genxium
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52be2a6a79
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Simplified frontend anim handling.
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2022-11-26 00:04:22 +08:00 |
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genxium
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fa491b357d
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Fixed frontend animation switch after atk and stun.
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2022-11-25 22:44:01 +08:00 |
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genxium
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695eacaabc
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Fixed frontend animation switch.
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2022-11-25 21:53:30 +08:00 |
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genxium
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70e552f5f0
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Simplified frontend handling of RoomDownsyncFrame.
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2022-11-25 13:26:22 +08:00 |
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genxium
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04de4666d5
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Fixes for melee attack sync.
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2022-11-24 20:46:44 +08:00 |
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genxium
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24d5ad9dc8
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Drafted backend handling of melee attack.
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2022-11-24 17:48:07 +08:00 |
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genxium
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fdc296531a
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A broken commit during backend bullet adaptation.
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2022-11-24 12:48:03 +08:00 |
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genxium
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becc56f672
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Minor fix.
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2022-11-23 16:25:08 +08:00 |
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yflu
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58c18ab7ae
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Drafted rollback compatible bullet lifecycle events.
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2022-11-23 12:30:30 +08:00 |
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genxium
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024d527f3d
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Drafted attack trigger logic in OfflineMap.
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2022-11-22 22:31:06 +08:00 |
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genxium
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9b29edaaa1
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Added resources for WaterGhost animation.
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2022-11-22 16:19:04 +08:00 |
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genxium
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d21f59cafa
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Minor fix.
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2022-11-20 21:07:45 +08:00 |
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genxium
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52480ab29f
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Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn.
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2022-11-20 20:13:08 +08:00 |
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genxium
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78dd9ecd85
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Initial commit for offline map, might break the online version.
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2022-11-19 20:58:07 +08:00 |
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yflu
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d4226137b6
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Initial draft of an offline map for testing new characters.
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2022-11-17 23:39:32 +08:00 |
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