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https://github.com/genxium/DelayNoMore
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A broken commit during backend bullet adaptation.
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@@ -38,22 +38,23 @@ message PlayerDownsync {
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int32 id = 1;
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int32 virtualGridX = 2;
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int32 virtualGridY = 3;
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sharedprotos.Direction dir = 4;
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int32 speed = 5; // in terms of virtual grid units
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int32 battleState = 6;
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int32 joinIndex = 7;
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double colliderRadius = 8;
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bool removed = 9;
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int32 score = 10;
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int32 lastMoveGmtMillis = 11;
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int32 framesToRecover = 12;
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int32 hp = 13;
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int32 maxHp = 14;
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int32 characterState = 15;
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int32 dirX = 4;
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int32 dirY = 5;
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int32 speed = 6; // in terms of virtual grid units
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int32 battleState = 7;
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int32 joinIndex = 8;
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double colliderRadius = 9;
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bool removed = 10;
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int32 score = 11;
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int32 lastMoveGmtMillis = 12;
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int32 framesToRecover = 13;
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int32 hp = 14;
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int32 maxHp = 15;
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int32 characterState = 16;
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string name = 16;
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string displayName = 17;
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string avatar = 18;
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string name = 17;
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string displayName = 18;
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string avatar = 19;
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}
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message InputFrameDecoded {
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@@ -123,8 +124,6 @@ message MeleeBullet {
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int32 offenderJoinIndex = 16;
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int32 offenderPlayerId = 17;
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int32 offenderPlayerId = 17;
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}
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message RoomDownsyncFrame {
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