Merge pull request #1 from genxium/manual_collision

Merge the manual collision.
This commit is contained in:
Wing 2022-09-26 11:49:55 +08:00 committed by GitHub
commit ff092a40ed
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GPG Key ID: 4AEE18F83AFDEB23
26 changed files with 1046 additions and 3840 deletions

11
ConcerningEdgeCases.md Normal file
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@ -0,0 +1,11 @@
Under the current "input delay" algorithm, the lag of a single player would cause all the other players to receive outdated commands, e.g. when at a certain moment
- player#1: renderFrameId = 100, significantly lagged due to local CPU overheated
- player#2: renderFrameId = 240
- player#3: renderFrameId = 239
- player#4: renderFrameId = 242
players #2, #3 #4 would receive "outdated(in their subjective feelings) but all-confirmed commands" from then on, thus forced to rollback and chase many frames - the lag due to "large range of frame-chasing" would then further deteriorate the situation - like an avalanche.
In a "no-server & p2p" setup, I couldn't think of a proper way to cope with such edge case. Solely on the frontend we could only mitigate the impact to players #2, #3, #4, e.g. a potential lag due to "large range of frame-chasing" is proactively avoided in `<proj-root>/frontend/assets/scripts/Map.js, function update(dt)`.
However in a "server as authority" setup, the server could force confirming an inputFrame without player#1's upsync, and notify player#1 to apply a "roomDownsyncFrame" as well as drop all its outdated local inputFrames.

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@ -1,8 +1,8 @@
package models
type RingBuffer struct {
Ed int32 // write index
St int32 // read index
Ed int32 // write index, open index
St int32 // read index, closed index
EdFrameId int32
StFrameId int32
N int32

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@ -3,7 +3,6 @@ package models
import (
"encoding/xml"
"fmt"
"strings"
"github.com/ByteArena/box2d"
"github.com/golang/protobuf/proto"
"github.com/gorilla/websocket"
@ -15,6 +14,7 @@ import (
. "server/common"
"server/common/utils"
pb "server/pb_output"
"strings"
"sync"
"sync/atomic"
"time"
@ -31,8 +31,8 @@ const (
)
const (
MAGIC_REMOVED_AT_FRAME_ID_PERMANENT_REMOVAL_MARGIN = 5
MAGIC_ROOM_DOWNSYNC_FRAME_ID_BATTLE_READY_TO_START = -99
MAGIC_ROOM_DOWNSYNC_FRAME_ID_BATTLE_READY_TO_START = -1
MAGIC_ROOM_DOWNSYNC_FRAME_ID_BATTLE_START = 0
MAGIC_ROOM_DOWNSYNC_FRAME_ID_PLAYER_ADDED_AND_ACKED = -98
MAGIC_ROOM_DOWNSYNC_FRAME_ID_PLAYER_READDED_AND_ACKED = -97
@ -535,7 +535,7 @@ func (pR *Room) ChooseStage() error {
ErrFatal(err)
rand.Seed(time.Now().Unix())
stageNameList := []string{/*"pacman" ,*/ "richsoil"}
stageNameList := []string{ /*"pacman" ,*/ "richsoil"}
chosenStageIndex := rand.Int() % len(stageNameList) // Hardcoded temporarily. -- YFLu
pR.StageName = stageNameList[chosenStageIndex]
@ -701,10 +701,10 @@ func (pR *Room) CanPopSt(refLowerInputFrameId int32) bool {
func (pR *Room) AllPlayerInputsBufferString() string {
s := make([]string, 0)
s = append(s, fmt.Sprintf("{lastAllConfirmedInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v}", pR.LastAllConfirmedInputFrameId, pR.LastAllConfirmedInputFrameIdWithChange))
s = append(s, fmt.Sprintf("{lastAllConfirmedInputFrameId: %v, lastAllConfirmedInputFrameIdWithChange: %v}", pR.LastAllConfirmedInputFrameId, pR.LastAllConfirmedInputFrameIdWithChange))
for playerId, player := range pR.Players {
s = append(s, fmt.Sprintf("{playerId: %v, ackingFrameId: %v, ackingInputFrameId: %v, lastSentInputFrameId: %v}", playerId, player.AckingFrameId, player.AckingInputFrameId, player.LastSentInputFrameId))
}
s = append(s, fmt.Sprintf("{playerId: %v, ackingFrameId: %v, ackingInputFrameId: %v, lastSentInputFrameId: %v}", playerId, player.AckingFrameId, player.AckingInputFrameId, player.LastSentInputFrameId))
}
for i := pR.AllPlayerInputsBuffer.StFrameId; i < pR.AllPlayerInputsBuffer.EdFrameId; i++ {
tmp := pR.AllPlayerInputsBuffer.GetByFrameId(i)
if nil == tmp {
@ -736,27 +736,23 @@ func (pR *Room) StartBattle() {
*/
battleMainLoop := func() {
defer func() {
if r := recover(); r != nil {
Logger.Error("battleMainLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("panic", r))
}
if r := recover(); r != nil {
Logger.Error("battleMainLoop, recovery spot#1, recovered from: ", zap.Any("roomId", pR.Id), zap.Any("panic", r))
}
Logger.Info("The `battleMainLoop` is stopped for:", zap.Any("roomId", pR.Id))
pR.onBattleStoppedForSettlement()
}()
battleMainLoopStartedNanos := utils.UnixtimeNano()
var totalElapsedNanos int64
totalElapsedNanos = 0
// inputFrameIdDownsyncToleranceFrameCnt := int32(1)
totalElapsedNanos := int64(0)
Logger.Info("The `battleMainLoop` is started for:", zap.Any("roomId", pR.Id))
for {
pR.Tick++ // It's important to increment "pR.Tick" here such that the "InputFrameDownsync.InputFrameId" is most advanced
if 1 == pR.Tick {
if 0 == pR.Tick {
// The legacy frontend code needs this "kickoffFrame" to remove the "ready to start 3-2-1" panel
kickoffFrame := pb.RoomDownsyncFrame{
Id: pR.Tick,
RefFrameId: 0, // Hardcoded for now.
RefFrameId: MAGIC_ROOM_DOWNSYNC_FRAME_ID_BATTLE_START,
Players: toPbPlayers(pR.Players),
Treasures: toPbTreasures(pR.Treasures),
Traps: toPbTraps(pR.Traps),
@ -822,7 +818,6 @@ func (pR *Room) StartBattle() {
// [WARNING] EDGE CASE HERE: Upon initialization, all of "lastAllConfirmedInputFrameId", "lastAllConfirmedInputFrameIdWithChange" and "anchorInputFrameId" are "-1", thus "candidateToSendInputFrameId" starts with "0", however "inputFrameId: 0" might not have been all confirmed!
debugSendingInputFrameId := int32(-1)
// TODO: If a buffered "inputFrame" is inserted but has been non-all-confirmed for a long time, e.g. inserted at "inputFrameId=42" but still non-all-confirmed at "inputFrameId=980", the server should mark that of "inputFrameId=42" as well as send it to the unconfirmed players with an extra "RoomDownsyncFrame" for their FORCE RESET OF REFERENCE STATE
for candidateToSendInputFrameId <= lastAllConfirmedInputFrameIdWithChange {
tmp := pR.AllPlayerInputsBuffer.GetByFrameId(candidateToSendInputFrameId)
if nil == tmp {
@ -848,12 +843,7 @@ func (pR *Room) StartBattle() {
}
}
/*
if swapped := atomic.CompareAndSwapInt32(&(pR.LastAllConfirmedInputFrameIdWithChange), lastAllConfirmedInputFrameIdWithChange, -1); !swapped {
// "OnBattleCmdReceived" might be updating "pR.LastAllConfirmedInputFrameIdWithChange" simultaneously, don't update here if the old value is no longer valid
Logger.Warn("pR.LastAllConfirmedInputFrameIdWithChange NOT UPDATED:", zap.Any("roomId", pR.Id), zap.Any("refInputFrameId", refInputFrameId), zap.Any("StFrameId", pR.AllPlayerInputsBuffer.StFrameId), zap.Any("EdFrameId", pR.AllPlayerInputsBuffer.EdFrameId))
}
*/
pR.Tick++
now := utils.UnixtimeNano()
elapsedInCalculation := now - stCalculation
totalElapsedNanos = (now - battleMainLoopStartedNanos)
@ -953,10 +943,10 @@ func (pR *Room) OnBattleCmdReceived(pReq *pb.WsReq) {
Logger.Info("Key inputFrame change", zap.Any("roomId", pR.Id), zap.Any("inputFrameId", clientInputFrameId), zap.Any("lastInputFrameId", pR.LastAllConfirmedInputFrameId), zap.Any("StFrameId", pR.AllPlayerInputsBuffer.StFrameId), zap.Any("EdFrameId", pR.AllPlayerInputsBuffer.EdFrameId), zap.Any("newInputList", inputFrameDownsync.InputList), zap.Any("lastInputList", pR.LastAllConfirmedInputList))
}
atomic.StoreInt32(&(pR.LastAllConfirmedInputFrameId), clientInputFrameId) // [WARNING] It's IMPORTANT that "pR.LastAllConfirmedInputFrameId" is NOT NECESSARILY CONSECUTIVE, i.e. if one of the players disconnects and reconnects within a considerable amount of frame delays!
for i,v := range inputFrameDownsync.InputList {
// To avoid potential misuse of pointers
pR.LastAllConfirmedInputList[i] = v
}
for i, v := range inputFrameDownsync.InputList {
// To avoid potential misuse of pointers
pR.LastAllConfirmedInputList[i] = v
}
if pR.inputFrameIdDebuggable(clientInputFrameId) {
Logger.Info("inputFrame lifecycle#2[allconfirmed]", zap.Any("roomId", pR.Id), zap.Any("playerId", playerId), zap.Any("inputFrameId", clientInputFrameId), zap.Any("StFrameId", pR.AllPlayerInputsBuffer.StFrameId), zap.Any("EdFrameId", pR.AllPlayerInputsBuffer.EdFrameId))
}
@ -987,7 +977,7 @@ func (pR *Room) StopBattleForSettlement() {
for playerId, _ := range pR.Players {
assembledFrame := pb.RoomDownsyncFrame{
Id: pR.Tick,
RefFrameId: 0, // Hardcoded for now.
RefFrameId: pR.Tick, // Hardcoded for now.
Players: toPbPlayers(pR.Players),
SentAt: utils.UnixtimeMilli(),
CountdownNanos: -1, // TODO: Replace this magic constant!
@ -1027,12 +1017,12 @@ func (pR *Room) onBattlePrepare(cb BattleStartCbType) {
}
battleReadyToStartFrame := pb.RoomDownsyncFrame{
Id: pR.Tick,
Players: toPbPlayers(pR.Players),
SentAt: utils.UnixtimeMilli(),
RefFrameId: MAGIC_ROOM_DOWNSYNC_FRAME_ID_BATTLE_READY_TO_START,
PlayerMetas: playerMetas,
CountdownNanos: pR.BattleDurationNanos,
Id: pR.Tick,
Players: toPbPlayers(pR.Players),
SentAt: utils.UnixtimeMilli(),
RefFrameId: MAGIC_ROOM_DOWNSYNC_FRAME_ID_BATTLE_READY_TO_START,
PlayerMetas: playerMetas,
CountdownNanos: pR.BattleDurationNanos,
}
Logger.Info("Sending out frame for RoomBattleState.PREPARE ", zap.Any("battleReadyToStartFrame", battleReadyToStartFrame))

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@ -109,23 +109,23 @@ func InitRoomHeapManager() {
Tick: 0,
EffectivePlayerCount: 0,
//BattleDurationNanos: int64(5 * 1000 * 1000 * 1000),
BattleDurationNanos: int64(30 * 1000 * 1000 * 1000),
ServerFPS: 60,
Treasures: make(map[int32]*Treasure),
Traps: make(map[int32]*Trap),
GuardTowers: make(map[int32]*GuardTower),
Bullets: make(map[int32]*Bullet),
SpeedShoes: make(map[int32]*SpeedShoe),
Barriers: make(map[int32]*Barrier),
Pumpkins: make(map[int32]*Pumpkin),
AccumulatedLocalIdForBullets: 0,
AllPlayerInputsBuffer: NewRingBuffer(1024),
LastAllConfirmedInputFrameId: -1,
LastAllConfirmedInputFrameIdWithChange: -1,
LastAllConfirmedInputList: make([]uint64, roomCapacity),
InputDelayFrames: 4,
InputScaleFrames: 2,
JoinIndexBooleanArr: joinIndexBooleanArr,
BattleDurationNanos: int64(30 * 1000 * 1000 * 1000),
ServerFPS: 60,
Treasures: make(map[int32]*Treasure),
Traps: make(map[int32]*Trap),
GuardTowers: make(map[int32]*GuardTower),
Bullets: make(map[int32]*Bullet),
SpeedShoes: make(map[int32]*SpeedShoe),
Barriers: make(map[int32]*Barrier),
Pumpkins: make(map[int32]*Pumpkin),
AccumulatedLocalIdForBullets: 0,
AllPlayerInputsBuffer: NewRingBuffer(1024),
LastAllConfirmedInputFrameId: -1,
LastAllConfirmedInputFrameIdWithChange: -1,
LastAllConfirmedInputList: make([]uint64, roomCapacity),
InputDelayFrames: 4,
InputScaleFrames: 2,
JoinIndexBooleanArr: joinIndexBooleanArr,
}
roomMap[pq[i].Id] = pq[i]
pq[i].ChooseStage()

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@ -1140,9 +1140,8 @@ type RoomDownsyncFrame struct {
Traps map[int32]*Trap `protobuf:"bytes,7,rep,name=traps,proto3" json:"traps,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
Bullets map[int32]*Bullet `protobuf:"bytes,8,rep,name=bullets,proto3" json:"bullets,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
SpeedShoes map[int32]*SpeedShoe `protobuf:"bytes,9,rep,name=speedShoes,proto3" json:"speedShoes,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
Pumpkin map[int32]*Pumpkin `protobuf:"bytes,10,rep,name=pumpkin,proto3" json:"pumpkin,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
GuardTowers map[int32]*GuardTower `protobuf:"bytes,11,rep,name=guardTowers,proto3" json:"guardTowers,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
PlayerMetas map[int32]*PlayerMeta `protobuf:"bytes,12,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
GuardTowers map[int32]*GuardTower `protobuf:"bytes,10,rep,name=guardTowers,proto3" json:"guardTowers,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
PlayerMetas map[int32]*PlayerMeta `protobuf:"bytes,11,rep,name=playerMetas,proto3" json:"playerMetas,omitempty" protobuf_key:"varint,1,opt,name=key,proto3" protobuf_val:"bytes,2,opt,name=value,proto3"`
}
func (x *RoomDownsyncFrame) Reset() {
@ -1240,13 +1239,6 @@ func (x *RoomDownsyncFrame) GetSpeedShoes() map[int32]*SpeedShoe {
return nil
}
func (x *RoomDownsyncFrame) GetPumpkin() map[int32]*Pumpkin {
if x != nil {
return x.Pumpkin
}
return nil
}
func (x *RoomDownsyncFrame) GetGuardTowers() map[int32]*GuardTower {
if x != nil {
return x.GuardTowers
@ -1778,8 +1770,8 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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@ -1811,123 +1803,113 @@ var file_room_downsync_frame_proto_rawDesc = []byte{
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}
var (
@ -1942,7 +1924,7 @@ func file_room_downsync_frame_proto_rawDescGZIP() []byte {
return file_room_downsync_frame_proto_rawDescData
}
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 30)
var file_room_downsync_frame_proto_msgTypes = make([]protoimpl.MessageInfo, 29)
var file_room_downsync_frame_proto_goTypes = []interface{}{
(*Direction)(nil), // 0: treasurehunterx.Direction
(*Vec2D)(nil), // 1: treasurehunterx.Vec2D
@ -1971,9 +1953,8 @@ var file_room_downsync_frame_proto_goTypes = []interface{}{
nil, // 24: treasurehunterx.RoomDownsyncFrame.TrapsEntry
nil, // 25: treasurehunterx.RoomDownsyncFrame.BulletsEntry
nil, // 26: treasurehunterx.RoomDownsyncFrame.SpeedShoesEntry
nil, // 27: treasurehunterx.RoomDownsyncFrame.PumpkinEntry
nil, // 28: treasurehunterx.RoomDownsyncFrame.GuardTowersEntry
nil, // 29: treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry
nil, // 27: treasurehunterx.RoomDownsyncFrame.GuardTowersEntry
nil, // 28: treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry
}
var file_room_downsync_frame_proto_depIdxs = []int32{
1, // 0: treasurehunterx.Polygon2D.Anchor:type_name -> treasurehunterx.Vec2D
@ -1990,29 +1971,27 @@ var file_room_downsync_frame_proto_depIdxs = []int32{
24, // 11: treasurehunterx.RoomDownsyncFrame.traps:type_name -> treasurehunterx.RoomDownsyncFrame.TrapsEntry
25, // 12: treasurehunterx.RoomDownsyncFrame.bullets:type_name -> treasurehunterx.RoomDownsyncFrame.BulletsEntry
26, // 13: treasurehunterx.RoomDownsyncFrame.speedShoes:type_name -> treasurehunterx.RoomDownsyncFrame.SpeedShoesEntry
27, // 14: treasurehunterx.RoomDownsyncFrame.pumpkin:type_name -> treasurehunterx.RoomDownsyncFrame.PumpkinEntry
28, // 15: treasurehunterx.RoomDownsyncFrame.guardTowers:type_name -> treasurehunterx.RoomDownsyncFrame.GuardTowersEntry
29, // 16: treasurehunterx.RoomDownsyncFrame.playerMetas:type_name -> treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry
15, // 17: treasurehunterx.WsReq.inputFrameUpsyncBatch:type_name -> treasurehunterx.InputFrameUpsync
17, // 18: treasurehunterx.WsReq.hb:type_name -> treasurehunterx.HeartbeatUpsync
14, // 19: treasurehunterx.WsResp.rdf:type_name -> treasurehunterx.RoomDownsyncFrame
16, // 20: treasurehunterx.WsResp.inputFrameDownsyncBatch:type_name -> treasurehunterx.InputFrameDownsync
5, // 21: treasurehunterx.WsResp.bciFrame:type_name -> treasurehunterx.BattleColliderInfo
3, // 22: treasurehunterx.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> treasurehunterx.Vec2DList
4, // 23: treasurehunterx.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> treasurehunterx.Polygon2DList
6, // 24: treasurehunterx.RoomDownsyncFrame.PlayersEntry.value:type_name -> treasurehunterx.Player
8, // 25: treasurehunterx.RoomDownsyncFrame.TreasuresEntry.value:type_name -> treasurehunterx.Treasure
10, // 26: treasurehunterx.RoomDownsyncFrame.TrapsEntry.value:type_name -> treasurehunterx.Trap
9, // 27: treasurehunterx.RoomDownsyncFrame.BulletsEntry.value:type_name -> treasurehunterx.Bullet
11, // 28: treasurehunterx.RoomDownsyncFrame.SpeedShoesEntry.value:type_name -> treasurehunterx.SpeedShoe
12, // 29: treasurehunterx.RoomDownsyncFrame.PumpkinEntry.value:type_name -> treasurehunterx.Pumpkin
13, // 30: treasurehunterx.RoomDownsyncFrame.GuardTowersEntry.value:type_name -> treasurehunterx.GuardTower
7, // 31: treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> treasurehunterx.PlayerMeta
32, // [32:32] is the sub-list for method output_type
32, // [32:32] is the sub-list for method input_type
32, // [32:32] is the sub-list for extension type_name
32, // [32:32] is the sub-list for extension extendee
0, // [0:32] is the sub-list for field type_name
27, // 14: treasurehunterx.RoomDownsyncFrame.guardTowers:type_name -> treasurehunterx.RoomDownsyncFrame.GuardTowersEntry
28, // 15: treasurehunterx.RoomDownsyncFrame.playerMetas:type_name -> treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry
15, // 16: treasurehunterx.WsReq.inputFrameUpsyncBatch:type_name -> treasurehunterx.InputFrameUpsync
17, // 17: treasurehunterx.WsReq.hb:type_name -> treasurehunterx.HeartbeatUpsync
14, // 18: treasurehunterx.WsResp.rdf:type_name -> treasurehunterx.RoomDownsyncFrame
16, // 19: treasurehunterx.WsResp.inputFrameDownsyncBatch:type_name -> treasurehunterx.InputFrameDownsync
5, // 20: treasurehunterx.WsResp.bciFrame:type_name -> treasurehunterx.BattleColliderInfo
3, // 21: treasurehunterx.BattleColliderInfo.StrToVec2DListMapEntry.value:type_name -> treasurehunterx.Vec2DList
4, // 22: treasurehunterx.BattleColliderInfo.StrToPolygon2DListMapEntry.value:type_name -> treasurehunterx.Polygon2DList
6, // 23: treasurehunterx.RoomDownsyncFrame.PlayersEntry.value:type_name -> treasurehunterx.Player
8, // 24: treasurehunterx.RoomDownsyncFrame.TreasuresEntry.value:type_name -> treasurehunterx.Treasure
10, // 25: treasurehunterx.RoomDownsyncFrame.TrapsEntry.value:type_name -> treasurehunterx.Trap
9, // 26: treasurehunterx.RoomDownsyncFrame.BulletsEntry.value:type_name -> treasurehunterx.Bullet
11, // 27: treasurehunterx.RoomDownsyncFrame.SpeedShoesEntry.value:type_name -> treasurehunterx.SpeedShoe
13, // 28: treasurehunterx.RoomDownsyncFrame.GuardTowersEntry.value:type_name -> treasurehunterx.GuardTower
7, // 29: treasurehunterx.RoomDownsyncFrame.PlayerMetasEntry.value:type_name -> treasurehunterx.PlayerMeta
30, // [30:30] is the sub-list for method output_type
30, // [30:30] is the sub-list for method input_type
30, // [30:30] is the sub-list for extension type_name
30, // [30:30] is the sub-list for extension extendee
0, // [0:30] is the sub-list for field type_name
}
func init() { file_room_downsync_frame_proto_init() }
@ -2268,7 +2247,7 @@ func file_room_downsync_frame_proto_init() {
GoPackagePath: reflect.TypeOf(x{}).PkgPath(),
RawDescriptor: file_room_downsync_frame_proto_rawDesc,
NumEnums: 0,
NumMessages: 30,
NumMessages: 29,
NumExtensions: 0,
NumServices: 0,
},

