spew v1.1.1
github.com/gin-contrib/cors v0.0.0-20180514151808-6f0a820f94be
@@ -19,14 +20,12 @@ require (
github.com/thoas/go-funk v0.0.0-20180716193722-1060394a7713
go.uber.org/zap v1.9.1
google.golang.org/protobuf v1.28.1
dnmshared v0.0.0
jsexport v0.0.0
resolv v0.0.0
)
require (
github.com/ChimeraCoder/gojson v1.0.0 // indirect
github.com/ChimeraCoder/gojson v1.1.0 // indirect
github.com/fatih/color v1.7.0 // indirect
github.com/gin-contrib/sse v0.0.0-20170109093832-22d885f9ecc7 // indirect
github.com/githubnemo/CompileDaemon v1.0.0 // indirect
@@ -44,7 +43,7 @@ require (
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543 // indirect
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405 // indirect
gopkg.in/go-playground/validator.v8 v8.18.2 // indirect
gopkg.in/yaml.v2 v2.2.1 // indirect
gopkg.in/yaml.v2 v2.4.0 // indirect
)
replace (

View File

@@ -2,6 +2,8 @@ github.com/ByteArena/box2d v1.0.2 h1:f7f9KEQWhCs1n516DMLzi5w6u0MeeE78Mes4fWMcj9k
github.com/ByteArena/box2d v1.0.2/go.mod h1:LzEuxY9iCz+tskfWCY3o0ywYBRafDDugdSj+/YGI6sE=
github.com/ChimeraCoder/gojson v1.0.0 h1:gAYKGTV+xfQ4+l/4C/nazPbiQDUidG0G3ukAJnE7LNE=
github.com/ChimeraCoder/gojson v1.0.0/go.mod h1:nYbTQlu6hv8PETM15J927yM0zGj3njIldp72UT1MqSw=
github.com/ChimeraCoder/gojson v1.1.0 h1:/6S8djl/jColpJGTYniA3xrqJWuKeyEozzPtpr5L4Pw=
github.com/ChimeraCoder/gojson v1.1.0/go.mod h1:nYbTQlu6hv8PETM15J927yM0zGj3njIldp72UT1MqSw=
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414 h1:VHdYPA0V0YgL97gdjHevN6IVPRX+fOoNMqcYvUAzwNU=
github.com/Masterminds/squirrel v0.0.0-20180815162352-8a7e65843414/go.mod h1:xnKTFzjGUiZtiOagBsfnvomW+nJg2usB1ZpordQWqNM=
github.com/Pallinder/go-randomdata v0.0.0-20180616180521-15df0648130a h1:0OnS8GR4uI3nau+f/juCZlAq+zCrsHXRJlENrUQ4eU8=
@@ -92,3 +94,5 @@ gopkg.in/go-playground/validator.v8 v8.18.2 h1:lFB4DoMU6B626w8ny76MV7VX6W2VHct2G
gopkg.in/go-playground/validator.v8 v8.18.2/go.mod h1:RX2a/7Ha8BgOhfk7j780h4/u/RRjR0eouCJSH80/M2Y=
gopkg.in/yaml.v2 v2.2.1 h1:mUhvW9EsL+naU5Q3cakzfE91YhliOondGd6ZrsDBHQE=
gopkg.in/yaml.v2 v2.2.1/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v2 v2.4.0 h1:D8xgwECY7CYvx+Y2n4sBz93Jn9JRvxdiyyo8CTfuKaY=
gopkg.in/yaml.v2 v2.4.0/go.mod h1:RDklbk79AGWmwhnvt/jBztapEOGDOx6ZbXqjP6csGnQ=

View File

@@ -25,9 +25,16 @@ import (
"go.uber.org/zap"
"net"
// _ "net/http/pprof"
)
func main() {
/*
// Only used for profiling
go func() {
http.ListenAndServe("0.0.0.0:6060", nil)
}()
*/
MustParseConfig()
MustParseConstants()
storage.Init()

