mirror of
https://github.com/genxium/DelayNoMore
synced 2024-12-26 11:48:56 +00:00
Fixed frontend animation switch after atk and stun.
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parent
695eacaabc
commit
fa491b357d
@ -454,7 +454,7 @@
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"array": [
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0,
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0,
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217.09900263394968,
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210.4441731196186,
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0,
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0,
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0,
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@ -59,6 +59,9 @@ cc.Class({
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if (newCharacterState != prevCharacterState) {
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if (newAnimName == this.animComp.animationName) {
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if (ATK_CHARACTER_STATE.Idle1[0] == newCharacterState || ATK_CHARACTER_STATE.Walking[0] == newCharacterState) {
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if (false == this.animComp._playing) {
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this.animComp.playAnimation(newAnimName);
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}
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// No need to interrupt
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// console.warn(`JoinIndex=${rdfPlayer.joinIndex}, not interrupting ${newAnimName} while the playing anim is also ${this.animComp.animationName}, player rdf changed from: ${null == prevRdfPlayer ? null : JSON.stringify(prevRdfPlayer)}, , to: ${JSON.stringify(rdfPlayer)}`);
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return;
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@ -71,6 +74,7 @@ cc.Class({
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// the playing animation was falsely predicted
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this._interruptPlayingAnimAndPlayNewAnim(rdfPlayer, prevRdfPlayer, newCharacterState, newAnimName);
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}
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// TODO: What if (newAnimName == this.animComp.animationName) but (false == this.animComp._playing) by now? Do we just force it to play from beginning or use "this._interruptPlayingAnimAndPlayNewAnim"?
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}
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},
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