View File

@ -126,9 +126,8 @@ message RoomDownsyncFrame {
map<int32, Trap> traps = 7;
map<int32, Bullet> bullets = 8;
map<int32, SpeedShoe> speedShoes = 9;
map<int32, Pumpkin> pumpkin = 10;
map<int32, GuardTower> guardTowers = 11;
map<int32, PlayerMeta> playerMetas = 12;
map<int32, GuardTower> guardTowers = 10;
map<int32, PlayerMeta> playerMetas = 11;
}
message InputFrameUpsync {

View File

@ -8,7 +8,8 @@
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false
"asyncLoadAssets": false,
"readonly": false
},
{
"__type__": "cc.Node",
@ -27,7 +28,6 @@
}
],
"_active": true,
"_level": 1,
"_components": [
{
"__id__": 11
@ -63,17 +63,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 2,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -89,7 +78,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 2,
"groupIndex": 2,
"_id": ""
},
{
"__type__": "cc.Node",
@ -100,7 +101,6 @@
},
"_children": [],
"_active": false,
"_level": 0,
"_components": [
{
"__id__": 3
@ -127,17 +127,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 0,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -153,7 +142,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Label",
@ -163,6 +164,7 @@
"__id__": 2
},
"_enabled": true,
"_materials": [],
"_useOriginalSize": false,
"_string": "(0, 0)",
"_N$string": "(0, 0)",
@ -200,7 +202,6 @@
},
"_children": [],
"_active": false,
"_level": 2,
"_components": [
{
"__id__": 6
@ -227,17 +228,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 0,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -253,7 +243,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.ParticleSystem",
@ -263,6 +265,9 @@
"__id__": 5
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 1,
"_custom": true,
"_file": {
"__uuid__": "b2687ac4-099e-403c-a192-ff477686f4f5"
@ -271,8 +276,6 @@
"__uuid__": "472df5d3-35e7-4184-9e6c-7f41bee65ee3"
},
"_texture": null,
"_srcBlendFactor": 770,
"_dstBlendFactor": 1,
"_stopped": false,
"playOnLoad": true,
"autoRemoveOnFinish": false,
@ -329,6 +332,7 @@
"x": 7,
"y": 7
},
"_positionType": 1,
"positionType": 1,
"emitterMode": 0,
"gravity": {
@ -372,7 +376,6 @@
},
"_children": [],
"_active": true,
"_level": 2,
"_components": [
{
"__id__": 9
@ -399,17 +402,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 0,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -425,7 +417,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
@ -435,6 +439,13 @@
"__id__": 8
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "a2170e4c-df31-41ef-be73-f4f605e75821"
},
@ -449,12 +460,9 @@
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_state": 0,
"_atlas": {
"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
},
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_id": ""
},
{
@ -476,6 +484,9 @@
"__id__": 1
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 0,
@ -488,10 +499,7 @@
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_state": 0,
"_atlas": null,
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_id": ""
},
{
@ -549,8 +557,8 @@
},
"_enabled": true,
"animComp": null,
"baseSpeed": 300,
"speed": 200,
"baseSpeed": 50,
"speed": 50,
"lastMovedAt": 0,
"eps": 0.1,
"magicLeanLowerBound": 0.414,

View File

@ -8,7 +8,8 @@
"__id__": 1
},
"optimizationPolicy": 0,
"asyncLoadAssets": false
"asyncLoadAssets": false,
"readonly": false
},
{
"__type__": "cc.Node",
@ -27,7 +28,6 @@
}
],
"_active": true,
"_level": 1,
"_components": [
{
"__id__": 11
@ -63,17 +63,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 2,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -89,7 +78,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 2,
"groupIndex": 2,
"_id": ""
},
{
"__type__": "cc.Node",
@ -100,7 +101,6 @@
},
"_children": [],
"_active": false,
"_level": 0,
"_components": [
{
"__id__": 3
@ -127,17 +127,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 0,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -153,7 +142,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Label",
@ -163,6 +164,7 @@
"__id__": 2
},
"_enabled": true,
"_materials": [],
"_useOriginalSize": false,
"_string": "(0, 0)",
"_N$string": "(0, 0)",
@ -200,7 +202,6 @@
},
"_children": [],
"_active": false,
"_level": 2,
"_components": [
{
"__id__": 6
@ -227,17 +228,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 0,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -253,7 +243,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.ParticleSystem",
@ -263,6 +265,9 @@
"__id__": 5
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 1,
"_custom": true,
"_file": {
"__uuid__": "b2687ac4-099e-403c-a192-ff477686f4f5"
@ -271,8 +276,6 @@
"__uuid__": "472df5d3-35e7-4184-9e6c-7f41bee65ee3"
},
"_texture": null,
"_srcBlendFactor": 770,
"_dstBlendFactor": 1,
"_stopped": false,
"playOnLoad": true,
"autoRemoveOnFinish": false,
@ -329,6 +332,7 @@
"x": 7,
"y": 7
},
"_positionType": 1,
"positionType": 1,
"emitterMode": 0,
"gravity": {
@ -372,7 +376,6 @@
},
"_children": [],
"_active": true,
"_level": 2,
"_components": [
{
"__id__": 9
@ -399,17 +402,6 @@
"x": 0.5,
"y": 0.5
},
"_quat": {
"__type__": "cc.Quat",
"x": 0,
"y": 0,
"z": 0,
"w": 1
},
"_skewX": 0,
"_skewY": 0,
"groupIndex": 0,
"_id": "",
"_trs": {
"__type__": "TypedArray",
"ctor": "Float64Array",
@ -425,7 +417,19 @@
1,
1
]
}
},
"_eulerAngles": {
"__type__": "cc.Vec3",
"x": 0,
"y": 0,
"z": 0
},
"_skewX": 0,
"_skewY": 0,
"_is3DNode": false,
"_groupIndex": 0,
"groupIndex": 0,
"_id": ""
},
{
"__type__": "cc.Sprite",
@ -435,6 +439,13 @@
"__id__": 8
},
"_enabled": true,
"_materials": [
{
"__uuid__": "eca5d2f2-8ef6-41c2-bbe6-f9c79d09c432"
}
],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": {
"__uuid__": "a2170e4c-df31-41ef-be73-f4f605e75821"
},
@ -449,12 +460,9 @@
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_state": 0,
"_atlas": {
"__uuid__": "030d9286-e8a2-40cf-98f8-baf713f0b8c4"
},
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_id": ""
},
{
@ -476,6 +484,9 @@
"__id__": 1
},
"_enabled": true,
"_materials": [],
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_spriteFrame": null,
"_type": 0,
"_sizeMode": 0,
@ -488,10 +499,7 @@
"_fillStart": 0,
"_fillRange": 0,
"_isTrimmedMode": true,
"_state": 0,
"_atlas": null,
"_srcBlendFactor": 770,
"_dstBlendFactor": 771,
"_id": ""
},
{
@ -549,8 +557,8 @@
},
"_enabled": true,
"animComp": null,
"baseSpeed": 300,
"speed": 200,
"baseSpeed": 50,
"speed": 50,
"lastMovedAt": 0,
"eps": 0.1,
"magicLeanLowerBound": 0.414,

View File

@ -440,7 +440,7 @@
"array": [
0,
0,
209.7912853806815,
216.05530045313827,
0,
0,
0,
@ -2991,9 +2991,6 @@
"loadingPrefab": {
"__uuid__": "f2a3cece-30bf-4f62-bc20-34d44a9ddf98"
},
"wechatLoginTips": {
"__id__": 68
},
"_id": "51YNpecnJBea8vzAxGdkv2"
},
{

File diff suppressed because it is too large Load Diff

View File

@ -1,7 +0,0 @@
{
"ver": "1.2.5",
"uuid": "475b849b-44b3-4390-982d-bd0d9e695093",
"asyncLoadAssets": false,
"autoReleaseAssets": false,
"subMetas": {}
}

View File

@ -8,11 +8,11 @@ module.export = cc.Class({
},
baseSpeed: {
type: cc.Float,
default: 300,
default: 50,
},
speed: {
type: cc.Float,
default: 300
default: 50
},
lastMovedAt: {
type: cc.Float,
@ -35,12 +35,6 @@ module.export = cc.Class({
// LIFE-CYCLE CALLBACKS:
start() {
const self = this;
self.contactedControlledPlayers = [];
self.contactedNPCPlayers = [];
self.coveringShelterZReducers = [];
self.computedNewDifferentPosLocalToParentWithinCurrentFrame = null;
self.actionMangerSingleton = new cc.ActionManager();
self.activeDirection = {
dx: 0,
dy: 0
@ -61,7 +55,6 @@ module.export = cc.Class({
};
const canvasNode = self.mapNode.parent;
self.mapIns = self.mapNode.getComponent("Map");
self.contactedBarriers = [];
const joystickInputControllerScriptIns = canvasNode.getComponent("TouchEventsManager");
self.ctrl = joystickInputControllerScriptIns;
self.animComp = self.node.getComponent(cc.Animation);
@ -93,330 +86,10 @@ module.export = cc.Class({
}
},
_addCoveringShelterZReducer(comp) {
const self = this;
for (let coveringShelterZReducer of self.coveringShelterZReducers) {
if (coveringShelterZReducer._id == comp._id) {
return false;
}
}
self.coveringShelterZReducers.push(comp);
return true;
},
_removeCoveringShelterZReducer(comp) {
const self = this;
self.coveringShelterZReducers = self.coveringShelterZReducers.filter((coveringShelterZReducer) => {
return coveringShelterZReducer._id != comp._id;
});
return true;
},
_addContactedBarrier(collider) {
const self = this;
if (!self.contactedBarriers) {
cc.log("self.contactedBarriers is null or undefined" + self.contactedBarriers)
}
for (let contactedBarrier of self.contactedBarriers) {
if (contactedBarrier._id == collider._id) {
return false;
}
}
self.contactedBarriers.push(collider);
return true;
},
_removeContactedBarrier(collider) {
const self = this;
self.contactedBarriers = self.contactedBarriers.filter((contactedBarrier) => {
return contactedBarrier._id != collider._id;
});
return true;
},
_addContactedControlledPlayers(comp) {
const self = this;
for (let aComp of self.contactedControlledPlayers) {
if (aComp.uuid == comp.uuid) {
return false;
}
}
self.contactedControlledPlayers.push(comp);
return true;
},
_removeContactedControlledPlayer(comp) {
const self = this;
self.contactedControlledPlayers = self.contactedControlledPlayers.filter((aComp) => {
return aComp.uuid != comp.uuid;
});
return true;
},
_addContactedNPCPlayers(comp) {
const self = this;
for (let aComp of self.contactedNPCPlayers) {
if (aComp.uuid == comp.uuid) {
return false;
}
}
self.contactedNPCPlayers.push(comp);
return true;
},
_removeContactedNPCPlayer(comp) {
const self = this;
self.contactedNPCPlayers = self.contactedNPCPlayers.filter((aComp) => {
return aComp.uuid != comp.uuid;
});
return true;
},
_canMoveBy(vecToMoveBy) {
const self = this;
const computedNewDifferentPosLocalToParentWithinCurrentFrame = self.node.position.add(vecToMoveBy);
self.computedNewDifferentPosLocalToParentWithinCurrentFrame = computedNewDifferentPosLocalToParentWithinCurrentFrame;
if (tileCollisionManager.isOutOfMapNode(self.mapNode, computedNewDifferentPosLocalToParentWithinCurrentFrame)) {
return false;
}
const currentSelfColliderCircle = self.node.getComponent(cc.CircleCollider);
let nextSelfColliderCircle = null;
if (0 < self.contactedBarriers.length) {
/* To avoid unexpected buckling. */
const mutatedVecToMoveBy = vecToMoveBy.mul(5); // To help it escape the engaged `contactedBarriers`.
nextSelfColliderCircle = {
position: self.node.position.add(mutatedVecToMoveBy).add(currentSelfColliderCircle.offset),
radius: currentSelfColliderCircle.radius,
};
} else {
nextSelfColliderCircle = {
position: computedNewDifferentPosLocalToParentWithinCurrentFrame.add(currentSelfColliderCircle.offset),
radius: currentSelfColliderCircle.radius,
};
}
for (let contactedBarrier of self.contactedBarriers) {
let contactedBarrierPolygonLocalToParentWithinCurrentFrame = [];
for (let p of contactedBarrier.points) {
contactedBarrierPolygonLocalToParentWithinCurrentFrame.push(contactedBarrier.node.position.add(p));
}
if (cc.Intersection.pointInPolygon(nextSelfColliderCircle.position, contactedBarrierPolygonLocalToParentWithinCurrentFrame)) {
// Make sure that the player is "leaving" the PolygonCollider.
return false;
}
if (cc.Intersection.polygonCircle(contactedBarrierPolygonLocalToParentWithinCurrentFrame, nextSelfColliderCircle)) {
if (null == self.firstContactedEdge) {
return false;
}
if (null != self.firstContactedEdge && self.firstContactedEdge.associatedBarrier != contactedBarrier) {
const res = self._calculateTangentialMovementAttrs(nextSelfColliderCircle, contactedBarrier);
if (null == res.contactedEdge) {
// Otherwise, the current movement is going to transit smoothly onto the next PolygonCollider.
return false;
}
}
}
}
return true;
/*
* In a subclass, use
*
* _canMoveBy(vecToMoveBy) {
* BasePlayer.prototype._canMoveBy.call(this, vecToMoveBy);
* // Customized codes.
* }
*
* Reference http://www.cocos2d-x.org/docs/creator/manual/en/scripting/reference/class.html#override
*/
},
_calculateTangentialMovementAttrs(currentSelfColliderCircle, contactedBarrier) {
/*
* Theoretically when the `contactedBarrier` is a convex polygon and the `PlayerCollider` is a circle, there can be only 1 `contactedEdge` for each `contactedBarrier`. Except only for around the corner.
*
* We should avoid the possibility of players hitting the "corners of convex polygons" by map design wherever & whenever possible.
*
*/
const self = this;
const sDir = self.activeDirection;
const currentSelfColliderCircleCentrePos = (currentSelfColliderCircle.position ? currentSelfColliderCircle.position : self.node.position.add(currentSelfColliderCircle.offset));
const currentSelfColliderCircleRadius = currentSelfColliderCircle.radius;
let contactedEdgeCandidateList = [];
let skinDepthThreshold = 0.45*currentSelfColliderCircleRadius;
for (let i = 0; i < contactedBarrier.points.length; ++i) {
const stPoint = contactedBarrier.points[i].add(contactedBarrier.offset).add(contactedBarrier.node.position);
const edPoint = (i == contactedBarrier.points.length - 1 ? contactedBarrier.points[0].add(contactedBarrier.offset).add(contactedBarrier.node.position) : contactedBarrier.points[1 + i].add(contactedBarrier.offset).add(contactedBarrier.node.position));
const tmpVSt = stPoint.sub(currentSelfColliderCircleCentrePos);
const tmpVEd = edPoint.sub(currentSelfColliderCircleCentrePos);
const crossProdScalar = tmpVSt.cross(tmpVEd);
if (0 < crossProdScalar) {
// If moving parallel along `st <-> ed`, the trajectory of `currentSelfColliderCircleCentrePos` will cut inside the polygon.
continue;
}
const dis = cc.Intersection.pointLineDistance(currentSelfColliderCircleCentrePos, stPoint, edPoint, true);
if (dis > currentSelfColliderCircleRadius) continue;
if (dis < skinDepthThreshold) continue;
contactedEdgeCandidateList.push({
st: stPoint,
ed: edPoint,
associatedBarrier: contactedBarrier,
});
}
let contactedEdge = null;
let contactedEdgeDir = null;
let largestInnerProdAbs = Number.MIN_VALUE;
if (0 < contactedEdgeCandidateList.length) {
const sDirMag = Math.sqrt(sDir.dx * sDir.dx + sDir.dy * sDir.dy);
for (let contactedEdgeCandidate of contactedEdgeCandidateList) {
const tmp = contactedEdgeCandidate.ed.sub(contactedEdgeCandidate.st);
const contactedEdgeDirCandidate = {
dx: tmp.x,
dy: tmp.y,
};
const contactedEdgeDirCandidateMag = Math.sqrt(contactedEdgeDirCandidate.dx * contactedEdgeDirCandidate.dx + contactedEdgeDirCandidate.dy * contactedEdgeDirCandidate.dy);
const innerDotProd = (sDir.dx * contactedEdgeDirCandidate.dx + sDir.dy * contactedEdgeDirCandidate.dy)/(sDirMag * contactedEdgeDirCandidateMag);
const innerDotProdThresholdMag = 0.7;
if ((0 > innerDotProd && innerDotProd > -innerDotProdThresholdMag) || (0 < innerDotProd && innerDotProd < innerDotProdThresholdMag)) {
// Intentionally left blank, in this case the player is trying to escape from the `contactedEdge`.
continue;
} else if (innerDotProd > 0) {
const abs = Math.abs(innerDotProd);
if (abs > largestInnerProdAbs) {
contactedEdgeDir = contactedEdgeDirCandidate;
contactedEdge = contactedEdgeCandidate;
}
} else {
const abs = Math.abs(innerDotProd);
if (abs > largestInnerProdAbs) {
contactedEdgeDir = {
dx: -contactedEdgeDirCandidate.dx,
dy: -contactedEdgeDirCandidate.dy,
};
contactedEdge = contactedEdgeCandidate;
}
}
}
}
return {
contactedEdgeDir: contactedEdgeDir,
contactedEdge: contactedEdge,
};
},
_calculateVecToMoveByWithChosenDir(elapsedTime, sDir) {
if (0 == sDir.dx && 0 == sDir.dy) {
return cc.v2();
}
const self = this;
const distanceToMove = (self.speed * elapsedTime);
const denominator = Math.sqrt(sDir.dx * sDir.dx + sDir.dy * sDir.dy);
const unitProjDx = (sDir.dx / denominator);
const unitProjDy = (sDir.dy / denominator);
return cc.v2(
distanceToMove * unitProjDx,
distanceToMove * unitProjDy,
);
},
_calculateVecToMoveBy(elapsedTime) {
const self = this;
// Note that `sDir` used in this method MUST BE a copy in RAM.
let sDir = {
dx: self.activeDirection.dx,
dy: self.activeDirection.dy,
};
if (0 == sDir.dx && 0 == sDir.dy) {
return cc.v2();
}
self.firstContactedEdge = null; // Reset everytime (temporary algorithm design, might change later).
if (0 < self.contactedBarriers.length) {
/*
* Hardcoded to take care of only the 1st `contactedEdge` of the 1st `contactedBarrier` for now. Each `contactedBarrier` must be "counterclockwisely convex polygonal", otherwise sliding doesn't work!
*
*/
const contactedBarrier = self.contactedBarriers[0];
const currentSelfColliderCircle = self.node.getComponent(cc.CircleCollider);
const res = self._calculateTangentialMovementAttrs(currentSelfColliderCircle, contactedBarrier);
if (res.contactedEdge) {
self.firstContactedEdge = res.contactedEdge;
sDir = res.contactedEdgeDir;
}
}
return self._calculateVecToMoveByWithChosenDir(elapsedTime, sDir);
},
update(dt) {
const self = this;
const vecToMoveBy = self._calculateVecToMoveBy(self.mapIns.rollbackEstimatedDt); // To be consistent w.r.t. rollback dynamics
// console.log("activeDirection=", self.activeDirection, "vecToMoveBy=", vecToMoveBy, ", computedNewDifferentPosLocalToParentWithinCurrentFrame=", self.computedNewDifferentPosLocalToParentWithinCurrentFrame);
if (self._canMoveBy(vecToMoveBy)) {
self.node.position = self.computedNewDifferentPosLocalToParentWithinCurrentFrame;
}
},
lateUpdate(dt) {
const self = this;
const now = new Date().getTime();
self.lastMovedAt = now;
},
onCollisionEnter(other, self) {
const playerScriptIns = self.node.getComponent("SelfPlayer");
switch (other.node.name) {
case "NPCPlayer":
if ("NPCPlayer" != self.node.name) {
other.node.getComponent('NPCPlayer').showProfileTrigger();
}
playerScriptIns._addContactedNPCPlayers(other);
break;
case "PolygonBoundaryBarrier":
playerScriptIns._addContactedBarrier(other);
break;
case "PolygonBoundaryShelter":
break;
case "PolygonBoundaryShelterZReducer":
playerScriptIns._addCoveringShelterZReducer(other);
if (1 == playerScriptIns.coveringShelterZReducers.length) {
setLocalZOrder(self.node, 2);
}
break;
default:
break;
}
},
onCollisionStay(other, self) {
// TBD.
},
onCollisionExit(other, self) {
const playerScriptIns = self.getComponent("SelfPlayer");
switch (other.node.name) {
case "NPCPlayer":
other.node.getComponent('NPCPlayer').hideProfileTrigger();
playerScriptIns._removeContactedNPCPlayer(other);
break;
case "PolygonBoundaryBarrier":
playerScriptIns._removeContactedBarrier(other);
break;
case "PolygonBoundaryShelter":
break;
case "PolygonBoundaryShelterZReducer":
playerScriptIns._removeCoveringShelterZReducer(other);
if (0 == playerScriptIns.coveringShelterZReducers.length) {
setLocalZOrder(self.node, 5);
}
break;
default:
break;
}
},
_generateRandomDirection() {