View File

@@ -174,16 +174,16 @@ func (pR *Room) updateScore() {
pR.Score = calRoomScore(pR.EffectivePlayerCount, pR.Capacity, pR.State)
}
func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) int {
playerId := pPlayerFromDbInit.Id
// TODO: Any thread-safety concern for accessing "pR" here?
if RoomBattleStateIns.IDLE != pR.State && RoomBattleStateIns.WAITING != pR.State {
Logger.Warn("AddPlayerIfPossible error, roomState:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
return false
return Constants.RetCode.PlayerNotAddableToRoom
}
if _, existent := pR.Players[playerId]; existent {
Logger.Warn("AddPlayerIfPossible error, existing in the room.PlayersDict:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
return false
return Constants.RetCode.SamePlayerAlreadyInSameRoom
}
defer pR.onPlayerAdded(playerId, speciesId)
@@ -210,19 +210,19 @@ func (pR *Room) AddPlayerIfPossible(pPlayerFromDbInit *Player, speciesId int, se
})
newWatchdog.Stop()
pR.PlayerActiveWatchdogDict[playerId] = newWatchdog
return true
return Constants.RetCode.Ok
}
func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) bool {
func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *websocket.Conn, signalToCloseConnOfThisPlayer SignalToCloseConnCbType) int {
playerId := pTmpPlayerInstance.Id
// TODO: Any thread-safety concern for accessing "pR" and "pEffectiveInRoomPlayerInstance" here?
if RoomBattleStateIns.PREPARE != pR.State && RoomBattleStateIns.WAITING != pR.State && RoomBattleStateIns.IN_BATTLE != pR.State && RoomBattleStateIns.IN_SETTLEMENT != pR.State && RoomBattleStateIns.IN_DISMISSAL != pR.State {
Logger.Warn("ReAddPlayerIfPossible error due to roomState:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
return false
return Constants.RetCode.PlayerNotReaddableToRoom
}
if _, existent := pR.Players[playerId]; !existent {
Logger.Warn("ReAddPlayerIfPossible error due to player nonexistent for room:", zap.Any("playerId", playerId), zap.Any("roomId", pR.Id), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount))
return false
return Constants.RetCode.PlayerNotReaddableToRoom
}
/*
* WARNING: The "pTmpPlayerInstance *Player" used here is a temporarily constructed
@@ -251,7 +251,7 @@ func (pR *Room) ReAddPlayerIfPossible(pTmpPlayerInstance *Player, session *webso
}) // For ReAdded player the new watchdog starts immediately
Logger.Warn("ReAddPlayerIfPossible finished.", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("joinIndex", pEffectiveInRoomPlayerInstance.JoinIndex), zap.Any("playerBattleState", pEffectiveInRoomPlayerInstance.BattleState), zap.Any("roomState", pR.State), zap.Any("roomEffectivePlayerCount", pR.EffectivePlayerCount), zap.Any("AckingFrameId", pEffectiveInRoomPlayerInstance.AckingFrameId), zap.Any("AckingInputFrameId", pEffectiveInRoomPlayerInstance.AckingInputFrameId), zap.Any("LastSentInputFrameId", pEffectiveInRoomPlayerInstance.LastSentInputFrameId))
return true
return Constants.RetCode.Ok
}
func (pR *Room) ChooseStage() error {
@@ -483,7 +483,7 @@ func (pR *Room) StartBattle() {
*/
totalElapsedNanos := utils.UnixtimeNano() - battleStartedAt
nextRenderFrameId := int32((totalElapsedNanos + pR.dilutedRollbackEstimatedDtNanos - 1) / pR.dilutedRollbackEstimatedDtNanos) // fast ceiling
toSleepNanos := int64(0)
toSleepNanos := int64(pR.dilutedRollbackEstimatedDtNanos >> 1) // Sleep half-frame time by default
if nextRenderFrameId > pR.RenderFrameId {
if 0 == pR.RenderFrameId {
// It's important to send kickoff frame iff "0 == pR.RenderFrameId && nextRenderFrameId > pR.RenderFrameId", otherwise it might send duplicate kickoff frames
@@ -515,7 +515,7 @@ func (pR *Room) StartBattle() {
pR.LastRenderFrameIdTriggeredAt = utils.UnixtimeNano()
elapsedInCalculation := (utils.UnixtimeNano() - stCalculation)
toSleepNanos = pR.dilutedRollbackEstimatedDtNanos - elapsedInCalculation // don't sleep if "nextRenderFrame == pR.RenderFrameId"
toSleepNanos = pR.dilutedRollbackEstimatedDtNanos - elapsedInCalculation
if elapsedInCalculation > pR.RollbackEstimatedDtNanos {
Logger.Warn(fmt.Sprintf("SLOW FRAME! Elapsed time statistics: roomId=%v, room.RenderFrameId=%v, elapsedInCalculation=%v ns, dynamicsDuration=%v ns, RollbackEstimatedDtNanos=%v, dilutedRollbackEstimatedDtNanos=%v", pR.Id, pR.RenderFrameId, elapsedInCalculation, dynamicsDuration, pR.RollbackEstimatedDtNanos, pR.dilutedRollbackEstimatedDtNanos))
}
@@ -544,13 +544,13 @@ func (pR *Room) StartBattle() {
}
select {
// [WARNING] DON'T put a "default" block here! Otherwise "for { select {... default: } }" pattern would NEVER block on empty channel and thus consume a lot of CPU time unnecessarily!
case inputsBufferSnapshot := <-playerDownsyncChan:
pR.downsyncToSinglePlayer(playerId, player, inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, inputsBufferSnapshot.ToSendInputFrameDownsyncs, inputsBufferSnapshot.ShouldForceResync)
//Logger.Info(fmt.Sprintf("Sent inputsBufferSnapshot(refRenderFrameId:%d, unconfirmedMask:%v) to for (roomId: %d, playerId:%d)#2", inputsBufferSnapshot.RefRenderFrameId, inputsBufferSnapshot.UnconfirmedMask, pR.Id, playerId))
case inputsBufferSnapshot2 := <-playerSecondaryDownsyncChan:
pR.downsyncPeerInputFrameUpsyncToSinglePlayer(playerId, player, inputsBufferSnapshot2.ToSendInputFrameDownsyncs, inputsBufferSnapshot2.PeerJoinIndex)
//Logger.Info(fmt.Sprintf("Sent secondary inputsBufferSnapshot to for (roomId: %d, playerId:%d)#2", pR.Id, playerId))
default:
}
}
}

