genxium
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b9827f8430
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Refined experimental toggle for in-place inputsBuffer update upon dynamics.
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2023-02-26 14:59:27 +08:00 |
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genxium
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91d16b1cc4
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Added an experimental toggle for in-place inputsBuffer update upon dynamics.
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2023-02-25 23:40:57 +08:00 |
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genxium
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be5200663c
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Updated input prediction approach upon dynamics.
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2023-02-25 23:05:25 +08:00 |
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genxium
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b19549b0a8
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Enhanced inplace rdf update.
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2023-02-17 18:54:51 +08:00 |
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genxium
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2b304eaa75
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A temp dirty commit having mysterious left moving players.
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2023-02-17 12:26:07 +08:00 |
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genxium
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c6b98855af
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Reduced externalization cost.
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2023-02-16 22:23:12 +08:00 |
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genxium
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4e0928cb1b
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Drafted inplace memory version of game dynamics.
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2023-02-16 17:13:09 +08:00 |
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genxium
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fb42533f55
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Temp update to remove use of MakeFullWrapper for reducing redundant CPU time in profiling.
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2023-02-16 10:14:37 +08:00 |
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genxium
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5b7f35b874
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Applied ringbuff to resolv_tailored for reducing memory usage.
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2023-02-15 15:38:20 +08:00 |
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genxium
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2d179d0cdf
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Minor update.
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2023-02-14 23:27:21 +08:00 |
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genxium
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38149279bd
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Drafted hp handling.
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2023-02-08 18:32:59 +08:00 |
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genxium
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59c8427c70
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Enhanced turn-around performance.
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2023-01-20 11:29:27 +08:00 |
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genxium
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84af0d1572
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Drafted bullet explosion data structure.
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2023-01-15 17:21:34 +08:00 |
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genxium
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dd9c03404e
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Fixed fireball rollback mechanism.
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2023-01-13 12:10:06 +08:00 |
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genxium
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29e402ea71
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Integrated onwall movements to multiplayer battle.
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2023-01-12 18:09:02 +08:00 |
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genxium
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845282db50
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Minor fix.
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2023-01-12 12:55:57 +08:00 |
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genxium
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934a495d47
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Updates for fireball bullet.
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2023-01-11 18:42:57 +08:00 |
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genxium
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823624d95d
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Implemented basic fireball collision.
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2023-01-10 12:37:38 +08:00 |
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genxium
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ab122a7bc8
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Drafted new character as NPC.
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2023-01-08 20:34:29 +08:00 |
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genxium
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e2191f9d13
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Misc fixes.
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2023-01-05 10:20:01 +08:00 |
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genxium
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2d04363d69
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Fixed frontend debug drawer.
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2023-01-04 23:49:19 +08:00 |
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genxium
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80c6e05731
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Initial attempt integrating online battle.
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2023-01-02 23:35:56 +08:00 |
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genxium
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69581009ee
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Further simplified proto communication.
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2023-01-02 20:42:23 +08:00 |
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genxium
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325dbfb79c
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A temp broken commit except for OfflineMap - drafted basic cancellable skills.
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2023-01-01 20:18:35 +08:00 |
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genxium
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8b80117d3d
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A temp broken commit except for OfflineMap - refactoring character/skill/bullet config hierarchy.
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2023-01-01 15:43:25 +08:00 |
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genxium
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c7fc377a2b
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A temp broken commit except for OfflineMap - refactoring jumping.
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2022-12-31 23:28:09 +08:00 |
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genxium
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ec8760c24b
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Fixed PlayerDownsync end-to-end communication.
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2022-12-29 15:03:40 +08:00 |
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genxium
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69f0ddc171
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Initial recovery of MeleeBullet in online battle.
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2022-12-29 12:21:01 +08:00 |
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genxium
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f4868197b6
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Temp broken commit during refactoration of jsexport inputbuffer handling.
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2022-12-28 18:28:42 +08:00 |
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genxium
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a85c6f9ad8
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Refactored backend to use jsexport dynamics.
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2022-12-26 00:01:12 +08:00 |
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genxium
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8139a00939
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Optimized jsexport by tailored resolv lib.
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2022-12-25 18:44:29 +08:00 |
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genxium
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9ffcc6fbd8
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Temp broken commit, refactoring battle_srv to use jsexport.
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2022-12-25 15:39:30 +08:00 |
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genxium
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013c1ea312
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Fixed character offset in OfflineMap2.
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2022-12-25 14:18:48 +08:00 |
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genxium
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72782735d3
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First successful run in OfflineMap using gopkgs dynamics.
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2022-12-24 22:27:31 +08:00 |
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genxium
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cb571f56e8
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Attempts to make OfflineMap2 work.
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2022-12-24 19:06:31 +08:00 |
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genxium
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8a9d449d83
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Added necessary js type exposure to jsexport.
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2022-12-24 13:57:32 +08:00 |
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genxium
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df5c9fda30
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Drafted use of dynamics in jsexport.
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2022-12-23 22:31:55 +08:00 |
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genxium
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69e6baf8e7
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Initial trial and error draft of using gopherjs.
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2022-12-23 17:31:04 +08:00 |
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