View File

@ -22,7 +22,7 @@ cc.Class({
if (!self.mapScriptIns) return;
if (!self.mapScriptIns.selfPlayerInfo) return;
if (!self.mapScriptIns.playerRichInfoDict) return;
const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict[self.mapScriptIns.selfPlayerInfo.id];
const selfPlayerRichInfo = self.mapScriptIns.playerRichInfoDict.get(self.mapScriptIns.selfPlayerInfo.id);
if (!selfPlayerRichInfo) return;
const selfPlayerNode = selfPlayerRichInfo.node;
if (!selfPlayerNode) return;

View File

@ -26,19 +26,6 @@ cc.Class({
// LIFE-CYCLE CALLBACKS:
onLoad() {
// WARNING: 不能保证在ws连接成功并且拿到boundRoomId后才运行到此处。
if (cc.sys.platform == cc.sys.WECHAT_GAME) {
const boundRoomId = window.getBoundRoomIdFromPersistentStorage();
const wxToShareMessage = {
title: '夺宝大作战',
imageUrl: 'https://mmocgame.qpic.cn/wechatgame/ibxA6JVNslX02zq6aAWCZiaWTXLYGorrVgUszo3WH1oL1CFDcFU7VKPRXPFiadxagMR/0',
imageUrlId: 'FiLZpa5FT5GgEeEagzGBsA',
query: 'expectedRoomId=' + boundRoomId,
};
console.warn("The boundRoomId for sharing: ", boundRoomId, " wxToShareMessage ", wxToShareMessage);
wx.showShareMenu();
wx.onShareAppMessage(() => (wxToShareMessage));
}
},
init() {
@ -73,11 +60,7 @@ cc.Class({
exitBtnOnClick(evt) {
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
window.closeWSConnection();
if (cc.sys.platform == cc.sys.WECHAT_GAME) {
cc.director.loadScene('wechatGameLogin');
} else {
cc.director.loadScene('login');
}
cc.director.loadScene('login');
},
updatePlayersInfo(playerMetas) {
@ -107,23 +90,7 @@ cc.Class({
if (remoteUrl == null || remoteUrl == '') {
cc.log(`No avatar to show for :`);
cc.log(playerMeta);
remoteUrl = 'http://wx.qlogo.cn/mmopen/PiajxSqBRaEJUWib5D85KXWHumaxhU4E9XOn9bUpCNKF3F4ibfOj8JYHCiaoosvoXCkTmOQE1r2AKKs8ObMaz76EdA/0'
}
cc.loader.load({
url: remoteUrl,
type: 'jpg'
}, function(err, texture) {
if (null != err ) {
console.error(err);
} else {
if (null == texture) {
return;
}
const sf = new cc.SpriteFrame();
sf.setTexture(texture);
playerInfoNode.getChildByName('avatarMask').getChildByName('avatar').getComponent(cc.Sprite).spriteFrame = sf;
}
});
})();
function isEmptyString(str) {

View File

@ -1,5 +1,6 @@
const i18n = require('LanguageData');
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
cc.Class({
extends: cc.Component,
@ -59,11 +60,7 @@ cc.Class({
loadingPrefab: {
default: null,
type: cc.Prefab
},
wechatLoginTips: {
default: null,
type: cc.Label,
},
}
},
// LIFE-CYCLE CALLBACKS:
@ -88,22 +85,18 @@ cc.Class({
self.getRetCodeList();
self.getRegexList();
const isUsingX5BlinkKernelOrWebkitWeChatKernel = window.isUsingX5BlinkKernelOrWebkitWeChatKernel();
//const isUsingX5BlinkKernelOrWebkitWeChatKernel = true;
if (!CC_DEBUG) {
self.phoneNumberTips.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.smsLoginCaptchaButton.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.phoneNumberTips.active = true;
self.smsLoginCaptchaButton.active = true;
self.captchaTips.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.phoneCountryCodeInput.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.phoneNumberInput.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.smsLoginCaptchaInput.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.captchaTips.active = true;
self.phoneCountryCodeInput.active = true;
self.phoneNumberInput.active = true;
self.smsLoginCaptchaInput.active = true;
self.phoneLabel.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.smsLoginCaptchaLabel.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
self.phoneLabel.active = true;
self.smsLoginCaptchaLabel.active = true;
self.loginButton.active = !isUsingX5BlinkKernelOrWebkitWeChatKernel;
}
self.loginButton.active = true;
self.checkPhoneNumber = self.checkPhoneNumber.bind(self);
self.checkIntAuthTokenExpire = self.checkIntAuthTokenExpire.bind(self);
self.checkCaptcha = self.checkCaptcha.bind(self);
@ -124,15 +117,13 @@ cc.Class({
cc.error(err.message || err);
return;
}
if (false == (cc.sys.platform == cc.sys.WECHAT_GAME)) {
// Otherwise, `window.RoomDownsyncFrame` is already assigned.
let protoRoot = new protobuf.Root;
window.protobuf.parse(textAsset.text, protoRoot);
window.RoomDownsyncFrame = protoRoot.lookupType("treasurehunterx.RoomDownsyncFrame");
window.BattleColliderInfo = protoRoot.lookupType("treasurehunterx.BattleColliderInfo");
window.WsReq = protoRoot.lookupType("treasurehunterx.WsReq");
window.WsResp = protoRoot.lookupType("treasurehunterx.WsResp");
}
// Otherwise, `window.RoomDownsyncFrame` is already assigned.
let protoRoot = new protobuf.Root;
window.protobuf.parse(textAsset.text, protoRoot);
window.RoomDownsyncFrame = protoRoot.lookupType("treasurehunterx.RoomDownsyncFrame");
window.BattleColliderInfo = protoRoot.lookupType("treasurehunterx.BattleColliderInfo");
window.WsReq = protoRoot.lookupType("treasurehunterx.WsReq");
window.WsResp = protoRoot.lookupType("treasurehunterx.WsResp");
self.checkIntAuthTokenExpire().then(
() => {
const intAuthToken = JSON.parse(cc.sys.localStorage.getItem('selfPlayer')).intAuthToken;
@ -140,19 +131,6 @@ cc.Class({
},
() => {
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
if ( (CC_DEBUG || isUsingX5BlinkKernelOrWebkitWeChatKernel) ) {
if (null != qDict && qDict["code"]) {
const code = qDict["code"];
console.log("Got the wx authcode: ", code, "while at full url: " + window.location.href);
self.useWXCodeLogin(code);
} else {
if (isUsingX5BlinkKernelOrWebkitWeChatKernel) {
self.getWechatCode(null);
} else {
// Deliberately left blank.
}
}
}
}
);
});
@ -355,46 +333,10 @@ cc.Class({
});
},
onWechatLoggedIn(res) {
const self = this;
if (res.ret === self.retCodeDict.OK) {
self.enableInteractiveControls(false);
const date = Number(res.expiresAt);
const selfPlayer = {
expiresAt: date,
playerId: res.playerId,
intAuthToken: res.intAuthToken,
displayName: res.displayName,
avatar: res.avatar,
}
cc.sys.localStorage.setItem('selfPlayer', JSON.stringify(selfPlayer));
const qDict = window.getQueryParamDict();
const expectedRoomId = qDict["expectedRoomId"];
if (null != expectedRoomId) {
console.log("onWechatLoggedIn using expectedRoomId == " + expectedRoomId);
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
}
// To remove "code=XXX" in "query string".
window.history.replaceState(qDict, null, window.location.pathname);
self.useTokenLogin(res.intAuthToken);
} else {
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.wechatLoginTips.string = constants.ALERT.TIP_LABEL.WECHAT_LOGIN_FAILS + ", errorCode = " + res.ret;
// To remove "code=XXX" in "query string".
window.history.replaceState({}, null, window.location.pathname);
}
},
onLoggedIn(res) {
const self = this;
cc.log(`OnLoggedIn ${JSON.stringify(res)}.`)
if (res.ret === self.retCodeDict.OK) {
if(window.isUsingX5BlinkKernelOrWebkitWeChatKernel()) {
window.initWxSdk = self.initWxSdk.bind(self);
window.initWxSdk();
}
self.enableInteractiveControls(false);
const date = Number(res.expiresAt);
const selfPlayer = {
@ -451,105 +393,4 @@ cc.Class({
}
}
},
useWXCodeLogin(_code) {
const self = this;
NetworkUtils.ajax({
url: backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER + constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.WECHAT + constants.ROUTE_PATH.LOGIN,
type: "POST",
data: {
code: _code
},
success: function(res) {
self.onWechatLoggedIn(res);
},
error: function(xhr, status, errMsg) {
console.log("Login attempt `useWXCodeLogin` failed, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.wechatLoginTips.string = constants.ALERT.TIP_LABEL.WECHAT_LOGIN_FAILS + ", errorMsg =" + errMsg;
window.history.replaceState({}, null, window.location.pathname);
},
});
},
getWechatCode(evt) {
let self = this;
self.wechatLoginTips.string = "";
const wechatServerEndpoint = wechatAddress.PROTOCOL + "://" + wechatAddress.HOST + ((null != wechatAddress.PORT && "" != wechatAddress.PORT.trim()) ? (":" + wechatAddress.PORT) : "");
const url = wechatServerEndpoint + constants.WECHAT.AUTHORIZE_PATH + "?" + wechatAddress.APPID_LITERAL + "&" + constants.WECHAT.REDIRECT_RUI_KEY + NetworkUtils.encode(window.location.href) + "&" + constants.WECHAT.RESPONSE_TYPE + "&" + constants.WECHAT.SCOPE + constants.WECHAT.FIN;
console.log("To visit wechat auth addr: " + url);
window.location.href = url;
},
initWxSdk() {
const selfPlayer = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
const origUrl = window.location.protocol + "//" + window.location.host + window.location.pathname;
/*
* The `shareLink` must
* - have its 2nd-order-domain registered as trusted 2nd-order under the targetd `res.jsConfig.app_id`, and
* - extracted from current window.location.href.
*/
const shareLink = origUrl;
const updateAppMsgShareDataObj = {
type: 'link', // 分享类型,music、video或link不填默认为link
dataUrl: '', // 如果type是music或video则要提供数据链接默认为空
title: document.title, // 分享标题
desc: 'Let\'s play together!', // 分享描述
link: shareLink + (cc.sys.localStorage.getItem('boundRoomId') ? "" : ("?expectedRoomId=" + cc.sys.localStorage.getItem('boundRoomId'))),
imgUrl: origUrl + "/favicon.ico", // 分享图标
success: function() {
// 设置成功
}
};
const menuShareTimelineObj = {
title: document.title, // 分享标题
link: shareLink + (cc.sys.localStorage.getItem('boundRoomId') ? "" : ("?expectedRoomId=" + cc.sys.localStorage.getItem('boundRoomId'))),
imgUrl: origUrl + "/favicon.ico", // 分享图标
success: function() {}
};
const wxConfigUrl = (window.isUsingWebkitWechatKernel() ? window.atFirstLocationHref : window.location.href);
//接入微信登录接口
NetworkUtils.ajax({
"url": backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER + constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.WECHAT + constants.ROUTE_PATH.JSCONFIG,
type: "POST",
data: {
"url": wxConfigUrl,
"intAuthToken": selfPlayer.intAuthToken,
},
success: function(res) {
if (constants.RET_CODE.OK != res.ret) {
console.log("cannot get the wsConfig. retCode == " + res.ret);
return;
}
const jsConfig = res.jsConfig;
console.log(updateAppMsgShareDataObj);
const configData = {
debug: CC_DEBUG, // 开启调试模式,调用的所有api的返回值会在客户端alert出来若要查看传入的参数可以在pc端打开参数信息会通过log打出仅在pc端时才会打印。
appId: jsConfig.app_id, // 必填,公众号的唯一标识
timestamp: jsConfig.timestamp.toString(), // 必填,生成签名的时间戳
nonceStr: jsConfig.nonce_str, // 必填,生成签名的随机串
jsApiList: ['onMenuShareAppMessage', 'onMenuShareTimeline'],
signature: jsConfig.signature, // 必填,签名
};
console.log("config url: " + wxConfigUrl);
console.log("wx.config: ");
console.log(configData);
wx.config(configData);
console.log("Current window.location.href: " + window.location.href);
wx.ready(function() {
console.log("Here is wx.ready.")
wx.onMenuShareAppMessage(updateAppMsgShareDataObj);
wx.onMenuShareTimeline(menuShareTimelineObj);
});
wx.error(function(res) {
console.error("wx config fails and error is " + JSON.stringify(res));
});
},
error: function(xhr, status, errMsg) {
console.log("cannot get the wsConfig. errMsg == " + errMsg);
},
});
},
});