View File

@@ -188,34 +188,33 @@ func Serve(c *gin.Context) {
}()
Logger.Debug("Acquired RoomHeapMux for player:", zap.Any("playerId", playerId))
// Logger.Info("The RoomHeapManagerIns has:", zap.Any("addr", fmt.Sprintf("%p", models.RoomHeapManagerIns)), zap.Any("size", len(*(models.RoomHeapManagerIns))))
playerSuccessfullyAddedToRoom := false
playerRoomRelation := Constants.RetCode.UnknownError
if 0 < boundRoomId {
if tmpPRoom, existent := (*models.RoomMapManagerIns)[int32(boundRoomId)]; existent {
pRoom = tmpPRoom
res := pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if !res {
playerRoomRelation = pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if Constants.RetCode.Ok != playerRoomRelation {
Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forBoundRoomId", boundRoomId))
} else {
playerSuccessfullyAddedToRoom = true
}
}
} else if 0 < expectedRoomId {
if tmpRoom, existent := (*models.RoomMapManagerIns)[int32(expectedRoomId)]; existent {
pRoom = tmpRoom
if pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer) {
playerSuccessfullyAddedToRoom = true
} else if pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer) {
playerSuccessfullyAddedToRoom = true
} else {
playerRoomRelation = pRoom.ReAddPlayerIfPossible(pPlayer, conn, signalToCloseConnOfThisPlayer)
if Constants.RetCode.Ok != playerRoomRelation {
playerRoomRelation = pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
}
if Constants.RetCode.Ok != playerRoomRelation {
Logger.Warn("Failed to get:\n", zap.Any("roomId", pRoom.Id), zap.Any("playerId", playerId), zap.Any("forExpectedRoomId", expectedRoomId))
playerSuccessfullyAddedToRoom = false
}
}
}
if false == playerSuccessfullyAddedToRoom {
if Constants.RetCode.SamePlayerAlreadyInSameRoom == playerRoomRelation {
signalToCloseConnOfThisPlayer(playerRoomRelation, fmt.Sprintf("playerId == %v is already in a room, this account is possibly stolen!", playerId))
}
if Constants.RetCode.Ok != playerRoomRelation {
defer func() {
if pRoom != nil {
heap.Push(models.RoomHeapManagerIns, pRoom)
@@ -229,9 +228,9 @@ func Serve(c *gin.Context) {
} else {
pRoom = tmpRoom
Logger.Info("Successfully popped:\n", zap.Any("roomId", pRoom.Id), zap.Any("forPlayerId", playerId))
res := pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
if !res {
signalToCloseConnOfThisPlayer(Constants.RetCode.PlayerNotAddableToRoom, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
playerRoomRelation = pRoom.AddPlayerIfPossible(pPlayer, speciesId, conn, signalToCloseConnOfThisPlayer)
if Constants.RetCode.Ok != playerRoomRelation {
signalToCloseConnOfThisPlayer(playerRoomRelation, fmt.Sprintf("AddPlayerIfPossible returns false for roomId == %v, playerId == %v!", pRoom.Id, playerId))
}
}
}

