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								 genxium | 8647c1a859 | Enhanced force-resync mechanism to guarantee consistency across all players in a same room upon anyone reconnected. | 2022-12-16 18:59:58 +08:00 |  | 
			
				
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								 genxium | a41c68fb13 | Applied snapping on all-sides to avoid random zero-overlap detection uncertainty. | 2022-12-16 15:57:49 +08:00 |  | 
			
				
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								 genxium | b41b86bbd3 | Fixes for bullet and anim offset. | 2022-12-15 12:43:34 +08:00 |  | 
			
				
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								 genxium | db2bc0e3cd | Updated barrier boundaries and player collider paddings to feature almost-all-integer coordinates. | 2022-12-15 11:22:17 +08:00 |  | 
			
				
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								 genxium | eedcf5c4dc | Temp broken commit. | 2022-12-14 23:17:06 +08:00 |  | 
			
				
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								 genxium | c171ebc211 | Draft version for jumping with backend sync. | 2022-12-13 23:56:56 +08:00 |  | 
			
				
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								 genxium | 5a463239bb | Temp broken commit, but it's working for OfflineMap. | 2022-12-13 16:42:31 +08:00 |  | 
			
				
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								 genxium | 5c06cfdbac | More preparations on backend to sync jumping. | 2022-12-12 19:11:59 +08:00 |  | 
			
				
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								 genxium | 7985a242fd | Updated OfflineMap position loading. | 2022-12-12 16:42:11 +08:00 |  | 
			
				
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								 genxium | bef1df48aa | Prepared backend for jumping sync. | 2022-12-11 20:09:06 +08:00 |  | 
			
				
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								 genxium | 8d989d543a | Improved offline map for code abstraction and testing. | 2022-12-11 17:26:55 +08:00 |  | 
			
				
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								 genxium | 849ce34fe5 | Added debug drawing for OfflineMap. | 2022-12-11 12:20:42 +08:00 |  | 
			
				
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								 genxium | 195a400dc2 | Minor fix. | 2022-12-10 18:12:20 +08:00 |  | 
			
				
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								 genxium | 66dfcaa0f5 | Fixes for platform snapping. | 2022-12-10 12:47:02 +08:00 |  | 
			
				
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								 genxium | 9917a62526 | Drafted basic jumping. | 2022-12-10 00:07:03 +08:00 |  | 
			
				
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								 genxium | 62e50f8b6c | Drafted use of gravity. | 2022-12-09 17:22:04 +08:00 |  | 
			
				
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								 genxium | 6af9a14be5 | Fixes for downsync order preservation. | 2022-12-06 11:49:00 +08:00 |  | 
			
				
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								 genxium | 0373665382 | Minor updates on ringbuffer and formatting. | 2022-12-02 10:20:58 +08:00 |  | 
			
				
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								 genxium | c4489e0912 | Fixed backend downsyncToAll battleState filtering. | 2022-12-01 15:23:43 +08:00 |  | 
			
				
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								 genxium | 348c889e14 | Fixes on resync. | 2022-12-01 11:53:37 +08:00 |  | 
			
				
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								 yflu | c6473db561 | In progress for fixing recovery upon reconnection. | 2022-12-01 00:30:35 +08:00 |  | 
			
				
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								 genxium | e165d49cb1 | Further simplified signaling. | 2022-11-30 21:51:06 +08:00 |  | 
			
				
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								 genxium | 1f5802ee14 | Fixed multiple error handling spots. | 2022-11-29 21:32:18 +08:00 |  | 
			
				
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								 yflu | 080a384ade | Working on reduction of resync received in frontend. | 2022-11-29 12:49:49 +08:00 |  | 
			
				
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								 genxium | b1f0cf2c57 | Added frame anim compatibility for AttackingCharacter. | 2022-11-27 21:33:34 +08:00 |  | 
			
				
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								 genxium | 1b43e6d760 | Reduced dragonbones exported resource size. | 2022-11-27 19:38:26 +08:00 |  | 
			
				
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								 genxium | e0fb21f3fb | Fixes for simultaneous reconnection w.r.t. same room, and updates for documentation. | 2022-11-27 00:00:39 +08:00 |  | 
			
				
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								 genxium | 52be2a6a79 | Simplified frontend anim handling. | 2022-11-26 00:04:22 +08:00 |  | 
			
				
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								 genxium | fa491b357d | Fixed frontend animation switch after atk and stun. | 2022-11-25 22:44:01 +08:00 |  | 
			
				
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								 genxium | 695eacaabc | Fixed frontend animation switch. | 2022-11-25 21:53:30 +08:00 |  | 
			
				
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								 genxium | 0324b584a5 | Fixed frontend countdown display. | 2022-11-25 17:57:10 +08:00 |  | 
			
				
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								 genxium | 70e552f5f0 | Simplified frontend handling of RoomDownsyncFrame. | 2022-11-25 13:26:22 +08:00 |  | 
			
				
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								 genxium | c58e690a47 | Updated frontend animation trigger mechanism. | 2022-11-25 12:05:22 +08:00 |  | 
			
				
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								 genxium | 1593965950 | Fixed backend bullet collision handling. | 2022-11-25 09:07:43 +08:00 |  | 
			
				
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								 genxium | 2a1105efa4 | Added collision debug logs in backend. | 2022-11-24 21:56:34 +08:00 |  | 
			
				
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								 genxium | 04de4666d5 | Fixes for melee attack sync. | 2022-11-24 20:46:44 +08:00 |  | 
			
				
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								 genxium | 24d5ad9dc8 | Drafted backend handling of melee attack. | 2022-11-24 17:48:07 +08:00 |  | 
			
				
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								 genxium | fdc296531a | A broken commit during backend bullet adaptation. | 2022-11-24 12:48:03 +08:00 |  | 
			
				
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								 genxium | becc56f672 | Minor fix. | 2022-11-23 16:25:08 +08:00 |  | 
			
				
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								 yflu | 58c18ab7ae | Drafted rollback compatible bullet lifecycle events. | 2022-11-23 12:30:30 +08:00 |  | 
			
				
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								 genxium | 024d527f3d | Drafted attack trigger logic in OfflineMap. | 2022-11-22 22:31:06 +08:00 |  | 
			
				
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								 genxium | 9b29edaaa1 | Added resources for WaterGhost animation. | 2022-11-22 16:19:04 +08:00 |  | 
			
				
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								 genxium | 360f2fc22b | Simplified backend config loading. | 2022-11-21 17:27:32 +08:00 |  | 
			
				
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								 yflu | 2dbc529978 | Fixes for jiggling character animation on resynced. | 2022-11-21 00:23:01 +08:00 |  | 
			
				
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								 genxium | d21f59cafa | Minor fix. | 2022-11-20 21:07:45 +08:00 |  | 
			
				
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								 genxium | 52480ab29f | Updated TouchEventsManager to support input from Keyboard as well as an additional atk btn. | 2022-11-20 20:13:08 +08:00 |  | 
			
				
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								 genxium | 061aa449c9 | Fixes for online map class to use updated character animations. | 2022-11-19 22:59:12 +08:00 |  | 
			
				
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								 genxium | 78dd9ecd85 | Initial commit for offline map, might break the online version. | 2022-11-19 20:58:07 +08:00 |  | 
			
				
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								 yflu | d4226137b6 | Initial draft of an offline map for testing new characters. | 2022-11-17 23:39:32 +08:00 |  | 
			
				
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								 yflu | e432026fec | Fixed proto_gen_shortcut script for OSX. | 2022-11-17 23:13:53 +08:00 |  |