View File

@ -1,6 +1,9 @@
const i18n = require('LanguageData');
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
const collisions = require('./modules/Collisions');
const RingBuffer = require('./RingBuffer');
window.ALL_MAP_STATES = {
VISUAL: 0, // For free dragging & zooming.
EDITING_BELONGING: 1,
@ -15,9 +18,11 @@ window.ALL_BATTLE_STATES = {
};
window.MAGIC_ROOM_DOWNSYNC_FRAME_ID = {
BATTLE_READY_TO_START: -99,
PLAYER_ADDED_AND_ACKED: -98,
PLAYER_READDED_AND_ACKED: -97,
BATTLE_READY_TO_START: -1,
BATTLE_START: 0,
};
cc.Class({
@ -56,14 +61,6 @@ cc.Class({
type: cc.Prefab,
default: null,
},
polygonBoundaryShelterPrefab: {
type: cc.Prefab,
default: null,
},
polygonBoundaryShelterZReducerPrefab: {
type: cc.Prefab,
default: null,
},
keyboardInputControllerNode: {
type: cc.Node,
default: null
@ -127,8 +124,9 @@ cc.Class({
type: cc.Float,
default: 1.0/60
},
rollbackInMainUpdate: {
default: true
maxChasingRenderFramesPerUpdate: {
type: cc.Integer,
default: 10
},
},
@ -136,27 +134,46 @@ cc.Class({
return (0 == inputFrameId%10);
},
_dumpToFullFrameCache: function(fullFrame) {
_dumpToRenderCache: function(roomDownsyncFrame) {
const self = this;
self.recentFrameCache.set(fullFrame.id, fullFrame);
if (fullFrame.id >= self.recentFrameCacheEd) {
// Should be consecutive
++self.recentFrameCacheEd;
const minToKeepRenderFrameId = self.lastAllConfirmedRenderFrameId;
while (0 < self.recentRenderCache.cnt && self.recentRenderCache.stFrameId < minToKeepRenderFrameId) {
self.recentRenderCache.pop();
}
while (self.recentFrameCacheEd - self.recentFrameCacheSt >= self.recentFrameCacheMaxCount) {
self.recentFrameCache.delete(self.recentFrameCacheSt++);
if (self.recentRenderCache.stFrameId < minToKeepRenderFrameId) {
console.warn("Weird dumping of RENDER frame: self.renderFrame=", self.renderFrame, ", self.recentInputCache=", self._stringifyRecentInputCache(false), ", self.recentRenderCache=", self._stringifyRecentRenderCache(false), ", self.lastAllConfirmedRenderFrameId=", self.lastAllConfirmedRenderFrameId, ", self.lastAllConfirmedInputFrameId=", self.lastAllConfirmedInputFrameId);
}
const existing = self.recentRenderCache.getByFrameId(roomDownsyncFrame.id);
if (null != existing) {
existing.players = roomDownsyncFrame.players;
existing.sentAt = roomDownsyncFrame.sentAt;
existing.countdownNanos = roomDownsyncFrame.countdownNanos;
existing.treasures = roomDownsyncFrame.treasures;
existing.bullets = roomDownsyncFrame.bullets;
existing.speedShoes = roomDownsyncFrame.speedShoes;
existing.guardTowers = roomDownsyncFrame.guardTowers;
existing.playerMetas = roomDownsyncFrame.playerMetas;
} else {
self.recentRenderCache.put(roomDownsyncFrame);
}
},
_dumpToInputCache: function(inputFrameDownsync) {
const self = this;
self.recentInputCache.set(inputFrameDownsync.inputFrameId, inputFrameDownsync);
if (inputFrameDownsync.inputFrameId >= self.recentInputCacheEd) {
// Should be consecutive
++self.recentInputCacheEd;
let minToKeepInputFrameId = self._convertToInputFrameId(self.lastAllConfirmedRenderFrameId, self.inputDelayFrames); // [WARNING] This could be different from "self.lastAllConfirmedInputFrameId". We'd like to keep the corresponding inputFrame for "self.lastAllConfirmedRenderFrameId" such that a rollback could place "self.chaserRenderFrameId = self.lastAllConfirmedRenderFrameId" for the worst case incorrect prediction.
if (minToKeepInputFrameId > self.lastAllConfirmedInputFrameId) minToKeepInputFrameId = self.lastAllConfirmedInputFrameId;
while (0 < self.recentInputCache.cnt && self.recentInputCache.stFrameId < minToKeepInputFrameId) {
self.recentInputCache.pop();
}
while (self.recentInputCacheEd - self.recentInputCacheSt >= self.recentInputCacheMaxCount) {
self.recentInputCache.delete(self.recentInputCacheSt++);
if (self.recentInputCache.stFrameId < minToKeepInputFrameId) {
console.warn("Weird dumping of INPUT frame: self.renderFrame=", self.renderFrame, ", self.recentInputCache=", self._stringifyRecentInputCache(false), ", self.recentRenderCache=", self._stringifyRecentRenderCache(false), ", self.lastAllConfirmedRenderFrameId=", self.lastAllConfirmedRenderFrameId, ", self.lastAllConfirmedInputFrameId=", self.lastAllConfirmedInputFrameId);
}
const existing = self.recentInputCache.getByFrameId(inputFrameDownsync.inputFrameId);
if (null != existing) {
existing.inputList = inputFrameDownsync.inputList;
existing.confirmedList = inputFrameDownsync.confirmedList;
} else {
self.recentInputCache.put(inputFrameDownsync);
}
},
@ -170,47 +187,40 @@ cc.Class({
},
_shouldGenerateInputFrameUpsync(renderFrameId) {
return ((renderFrameId & 3) == 0); // 3 is 0x0011
return ((renderFrameId & ((1 << this.inputScaleFrames)-1)) == 0);
},
_allConfirmed(confirmedList) {
return (confirmedList+1) == (1 << this.playerRichInfoDict.size);
},
_generateInputFrameUpsync(inputFrameId) {
const instance = this;
const self = this;
if (
null == instance.ctrl ||
null == instance.selfPlayerInfo
null == self.ctrl ||
null == self.selfPlayerInfo
) {
return [null, null];
}
const discreteDir = instance.ctrl.getDiscretizedDirection();
let prefabbedInputList = null;
let selfPlayerLastInputFrameInput = 0;
if (0 == instance.recentInputCacheEd) {
prefabbedInputList = new Array(instance.playerRichInfoDict.size).fill(0);
} else {
if (!instance.recentInputCache.has(instance.recentInputCacheEd-1)) {
console.warn("_generateInputFrameUpsync: recentInputCache is NOT having inputFrameId=", instance.recentInputCacheEd-1, "; recentInputCache=", instance._stringifyRecentInputCache(false));
prefabbedInputList = new Array(instance.playerRichInfoDict.size).fill(0);
} else {
prefabbedInputList = Array.from(instance.recentInputCache.get(instance.recentInputCacheEd-1).inputList);
selfPlayerLastInputFrameInput = prefabbedInputList[(instance.selfPlayerInfo.joinIndex-1)]; // it's an integer, thus making a copy here, not impacted by later assignments
}
}
prefabbedInputList[(instance.selfPlayerInfo.joinIndex-1)] = discreteDir.encodedIdx;
const prefabbedInputFrameDownsync = {
inputFrameId: inputFrameId,
inputList: prefabbedInputList,
confirmedList: (1 << (instance.selfPlayerInfo.joinIndex-1))
const joinIndex = self.selfPlayerInfo.joinIndex;
const discreteDir = self.ctrl.getDiscretizedDirection();
const previousInputFrameDownsyncWithPrediction = self.getCachedInputFrameDownsyncWithPrediction(inputFrameId);
const prefabbedInputList = (null == previousInputFrameDownsyncWithPrediction ? new Array(self.playerRichInfoDict.size).fill(0) : previousInputFrameDownsyncWithPrediction.inputList.slice());
prefabbedInputList[(joinIndex-1)] = discreteDir.encodedIdx;
const prefabbedInputFrameDownsync = {
inputFrameId: inputFrameId,
inputList: prefabbedInputList,
confirmedList: (1 << (self.selfPlayerInfo.joinIndex-1))
};
instance._dumpToInputCache(prefabbedInputFrameDownsync); // A prefabbed inputFrame, would certainly be adding a new inputFrame to the cache, because server only downsyncs "all-confirmed inputFrames"
self._dumpToInputCache(prefabbedInputFrameDownsync); // A prefabbed inputFrame, would certainly be adding a new inputFrame to the cache, because server only downsyncs "all-confirmed inputFrames"
return [selfPlayerLastInputFrameInput, discreteDir.encodedIdx];
const previousSelfInput = (null == previousInputFrameDownsyncWithPrediction ? null : previousInputFrameDownsyncWithPrediction.inputList[joinIndex-1]);
return [previousSelfInput, discreteDir.encodedIdx];
},
_shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, lastUpsyncInputFrameId, currInputFrameId) {
shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, lastUpsyncInputFrameId, currInputFrameId) {
/*
For a 2-player-battle, this "shouldUpsyncForEarlyAllConfirmedOnServer" can be omitted, however for more players in a same battle, to avoid a "long time non-moving player" jamming the downsync of other moving players, we should use this flag.
*/
@ -219,33 +229,33 @@ cc.Class({
return shouldUpsyncForEarlyAllConfirmedOnServer || (prevSelfInput != currSelfInput);
},
_sendInputFrameUpsyncBatch(inputFrameId) {
sendInputFrameUpsyncBatch(inputFrameId) {
// [WARNING] Why not just send the latest input? Because different player would have a different "inputFrameId" of changing its last input, and that could make the server not recognizing any "all-confirmed inputFrame"!
const instance = this;
const self = this;
let inputFrameUpsyncBatch = [];
for (let i = instance.lastUpsyncInputFrameId+1; i <= inputFrameId; ++i) {
const inputFrameDownsync = instance.recentInputCache.get(i);
if (null == inputFrameDownsync) {
console.warn("_sendInputFrameUpsyncBatch: recentInputCache is NOT having inputFrameId=", i, "; recentInputCache=", instance._stringifyRecentInputCache(false));
} else {
const inputFrameUpsync = {
inputFrameId: i,
encodedDir: inputFrameDownsync.inputList[instance.selfPlayerInfo.joinIndex-1],
};
inputFrameUpsyncBatch.push(inputFrameUpsync);
}
for (let i = self.lastUpsyncInputFrameId+1; i <= inputFrameId; ++i) {
const inputFrameDownsync = self.recentInputCache.getByFrameId(i);
if (null == inputFrameDownsync) {
console.warn("sendInputFrameUpsyncBatch: recentInputCache is NOT having inputFrameId=", i, "; recentInputCache=", self._stringifyRecentInputCache(false));
} else {
const inputFrameUpsync = {
inputFrameId: i,
encodedDir: inputFrameDownsync.inputList[self.selfPlayerInfo.joinIndex-1],
};
inputFrameUpsyncBatch.push(inputFrameUpsync);
}
}
const reqData = window.WsReq.encode({
msgId: Date.now(),
playerId: instance.selfPlayerInfo.id,
playerId: self.selfPlayerInfo.id,
act: window.UPSYNC_MSG_ACT_PLAYER_CMD,
joinIndex: instance.selfPlayerInfo.joinIndex,
ackingFrameId: instance.lastRoomDownsyncFrameId,
ackingInputFrameId: instance.lastDownsyncInputFrameId,
joinIndex: self.selfPlayerInfo.joinIndex,
ackingFrameId: self.lastAllConfirmedRenderFrameId,
ackingInputFrameId: self.lastAllConfirmedInputFrameId,
inputFrameUpsyncBatch: inputFrameUpsyncBatch,
}).finish();
window.sendSafely(reqData);
instance.lastUpsyncInputFrameId = inputFrameId;
self.lastUpsyncInputFrameId = inputFrameId;
},
onEnable() {
@ -274,9 +284,6 @@ cc.Class({
if (null != window.handleClientSessionCloseOrError) {
window.handleClientSessionCloseOrError = null;
}
if (self.inputControlTimer) {
clearInterval(self.inputControlTimer);
}
},
popupSimplePressToGo(labelString, hideYesButton) {
@ -323,6 +330,7 @@ cc.Class({
self.countdownNanos = null;
// Clearing previous info of all players. [BEGINS]
self.collisionPlayerIndexPrefix = (1 << 17); // For tracking the movements of players
if (null != self.playerRichInfoDict) {
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
if (playerRichInfo.node.parent) {
@ -333,27 +341,27 @@ cc.Class({
self.playerRichInfoDict = new Map();
// Clearing previous info of all players. [ENDS]
self.lastRoomDownsyncFrameId = 0;
self.renderFrameId = 0; // After battle started
self.lastAllConfirmedRenderFrameId = -1;
self.lastAllConfirmedInputFrameId = -1;
self.chaserRenderFrameId = -1; // at any moment, "lastAllConfirmedRenderFrameId <= chaserRenderFrameId <= renderFrameId", but "chaserRenderFrameId" would fluctuate according to "handleInputFrameDownsyncBatch"
self.inputDelayFrames = 8;
self.inputScaleFrames = 2;
self.lastDownsyncInputFrameId = -1;
self.lastAllConfirmedInputFrameId = -1;
self.lastUpsyncInputFrameId = -1;
self.inputFrameUpsyncDelayTolerance = 2;
self.recentFrameCache = new Map();
self.recentFrameCacheSt = 0; // closed index
self.recentFrameCacheEd = 0; // open index
self.recentFrameCacheMaxCount = 1024;
self.recentRenderCache = new RingBuffer(1024);
self.selfPlayerInfo = null; // This field is kept for distinguishing "self" and "others".
self.recentInputCache = new Map(); // TODO: Use a ringbuf instead
self.recentInputCacheSt = 0; // closed index
self.recentInputCacheEd = 0; // open index
self.recentInputCacheMaxCount = 1024;
self.toRollbackRenderFrameId1 = null;
self.toRollbackInputFrameId1 = null;
self.recentInputCache = new RingBuffer(1024);
self.latestCollisionSys = new collisions.Collisions();
self.chaserCollisionSys = new collisions.Collisions();
self.collisionBarrierIndexPrefix = (1 << 16); // For tracking the movements of barriers, though not yet actually used
self.latestCollisionSysMap = new Map();
self.chaserCollisionSysMap = new Map();
self.transitToState(ALL_MAP_STATES.VISUAL);
@ -386,8 +394,7 @@ cc.Class({
const mapNode = self.node;
const canvasNode = mapNode.parent;
cc.director.getCollisionManager().enabled = true;
cc.director.getCollisionManager().enabledDebugDraw = CC_DEBUG;
cc.director.getCollisionManager().enabled = false;
// self.musicEffectManagerScriptIns = self.node.getComponent("MusicEffectManager");
self.musicEffectManagerScriptIns = null;
@ -443,8 +450,6 @@ cc.Class({
self.clientUpsyncFps = 60;
window.handleBattleColliderInfo = function(parsedBattleColliderInfo) {
console.log(parsedBattleColliderInfo);
self.battleColliderInfo = parsedBattleColliderInfo;
const tiledMapIns = self.node.getComponent(cc.TiledMap);
@ -459,11 +464,8 @@ cc.Class({
[WARNING]
- The order of the following statements is important, because we should have finished "_resetCurrentMatch" before the first "RoomDownsyncFrame".
- It's important to assign new "tmxAsset" before "extractBoundaryObjects => initMapNodeByTiledBoundaries", to ensure that the correct tilesets are used.
- It's important to assign new "tmxAsset" before "extractBoundaryObjects", to ensure that the correct tilesets are used.
- To ensure clearance, put destruction of the "cc.TiledMap" component preceding that of "mapNode.destroyAllChildren()".
-- YFLu, 2019-09-07
*/
tiledMapIns.tmxAsset = null;
@ -485,9 +487,22 @@ cc.Class({
singleImageLayer.node.opacity = 0;
}
let barrierIdCounter = 0;
const boundaryObjs = tileCollisionManager.extractBoundaryObjects(self.node);
tileCollisionManager.initMapNodeByTiledBoundaries(self, mapNode, boundaryObjs);
for (let boundaryObj of boundaryObjs.barriers) {
const x0 = boundaryObj[0].x, y0 = boundaryObj[0].y;
let pts = [];
// TODO: Simplify this redundant coordinate conversion within "extractBoundaryObjects", but since this routine is only called once per battle, not urgent.
for (let i = 0; i < boundaryObj.length; ++i) {
pts.push([boundaryObj[i].x-x0, boundaryObj[i].y-y0]);
}
const newBarrierLatest = self.latestCollisionSys.createPolygon(x0, y0, pts);
const newBarrierChaser = self.chaserCollisionSys.createPolygon(x0, y0, pts);
++barrierIdCounter;
const collisionBarrierIndex = (self.collisionBarrierIndexPrefix + barrierIdCounter);
self.latestCollisionSysMap.set(collisionBarrierIndex, newBarrierLatest);
self.chaserCollisionSysMap.set(collisionBarrierIndex, newBarrierChaser);
}
self.selfPlayerInfo = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
Object.assign(self.selfPlayerInfo, {
@ -524,61 +539,40 @@ cc.Class({
self.transitToState(ALL_MAP_STATES.WAITING);
self._inputControlEnabled = false;
let findingPlayerScriptIns = null;
let findingPlayerScriptIns = self.findingPlayerNode.getComponent("FindingPlayer");
window.handleRoomDownsyncFrame = function(rdf) {
if (ALL_BATTLE_STATES.WAITING != self.battleState
&& ALL_BATTLE_STATES.IN_BATTLE != self.battleState
&& ALL_BATTLE_STATES.IN_SETTLEMENT != self.battleState) {
return;
}
const frameId = rdf.id;
// Right upon establishment of the "PersistentSessionClient", we should receive an initial signal "BattleColliderInfo" earlier than any "RoomDownsyncFrame" containing "PlayerMeta" data.
const refFrameId = rdf.refFrameId;
switch (refFrameId) {
case window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_READY_TO_START:
// 显示倒计时
self.playersMatched(rdf.playerMetas);
// 隐藏返回按钮
findingPlayerScriptIns = self.findingPlayerNode.getComponent("FindingPlayer");
findingPlayerScriptIns.hideExitButton();
return;
case window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.PLAYER_ADDED_AND_ACKED:
self._initPlayerRichInfoDict(rdf.players, rdf.playerMetas);
// 显示匹配玩家
findingPlayerScriptIns = self.findingPlayerNode.getComponent("FindingPlayer");
// Update the "finding player" GUI and show it if not previously present
if (!self.findingPlayerNode.parent) {
self.showPopupInCanvas(self.findingPlayerNode);
}
findingPlayerScriptIns.updatePlayersInfo(rdf.playerMetas);
return;
case window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_READY_TO_START:
self.onBattleReadyToStart(rdf.playerMetas, false);
return;
case window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.BATTLE_START:
self.onBattleStarted(rdf);
return;
case window.MAGIC_ROOM_DOWNSYNC_FRAME_ID.PLAYER_READDED_AND_ACKED:
self._initPlayerRichInfoDict(rdf.players, rdf.playerMetas);
// In this case, we're definitely in an active battle, thus the "self.findingPlayerNode" should be hidden if being presented.
if (self.findingPlayerNode && self.findingPlayerNode.parent) {
self.findingPlayerNode.parent.removeChild(self.findingPlayerNode);
self.transitToState(ALL_MAP_STATES.VISUAL);
if (self.playersInfoNode) {
for (let playerId in rdf.playerMetas) {
const playerMeta = rdf.playerMetas[playerId];
const playersInfoScriptIns = self.playersInfoNode.getComponent("PlayersInfo");
playersInfoScriptIns.updateData(playerMeta);
}
}
}
// [WARNING] The "frameId" from server could be quite fast-forwarding, don't assign it in other cases.
self.renderFrameId = frameId;
self.lastAllConfirmedRenderFrameId = frameId;
self.onBattleReadyToStart(rdf.playerMetas, true);
self.onBattleStarted(rdf);
return;
}
const frameId = rdf.id;
if (0 == self.lastRoomDownsyncFrameId) {
if (1 == frameId) {
// No need to prompt upon rejoined.
self.popupSimplePressToGo(i18n.t("gameTip.start"));
}
self.onBattleStarted(rdf);
}
self._dumpToFullFrameCache(rdf);
self.lastRoomDownsyncFrameId = frameId;
// TODO: Inject a NetworkDoctor as introduced in https://app.yinxiang.com/shard/s61/nl/13267014/5c575124-01db-419b-9c02-ec81f78c6ddc/.
};
@ -588,13 +582,13 @@ cc.Class({
return;
}
// console.log("Received inputFrameDownsyncBatch=", batch, ", now correspondingLastLocalInputFrame=", self.recentInputCache.get(batch[batch.length-1].inputFrameId));
// console.log("Received inputFrameDownsyncBatch=", batch, ", now correspondingLastLocalInputFrame=", self.recentInputCache.getByFrameId(batch[batch.length-1].inputFrameId));
let firstPredictedYetIncorrectInputFrameId = null;
let firstPredictedYetIncorrectInputFrameJoinIndex = null;
for (let k in batch) {
const inputFrameDownsync = batch[k];
const inputFrameDownsyncId = inputFrameDownsync.inputFrameId;
const localInputFrame = self.recentInputCache.get(inputFrameDownsyncId);
const localInputFrame = self.recentInputCache.getByFrameId(inputFrameDownsyncId);
if (null == localInputFrame) {
console.warn("handleInputFrameDownsyncBatch: recentInputCache is NOT having inputFrameDownsyncId=", inputFrameDownsyncId, "; now recentInputCache=", self._stringifyRecentInputCache(false));
} else {
@ -608,34 +602,36 @@ cc.Class({
}
}
}
self.lastAllConfirmedInputFrameId = inputFrameDownsyncId;
self._dumpToInputCache(inputFrameDownsync);
// [WARNING] Currently "lastDownsyncInputFrameId" and "lastAllConfirmedInputFrameId" are identical, but they (their definitions) are prone to changes in the future
self.lastDownsyncInputFrameId = inputFrameDownsyncId;
self.lastAllConfirmedInputFrameId = inputFrameDownsyncId; // TODO: Should localInputFrameId > self.lastAllConfirmedInputFrameId be corrected for their predictions on the other players?
}
if (null != firstPredictedYetIncorrectInputFrameId) {
const renderFrameId2 = self.renderFrameId;
const inputFrameId2 = self._convertToInputFrameId(renderFrameId2, self.inputDelayFrames);
const inputFrameId1 = firstPredictedYetIncorrectInputFrameId;
const renderFrameId1 = self._convertToRenderFrameId(inputFrameId1, self.inputDelayFrames); // a.k.a. "firstRenderFrameIdUsingIncorrectInputFrameId"
if (renderFrameId1 < renderFrameId2) {
// No need to rollback when "renderFrameId1 == renderFrameId2", because the "delayedInputFrame for renderFrameId2" is not yet executed by now, it just went through "++self.renderFrameId" in "update(dt)" and js-runtime is mostly single-threaded in our programmable range.
console.warn("Mismatched input detected!: [inputFrameId1:", inputFrameId1, ", inputFrameId2:", inputFrameId2, "), [renderFrameId1:", renderFrameId1, ", renderFrameId2:", renderFrameId2, "). ");
if (true == self.rollbackInMainUpdate) {
// The actual rollback-and-replay would later be executed in update(dt).
if (null == self.toRollbackRenderFrameId1) {
self.toRollbackRenderFrameId1 = renderFrameId1;
self.toRollbackInputFrameId1 = inputFrameId1;
} else {
// Deliberately left blank. This case merely extends the ending indices
}
} else {
self._rollbackAndReplay(inputFrameId1, renderFrameId1, inputFrameId2, renderFrameId2);
}
if (renderFrameId1 < self.renderFrameId) {
/*
A typical case is as follows.
--------------------------------------------------------
[self.lastAllConfirmedRenderFrameId] : 22
<renderFrameId1> : 36
<self.chaserRenderFrameId> : 62
[self.renderFrameId] : 64
--------------------------------------------------------
*/
if (renderFrameId1 < self.chaserRenderFrameId) {
// The actual rollback-and-chase would later be executed in update(dt).
console.warn("Mismatched input detected, resetting chaserRenderFrameId: inputFrameId1:", inputFrameId1, ", renderFrameId1:", renderFrameId1, ", chaserRenderFrameId before reset: ", self.chaserRenderFrameId);
self.chaserRenderFrameId = renderFrameId1;
} else {
// Deliberately left blank, chasing is ongoing.
}
} else {
console.log("Mismatched input yet no rollback needed: [inputFrameId1:", inputFrameId1, ", inputFrameId2:", inputFrameId2, "), [renderFrameId1:", renderFrameId1, ", renderFrameId2:", renderFrameId2, "). ");