View File

@@ -109,6 +109,7 @@ var constants = {
"GET_SMS_CAPTCHA_RESP_ERROR_CODE": 2023,
"SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY": 2024,
"SMS_CAPTCHA_NOT_MATCH": 2025,
"SAME_PLAYER_ALREADY_IN_SAME_ROOM": 2026,
"NOT_IMPLEMENTED_YET": 65535
},

View File

@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="UTF-8"?>
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="40" tilewidth="16" tileheight="16" infinite="0" nextlayerid="8" nextobjectid="138">
<map version="1.2" tiledversion="1.2.3" orientation="orthogonal" renderorder="right-down" width="128" height="64" tilewidth="16" tileheight="16" infinite="0" nextlayerid="9" nextobjectid="138">
<tileset firstgid="1" source="tiles0.tsx"/>
<tileset firstgid="65" source="tiles1.tsx"/>
<tileset firstgid="129" source="tiles2.tsx"/>
<layer id="7" name="Ground" width="128" height="40">
<layer id="8" name="Ground" width="128" height="64">
<data encoding="base64" compression="zlib">
eJzt2k0OgjAQQGECccMOo+5JvIlx484LeP9jaAxNSEOhlMGZOG/xbfyl81rc2FRV1QAAAAAAAAAAAADAD9zxpd1Bs7/2NWjzPAPPa2cGvtfODHyvnRn4XjszKFv7KdOW6zoKvYb+9vpf6W+G5f5zfZeep7/82kM3qf6Hj25C3DhFYwb/pqT/VlKfQ///7z91f+g2fj/9y/tLWbqfp7rvsQ/ob0tue6l9YHEGlvv3Qq+hv77x2tuBdv/SPVC6P7z3v0XCc/HjQZ8p9X5rwgy0W2j1rwfh/L8+Hgm1gNQZlfjsku/2fv7j/uPfgPFjUv010T/d/xH1niLd47KDNfcc+s/3aRdml2Opv/R+ov+6/ufB3Ny2nP+5PbD3+c/Zn/RP95f8zaW/Pdr/u7ZCu4Nm/6dz9Pdtz/5vZSq2hg==
eJzt2j1uwkAQgFEESkNHlKRHyk2iNHRcIPc/RlCEJWSxtrHHmRX7itfw651v1zTsNpvNDgAAAAAAAOAffPMnu0Nm/+xryNbyDFpeuxm0vXYzaHvtZtD22s1g3trfJlpyXa9Br9G/vv6f+lej5v5Dfcee1z9+7V23qP4vF4c7+o1LMmbwbOb0Xyrqc/R//v737g+Hhd+v//z+Ucbu56Xua+wD/esytX3UPqhxBjX3Pwa9Rv98t2vfX2X3n7sH5u6P1vt/9XTP9R/vHCcqvb823QyyW2T131515//n4lSwDVA6oxGfPee7Wz///f63vwG3j0X1z6R/uf+p1/ue6B4fK3jknqP/cJ/9yOymGOsfvZ/0f6z/+9XQ3Jac/6E9sPb5n7I/9S/3j/zN1b8+2f+7rkV2h8z+58bp37Y1+x8qlz37WmR30F9//fXXX38AAAAAAAAAAAAg1y8jXMSV
</data>
</layer>
<objectgroup id="1" name="PlayerStartingPos">

