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Fixed fireball trigger.
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@@ -96,7 +96,7 @@ cc.Class({
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const p2Vpos = gopkgs.WorldToVirtualGridPos(boundaryObjs.playerStartingPositions[1].x, boundaryObjs.playerStartingPositions[1].y);
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const colliderRadiusV = gopkgs.WorldToVirtualGridPos(12.0, 0);
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const speciesIdList = [1,4096];
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const speciesIdList = [4096, 1];
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const chConfigsOrderedByJoinIndex = gopkgs.GetCharacterConfigsOrderedByJoinIndex(speciesIdList);
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const startRdf = window.pb.protos.RoomDownsyncFrame.create({
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