// No need to rollback when "renderFrameId1 == self.renderFrameId", because the "corresponding delayedInputFrame for renderFrameId2" is NOT YET EXECUTED BY NOW, it just went through "++self.renderFrameId" in "update(dt)" and javascript-runtime is mostly single-threaded in our programmable range.
}
}
};
@ -695,10 +691,19 @@ cc.Class({
onBattleStarted(rdf) {
// This function is also applicable to "re-joining".
const players = rdf.players;
const playerMetas = rdf.playerMetas;
console.log('On battle started!');
const self = window.mapIns;
const players = rdf.players;
const playerMetas = rdf.playerMetas;
self._initPlayerRichInfoDict(players, playerMetas);
// Show the top status indicators for IN_BATTLE
const playersInfoScriptIns = self.playersInfoNode.getComponent("PlayersInfo");
for (let i in playerMetas) {
const playerMeta = playerMetas[i];
playersInfoScriptIns.updateData(playerMeta);
}
if (null != rdf.countdownNanos) {
self.countdownNanos = rdf.countdownNanos;
}
@ -712,19 +717,24 @@ cc.Class({
self.countdownToBeginGameNode.parent.removeChild(self.countdownToBeginGameNode);
}
self.transitToState(ALL_MAP_STATES.VISUAL);
self._applyRoomDownsyncFrameDynamics(rdf);
self.chaserRenderFrameId = rdf.id;
self.applyRoomDownsyncFrameDynamics(rdf);
self._dumpToRenderCache(rdf);
self.battleState = ALL_BATTLE_STATES.IN_BATTLE; // Starts the increment of "self.renderFrameId" in "self.update(dt)"
if (null != window.boundRoomId) {
self.boundRoomIdLabel.string = window.boundRoomId;
}
},
logBattleStats() {
const self = this;
let s = [];
s.push("Battle stats: lastUpsyncInputFrameId=" + self.lastUpsyncInputFrameId + ", lastDownsyncInputFrameId=" + self.lastDownsyncInputFrameId + ", lastAllConfirmedInputFrameId=" + self.lastAllConfirmedInputFrameId);
s.push("Battle stats: lastUpsyncInputFrameId=" + self.lastUpsyncInputFrameId + ", lastAllConfirmedInputFrameId=" + self.lastAllConfirmedInputFrameId);
self.recentInputCache.forEach((inputFrameDownsync, inputFrameId) => {
for (let i = self.recentInputCache.stFrameId; i < self.recentInputCache.edFrameId; ++i) {
const inputFrameDownsync = self.recentInputCache.getByFrameId(i);
s.push(JSON.stringify(inputFrameDownsync));
});
}
console.log(s.join('\n'));
},
@ -749,12 +759,19 @@ cc.Class({
},
spawnPlayerNode(joinIndex, x, y) {
const instance = this;
const newPlayerNode = 1 == joinIndex ? cc.instantiate(instance.player1Prefab) : cc.instantiate(instance.player2Prefab); // hardcoded for now, car color determined solely by joinIndex
const self = this;
const newPlayerNode = 1 == joinIndex ? cc.instantiate(self.player1Prefab) : cc.instantiate(self.player2Prefab); // hardcoded for now, car color determined solely by joinIndex
newPlayerNode.setPosition(cc.v2(x, y));
newPlayerNode.getComponent("SelfPlayer").mapNode = instance.node;
newPlayerNode.getComponent("SelfPlayer").mapNode = self.node;
const currentSelfColliderCircle = newPlayerNode.getComponent(cc.CircleCollider);
safelyAddChild(instance.node, newPlayerNode);
const newPlayerColliderLatest = self.latestCollisionSys.createCircle(x, y, currentSelfColliderCircle.radius);
const newPlayerColliderChaser = self.chaserCollisionSys.createCircle(x, y, currentSelfColliderCircle.radius);
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
self.latestCollisionSysMap.set(collisionPlayerIndex, newPlayerColliderLatest);
self.chaserCollisionSysMap.set(collisionPlayerIndex, newPlayerColliderChaser);
safelyAddChild(self.node, newPlayerNode);
setLocalZOrder(newPlayerNode, 5);
newPlayerNode.active = true;
@ -766,72 +783,60 @@ cc.Class({
update(dt) {
const self = this;
try {
if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
let prevSelfInput = null, currSelfInput = null;
const noDelayInputFrameId = self._convertToInputFrameId(self.renderFrameId, 0); // It's important that "inputDelayFrames == 0" here
if (self._shouldGenerateInputFrameUpsync(self.renderFrameId)) {
const prevAndCurrInputs = self._generateInputFrameUpsync(noDelayInputFrameId);
prevSelfInput = prevAndCurrInputs[0];
currSelfInput = prevAndCurrInputs[1];
}
if (self._shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, self.lastUpsyncInputFrameId, noDelayInputFrameId)) {
// TODO: Is the following statement run asynchronously in an implicit manner? Should I explicitly run it asynchronously?
self._sendInputFrameUpsyncBatch(noDelayInputFrameId);
}
const delayedInputFrameId = self._convertToInputFrameId(self.renderFrameId, self.inputDelayFrames); // The "inputFrameId" to use at current "renderFrameId"
if (true == self.rollbackInMainUpdate) {
if (null != self.toRollbackRenderFrameId1) {
// Rollback-and-replay if necessary, prior to applying the latest dynamics
const anotherJoinIndex = 3-self.selfPlayerInfo.joinIndex;
self._rollbackAndReplay(self.toRollbackInputFrameId1, self.toRollbackRenderFrameId1, delayedInputFrameId, self.renderFrameId);
self.toRollbackRenderFrameId1 = null;
self.toRollbackRenderFrameId2 = null;
if (ALL_BATTLE_STATES.IN_BATTLE == self.battleState) {
try {
let prevSelfInput = null, currSelfInput = null;
const noDelayInputFrameId = self._convertToInputFrameId(self.renderFrameId, 0); // It's important that "inputDelayFrames == 0" here
if (self._shouldGenerateInputFrameUpsync(self.renderFrameId)) {
const prevAndCurrInputs = self._generateInputFrameUpsync(noDelayInputFrameId);
prevSelfInput = prevAndCurrInputs[0];
currSelfInput = prevAndCurrInputs[1];
}
}
const delayedInputFrameDownsync = self.assembleInputFrameDownsync(delayedInputFrameId);
if (null == delayedInputFrameDownsync) {
console.warn("update(dt): recentInputCache is NOT having inputFrameId=", delayedInputFrameId, "; recentInputCache=", self._stringifyRecentInputCache(false));
} else {
self._applyInputFrameDownsyncDynamics(delayedInputFrameDownsync, false);
}
const rdf = self._createRoomDownsyncFrameLocally();
self._dumpToFullFrameCache(rdf);
/*
if (null != delayedInputFrameDownsync && null != delayedInputFrameDownsync.inputList && 0 < delayedInputFrameDownsync.inputList[self.selfPlayerInfo.joinIndex-1]) {
console.log("My critical status: renderFrame=", JSON.stringify(rdf), ", delayedInputFrameDownsync=", JSON.stringify(delayedInputFrameDownsync));
let t0 = performance.now();
if (self.shouldSendInputFrameUpsyncBatch(prevSelfInput, currSelfInput, self.lastUpsyncInputFrameId, noDelayInputFrameId)) {
// TODO: Is the following statement run asynchronously in an implicit manner? Should I explicitly run it asynchronously?
self.sendInputFrameUpsyncBatch(noDelayInputFrameId);
}
let t1 = performance.now();
// Use "fractional-frame-chasing" to guarantee that "self.update(dt)" is not jammed by a "large range of frame-chasing". See `<proj-root>/ConcerningEdgeCases.md` for the motivation.
const prevChaserRenderFrameId = self.chaserRenderFrameId;
let nextChaserRenderFrameId = (prevChaserRenderFrameId + self.maxChasingRenderFramesPerUpdate);
if (nextChaserRenderFrameId > self.renderFrameId) nextChaserRenderFrameId = self.renderFrameId;
self.rollbackAndChase(prevChaserRenderFrameId, nextChaserRenderFrameId, self.chaserCollisionSys, self.chaserCollisionSysMap);
self.chaserRenderFrameId = nextChaserRenderFrameId; // Move the cursor "self.chaserRenderFrameId", keep in mind that "self.chaserRenderFrameId" is not monotonic!
let t2 = performance.now();
// Inside "self.rollbackAndChase", the "self.latestCollisionSys" is ALWAYS ROLLED BACK to "self.recentRenderCache.get(self.renderFrameId)" before being applied dynamics from corresponding inputFrameDownsync, REGARDLESS OF whether or not "self.chaserRenderFrameId == self.renderFrameId" now.
const rdf = self.rollbackAndChase(self.renderFrameId, self.renderFrameId+1, self.latestCollisionSys, self.latestCollisionSysMap);
self.applyRoomDownsyncFrameDynamics(rdf);
let t3 = performance.now();
/*
if (prevChaserRenderFrameId < nextChaserRenderFrameId) {
console.log("Took ", t1-t0, " milliseconds to send upsync cmds, ", t2-t1, " milliseconds to chase renderFrameIds=[", prevChaserRenderFrameId, ", ", nextChaserRenderFrameId, "], @renderFrameId=", self.renderFrameId);
}
*/
} catch (err) {
console.error("Error during Map.update", err);
} finally {
// Update countdown
if (null != self.countdownNanos) {
self.countdownNanos -= self.rollbackEstimatedDt*1000000000;
if (self.countdownNanos <= 0) {
self.onBattleStopped(self.playerRichInfoDict);
return;
}
const countdownSeconds = parseInt(self.countdownNanos / 1000000000);
if (isNaN(countdownSeconds)) {
console.warn(`countdownSeconds is NaN for countdownNanos == ${self.countdownNanos}.`);
}
self.countdownLabel.string = countdownSeconds;
}
*/
++self.renderFrameId; // [WARNING] It's important to increment the renderFrameId AFTER all the operations above!!!
}
const mapNode = self.node;
const canvasNode = mapNode.parent;
const canvasParentNode = canvasNode.parent;
if (null != window.boundRoomId) {
self.boundRoomIdLabel.string = window.boundRoomId;
}
// update countdown
if (null != self.countdownNanos) {
self.countdownNanos -= self.rollbackEstimatedDt*1000000000;
if (self.countdownNanos <= 0) {
self.onBattleStopped(self.playerRichInfoDict);
return;
}
const countdownSeconds = parseInt(self.countdownNanos / 1000000000);
if (isNaN(countdownSeconds)) {
console.warn(`countdownSeconds is NaN for countdownNanos == ${self.countdownNanos}.`);
}
self.countdownLabel.string = countdownSeconds;
}
} catch (err) {
console.error("Error during Map.update", err);
}
if (null != self.ctrl) {
self.ctrl.justifyMapNodePosAndScale(self.ctrl.linearSpeedBase, self.ctrl.zoomingSpeedBase);
}
},
@ -904,54 +909,84 @@ cc.Class({
setLocalZOrder(toShowNode, 10);
},
playersMatched(playerMetas) {
console.log("Calling `playersMatched` with:", playerMetas);
onBattleReadyToStart(playerMetas, isSelfRejoining) {
console.log("Calling `onBattleReadyToStart` with:", playerMetas);
const self = this;
const findingPlayerScriptIns = self.findingPlayerNode.getComponent("FindingPlayer");
findingPlayerScriptIns.hideExitButton();
findingPlayerScriptIns.updatePlayersInfo(playerMetas);
window.setTimeout(() => {
if (null != self.findingPlayerNode.parent) {
self.findingPlayerNode.parent.removeChild(self.findingPlayerNode);
self.transitToState(ALL_MAP_STATES.VISUAL);
const playersInfoScriptIns = self.playersInfoNode.getComponent("PlayersInfo");
for (let i in playerMetas) {
const playerMeta = playerMetas[i];
playersInfoScriptIns.updateData(playerMeta);
}
}
const countDownScriptIns = self.countdownToBeginGameNode.getComponent("CountdownToBeginGame");
countDownScriptIns.setData();
self.showPopupInCanvas(self.countdownToBeginGameNode);
return;
}, 2000);
const hideFindingPlayersGUI = function() {
if (null == self.findingPlayerNode.parent) return;
self.findingPlayerNode.parent.removeChild(self.findingPlayerNode);
};
if (true == isSelfRejoining) {
hideFindingPlayersGUI();
} else {
// Delay to hide the "finding player" GUI, then show a countdown clock
window.setTimeout(() => {
hideFindingPlayersGUI();
const countDownScriptIns = self.countdownToBeginGameNode.getComponent("CountdownToBeginGame");
countDownScriptIns.setData();
self.showPopupInCanvas(self.countdownToBeginGameNode);
}, 1500);
}
},
_createRoomDownsyncFrameLocally() {
_createRoomDownsyncFrameLocally(renderFrameId, collisionSys, collisionSysMap) {
const self = this;
const prevRenderFrameId = renderFrameId-1;
const inputFrameForPrevRenderFrame = (
0 > prevRenderFrameId
?
null
:
self.getCachedInputFrameDownsyncWithPrediction(self._convertToInputFrameId(prevRenderFrameId, self.inputDelayFrames))
);
// TODO: Find a better way to assign speeds instead of using "speedRefRenderFrameId".
const speedRefRenderFrameId = prevRenderFrameId;
const speedRefRenderFrame = (
0 > prevRenderFrameId
?
null
:
self.recentRenderCache.getByFrameId(prevRenderFrameId)
);
const rdf = {
id: self.renderFrameId,
refFrameId: self.renderFrameId,
players: {},
countdownNanos: self.countdownNanos
id: renderFrameId,
refFrameId: renderFrameId,
players: {}
};
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
const joinIndex = playerRichInfo.joinIndex;
const playerNode = playerRichInfo.node;
const playerScriptIns = playerRichInfo.scriptIns;
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
rdf.players[playerRichInfo.id] = {
id: playerRichInfo.id,
x: playerNode.position.x,
y: playerNode.position.y,
dir: playerScriptIns.activeDirection,
speed: playerScriptIns.speed,
x: playerCollider.x,
y: playerCollider.y,
dir: self.ctrl.decodeDirection(null == inputFrameForPrevRenderFrame ? 0 : inputFrameForPrevRenderFrame.inputList[joinIndex-1]),
speed: (null == speedRefRenderFrame ? playerRichInfo.speed : speedRefRenderFrame.players[playerRichInfo.id].speed),
joinIndex: joinIndex
};
});
if (
null != inputFrameForPrevRenderFrame && self._allConfirmed(inputFrameForPrevRenderFrame.confirmedList)
&&
self.lastAllConfirmedRenderFrameId >= prevRenderFrameId
&&
rdf.id > self.lastAllConfirmedRenderFrameId
) {
self.lastAllConfirmedRenderFrameId = rdf.id;
}
self._dumpToRenderCache(rdf);
return rdf;
},
_applyRoomDownsyncFrameDynamics(rdf) {
applyRoomDownsyncFrameDynamics(rdf) {
const self = this;
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
@ -962,11 +997,11 @@ cc.Class({
});
},
assembleInputFrameDownsync(inputFrameId) {
getCachedInputFrameDownsyncWithPrediction(inputFrameId) {
const self = this;
let inputFrameDownsync = self.recentInputCache.get(inputFrameId);
if (-1 != self.lastAllConfirmedInputFrameId && inputFrameId > self.lastAllConfirmedInputFrameId) {
const lastAllConfirmedInputFrame = self.recentInputCache.get(self.lastAllConfirmedInputFrameId);
let inputFrameDownsync = self.recentInputCache.getByFrameId(inputFrameId);
if (null != inputFrameDownsync && -1 != self.lastAllConfirmedInputFrameId && inputFrameId > self.lastAllConfirmedInputFrameId) {
const lastAllConfirmedInputFrame = self.recentInputCache.getByFrameId(self.lastAllConfirmedInputFrameId);
for (let i = 0; i < inputFrameDownsync.inputList.length; ++i) {
if (i == self.selfPlayerInfo.joinIndex-1) continue;
inputFrameDownsync.inputList[i] = lastAllConfirmedInputFrame.inputList[i];
@ -976,49 +1011,74 @@ cc.Class({
return inputFrameDownsync;
},
_applyInputFrameDownsyncDynamics(inputFrameDownsync, invokeUpdateToo) {
// This application DOESN'T use a "full physics engine", but only "collider detection" of "box2d", thus when resetting room state, there's no need of resetting "momentums".
const self = this;
const inputs = inputFrameDownsync.inputList;
// Update controlled player nodes
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
const joinIndex = playerRichInfo.joinIndex;
const playerScriptIns = playerRichInfo.scriptIns;
const decodedInput = self.ctrl.decodeDirection(inputs[joinIndex-1]);
playerScriptIns.scheduleNewDirection(decodedInput, true);
if (invokeUpdateToo) {
playerScriptIns.update(self.rollbackEstimatedDt);
}
});
if (invokeUpdateToo) {
// [WARNING] CocosCreator v2.2.1 uses a singleton "CCDirector" to schedule "tree descendent updates" and "collision detections" in different timers, thus the following manual trigger of collision detection might not produce the same outcome for the "selfPlayer" as the other peers. Moreover, the aforementioned use of different timers is an intrinsic source of error!
cc.director._collisionManager.update(self.rollbackEstimatedDt); // Just to avoid unexpected wall penetration, no guarantee on determinism
}
},
_rollbackAndReplay(inputFrameId1, renderFrameId1, inputFrameId2, renderFrameId2) {
const self = this;
const rdf1 = self.recentFrameCache.get(renderFrameId1);
if (null == rdf1) {
console.error("renderFrameId1=", renderFrameId1, "doesn't exist in recentFrameCache ", self._stringifyRecentFrameCache(false), ": COULDN'T ROLLBACK!");
rollbackAndChase(renderFrameIdSt, renderFrameIdEd, collisionSys, collisionSysMap) {
if (renderFrameSt >= renderFrameIdEd) {
return;
}
let t0 = performance.now();
self._applyRoomDownsyncFrameDynamics(rdf1);
// DON'T apply inputFrameDownsync dynamics for exactly "renderFrameId2", see the comment around the invocation of "_rollbackAndReplay".
for (let renderFrameId = renderFrameId1; renderFrameId < renderFrameId2; ++renderFrameId) {
const delayedInputFrameId = self._convertToInputFrameId(renderFrameId, self.inputDelayFrames);
const delayedInputFrameDownsync = self.assembleInputFrameDownsync(delayedInputFrameId);
self._applyInputFrameDownsyncDynamics(delayedInputFrameDownsync, true);
// console.log("_rollbackAndReplay, AFTER:", self._stringifyRollbackResult(renderFrameId, delayedInputFrameDownsync));
}
let t1 = performance.now();
console.log("Executed rollback-and-replay: [inputFrameId1:", inputFrameId1, ", inputFrameId2:", inputFrameId2, "), [renderFrameId1:", renderFrameId1, ", renderFrameId2:", renderFrameId2, "). It took", t1-t0, "milliseconds");
},
const self = this;
const renderFrameSt = self.recentRenderCache.getByFrameId(renderFrameIdSt); // typed "RoomDownsyncFrame"
if (null == renderFrameSt) {
console.error("Couldn't find renderFrameId=", renderFrameIdSt, " to rollback, recentRenderCache=", self._stringifyRecentRenderCache(false));
}
/*
Reset "position" of players in "collisionSys" according to "renderFrameSt". The easy part is that we don't have path-dependent-integrals to worry about like that of thermal dynamics.
*/
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
const joinIndex = playerRichInfo.joinIndex;
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
const player = renderFrameSt.players[playerId];
playerCollider.x = player.x;
playerCollider.y = player.y;
});
/*
This function eventually calculates a "RoomDownsyncFrame" where "RoomDownsyncFrame.id == renderFrameIdEd".
*/
for (let i = renderFrameIdSt; i < renderFrameIdEd; ++i) {
const renderFrame = self.recentRenderCache.getByFrameId(i); // typed "RoomDownsyncFrame"
const j = self._convertToInputFrameId(i, self.inputDelayFrames);
const inputList = self.getCachedInputFrameDownsyncWithPrediction(j).inputList;
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
const joinIndex = playerRichInfo.joinIndex;
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
const player = renderFrame.players[playerId];
const encodedInput = inputList[joinIndex-1];
const decodedInput = self.ctrl.decodeDirection(encodedInput);
const baseChange = player.speed*self.rollbackEstimatedDt*decodedInput.speedFactor;
playerCollider.x += baseChange*decodedInput.dx;
playerCollider.y += baseChange*decodedInput.dy;
/*
if (0 < encodedInput) {
console.log("playerId=", playerId, "@renderFrameId=", i, ", delayedInputFrameId=", j, ", baseChange=", baseChange, ": x=", playerCollider.x, ", y=", playerCollider.y);
}
*/
});
collisionSys.update();
const result = collisionSys.createResult(); // Can I reuse a "self.latestCollisionSysResult" object throughout the whole battle?
// [WARNING] Traverse in the order of joinIndices to guarantee determinism.
for (let i in self.playerRichInfoArr) {
const joinIndex = parseInt(i) + 1;
const collisionPlayerIndex = self.collisionPlayerIndexPrefix + joinIndex;
const playerCollider = collisionSysMap.get(collisionPlayerIndex);
const potentials = playerCollider.potentials();
for (const barrier of potentials) {
// Test if the player collides with the wall
if (!playerCollider.collides(barrier, result)) continue;
// Push the player out of the wall
playerCollider.x -= result.overlap * result.overlap_x;
playerCollider.y -= result.overlap * result.overlap_y;
}
}
}
return self._createRoomDownsyncFrameLocally(renderFrameIdEd, collisionSys, collisionSysMap);
},
_initPlayerRichInfoDict(players, playerMetas) {
const self = this;
for (let k in players) {
@ -1039,61 +1099,36 @@ cc.Class({
nodeAndScriptIns[1].showArrowTipNode();
}
}
},
_stringifyRecentFrameCache(usefullOutput) {
if (true == usefullOutput) {
let s = [];
self.recentFrameCache.forEach((roomDownsyncFrame, renderFrameId) => {
s.push(JSON.stringify(roomDownsyncFrame));
});
return s.join('\n');
}
return "[stRenderFrameId=" + self.recentFrameCacheSt + ", edRenderFrameId=" + self.recentFrameCacheEd + ")";
self.playerRichInfoArr = new Array(self.playerRichInfoDict.size);
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
self.playerRichInfoArr[playerRichInfo.joinIndex-1] = playerRichInfo;
});
},
_stringifyRecentInputCache(usefullOutput) {
const self = this;
if (true == usefullOutput) {
let s = [];
self.recentInputCache.forEach((inputFrameDownsync, inputFrameId) => {
s.push(JSON.stringify(inputFrameDownsync));
});
for (let i = self.recentInputCache.stFrameId; i < self.recentInputCache.edFrameId; ++i) {
s.push(JSON.stringify(self.recentInputCache.getByFrameId(i)));
}
return s.join('\n');
}
return "[stInputFrameId=" + self.recentInputCacheSt + ", edInputFrameId=" + self.recentInputCacheEd + ")";
return "[stInputFrameId=" + self.recentInputCache.stFrameId + ", edInputFrameId=" + self.recentInputCache.edFrameId + ")";
},
_stringifyRollbackResult(renderFrameId, delayedInputFrameDownsync) {
// Slightly different from "_createRoomDownsyncFrameLocally"
_stringifyRecentRenderCache(usefullOutput) {
const self = this;
const s = (
null == delayedInputFrameDownsync
?
{
renderFrameId: renderFrameId,
players: {}
if (true == usefullOutput) {
let s = [];
for (let i = self.recentRenderCache.stFrameId; i < self.recentRenderCache.edFrameId; ++i) {
s.push(JSON.stringify(self.recentRenderCache.getByFrameId(i)));
}
:
{
renderFrameId: renderFrameId,
players: {},
delayedInputFrameDownsync: delayedInputFrameDownsync,
}
);
let players = {};
self.playerRichInfoDict.forEach((playerRichInfo, playerId) => {
const joinIndex = playerRichInfo.joinIndex;
const playerNode = playerRichInfo.node;
const playerScriptIns = playerRichInfo.scriptIns;
s.players[playerRichInfo.id] = {
id: playerRichInfo.id,
x: playerNode.position.x,
y: playerNode.position.y,
};
});
return JSON.stringify(s);
return s.join('\n');
}
return "[stRenderFrameId=" + self.recentRenderCache.stFrameId + ", edRenderFrameId=" + self.recentRenderCache.edFrameId + ")";
},
});