View File

@@ -22,6 +22,9 @@
},
{
"__id__": 5
},
{
"__id__": 11
}
],
"_active": true,
@@ -192,102 +195,28 @@
"fileId": "ab6G+s0otA4rXhUsO3czRN",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "VerticalLayout",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [
{
"__id__": 6
},
{
"__id__": 12
}
],
"_active": true,
"_components": [
{
"__id__": 53
},
{
"__id__": 54
}
],
"_prefab": {
"__id__": 55
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 960,
"height": 265
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
-9.924,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "exitButton",
"_objFlags": 0,
"_parent": {
"__id__": 5
"__id__": 1
},
"_children": [],
"_active": true,
"_components": [
{
"__id__": 6
},
{
"__id__": 7
},
{
"__id__": 8
},
{
"__id__": 10
"__id__": 9
}
],
"_prefab": {
"__id__": 11
"__id__": 10
},
"_opacity": 255,
"_color": {
@@ -312,7 +241,7 @@
"ctor": "Float64Array",
"array": [
-379.577,
100.5,
90.576,
0,
0,
0,
@@ -341,7 +270,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 6
"__id__": 5
},
"_enabled": true,
"_materials": [
@@ -375,7 +304,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 6
"__id__": 5
},
"_enabled": true,
"_normalMaterial": null,
@@ -384,7 +313,7 @@
"zoomScale": 1.2,
"clickEvents": [
{
"__id__": 9
"__id__": 8
}
],
"_N$interactable": true,
@@ -440,7 +369,7 @@
"hoverSprite": null,
"_N$disabledSprite": null,
"_N$target": {
"__id__": 6
"__id__": 5
},
"_id": ""
},
@@ -459,7 +388,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 6
"__id__": 5
},
"_enabled": true,
"alignMode": 1,
@@ -489,15 +418,86 @@
"asset": {
"__uuid__": "dc804c5c-ff76-445e-ac69-52269055c3c5"
},
"fileId": "1cUg34ZtdK9JfdGIG+lpdF",
"fileId": "3cdlb7LxhMzLDzxdQv8Z/x",
"sync": false
},
{
"__type__": "cc.Node",
"_name": "VerticalLayout",
"_objFlags": 0,
"_parent": {
"__id__": 1
},
"_children": [
{
"__id__": 12
}
],
"_active": true,
"_components": [
{
"__id__": 53
},
{
"__id__": 54
}
],
"_prefab": {
"__id__": 55
},
"_opacity": 255,
"_color": {
"__type__": "cc.Color",
"r": 255,
"g": 255,
"b": 255,
"a": 255
},
"_contentSize": {
"__type__": "cc.Size",
"width": 960,
"height": 137
},
"_anchorPoint": {
"__type__": "cc.Vec2",
"x": 0.5,
"y": 0.5
},
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
"array": [
0,
-68.939,
0,
0,
0,
0,
1,
1,
1,
1
]
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Node",
"_name": "HorizontalLayout",
"_objFlags": 0,
"_parent": {
"__id__": 5
"__id__": 11
},
"_children": [
{
@@ -545,7 +545,7 @@
"ctor": "Float64Array",
"array": [
0,
-64,
0,
0,
0,
0,
@@ -1953,7 +1953,7 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
"__id__": 11
},
"_enabled": true,
"_materials": [
@@ -1983,13 +1983,13 @@
"_name": "",
"_objFlags": 0,
"node": {
"__id__": 5
"__id__": 11
},
"_enabled": true,
"_layoutSize": {
"__type__": "cc.Size",
"width": 960,
"height": 265
"height": 137
},
"_resize": 1,
"_N$layoutType": 2,
@@ -2040,7 +2040,7 @@
"__id__": 43
},
"exitBtnNode": {
"__id__": 6
"__id__": 5
},
"_id": ""
},

View File

@@ -536,7 +536,7 @@
"array": [
0,
0,
216.65450766436658,
216.05530045313827,
0,
0,
0,

View File

@@ -461,7 +461,7 @@
"array": [
0,
0,
209.66956379694378,
210.43877906529718,
0,
0,
0,

View File

@@ -293,7 +293,7 @@ cc.Class({
}
},
popupSimplePressToGo(labelString, hideYesButton) {
popupSimplePressToGo(labelString, hideYesButton, additionalOnDismissalCb) {
const self = this;
self.state = ALL_MAP_STATES.SHOWING_MODAL_POPUP;
@@ -306,6 +306,9 @@ cc.Class({
const postDismissalByYes = () => {
self.transitToState(ALL_MAP_STATES.VISUAL);
canvasNode.removeChild(simplePressToGoDialogNode);
if (additionalOnDismissalCb) {
additionalOnDismissalCb();
}
}
simplePressToGoDialogNode.getChildByName("Hint").getComponent(cc.Label).string = labelString;
yesButton.once("click", simplePressToGoDialogScriptIns.dismissDialog.bind(simplePressToGoDialogScriptIns, postDismissalByYes));

