genxium
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b1f0cf2c57
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Added frame anim compatibility for AttackingCharacter.
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2022-11-27 21:33:34 +08:00 |
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genxium
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1b43e6d760
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Reduced dragonbones exported resource size.
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2022-11-27 19:38:26 +08:00 |
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genxium
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70e552f5f0
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Simplified frontend handling of RoomDownsyncFrame.
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2022-11-25 13:26:22 +08:00 |
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genxium
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c58e690a47
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Updated frontend animation trigger mechanism.
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2022-11-25 12:05:22 +08:00 |
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genxium
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1593965950
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Fixed backend bullet collision handling.
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2022-11-25 09:07:43 +08:00 |
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genxium
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04de4666d5
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Fixes for melee attack sync.
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2022-11-24 20:46:44 +08:00 |
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genxium
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fdc296531a
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A broken commit during backend bullet adaptation.
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2022-11-24 12:48:03 +08:00 |
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genxium
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becc56f672
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Minor fix.
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2022-11-23 16:25:08 +08:00 |
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yflu
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58c18ab7ae
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Drafted rollback compatible bullet lifecycle events.
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2022-11-23 12:30:30 +08:00 |
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genxium
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024d527f3d
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Drafted attack trigger logic in OfflineMap.
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2022-11-22 22:31:06 +08:00 |
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genxium
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9b29edaaa1
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Added resources for WaterGhost animation.
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2022-11-22 16:19:04 +08:00 |
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genxium
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d21f59cafa
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Minor fix.
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2022-11-20 21:07:45 +08:00 |
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genxium
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52480ab29f
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Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn.
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2022-11-20 20:13:08 +08:00 |
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genxium
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78dd9ecd85
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Initial commit for offline map, might break the online version.
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2022-11-19 20:58:07 +08:00 |
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yflu
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d4226137b6
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Initial draft of an offline map for testing new characters.
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2022-11-17 23:39:32 +08:00 |
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