View File

@ -0,0 +1,63 @@
var RingBuffer = function(capacity) {
this.ed = 0; // write index, open index
this.st = 0; // read index, closed index
this.edFrameId = 0;
this.stFrameId = 0;
this.n = capacity;
this.cnt = 0; // the count of valid elements in the buffer, used mainly to distinguish what "st == ed" means for "Pop" and "Get" methods
this.eles = new Array(capacity).fill(null);
};
RingBuffer.prototype.put = function(item) {
this.eles[this.ed] = item
this.edFrameId++;
this.cnt++;
this.ed++;
if (this.ed >= this.n) {
this.ed -= this.n; // Deliberately not using "%" operator for performance concern
}
};
RingBuffer.prototype.pop = function() {
if (0 == this.cnt) {
return null;
}
const item = this.eles[this.st];
this.stFrameId++;
this.cnt--;
this.st++;
if (this.st >= this.n) {
this.st -= this.n;
}
return item;
};
RingBuffer.prototype.getByOffset = function(offsetFromSt) {
if (0 == this.cnt) {
return null;
}
let arrIdx = this.st + offsetFromSt;
if (this.st < this.ed) {
// case#1: 0...st...ed...n-1
if (this.st <= arrIdx && arrIdx < this.ed) {
return this.eles[arrIdx];
}
} else {
// if this.st >= this.sd
// case#2: 0...ed...st...n-1
if (arrIdx >= this.n) {
arrIdx -= this.n
}
if (arrIdx >= this.st || arrIdx < this.ed) {
return this.eles[arrIdx];
}
}
return null;
};
RingBuffer.prototype.getByFrameId = function(frameId) {
return this.getByOffset(frameId - this.stFrameId);
};
module.exports = RingBuffer;

View File

@ -1,6 +1,6 @@
{
"ver": "1.0.5",
"uuid": "8264fb72-e348-45e4-9ab3-5bffb9a561ee",
"uuid": "9ec706f0-811c-403b-93a7-b34a7e5f8068",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,

View File

@ -334,10 +334,6 @@ window.battleEntityTypeNameToGlobalGid = {};
TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNode) {
let toRet = {
barriers: [],
shelters: [],
shelterChainTails: [],
shelterChainHeads: [],
sheltersZReducer: [],
frameAnimations: [],
grandBoundaries: [],
};
@ -393,8 +389,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
let childrenOfCurrentTile = null;
if (cc.sys.isNative) {
childrenOfCurrentTile = currentTile.getElementsByTagName("objectgroup");
} else if (cc.sys.platform == cc.sys.WECHAT_GAME) {
childrenOfCurrentTile = currentTile.childNodes;
} else {
childrenOfCurrentTile = currentTile.children;
}
@ -404,8 +398,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
var currentObjectGroupUnderTile = mapInfo._parseObjectGroup(ch);
gidBoundariesMap[parentGid] = {
barriers: [],
shelters: [],
sheltersZReducer: [],
};
for (let oidx = 0; oidx < currentObjectGroupUnderTile._objects.length; ++oidx) {
const oo = currentObjectGroupUnderTile._objects[oidx];
@ -429,22 +421,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
brToPushTmp.boundaryType = boundaryType;
gidBoundariesMap[parentGid].barriers.push(brToPushTmp);
break;
case "shelter":
let shToPushTmp = [];
for (let shidx = 0; shidx < polylinePoints.length; ++shidx) {
shToPushTmp.push(cc.v2(oo.x, oo.y).add(polylinePoints[shidx]));
}
shToPushTmp.boundaryType = boundaryType;
gidBoundariesMap[parentGid].shelters.push(shToPushTmp);
break;
case "shelter_z_reducer":
let shzrToPushTmp = [];
for (let shzridx = 0; shzridx < polylinePoints.length; ++shzridx) {
shzrToPushTmp.push(cc.v2(oo.x, oo.y).add(polylinePoints[shzridx]));
}
shzrToPushTmp.boundaryType = boundaryType;
gidBoundariesMap[parentGid].sheltersZReducer.push(shzrToPushTmp);
break;
default:
break;
}
@ -510,22 +486,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
toPushBarriers.boundaryType = boundaryType;
toRet.barriers.push(toPushBarriers);
break;
case "shelter":
let toPushShelters = [];
for (let kk = 0; kk < polylinePoints.length; ++kk) {
toPushShelters.push(this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset.add(polylinePoints[kk])));
}
toPushShelters.boundaryType = boundaryType;
toRet.shelters.push(toPushShelters);
break;
case "shelter_z_reducer":
let toPushSheltersZReducer = [];
for (let kkk = 0; kkk < polylinePoints.length; ++kkk) {
toPushSheltersZReducer.push(this.continuousObjLayerOffsetToContinuousMapNodePos(withTiledMapNode, object.offset.add(polylinePoints[kkk])));
}
toPushSheltersZReducer.boundaryType = boundaryType;
toRet.sheltersZReducer.push(toPushSheltersZReducer);
break;
default:
break;
}
@ -536,7 +496,7 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
let layerDOMTrees = [];
const mapDomTree = mapInfo._parser._parseXML(tiledMapIns.tmxAsset.tmxXmlStr).documentElement;
const mapDOMAllChildren = (cc.sys.platform == cc.sys.WECHAT_GAME ? mapDomTree.childNodes : mapDomTree.children);
const mapDOMAllChildren = (mapDomTree.children);
for (let mdtIdx = 0; mdtIdx < mapDOMAllChildren.length; ++mdtIdx) {
const tmpCh = mapDOMAllChildren[mdtIdx];
if (mapInfo._shouldIgnoreNode(tmpCh)) {
@ -585,23 +545,6 @@ TileCollisionManager.prototype.extractBoundaryObjects = function (withTiledMapNo
}
toRet.barriers.push(brToPushTmp);
}
for (let shidx = 0; shidx < gidBoundaries.shelters.length; ++shzridx) {
const theShelter = gidBoundaries.shelters[shidx]; // An array of cc.v2 points.
let shToPushTmp = [];
for (let tshidx = 0; tshidx < theShelter.length; ++tshidx) {
shToPushTmp.push(topLeftOfWholeTsxTileInMapNode.add(cc.v2(theShelter[tshidx].x, -theShelter[tshidx].y)));
}
toRet.shelters.push(shToPushTmp);
}
for (let shzridx = 0; shzridx < gidBoundaries.sheltersZReducer.length; ++shzridx) {
const theShelter = gidBoundaries.sheltersZReducer[shzridx]; // An array of cc.v2 points.
let shzrToPushTmp = [];
for (let tshzridx = 0; tshzridx < theShelter.length; ++tshzridx) {
shzrToPushTmp.push(topLeftOfWholeTsxTileInMapNode.add(cc.v2(theShelter[tshzridx].x, -theShelter[tshzridx].y)));
}
toRet.sheltersZReducer.push(shzrToPushTmp);
}
continue;
default:
@ -637,6 +580,7 @@ TileCollisionManager.prototype.isOutOfMapNode = function (tiledMapNode, continuo
};
TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScriptIns, mapNode, extractedBoundaryObjs) {
// TODO: TO DEPRECATE!
const tiledMapIns = mapNode.getComponent(cc.TiledMap);
if (extractedBoundaryObjs.grandBoundaries) {
window.grandBoundary = [];
@ -683,47 +627,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
frameAnimInType.push(animNode);
}
for (let boundaryObj of extractedBoundaryObjs.shelterChainTails) {
const newShelter = cc.instantiate(mapScriptIns.polygonBoundaryShelterPrefab);
const newBoundaryOffsetInMapNode = cc.v2(boundaryObj[0].x, boundaryObj[0].y);
newShelter.setPosition(newBoundaryOffsetInMapNode);
newShelter.setAnchorPoint(cc.v2(0, 0));
const newShelterColliderIns = newShelter.getComponent(cc.PolygonCollider);
newShelterColliderIns.points = [];
for (let p of boundaryObj) {
newShelterColliderIns.points.push(p.sub(newBoundaryOffsetInMapNode));
}
newShelter.pTiledLayer = boundaryObj.pTiledLayer;
newShelter.tileDiscretePos = boundaryObj.tileDiscretePos;
if (null != boundaryObj.imageObject) {
newShelter.imageObject = boundaryObj.imageObject;
newShelter.tailOrHead = "tail";
window.addToGlobalShelterChainVerticeMap(newShelter.imageObject.imageObjectNode); // Deliberately NOT adding at the "traversal of shelterChainHeads".
}
newShelter.boundaryObj = boundaryObj;
mapScriptIns.node.addChild(newShelter);
}
for (let boundaryObj of extractedBoundaryObjs.shelterChainHeads) {
const newShelter = cc.instantiate(mapScriptIns.polygonBoundaryShelterPrefab);
const newBoundaryOffsetInMapNode = cc.v2(boundaryObj[0].x, boundaryObj[0].y);
newShelter.setPosition(newBoundaryOffsetInMapNode);
newShelter.setAnchorPoint(cc.v2(0, 0));
const newShelterColliderIns = newShelter.getComponent(cc.PolygonCollider);
newShelterColliderIns.points = [];
for (let p of boundaryObj) {
newShelterColliderIns.points.push(p.sub(newBoundaryOffsetInMapNode));
}
newShelter.pTiledLayer = boundaryObj.pTiledLayer;
newShelter.tileDiscretePos = boundaryObj.tileDiscretePos;
if (null != boundaryObj.imageObject) {
newShelter.imageObject = boundaryObj.imageObject;
newShelter.tailOrHead = "head";
}
newShelter.boundaryObj = boundaryObj;
mapScriptIns.node.addChild(newShelter);
}
mapScriptIns.barrierColliders = [];
for (let boundaryObj of extractedBoundaryObjs.barriers) {
const newBarrier = cc.instantiate(mapScriptIns.polygonBoundaryBarrierPrefab);
@ -739,19 +642,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
mapScriptIns.node.addChild(newBarrier);
}
for (let boundaryObj of extractedBoundaryObjs.sheltersZReducer) {
const newShelter = cc.instantiate(mapScriptIns.polygonBoundaryShelterZReducerPrefab);
const newBoundaryOffsetInMapNode = cc.v2(boundaryObj[0].x, boundaryObj[0].y);
newShelter.setPosition(newBoundaryOffsetInMapNode);
newShelter.setAnchorPoint(cc.v2(0, 0));
const newShelterColliderIns = newShelter.getComponent(cc.PolygonCollider);
newShelterColliderIns.points = [];
for (let p of boundaryObj) {
newShelterColliderIns.points.push(p.sub(newBoundaryOffsetInMapNode));
}
mapScriptIns.node.addChild(newShelter);
}
const allLayers = tiledMapIns.getLayers();
for (let layer of allLayers) {
const layerType = layer.getProperty("type");
@ -759,10 +649,6 @@ TileCollisionManager.prototype.initMapNodeByTiledBoundaries = function(mapScript
case "barrier_and_shelter":
setLocalZOrder(layer.node, 3);
break;
case "shelter_preview":
layer.node.opacity = 100;
setLocalZOrder(layer.node, 500);
break;
default:
break;
}