View File

@@ -288,13 +288,21 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
`);
}
break;
case constants.RET_CODE.SAME_PLAYER_ALREADY_IN_SAME_ROOM:
mapIns.popupSimplePressToGo("You just logged into a conflicting account, please use a different account to retry", false, () => {
window.clearLocalStorageAndBackToLoginScene(true);
});
break;
case constants.RET_CODE.PLAYER_NOT_ADDABLE_TO_ROOM:
case constants.RET_CODE.PLAYER_NOT_READDABLE_TO_ROOM:
window.clearBoundRoomIdInBothVolatileAndPersistentStorage(); // To favor the player to join other rooms
mapIns.onManualRejoinRequired("Couldn't join any room at the moment, please retry");
mapIns.popupSimplePressToGo("Couldn't join any room at the moment, please retry", false, () => {
window.clearLocalStorageAndBackToLoginScene(true);
});
break;
case constants.RET_CODE.ACTIVE_WATCHDOG:
mapIns.onManualRejoinRequired("Disconnected due to long-time inactivity, please rejoin");
mapIns.popupSimplePressToGo("Couldn't join any room at the moment, please retry", false, () => {
window.clearLocalStorageAndBackToLoginScene(true);
});
break;
case constants.RET_CODE.UNKNOWN_ERROR:
case constants.RET_CODE.MYSQL_ERROR:
@@ -305,9 +313,19 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
console.warn(`${mapIns._stringifyRdfIdToActuallyUsedInput()}
`);
}
mapIns.popupSimplePressToGo("Disconnected unexpectedly, please retry", false, () => {
window.clearLocalStorageAndBackToLoginScene(true);
break;
});
default:
if (cc.sys.isNative) {
// [WARNING] This could be a BUG in CocosCreator JSB implementation of WebSocket client, the "evt.code" is always "undefined" in the "onclose" callback!
if (window.ALL_BATTLE_STATES.IN_SETTLEMENT != mapIns.battleState && window.ALL_BATTLE_STATES.IN_DISMISSAL != mapIns.battleState) {
mapIns.popupSimplePressToGo("Disconnected unexpectedly, please retry", false, () => {
window.clearLocalStorageAndBackToLoginScene(true);
});
}
}
break;
}
};

File diff suppressed because one or more lines are too long

View File

@@ -32,20 +32,43 @@ SendWork* SendRingBuff::pop() {
}
// Recving
bool isFullWithLoadedVals(int n, int oldCnt, int oldSt, int oldEd) {
return (n <= oldCnt && oldEd == oldSt) || (n > oldCnt && 0 < oldCnt && oldEd == oldSt);
}
void RecvRingBuff::put(char* newBytes, size_t newBytesLen) {
RecvWork* slotEle = (&eles[ed.load()]); // Save for later update
// "RecvRingBuff.ed" is only accessed in "UvRecvThread", thus the order of it relative to the other two is not important.
int oldEd = ed.load();
// We want to increase the success rate of "pop()" if it's being executed by "GameThread/pollUdpRecvRingBuff", thus the below order of loading is IMPORTANT, i.e. load "cnt" first because it's decremented earlier than "st" being incremented.
int oldCnt = cnt.load();
/*
[WARNING]
Note that "RecvRingBuff.st" might have decremented in "GameThread" by a successful "pop()" between "cnt.load()" and "st.load()" here in "UvRecvThread"! Therefore "n <= oldCnt" doesn't necessarily imply "oldEd == oldSt"!
*/
int oldSt = st.load(); // Used to guard against "cnt decremented in pop(...), but st not yet incremented and thus return value not yet copied to avoid contamination"
int tried = 0;
while (n <= oldCnt && !ed.compare_exchange_weak(oldSt, oldSt) && 3 > tried) {
/*
1. When "n <= oldCnt", it might still be true "oldEd != oldSt" (see the note above);
2. When "n > oldCnt", it might still be true that "oldEd == oldSt" if "pop()" hasn't successfully incremented "st" due to any reason;
3. When "oldEd == oldSt", it doesn't imply anything useful, because any of the following could be true
- a. "n <= oldCnt", i.e. the ringbuff is full
- b. "n > oldCnt && 0 < oldCnt" during the execution of "pop()", i.e. the ringbuff is still effectively full
- c. "n > oldCnt && 0 == oldCnt", i.e. the ringbuff is empty
*/
bool isFull = isFullWithLoadedVals(n, oldCnt, oldSt, oldEd);
while (isFull && 3 > tried) {
// Make room for the new element
this->pop(NULL);
oldCnt = cnt.load(); // If "pop()" above failed, it'd only be due to concurrent calls to "pop()", either way the updated "cnt" should be good to go
oldSt = st.load();
isFull = isFullWithLoadedVals(n, oldCnt, oldSt, oldEd);
++tried;
}
if (n <= oldCnt && !ed.compare_exchange_weak(oldSt, oldSt) && 3 == tried) {
if (isFull && 3 == tried) {
// Failed silently, UDP packet can be dropped.
return;
}
@@ -56,11 +79,13 @@ void RecvRingBuff::put(char* newBytes, size_t newBytesLen) {
}
// No need to compare-and-swap, only "UvRecvThread" will access "RecvRingBuff.ed".
ed++;
if (ed >= n) {
ed -= n; // Deliberately not using "%" operator for performance concern
int newEd = oldEd+1;
if (newEd >= n) {
newEd -= n; // Deliberately not using "%" operator for performance concern
}
ed.compare_exchange_weak(oldEd, newEd); // Definitely succeeds because "RecvRingBuff.ed" is only accessed in "UvRecvThread"
// Only increment cnt when the putting of new element is fully done.
cnt++;
}

