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https://github.com/genxium/DelayNoMore
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Updates for RecvRingBuff.
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@@ -698,6 +698,8 @@ func ApplyInputFrameDownsyncDynamicsOnSingleRenderFrame(inputsBuffer *resolv.Rin
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} else if stoppingFromWalking {
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thatPlayerInNextFrame.FramesToRecover = chConfig.InertiaFramesToRecover
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} else {
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// Updates CharacterState and thus the animation to make user see graphical feedback asap.
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thatPlayerInNextFrame.CharacterState = ATK_CHARACTER_STATE_WALKING
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thatPlayerInNextFrame.FramesToRecover = ((chConfig.InertiaFramesToRecover >> 1) + (chConfig.InertiaFramesToRecover >> 2))
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}
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} else {
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