View File

@ -1,19 +1,24 @@
window.DIRECTION_DECODER = [
[0, 0],
[0, +1],
[0, -1],
[+2, 0],
[-2, 0],
[+2, +1],
[-2, -1],
[+2, -1],
[-2, +1],
[+2, 0],
[-2, 0],
[0, +1],
[0, -1],
[0, 0, null],
[0, +1, null],
[0, -1, null],
[+2, 0, null],
[-2, 0, null],
[+2, +1, null],
[-2, -1, null],
[+2, -1, null],
[-2, +1, null],
[+2, 0, null],
[-2, 0, null],
[0, +1, null],
[0, -1, null],
];
for (let k in window.DIRECTION_DECODER) {
const length = Math.sqrt(window.DIRECTION_DECODER[k][0]*window.DIRECTION_DECODER[k][0] + window.DIRECTION_DECODER[k][1]*window.DIRECTION_DECODER[k][1]);
window.DIRECTION_DECODER[k][2] = (0 == length ? 0 : (1.0/length));
}
cc.Class({
extends: cc.Component,
properties: {
@ -114,43 +119,6 @@ cc.Class({
this.initialized = true;
},
justifyMapNodePosAndScale(linearSpeedBase, zoomingSpeedBase) {
const self = this;
if (false == self.mapScriptIns._inputControlEnabled) return;
if (null != self._cachedMapNodePosTarget) {
while (self.maxMovingBufferLength < self._cachedMapNodePosTarget.length) {
self._cachedMapNodePosTarget.shift();
}
if (0 < self._cachedMapNodePosTarget.length && 0 == self.mapNode.getNumberOfRunningActions()) {
const nextMapNodePosTarget = self._cachedMapNodePosTarget.shift();
const linearSpeed = linearSpeedBase;
const finalDiffVec = nextMapNodePosTarget.pos.sub(self.mapNode.position);
const finalDiffVecMag = finalDiffVec.mag();
if (self.linearMovingEps > finalDiffVecMag) {
// Jittering.
// cc.log("Map node moving by finalDiffVecMag == %s is just jittering.", finalDiffVecMag);
return;
}
const durationSeconds = finalDiffVecMag / linearSpeed;
cc.log("Map node moving to %o in %s/%s == %s seconds.", nextMapNodePosTarget.pos, finalDiffVecMag, linearSpeed, durationSeconds);
const bufferedTargetPos = cc.v2(nextMapNodePosTarget.pos.x, nextMapNodePosTarget.pos.y);
self.mapNode.runAction(cc.sequence(
cc.moveTo(durationSeconds, bufferedTargetPos),
cc.callFunc(() => {
if (self._isMapOverMoved(self.mapNode.position)) {
self.mapNode.setPosition(bufferedTargetPos);
}
}, self)
));
}
}
if (null != self._cachedZoomRawTarget && false == self._cachedZoomRawTarget.processed) {
cc.log(`Processing self._cachedZoomRawTarget == ${self._cachedZoomRawTarget}`);
self._cachedZoomRawTarget.processed = true;
self.mapNode.setScale(self._cachedZoomRawTarget.scale);
}
},
_initTouchEvent() {
const self = this;
const translationListenerNode = (self.translationListenerNode ? self.translationListenerNode : self.mapNode);
@ -377,7 +345,8 @@ cc.Class({
}
return {
dx: mapped[0],
dy: mapped[1]
dy: mapped[1],
speedFactor: mapped[2],
}
},

View File

@ -1,628 +0,0 @@
const i18n = require('LanguageData');
i18n.init(window.language); // languageID should be equal to the one we input in New Language ID input field
const WECHAT_ON_HIDE_TARGET_ACTION = {
SHARE_CHAT_MESSAGE: 8,
CLOSE: 3,
};
const pbStructRoot = require('./modules/room_downsync_frame_proto_bundle.forcemsg.js');
window.RoomDownsyncFrame = pbStructRoot.treasurehunterx.RoomDownsyncFrame;
window.BattleColliderInfo = pbStructRoot.treasurehunterx.BattleColliderInfo;
cc.Class({
extends: cc.Component,
properties: {
cavasNode: {
default: null,
type: cc.Node
},
backgroundNode: {
default: null,
type: cc.Node
},
loadingPrefab: {
default: null,
type: cc.Prefab
},
tipsLabel: {
default: null,
type: cc.Label,
},
downloadProgress: {
default: null,
type: cc.ProgressBar,
},
writtenBytes: {
default: null,
type: cc.Label,
},
expectedToWriteBytes: {
default: null,
type: cc.Label,
},
handlerProgress: {
default: null,
type: cc.ProgressBar,
},
handledUrlsCount: {
default: null,
type: cc.Label,
},
toHandledUrlsCount: {
default: null,
type: cc.Label,
},
},
// LIFE-CYCLE CALLBACKS:
onLoad() {
wx.onShow((res) => {
console.log("+++++ wx onShow(), onShow.res ", res);
window.expectedRoomId = res.query.expectedRoomId;
});
wx.onHide((res) => {
// Reference https://developers.weixin.qq.com/minigame/dev/api/wx.exitMiniProgram.html.
console.log("+++++ wx onHide(), onHide.res: ", res);
if (
WECHAT_ON_HIDE_TARGET_ACTION == res.targetAction
||
"back" == res.mode // After "WeChat v7.0.4 on iOS"
||
"close" == res.mode
) {
window.clearLocalStorageAndBackToLoginScene();
} else {
// Deliberately left blank.
}
});
const self = this;
self.getRetCodeList();
self.getRegexList();
self.showTips(i18n.t("login.tips.AUTO_LOGIN_1"));
self.checkIntAuthTokenExpire().then(
() => {
self.showTips(i18n.t("login.tips.AUTO_LOGIN_2"));
const intAuthToken = JSON.parse(cc.sys.localStorage.getItem('selfPlayer')).intAuthToken;
self.useTokenLogin(intAuthToken);
},
() => {
// 调用wx.login然后请求登录。
wx.authorize({
scope: "scope.userInfo",
success() {
self.showTips(i18n.t("login.tips.WECHAT_AUTHORIZED_AND_INT_AUTH_TOKEN_LOGGING_IN"));
wx.login({
success(res) {
console.log("wx login success, res: ", res);
const code = res.code;
wx.getUserInfo({
success(res) {
const userInfo = res.userInfo;
console.log("Get user info ok: ", userInfo);
self.useWxCodeMiniGameLogin(code, userInfo);
},
fail(err) {
console.error(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"), err);
self.showTips(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"));
self.createAuthorizeThenLoginButton();
},
})
},
fail(err) {
if (err) {
console.error(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"), err);
self.showTips(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"));
self.createAuthorizeThenLoginButton();
}
},
});
},
fail(err) {
console.error(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"), err);
self.showTips(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"));
self.createAuthorizeThenLoginButton();
}
})
}
);
},
createAuthorizeThenLoginButton(tips) {
const self = this;
let sysInfo = wx.getSystemInfoSync();
//获取微信界面大小
let width = sysInfo.screenWidth;
let height = sysInfo.screenHeight;
let button = wx.createUserInfoButton({
type: 'text',
text: '',
style: {
left: 0,
top: 0,
width: width,
height: height,
backgroundColor: '#00000000', //最后两位为透明度
color: '#ffffff',
fontSize: 20,
textAlign: "center",
lineHeight: height,
},
});
button.onTap((res) => {
console.log(res);
if (null != res.userInfo) {
const userInfo = res.userInfo;
self.showTips(i18n.t("login.tips.WECHAT_AUTHORIZED_AND_INT_AUTH_TOKEN_LOGGING_IN"));
wx.login({
success(res) {
console.log('wx.login success, res:', res);
const code = res.code;
self.useWxCodeMiniGameLogin(code, userInfo);
button.destroy();
},
fail(err) {
console.err(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"), err);
self.showTips(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"));
},
});
} else {
self.showTips(i18n.t("login.tips.PLEASE_AUTHORIZE_WECHAT_LOGIN_FIRST"));
}
})
},
onDestroy() {
console.log("+++++++ WechatGameLogin onDestroy()");
},
showTips(text) {
if (this.tipsLabel != null) {
this.tipsLabel.string = text;
} else {
console.log('Login scene showTips failed')
}
},
getRetCodeList() {
const self = this;
self.retCodeDict = constants.RET_CODE;
},
getRegexList() {
const self = this;
self.regexList = {
EMAIL: /^(([^<>()\[\]\\.,;:\s@"]+(\.[^<>()\[\]\\.,;:\s@"]+)*)|(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/,
PHONE: /^\+?[0-9]{8,14}$/,
STREET_META: /^.{5,100}$/,
LNG_LAT_TEXT: /^[0-9]+(\.[0-9]{4,6})$/,
SEO_KEYWORD: /^.{2,50}$/,
PASSWORD: /^.{6,50}$/,
SMS_CAPTCHA_CODE: /^[0-9]{4}$/,
ADMIN_HANDLE: /^.{4,50}$/,
};
},
onSMSCaptchaGetButtonClicked(evt) {
var timerEnable = true;
const self = this;
if (!self.checkPhoneNumber('getCaptcha')) {
return;
}
NetworkUtils.ajax({
url: backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER +
constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.SMS_CAPTCHA + constants.ROUTE_PATH.GET,
type: 'GET',
data: {
phoneCountryCode: self.phoneCountryCodeInput.getComponent(cc.EditBox).string,
phoneNum: self.phoneNumberInput.getComponent(cc.EditBox).string
},
success: function(res) {
switch (res.ret) {
case constants.RET_CODE.OK:
self.phoneNumberTips.getComponent(cc.Label).string = '';
self.captchaTips.getComponent(cc.Label).string = '';
break;
case constants.RET_CODE.DUPLICATED:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.DUPLICATED");
break;
case constants.RET_CODE.INCORRECT_PHONE_COUNTRY_CODE:
case constants.RET_CODE.INCORRECT_PHONE_NUMBER:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.PHONE_ERR");
break;
case constants.RET_CODE.IS_TEST_ACC:
self.smsLoginCaptchaInput.getComponent(cc.EditBox).string = res.smsLoginCaptcha;
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.TEST_USER");
timerEnable = false;
// clearInterval(self.countdownTimer);
break;
case constants.RET_CODE.SMS_CAPTCHA_REQUESTED_TOO_FREQUENTLY:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.SMS_CAPTCHA_FREEQUENT_REQUIRE");
default:
break;
}
if (timerEnable)
self.countdownTime(self);
}
});
},
countdownTime(self) {
self.smsLoginCaptchaButton.off('click', self.onSMSCaptchaGetButtonClicked);
self.smsLoginCaptchaButton.removeChild(self.smsGetCaptchaNode);
self.smsWaitCountdownNode.parent = self.smsLoginCaptchaButton;
var total = 20; // Magic number
self.countdownTimer = setInterval(function() {
if (total === 0) {
self.smsWaitCountdownNode.parent.removeChild(self.smsWaitCountdownNode);
self.smsGetCaptchaNode.parent = self.smsLoginCaptchaButton;
self.smsWaitCountdownNode.getChildByName('WaitTimeLabel').getComponent(cc.Label).string = 20;
self.smsLoginCaptchaButton.on('click', self.onSMSCaptchaGetButtonClicked);
clearInterval(self.countdownTimer);
} else {
total--;
self.smsWaitCountdownNode.getChildByName('WaitTimeLabel').getComponent(cc.Label).string = total;
}
}, 1000)
},
checkIntAuthTokenExpire() {
return new Promise((resolve, reject) => {
if (!cc.sys.localStorage.getItem("selfPlayer")) {
reject();
return;
}
const selfPlayer = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
(selfPlayer.intAuthToken && new Date().getTime() < selfPlayer.expiresAt) ? resolve() : reject();
})
},
checkPhoneNumber(type) {
const self = this;
const phoneNumberRegexp = self.regexList.PHONE;
var phoneNumberString = self.phoneNumberInput.getComponent(cc.EditBox).string;
if (phoneNumberString) {
return true;
if (!phoneNumberRegexp.test(phoneNumberString)) {
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.PHONE_ERR");
return false;
} else {
return true;
}
} else {
if (type === 'getCaptcha' || type === 'login') {
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.PHONE_ERR");
}
return false;
}
},
checkCaptcha(type) {
const self = this;
const captchaRegexp = self.regexList.SMS_CAPTCHA_CODE;
var captchaString = self.smsLoginCaptchaInput.getComponent(cc.EditBox).string;
if (captchaString) {
if (self.smsLoginCaptchaInput.getComponent(cc.EditBox).string.length !== 4 || (!captchaRegexp.test(captchaString))) {
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.CAPTCHA_ERR");
return false;
} else {
return true;
}
} else {
if (type === 'login') {
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.CAPTCHA_ERR");
}
return false;
}
},
useTokenLogin(_intAuthToken) {
var self = this;
NetworkUtils.ajax({
url: backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER + constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.INT_AUTH_TOKEN + constants.ROUTE_PATH.LOGIN,
type: "POST",
data: {
intAuthToken: _intAuthToken
},
success: function(resp) {
self.onLoggedIn(resp);
},
error: function(xhr, status, errMsg) {
console.log("Login attempt `useTokenLogin` failed, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage()
self.showTips(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"));
self.createAuthorizeThenLoginButton();
},
timeout: function() {
self.enableInteractiveControls(true);
},
});
},
enableInteractiveControls(enabled) {},
onLoginButtonClicked(evt) {
const self = this;
if (!self.checkPhoneNumber('login') || !self.checkCaptcha('login')) {
return;
}
self.loginParams = {
phoneCountryCode: self.phoneCountryCodeInput.getComponent(cc.EditBox).string,
phoneNum: self.phoneNumberInput.getComponent(cc.EditBox).string,
smsLoginCaptcha: self.smsLoginCaptchaInput.getComponent(cc.EditBox).string
};
self.enableInteractiveControls(false);
NetworkUtils.ajax({
url: backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER +
constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.SMS_CAPTCHA + constants.ROUTE_PATH.LOGIN,
type: "POST",
data: self.loginParams,
success: function(resp) {
self.onLoggedIn(resp);
},
error: function(xhr, status, errMsg) {
console.log("Login attempt `onLoginButtonClicked` failed, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage()
},
timeout: function() {
self.enableInteractiveControls(true);
}
});
},
onWechatLoggedIn(res) {
const self = this;
if (constants.RET_CODE.OK == res.ret) {
//根据服务器返回信息设置selfPlayer
self.enableInteractiveControls(false);
const date = Number(res.expiresAt);
const selfPlayer = {
expiresAt: date,
playerId: res.playerId,
intAuthToken: res.intAuthToken,
displayName: res.displayName,
avatar: res.avatar,
}
cc.sys.localStorage.setItem('selfPlayer', JSON.stringify(selfPlayer));
self.useTokenLogin(res.intAuthToken);
} else {
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.showTips(i18n.t("login.tips.WECHAT_LOGIN_FAILED_TAP_SCREEN_TO_RETRY") + ", errorCode = " + res.ret);
self.createAuthorizeThenLoginButton();
}
},
onLoggedIn(res) {
const self = this;
console.log("OnLoggedIn: ", res);
if (constants.RET_CODE.OK == res.ret) {
if (window.isUsingX5BlinkKernelOrWebkitWeChatKernel()) {
window.initWxSdk = self.initWxSdk.bind(self);
window.initWxSdk();
}
self.enableInteractiveControls(false);
const date = Number(res.expiresAt);
const selfPlayer = {
expiresAt: date,
playerId: res.playerId,
intAuthToken: res.intAuthToken,
avatar: res.avatar,
displayName: res.displayName,
name: res.name,
}
cc.sys.localStorage.setItem("selfPlayer", JSON.stringify(selfPlayer));
console.log("cc.sys.localStorage.selfPlayer = ", cc.sys.localStorage.getItem("selfPlayer"));
if (self.countdownTimer) {
clearInterval(self.countdownTimer);
}
cc.director.loadScene('default_map');
} else {
console.warn('onLoggedIn failed!')
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.enableInteractiveControls(true);
switch (res.ret) {
case constants.RET_CODE.DUPLICATED:
this.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.DUPLICATED");
break;
case constants.RET_CODE.TOKEN_EXPIRED:
this.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.LOGIN_TOKEN_EXPIRED");
break;
case constants.RET_CODE.SMS_CAPTCHA_NOT_MATCH:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.SMS_CAPTCHA_NOT_MATCH");
break;
case constants.RET_CODE.INCORRECT_CAPTCHA:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.SMS_CAPTCHA_NOT_MATCH");
break;
case constants.RET_CODE.SMS_CAPTCHA_CODE_NOT_EXISTING:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.SMS_CAPTCHA_NOT_MATCH");
break;
case constants.RET_CODE.INCORRECT_PHONE_NUMBER:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.INCORRECT_PHONE_NUMBER");
break;
case constants.RET_CODE.INVALID_REQUEST_PARAM:
self.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.INCORRECT_PHONE_NUMBER");
break;
case constants.RET_CODE.INCORRECT_PHONE_COUNTRY_CODE:
case constants.RET_CODE.INCORRECT_PHONE_NUMBER:
this.captchaTips.getComponent(cc.Label).string = i18n.t("login.tips.INCORRECT_PHONE_NUMBER");
break;
default:
break;
}
self.showTips(i18n.t("login.tips.AUTO_LOGIN_FAILED_WILL_USE_MANUAL_LOGIN"));
self.createAuthorizeThenLoginButton();
}
},
useWXCodeLogin(_code) {
const self = this;
NetworkUtils.ajax({
url: backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER + constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.WECHAT + constants.ROUTE_PATH.LOGIN,
type: "POST",
data: {
code: _code
},
success: function(res) {
self.onWechatLoggedIn(res);
},
error: function(xhr, status, errMsg) {
console.log("Login attempt `onLoginButtonClicked` failed, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.showTips(i18n.t("login.tips.WECHAT_LOGIN_FAILED_TAP_SCREEN_TO_RETRY") + ", errorMsg =" + errMsg);
},
timeout: function() {
console.log("Login attempt `onLoginButtonClicked` timed out, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.showTips(i18n.t("login.tips.WECHAT_LOGIN_FAILED_TAP_SCREEN_TO_RETRY") + ", errorMsg =" + errMsg);
},
});
},
// 对比useWxCodeLogin函数只是请求了不同url
useWxCodeMiniGameLogin(_code, _userInfo) {
const self = this;
NetworkUtils.ajax({
url: backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER + constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.WECHATGAME + constants.ROUTE_PATH.LOGIN,
type: "POST",
data: {
code: _code,
avatarUrl: _userInfo.avatarUrl,
nickName: _userInfo.nickName,
},
success: function(res) {
self.onWechatLoggedIn(res);
},
error: function(xhr, status, errMsg) {
console.log("Login attempt `onLoginButtonClicked` failed, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.showTips(i18n.t("login.tips.WECHAT_LOGIN_FAILED_TAP_SCREEN_TO_RETRY") + ", errorMsg =" + errMsg);
self.createAuthorizeThenLoginButton();
},
timeout: function() {
console.log("Login attempt `onLoginButtonClicked` failed, about to execute `clearBoundRoomIdInBothVolatileAndPersistentStorage`.");
cc.sys.localStorage.removeItem("selfPlayer");
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
self.showTips(i18n.t("login.tips.WECHAT_LOGIN_FAILED_TAP_SCREEN_TO_RETRY"));
self.createAuthorizeThenLoginButton();
},
});
},
getWechatCode(evt) {
let self = this;
self.showTips("");
const wechatServerEndpoint = wechatAddress.PROTOCOL + "://" + wechatAddress.HOST + ((null != wechatAddress.PORT && "" != wechatAddress.PORT.trim()) ? (":" + wechatAddress.PORT) : "");
const url = wechatServerEndpoint + constants.WECHAT.AUTHORIZE_PATH + "?" + wechatAddress.APPID_LITERAL + "&" + constants.WECHAT.REDIRECT_RUI_KEY + NetworkUtils.encode(window.location.href) + "&" + constants.WECHAT.RESPONSE_TYPE + "&" + constants.WECHAT.SCOPE + constants.WECHAT.FIN;
console.log("To visit wechat auth addr: ", url);
window.location.href = url;
},
initWxSdk() {
const selfPlayer = JSON.parse(cc.sys.localStorage.getItem('selfPlayer'));
const origUrl = window.location.protocol + "//" + window.location.host + window.location.pathname;
/*
* The `shareLink` must
* - have its 2nd-order-domain registered as trusted 2nd-order under the targetd `res.jsConfig.app_id`, and
* - extracted from current window.location.href.
*/
const shareLink = origUrl;
const updateAppMsgShareDataObj = {
type: 'link', // 分享类型,music、video或link不填默认为link
dataUrl: '', // 如果type是music或video则要提供数据链接默认为空
title: document.title, // 分享标题
desc: 'Let\'s play together!', // 分享描述
link: shareLink + (cc.sys.localStorage.getItem('boundRoomId') ? "" : ("?expectedRoomId=" + cc.sys.localStorage.getItem('boundRoomId'))),
imgUrl: origUrl + "/favicon.ico", // 分享图标
success: function() {
// 设置成功
}
};
const menuShareTimelineObj = {
title: document.title, // 分享标题
link: shareLink + (cc.sys.localStorage.getItem('boundRoomId') ? "" : ("?expectedRoomId=" + cc.sys.localStorage.getItem('boundRoomId'))),
imgUrl: origUrl + "/favicon.ico", // 分享图标
success: function() {}
};
const wxConfigUrl = (window.isUsingWebkitWechatKernel() ? window.atFirstLocationHref : window.location.href);
//接入微信登录接口
NetworkUtils.ajax({
"url": backendAddress.PROTOCOL + '://' + backendAddress.HOST + ':' + backendAddress.PORT + constants.ROUTE_PATH.API + constants.ROUTE_PATH.PLAYER + constants.ROUTE_PATH.VERSION + constants.ROUTE_PATH.WECHAT + constants.ROUTE_PATH.JSCONFIG,
type: "POST",
data: {
"url": wxConfigUrl,
"intAuthToken": selfPlayer.intAuthToken,
},
success: function(res) {
if (constants.RET_CODE.OK != res.ret) {
console.warn("Failed to get `wsConfig`: ", res);
return;
}
const jsConfig = res.jsConfig;
const configData = {
debug: CC_DEBUG, // 开启调试模式,调用的所有api的返回值会在客户端alert出来若要查看传入的参数可以在pc端打开参数信息会通过log打出仅在pc端时才会打印。
appId: jsConfig.app_id, // 必填,公众号的唯一标识
timestamp: jsConfig.timestamp.toString(), // 必填,生成签名的时间戳
nonceStr: jsConfig.nonce_str, // 必填,生成签名的随机串
jsApiList: ['onMenuShareAppMessage', 'onMenuShareTimeline'],
signature: jsConfig.signature, // 必填,签名
};
console.log("config url: ", wxConfigUrl);
console.log("wx.config: ", configData);
wx.config(configData);
console.log("Current window.location.href: ", window.location.href);
wx.ready(function() {
console.log("Here is wx.ready.")
wx.onMenuShareAppMessage(updateAppMsgShareDataObj);
wx.onMenuShareTimeline(menuShareTimelineObj);
});
wx.error(function(res) {
console.error("wx config fails and error is ", JSON.stringify(res));
});
},
error: function(xhr, status, errMsg) {
console.error("Failed to get `wsConfig`: ", errMsg);
},
});
},
update(dt) {
const self = this;
if (null != wxDownloader && 0 < wxDownloader.totalBytesExpectedToWriteForAllTasks) {
self.writtenBytes.string = wxDownloader.totalBytesWrittenForAllTasks;
self.expectedToWriteBytes.string = wxDownloader.totalBytesExpectedToWriteForAllTasks;
self.downloadProgress.progress = 1.0*wxDownloader.totalBytesWrittenForAllTasks/wxDownloader.totalBytesExpectedToWriteForAllTasks;
}
const totalUrlsToHandle = (wxDownloader.immediateHandleItemCount + wxDownloader.immediateReadFromLocalCount + wxDownloader.immediatePackDownloaderCount);
const totalUrlsHandled = (wxDownloader.immediateHandleItemCompleteCount + wxDownloader.immediateReadFromLocalCompleteCount + wxDownloader.immediatePackDownloaderCompleteCount);
if (null != wxDownloader && 0 < totalUrlsToHandle) {
self.handledUrlsCount.string = totalUrlsHandled;
self.toHandledUrlsCount.string = totalUrlsToHandle;
self.handlerProgress.progress = 1.0*totalUrlsHandled/totalUrlsToHandle;
}
}
});