View File

@@ -160,7 +160,6 @@ void startRecvLoop(void* arg) {
int uvCloseRet = uv_loop_close(l);
CCLOG("UDP recv loop is closed in UvRecvThread, uvCloseRet=%d", uvCloseRet);
uv_mutex_destroy(&recvRingBuffLock);
}
void startSendLoop(void* arg) {
@@ -174,7 +173,6 @@ void startSendLoop(void* arg) {
int uvCloseRet = uv_loop_close(l);
CCLOG("UDP send loop is closed in UvSendThread, uvCloseRet=%d", uvCloseRet);
uv_mutex_destroy(&sendRingBuffLock);
}
int initSendLoop(struct sockaddr const* pUdpAddr) {
@@ -189,9 +187,6 @@ int initSendLoop(struct sockaddr const* pUdpAddr) {
uv_mutex_init(&sendRingBuffLock);
sendRingBuff = new SendRingBuff(maxBuffedMsgs);
uv_mutex_init(&recvRingBuffLock);
recvRingBuff = new RecvRingBuff(maxBuffedMsgs);
uv_async_init(sendLoop, &uvSendLoopStopSig, _onUvStopSig);
uv_async_init(sendLoop, &uvSendLoopTriggerSig, _onUvSthNewToSend);
@@ -208,6 +203,9 @@ bool initRecvLoop(struct sockaddr const* pUdpAddr) {
CCLOGERROR("Failed to bind recv; recvSockInitRes=%d, recvbindRes=%d, reason=%s", recvSockInitRes, recvbindRes, uv_strerror(recvbindRes));
exit(-1);
}
uv_mutex_init(&recvRingBuffLock);
recvRingBuff = new RecvRingBuff(maxBuffedMsgs);
uv_udp_recv_start(udpRecvSocket, _allocBuffer, _onRead);
uv_async_init(recvLoop, &uvRecvLoopStopSig, _onUvStopSig);
@@ -249,6 +247,12 @@ bool DelayNoMore::UdpSession::openUdpSession(int port) {
bool DelayNoMore::UdpSession::closeUdpSession() {
CCLOG("About to close udp session and dealloc all resources...");
/*
[WARNING] It's possible that "closeUdpSession" is called when "openUdpSession" was NEVER CALLED, thus we have to avoid program crash in this case.
In general one shouldn't just check the state of "sendTid" by whether or not "NULL == sendLoop", but in this particular game, both "openUdpSession" and "closeUdpSession" are only called from "GameThread", no thread-safety concern here, i.e. if "openUdpSession" was ever called earlier, then "sendLoop" wouldn't be NULL when "closeUdpSession" is later called.
*/
if (NULL != sendLoop) {
uv_async_send(&uvSendLoopStopSig);
CCLOG("Signaling UvSendThread to end in GameThread...");
uv_thread_join(&sendTid);
@@ -256,6 +260,14 @@ bool DelayNoMore::UdpSession::closeUdpSession() {
free(sendLoop);
delete sendRingBuff;
udpSendSocket = NULL;
sendLoop = NULL;
sendRingBuff = NULL;
uv_mutex_destroy(&sendRingBuffLock);
}
if (NULL != recvLoop) {
uv_async_send(&uvRecvLoopStopSig); // The few if not only guaranteed thread safe utility of libuv :) See http://docs.libuv.org/en/v1.x/async.html#c.uv_async_send
CCLOG("Signaling UvRecvThread to end in GameThread...");
uv_thread_join(&recvTid);
@@ -263,6 +275,13 @@ bool DelayNoMore::UdpSession::closeUdpSession() {
free(recvLoop);
delete recvRingBuff;
udpRecvSocket = NULL;
recvLoop = NULL;
recvRingBuff = NULL;
uv_mutex_destroy(&recvRingBuffLock);
}
CCLOG("Closed udp session and dealloc all resources in GameThread...");
return true;
@@ -356,8 +375,10 @@ bool DelayNoMore::UdpSession::pollUdpRecvRingBuff() {
while (true) {
RecvWork f;
bool res = recvRingBuff->pop(&f);
if (!res) return false;
if (!res) {
// Deliberately returning "true" here to prevent "jswrapper" from printing "Failed to invoke Xxx..." too frequently
return true;
}
// [WARNING] Declaring "AutoHandleScope" is critical here, otherwise "onUdpMessageCb.toObject()" wouldn't be recognized as a function of the ScriptEngine!
se::AutoHandleScope hs;
// [WARNING] Use of the "ScriptEngine" is only allowed in "GameThread a.k.a. CocosThread"!

