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Test_Project_Cocos/DelayNoMore
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mirror of https://github.com/genxium/DelayNoMore synced 2026-06-28 21:56:45 +00:00
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145 Commits 1 Branch 86 Tags
dc66be1599cbb424588242b3a6650c603e84679f
Commit Graph

13 Commits

Author SHA1 Message Date
genxium b1f0cf2c57 Added frame anim compatibility for AttackingCharacter. 2022-11-27 21:33:34 +08:00
genxium 1b43e6d760 Reduced dragonbones exported resource size. 2022-11-27 19:38:26 +08:00
genxium e0fb21f3fb Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation. 2022-11-27 00:00:39 +08:00
genxium c58e690a47 Updated frontend animation trigger mechanism. 2022-11-25 12:05:22 +08:00
genxium 1593965950 Fixed backend bullet collision handling. 2022-11-25 09:07:43 +08:00
genxium 04de4666d5 Fixes for melee attack sync. 2022-11-24 20:46:44 +08:00
genxium 9b29edaaa1 Added resources for WaterGhost animation. 2022-11-22 16:19:04 +08:00
genxium 52480ab29f Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn. 2022-11-20 20:13:08 +08:00
genxium 061aa449c9 Fixes for online map class to use updated character animations. 2022-11-19 22:59:12 +08:00
genxium 78dd9ecd85 Initial commit for offline map, might break the online version. 2022-11-19 20:58:07 +08:00
genxium bd9beec5e5 Added more helper functions for backend collision debugging. 2022-11-12 20:34:38 +08:00
genxium cccbeb1c29 Fixed part of frame chasing dynamics, yet collision handling is still broken. 2022-09-25 20:48:09 +08:00
genxium e90a335c56 Initial commit. 2022-09-20 23:52:55 +08:00
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