View File

@ -74,8 +74,6 @@ function _base64ToUint8Array(base64) {
origBytes[i] = origBinaryStr.charCodeAt(i);
}
return origBytes;
} else if (cc.sys.platform == cc.sys.WECHAT_GAME) {
return Buffer.from(base64, 'base64');
} else {
return null;
}
@ -86,16 +84,12 @@ function _base64ToArrayBuffer(base64) {
}
window.getExpectedRoomIdSync = function() {
if (cc.sys.platform == cc.sys.WECHAT_GAME) {
return window.expectedRoomId;
const qDict = window.getQueryParamDict();
if (qDict) {
return qDict["expectedRoomId"];
} else {
const qDict = window.getQueryParamDict();
if (qDict) {
return qDict["expectedRoomId"];
} else {
if (window.history && window.history.state) {
return window.history.state.expectedRoomId;
}
if (window.history && window.history.state) {
return window.history.state.expectedRoomId;
}
}
@ -129,10 +123,6 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
if (null != expectedRoomId) {
console.log("initPersistentSessionClient with expectedRoomId == " + expectedRoomId);
urlToConnect = urlToConnect + "&expectedRoomId=" + expectedRoomId;
if (cc.sys.platform == cc.sys.WECHAT_GAME) {
// This is a dirty hack. -- YFLu
window.expectedRoomId = null;
}
} else {
window.boundRoomId = getBoundRoomIdFromPersistentStorage();
if (null != window.boundRoomId) {
@ -143,10 +133,6 @@ window.initPersistentSessionClient = function(onopenCb, expectedRoomId) {
const currentHistoryState = window.history && window.history.state ? window.history.state : {};
if (cc.sys.platform != cc.sys.WECHAT_GAME) {
window.history.replaceState(currentHistoryState, document.title, window.location.pathname);
}
const clientSession = new WebSocket(urlToConnect);
clientSession.binaryType = 'arraybuffer'; // Make 'event.data' of 'onmessage' an "ArrayBuffer" instead of a "Blob"
@ -254,10 +240,6 @@ window.clearLocalStorageAndBackToLoginScene = function(shouldRetainBoundRoomIdIn
if (true != shouldRetainBoundRoomIdInBothVolatileAndPersistentStorage) {
window.clearBoundRoomIdInBothVolatileAndPersistentStorage();
}
if (cc.sys.platform == cc.sys.WECHAT_GAME) {
cc.director.loadScene('wechatGameLogin');
} else {
cc.director.loadScene('login');
}
cc.director.loadScene('login');
};

File diff suppressed because one or more lines are too long

View File

@ -0,0 +1,9 @@
{
"ver": "1.0.5",
"uuid": "da0a517f-5c74-4fc0-ba89-dbcee184b13e",
"isPlugin": false,
"loadPluginInWeb": true,
"loadPluginInNative": true,
"loadPluginInEditor": false,
"subMetas": {}
}

View File

@ -4343,7 +4343,6 @@ $root.treasurehunterx = (function() {
* @property {Object.<string,treasurehunterx.Trap>|null} [traps] RoomDownsyncFrame traps
* @property {Object.<string,treasurehunterx.Bullet>|null} [bullets] RoomDownsyncFrame bullets
* @property {Object.<string,treasurehunterx.SpeedShoe>|null} [speedShoes] RoomDownsyncFrame speedShoes
* @property {Object.<string,treasurehunterx.Pumpkin>|null} [pumpkin] RoomDownsyncFrame pumpkin
* @property {Object.<string,treasurehunterx.GuardTower>|null} [guardTowers] RoomDownsyncFrame guardTowers
* @property {Object.<string,treasurehunterx.PlayerMeta>|null} [playerMetas] RoomDownsyncFrame playerMetas
*/
@ -4362,7 +4361,6 @@ $root.treasurehunterx = (function() {
this.traps = {};
this.bullets = {};
this.speedShoes = {};
this.pumpkin = {};
this.guardTowers = {};
this.playerMetas = {};
if (properties)
@ -4443,14 +4441,6 @@ $root.treasurehunterx = (function() {
*/
RoomDownsyncFrame.prototype.speedShoes = $util.emptyObject;
/**
* RoomDownsyncFrame pumpkin.
* @member {Object.<string,treasurehunterx.Pumpkin>} pumpkin
* @memberof treasurehunterx.RoomDownsyncFrame
* @instance
*/
RoomDownsyncFrame.prototype.pumpkin = $util.emptyObject;
/**
* RoomDownsyncFrame guardTowers.
* @member {Object.<string,treasurehunterx.GuardTower>} guardTowers
@ -4524,19 +4514,14 @@ $root.treasurehunterx = (function() {
writer.uint32(/* id 9, wireType 2 =*/74).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.SpeedShoe.encode(message.speedShoes[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.pumpkin != null && Object.hasOwnProperty.call(message, "pumpkin"))
for (var keys = Object.keys(message.pumpkin), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 10, wireType 2 =*/82).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.Pumpkin.encode(message.pumpkin[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.guardTowers != null && Object.hasOwnProperty.call(message, "guardTowers"))
for (var keys = Object.keys(message.guardTowers), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 11, wireType 2 =*/90).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
writer.uint32(/* id 10, wireType 2 =*/82).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.GuardTower.encode(message.guardTowers[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
if (message.playerMetas != null && Object.hasOwnProperty.call(message, "playerMetas"))
for (var keys = Object.keys(message.playerMetas), i = 0; i < keys.length; ++i) {
writer.uint32(/* id 12, wireType 2 =*/98).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
writer.uint32(/* id 11, wireType 2 =*/90).fork().uint32(/* id 1, wireType 0 =*/8).int32(keys[i]);
$root.treasurehunterx.PlayerMeta.encode(message.playerMetas[keys[i]], writer.uint32(/* id 2, wireType 2 =*/18).fork()).ldelim().ldelim();
}
return writer;
@ -4705,29 +4690,6 @@ $root.treasurehunterx = (function() {
break;
}
case 10: {
if (message.pumpkin === $util.emptyObject)
message.pumpkin = {};
var end2 = reader.uint32() + reader.pos;
key = 0;
value = null;
while (reader.pos < end2) {
var tag2 = reader.uint32();
switch (tag2 >>> 3) {
case 1:
key = reader.int32();
break;
case 2:
value = $root.treasurehunterx.Pumpkin.decode(reader, reader.uint32());
break;
default:
reader.skipType(tag2 & 7);
break;
}
}
message.pumpkin[key] = value;
break;
}
case 11: {
if (message.guardTowers === $util.emptyObject)
message.guardTowers = {};
var end2 = reader.uint32() + reader.pos;
@ -4750,7 +4712,7 @@ $root.treasurehunterx = (function() {
message.guardTowers[key] = value;
break;
}
case 12: {
case 11: {
if (message.playerMetas === $util.emptyObject)
message.playerMetas = {};
var end2 = reader.uint32() + reader.pos;
@ -4890,20 +4852,6 @@ $root.treasurehunterx = (function() {
}
}
}
if (message.pumpkin != null && message.hasOwnProperty("pumpkin")) {
if (!$util.isObject(message.pumpkin))
return "pumpkin: object expected";
var key = Object.keys(message.pumpkin);
for (var i = 0; i < key.length; ++i) {
if (!$util.key32Re.test(key[i]))
return "pumpkin: integer key{k:int32} expected";
{
var error = $root.treasurehunterx.Pumpkin.verify(message.pumpkin[key[i]]);
if (error)
return "pumpkin." + error;
}
}
}
if (message.guardTowers != null && message.hasOwnProperty("guardTowers")) {
if (!$util.isObject(message.guardTowers))
return "guardTowers: object expected";
@ -5019,16 +4967,6 @@ $root.treasurehunterx = (function() {
message.speedShoes[keys[i]] = $root.treasurehunterx.SpeedShoe.fromObject(object.speedShoes[keys[i]]);
}
}
if (object.pumpkin) {
if (typeof object.pumpkin !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.pumpkin: object expected");
message.pumpkin = {};
for (var keys = Object.keys(object.pumpkin), i = 0; i < keys.length; ++i) {
if (typeof object.pumpkin[keys[i]] !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.pumpkin: object expected");
message.pumpkin[keys[i]] = $root.treasurehunterx.Pumpkin.fromObject(object.pumpkin[keys[i]]);
}
}
if (object.guardTowers) {
if (typeof object.guardTowers !== "object")
throw TypeError(".treasurehunterx.RoomDownsyncFrame.guardTowers: object expected");
@ -5071,7 +5009,6 @@ $root.treasurehunterx = (function() {
object.traps = {};
object.bullets = {};
object.speedShoes = {};
object.pumpkin = {};
object.guardTowers = {};
object.playerMetas = {};
}
@ -5129,11 +5066,6 @@ $root.treasurehunterx = (function() {
for (var j = 0; j < keys2.length; ++j)
object.speedShoes[keys2[j]] = $root.treasurehunterx.SpeedShoe.toObject(message.speedShoes[keys2[j]], options);
}
if (message.pumpkin && (keys2 = Object.keys(message.pumpkin)).length) {
object.pumpkin = {};
for (var j = 0; j < keys2.length; ++j)
object.pumpkin[keys2[j]] = $root.treasurehunterx.Pumpkin.toObject(message.pumpkin[keys2[j]], options);
}
if (message.guardTowers && (keys2 = Object.keys(message.guardTowers)).length) {
object.guardTowers = {};
for (var j = 0; j < keys2.length; ++j)

View File

@ -33,20 +33,21 @@
"design-resolution-height": 640,
"design-resolution-width": 960,
"excluded-modules": [
"Spine Skeleton",
"Collider",
"DragonBones",
"RichText",
"Geom Utils",
"Mesh",
"MotionStreak",
"Physics",
"PageView",
"PageViewIndicator",
"RichText",
"Slider",
"Spine Skeleton",
"StudioComponent",
"VideoPlayer",
"WebView",
"Physics",
"StudioComponent",
"3D",
"Mesh",
"Geom Utils",
"3D Primitive"
],
"facebook": {
@ -74,7 +75,7 @@
"height": 640,
"width": 960
},
"start-scene": "current",
"use-customize-simulator": false,
"use-project-simulator-setting": false
"use-customize-simulator": true,
"use-project-simulator-setting": false,
"start-scene": "current"
}