View File

@@ -698,6 +698,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
} else if stoppingFromWalking {
thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover
} else {
// Updates CharacterState and thus the animation to make user see graphical feedback asap.
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
thatPlayerInNextFrame.FramesToRecover = ((chConfig.InertiaFramesToRecover >> 1) + (chConfig.InertiaFramesToRecover >> 2))
}
} else {
@@ -959,6 +961,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
thatPlayerInNextFrame.VelY = 0
thatPlayerInNextFrame.VelX = 0
if ATK_CHARACTER_STATE_DYING == thatPlayerInNextFrame.CharacterState {
// No update needed for Dying
} else if ATK_CHARACTER_STATE_BLOWN_UP1 == thatPlayerInNextFrame.CharacterState {
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_LAY_DOWN1
thatPlayerInNextFrame.FramesToRecover = chConfig.LayDownFramesToRecover
@@ -977,7 +981,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
// landedOnGravityPushback not fallStopping, could be in LayDown or GetUp or Dying
if _, existent := nonAttackingSet[thatPlayerInNextFrame.CharacterState]; existent {
if ATK_CHARACTER_STATE_DYING == thatPlayerInNextFrame.CharacterState {
// No update needed for Dying
thatPlayerInNextFrame.VelY = 0
thatPlayerInNextFrame.VelX = 0
} else if ATK_CHARACTER_STATE_LAY_DOWN1 == thatPlayerInNextFrame.CharacterState {
if 0 == thatPlayerInNextFrame.FramesToRecover {
thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_GET_UP1
@@ -1074,15 +1079,15 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
}
atkedPlayerInNextFrame := nextRenderFramePlayers[t.JoinIndex-1]
atkedPlayerInNextFrame.Hp -= bulletStaticAttr.Damage
pushbackVelX, pushbackVelY := xfac*bulletStaticAttr.PushbackVelX, bulletStaticAttr.PushbackVelY
atkedPlayerInNextFrame.VelX = pushbackVelX
atkedPlayerInNextFrame.VelY = pushbackVelY
if 0 >= atkedPlayerInNextFrame.Hp {
// [WARNING] We don't have "dying in air" animation for now, and for better graphical recognition, play the same dying animation even in air
atkedPlayerInNextFrame.Hp = 0
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_DYING
atkedPlayerInNextFrame.FramesToRecover = DYING_FRAMES_TO_RECOVER
} else {
pushbackVelX, pushbackVelY := xfac*bulletStaticAttr.PushbackVelX, bulletStaticAttr.PushbackVelY
atkedPlayerInNextFrame.VelX = pushbackVelX
atkedPlayerInNextFrame.VelY = pushbackVelY
if bulletStaticAttr.BlowUp {
atkedPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_BLOWN_UP1
} else {